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package Games::Score; |
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139560
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use 5.006; |
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use strict; |
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use warnings; |
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=head1 NAME |
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Games::Score - Keep track of score in games |
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=cut |
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our $VERSION = '0.02'; |
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=head1 SYNOPSIS |
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use Games::Score; |
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# these three values are the default ones, by the way |
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Games::Score->default_score(0); |
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Games::Score->default_step(1); |
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Games::Score->step_method('inc'); |
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# start two players |
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my $player1 = Games::Score->new(); |
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my $player2 = Games::Score->new(); |
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# set a winning condition |
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Games::Score->victory_is( sub { $_[0] >= 20 } ); |
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# and something to do if it is achieved |
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Games::Score->on_victory_do( sub { print "Won!" } ); |
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# give points to the players |
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$player1->add(2); |
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$player2->step(); |
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# look at section FUNCTIONS for more functionalities, such as |
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Games::Score->invalidate_if( sub { $_[0] > 20 } ); |
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=head1 DESCRIPTION |
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Games::Score can be use to keep track of several players' points in a game, |
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regardless of the starting amount of points, winning and/or losing conditions, |
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etc. |
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It provides several useful methods so that the user doesn't have to keep |
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testing values to see if they're valid or if the player condition has changed. |
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=head1 FUNCTIONS |
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=head2 BASIC METHODS |
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=head3 new |
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new(); |
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new(PLAYERNAME); |
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new(PLAYER_NAME,PLAYER_SCORE); |
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Creates a new Games::Score object. Default name is "Player" and default score |
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is 0. |
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# start a player with the default points |
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my $player1 = Games::Score->new(); |
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# start a player named "BANZAI" |
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my $player2 = Games::Score->new("BANZAI"); |
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# start a player named "BANZAI" with 20 points |
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my $player2 = Games::Score->new("BANZAI",20); |
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=cut |
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sub new { |
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my ($self, $name, $score) = @_; |
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$name ||= default_name(); |
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$score ||= default_score(); |
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my %player = (NAME => $name, SCORE => $score); |
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bless \%player => $self; |
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} |
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=head2 VICTORY AND DEFEAT METHODS |
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=head3 victory_is |
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victory_is(CODE) |
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Allows for defining a funtion which, receiving the player's score, will return |
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true if the player has won the game. |
