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package Games::Score; |
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139560
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use 5.006; |
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use strict; |
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use warnings; |
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=head1 NAME |
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Games::Score - Keep track of score in games |
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=cut |
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our $VERSION = '0.02'; |
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=head1 SYNOPSIS |
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use Games::Score; |
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# these three values are the default ones, by the way |
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Games::Score->default_score(0); |
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Games::Score->default_step(1); |
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Games::Score->step_method('inc'); |
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# start two players |
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my $player1 = Games::Score->new(); |
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my $player2 = Games::Score->new(); |
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# set a winning condition |
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Games::Score->victory_is( sub { $_[0] >= 20 } ); |
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# and something to do if it is achieved |
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Games::Score->on_victory_do( sub { print "Won!" } ); |
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# give points to the players |
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$player1->add(2); |
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$player2->step(); |
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38
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# look at section FUNCTIONS for more functionalities, such as |
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Games::Score->invalidate_if( sub { $_[0] > 20 } ); |
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=head1 DESCRIPTION |
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43
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Games::Score can be use to keep track of several players' points in a game, |
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regardless of the starting amount of points, winning and/or losing conditions, |
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etc. |
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It provides several useful methods so that the user doesn't have to keep |
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testing values to see if they're valid or if the player condition has changed. |
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50
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=head1 FUNCTIONS |
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=head2 BASIC METHODS |
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54
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=head3 new |
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56
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new(); |
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57
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new(PLAYERNAME); |
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new(PLAYER_NAME,PLAYER_SCORE); |
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60
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Creates a new Games::Score object. Default name is "Player" and default score |
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is 0. |
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62
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63
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# start a player with the default points |
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my $player1 = Games::Score->new(); |
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65
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66
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# start a player named "BANZAI" |
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67
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my $player2 = Games::Score->new("BANZAI"); |
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69
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# start a player named "BANZAI" with 20 points |
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my $player2 = Games::Score->new("BANZAI",20); |
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72
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=cut |
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74
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sub new { |
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8
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1
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my ($self, $name, $score) = @_; |
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$name ||= default_name(); |
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8
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100
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$score ||= default_score(); |
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8
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my %player = (NAME => $name, SCORE => $score); |
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bless \%player => $self; |
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} |
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82
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=head2 VICTORY AND DEFEAT METHODS |
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84
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=head3 victory_is |
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86
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victory_is(CODE) |
