line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Games::Rezrov::StoryFile; |
2
|
|
|
|
|
|
|
# manages game file data and implements many non-io-related opcodes. |
3
|
|
|
|
|
|
|
# Opcode inclusion made more sense in Java, where the data was a |
4
|
|
|
|
|
|
|
# more sensible instance variable; oh well. |
5
|
|
|
|
|
|
|
# |
6
|
|
|
|
|
|
|
# This package is now STATIC, and does not instantiate objects, because: |
7
|
|
|
|
|
|
|
# - it's faster not to have to dereference instance data |
8
|
|
|
|
|
|
|
# - it's faster not to have to pass $self with every opcode/method call |
9
|
|
|
|
|
|
|
# |
10
|
|
|
|
|
|
|
# Not pretty, but v5+ games need all the speed they can get. |
11
|
|
|
|
|
|
|
# See TPJ #13 for why :) |
12
|
|
|
|
|
|
|
# |
13
|
|
|
|
|
|
|
|
14
|
1
|
|
|
1
|
|
1023
|
use strict; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
33
|
|
15
|
1
|
|
|
1
|
|
843
|
use FileHandle; |
|
1
|
|
|
|
|
30397
|
|
|
1
|
|
|
|
|
6
|
|
16
|
1
|
|
|
1
|
|
404
|
use Carp qw(cluck croak confess); |
|
1
|
|
|
|
|
6
|
|
|
1
|
|
|
|
|
58
|
|
17
|
|
|
|
|
|
|
#use integer; |
18
|
|
|
|
|
|
|
# "use integer" is required for mod() to work correctly; see |
19
|
|
|
|
|
|
|
# math tests in "etude.z5" |
20
|
|
|
|
|
|
|
|
21
|
1
|
|
|
1
|
|
681
|
use Games::Rezrov::ZHeader; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
49
|
|
22
|
1
|
|
|
1
|
|
714
|
use Games::Rezrov::ZObject; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
32
|
|
23
|
1
|
|
|
1
|
|
7
|
use Games::Rezrov::ZText; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
18
|
|
24
|
1
|
|
|
1
|
|
1135
|
use Games::Rezrov::ZStatus; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
25
|
|
25
|
1
|
|
|
1
|
|
850
|
use Games::Rezrov::ZDict; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
43
|
|
26
|
1
|
|
|
1
|
|
908
|
use Games::Rezrov::ZReceiver; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
31
|
|
27
|
1
|
|
|
1
|
|
6
|
use Games::Rezrov::ZConst; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
22
|
|
28
|
1
|
|
|
1
|
|
552
|
use Games::Rezrov::ZIO_Tools; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
58
|
|
29
|
1
|
|
|
1
|
|
6
|
use Games::Rezrov::ZObjectCache; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
19
|
|
30
|
1
|
|
|
1
|
|
5
|
use Games::Rezrov::Inliner; |
|
1
|
|
|
|
|
1
|
|
|
1
|
|
|
|
|
18
|
|
31
|
1
|
|
|
1
|
|
564
|
use Games::Rezrov::Quetzal; |
|
1
|
|
|
|
|
5
|
|
|
1
|
|
|
|
|
41
|
|
32
|
1
|
|
|
1
|
|
11
|
use Games::Rezrov::ZObjectStatus; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
33
|
|
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
# constants are SLOWER when they're accessed in other packages...WTF?? |
35
|
1
|
|
|
1
|
|
7
|
use constant FRAME_MAX_LOCAL_VARIABLES => 15; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
72
|
|
36
|
1
|
|
|
1
|
|
6
|
use constant FRAME_DUMMY => 0; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
51
|
|
37
|
1
|
|
|
1
|
|
7
|
use constant FRAME_PROCEDURE => 1; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
54
|
|
38
|
1
|
|
|
1
|
|
6
|
use constant FRAME_FUNCTION => 2; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
174
|
|
39
|
|
|
|
|
|
|
|
40
|
1
|
|
|
1
|
|
7
|
use constant GV_SCORE => 1; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
50
|
|
41
|
|
|
|
|
|
|
# 8.2.3.1: global variable holding game score (v3) |
42
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
# frame indices: |
44
|
1
|
|
|
1
|
|
6
|
use constant FRAME_RPC => 0; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
44
|
|
45
|
1
|
|
|
1
|
|
5
|
use constant FRAME_ARGC => 1; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
44
|
|
46
|
1
|
|
|
1
|
|
6
|
use constant FRAME_CALL_TYPE => 2; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
42
|
|
47
|
1
|
|
|
1
|
|
6
|
use constant FRAME_LOCAL => 3; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
50
|
|
48
|
1
|
|
|
1
|
|
7
|
use constant FRAME_ROUTINE => 18; |
|
1
|
|
|
|
|
4
|
|
|
1
|
|
|
|
|
45
|
|
49
|
|
|
|
|
|
|
# spec 5.2; there are 15 local vars |
50
|
|
|
|
|
|
|
|
51
|
1
|
|
|
1
|
|
6
|
use constant CALL => 1; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
43
|
|
52
|
1
|
|
|
1
|
|
6
|
use constant PRINT_PADDR => 2; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
504
|
|
53
|
|
|
|
|
|
|
|
54
|
|
|
|
|
|
|
my $global_variable_address; |
55
|
|
|
|
|
|
|
my $global_variable_word_addr; |
56
|
|
|
|
|
|
|
my $header; |
57
|
|
|
|
|
|
|
my $prompt_buffer; |
58
|
|
|
|
|
|
|
|
59
|
|
|
|
|
|
|
my $call_stack; |
60
|
|
|
|
|
|
|
my $lines_wrote; |
61
|
|
|
|
|
|
|
my $transcript_filename; |
62
|
|
|
|
|
|
|
|
63
|
|
|
|
|
|
|
# FIX ME, RESET THESE AS NECESSARY: |
64
|
|
|
|
|
|
|
my $fm = 0; |
65
|
|
|
|
|
|
|
my $selected_streams; |
66
|
|
|
|
|
|
|
my $last_score = 0; |
67
|
|
|
|
|
|
|
my $zios; |
68
|
|
|
|
|
|
|
my $flushing; |
69
|
|
|
|
|
|
|
my $wrote_something; |
70
|
|
|
|
|
|
|
my $version; |
71
|
|
|
|
|
|
|
my $groks_f3; |
72
|
|
|
|
|
|
|
my $columns; |
73
|
|
|
|
|
|
|
my $rows; |
74
|
|
|
|
|
|
|
my ($ztext, $zstatus); |
75
|
|
|
|
|
|
|
my $last_savefile; |
76
|
|
|
|
|
|
|
my $quetzal; |
77
|
|
|
|
|
|
|
my $tailing; |
78
|
|
|
|
|
|
|
my $player_object; |
79
|
|
|
|
|
|
|
my $player_confirmed; |
80
|
|
|
|
|
|
|
|
81
|
|
|
|
|
|
|
my $current_room; |
82
|
|
|
|
|
|
|
my $object_cache; |
83
|
|
|
|
|
|
|
my $current_input_stream; |
84
|
|
|
|
|
|
|
my $input_filehandle; |
85
|
|
|
|
|
|
|
my $window_cursors; |
86
|
|
|
|
|
|
|
my $zdict; |
87
|
|
|
|
|
|
|
my $push_command; |
88
|
|
|
|
|
|
|
my $guessing_title; |
89
|
|
|
|
|
|
|
my $full_version_output; |
90
|
|
|
|
|
|
|
my $game_title; |
91
|
|
|
|
|
|
|
my $last_prompt; |
92
|
|
|
|
|
|
|
my $undo_slots; |
93
|
|
|
|
|
|
|
my $last_input; |
94
|
|
|
|
|
|
|
my $game_filename; |
95
|
|
|
|
|
|
|
my $font_3_disabled; |
96
|
|
|
|
|
|
|
|
97
|
|
|
|
|
|
|
my %alternate_dictionaries; |
98
|
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
my %candidate_po; |
100
|
|
|
|
|
|
|
|
101
|
|
|
|
|
|
|
$Games::Rezrov::StoryFile::PC = 1; |
102
|
|
|
|
|
|
|
# current game PC. |
103
|
|
|
|
|
|
|
|
104
|
|
|
|
|
|
|
$Games::Rezrov::StoryFile::STORY_BYTES = undef; |
105
|
|
|
|
|
|
|
# story file data. |
106
|
|
|
|
|
|
|
# HACK: this is *static* for speed. having to deref $self->bytes() |
107
|
|
|
|
|
|
|
# all the time seems like it's going to be really slow. |
108
|
|
|
|
|
|
|
# a further compromise might be to ditch the "object" approach altogether |
109
|
|
|
|
|
|
|
# and just export all these functions; story data can still be kept |
110
|
|
|
|
|
|
|
# "privately" in this module. |
111
|
|
|
|
|
|
|
|
112
|
|
|
|
|
|
|
my $dynamic_area; |
113
|
|
|
|
|
|
|
# bytes in the story that can be changed by the game. |
114
|
|
|
|
|
|
|
# Used for "verify" opcode and game saves/restores. |
115
|
|
|
|
|
|
|
# (Also traditionally usually used for restarts, but we Lazily just |
116
|
|
|
|
|
|
|
# reload the whole image) |
117
|
|
|
|
|
|
|
|
118
|
|
|
|
|
|
|
# more for-speed hacks related to writing bytes to the transcript stream: |
119
|
|
|
|
|
|
|
my $current_window = Games::Rezrov::ZConst::LOWER_WIN; |
120
|
|
|
|
|
|
|
|
121
|
1
|
|
|
1
|
|
8
|