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This function is used by has_won(). |
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In addition, if both victory_is() and on_victory_do() are defined, as soon as |
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the player's score changes and the victory condition (defined with |
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victory_is()) is verified, the function defined with on_victory_do() is |
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executed. |
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The function defined with victory_is() receives the score as a parameter. |
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# set the winning condition to be "score is greater or equal than 20" |
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Games::Score->victory_is( sub { $_[0] >= 20 } ) |
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=cut |
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our $victory_is = sub { undef }; |
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sub victory_is { |
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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$victory_is = shift; |
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} |
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=head3 defeat_is |
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defeat_is(CODE); |
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Allows for defining a funtion which, receiving the player's score, will return |
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true if the player has lost the game. |
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This function is used by has_lost(). |
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In addition, if both defeat_is() and on_defeat_do() are defined, as soon as the |
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player's score changes and the defeat condition (defined with defeat_is()) is |
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verified, the function defined with on_defeat_do() is executed. |
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The function defined with defeat_is() receives the score as a parameter. |
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# set the winning condition to be "score is negative" |
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Games::Score->defeat_is( sub { $_[0] < 0 } ) |
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=cut |
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our $defeat_is = sub { undef }; |
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sub defeat_is { |
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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$defeat_is = shift; |
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} |
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=head3 on_victory_do |
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on_victory_do(CODE); |
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This method lets you define a function that will be called as soon as has_won() |
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starts returning a true value. In other words, when the score changes and the |
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function defined with is_victory() returns true, the function defined with |
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on_victory_do() is called. |
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The function receives as parameters the score of the player and its name. |
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# set a new condition for on_victory_do() |
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our $game_ended; |
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Games::Score->on_victory_do( sub { $game_ended = 1 } ); |
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# assuming this: |
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my $player1 = Games::Score->new(); |
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Games::Score->victory_is( sub { $_[0] == 1 } ); |
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# the following line will trigger sub { $game_ended = 1 } |
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$player1->score(1); |
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=cut |
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our $on_victory_do = sub { undef }; |
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sub on_victory_do { |
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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$on_victory_do = shift; |
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} |
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=head3 on_defeat_do |
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on_defeat_do(CODE); |
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This method lets you define a function that will be called as soon as has_lost() |
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starts returning a true value. In other words, when the score changes and the |
