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############################################################################## |
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# Games::Roshambo - Object Oriented Rock/Paper/Scissors |
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# v1.01 |
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# Copyright (c) 2008 Chris Thompson |
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############################################################################## |
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package Games::Roshambo; |
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$VERSION ="1.01"; |
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27529
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use strict; |
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36
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4614
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use Games::Roshambo::Thrownames; |
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1
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769
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11
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sub new { |
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0
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1
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my $class = shift; |
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0
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my %conf = @_; |
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0
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$conf{numthrows} = 3 unless defined $conf{numthrows}; |
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0
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0
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$conf{sortable} = 0 unless defined $conf{sortable}; |
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if (! ($conf{numthrows} % 2)) { |
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warn "Cannot use an even number of throws: " . $conf{numthrows}; |
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return undef; |
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} |
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$conf{thrownames} = Games::Roshambo::Thrownames::getnames($conf{numthrows}); |
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0
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return bless {%conf}, $class; |
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} |
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sub gen_throw { |
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my $self = shift; |
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return int(rand($self->{numthrows})) + 1; |
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} |
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sub judge { |
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1
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my $self = shift; |
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####################################################################### |
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### MADNESS! |
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### throws are passed to this function as $x->judge($player1, $player2) |
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### but I'm reversing them when I grab them here. Why? well, this whole |
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### set of logic was based on a "Higher Throw Wins" set of math. Since |
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### I'm crazy enough to want this to play RPS-101 with throw names, |
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### and since I didn't realize that the whole RPS-101 is based on "Lower |
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### Throw Wins", I was resigned to rewriting the logic itself. |
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### Chris Prather helped me realize, however, that simply swapping the |
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### values was the same thing. This is why he gets to work at a cool |
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46
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### job doing cool perl things, while I have to edit badly formed HTML. |
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######################################################################## |
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49
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my $player2 = shift || $self->gen_throw; |
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0
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my $player1 = shift || $self->gen_throw; |
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0
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$player1 = $self->name_to_num($player1) unless ($player1 !~ m/\D+/); |
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0
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$player2 = $self->name_to_num($player2) unless ($player2 !~ m/\D+/); |
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55
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0
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return undef unless ($player1 && $player2); |
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57
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0
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my $numthrows = $self->{numthrows}; |
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0
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my $winrange = ($numthrows - 1) / 2; |
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60
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0
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0
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return 0 if ($player1 == $player2); |
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62
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0
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0
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my $onewins = $self->{sortable} ? -1 : 1; |
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0
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0
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my $twowins = $self->{sortable} ? 1 : 2; |
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65
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0
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0
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0
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return $onewins if (($player1 >= $winrange) && |
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0
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66
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(($player1 > $player2) && ($player1 - $winrange <= $player2)) |
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); |
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69
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0
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0
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0
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return $onewins if (($player1 <= $winrange) && |
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0
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70
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(($player1 > $player2) || ($numthrows - ($winrange - $player1) <= $player2)) |
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); |
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73
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0
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return $twowins; |
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75
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} |
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77
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sub num_to_name { |
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0
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0
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0
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my $self = shift; |
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79
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0
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my $thrownum = shift; |
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81
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0
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return $self->{thrownames}->{_names}->[$thrownum]; |
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83
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} |
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85
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sub name_to_num { |
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0
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0
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0
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my $self = shift; |
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87
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0
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my $throwname = uc(shift); |
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89
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0
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my $thrownum = $self->{thrownames}->{$throwname}; |
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0
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0
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warn "Invalid Throw Name $throwname, returning undef" unless defined $thrownum; |
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0
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return $thrownum; |
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} |
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94
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sub getaction { |
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0
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0
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1
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my $self = shift; |
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96
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0
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my $a = shift; |
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97
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0
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my $b = shift; |
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98
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99
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0
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0
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if ($a =~ m/\D/) { |
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0
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$a = $self->name_to_num($a); |
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} |
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102
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103
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0
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0
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if ($b =~ m/\D/) { |
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0
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$b = $self->name_to_num($a); |
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} |
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106
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107
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0
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0
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return "ties" if $a == $b; |
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108
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109
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0
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0
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my $ret = $self->{thrownames}->{_actions}->{$a}->{$b} || |
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$self->{thrownames}->{_actions}->{$b}->{$a}; |
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111
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112
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0
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return $ret; |
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} |
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115
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116
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1; |
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__END__ |