use constant UNSIGNED_BYTE => 0xff; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
81
|
|
122
|
|
|
|
|
|
|
|
123
|
1
|
|
|
1
|
|
7
|
use constant LINEFEED => 10; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
13974
|
|
124
|
|
|
|
|
|
|
# ascii |
125
|
|
|
|
|
|
|
|
126
|
|
|
|
|
|
|
my $buffering; |
127
|
|
|
|
|
|
|
my ($upper_lines, $lower_lines); |
128
|
|
|
|
|
|
|
# HACKS, FIX ME |
129
|
|
|
|
|
|
|
|
130
|
|
|
|
|
|
|
my $current_frame; |
131
|
|
|
|
|
|
|
|
132
|
|
|
|
|
|
|
my $lines_read = 0; |
133
|
|
|
|
|
|
|
|
134
|
|
|
|
|
|
|
my $TYPO_NOTIFY; |
135
|
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
my $GLOBAL_TEMP_CONTROL; |
137
|
|
|
|
|
|
|
my $GLOBAL_TEMP_OFFSET; |
138
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
my %Z_TRANSLATIONS = ( |
140
|
|
|
|
|
|
|
0x18 => "UP", |
141
|
|
|
|
|
|
|
0x19 => "DOWN", |
142
|
|
|
|
|
|
|
0x1a => "LEFT", |
143
|
|
|
|
|
|
|
0x1b => "RIGHT", |
144
|
|
|
|
|
|
|
179 => '|', |
145
|
|
|
|
|
|
|
186 => '#', |
146
|
|
|
|
|
|
|
196 => '-', |
147
|
|
|
|
|
|
|
205 => '=', |
148
|
|
|
|
|
|
|
); |
149
|
|
|
|
|
|
|
# in beyond zork, when the ZIO can't handle font 3, game can |
150
|
|
|
|
|
|
|
# send control characters |
151
|
|
|
|
|
|
|
|
152
|
|
|
|
|
|
|
my $INLINE_CODE = ' |
153
|
|
|
|
|
|
|
sub call { |
154
|
|
|
|
|
|
|
my ($argv, $type) = @_; |
155
|
|
|
|
|
|
|
# call a routine, either as a procedure (result thrown away) |
156
|
|
|
|
|
|
|
# or a function (result stored). First argument of argv |
157
|
|
|
|
|
|
|
# is address of function to call. |
158
|
|
|
|
|
|
|
if ($argv->[0] == 0) { |
159
|
|
|
|
|
|
|
# spec 6.4.3: calls to address 0 return 0 |
160
|
|
|
|
|
|
|
store_result(0) if ($type == FRAME_FUNCTION); |
161
|
|
|
|
|
|
|
} else { |
162
|
|
|
|
|
|
|
push_frame($type); |
163
|
|
|
|
|
|
|
# make a new frame of specified type |
164
|
|
|
|
|
|
|
|
165
|
|
|
|
|
|
|
$Games::Rezrov::StoryFile::PC = convert_packed_address($argv->[0], CALL); |
166
|
|
|
|
|
|
|
# set the current PC |
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
my $args = GET_BYTE(); |
169
|
|
|
|
|
|
|
# spec 5.2: routine begins with an arg count |
170
|
|
|
|
|
|
|
die "impossible arg count of $args" |
171
|
|
|
|
|
|
|
if ($args < 0 || $args > FRAME_MAX_LOCAL_VARIABLES); |
172
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
# ZInterpreter.zdb.save("call type " + type + " argc:" + argc + " args:" + args); # debug |
174
|
|
|
|
|
|
|
# current.arg_count = args; |
175
|
|
|
|
|
|
|
my $argc = scalar @{$argv}; |
176
|
|
|
|
|
|
|
frame_argc($argc - 1); |
177
|
|
|
|
|
|
|
# do not count procedure being called in argument count |
178
|
|
|
|
|
|
|
|
179
|
|
|
|
|
|
|
my $arg; |
180
|
|
|
|
|
|
|
my $local_count = 0; |
181
|
|
|
|
|
|
|
my $i = 1; |
182
|
|
|
|
|
|
|
while (--$args >= 0) { |
183
|
|
|
|
|
|
|
# set local variables |
184
|
|
|
|
|
|
|
$arg = $version >= 5 ? 0 : GET_WORD(); |
185
|
|
|
|
|
|
|
# spec 5.2.1: default variables follow if version < 5 |
186
|
|
|
|
|
|
|
# $_[0]->set_local_var(++$local_count, (--$argc > 0) ? $argv->[$i++] : $arg); |
187
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + ++$local_count - 1] = |
188
|
|
|
|
|
|
|
(--$argc > 0) ? $argv->[$i++] : $arg; |
189
|
|
|
|
|
|
|
# set local variables. There used to be a set_local_var() |
190
|
|
|
|
|
|
|
# method, but it was inlined for speed :( |
191
|
|
|
|
|
|
|
} |
192
|
|
|
|
|
|
|
} |
193
|
|
|
|
|
|
|
} |
194
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
sub store_result_MV { |
196
|
|
|
|
|
|
|
# called by opcodes producing a result (stores it). |
197
|
|
|
|
|
|
|
my $where = GET_BYTE(); |
198
|
|
|
|
|
|
|
# see spec 4.2.2, 4.6. |
199
|
|
|
|
|
|
|
# zip code handles this in store_operand, and in the case of |
200
|
|
|
|
|
|
|
# variable zero, pushes a new variable onto the stack. |
201
|
|
|
|
|
|
|
# The store_variable() call only SETS the topmost variable, |
202
|
|
|
|
|
|
|
# and does not add a new one. Is that code ever reached? WTF! |
203
|
|
|
|
|
|
|
|
204
|
|
|
|
|
|
|
# printf STDERR "store_result: %s where:%d\n", $_[1], $where; |
205
|
|
|
|
|
|
|
# print STDERR "$where\n"; |
206
|
|
|
|
|
|
|
|
207
|
|
|
|
|
|
|
if ($where == 0) { |
208
|
|
|
|
|
|
|
# routine stack: push value |
209
|
|
|
|
|
|
|
# see zmach06e.txt section 7.1 (page 33): |
210
|
|
|
|
|
|
|
|
211
|
|
|
|
|
|
|
# A variable number is a byte that indicates a certain variable. |
212
|
|
|
|
|
|
|
# The meaning of a variable number is: |
213
|
|
|
|
|
|
|
# 0: the top of the routine stack; |
214
|
|
|
|
|
|
|
# 1-15: the local variable with that number; |
215
|
|
|
|
|
|
|
# 16-255: the global variable with that number minus 16. |
216
|
|
|
|
|
|
|
|
217
|
|
|
|
|
|
|
# Writing to the variable with number 0 means to push a value onto |
218
|
|
|
|
|
|
|
# the routine stack; reading this variable means pulling a value off. |
219
|
|
|
|
|
|
|
routine_push(UNSIGNED_WORD($_[0])); |
220
|
|
|
|
|
|
|
# make sure the value is cast into unsigned form. |
221
|
|
|
|
|
|
|
# see add() for a lengthy debate on the subject. |
222
|
|
|
|
|
|
|
} else { |
223
|
|
|
|
|
|
|
set_variable($where, $_[0]); |
224
|
|
|
|
|
|
|
# set_variable does casting for us |
225
|
|
|
|
|
|
|
} |
226
|
|
|
|
|
|
|
} |
227
|
|
|
|
|
|
|
|
228
|
|
|
|
|
|
|
sub store_result_GV { |
229
|
|
|
|
|
|
|
# called by opcodes producing a result (stores it). |
230
|
|
|
|
|
|
|
$GLOBAL_TEMP_CONTROL = GET_BYTE(); |
231
|
|
|
|
|
|
|
# see spec 4.2.2, 4.6. |
232
|
|
|
|
|
|
|
# zip code handles this in store_operand, and in the case of |
233
|
|
|
|
|
|
|
# variable zero, pushes a new variable onto the stack. |
234
|
|
|
|
|
|
|
# The store_variable() call only SETS the topmost variable, |
235
|
|
|
|
|
|
|
# and does not add a new one. Is that code ever reached? WTF! |
236
|
|
|
|
|
|
|
|
237
|
|
|
|
|
|
|
# printf STDERR "store_result: %s where:%d\n", $_[1], $GLOBAL_TEMP_CONTROL; |
238
|
|
|
|
|
|
|
# print STDERR "$GLOBAL_TEMP_CONTROL\n"; |
239
|
|
|
|
|
|
|
|
240
|
|
|
|
|
|
|
if ($GLOBAL_TEMP_CONTROL == 0) { |
241
|
|
|
|
|
|
|
# routine stack: push value |
242
|
|
|
|
|
|
|
# see zmach06e.txt section 7.1 (page 33): |
243
|
|
|
|
|
|
|
|
244
|
|
|
|
|
|
|
# A variable number is a byte that indicates a certain variable. |
245
|
|
|
|
|
|
|
# The meaning of a variable number is: |
246
|
|
|
|
|
|
|
# 0: the top of the routine stack; |
247
|
|
|
|
|
|
|
# 1-15: the local variable with that number; |
248
|
|
|
|
|
|
|
# 16-255: the global variable with that number minus 16. |
249
|
|
|
|
|
|
|
|
250
|
|
|
|
|
|
|
# Writing to the variable with number 0 means to push a value onto |
251
|
|
|
|
|
|
|
# the routine stack; reading this variable means pulling a value off. |
252
|
|
|
|
|
|
|
routine_push(UNSIGNED_WORD($_[0])); |
253
|
|
|
|
|
|
|
# make sure the value is cast into unsigned form. |
254
|
|
|
|
|
|
|
# see add() for a lengthy debate on the subject. |
255
|
|
|
|
|
|
|
} else { |
256
|
|
|
|
|
|
|
set_variable($GLOBAL_TEMP_CONTROL, $_[0]); |
257
|
|
|
|
|
|
|
# set_variable does casting for us |
258
|
|
|
|
|
|
|
} |
259
|
|
|
|
|
|
|
} |
260
|
|
|
|
|
|
|
|
261
|
|
|
|
|
|
|
sub conditional_jump_MV { |
262
|
|
|
|
|
|
|
# see spec section 4.7, zmach06e.txt section 7.3 |
263
|
|
|
|
|