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function defined with is_defeat() returns true, the function defined with |
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on_defeat_do() is called. |
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The function receives as parameters the score of the player and its name. |
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# set a new condition for on_defeat_do() |
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our $game_ended; |
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Games::Score->on_defeat_do( sub { $game_ended = 1 } ); |
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# assuming this: |
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my $player1 = Games::Score->new(); |
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Games::Score->defeat_is( sub { $_[0] == -1 } ); |
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# the following line will trigger sub { $game_ended = 1 } |
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$player1->score(-1); |
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=cut |
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our $on_defeat_do = sub { undef }; |
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sub on_defeat_do { |
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shift; |
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ref($_[0]) eq 'CODE' || return undef; |
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$on_defeat_do = shift; |
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} |
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209
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=head3 has_won |
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211
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has_won(); |
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Returns true if the function defined with victory_is() returns true; |
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if ($player1->has_won()) { |
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print "$player1->name() has won"; |
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} |
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219
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=cut |
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221
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sub has_won { |
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my $self = shift; |
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&{$victory_is}($self->score(), $self->name()); |
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} |
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226
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=head3 has_lost |
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228
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has_lost(); |
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Returns true if the function defined with defeat_is() returns true; |
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if ($player1->has_lost()) { |
233
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print "$player1->name() has lost"; |
234
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} |
235
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236
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=cut |
237
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238
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sub has_lost { |
239
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107
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107
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1
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183
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my $self = shift; |
240
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107
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230
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&{$defeat_is}($self->score(), $self->name()); |
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107
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253
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241
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} |
242
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243
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=head3 is_ok |
244
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245
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is_ok(); |
246
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247
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Returns true if the player hasn't won or lost. |
248
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249
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# keep playing until player either wins or loses |
250
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while ($player1->is_ok()) { |
251
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# your game code here |
252
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} |
253
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254
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=cut |
255
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256