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88
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Allows for defining a funtion which, receiving the player's score, will return |
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true if the player has won the game. |
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91
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This function is used by has_won(). |
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93
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In addition, if both victory_is() and on_victory_do() are defined, as soon as |
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the player's score changes and the victory condition (defined with |
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victory_is()) is verified, the function defined with on_victory_do() is |
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executed. |
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98
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The function defined with victory_is() receives the score as a parameter. |
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100
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# set the winning condition to be "score is greater or equal than 20" |
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Games::Score->victory_is( sub { $_[0] >= 20 } ) |
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102
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103
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=cut |
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105
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our $victory_is = sub { undef }; |
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107
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sub victory_is { |
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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111
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6
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$victory_is = shift; |
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112
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} |
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113
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114
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=head3 defeat_is |
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116
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defeat_is(CODE); |
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118
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Allows for defining a funtion which, receiving the player's score, will return |
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true if the player has lost the game. |
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120
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121
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This function is used by has_lost(). |
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123
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In addition, if both defeat_is() and on_defeat_do() are defined, as soon as the |
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player's score changes and the defeat condition (defined with defeat_is()) is |
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125
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verified, the function defined with on_defeat_do() is executed. |
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127
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The function defined with defeat_is() receives the score as a parameter. |
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129
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# set the winning condition to be "score is negative" |
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Games::Score->defeat_is( sub { $_[0] < 0 } ) |
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132
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=cut |
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134
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our $defeat_is = sub { undef }; |
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136
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sub defeat_is { |
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137
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1
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shift; |
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138
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ref($_[0]) eq 'CODE' || return undef; |
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139
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140
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5
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24
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$defeat_is = shift; |
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141
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} |
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142
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143
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=head3 on_victory_do |
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145
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on_victory_do(CODE); |
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146
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147
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This method lets you define a function that will be called as soon as has_won() |
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starts returning a true value. In other words, when the score changes and the |
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149
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function defined with is_victory() returns true, the function defined with |
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150
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on_victory_do() is called. |
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152
