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# vi:tw=0 syntax=perl: |
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package Games::RolePlay::MapGen::Exporter::XML; |
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use common::sense; |
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use Carp; |
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use Tie::IxHash; |
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use XML::Simple; |
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1; |
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# new {{{ |
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sub new { |
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my $class = shift; |
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my $this = bless {o => {@_}}, $class; |
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return $this; |
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} |
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# }}} |
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# go {{{ |
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sub go { |
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my $this = shift; |
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my $opts = {@_}; |
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for my $k (keys %{ $this->{o} }) { |
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$opts->{$k} = $this->{o}{$k} if not exists $opts->{$k}; |
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} |
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croak "ERROR: fname is a required option for " . ref($this) . "::go()" unless $opts->{fname}; |
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croak "ERROR: _the_map is a required option for " . ref($this) . "::go()" unless ref($opts->{_the_map}); |
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my $map = $this->genmap($opts); |
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unless( $opts->{fname} eq "-retonly" ) { |
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open my $out, ">$opts->{fname}" or die "ERROR: couldn't open $opts->{fname} for write: $!"; |
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print $out "\n\n"; |
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print $out "\n\n"; |
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print $out "\n", $map; |
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close $out; |
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} |
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return $map; |
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} |
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# }}} |
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# genmap {{{ |
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sub genmap { |
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my $this = shift; |
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my $opts = shift; |
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my $m = $opts->{_the_map}; |
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my $g = $opts->{_the_groups}; |
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my $options = []; |
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my $groups = []; |
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my $map = []; |
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my $ah = sub { my %h; tie %h, "Tie::IxHash", (@_); \%h }; |
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# options {{{ |
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my $sort_opts = sub { |
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my ($c, $d) = map {ref $opts->{$_} ? 1:0} $a, $b; |
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# warn "sorting ($a, $b, $c, $d)"; |
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return $c <=> $d if ($c + $d) == 1; |
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return $a cmp $b; |
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}; |
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for my $k (sort $sort_opts keys %$opts) { |
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unless( $k =~ m/^(?:_.+?|objs|plugins)$/ ) { |
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my $v = $opts->{$k}; |
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if( my $t = ref $v ) { |
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next if $t ne "HASH"; # probably a r_cb => sub {} code ref from XMLImporter |
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push @$options, $ah->( name=>$k, value=>join(" ", map { "$_: $v->{$_};" } sort keys %$v )); |
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} else { |
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push @$options, $ah->( name=>$k, value=>$v ); |
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} |
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} |
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} |
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# }}} |
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# groups {{{ |
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for my $g (@{ $opts->{_the_groups} }) { |
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push @$groups, $ah->( |
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name => $g->{name}, |
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type => $g->{type}, |
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rectangle => [map { |
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$ah->( |
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loc => join(",", @{ $g->{loc}[$_] }), |
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size => join("x", @{ $g->{size}[$_] }), |
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) |
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} 0 .. $#{ $g->{loc} }], |
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); |
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} |
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# }}} |
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my $iend = $#{ $opts->{_the_map} }; |
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for my $i (0 .. $iend) { |
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my $jend = $#{ $opts->{_the_map}[$i] }; |
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my $row = $ah->( ypos=>$i, tile=>[] ); |
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for my $j (0 .. $jend) { |
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my $tile = $opts->{_the_map}[$i][$j]; |
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my $h; |
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if( my $t = $tile->{type} ) { |
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my $closures = []; |
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$h = $ah->( |
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xpos => $j, |
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type => $tile->{type}, |
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); |
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for my $dir (qw(north south east west)) { |
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my $d = substr $dir, 0, 1; |
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my $o = $tile->{od}{$d}; |
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if( $o == 1 ) { |
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# open -- so don't make it show a closure |
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} elsif( $o > 1 ) { |
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my $door = $tile->{od}{$d}; |
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push @$closures, $ah->( dir => $dir, type => "door", |
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(map { $_ => $door->{$_} ? "yes" : "no" } qw(locked stuck secret open)), |
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(map { $_."_open_dir" => {n=>"north", e=>"east", s=>"south", w=>"west"}->{$door->{open_dir}{$_}} } qw(major minor)), |
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); |
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} else { |
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push @$closures, $ah->( dir => $dir, type => "wall" ); |
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} |
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} |
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$h->{closure} = $closures if int @$closures; |
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push @{ $row->{tile} }, $h; |
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} else { |
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push @{ $row->{tile} }, $h = {xpos=>$j, type=>"wall"}; # this didn't used to be here... it made parsing craptastic |
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} |
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143
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$opts->{t_cb}->( ($j+1,$i+1), $h ) if exists $opts->{t_cb}; |
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} |
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push @$map, $row if int @{$row->{tile}} |
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} |
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149
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my %main; tie %main, "Tie::IxHash", ( |
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option => $options, |
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tile_group => $groups, |
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'map' => { row => $map }, |
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); |
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return XMLout(\%main, |
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RootName => "MapGen", |
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NoSort => 1, # IxHash does this, please don't help me, kthx |
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); |
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} |
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# }}} |
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__END__ |