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sub is_ok { |
257
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8
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8
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1
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3663
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my $self = shift; |
258
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8
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100
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100
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23
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return 0 if $self->has_won() or $self->has_lost(); |
259
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5
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38
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1; |
260
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} |
261
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262
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=head2 SCORE METHODS |
263
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264
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=head3 add |
265
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266
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add(NUMBER); |
267
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add(NUMBER, NUMBER, ...); |
268
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269
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Give X points to the player (this always increases, regardless of |
270
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step_method()). |
271
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272
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# player1 gets 5 more points |
273
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$player1->add(5); |
274
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275
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# player1 gets 2, 3 and 4 more points |
276
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$player1->add(2,3,4); |
277
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278
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=cut |
279
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280
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sub add { |
281
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6
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6
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1
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21
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my $self = shift; |
282
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283
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6
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20
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for (@_) { |
284
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8
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50
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22
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$_ || next; |
285
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8
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100
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21
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$self->score() == $self->score($self->score + $_) && last; |
286
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} |
287
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288
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6
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23
|
$self->score(); |
289
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} |
290
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291
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|
=head3 subtract |
292
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293
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|
subtract(NUMBER); |
294
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subtract(NUMBER, NUMBER, ...); |
295
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296
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Take X points from the player (this always decreases, regardless of |
297
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step_method()). |
298
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299
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|
# player1 loses 5 points |
300
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|
$player1->subtract(5); |
301
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302
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|
# player1 loses 2, 3 and 4 more points |
303
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|
$player1->subtract(2,3,4); |
304
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305
|
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|
=cut |
306
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307
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|
sub subtract { |
308
|
6
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6
|
1
|
21
|
my $self = shift; |