|
|
# argument: condition |
264
|
|
|
|
|
|
|
# "my" vars version: prettier, but slower |
265
|
|
|
|
|
|
|
my $control = GET_BYTE(); |
266
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
my $offset = $control & 0x3f; |
268
|
|
|
|
|
|
|
# basic address is six low bits of the first byte. |
269
|
|
|
|
|
|
|
if (($control & 0x40) == 0) { |
270
|
|
|
|
|
|
|
# if "bit 6" is not set, address consists of the six (low) bits |
271
|
|
|
|
|
|
|
# of the first byte plus the next 8 bits. |
272
|
|
|
|
|
|
|
$offset = ($offset << 8) + GET_BYTE(); |
273
|
|
|
|
|
|
|
if (($offset & 0x2000) > 0) { |
274
|
|
|
|
|
|
|
# if the highest bit (formerly bit 6 of the first byte) |
275
|
|
|
|
|
|
|
# is set... |
276
|
|
|
|
|
|
|
$offset |= 0xc000; |
277
|
|
|
|
|
|
|
# turn on top two bits |
278
|
|
|
|
|
|
|
# FIX ME: EXPLAIN THIS |
279
|
|
|
|
|
|
|
} |
280
|
|
|
|
|
|
|
} |
281
|
|
|
|
|
|
|
|
282
|
|
|
|
|
|
|
if ($control & 0x80 ? $_[0] : !$_[0]) { |
283
|
|
|
|
|
|
|
# normally, branch occurs when condition is false. |
284
|
|
|
|
|
|
|
# however, if topmost bit is set, jump occurs when condition is true. |
285
|
|
|
|
|
|
|
if ($offset > 1) { |
286
|
|
|
|
|
|
|
# jump |
287
|
|
|
|
|
|
|
jump($offset); |
288
|
|
|
|
|
|
|
} else { |
289
|
|
|
|
|
|
|
# instead of jump, this is a RTRUE (1) or RFALSE (0) |
290
|
|
|
|
|
|
|
ret($offset); |
291
|
|
|
|
|
|
|
} |
292
|
|
|
|
|
|
|
} |
293
|
|
|
|
|
|
|
} |
294
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
sub conditional_jump_GV { |
296
|
|
|
|
|
|
|
# see spec section 4.7, zmach06e.txt section 7.3 |
297
|
|
|
|
|
|
|
# argument: condition |
298
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
299
|
|
|
|
|
|
|
$GLOBAL_TEMP_CONTROL = GET_BYTE(); |
300
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = $GLOBAL_TEMP_CONTROL & 0x3f; |
302
|
|
|
|
|
|
|
# basic address is six low bits of the first byte. |
303
|
|
|
|
|
|
|
if (($GLOBAL_TEMP_CONTROL & 0x40) == 0) { |
304
|
|
|
|
|
|
|
# if "bit 6" is not set, address consists of the six (low) bits |
305
|
|
|
|
|
|
|
# of the first byte plus the next 8 bits. |
306
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = ($GLOBAL_TEMP_OFFSET << 8) + GET_BYTE(); |
307
|
|
|
|
|
|
|
if (($GLOBAL_TEMP_OFFSET & 0x2000) > 0) { |
308
|
|
|
|
|
|
|
# if the highest bit (formerly bit 6 of the first byte) |
309
|
|
|
|
|
|
|
# is set... |
310
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET |= 0xc000; |
311
|
|
|
|
|
|
|
# turn on top two bits |
312
|
|
|
|
|
|
|
# FIX ME: EXPLAIN THIS |
313
|
|
|
|
|
|
|
} |
314
|
|
|
|
|
|
|
} |
315
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
if ($GLOBAL_TEMP_CONTROL & 0x80 ? $_[0] : !$_[0]) { |
317
|
|
|
|
|
|
|
# normally, branch occurs when condition is false. |
318
|
|
|
|
|
|
|
# however, if topmost bit is set, jump occurs when condition is true. |
319
|
|
|
|
|
|
|
if ($GLOBAL_TEMP_OFFSET > 1) { |
320
|
|
|
|
|
|
|
# jump |
321
|
|
|
|
|
|
|
jump($GLOBAL_TEMP_OFFSET); |
322
|
|
|
|
|
|
|
} else { |
323
|
|
|
|
|
|
|
# instead of jump, this is a RTRUE (1) or RFALSE (0) |
324
|
|
|
|
|
|
|
ret($GLOBAL_TEMP_OFFSET); |
325
|
|
|
|
|
|
|
} |
326
|
|
|
|
|
|
|
} |
327
|
|
|
|
|
|
|
} |
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
sub add { |
331
|
|
|
|
|
|
|
# signed 16-bit addition |
332
|
|
|
|
|
|
|
# args: x, y |
333
|
|
|
|
|
|
|
# my ($self, $x, $y) = @_; |
334
|
|
|
|
|
|
|
# die if $x & 0x8000 or $y & 0x8000; |
335
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
# my $result = unsigned_word(signed_word($x) + signed_word($y)); |
337
|
|
|
|
|
|
|
# this does not work correctly; example: |
338
|
|
|
|
|
|
|
# die in zork 1 (teleport chasm, N [grue]), score has -10 added |
339
|
|
|
|
|
|
|
# to it, result is 65526. Since value is always stored internally, |
340
|
|
|
|
|
|
|
# do not worry about converting to unsigned. Brings up a larger issue: |
341
|
|
|
|
|
|
|
# sometimes store_result writes data to the story, in which case |
342
|
|
|
|
|
|
|
# we need an unsigned value! Solution -- do this casting only if |
343
|
|
|
|
|
|
|
# we _need_ to, ie writing bytes to the story: see set_global_var() |
344
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
# Unfortunately, this breaks Trinity: |
346
|
|
|
|
|
|
|
# count:538 pc:97444 type:2OP opcode:20 (add) operands:36910,100 |
347
|
|
|
|
|
|
|
# here we get into trouble because the sum uses the sign bit (0x8000) |
348
|
|
|
|
|
|
|
# but it is an UNSIGNED value! So in this case we *must* make sure |
349
|
|
|
|
|
|
|
# the result is unsigned. Solution #2: change store_result to |
350
|
|
|
|
|
|
|
# make sure everything is unsigned. Cast to signed only when we are |
351
|
|
|
|
|
|
|
# sure the data is signed (see set_variable, scores) |
352
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
# store_result(signed_word($x) + signed_word($y)); |
354
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) + SIGNED_WORD($_[1])); |
355
|
|
|
|
|
|
|
} |
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
sub subtract { |
358
|
|
|
|
|
|
|
# signed 16-bit subtraction: args: $x, $y |
359
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) - SIGNED_WORD($_[1])); |
360
|
|
|
|
|
|
|
} |
361
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
sub multiply { |
363
|
|
|
|
|
|
|
# signed 16-bit multiplication; args: $x, $y |
364
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) * SIGNED_WORD($_[1])); |
365
|
|
|
|
|
|
|
} |
366
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
sub divide { |
368
|
|
|
|
|
|
|
# signed 16-bit division; args: $x, $y |
369
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) / SIGNED_WORD($_[1])); |
370
|
|
|
|
|
|
|
} |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
sub compare_jg { |
373
|
|
|
|
|
|
|
# jump if a is greater than b; signed 16-bit comparison |
374
|
|
|
|
|
|
|
conditional_jump(SIGNED_WORD($_[0]) > SIGNED_WORD($_[1])); |
375
|
|
|
|
|
|
|
} |
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
sub compare_jl { |
378
|
|
|
|
|
|
|
# jump if a is less than b; signed 16-bit comparison |
379
|
|
|
|
|
|
|
conditional_jump(SIGNED_WORD($_[0]) < SIGNED_WORD($_[1])); |
380
|
|
|
|
|
|
|
} |
381
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
sub output_stream { |
383
|
|
|
|
|
|
|
# |
384
|
|
|
|
|
|
|
# select/deselect output streams. |
385
|
|
|
|
|
|
|
# |
386
|
|
|
|
|
|
|
my $str = SIGNED_WORD($_[0]); |
387
|
|
|
|
|
|
|
my $table_start = $_[1]; |
388
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
return if $str == 0; |
390
|
|
|
|
|
|
|
# selecting stream 0 does nothing |
391
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
# print STDERR "output_stream $str\n"; |
393
|
|
|
|
|
|
|
my $astr = abs($str); |
394
|
|
|
|
|
|
|
my $selecting = $str > 0 ? 1 : 0; |
395
|
|
|
|
|
|
|
if ($astr == Games::Rezrov::ZConst::STREAM_REDIRECT) { |
396
|
|
|
|
|
|
|
# |
397
|
|
|
|
|
|
|
# stream 3: redirect output to a table exclusively (no other streams) |
398
|
|
|
|
|
|
|
# |
399
|
|
|
|
|
|
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
400
|
|
|
|
|
|
|
if ($selecting) { |
401
|
|
|
|
|
|
|
# |
402
|
|
|
|
|
|
|
# selecting |
403
|
|
|
|
|
|
|
# |
404
|
|
|
|
|
|
|
my $buf = new Games::Rezrov::ZReceiver(); |
