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package Games::SMTNocturne::Demons::Demon; |
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BEGIN { |
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$Games::SMTNocturne::Demons::Demon::AUTHORITY = 'cpan:DOY'; |
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} |
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$Games::SMTNocturne::Demons::Demon::VERSION = '0.02'; |
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use strict; |
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95
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use warnings; |
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105
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6107
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use overload '""' => 'to_string', fallback => 1; |
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3393
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# ABSTRACT: an individual demon |
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3
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3
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4117
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use JSON::PP; |
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62318
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3
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2678
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my %DEMONS_BY_NAME = %{ decode_json(do { local $/; }) }; |
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for my $name (keys %DEMONS_BY_NAME) { |
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$DEMONS_BY_NAME{$name}{name} = $name; |
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$DEMONS_BY_NAME{$name} = bless $DEMONS_BY_NAME{$name}, __PACKAGE__; |
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} |
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my @DEMONS = sort { |
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$a->level <=> $b->level || $a->name cmp $b->name |
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} values %DEMONS_BY_NAME; |
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my %DEMONS_BY_TYPE; |
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for my $name (keys %DEMONS_BY_NAME) { |
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my $demon = $DEMONS_BY_NAME{$name}; |
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push @{ $DEMONS_BY_TYPE{$demon->type} ||= [] }, $demon; |
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} |
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for my $type (keys %DEMONS_BY_TYPE) { |
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my $demons = $DEMONS_BY_TYPE{$type}; |
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@$demons = sort { $a->level <=> $b->level } @$demons; |
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} |
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sub from_name { |
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2723
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2723
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0
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4499
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my ($class, $name) = @_; |
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2723
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50
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9485
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die "unknown demon $name" unless $DEMONS_BY_NAME{$name}; |
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2723
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19997
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return $DEMONS_BY_NAME{$name}; |
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} |
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sub all_demons { |
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184
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184
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0
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77921
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my $class = shift; |
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184
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3701
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return @DEMONS; |
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} |
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46
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sub from_fusion_stats { |
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104407
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104407
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0
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184364
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my ($class, $options) = @_; |
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49
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104407
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385208
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die "unknown type $options->{type}" |
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unless $DEMONS_BY_TYPE{$options->{type}}; |
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52
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104407
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124371
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my @possible = @{ $DEMONS_BY_TYPE{$options->{type}} }; |
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104407
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384726
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53
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54
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104407
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100
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398132
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@possible = grep { $_->fusion_type eq $options->{fusion_type} } @possible |
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371626
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814610
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55
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if $options->{fusion_type}; |
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57
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104407
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100
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137618
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my %bosses = map { $_ => 1 } @{ $options->{bosses} || [] }; |
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169
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685
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104407
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598632
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58
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104407
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100
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207128
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@possible = grep { !$_->boss || $bosses{$_->name} } @possible; |
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694311
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1466124
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59
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60
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104407
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173484
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my $found_idx; |
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104407
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268510
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for my $i (0..$#possible) { |
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430309
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556928
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$found_idx = $i; |
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63
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430309
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622953
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my $demon = $possible[$i]; |
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64
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430309
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100
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976188
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last if $demon->level >= $options->{level}; |
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65
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} |
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66
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67
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104407
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100
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325924
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if ($options->{offset}) { |
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4708
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100
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10631
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$found_idx += $options->{offset} eq 'up' ? 1 : -1; |
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4708
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100
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9113
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$found_idx = 0 if $found_idx < 0; |
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4708
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100
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11369
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$found_idx = $#possible if $found_idx > $#possible; |
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} |
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73
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104407
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680980
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return $possible[$found_idx]; |
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} |
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75
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76
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sub from_type { |
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0
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0
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0
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0
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my ($class, $type) = @_; |
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79
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0
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0
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0
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die "unknown type $type" unless $DEMONS_BY_TYPE{$type}; |
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81
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0
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0
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return @{ $DEMONS_BY_TYPE{$type} }; |
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0
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0
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82
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} |
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83
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84
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85
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694351
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694351
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1
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2763167
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sub boss { $_[0]->{boss} } |
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371626
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371626
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1
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1351282
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sub fusion_type { $_[0]->{fusion_type} } |
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878681
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878681
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1
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4440361
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sub level { $_[0]->{level} } |
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88
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1105293
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1105293
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1
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6126487
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sub name { $_[0]->{name} } |
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89
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1523678
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1523678
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1
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8005150
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sub type { $_[0]->{type} } |
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90
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91
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sub to_string { |
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235454
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235454
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0
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133789169
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my $self = shift; |
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235454
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516585
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return '<' . $self->type . ' ' . $self->name . ' (' . $self->level . ')>' |
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94
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} |
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95
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96
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97
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1; |
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=pod |
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101
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=encoding UTF-8 |
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103
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=head1 NAME |
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105
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Games::SMTNocturne::Demons::Demon - an individual demon |
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107
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=head1 VERSION |
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108
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109
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version 0.02 |
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110
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111
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=head1 SYNOPSIS |
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112
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113
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use Games::SMTNocturne::Demons 'demon'; |
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114
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115
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my $pixie = demon('Pixie'); |
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116
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say $pixie->name # 'Pixie' |
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117
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say $pixie->level # 2 |
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118
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say $pixie->type # 'Fairy' |
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119
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120
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=head1 DESCRIPTION |
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121
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122
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This class represents an individual demon. You typically create instances of |
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this class via the functions in the L package, and |
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124
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you can then look up various data using the accessors here. This class also |
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125
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includes a stringification overload to display the information about the demon |
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in a readable form. |
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128
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=head1 METHODS |
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130
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=head2 boss |
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131
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132
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True if the demon is a boss (meaning that fusing it will not be possible until |
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133
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it has been defeated). |
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134
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135
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=head2 fusion_type |
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136
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137
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How this demon can be created. Can be C for demons that can be fused |
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138
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normally, C for demons that must be evolved, C for demons |
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139
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that require special fusions, and C for demons that require a |
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140
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deathstone in order to fuse. |
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141
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142
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=head2 level |
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143
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144
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The base level of the demon. This level is what is used in the fusion process, |
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145
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regardless of the experience level of the actual demon in your party. |
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147
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=head2 name |
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149
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The name of the demon. |
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150
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151
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=head2 type |
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152
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153
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The type of the demon (C, C, etc). |
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154
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155
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=for Pod::Coverage all_demons |
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156
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from_fusion_stats |
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157
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from_name |
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from_type |
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to_string |
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161
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=head1 AUTHOR |
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162
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163
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Jesse Luehrs |
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165
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=head1 COPYRIGHT AND LICENSE |
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166
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167
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This software is Copyright (c) 2014 by Jesse Luehrs. |
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169
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This is free software, licensed under: |
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171
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The MIT (X11) License |
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173
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=cut |
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175
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__DATA__ |