309
|
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310
|
6
|
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20
|
for (@_) { |
311
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8
|
50
|
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19
|
$_ || next; |
312
|
8
|
100
|
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21
|
$self->score() == $self->score($self->score - $_) && last; |
313
|
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|
} |
314
|
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315
|
6
|
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18
|
$self->score(); |
316
|
|
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|
} |
317
|
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318
|
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|
=head3 invalidate_if |
319
|
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320
|
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|
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|
|
invalidate_if(CODE); |
321
|
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322
|
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|
|
When the score is about to change, score doesn't change if the function defined |
323
|
|
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|
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|
|
with invalidate_if() returns true. |
324
|
|
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325
|
|
|
|
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|
|
# sets the condition so that negative values are not allowed |
326
|
|
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|
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|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
327
|
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328
|
|
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|
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|
|
# here's an example of how this works: |
329
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
330
|
|
|
|
|
|
|
my $player1 = Games::Score->new(); |
331
|
|
|
|
|
|
|
$player1->score(3); |
332
|
|
|
|
|
|
|
# this line subtracts the player's score by 2 |
333
|
|
|
|
|
|
|
$player1->subtract(2); |
334
|
|
|
|
|
|
|
# this one doesn't, as his score is already 1 and the result would be |
335
|
|
|
|
|
|
|
# invalid |
336
|
|
|
|
|
|
|
$player1->subtract(2); |
337
|
|
|
|
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|
|
|
338
|
|
|
|
|
|
|
If one is, for instance, adding several numbers to the score, no more numbers |
339
|
|
|
|
|
|
|
are added as soon as the score can be invalidated. |
340
|
|
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|
|
|
|
|
341
|
|
|
|
|
|
|
# assuming the same configuration as before: |
342
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] > 20 } ); |
343
|
|
|
|
|
|
|
my $player1 = Games::Score->new(); |
344
|
|
|
|
|
|
|
$player1->score(18); |
345
|
|
|
|
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|
346
|
|
|
|
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|
|
# the following line adds 1 point to the score, doesn't add 2 more as |
347
|
|
|
|
|
|
|
# that would take the score up do 21, and skips the rest of the |
348
|
|
|
|
|
|
|
# instruction, even though it wouldn't invalidate anything by itself |
349
|
|
|
|
|
|
|
$player1->add(1,2,1); |
350
|
|
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|
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|
351
|
|
|
|
|
|
|
To remove the condition, assign it an empty function |
352
|
|
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|
|
|
|
353
|
|
|
|
|
|
|
# assign an empty function to victory_if |
354
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { } ); |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
=cut |
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
our $invalidate_if = sub { undef }; |
359
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
sub invalidate_if { |
361
|
12
|
|
|
12
|
1
|
21
|
shift; |
362
|
12
|
100
|
|
|
|
54
|
ref($_[0]) eq 'CODE' || return undef; |
363
|
|
|
|
|
|
|
|
364
|
8
|
|
|
|
|
42
|
$invalidate_if = shift; |
365
|
|
|
|
|
|
|
} |
366
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
=head3 step_method |
368
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
step_method(); |
370
|
|
|
|
|
|
|
step_method('inc'); |
371
|
|
|
|
|
|
|
step_method('dec'); |
372
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
Defines whether the set() method increases or decreases score; possible values |
374
|
|
|
|
|
|
|
are 'inc' (increase) and 'dec' (decrease). Assigning multiple values stops at |
375
|
|
|
|
|
|
|
the first valid one. Default value is 'inc', increase. |
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
# step method is inc (increase) |
378
|
|
|
|
|
|
|
Games::Score->step_method('inc'); |
379
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
# step method is dec (decrease) |
381
|
|
|
|
|
|
|
Games::Score->step_method('dec'); |
382
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
# check the step method |
384
|
|
|
|
|
|
|
my $step_method = Games::Score->step_method(); |
385
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