405
|
|
|
|
|
|
|
$buf->misc($table_start); |
406
|
|
|
|
|
|
|
push @{$stack}, $buf; |
407
|
|
|
|
|
|
|
fatal_error("illegal number of stream3 opens!") if @{$stack} > 16; |
408
|
|
|
|
|
|
|
# 7.1.2.1.1: max 16 legal redirects |
409
|
|
|
|
|
|
|
} else { |
410
|
|
|
|
|
|
|
# |
411
|
|
|
|
|
|
|
# deselecting: copy table to memory |
412
|
|
|
|
|
|
|
# |
413
|
|
|
|
|
|
|
my $buf = pop @{$stack}; |
414
|
|
|
|
|
|
|
my $table_start = $buf->misc(); |
415
|
|
|
|
|
|
|
my $pointer = $table_start + 2; |
416
|
|
|
|
|
|
|
my $buffer = $buf->buffer(); |
417
|
|
|
|
|
|
|
# printf STDERR "Writing redirected chunk %s to %d\n", $buffer, $pointer; |
418
|
|
|
|
|
|
|
for (my $i=0; $i < length($buffer); $i++) { |
419
|
|
|
|
|
|
|
set_byte_at($pointer++, ord substr($buffer,$i,1)); |
420
|
|
|
|
|
|
|
} |
421
|
|
|
|
|
|
|
set_word_at($table_start, ($pointer - $table_start - 2)); |
422
|
|
|
|
|
|
|
# record number of bytes written |
423
|
|
|
|
|
|
|
|
424
|
|
|
|
|
|
|
# printf STDERR "table redir; %d / %d = %s\n", length($buffer), get_word_at($table_start), get_string_at(24663, length($buffer)); |
425
|
|
|
|
|
|
|
|
426
|
|
|
|
|
|
|
if (@{$stack}) { |
427
|
|
|
|
|
|
|
# this is stacked; keep redirection on (7.1.2.1.1) |
428
|
|
|
|
|
|
|
$selected_streams->[$astr] = 1; |
429
|
|
|
|
|
|
|
} |
430
|
|
|
|
|
|
|
if ($version == 6) { |
431
|
|
|
|
|
|
|
# 7.1.2.1 |
432
|
|
|
|
|
|
|
fatal_error("stream 3 close under v6, needs a-fixin"); |
433
|
|
|
|
|
|
|
} |
434
|
|
|
|
|
|
|
} |
435
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_TRANSCRIPT) { |
436
|
|
|
|
|
|
|
if ($selecting) { |
437
|
|
|
|
|
|
|
# print STDERR "opening transcript\n"; |
438
|
|
|
|
|
|
|
if (my $filename = $transcript_filename || |
439
|
|
|
|
|
|
|
filename_prompt("-check" => 1, |
440
|
|
|
|
|
|
|
"-ext" => "txt", |
441
|
|
|
|
|
|
|
)) { |
442
|
|
|
|
|
|
|
$transcript_filename = $filename; |
443
|
|
|
|
|
|
|
# 7.1.1.2: only ask once per session |
444
|
|
|
|
|
|
|
my $fh = new FileHandle; |
445
|
|
|
|
|
|
|
if ($fh->open(">$filename")) { |
446
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] = $fh; |
447
|
|
|
|
|
|
|
} else { |
448
|
|
|
|
|
|
|
write_text(sprintf "Yikes, I can\'t open %s: %s...", $filename, lc($!)); |
449
|
|
|
|
|
|
|
$selecting = 0; |
450
|
|
|
|
|
|
|
} |
451
|
|
|
|
|
|
|
} else { |
452
|
|
|
|
|
|
|
$selecting = 0; |
453
|
|
|
|
|
|
|
} |
454
|
|
|
|
|
|
|
unless ($selecting) { |
455
|
|
|
|
|
|
|
newline(); |
456
|
|
|
|
|
|
|
newline(); |
457
|
|
|
|
|
|
|
} |
458
|
|
|
|
|
|
|
} else { |
459
|
|
|
|
|
|
|
# closing transcript |
460
|
|
|
|
|
|
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]; |
461
|
|
|
|
|
|
|
$fh->close() if $fh; |
462
|
|
|
|
|
|
|
} |
463
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_COMMANDS) { |
464
|
|
|
|
|
|
|
if ($selecting) { |
465
|
|
|
|
|
|
|
my $filename = filename_prompt("-ext" => "cmd", |
466
|
|
|
|
|
|
|
"-check" => 1); |
467
|
|
|
|
|
|
|
if ($filename) { |
468
|
|
|
|
|
|
|
my $fh = new FileHandle(); |
469
|
|
|
|
|
|
|
if ($fh->open(">$filename")) { |
470
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_COMMANDS] = $fh; |
471
|
|
|
|
|
|
|
write_text("Recording to $filename."); |
472
|
|
|
|
|
|
|
} else { |
473
|
|
|
|
|
|
|
write_text("Can\'t write to $filename."); |
474
|
|
|
|
|
|
|
$selecting = 0; |
475
|
|
|
|
|
|
|
} |
476
|
|
|
|
|
|
|
} |
477
|
|
|
|
|
|
|
} else { |
478
|
|
|
|
|
|
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_COMMANDS]; |
479
|
|
|
|
|
|
|
if ($fh) { |
480
|
|
|
|
|
|
|
$fh->close(); |
481
|
|
|
|
|
|
|
write_text("Recording stopped."); |
482
|
|
|
|
|
|
|
} else { |
483
|
|
|
|
|
|
|
write_text("Um, I\'m not recording now."); |
484
|
|
|
|
|
|
|
} |
485
|
|
|
|
|
|
|
} |
486
|
|
|
|
|
|
|
newline(); |
487
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_STEAL) { |
488
|
|
|
|
|
|
|
# printf STDERR "steal: %s\n", $selecting; |
489
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL] = $selecting ? new Games::Rezrov::ZReceiver() : undef; |
490
|
|
|
|
|
|
|
} elsif ($astr != Games::Rezrov::ZConst::STREAM_SCREEN) { |
491
|
|
|
|
|
|
|
fatal_error("Unknown stream $str"); |
492
|
|
|
|
|
|
|
} |
493
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
$selected_streams->[$astr] = $selecting; |
495
|
|
|
|
|
|
|
} |
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
sub erase_window { |
498
|
|
|
|
|
|
|
my $window = SIGNED_WORD($_[0]); |
499
|
|
|
|
|
|
|
my $zio = screen_zio(); |
500
|
|
|
|
|
|
|
if ($window == -1) { |
501
|
|
|
|
|
|
|
# 8.7.3.3: |
502
|
|
|
|
|
|
|
# $self->split_window(Games::Rezrov::ZConst::UPPER_WIN, 0); |
503
|
|
|
|
|
|
|
# WRONG! |
504
|
|
|
|
|
|
|
split_window(0); |
505
|
|
|
|
|
|
|
# collapse upper window to size 0 |
506
|
|
|
|
|
|
|
clear_screen(); |
507
|
|
|
|
|
|
|
# erase the entire screen |
508
|
|
|
|
|
|
|
reset_write_count(); |
509
|
|
|
|
|
|
|
set_window(Games::Rezrov::ZConst::LOWER_WIN); |
510
|
|
|
|
|
|
|
set_cursor(($version == 4 ? $rows : 1), 1); |
511
|
|
|
|
|
|
|
# move cursor to the appropriate line for this version; |
512
|
|
|
|
|
|
|
# hack: at least it\'s abstracted :) |
513
|
|
|
|
|
|
|
} elsif ($window < 0 or $window > 1) { |
514
|
|
|
|
|
|
|
$zio->fatal_error("erase_window $window !"); |
515
|
|
|
|
|
|
|
} else { |
516
|
|
|
|
|
|
|
# |
517
|
|
|
|
|
|
|
# erase specified window |
518
|
|
|
|
|
|
|
# |
519
|
|
|
|
|
|
|
my $restore = $zio->get_position(1); |
520
|
|
|
|
|
|
|
my ($start, $end); |
521
|
|
|
|
|
|
|
if ($window == Games::Rezrov::ZConst::UPPER_WIN) { |
522
|
|
|
|
|
|
|
$start = 0; |
523
|
|
|
|
|
|
|
$end = $upper_lines; |
524
|
|
|
|
|
|
|
} elsif ($window == Games::Rezrov::ZConst::LOWER_WIN) { |
525
|
|
|
|
|
|
|
$start = $upper_lines; |
526
|
|
|
|
|
|
|
$end = $rows; |
527
|
|
|
|
|
|
|
reset_write_count(); |
528
|
|
|
|
|
|
|
} else { |
529
|
|
|
|
|
|
|
die "clear window $window!"; |
530
|
|
|
|
|
|
|
} |
531
|
|
|
|
|
|
|
for (my $i = $start; $i < $end; $i++) { |
532
|
|
|
|
|
|
|
# $zio->erase_line($i); |
533
|
|
|
|
|
|
|
$zio->absolute_move(0, $i); |
534
|
|
|
|
|
|
|
$zio->clear_to_eol(); |
535
|
|
|
|
|
|
|
} |
536
|
|
|
|
|
|
|
&$restore(); |
537
|
|
|
|
|
|
|
# restore cursor position |
538
|
|
|
|
|
|
|
} |
539
|
|
|
|
|
|
|
} |
540
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
sub jump { |
542
|
|
|
|
|
|
|
# unconditional jump; modifies PC |
543
|
|
|
|
|
|
|
# see zmach06e.txt, section 8.4. |
544
|
|
|
|
|
|
|
# argument: new offset |
545
|
|
|
|
|
|
|
$Games::Rezrov::StoryFile::PC += SIGNED_WORD($_[0] - 2); |
546
|
|
|
|
|
|
|
} |
547
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
sub print_num { |
549
|
|
|
|
|
|
|
# print the given signed number. |
550
|
|
|
|
|
|
|
write_text(SIGNED_WORD($_[0])); |
551
|
|
|
|
|
|
|
} |
552
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
sub inc_jg { |
554
|
|
|
|
|
|
|
my ($variable, $value) = @_; |
555
|
|
|
|
|
|
|
# increment a variable, and branch if it is now greater than value. |
556
|
|
|
|
|
|
|
# **indirect?** |
557
|
|
|
|
|
|
|
$value = SIGNED_WORD($value); |
558
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
my $before = SIGNED_WORD(get_variable($variable)); |
560
|
|
|
|
|
|
|