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The function receives as parameters the score of the player and its name. |
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154
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# set a new condition for on_victory_do() |
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our $game_ended; |
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Games::Score->on_victory_do( sub { $game_ended = 1 } ); |
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158
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# assuming this: |
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159
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my $player1 = Games::Score->new(); |
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160
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Games::Score->victory_is( sub { $_[0] == 1 } ); |
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161
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162
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# the following line will trigger sub { $game_ended = 1 } |
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$player1->score(1); |
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164
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165
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=cut |
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166
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167
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our $on_victory_do = sub { undef }; |
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168
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169
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sub on_victory_do { |
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7
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7
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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172
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173
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5
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25
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$on_victory_do = shift; |
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} |
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176
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=head3 on_defeat_do |
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178
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on_defeat_do(CODE); |
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180
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This method lets you define a function that will be called as soon as has_lost() |
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starts returning a true value. In other words, when the score changes and the |
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182
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function defined with is_defeat() returns true, the function defined with |
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183
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on_defeat_do() is called. |
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184
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185
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The function receives as parameters the score of the player and its name. |
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186
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187
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# set a new condition for on_defeat_do() |
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our $game_ended; |
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189
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Games::Score->on_defeat_do( sub { $game_ended = 1 } ); |
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190
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191
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# assuming this: |
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192
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my $player1 = Games::Score->new(); |
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193
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Games::Score->defeat_is( sub { $_[0] == -1 } ); |
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194
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195
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# the following line will trigger sub { $game_ended = 1 } |
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$player1->score(-1); |
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197
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198
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=cut |
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199
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200
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our $on_defeat_do = sub { undef }; |
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201
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202
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sub on_defeat_do { |
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203
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6
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6
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1
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12
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shift; |
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204
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6
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100
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26
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ref($_[0]) eq 'CODE' || return undef; |
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205
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206
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4
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20
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$on_defeat_do = shift; |
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207