=cut |
387
|
|
|
|
|
|
|
|
388
|
|
|
|
|
|
|
our $step_method = 'inc'; |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
sub step_method { |
391
|
60
|
|
|
60
|
1
|
130
|
for (@_) { |
392
|
19
|
100
|
|
|
|
79
|
if (/^(?:inc|dec)$/) { |
393
|
6
|
|
|
|
|
10
|
$step_method = $_; |
394
|
6
|
|
|
|
|
13
|
last; |
395
|
|
|
|
|
|
|
} |
396
|
|
|
|
|
|
|
} |
397
|
|
|
|
|
|
|
|
398
|
60
|
|
|
|
|
149
|
$step_method; |
399
|
|
|
|
|
|
|
} |
400
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
=head3 default_step |
402
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
default_step(); |
404
|
|
|
|
|
|
|
default_step(NUMBER); |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
Set or check the default number of points the step() method uses. Assigning |
407
|
|
|
|
|
|
|
multiple values makes the last of them to be it. Default value is 1. |
408
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
# step() function now increases (or decreases, see step_method()) in |
410
|
|
|
|
|
|
|
# 2 points |
411
|
|
|
|
|
|
|
Games::Score->default_step(2); |
412
|
|
|
|
|
|
|
|
413
|
|
|
|
|
|
|
# check the default_step |
414
|
|
|
|
|
|
|
my $default_step = Games::Score->default_step(); |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
=cut |
417
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
our $default_step = 1; |
419
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
sub default_step { |
421
|
55
|
|
|
55
|
1
|
66
|
shift; |
422
|
|
|
|
|
|
|
|
423
|
55
|
|
|
|
|
87
|
for (@_) { |
424
|
4
|
|
|
|
|
7
|
$default_step = $_; |
425
|
|
|
|
|
|
|
} |
426
|
|
|
|
|
|
|
|
427
|
55
|
|
|
|
|
143
|
return $default_step; |
428
|
|
|
|
|
|
|
} |
429
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
=head3 step |
431
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
step(); |
433
|
|
|
|
|
|
|
step(NUMBER); |
434
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
The basic operation to change score. Default is "add one point"; that can be |
436
|
|
|
|
|
|
|
changed with default_step() and method(). |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
# the score from player1 steps once |
439
|
|
|
|
|
|
|
$player1->step; |
440
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
# the score from player1 steps twice |
442
|
|
|
|
|
|
|
$player1->step(2); |
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
=cut |
445
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
sub step { |
447
|
47
|
|
|
47
|
1
|
411
|
my $self = shift; |
448
|
|
|
|
|
|
|
|
449
|
47
|
|
100
|
|
|
1411
|
for (1 .. ($_[0] || 1)) { |
450
|
50
|
|
|
|
|
93
|
for (step_method()) { |
451
|
50
|
50
|
|
|
|
100
|
$self->score( $self->score() + (/^inc$/ ? default_step() : |
452
|
|
|
|
|
|
|
- default_step())); |
453
|
|
|
|
|
|
|
} |
454
|
|
|
|
|
|
|
} |
455
|
|
|
|
|
|
|
|
456
|
47
|
|
|
|
|
98
|
$self->score(); |
457
|
|
|
|
|
|
|
} |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
=head3 default_score |
460
|
|
|
|
|
|
|
|
461
|
|
|
|
|
|
|
default_score(); |
462
|
|
|
|
|
|
|
default_score(NUMBER); |
463
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
Set or check the default score with which new players start. Default is 0. |
465
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
# all players start with 301 points |
467
|
|
|
|
|
|
|
Games::Score->default_score(301); |
468
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
# check the default_score |
470
|
|
|
|
|
|
|
my $default_score = Games::Score->default_score(); |
471
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
=cut |
473
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
our $default_score = 0; |
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
sub default_score { |
477
|
10
|
|
|
10
|
1
|
40
|
for (@_) { |
478
|
5
|
100
|
|
|
|
44
|
/^\d+$/ || next; |
479
|
2
|
|
|
|
|
8
|
$default_score = $_; |
480
|
|
|
|
|
|
|
} |
481
|
|
|
|
|
|
|
|
482
|
10
|
|
|
|
|
38
|
$default_score; |
483
|
|
|
|
|
|
|
} |
484
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
=head3 priority_is |
486
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
priority_is(); |
488
|
|
|
|
|
|
|
priority_is('win'); |
489
|
|
|
|
|
|
|
priority_is('lose'); |
490
|
|
|
|
|
|
|
priority_is('win_lose'); |
491
|
|
|
|
|
|
|
priority_is('lose_win'); |
492
|
|
|
|
|
|
|
|
493
|
|
|
|
|
|
|
Get or set the priority for actions involving winning or losing. |
494
|
|
|
|
|
|
|
|
495
|
|
|
|
|
|
|
Possible values are: |
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
=over 6 |
498
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
=item lose |
500
|
|
|
|
|
|
|
|
501
|
|
|
|
|
|
|
If the player wins and loses at the same time, only the action for defeat is |
502
|
|
|
|
|
|
|
run. |
503
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
=item win |
505
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
If the player wins and loses at the same time, only the action for victory is |
507
|
|
|
|
|
|
|
run. |
508
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
=item win_lose |
510
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
If the player wins and loses at the same time, the action for victory is run |
512
|
|
|
|
|
|
|