my $new_val = SIGNED_WORD($before + 1); |
561
|
|
|
|
|
|
|
set_variable($variable, $new_val); |
562
|
|
|
|
|
|
|
conditional_jump($new_val > $value); |
563
|
|
|
|
|
|
|
} |
564
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
sub increment { |
566
|
|
|
|
|
|
|
# increment a variable (16 bits, signed). arg: variable # |
567
|
|
|
|
|
|
|
# **indirect?** |
568
|
|
|
|
|
|
|
my $value = SIGNED_WORD(get_variable($_[0])) + 1; |
569
|
|
|
|
|
|
|
set_variable($_[0], UNSIGNED_WORD($value)); |
570
|
|
|
|
|
|
|
} |
571
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
sub decrement { |
573
|
|
|
|
|
|
|
# decrement a variable (16 bits, signed) |
574
|
|
|
|
|
|
|
# **indirect?** |
575
|
|
|
|
|
|
|
my $value = SIGNED_WORD(get_variable($_[0])) - 1; |
576
|
|
|
|
|
|
|
set_variable($_[0], UNSIGNED_WORD($value)); |
577
|
|
|
|
|
|
|
} |
578
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
sub dec_jl { |
580
|
|
|
|
|
|
|
my ($variable, $value) = @_; |
581
|
|
|
|
|
|
|
# decrement a signed 16-bit variable, and branch if it is now less than value. |
582
|
|
|
|
|
|
|
# **indirect?** |
583
|
|
|
|
|
|
|
$value = SIGNED_WORD($value); |
584
|
|
|
|
|
|
|
|
585
|
|
|
|
|
|
|
my $before = SIGNED_WORD(get_variable($variable)); |
586
|
|
|
|
|
|
|
my $new_val = SIGNED_WORD($before - 1); |
587
|
|
|
|
|
|
|
set_variable($variable, UNSIGNED_WORD($new_val)); |
588
|
|
|
|
|
|
|
conditional_jump($new_val < $value); |
589
|
|
|
|
|
|
|
} |
590
|
|
|
|
|
|
|
|
591
|
|
|
|
|
|
|
sub mod { |
592
|
|
|
|
|
|
|
# store remainder after signed 16-bit division |
593
|
|
|
|
|
|
|
if (1) { |
594
|
|
|
|
|
|
|
use integer; |
595
|
|
|
|
|
|
|
# without "use integer", "%" operator flunks etude.z5 tests |
596
|
|
|
|
|
|
|
# (on all systems? linux anyway). |
597
|
|
|
|
|
|
|
# For example: perl normally says (13 % -5) == -2; |
598
|
|
|
|
|
|
|
# it "should" be 3, or (13 - (-5 * -2)) |
599
|
|
|
|
|
|
|
# |
600
|
|
|
|
|
|
|
# "use integer" computes math ops in integer, thus always |
601
|
|
|
|
|
|
|
# rounding towards zero and getting around the problem. |
602
|
|
|
|
|
|
|
# |
603
|
|
|
|
|
|
|
# Unfortunately, "use integer" must be scoped here lest it play |
604
|
|
|
|
|
|
|
# havoc in other places which require floating point division: |
605
|
|
|
|
|
|
|
# e.g. pixel-based text wrapping. |
606
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) % SIGNED_WORD($_[1])); |
607
|
|
|
|
|
|
|
} else { |
608
|
|
|
|
|
|
|
# an alternative workaround?: |
609
|
|
|
|
|
|
|
my $x = SIGNED_WORD($_[0]); |
610
|
|
|
|
|
|
|
my $y = SIGNED_WORD($_[1]); |
611
|
|
|
|
|
|
|
my $times = int($x / $y); |
612
|
|
|
|
|
|
|
# how many times does $y fit into $x; always round towards zero! |
613
|
|
|
|
|
|
|
store_result($x - ($y * $times)); |
614
|
|
|
|
|
|
|
} |
615
|
|
|
|
|
|
|
} |
616
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
sub z_store { |
618
|
|
|
|
|
|
|
# opcode to set variable |
619
|
|
|
|
|
|
|
# **indirect** |
620
|
|
|
|
|
|
|
set_variable($_[0], $_[1], 1); |
621
|
|
|
|
|
|
|
# when called as an opcode, set indirect stack reference flag |
622
|
|
|
|
|
|
|
} |
623
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
sub set_variable { |
625
|
|
|
|
|
|
|
# args: |
626
|
|
|
|
|
|
|
# $_[0] = $variable |
627
|
|
|
|
|
|
|
# $_[1] = $value |
628
|
|
|
|
|
|
|
# $_[2] = if nonzero, "indirect stack reference" mode (see draft spec 1.1) |
629
|
|
|
|
|
|
|
# printf STDERR "set_variable %s = %s\n", $_[1], $_[2]; |
630
|
|
|
|
|
|
|
# see spec 4.2.2 |
631
|
|
|
|
|
|
|
if ($_[0] == 0) { |
632
|
|
|
|
|
|
|
# "top of routine stack": do we push, or just set? |
633
|
|
|
|
|
|
|
# draft spec 1.1 says under certain circumstances we should just |
634
|
|
|
|
|
|
|
# manipulate the first stack variable, and not push/pop. |
635
|
|
|
|
|
|
|
# |
636
|
|
|
|
|
|
|
# - for the 7 opcodes mentioned, frotz 2.43 only seems to follow |
637
|
|
|
|
|
|
|
# the 1.1 spec for 3 of them: |
638
|
|
|
|
|
|
|
# |
639
|
|
|
|
|
|
|
# z_store, z_load, z_pull: set top of stack |
640
|
|
|
|
|
|
|
# z_inc, z_inc_chk: push onto stack |
641
|
|
|
|
|
|
|
# z_dec, z_dec_chk: pop from stack |
642
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
if ($_[2]) { |
644
|
|
|
|
|
|
|
# indirect stack reference mode |
645
|
|
|
|
|
|
|
$current_frame->[$#$current_frame] = UNSIGNED_WORD($_[1]); |
646
|
|
|
|
|
|
|
# just set top variable, don\'t push |
647
|
|
|
|
|
|
|
} else { |
648
|
|
|
|
|
|
|
routine_push($_[1]); |
649
|
|
|
|
|
|
|
} |
650
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
651
|
|
|
|
|
|
|
# local variable |
652
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] = UNSIGNED_WORD($_[1]); |
653
|
|
|
|
|
|
|
# printf "set local var %d to %d\n", $_[0], $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
654
|
|
|
|
|
|
|
# numbered starting at 1, not 0 |
655
|
|
|
|
|
|
|
} else { |
656
|
|
|
|
|
|
|
# global |
657
|
|
|
|
|
|
|
$_[0] -= 16; |
658
|
|
|
|
|
|
|
# indexed starting at 0 |
659
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
set_global_var($_[0], UNSIGNED_WORD($_[1])); |
661
|
|
|
|
|
|
|
} |
662
|
|
|
|
|
|
|
} |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
sub art_shift { |
665
|
|
|
|
|
|
|
# sect15.html#art_shift; ARiThmetic shift |
666
|
|
|
|
|
|
|
my $number = SIGNED_WORD($_[0]); |
667
|
|
|
|
|
|
|
my $places = SIGNED_WORD($_[1]); |
668
|
|
|
|
|
|
|
store_result($places > 0 ? $number << $places : $number >> abs($places)); |
669
|
|
|
|
|
|
|
# sign bit persists after right shift |
670
|
|
|
|
|
|
|
} |
671
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
sub log_shift { |
673
|
|
|
|
|
|
|
# sect15.html#log_shift; LOGical shift |
674
|
|
|
|
|
|
|
my $number = UNSIGNED_WORD($_[0]); |
675
|
|
|
|
|
|
|
my $places = SIGNED_WORD($_[1]); |
676
|
|
|
|
|
|
|
store_result($places > 0 ? $number << $places : abs($number) >> abs($places)); |
677
|
|
|
|
|
|
|
# sign bit cleared during right shift |
678
|
|
|
|
|
|
|
} |
679
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
sub get_property_length { |
681
|
|
|
|
|
|
|
# given the literal address of a property data block, |
682
|
|
|
|
|
|
|
# find and store size of the property data (number of bytes). |
683
|
|
|
|
|
|
|
# example usage: "inventory" cmd. |
684
|
|
|
|
|
|
|
# arg: address |
685
|
|
|
|
|
|
|
my $address = $_[0]; |
686
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
# die "get_property_length"; |
688
|
|
|
|
|
|
|
# given the literal address of a property data block, |
689
|
|
|
|
|
|
|
# find and store size of the property data (number of bytes). |
690
|
|
|
|
|
|
|
# example usage: "inventory" cmd |
691
|
|
|
|
|
|
|
my $addr = SIGNED_WORD($address - 1); |
692
|
|
|
|
|
|
|
# subtract one because we are given data start location, not |
693
|
|
|
|
|
|
|
# the index location (yuck). Also account for possible rollover; |
694
|
|
|
|
|
|
|
# one example: (1) start sorcerer. (2) "ne" (3) "frotz me". |
695
|
|
|
|
|
|
|
# int rollover crash: 0 becomes -1 instead of 65535. |
696
|
|
|
|
|
|
|
my $size_byte = get_byte_at($addr & 0xffff); |
697
|
|
|
|
|
|
|
my $result; |
698
|
|
|
|
|
|
|
if ($version <= 3) { |
699
|
|
|
|
|
|
|
# 12.4.1 |
700
|
|
|
|
|
|
|
$result = ($size_byte >> 5) + 1; |