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} |
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208
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209
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=head3 has_won |
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210
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211
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has_won(); |
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212
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213
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Returns true if the function defined with victory_is() returns true; |
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214
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215
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if ($player1->has_won()) { |
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216
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print "$player1->name() has won"; |
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217
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} |
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218
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219
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=cut |
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220
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221
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sub has_won { |
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222
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147
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147
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1
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693
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my $self = shift; |
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223
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147
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294
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&{$victory_is}($self->score(), $self->name()); |
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147
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342
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224
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} |
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225
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226
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=head3 has_lost |
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227
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228
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has_lost(); |
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229
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230
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Returns true if the function defined with defeat_is() returns true; |
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231
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232
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if ($player1->has_lost()) { |
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233
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print "$player1->name() has lost"; |
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234
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} |
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235
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236
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=cut |
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237
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238
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sub has_lost { |
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239
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107
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107
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1
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183
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my $self = shift; |
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240
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107
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230
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&{$defeat_is}($self->score(), $self->name()); |
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107
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253
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241
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} |
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242
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243
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=head3 is_ok |
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244
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245
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is_ok(); |
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246
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247
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Returns true if the player hasn't won or lost. |
|
248
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249
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# keep playing until player either wins or loses |
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250
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while ($player1->is_ok()) { |
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251
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# your game code here |
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252
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} |
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253
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254
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=cut |
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255
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256
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sub is_ok { |
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257
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8