first and than the action for defeat is run too. |
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
=item lose_win |
515
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
If the player wins and loses at the same time, the action for defeat is run |
517
|
|
|
|
|
|
|
first and than the action for victory is run too. |
518
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
=back |
520
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
Default_value is 'lose'. |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
# Assuming this configuration |
524
|
|
|
|
|
|
|
Games::Score->on_victory_do( sub { "You won!" } ); |
525
|
|
|
|
|
|
|
Games::Score->on_defeat( sub { "You lost!" } ); |
526
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
# The following line states that if the player wins and loses at the |
528
|
|
|
|
|
|
|
# same time, he loses |
529
|
|
|
|
|
|
|
Games::Score->priority_is('lose'); |
530
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
=cut |
532
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
our $priority = "lose"; |
534
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
sub priority_is { |
536
|
14
|
|
|
14
|
1
|
27
|
shift; |
537
|
14
|
|
|
|
|
76
|
for (@_) { |
538
|
14
|
100
|
|
|
|
81
|
/^(?:win|lose|win_lose|lose_win)$/ || return $priority; |
539
|
11
|
|
|
|
|
17
|
$priority = $_; |
540
|
11
|
|
|
|
|
24
|
last; |
541
|
|
|
|
|
|
|
} |
542
|
|
|
|
|
|
|
|
543
|
11
|
|
|
|
|
45
|
$priority; |
544
|
|
|
|
|
|
|
} |
545
|
|
|
|
|
|
|
|
546
|
|
|
|
|
|
|
=head3 score |
547
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
score(); |
549
|
|
|
|
|
|
|
score(NUMBER); |
550
|
|
|
|
|
|
|
score(NUMBER, NUMBER, ...); |
551
|
|
|
|
|
|
|
|
552
|
|
|
|
|
|
|
Get or set the score of the player. Assigning multiple values goes through all |
553
|
|
|
|
|
|
|
of them, skipping when invalidate_if() returns true, and stopping at the last |
554
|
|
|
|
|
|
|
one. Default score is 0. |
555
|
|
|
|
|
|
|
|
556
|
|
|
|
|
|
|
# get the score of the player |
557
|
|
|
|
|
|
|
my $score = $player->score(); |
558
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
# player now has 10 points |
560
|
|
|
|
|
|
|
$player->score(10); |
561
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=cut |
563
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
sub score { # this should change, but it will have to do for now |
565
|
523
|
|
|
523
|
1
|
698
|
my $self = shift; |
566
|
|
|
|
|
|
|
|
567
|
523
|
|
|
|
|
1011
|
for (@_) { |
568
|
99
|
100
|
|
|
|
126
|
&{$invalidate_if}($_) && last; |
|
99
|
|
|
|
|
221
|
|
569
|
97
|
|
|
|
|
235
|
$$self{SCORE} = $_; |
570
|
97
|
|
|
|
|
156
|
for ($priority) { |
571
|
97
|
100
|
|
|
|
433
|
if (/^win$/) { |
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
572
|
1
|
50
|
|
|
|
4
|
if ($self->has_won()) { |
|
|
0
|
|
|
|
|
|
573
|
1
|
|
|
|
|
8
|
&{$on_victory_do}($self->score(), $self->name()); |
|
1
|
|
|
|
|
4
|
|
574
|
|
|
|
|
|
|
} |
575
|
|
|
|
|
|
|
elsif ($self->has_lost()) { |
576
|
0
|
|
|
|
|
0
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
0
|
|
|
|
|
0
|
|
577
|
|
|
|
|
|
|
} |
578
|
|
|
|
|
|
|
} |
579
|
|
|
|
|
|
|
elsif (/^lose$/) { |
580
|
89
|
100
|
|
|
|
186
|
if ($self->has_lost()) { |
|
|
100
|
|
|
|
|
|
581
|
4
|
|
|
|
|
26
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
4
|
|
|
|
|
14
|
|
582
|
|
|
|
|
|
|
} |
583
|
|
|
|
|
|
|
elsif ($self->has_won()) { |
584
|
5
|
|
|
|
|
34
|
&{$on_victory_do}($self->score(), $self->name()); |
|
5
|
|
|
|
|
19
|
|
585
|
|
|
|
|
|
|
} |
586
|
|
|
|
|
|
|
} |
587
|
|
|
|
|
|
|
elsif (/^win_lose$/) { |
588
|
2
|
100
|
|
|
|
24
|
if ($self->has_won()) { |
589
|
1
|
|
|
|
|
10
|
&{$on_victory_do}($self->score(), $self->name()); |
|
1
|
|
|
|
|
5
|
|
590
|
|
|
|
|
|
|
} |
591
|
2
|
100
|
|
|
|
20
|
if ($self->has_lost()) { |
592
|
1
|
|
|
|
|
10
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
1
|
|
|
|
|
4
|
|
593
|
|
|
|
|
|
|
} |
594
|
|
|
|
|
|
|
} |
595
|
|
|
|
|
|
|
elsif (/^lose_win$/) { |
596
|
5
|
100
|
|
|
|
14
|
if ($self->has_lost()) { |
597
|
3
|
|
|
|
|
20
|
&{$on_defeat_do}($self->score(), $self->name()); |
|
3
|
|
|
|
|
9
|
|
598
|
|
|
|
|
|
|
} |
599
|
5
|
100
|
|
|
|
29
|
if ($self->has_won()) { |
600
|
3
|
|
|
|
|
20
|
&{$on_victory_do}($self->score(), $self->name()); |
|
3
|
|
|
|
|
10
|
|
601
|
|
|
|
|
|
|
} |
602
|
|
|
|
|
|
|
} |
603
|
|
|
|
|
|
|
} |
604
|
|
|
|
|
|
|
} |
605
|
|
|
|
|
|
|
|
606
|
523
|
|
|
|
|
2358
|
$$self{SCORE}; |
607
|
|
|
|
|
|
|
} |
608
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
=head2 OTHER METHODS |
610
|
|
|
|
|
|
|
|
611
|
|
|
|
|
|
|
=head3 default_name |
612
|
|
|
|
|
|
|
|
613
|
|
|
|
|
|
|
default_name(); |
614
|
|
|
|
|
|
|
default_name(DEFAULT_NAME); |
615
|
|
|
|
|
|
|
|
616
|
|
|
|
|
|
|
Set or check the default name with which new players start. Default name is |
617
|
|
|
|
|
|
|
'Player'. |
618
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
# all players are by default named "PLAYER" |
620
|
|
|
|
|
|
|
Games::Score->default_name("PLAYER"); |
621
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
# check the default_name |
623
|
|
|
|
|
|
|
my $default_name = Games::Score->default_name(); |
624
|
|
|