701
|
|
|
|
|
|
|
} else { |
702
|
|
|
|
|
|
|
if (($size_byte & 0x80) > 0) { |
703
|
|
|
|
|
|
|
# spec 12.4.2.1: this is the second size byte, length |
704
|
|
|
|
|
|
|
# is in bottom 6 bits |
705
|
|
|
|
|
|
|
$result = $size_byte & 0x3f; |
706
|
|
|
|
|
|
|
if ($result == 0) { |
707
|
|
|
|
|
|
|
# 12.4.2.1.1 |
708
|
|
|
|
|
|
|
# print STDERR "wacky inform compiler size; check this\n"; |
709
|
|
|
|
|
|
|
$result = 64; |
710
|
|
|
|
|
|
|
} |
711
|
|
|
|
|
|
|
} else { |
712
|
|
|
|
|
|
|
# 12.4.2.2 |
713
|
|
|
|
|
|
|
$result = (($size_byte & 0x40) > 0) ? 2 : 1; |
714
|
|
|
|
|
|
|
} |
715
|
|
|
|
|
|
|
} |
716
|
|
|
|
|
|
|
store_result($result); |
717
|
|
|
|
|
|
|
} |
718
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
sub z_not { |
720
|
|
|
|
|
|
|
# sect15.html#not |
721
|
|
|
|
|
|
|
store_result(~$_[0]); |
722
|
|
|
|
|
|
|
} |
723
|
|
|
|
|
|
|
|
724
|
|
|
|
|
|
|
sub zo_verify { |
725
|
|
|
|
|
|
|
# verify game image. |
726
|
|
|
|
|
|
|
# in most Infocom games this seems to be either "$ve" or "$verif". |
727
|
|
|
|
|
|
|
# sect15.html#verify |
728
|
|
|
|
|
|
|
my $stat = $header->static_memory_address(); |
729
|
|
|
|
|
|
|
my $flen = $header->file_length(); |
730
|
|
|
|
|
|
|
my $sum = 0; |
731
|
|
|
|
|
|
|
for (my $i = 0x40; $i < $flen; $i++) { |
732
|
|
|
|
|
|
|
$sum += ($i < $stat) ? save_area_byte($i) : GET_BYTE_AT($i); |
733
|
|
|
|
|
|
|
} |
734
|
|
|
|
|
|
|
$sum = $sum % 0x10000; |
735
|
|
|
|
|
|
|
conditional_jump($sum == $header->file_checksum()); |
736
|
|
|
|
|
|
|
} |
737
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
sub copy_table { |
739
|
|
|
|
|
|
|
# sect15.html#copy_table |
740
|
|
|
|
|
|
|
my ($first, $second, $size) = @_; |
741
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
$size = SIGNED_WORD($size); |
743
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
# printf STDERR "table copy from %d=>%d; %s\n", $first, $second, get_string_at($first, $size); |
745
|
|
|
|
|
|
|
|
746
|
|
|
|
|
|
|
my $len = abs($size); |
747
|
|
|
|
|
|
|
my $i; |
748
|
|
|
|
|
|
|
if ($second == 0) { |
749
|
|
|
|
|
|
|
# zero out all bytes in first table |
750
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
751
|
|
|
|
|
|
|
set_byte_at($first + $i, 0); |
752
|
|
|
|
|
|
|
} |
753
|
|
|
|
|
|
|
} elsif ($size < 0) { |
754
|
|
|
|
|
|
|
# we *must* copy forwards, even if this corrupts first table |
755
|
|
|
|
|
|
|
# untested(); |
756
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
757
|
|
|
|
|
|
|
set_byte_at($second + $i, get_byte_at($first + $i)); |
758
|
|
|
|
|
|
|
} |
759
|
|
|
|
|
|
|
} else { |
760
|
|
|
|
|
|
|
# copy first into second; since they might overlap, save off first |
761
|
|
|
|
|
|
|
my @buf; |
762
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
763
|
|
|
|
|
|
|
$buf[$i] = get_byte_at($first + $i); |
764
|
|
|
|
|
|
|
} |
765
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
766
|
|
|
|
|
|
|
set_byte_at($second + $i, $buf[$i]); |
767
|
|
|
|
|
|
|
} |
768
|
|
|
|
|
|
|
} |
769
|
|
|
|
|
|
|
|
770
|
|
|
|
|
|
|
# printf STDERR "after table copy: %s\n", get_string_at($second, $size); |
771
|
|
|
|
|
|
|
} |
772
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
sub set_global_var { |
774
|
|
|
|
|
|
|
# set a global variable |
775
|
|
|
|
|
|
|
set_word_at($global_variable_address + ($_[0] * 2), $_[1]); |
776
|
|
|
|
|
|
|
# printf STDERR "set gv %d to %d\n", @_; |
777
|
|
|
|
|
|
|
|
778
|
|
|
|
|
|
|
if ($_[0] == GV_SCORE and |
779
|
|
|
|
|
|
|
Games::Rezrov::ZOptions::EMULATE_NOTIFY() and |
780
|
|
|
|
|
|
|
!$header->is_time_game()) { |
781
|
|
|
|
|
|
|
# 8.2.3.1: "2nd" global variable holds score |
782
|
|
|
|
|
|
|
# ("2nd" variable is index #1) |
783
|
|
|
|
|
|
|
my $score = SIGNED_WORD($_[1]); |
784
|
|
|
|
|
|
|
my $diff = $score - $last_score; |
785
|
|
|
|
|
|
|
if ($diff and Games::Rezrov::ZOptions::notifying()) { |
786
|
|
|
|
|
|
|
write_text(sprintf "[Your score just went %s by %d points, for a total of %d.]", |
787
|
|
|
|
|
|
|
($diff > 0 ? "up" : "down"), |
788
|
|
|
|
|
|
|
abs($diff), $score); |
789
|
|
|
|
|
|
|
newline(); |
790
|
|
|
|
|
|
|
if ($last_score == 0) { |
791
|
|
|
|
|
|
|
write_text("[NOTE: you can toggle score notification on or off at any time with the NOTIFY command.]"); |
792
|
|
|
|
|
|
|
newline(); |
793
|
|
|
|
|
|
|
} |
794
|
|
|
|
|
|
|
} |
795
|
|
|
|
|
|
|
$last_score = $score; |
796
|
|
|
|
|
|
|
} |
797
|
|
|
|
|
|
|
} |
798
|
|
|
|
|
|
|
|
799
|
|
|
|
|
|
|
sub random { |
800
|
|
|
|
|
|
|
my $value = SIGNED_WORD($_[0]); |
801
|
|
|
|
|
|
|
# return a random number between 1 and specified number. |
802
|
|
|
|
|
|
|
# With arg 0, seed random number generator, return 0 |
803
|
|
|
|
|
|
|
# With arg < 0, seed with that value, return 0 |
804
|
|
|
|
|
|
|
my $result = 0; |
805
|
|
|
|
|
|
|
if ($value == 0) { |
806
|
|
|
|
|
|
|
# seed the random number generator |
807
|
|
|
|
|
|
|
srand(); |
808
|
|
|
|
|
|
|
} elsif ($value < 0) { |
809
|
|
|
|
|
|
|
# use specified value as a seed |
810
|
|
|
|
|
|
|
srand($value); |
811
|
|
|
|
|
|
|
} else { |
812
|
|
|
|
|
|
|
$result = int(rand($value)) + 1; |
813
|
|
|
|
|
|
|
} |
814
|
|
|
|
|
|
|
store_result($result); |
815
|
|
|
|
|
|
|
} |
816
|
|
|
|
|
|
|
|
817
|
|
|
|
|
|
|
sub get_variable_GV2 { |
818
|
|
|
|
|
|
|
# $_[0]: variable |
819
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
820
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
821
|
|
|
|
|
|
|
# |
822
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
823
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
824
|
|
|
|
|
|
|
# Re-order to reflect this. |
825
|
|
|
|
|
|
|
# |
826
|
|
|
|
|
|
|
|
827
|
|
|
|
|
|
|
if ($_[0] > 0 and $_[0] <= 15) { |
828
|
|
|
|
|
|
|
# a local variable |
829
|
|
|
|
|
|
|
# print STDERR "get_variable: local\n"; |
830
|
|
|
|
|
|
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
831
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
832
|
|
|
|
|
|
|
} elsif ($_[0] != 0) { |
833
|
|
|
|
|
|
|
# a global variable |
834
|
|
|
|
|
|
|
# print STDERR "get_variable: global\n"; |
835
|
|
|
|
|
|
|
|
836
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
837
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp: |
838
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = $global_variable_address + (($_[0] - 16) * 2); |
839
|
|
|
|
|
|
|
return GET_WORD_AT($GLOBAL_TEMP_OFFSET); |
840
|
|
|
|
|
|
|
} else { |
841
|
|
|
|
|
|
|
# a routine stack variable |
842
|
|
|
|
|
|
|
# section 4.2.2: |
843
|
|
|
|
|
|
|
# pop from top of routine stack |
844
|
|
|
|
|
|
|
# print STDERR "get_variable: routine\n"; |
845
|
|
|
|
|
|
|
if ($_[1]) { |
846
|
|
|
|
|
|
|
# indirect stack reference |
847
|
|
|
|
|
|
|
return $current_frame->[$#$current_frame]; |
848
|
|
|
|
|
|
|
} else { |
849
|
|
|
|
|
|
|
return routine_pop(); |
850
|
|
|
|
|
|
|
} |
851
|
|
|
|
|
|
|
} |
852
|
|
|
|
|
|
|
} |
853
|
|
|
|
|
|
|
|
854
|
|
|
|
|
|
|
sub get_variable_GV3 { |
855
|
|
|
|
|
|
|
# EXPERIMENTAL: |
856
|
|
|
|
|
|
|
# halfway-to-inlinable, except for $_[1] :/ |
857
|
|
|
|
|
|
|
# - also assumes global variable table is on a word boundary, |
858
|
|
|
|
|
|
|
# which sadly will not work |
859
|
|
|
|