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8
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1
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3663
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my $self = shift; |
|
258
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8
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100
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100
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23
|
return 0 if $self->has_won() or $self->has_lost(); |
|
259
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5
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38
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1; |
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260
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} |
|
261
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262
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=head2 SCORE METHODS |
|
263
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264
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=head3 add |
|
265
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266
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add(NUMBER); |
|
267
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add(NUMBER, NUMBER, ...); |
|
268
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269
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Give X points to the player (this always increases, regardless of |
|
270
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step_method()). |
|
271
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272
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# player1 gets 5 more points |
|
273
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|
$player1->add(5); |
|
274
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275
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|
# player1 gets 2, 3 and 4 more points |
|
276
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|
$player1->add(2,3,4); |
|
277
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278
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|
=cut |
|
279
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280
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sub add { |
|
281
|
6
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6
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1
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21
|
my $self = shift; |
|
282
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|
283
|
6
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|
20
|
for (@_) { |
|
284
|
8
|
50
|
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|
22
|
$_ || next; |
|
285
|
8
|
100
|
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|
21
|
$self->score() == $self->score($self->score + $_) && last; |
|
286
|
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|
|
} |
|
287
|
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|
288
|
6
|
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|
23
|
$self->score(); |
|
289
|
|
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|
|
} |
|
290
|
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|
291
|
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|
|
=head3 subtract |
|
292
|
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|
293
|
|
|
|
|
|
|
subtract(NUMBER); |
|
294
|
|
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|
|
subtract(NUMBER, NUMBER, ...); |
|
295
|
|
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|
296
|
|
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|
|
Take X points from the player (this always decreases, regardless of |
|
297
|
|
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|
|
step_method()). |
|
298
|
|
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|
299
|
|
|
|
|
|
|
# player1 loses 5 points |
|
300
|
|
|
|
|
|
|
$player1->subtract(5); |
|
301
|
|
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|
302
|
|
|
|
|
|
|
# player1 loses 2, 3 and 4 more points |
|
303
|
|
|
|
|
|
|
$player1->subtract(2,3,4); |
|
304
|
|
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|
305
|
|
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|
|
=cut |
|
306
|
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|
307
|
|
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|
|
sub subtract { |
|
308
|
6
|
|
|
6
|
1
|
21
|
my $self = shift; |
|
309
|
|
|
|
|
|
|
|
|
310
|
6
|
|
|
|
|
20
|
for (@_) { |
|
311
|
8
|
50
|
|
|
|
19
|
$_ || next; |
|
312
|
8
|
100
|
|
|
|
21
|
$self->score() == $self->score($self->score - $_) && last; |
|
313
|
|
|
|
|
|
|
} |
|
314
|
|
|
|
|
|
|
|
|
315
|
6
|
|
|
|
|
18
|
$self->score(); |
|
316
|
|
|
|
|
|
|
} |
|
317
|
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
=head3 invalidate_if |
|
319
|
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
invalidate_if(CODE); |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
When the score is about to change, score doesn't change if the function defined |
|
323
|
|
|
|
|
|
|
with invalidate_if() returns true. |
|
324
|
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
# sets the condition so that negative values are not allowed |
|
326
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
# here's an example of how this works: |
|
329
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
|
330
|
|
|
|
|
|
|
my $player1 = Games::Score->new(); |
|
331
|
|
|
|
|
|
|
$player1->score(3); |
|
332
|
|
|
|
|
|
|
# this line subtracts the player's score by 2 |
|
333
|
|
|
|
|
|
|
$player1->subtract(2); |
|
334
|
|
|
|
|
|
|
# this one doesn't, as his score is already 1 and the result would be |
|
335
|
|
|
|
|
|
|
# invalid |
|
336
|
|
|
|
|
|
|
$player1->subtract(2); |
|
337
|
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
If one is, for instance, adding several numbers to the score, no more numbers |
|
339
|
|
|
|
|
|
|
are added as soon as the score can be invalidated. |
|
340
|
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
# assuming the same configuration as before: |
|
342
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] > 20 } ); |
|
343
|
|
|
|
|
|
|
my $player1 = Games::Score->new(); |
|
