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package Games::Rezrov::ZIO_Generic; |
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# |
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# shared/skeleton z-machine i/o, options, and speech |
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# |
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# FIX ME: provide abstract stub methods which die() w/message |
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# requiring implementation |
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# |
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use strict; |
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use Games::Rezrov::ZIO_Tools; |
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use Games::Rezrov::ZConst; |
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use Games::Rezrov::Speech; |
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35
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use Games::Rezrov::MethodMaker qw( |
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current_window |
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zio_options |
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using_term_readline |
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); |
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@Games::Rezrov::ZIO_Generic::ISA = qw(Games::Rezrov::Speech); |
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# additional ZIO methods |
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my $buffer = ""; |
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sub new { |
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1
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my ($type, %options) = @_; |
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my $self = {}; |
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bless $self, $type; |
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1
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$self->zio_options(\%options); |
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1
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50
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$self->init_speech_synthesis() if $options{"speak"}; |
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1
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50
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$self->init_speech_recognition() if $options{"listen"}; |
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1
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return $self; |
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} |
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35
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sub can_split { |
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36
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# true or false: can this zio split the screen? |
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0
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return 1; |
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} |
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39
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40
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sub groks_font_3 { |
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41
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# true or false: can this zio handle graphical "font 3" z-characters? |
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42
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1
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1
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0
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return 0; |
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43
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} |
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44
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45
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sub fixed_font_default { |
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46
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# true or false: does this zio use a fixed-width font? |
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19
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0
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103
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return 1; |
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48
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} |
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49
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50
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sub can_change_title { |
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51
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# true or false: can this zio change title? |
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52
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0
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0
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0
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0
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return set_xterm_title(); |
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53
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} |
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54
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55
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sub can_use_color { |
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56
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2
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2
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0
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27
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return 0; |
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57
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} |
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58
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59
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1
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1
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0
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32
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sub split_window {} |
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60
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7
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7
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0
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45
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sub set_text_style {} |
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61
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0
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0
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0
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0
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sub clear_screen {} |
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62
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0
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0
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0
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0
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sub color_change_notify {} |
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63
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64
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sub set_game_title { |
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65
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0
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0
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set_xterm_title($_[1]); |
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66
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} |
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67
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68
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sub manual_status_line { |
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69
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# true or false: does this zio want to draw the status line itself? |
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70
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0
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0
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0
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0
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return 0; |
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71
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} |
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72
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73
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sub get_buffer { |
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# get buffered text; fix me: return a ref? |
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75
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# print STDERR "get_buf: $buffer\n"; |
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76
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29
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29
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0
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377
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return $buffer; |
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77
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} |
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78
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79
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sub reset_buffer { |
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80
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29
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0
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76
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$buffer = ""; |
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81
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} |
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82
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83
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sub buffer_zchunk { |
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84
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# receive a z-code string; newlines may be present. |
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85
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35
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35
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0
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65
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my $nl = chr(Games::Rezrov::ZConst::Z_NEWLINE); |
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35
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45
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foreach (unpack "a" x length ${$_[1]}, ${$_[1]}) { |
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35
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108
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35
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361
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87
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# this unpack() seems a little faster than a split(). |
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88
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# Any better way ??? |
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89
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812
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100
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1182
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if ($_ eq $nl) { |
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6
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Games::Rezrov::StoryFile::flush(); |
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$_[0]->newline(); |
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92
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} else { |
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93
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806
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1165
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$buffer .= $_; |
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94
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} |
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95
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} |
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96
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} |
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98
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sub buffer_zchar { |
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12
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0
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55
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$buffer .= chr($_[1]); |
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100
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} |
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101
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102
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sub set_font { |
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103
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# print STDERR "set_font $_[1]\n"; |
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104
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0
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0
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0
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0
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return 0; |
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105
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} |
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106
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107
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sub play_sound_effect { |
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108
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0
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0
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0
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0
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my ($self, $effect) = @_; |
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109
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# flash(); |
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110
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} |
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111
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112
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sub set_window { |
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113
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4
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4
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0
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206
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$_[0]->current_window($_[1]); |
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114
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} |
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115
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116
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1
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1
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0
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32
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sub cleanup { |
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117
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} |
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118
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119
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sub DESTROY { |
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120
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# in case of a crash, make sure we exit politely |
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121
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0
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0
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$_[0]->cleanup(); |
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122
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} |
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123
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124
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sub fatal_error { |
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125
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0
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0
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0
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my ($self, $msg) = @_; |
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126
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0
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$self->write_string("Fatal error: " . $msg); |
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127
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0
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$self->newline(); |
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128
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0
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$self->get_input(1,1); |
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129
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0
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$self->cleanup(); |
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130
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0
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exit 1; |
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131
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} |
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132
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133
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sub set_background_color { |
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134
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# set the background to the current background color. |
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135
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# That's the *whole* background, not just for the next characters |
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136
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# to print (some games switch background colors before clearing |
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137
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# the screen, which should reset the entire background to that |
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138
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# color); eg "photopia.z5". |
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139
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# |
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140
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# "That's the *whole* bass..." |
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0
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0
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0
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1; |
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142
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} |
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143
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144
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sub readline_init { |
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145
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# |
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146
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# try to initialize Term::Readline if desired and available |
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147
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# |
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148
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# FIX ME: rather than ->{readline}, ZOptions.pm? |
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149
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0
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0
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0
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my ($self) = @_; |
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150
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0
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0
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0
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if ($self->zio_options->{readline} and find_module('Term::ReadLine')) { |
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151
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0
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require Term::ReadLine; |
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152
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0
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my $tr = new Term::ReadLine "what?", \*main::STDIN, \*main::STDOUT; |
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153
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0
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0
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unless (ref $tr eq "Term::ReadLine::Stub") { |
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154
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0
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$tr->ornaments(0); |
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155
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0
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$self->using_term_readline($tr); |
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156
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# only set if available and active |
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157
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} |
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158
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} |
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159
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} |
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160
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161
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sub readline { |
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162
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# read a line via Term::ReadLine |
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163
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# readline insists on resetting the line so we need to give it |
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164
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# everything up to the cursor position. |
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165
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0
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0
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0
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my ($self, $preloaded) = @_; |
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166
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# FIX ME: preloaded input does NOT work with Term::ReadLine! |
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167
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168
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0
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my $line; |
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169
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{ |
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170
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0
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0
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local $SIG{__WARN__} = sub {}; |
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0
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0
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171
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# disable warnings for readline call. |
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172
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# Term::ReadLine::Perl spews undef messages when passed an |
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173
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# undef prompt (e.g. when "Plundered Hearts" starts) |
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174
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0
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my $rl_ref = $_[0]->using_term_readline(); |
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175
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0
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my $prompt = Games::Rezrov::StoryFile::prompt_buffer(); |
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176
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177
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0
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0
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0
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if ($prompt and $rl_ref->ReadLine eq "Term::ReadLine::Gnu") { |
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178
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# HACK: |
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179
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# Term::ReadLine::Perl seems to erase line before prompt, |
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180
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# but Term::ReadLine::Gnu doesn't. Since the prompt has already |
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181
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# been displayed before ReadLine is called, when using Gnu |
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182
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# version we need to erase it so we don't wind up with two. |
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183
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0
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$self->write_string(pack('c', Games::Rezrov::ZConst::ASCII_BS) x |
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184
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length($prompt)); |
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185
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} |
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186
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187
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0
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$line = $rl_ref->readline($prompt); |
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188
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# this doesn't work with v5+ preloaded input |
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189
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} |
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190
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0
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return $line; |
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191
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} |
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192
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193
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1; |