|
|
|
|
860
|
|
|
|
|
|
|
# $_[0]: variable |
861
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
862
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
863
|
|
|
|
|
|
|
# |
864
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
865
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
866
|
|
|
|
|
|
|
# Re-order to reflect this. |
867
|
|
|
|
|
|
|
# |
868
|
|
|
|
|
|
|
|
869
|
|
|
|
|
|
|
return ($_[0] > 0 and $_[0] <= 15) ? |
870
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] |
871
|
|
|
|
|
|
|
# a local variable |
872
|
|
|
|
|
|
|
|
873
|
|
|
|
|
|
|
: ( |
874
|
|
|
|
|
|
|
|
875
|
|
|
|
|
|
|
$_[0] != 0 ? |
876
|
|
|
|
|
|
|
# a global variable |
877
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, ($global_variable_word_addr + $_[0] - 16), 16) |
878
|
|
|
|
|
|
|
die("this will not work") |
879
|
|
|
|
|
|
|
: |
880
|
|
|
|
|
|
|
( |
881
|
|
|
|
|
|
|
# a routine stack variable |
882
|
|
|
|
|
|
|
# section 4.2.2: |
883
|
|
|
|
|
|
|
# pop from top of routine stack |
884
|
|
|
|
|
|
|
$_[1] ? $current_frame->[$#$current_frame] : routine_pop() |
885
|
|
|
|
|
|
|
) |
886
|
|
|
|
|
|
|
|
887
|
|
|
|
|
|
|
); |
888
|
|
|
|
|
|
|
} |
889
|
|
|
|
|
|
|
|
890
|
|
|
|
|
|
|
sub get_variable_GV4 { |
891
|
|
|
|
|
|
|
# EXPERIMENTAL: |
892
|
|
|
|
|
|
|
# halfway-to-inlinable, except for $_[1] :/ |
893
|
|
|
|
|
|
|
|
894
|
|
|
|
|
|
|
# $_[0]: variable |
895
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
896
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
897
|
|
|
|
|
|
|
# |
898
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
899
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
900
|
|
|
|
|
|
|
# Re-order to reflect this. |
901
|
|
|
|
|
|
|
# |
902
|
|
|
|
|
|
|
|
903
|
|
|
|
|
|
|
return ($_[0] > 0 and $_[0] <= 15) ? |
904
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] |
905
|
|
|
|
|
|
|
# a local variable |
906
|
|
|
|
|
|
|
|
907
|
|
|
|
|
|
|
: ( |
908
|
|
|
|
|
|
|
|
909
|
|
|
|
|
|
|
$_[0] != 0 ? |
910
|
|
|
|
|
|
|
# a global variable |
911
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, ($global_variable_word_addr + $_[0] - 16), 16) |
912
|
|
|
|
|
|
|
die("this will not work") |
913
|
|
|
|
|
|
|
: |
914
|
|
|
|
|
|
|
( |
915
|
|
|
|
|
|
|
# a routine stack variable |
916
|
|
|
|
|
|
|
# section 4.2.2: |
917
|
|
|
|
|
|
|
# pop from top of routine stack |
918
|
|
|
|
|
|
|
$_[1] ? $current_frame->[$#$current_frame] : routine_pop() |
919
|
|
|
|
|
|
|
) |
920
|
|
|
|
|
|
|
|
921
|
|
|
|
|
|
|
); |
922
|
|
|
|
|
|
|
} |
923
|
|
|
|
|
|
|
|
924
|
|
|
|
|
|
|
|
925
|
|
|
|
|
|
|
'; |
926
|
|
|
|
|
|
|
|
927
|
|
|
|
|
|
|
Games::Rezrov::Inliner::inline(\$INLINE_CODE); |
928
|
1
|
0
|
33
|
1
|
0
|
953
|
eval $INLINE_CODE; |
|
1
|
50
|
0
|
336
|
0
|
36
|
|
|
1
|
50
|
100
|
0
|
0
|
5
|
|
|
336
|
50
|
0
|
152
|
0
|
1400
|
|
|
0
|
100
|
0
|
56
|
0
|
0
|
|
|
0
|
100
|
0
|
15
|
0
|
0
|
|
|
0
|
100
|
33
|
1367
|
0
|
0
|
|
|
152
|
100
|
33
|
0
|
0
|
260
|
|
|
152
|
100
|
0
|
0
|
0
|
321
|
|
|
6
|
100
|
|
376
|
0
|
26
|
|
|
146
|
100
|
|
0
|
0
|
481
|
|
|
146
|
0
|
|
16
|
0
|
544
|
|
|
146
|
0
|
|
1
|
0
|
428
|
|
|
146
|
0
|
|
5
|
0
|
765
|
|
|
146
|
0
|
|
6326
|
0
|
172
|
|
|
146
|
0
|
|
0
|
0
|
292
|
|
|
146
|
0
|
|
0
|
0
|
560
|
|
|
146
|
0
|
|
143
|
0
|
245
|
|
|
146
|
50
|
|
10
|
0
|
206
|
|
|
146
|
0
|
|
949
|
0
|
170
|
|
|
146
|
0
|
|
0
|
0
|
515
|
|
|
634
|
50
|
|
0
|
0
|
1289
|
|
|
634
|
0
|
|
195
|
0
|
5774
|
|
|
56
|
0
|
|
1
|
0
|
271
|
|
|
15
|
0
|
|
3
|
0
|
79
|
|
|
1367
|
0
|
|
0
|
0
|
2290
|
|
|
1367
|
50
|
|
144
|
0
|
1625
|
|
|
1367
|
50
|
|
1301
|
0
|
3169
|
|
|
571
|
100
|
|
1697
|
0
|
939
|
|
|
571
|
100
|
|
0
|
0
|
1446
|
|
|
486
|
0
|
|
28
|
0
|
850
|
|
|
1367
|
0
|
|
0
|
0
|
15316
|
|
|
898
|
0
|
|
215
|
0
|
1622
|
|
|
830
|
0
|
|
0
|
|
1412
|
|
|
68
|
0
|
|
|
|
246
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
376
|
0
|
|
|
|
811
|
|
|
376
|
0
|
|
|
|
919
|
|
|
376
|
0
|
|
|
|
709
|
|
|
376
|
0
|
|
|
|
727
|
|
|
376
|
0
|
|
|
|
993
|
|
|
376
|
0
|
|
|
|
734
|
|
|
0
|
50
|
|
|
|
0
|
|
|
0
|
100
|
|
|
|
0
|
|
|
16
|
100
|
|
|
|
108
|
|
|
1
|
0
|
|
|
|
12
|
|
|
1
|
0
|
|
|
|
8
|
|
|
1
|
|
|
|
|
7
|
|
|
1
|
|
|
|
|
7
|
|
|
1
|
|
|
|
|
17
|
|
|
1
|
|
|
|
|
6
|
|
|
1
|
|
|
|
|
6
|
|
|
1
|
|
|
|
|
8
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
5
|
|
|
|
|
12
|
|
|
5
|
|
|
|
|
16
|
|
|
5
|
|
|
|
|
23
|
|
|
5
|
|
|
|
|
10
|
|
|
5
|
|
|
|
|
13
|
|
|
5
|
|
|
|
|
9
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
5
|
|
|
|
|
12
|
|
|
6326
|
|
|
|
|
27183
|
|
|
4586
|
|
|
|
|
125441
|
|
|
642
|
|
|
|
|
990
|
|
|
642
|
|
|
|
|
40399
|
|
|
1098
|
|
|
|
|
2163
|
|
|
0
|
|
|
|
|
0
|
|
|
1098
|
|
|
|
|
2924
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
143
|
|
|
|
|
249
|
|
|
143
|
|
|
|
|
370
|
|
|
143
|
|
|
|
|
334
|
|
|
143
|
|
|
|
|
345
|
|
|
143
|
|
|
|
|
273
|
|
|
143
|
|
|
|
|
396
|
|
|
10
|
|
|
|
|
32
|
|
|
10
|
|
|
|
|
50
|
|
|
949
|
|
|
|
|
27642
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
195
|
|
|
|
|
1158
|
|
|
1
|
|
|
|
|
10
|
|
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
5
|
|
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
4
|
|
|
1
|
|
|
|
|
32
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
1
|
|
|
|
|
5
|
|
|
3
|
|
|
|
|
23
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
144
|
|
|
|
|
542
|
|
|
144
|
|
|
|
|
25221
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
1301
|
|
|
|
|
3760
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
1157
|
|
|
|
|
18052
|
|
|
144
|
|
|
|
|
184
|
|
|
144
|
|
|
|
|
533
|
|
|
1697
|
|
|
|
|
3229
|
|
|
1697
|
|
|
|
|
3050
|
|
|
1140
|
|
|
|
|
25717
|
|
|
557
|
|
|
|
|
1232
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
28
|
|
|
|
|
149
|
|
|
0
|
|
|
|
|
0
|
|
|
215
|
|
|
|
|
575
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
929
|
|
|
|
|
|
|
undef $INLINE_CODE; |
930
|
|
|
|
|
|
|
|
931
|
|
|
|
|
|
|
if (1) { |
932
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::conditional_jump = \&Games::Rezrov::StoryFile::conditional_jump_GV; |
933
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::get_variable = \&Games::Rezrov::StoryFile::get_variable_GV2; |
934
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::store_result = \&Games::Rezrov::StoryFile::store_result_GV; |
935
|
|
|
|
|
|
|
} else { |
936
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::conditional_jump = \&Games::Rezrov::StoryFile::conditional_jump_MV; |
937
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::get_variable = \&Games::Rezrov::StoryFile::get_variable_MV; |
938
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::store_result = \&Games::Rezrov::StoryFile::store_result_MV; |
939
|
|
|
|
|
|
|
} |
940
|
|
|
|
|
|
|
|
941
|
|
|
|
|
|
|
1; |
942
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
sub new { |
944
|
1
|
|
|
1
|
0
|
14
|
my ($type, $filename, $zio) = @_; |
945
|
1
|
|
|
|
|
3
|
my $self = []; |
946
|
1
|
|
|
|
|
4
|
bless $self, $type; |
947
|
1
|
|
|
|
|
7
|
$zio->set_window(Games::Rezrov::ZConst::LOWER_WIN); |
948
|
1
|
|
|
|
|
3
|
$game_filename = $filename; |
949
|
1
|
|
|
|
|
3
|
$zios = []; |
950
|
1
|
|
|
|
|
4
|
$zios->[Games::Rezrov::ZConst::STREAM_SCREEN] = $zio; |
