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package Games::SGF::Util; |
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use warnings; |
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use strict; |
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use Games::SGF; |
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no warnings 'redefine'; |
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=head1 NAME |
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Games::SGF::Util - Utility pack for Games::SGF objects |
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=head1 VERSION |
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Version 0.993 |
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=cut |
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our $VERSION = 0.993; |
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=head1 SYNOPSIS |
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Quick summary of what the module does. |
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Perhaps a little code snippet. |
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use Games::SGF::Util; |
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my $util = new Games::SGF::Util($sgf); |
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$util->filter( "C", undef ); # removes all comments from SGF |
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=head1 DISCRIPTION |
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This is a collection of useful methods for manipulating a Games::SGF object. |
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All Util methods in this module will not call any game movement methods. This |
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means in order to work with files with multiple games you must move to the |
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game of choice then pass it into a util object. |
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=head1 METHODS |
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=head2 new |
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$util = new Games::SGF::Util($sgf); |
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This initializes a new Games::SGF::Util object. Will return C if C<$sgf> |
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is no supplied. |
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=cut |
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sub new { |
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my $inv = shift; |
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3
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my $class = ref $inv || $inv; |
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my $sgf = shift; |
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if($sgf) { |
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# $sgf = $sgf->clone(); # So we are not working with the actual sgf file |
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} else { |
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1
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return undef; |
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} |
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return bless \$sgf, $class; |
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} |
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=head2 touch |
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66
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$util->touch(\&sub); |
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68
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This will call C<&sub> for every node in $sgf. C<&sub> will be passed the |
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C<$sgf> object. any subroutines which manipulate the C<$sgf> tree will lead |
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to undefined behavior. The safe methods to use are: |
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=over |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=item L |
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=back |
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=cut |
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sub touch { |
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my $self = shift; |
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my $callback = shift; |
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my $sgf = $$self; |
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my( @branches ) = (-1); # Stores the branch stack |
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3
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$sgf->gotoRoot; |
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{ |
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my $last = pop @branches; |
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110
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&$callback($sgf) if $last == -1; # callback on current node |
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112
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if( $last < $sgf->branches and $sgf->gotoBranch(++$last)) { |
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113
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push @branches, $last,-1; |
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} elsif(@branches > 0 ) { |
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$sgf->prev; |
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pop @branches; |
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} else { |
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last; |
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} |
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redo; |
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} |
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} |
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124
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=head2 filter |
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126
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$util->fiter( $tag, \&sub); |
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128
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Will call C<&sub> for every $tag which is in C<$sgf>. C<&sub> will be passed |
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the tag value. The value then be reset to the return of C<&sub>. If the return |
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is "" the tag will be unset. |
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If the tag has a value list each value will be sent to $callback. |
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134
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If the $callback returns undef it will not be set. |
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136
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Example: |
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138
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# removes all comments that don't match m/Keep/ |
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$util->filter( "C", sub { return $_[0] =~ m/Keep/ ? $_[0] : ""; ); |
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141
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=cut |
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143
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sub filter { |
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3
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3
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1
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352
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my $self = shift; |
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145
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3
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4
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my $tag = shift; |
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3
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my $callback = shift; |
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148
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return $self->touch( |
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149
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sub { |
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15
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my $sgf = shift; |
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15
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38
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my $values = $sgf->property($tag); |
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152
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15
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22
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my @set; |
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153
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100
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if( $values ) { |
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11
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if( $callback ) { |
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8
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17
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foreach( @$values ) { |
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156
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8
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my $ret = &$callback($_); |
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157
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8
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100