344
|
|
|
|
|
|
|
$player1->score(18); |
|
345
|
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
# the following line adds 1 point to the score, doesn't add 2 more as |
|
347
|
|
|
|
|
|
|
# that would take the score up do 21, and skips the rest of the |
|
348
|
|
|
|
|
|
|
# instruction, even though it wouldn't invalidate anything by itself |
|
349
|
|
|
|
|
|
|
$player1->add(1,2,1); |
|
350
|
|
|
|
|
|
|
|
|
351
|
|
|
|
|
|
|
To remove the condition, assign it an empty function |
|
352
|
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
# assign an empty function to victory_if |
|
354
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { } ); |
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
=cut |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
our $invalidate_if = sub { undef }; |
|
359
|
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
sub invalidate_if { |
|
361
|
12
|
|
|
12
|
1
|
21
|
shift; |
|
362
|
12
|
100
|
|
|
|
54
|
ref($_[0]) eq 'CODE' || return undef; |
|
363
|
|
|
|
|
|
|
|
|
364
|
8
|
|
|
|
|
42
|
$invalidate_if = shift; |
|
365
|
|
|
|
|
|
|
} |
|
366
|
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
=head3 step_method |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
step_method(); |
|
370
|
|
|
|
|
|
|
step_method('inc'); |
|
371
|
|
|
|
|
|
|
step_method('dec'); |
|
372
|
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
Defines whether the set() method increases or decreases score; possible values |
|
374
|
|
|
|
|
|
|
are 'inc' (increase) and 'dec' (decrease). Assigning multiple values stops at |
|
375
|
|
|
|
|
|
|
the first valid one. Default value is 'inc', increase. |
|
376
|
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
# step method is inc (increase) |
|
378
|
|
|
|
|
|
|
Games::Score->step_method('inc'); |
|
379
|
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
# step method is dec (decrease) |
|
381
|
|
|
|
|
|
|
Games::Score->step_method('dec'); |
|
382
|
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
# check the step method |
|
384
|
|
|
|
|
|
|
my $step_method = Games::Score->step_method(); |
|
385
|
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
=cut |
|
387
|
|
|
|
|
|
|
|
|
388
|
|
|
|
|
|
|
our $step_method = 'inc'; |
|
389
|
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
sub step_method { |
|
391
|
60
|
|
|
60
|
1
|
130
|
for (@_) { |
|
392
|
19
|
100
|
|
|
|
79
|
if (/^(?:inc|dec)$/) { |
|
393
|
6
|
|
|
|
|
10
|
$step_method = $_; |
|
394
|
6
|
|
|
|
|
13
|
last; |
|
395
|
|
|
|
|
|
|
} |
|
396
|
|
|
|
|
|
|
} |
|
397
|
|
|
|
|
|
|
|
|
398
|
60
|
|
|
|
|
149
|
$step_method; |
|
399
|
|
|
|
|
|
|
} |
|
400
|
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
=head3 default_step |
|
402
|
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
default_step(); |
|
404
|
|
|
|
|
|
|
default_step(NUMBER); |
|
405
|
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
Set or check the default number of points the step() method uses. Assigning |
|
407
|
|
|
|
|
|
|
multiple values makes the last of them to be it. Default value is 1. |
|
408
|
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
# step() function now increases (or decreases, see step_method()) in |
|
410
|
|
|
|
|
|
|
# 2 points |
|
411
|
|
|
|
|
|
|
Games::Score->default_step(2); |
|
412
|
|
|
|
|
|
|
|
|
413
|
|
|
|
|
|
|
# check the default_step |
|
414
|
|
|
|
|
|
|
my $default_step = Games::Score->default_step(); |
|
415
|
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
=cut |
|
417
|
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
our $default_step = 1; |
|
419
|
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
sub default_step { |
|
421
|
55
|
|
|
55
|
1
|
66
|
shift; |
|
422
|
|
|
|
|
|
|
|
|
423
|
55
|
|
|
|
|
87
|
for (@_) { |
|
424
|
4
|
|
|
|
|
7
|
$default_step = $_; |
|
425
|
|
|
|
|
|
|
} |
|
426
|
|
|
|
|
|
|
|
|
427
|
55
|
|
|
|
|
143
|
return $default_step; |
|
428
|
|
|
|
|
|
|
} |
|
429
|
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
=head3 step |
|
431
|
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
step(); |
|
433
|
|
|
|
|
|
|
step(NUMBER); |
|
434
|
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
The basic operation to change score. Default is "add one point"; that can be |
|
436
|
|
|
|
|
|
|
changed with default_step() and method(). |
|
437
|
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
# the score from player1 steps once |
|
439
|
|
|
|
|
|
|
$player1->step; |
|
440
|
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
# the score from player1 steps twice |
|
442
|
|
|
|
|
|
|
$player1->step(2); |
|
443
|
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
=cut |
|
445
|
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
sub step { |
|
447
|
47
|
|
|
47
|
1
|
411
|
my $self = shift; |
|
448
|
|
|
|
|
|
|
|
|
449
|
47
|
|
100
|
|
|
1411
|
for (1 .. ($_[0] || 1)) { |
|
450
|
50
|
|
|
|
|
93
|
for (step_method()) { |
|
451
|
50
|
50
|
|
|
|
100
|
$self->score( $self->score() + (/^inc$/ ? default_step() : |
|
452
|
|
|
|
|
|
|
- default_step())); |
|
453
|
|
|
|
|
|
|
} |
|
454
|
|
|
|
|
|
|
} |
|
455
|
|
|
|
|
|
|
|
|
456
|
47
|
|
|
|
|
98
|
$self->score(); |
|
457
|
|
|
|
|
|
|
} |
|
458
|
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
=head3 default_score |
|
460
|
|
|
|
|
|
|
|
|
461
|
|
|
|
|
|
|
default_score(); |
|
462
|
|
|
|
|
|
|
default_score(NUMBER); |
|
463
|
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
Set or check the default score with which new players start. Default is 0. |
|
465
|
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
# all players start with 301 points |
|
467
|
|
|
|
|
|
|
Games::Score->default_score(301); |
|
468
|
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
# check the default_score |
|
470
|
|
|
|
|
|
|
my $default_score = Games::Score->default_score(); |
|
471
|
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
=cut |
|
473
|
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
our $default_score = 0; |
|
475
|
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
sub default_score { |
|
477
|
10
|
|
|
10
|
1
|
40
|
for (@_) { |
|
478
|
5
|
100
|
|
|
|
44
|
/^\d+$/ || next; |
|
479
|
2