|
|
|
|
|
625
|
|
|
|
|
|
|
=cut |
626
|
|
|
|
|
|
|
|
627
|
|
|
|
|
|
|
our $default_name = 'Player'; |
628
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
sub default_name { |
630
|
7
|
|
|
7
|
1
|
15
|
shift; |
631
|
|
|
|
|
|
|
|
632
|
7
|
|
|
|
|
17
|
for (@_) { |
633
|
1
|
|
|
|
|
2
|
$default_name = $_; |
634
|
1
|
|
|
|
|
3
|
last; |
635
|
|
|
|
|
|
|
} |
636
|
|
|
|
|
|
|
|
637
|
7
|
|
|
|
|
182
|
$default_name; |
638
|
|
|
|
|
|
|
} |
639
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
=head3 name |
641
|
|
|
|
|
|
|
|
642
|
|
|
|
|
|
|
name(); |
643
|
|
|
|
|
|
|
name(NEW_NAME); |
644
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
Get or set the name of the player. Default name is 'Player', which can be |
646
|
|
|
|
|
|
|
changed with default_name(). |
647
|
|
|
|
|
|
|
|
648
|
|
|
|
|
|
|
# get the name of the player |
649
|
|
|
|
|
|
|
my $name = $player->name(); |
650
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
# player is now named "WARRIOR" |
652
|
|
|
|
|
|
|
$player->name("WARRIOR"); |
653
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
=cut |
655
|
|
|
|
|
|
|
|
656
|
|
|
|
|
|
|
sub name { |
657
|
282
|
|
|
282
|
1
|
362
|
my $self = shift; |
658
|
|
|
|
|
|
|
|
659
|
282
|
|
|
|
|
432
|
for (@_) { |
660
|
1
|
|
|
|
|
5
|
$$self{NAME} = $_; |
661
|
|
|
|
|
|
|
} |
662
|
|
|
|
|
|
|
|
663
|
282
|
|
|
|
|
686
|
return $$self{NAME}; |
664
|
|
|
|
|
|
|
} |
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
=head1 REGARDING DRAWS |
667
|
|
|
|
|
|
|
|
668
|
|
|
|
|
|
|
Please note the following: if you happen to have two players, change the score |
669
|
|
|
|
|
|
|
for both of them and both of them get in the same situation (victory, for |
670
|
|
|
|
|
|
|
instance), one of them is going to have his on_victory_do() function (if |
671
|
|
|
|
|
|
|
defined) run before the other one. |
672
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
Always consider the possibility of draws in your game with disregard to |
674
|
|
|
|
|
|
|
Games::Score (at least for now). |
675
|
|
|
|
|
|
|
|
676
|
|
|
|
|
|
|
=head1 EXAMPLES |
677
|
|
|
|
|
|
|
|
678
|
|
|
|
|
|
|
=head2 START AT 0, WIN AT 20 OR MORE |
679
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
Example of a game where users start with 0 points and win as soon as they get |
681
|
|
|
|
|
|
|
more than 20 points. There is no way of losing. |
682
|
|
|
|
|
|
|
|
683
|
|
|
|
|
|
|
# These two lines aren't actually needed, as these are the default |
684
|
|
|
|
|
|
|
# values |
685
|
|
|
|
|
|
|
Games::Score->default_score(0); |
686
|
|
|
|
|
|
|
Games::Score->step_method('inc'); |
687
|
|
|
|
|
|
|
|
688
|
|
|
|
|
|
|
# Set the victory condition |
689
|
|
|
|
|
|
|
Games::Score->victory_is( sub { $_[0] > 20; } ); |
690
|
|
|
|
|
|
|
|
691
|
|
|
|
|
|
|
# Set what to do on victory |
692
|
|
|
|
|
|
|
our $game_ended = 0; |
693
|
|
|
|
|
|
|
our $message = ''; |
694
|
|
|
|
|
|
|
Games::Score->on_victory_do( sub { |
695
|
|
|
|
|
|
|
$game_ended = 1; |
696
|
|
|
|
|
|
|
$message = "$_[1] has won!\n"; |
697
|
|
|
|
|
|
|
} ); |
698
|
|
|
|
|
|
|
|
699
|
|
|
|
|
|
|
# Start two players, "Shiribi" and "Zuncucu" |
700
|
|
|
|
|
|
|
my $player1 = Games::Score->new("Shiribi"); |
701
|
|
|
|
|
|
|
my $player2 = Games::Score->new("Zuncucu"); |
702
|
|
|
|
|
|
|
my @players = ($player1, $player2); |
703
|
|
|
|
|
|
|
|
704
|
|
|
|
|
|
|
# And have a random game |
705
|
|
|
|
|
|
|
until ($game_ended) { |
706
|
|
|
|
|
|
|
for (@players) { |
707
|
|
|
|
|
|
|
if (rand(1)) { |
708
|
|
|
|
|
|
|
$_->step(); |
709
|
|
|
|
|
|
|
print "Player $_->name() scored ", |
710
|
|
|
|
|
|
|
"and now has $_->score() point(s).\n"; |
711
|
|
|
|
|
|
|
last if $_->has_won(); |
712
|
|
|
|
|
|
|
} |
713
|
|
|
|
|
|
|
else { |
714
|
|
|
|
|
|
|
print "Player $_->name() didn't score.\n" |
715
|
|
|
|
|
|
|
} |
716
|
|
|
|
|
|
|
} |
717
|
|
|
|
|
|
|
} |
718
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
=head2 START AT 301, GO DOWN AND WIN ON 0, PRECISELY |
720
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
Example of a game where users start with 301 points, always lose points instead |
722
|
|
|
|
|
|
|
of gaining them, and win when they reach 0 points. Getting less than 0 points |
723
|
|
|
|
|
|
|
invalidates the score update. |
724
|
|
|
|
|
|
|
|
725
|
|
|
|
|
|
|
# default score is 301, points decrease, winning on 0, negative score |
726
|
|
|
|
|
|
|
# disallowed |
727
|
|
|
|
|
|
|
Games::Score->default_score(301); |
728
|
|
|
|
|
|
|
Games::Score->step_method('dec'); |
729
|
|
|
|
|
|
|
Games::Score->invalidate_if( sub { $_[0] < 0 } ); |
730
|
|
|
|
|
|
|
Games::Score->victory_is( sub { $_[0] == 0 } ); |
731
|
|
|
|
|
|
|
|
732
|
|
|
|
|
|
|
=head1 AUTHOR |
733
|
|
|
|
|
|
|
|
734
|
|
|
|
|
|
|
Jose Castro, C<< >> |
735
|
|
|
|
|
|
|
|
736
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
737
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
Copyright 2004 Jose Castro, All Rights Reserved. |
739
|
|
|
|
|
|
|
|
740
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
741
|
|
|
|
|
|
|
under the same terms as Perl itself. |
742
|
|
|
|
|
|
|
|
743
|
|
|
|
|
|
|
=cut |
744
|
|
|
|
|
|
|
|
745
|
|
|
|
|
|
|
1; |