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49
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if( defined $ret ) { |
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17
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push @set, $ret |
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159
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} |
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160
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} |
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161
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} # else unset tag |
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162
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11
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34
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$sgf->setProperty($tag,@set); |
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163
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} |
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164
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} |
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165
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3
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19
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); |
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166
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} |
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167
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168
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=head2 gameInfo |
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169
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170
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my(@games) = $util->gameInfo; |
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171
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foreach my $game (@games) { |
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172
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print "New Game\n"; |
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173
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foreach my $tag (keys %$game) { |
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174
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print "\t$tag -> $game->{$tag}\n"; |
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175
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} |
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176
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} |
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178
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Will return the game-info tags for all games represented in the current |
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game tree. The return order is the closest to the root, and then the closest |
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180
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to the main line branch. |
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181
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182
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UNWRITTEN |
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183
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184
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=cut |
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185
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186
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sub gameInfo { |
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187
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1
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1
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1
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4
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my $self = shift; |
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188
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1
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2
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my $isRec = shift; # set if a recursive call |
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189
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1
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5
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my $sgf = $$self; |
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190
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1
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1
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my( @games ); |
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191
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# if this is first run |
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1
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50
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31
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$sgf->gotoRoot unless $isRec; |
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193
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194
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# touch all nodes in this branch |
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195
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{ |
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196
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# check for games and add to @games |
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197
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1
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1
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my(@tags) = $sgf->property; |
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3
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48
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198
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3
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6
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my $game = {}; |
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199
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3
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4
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foreach my $t (@tags) { |
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200
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7
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100
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25
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if( $sgf->getTagType($t) & $sgf->T_GAME_INFO ) { |
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201
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1
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4
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$game->{$t} = $sgf->getProperty($t); |
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202
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} |
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203
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} |
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204
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3
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100
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9
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if( keys %$game ) { |
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205
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1
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2
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$games[@games] = $game; |
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206
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} |
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207
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3
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100
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8
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redo if $sgf->next; |
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208
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} |
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209
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210
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# touch all variations |
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211
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1
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|
|
|
|
4
|
for( my $i = 0; $i < $sgf->branches; $i++ ) { |
|
212
|
|
|
|
|
|
|
#add game info of branch onto our list |
|
213
|
0
|
|
|
|
|
0
|
$sgf->gotoBranch($i); |
|
214
|
0
|
|
|
|
|
0
|
push @games, $self->gameInfo( 1 ); |
|
215
|
0
|
|
|
|
|
0
|
$sgf->gotoParent; |
|
216
|
|
|
|
|
|
|
} |
|
217
|
1
|
|
|
|
|
4
|
return @games; |
|
218
|
|
|
|
|
|
|
} |
|
219
|
|
|
|
|
|
|
|
|
220
|
|
|
|
|
|
|
=head2 sgf |
|
221
|
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
$sgf = $util->sgf; |
|
223
|
|
|
|
|
|
|
$sgf = $util->sgf($sgf) |
|
224
|
|
|
|
|
|
|
|
|
225
|
|
|
|
|
|
|
This returns a clone of the C<$sgf> object associated with C<$util>, or sets the |
|
226
|
|
|
|
|
|
|
C<$sgf> object to a clone of object supplied. |
|
227
|
|
|
|
|
|
|
|
|
228
|
|
|
|
|
|
|
=cut |
|
229
|
|
|
|
|
|
|
|
|
230
|
|
|
|
|
|
|
sub sgf { |
|
231
|
5
|
|
|
5
|
1
|
16
|
my $self = shift; |
|
232
|
5
|
|
|
|
|
7
|
my $sgf = shift; |
|
233
|
5
|
100
|
|
|
|
133
|
if($sgf) { |
|
234
|
1
|
|
|
|
|
3
|
$$self = $sgf;#->clone(); |
|
235
|
1
|
|
|
|
|
4
|
return $sgf; |
|
236
|
|
|
|
|
|
|
} |
|
237
|
4
|
|
|
|
|
7
|
$sgf = $$self; |
|
238
|
4
|
|
|
|
|
25
|
return $sgf;#->clone(); |
|
239
|
|
|
|
|
|
|
} |
|
240
|
|
|
|
|
|
|
1; |
|
241
|
|
|
|
|
|
|
__END__ |