|
|
|
|
|
8
|
$default_score = $_; |
|
480
|
|
|
|
|
|
|
} |
|
481
|
|
|
|
|
|
|
|
|
482
|
10
|
|
|
|
|
38
|
$default_score; |
|
483
|
|
|
|
|
|
|
} |
|
484
|
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
=head3 priority_is |
|
486
|
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
priority_is(); |
|
488
|
|
|
|
|
|
|
priority_is('win'); |
|
489
|
|
|
|
|
|
|
priority_is('lose'); |
|
490
|
|
|
|
|
|
|
priority_is('win_lose'); |
|
491
|
|
|
|
|
|
|
priority_is('lose_win'); |
|
492
|
|
|
|
|
|
|
|
|
493
|
|
|
|
|
|
|
Get or set the priority for actions involving winning or losing. |
|
494
|
|
|
|
|
|
|
|
|
495
|
|
|
|
|
|
|
Possible values are: |
|
496
|
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
=over 6 |
|
498
|
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
=item lose |
|
500
|
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
If the player wins and loses at the same time, only the action for defeat is |
|
502
|
|
|
|
|
|
|
run. |
|
503
|
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
=item win |
|
505
|
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
If the player wins and loses at the same time, only the action for victory is |
|
507
|
|
|
|
|
|
|
run. |
|
508
|
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
=item win_lose |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
If the player wins and loses at the same time, the action for victory is run |
|
512
|
|
|
|
|
|
|
first and than the action for defeat is run too. |
|
513
|
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
=item lose_win |
|
515
|
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
If the player wins and loses at the same time, the action for defeat is run |
|
517
|
|
|
|
|
|
|
first and than the action for victory is run too. |
|
518
|
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
=back |
|
520
|
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
Default_value is 'lose'. |
|
522
|
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
# Assuming this configuration |
|
524
|
|
|
|
|
|
|
Games::Score->on_victory_do( sub { "You won!" } ); |
|
525
|
|
|
|
|
|
|
Games::Score->on_defeat( sub { "You lost!" } ); |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
# The following line states that if the player wins and loses at the |
|
528
|
|
|
|
|
|
|
# same time, he loses |
|
529
|
|
|
|
|
|
|
Games::Score->priority_is('lose'); |
|
530
|
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
=cut |
|
532
|
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
our $priority = "lose"; |
|
534
|
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
sub priority_is { |
|
536
|
14
|
|
|
14
|
1
|
27
|
shift; |
|
537
|
14
|
|
|
|
|
76
|
for (@_) { |
|
538
|
14
|
100
|
|
|
|
81
|
/^(?:win|lose|win_lose|lose_win)$/ || return $priority; |
|
539
|
11
|
|
|
|
|
17
|
$priority = $_; |
|
540
|
11
|
|
|
|
|
24
|
last; |
|
541
|
|
|
|
|
|
|
} |
|
542
|
|
|
|
|
|
|
|
|
543
|
11
|
|
|
|
|
45
|
$priority; |
|
544
|
|
|
|
|
|
|
} |
|
545
|
|
|
|
|
|
|
|
|
546
|
|
|
|
|
|
|
=head3 score |
|
547
|
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
score(); |
|
549
|
|
|
|
|
|
|
score(NUMBER); |
|
550
|
|
|
|
|
|
|
score(NUMBER, NUMBER, ...); |
|
551
|
|
|
|
|
|
|
|
|
552
|
|
|
|
|
|
|
Get or set the score of the player. Assigning multiple values goes through all |
|
553
|
|
|
|
|
|
|
of them, skipping when invalidate_if() returns true, and stopping at the last |
|
554
|
|
|
|
|
|
|
one. Default score is 0. |
|
555
|
|
|
|
|
|
|
|
|
556
|
|
|
|
|
|
|
# get the score of the player |
|
557
|
|
|
|
|
|
|
my $score = $player->score(); |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
# player now has 10 points |
|
560
|
|
|
|
|
|
|
$player->score(10); |
|
561
|
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=cut |
|
563
|
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
sub score { # this should change, but it will have to do for now |
|
565
|
523
|
|
|
523
|
1
|
698
|
my $self = shift; |
|
566
|
|
|
|
|
|
|
|
|
567
|
523
|
|
|
|
|
1011
|
for (@_) { |
|
568
|
99
|
100
|
|
|
|
126
|
&{$invalidate_if}($_) && last; |
|
|
99
|
|
|
|
|
221
|
|
|
569
|
97
|
|
|
|
|
235
|
$$self{SCORE} = $_; |
|
570
|
97
|
|
|
|
|
156
|
for ($priority) { |
|
571
|
97
|
100
|
|
|
|
433
|
if (/^win$/) { |
|
|
|
100
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
572
|
1
|
50
|
|
|
|
4
|
if ($self->has_won()) { |
|
|
|
0
|
|
|
|
|
|
|
573
|
1
|
|
|
|
|
8
|
&{$on_victory_do}($self->score(), $self->name()); |
|
|
1
|
|
|
|
|
4
|
|
|
574
|
|
|
|
|
|
|
} |
|
575
|
|
|
|
|
|
|
elsif ($self->has_lost()) { |
|
576
|
0
|
|
|
|
|
0
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
|
0
|
|
|
|
|
0
|
|
|
577
|
|
|
|
|
|
|
} |
|
578
|
|
|
|
|
|
|
} |
|
579
|
|
|
|
|
|
|
elsif (/^lose$/) { |
|
580
|
89
|
100
|
|
|
|
186
|
if ($self->has_lost()) { |
|
|
|
100
|
|
|
|
|
|
|
581
|
4
|
|
|
|
|
26
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
|
4
|
|
|
|
|
14
|
|
|
582
|
|
|
|
|
|
|
} |
|
583
|
|
|
|
|
|
|
elsif ($self->has_won()) { |
|
584
|
5
|
|
|
|
|
34
|
&{$on_victory_do}($self->score(), $self->name()); |
|
|
5
|
|
|
|
|
19
|
|
|
585
|
|
|
|
|
|
|
} |
|
586
|
|
|
|
|
|
|
} |
|
587
|
|
|
|
|
|
|
elsif (/^win_lose$/) { |
|
588
|
2
|
100
|
|
|
|
24
|
if ($self->has_won()) { |
|
589
|
1
|
|
|
|
|
10
|
&{$on_victory_do}($self->score(), $self->name()); |
|
|
1
|
|
|
|
|
5
|
|
|
590
|
|
|
|
|
|
|
} |
|
591
|
2
|
100
|
|
|
|
20
|
if ($self->has_lost()) { |
|
592
|
1
|
|
|
|
|
10
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
|
1
|
|
|
|
|
4
|
|
|
593
|
|
|
|
|
|
|
} |
|
594
|
|
|
|
|
|
|
} |
|
595
|
|
|
|
|
|
|
elsif (/^lose_win$/) { |
|
596
|
5
|
100
|
|
|
|
14
|
if ($self->has_lost()) { |
|
597
|
3
|
|
|
|
|
20
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
|
3
|
|
|
|
|
9
|
|
|
598
|
|
|
|
|
|
|
} |
|
599
|
5
|
100
|
|
|
|
29
|
if ($self->has_won()) { |
|
600
|
3
|
|
|
|
|
20
|
&{$on_victory_do}($self->score(), $self->name()); |
|
|
3
|
|
|
|
|
10
|
|
|
601
|
|
|
|
|
|
|
} |
|
602
|
|
|
|
|
|
|
} |
|
603
|
|
|
|
|
|
|
} |
|
604
|
|
|
|
|
|
|
} |
|
605
|
|
|
|
|
|
|
|
|
606
|
523
|
|
|
|
|
2358
|
$$self{SCORE}; |
|
607
|
|
|
|
|
|
|
} |
|
608
|
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
