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# vi:tw=0 syntax=perl: |
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package Games::RolePlay::MapGen::Generator::XMLImport; |
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use common::sense; |
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use Carp; |
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use parent q(Games::RolePlay::MapGen::Generator); |
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use Games::RolePlay::MapGen::Tools qw( _group _tile _door ); |
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use XML::XPath; |
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use XML::Parser; |
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use File::Spec; |
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1; |
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sub genmap { |
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my $this = shift; |
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my $opts = shift; |
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my $xml_path = $INC{ 'Games/RolePlay/MapGen.pm' }; |
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$xml_path =~ s/\.pm$//; |
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my $xp; |
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if( my $input = $opts->{xml_input} ) { |
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$xp = XML::XPath->new( xml => $input ); |
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} elsif( exists $opts->{xml_input_file} ) { |
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open my $input, $opts->{xml_input_file} or croak "unable to open $opts->{xml_input_file}: $!"; |
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$xp = XML::XPath->new( ioref => $input ); |
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} else { |
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croak "you must supply either XML (xml_input=>\$string) or a filename (xml_input_file=>\"something.xml\")" |
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} |
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$xp->set_parser( XML::Parser->new( |
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ErrorContext => 2, |
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ParseParamEnt => 1, |
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Handlers=>{ExternEnt => sub { |
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my ($base, $name) = @_[1,2]; |
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my $fname = ($base ? File::Spec->catfile($base, $name) : $name); |
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# warn "base=$base; name=$name; fname=$fname"; |
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# sleep 1; |
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# my $fh; |
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# open $fh, $fname or |
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# open $fh, File::Spec->catfile($xml_path, $fname) or |
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# open $fh, File::Spec->catfile($xml_path, $name) or return undef; |
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# $fh; # NOTE: this causes FAIL reports on various platforms almost at random |
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open _XML_PARSER_REQUIRES_A_GLOBAL_GLOB, $fname or |
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open _XML_PARSER_REQUIRES_A_GLOBAL_GLOB, File::Spec->catfile($xml_path, $fname) or |
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open _XML_PARSER_REQUIRES_A_GLOBAL_GLOB, File::Spec->catfile($xml_path, $name) or return undef; |
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*_XML_PARSER_REQUIRES_A_GLOBAL_GLOB; |
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}}, |
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)); |
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my $Mo = $xp->find('/MapGen/option'); |
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for my $op ($Mo->get_nodelist) { |
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my $name = $xp->findvalue( '@name' => $op )->value; |
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my $val = $xp->findvalue( '@value' => $op )->value; |
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if( $val =~ m/:.*;/ ) { |
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my $h = {}; |
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$h->{$1} = $2 while $val =~ m/([\w\d]+):\s*([\.\w\d]+);/g; |
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$val = $h; |
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} else { |
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$val = "$val"; |
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} |
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$opts->{$name} = $val; |
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} |
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my @dirs = (qw(n s e w)); |
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my $map = []; |
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my $groups = []; |
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my $maprows = $xp->find('/MapGen/map/row'); |
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for my $row ($maprows->get_nodelist) { |
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my $a = []; push @$map, $a; |
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my $y_pos = $xp->findvalue( '@ypos' => $row )->value; |
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my $mapcols = $xp->find( tile => $row); |
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for my $tile ($mapcols->get_nodelist) { |
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my $x_pos = $xp->findvalue( '@xpos' => $tile )->value; |
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my $type = $xp->findvalue( '@type' => $tile )->value; |
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my $t = &_tile( x=>$x_pos, y=>$y_pos ); |
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if( $type eq "wall" ) { |
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# type is undef for wall tiles |
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$t->{od} = { map {($_=>0)} @dirs }; |
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} else { |
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$t->{type} = $type; |
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$t->{od} = { map {($_=>1)} @dirs }; |
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} |
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push @$a, $t; |
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my $mapclose = $xp->find( closure => $tile ); |
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for my $closure ($mapclose->get_nodelist) { |
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my $type = $xp->findvalue( '@type' => $closure )->value; |
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my $dir = $xp->findvalue( '@dir' => $closure )->value; |
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$dir =~ s/^(\w)\w+/$1/; |
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if( $type eq "wall" ) { |
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$t->{od}{$dir} = 0; |
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} elsif( $type eq "door" ) { |
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if( $dir eq "n" or $dir eq "w" ) { |
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my $o_x = $x_pos - ($dir eq "w" ? 1:0); |
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my $o_y = $y_pos - ($dir eq "n" ? 1:0); |
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my $opposite = $map->[$o_y][$o_x]; |
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my $opp = $Games::RolePlay::MapGen::opp{$dir}; |
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123
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#
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# stuck="no" secret="yes" major_open_dir="east" |
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# minor_open_dir="south" /> |
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my $d_locked = ($xp->findvalue( '@locked' => $closure ) eq "yes" ? 1:0); |
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my $d_stuck = ($xp->findvalue( '@stuck' => $closure ) eq "yes" ? 1:0); |
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my $d_secret = ($xp->findvalue( '@secret' => $closure ) eq "yes" ? 1:0); |
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my $d_open = ($xp->findvalue( '@open' => $closure ) eq "yes" ? 1:0); |
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my $d_majod = substr $xp->findvalue( '@major_open_dir' => $closure ), 0, 1; |
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my $d_minod = substr $xp->findvalue( '@minor_open_dir' => $closure ), 0, 1; |
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$opposite->{od}{$opp} = $t->{od}{$dir} = &_door( |
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locked => $d_locked, |
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stuck => $d_stuck, |
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secret => $d_secret, |
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'open' => $d_open, |
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open_dir => { |
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major => $d_majod, |
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minor => $d_minod, |
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}, |
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); |
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} |
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} else { |
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die "hrm: closure type=$type"; |
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} |
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} |
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151
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$opts->{t_cb}->(($x_pos+1,$y_pos+1), $tile) if exists $opts->{t_cb}; |
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} |
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} |
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155
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my $tilegroups = $xp->find('/MapGen/tile_group'); |
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for my $tile_group ($tilegroups->get_nodelist) { |
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my $t_name = $xp->findvalue( '@name' => $tile_group )->value; |
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my $t_type = $xp->findvalue( '@type' => $tile_group )->value; |
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160
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my $group = &_group; |
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$group->name( $t_name ); |
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$group->type( $t_type ); |
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164
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my $rectangles = $tile_group->find('rectangle'); |
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for my $rec ($rectangles->get_nodelist) { |
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my @r_loc = split m/,/, $xp->findvalue( '@loc' => $rec ); |
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my @r_size = split m/x/, $xp->findvalue( '@size' => $rec ); |
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169
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$group->add_rectangle(\@r_loc, \@r_size, $map); |
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} |
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push @$groups, $group; |
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} |
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$map = new Games::RolePlay::MapGen::_interconnected_map( $map ); |
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return ($map, $groups); |
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} |
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__END__ |