=head2 OTHER METHODS |
|
610
|
|
|
|
|
|
|
|
|
611
|
|
|
|
|
|
|
=head3 default_name |
|
612
|
|
|
|
|
|
|
|
|
613
|
|
|
|
|
|
|
default_name(); |
|
614
|
|
|
|
|
|
|
default_name(DEFAULT_NAME); |
|
615
|
|
|
|
|
|
|
|
|
616
|
|
|
|
|
|
|
Set or check the default name with which new players start. Default name is |
|
617
|
|
|
|
|
|
|
'Player'. |
|
618
|
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
# all players are by default named "PLAYER" |
|
620
|
|
|
|
|
|
|
Games::Score->default_name("PLAYER"); |
|
621
|
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
# check the default_name |
|
623
|
|
|
|
|
|
|
my $default_name = Games::Score->default_name(); |
|
624
|
|
|
|
|
|
|
|
|
625
|
|
|
|
|
|
|
=cut |
|
626
|
|
|
|
|
|
|
|
|
627
|
|
|
|
|
|
|
our $default_name = 'Player'; |
|
628
|
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
sub default_name { |
|
630
|
7
|
|
|
7
|
1
|
15
|
shift; |
|
631
|
|
|
|
|
|
|
|
|
632
|
7
|
|
|
|
|
17
|
for (@_) { |
|
633
|
1
|
|
|
|
|
2
|
$default_name = $_; |
|
634
|
1
|
|
|
|
|
3
|
last; |
|
635
|
|
|
|
|
|
|
} |
|
636
|
|
|
|
|
|
|
|
|
637
|
7
|
|
|
|
|
182
|
$default_name; |
|
638
|
|
|
|
|
|
|
} |
|
639
|
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
=head3 name |
|
641
|
|
|
|
|
|
|
|
|
642
|
|
|
|
|
|
|
name(); |
|
643
|
|
|
|
|
|
|
name(NEW_NAME); |
|
644
|
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
Get or set the name of the player. Default name is 'Player', which can be |
|
646
|
|
|
|
|
|
|
changed with default_name(). |
|
647
|
|
|
|
|
|
|
|
|
648
|
|
|
|
|
|
|
# get the name of the player |
|
649
|
|
|
|
|
|
|
my $name = $player->name(); |
|
650
|
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
# player is now named "WARRIOR" |
|
652
|
|
|
|
|
|
|
$player->name("WARRIOR"); |
|
653
|
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
=cut |
|
655
|
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
sub name { |
|
657
|
282
|
|
|
282
|
1
|
362
|
my $self = shift; |
|
658
|
|
|
|
|
|
|
|
|
659
|
282
|
|
|
|
|
432
|
for (@_) { |
|
660
|
1
|
|
|
|
|
5
|
$$self{NAME} = $_; |
|
661
|
|
|
|
|
|
|
} |
|
662
|
|
|
|
|
|
|
|
|
663
|
282
|
|
|
|
|
686
|
return $$self{NAME}; |
|
664
|
|
|
|
|
|
|
} |
|
665
|
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
=head1 REGARDING DRAWS |
|
667
|
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
Please note the following: if you happen to have two players, change the score |
|
669
|
|
|
|
|
|
|
for both of them and both of them get in the same situation (victory, for |
|
670
|
|
|
|
|
|
|
instance), one of them is going to have his on_victory_do() function (if |
|
671
|
|
|
|
|
|
|
defined) run before the other one. |
|
672
|
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
Always consider the possibility of draws in your game with disregard to |
|
674
|
|
|
|
|
|
|
Games::Score (at least for now). |
|
675
|
|
|
|
|
|
|
|
|
676
|
|
|
|
|
|
|
=head1 EXAMPLES |
|
677
|
|
|
|
|
|
|
|
|
678
|
|
|
|
|
|
|
=head2 START AT 0, WIN AT 20 OR MORE |
|
679
|
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
Example of a game where users start with 0 points and win as soon as they get |
|
681
|
|
|
|
|
|
|
more than 20 points. There is no way of losing. |
|
682
|
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
# These two lines aren't actually needed, as these are the default |
|
684
|
|
|
|
|
|
|
# values |
|
685
|
|
|
|
|
|
|
Games::Score->default_score(0); |
|
686
|
|
|
|
|
|
|
Games::Score->step_method('inc'); |
|
687
|
|
|
|
|
|
|
|
|
688
|
|
|
|
|
|
|
# Set the victory condition |
|
689
|
|
|
|
|
|
|
Games::Score->victory_is( sub { $_[0] > 20; } ); |
|
690
|
|
|
|
|
|
|
|
|
691
|
|
|
|
|
|
|
# Set what to do on victory |
|
692
|
|
|
|
|
|
|
our $game_ended = 0; |
|
693
|
|
|
|
|
|
|
our $message = ''; |
|
694
|
|
|
|
|
|
|
Games::Score->on_victory_do( sub { |
|
695
|
|
|
|
|
|
|
$game_ended = 1; |
|
696
|
|
|
|
|
|
|
$message = "$_[1] has won!\n"; |
|
697
|
|
|
|
|
|
|
} ); |
|
698
|
|
|
|
|
|
|
|
|
699
|
|
|
|
|
|
|
# Start two players, "Shiribi" and "Zuncucu" |
|
700
|
|
|
|
|
|
|
my $player1 = Games::Score->new("Shiribi"); |
|
701
|
|
|
|
|
|
|
my $player2 = Games::Score->new("Zuncucu"); |
|
702
|
|
|
|
|
|
|
my @players = ($player1, $player2); |
|
703
|
|
|
|
|
|
|
|
|
704
|
|
|
|
|
|
|
# And have a random game |
|
705
|
|
|
|
|
|
|
until ($game_ended) { |
|
706
|
|
|
|
|
|
|
for (@players) { |
|
707
|
|
|
|
|
|
|
if (rand(1)) { |
|
708
|
|
|
|
|
|
|
$_->step(); |
|
709
|
|
|
|
|
|
|
print "Player $_->name() scored ", |
|
710
|
|
|
|
|
|
|
"and now has $_->score() point(s).\n"; |
|
711
|
|
|
|
|
|
|
last if $_->has_won(); |
|
712
|
|
|
|
|
|
|
} |
|
713
|
|
|
|
|
|
|
else { |
|
714
|
|
|
|
|
|
|
print "Player $_->name() didn't score.\n" |
|
715
|
|
|
|
|
|
|
} |
|
716
|
|
|
|
|
|
|
} |
|
717
|
|
|
|
|
|
|
} |
|
718
|
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
=head2 START AT 301, GO DOWN AND WIN ON 0, PRECISELY |
|
720
|
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
Example of a game where users start with 301 points, always lose points instead |
|
722
|
|
|
|
|
|
|
of gaining them, and win when they reach 0 points. Getting less than 0 points |
|
723
|
|
|
|
|
|
|
invalidates the score update. |
|
724
|
|
|
|
|
|
|
|
|
725
|
|
|
|
|
|
|
# default score is 301, points decrease, winning on 0, negative score |
|
726
|
|
|
|
|
|
|
# disallowed |
|
727
|
|
|
|
|
|
|
Games::Score->default_score(301); |
|
728
|
|
|
|
|
|
|
Games::Score->step_method('dec'); |
|
729
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
|
730
|
|
|
|
|
|
|
Games::Score->victory_is( sub { $_[0] == 0 } ); |
|
731
|
|
|
|
|
|
|
|
|
732
|
|
|
|
|
|
|
=head1 AUTHOR |
|
733
|
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
Jose Castro, C<< >> |
|
735
|
|
|
|
|
|
|
|
|
736
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
|
737
|
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
Copyright 2004 Jose Castro, All Rights Reserved. |
|
739
|
|
|
|
|
|
|
|
|
740
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
741
|
|
|
|
|
|
|
under the same terms as Perl itself. |
|
742
|
|
|
|
|
|
|
|
|
743
|
|
|
|
|
|
|
=cut |
|
744
|
|
|
|
|
|
|
|
|
745
|
|
|
|
|
|
|
1; |