951
|
1
|
|
|
|
|
3
|
$zios->[Games::Rezrov::ZConst::STREAM_REDIRECT] = []; |
952
|
|
|
|
|
|
|
# this stream redirects to memory and can be a stack |
953
|
1
|
|
|
|
|
3
|
$selected_streams = []; |
954
|
|
|
|
|
|
|
|
955
|
1
|
|
|
|
|
3
|
$version = 0; |
956
|
|
|
|
|
|
|
# don't even ask :P |
957
|
|
|
|
|
|
|
|
958
|
1
|
|
|
|
|
11
|
return $self; |
959
|
|
|
|
|
|
|
} |
960
|
|
|
|
|
|
|
|
961
|
|
|
|
|
|
|
sub compare_jz { |
962
|
|
|
|
|
|
|
# branch if the value is zero |
963
|
372
|
|
|
372
|
0
|
9713
|
conditional_jump($_[0] == 0); |
964
|
|
|
|
|
|
|
} |
965
|
|
|
|
|
|
|
|
966
|
|
|
|
|
|
|
sub setup { |
967
|
1
|
|
|
1
|
0
|
9
|
my $zio = screen_zio(); |
968
|
|
|
|
|
|
|
|
969
|
1
|
50
|
33
|
|
|
8
|
die "zio did not set up geometry" unless $rows and $columns; |
970
|
|
|
|
|
|
|
|
971
|
|
|
|
|
|
|
# |
972
|
|
|
|
|
|
|
# Set up "loading" message: |
973
|
|
|
|
|
|
|
# |
974
|
1
|
50
|
|
|
|
6
|
if ($zio->can_split()) { |
975
|
0
|
|
|
|
|
0
|
my $message = "The story is loading..."; |
976
|
0
|
|
|
|
|
0
|
clear_screen(); |
977
|
0
|
0
|
|
|
|
0
|
if ($zio->fixed_font_default()) { |
978
|
0
|
|
|
|
|
0
|
my $start_x = int(($columns / 2) - length($message) / 2); |
979
|
0
|
|
|
|
|
0
|
my $start_y = int($rows / 2); |
980
|
0
|
|
|
|
|
0
|
$zio->write_string($message, $start_x, $start_y); |
981
|
|
|
|
|
|
|
} else { |
982
|
0
|
|
|
|
|
0
|
my $width = $zio->string_width($message); |
983
|
0
|
|
|
|
|
0
|
my ($max_x, $max_y) = $zio->get_pixel_geometry(); |
984
|
0
|
|
|
|
|
0
|
my $pixel_center = ($max_x / 2) - ($width / 2); |
985
|
0
|
|
|
|
|
0
|
my $column = ($pixel_center / $max_x) * $columns; |
986
|
0
|
|
|
|
|
0
|
$zio->absolute_move(int($column), int($rows / 2)); |
987
|
0
|
|
|
|
|
0
|
$zio->write_string($message); |
988
|
|
|
|
|
|
|
} |
989
|
0
|
|
|
|
|
0
|
$zio->update(); |
990
|
|
|
|
|
|
|
} |
991
|
|
|
|
|
|
|
|
992
|
1
|
|
|
|
|
4
|
load(); |
993
|
|
|
|
|
|
|
|
994
|
1
|
|
|
|
|
12
|
my @no_title_games = ( |
995
|
|
|
|
|
|
|
[ Games::Rezrov::ZDict::SAMPLER1 ], |
996
|
|
|
|
|
|
|
[ Games::Rezrov::ZDict::BEYOND_ZORK ] |
997
|
|
|
|
|
|
|
); |
998
|
|
|
|
|
|
|
|
999
|
1
|
|
|
|
|
5
|
foreach my $game (@no_title_games) { |
1000
|
2
|
|
|
|
|
3
|
my @v = @{$game}; |
|
2
|
|
|
|
|
5
|
|
1001
|
2
|
|
|
|
|
3
|
shift @v; |
1002
|
2
|
50
|
|
|
|
6
|
if (is_this_game(@v)) { |
1003
|
0
|
|
|
|
|
0
|
Games::Rezrov::ZOptions::GUESS_TITLE(0); |
1004
|
|
|
|
|
|
|
} |
1005
|
|
|
|
|
|
|
} |
1006
|
|
|
|
|
|
|
|
1007
|
1
|
|
|
|
|
3
|
$current_input_stream = Games::Rezrov::ZConst::INPUT_KEYBOARD; |
1008
|
1
|
|
|
|
|
2
|
$undo_slots = []; |
1009
|
1
|
|
|
|
|
2
|
$window_cursors = []; |
1010
|
|
|
|
|
|
|
# cursor positions for individual windows |
1011
|
1
|
|
|
|
|
4
|
reset_write_count(); |
1012
|
1
|
|
|
|
|
36
|
$object_cache = new Games::Rezrov::ZObjectCache(); |
1013
|
1
|
|
|
|
|
21
|
$quetzal = new Games::Rezrov::Quetzal(); |
1014
|
|
|
|
|
|
|
|
1015
|
|
|
|
|
|
|
# story _must_ be loaded beyond this point... |
1016
|
1
|
50
|
|
|
|
3883
|
Games::Rezrov::ZOptions::EMULATE_NOTIFY(0) if ($version > 3); |
1017
|
|
|
|
|
|
|
# our notification trick only works for v3 games |
1018
|
|
|
|
|
|
|
|
1019
|
1
|
|
|
|
|
11
|
$ztext = new Games::Rezrov::ZText(); |
1020
|
1
|
|
|
|
|
11
|
$zstatus = new Games::Rezrov::ZStatus(); |
1021
|
1
|
|
|
|
|
31
|
$zdict = new Games::Rezrov::ZDict(); |
1022
|
1
|
50
|
33
|
|
|
7
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO() and |
1023
|
|
|
|
|
|
|
$zdict->get_dictionary_address("undo")) { |
1024
|
|
|
|
|
|
|
# disable undo emulation for games that supply the word "undo" |
1025
|
0
|
|
|
|
|
0
|
Games::Rezrov::ZOptions::EMULATE_UNDO(0); |
1026
|
|
|
|
|
|
|
} |
1027
|
|
|
|
|
|
|
|
1028
|
1
|
|
|
|
|
33
|
output_stream(Games::Rezrov::ZConst::STREAM_SCREEN()); |
1029
|
|
|
|
|
|
|
|
1030
|
1
|
|
|
|
|
2
|
$current_window = Games::Rezrov::ZConst::LOWER_WIN; |
1031
|
|
|
|
|
|
|
# HACKS, FIX ME |
1032
|
|
|
|
|
|
|
# $zio->set_version($self); |
1033
|
1
|
|
|
|
|
33
|
erase_window(-1); |
1034
|
|
|
|
|
|
|
# collapses the upper window |
1035
|
|
|
|
|
|
|
|
1036
|
1
|
50
|
33
|
|
|
10
|
if ($version <= 3 and |
|
|
|
33
|
|
|
|
|
1037
|
|
|
|
|
|
|
$zio->can_split() and |
1038
|
|
|
|
|
|
|
!$zio->manual_status_line()) { |
1039
|
|
|
|
|
|
|
# Centralized management of the status line. |
1040
|
|
|
|
|
|
|
# Perform a split_window(), we'll use the "upper window" |
1041
|
|
|
|
|
|
|
# for the status line. |
1042
|
|
|
|
|
|
|
# This is BROKEN: Seastalker is a v3 game that uses the upper window! |
1043
|
0
|
|
|
|
|
0
|
split_window(1); |
1044
|
|
|
|
|
|
|
} |
1045
|
|
|
|
|
|
|
|
1046
|
1
|
|
|
|
|
4
|
set_window(Games::Rezrov::ZConst::LOWER_WIN); |
1047
|
|
|
|
|
|
|
|
1048
|
1
|
|
|
|
|
7
|
if (0) { |
1049
|
|
|
|
|
|
|
# debugging |
1050
|
|
|
|
|
|
|
set_cursor(1,1); |
1051
|
|
|
|
|
|
|
my $message = "line 1, column 1"; |
1052
|
|
|
|
|
|
|
write_zchunk(\$message); |
1053
|
|
|
|
|
|
|
screen_zio()->update(); |
1054
|
|
|
|
|
|
|
sleep 10; |
1055
|
|
|
|
|
|
|
} |
1056
|
|
|
|
|
|
|
} |
1057
|
|
|
|
|
|
|
|
1058
|
|
|
|
|
|
|
sub AUTOLOAD { |
1059
|
|
|
|
|
|
|
# probably an unimplemented opcode. |
1060
|
|
|
|
|
|
|
# Send output to the ZIO to print it, as STDERR might not be "visible" |
1061
|
|
|
|
|
|
|
# for some ZIO implementations |
1062
|
0
|
|
|
0
|
|
0
|
fatal_error(sprintf 'unknown sub "%s": unimplemented opcode?', $Games::Rezrov::StoryFile::AUTOLOAD); |
1063
|
|
|
|
|
|
|
} |
1064
|
|
|
|
|
|
|
|
1065
|
|
|
|
|
|
|
sub load { |
1066
|
|
|
|
|
|
|
# completely (re-) load game data. Resets all state info. |
1067
|
2
|
|
|
2
|
0
|
8
|
my ($just_version) = @_; |
1068
|
2
|
|
|
|
|
27
|
my $size = -s $game_filename; |
1069
|
2
|
50
|
|
|
|
74
|
open(GAME, $game_filename) || die "can't open $game_filename: $!\n"; |
1070
|
2
|
|
|
|
|
6
|
binmode GAME; |
1071
|
2
|
100
|
|
|
|
13
|
if ($just_version) { |
1072
|
|
|
|
|
|
|
# |
1073
|
|
|
|
|
|
|
# hack: just get the version of the game (first byte). |
1074
|
|
|
|
|
|
|
# |
1075
|
|
|
|
|
|
|
# We do this so we can initialize the I/O layer and put up |
1076
|
|
|
|
|
|
|
# a "loading" message while we wait. We need the version |
1077
|
|
|
|
|
|
|
# to figure out whether to create a status line in the ZIO; |
1078
|
|
|
|
|
|
|
# important for Tk version (visually annoying to create status |
1079
|
|
|
|
|
|
|
# line later on) |
1080
|
|
|
|
|
|
|
# |
1081
|
1
|
|
|
|
|
3
|
my $buf; |
1082
|
1
|
50
|
|
|
|
31
|
if (read(GAME, $buf, 1) == 1) { |
1083
|
1
|
|
|
|
|
8
|
return unpack "C", $buf; |
1084
|
|
|
|
|
|
|
} else { |
1085
|
0
|
|
|
|
|
0
|
die "huh?"; |
1086
|
|
|
|
|
|
|
} |
1087
|
|
|
|
|
|
|
} else { |
1088
|
1
|
|
|
|
|
152
|
my $read = read(GAME, $Games::Rezrov::StoryFile::STORY_BYTES, $size); |
1089
|
1
|
|
|
|
|
12
|
close GAME; |
1090
|
1
|
50
|
|
|
|
6
|
die "read error" unless $read == $size; |
1091
|
|
|
|
|
|
|
|
1092
|
1
|
|
|
|
|
192
|
my $zio = screen_zio(); |
1093
|
1
|
|
|
|
|
44
|
$header = new Games::Rezrov::ZHeader($zio); |
1094
|
1
|
|
|
|
|
28
|
$global_variable_address = $header->global_variable_address(); |
1095
|
|
|
|
|
|
|
|
1096
|
1
|
|
|
|
|
5
|
$global_variable_word_addr = int($global_variable_address / 2); |
1097
|
|
|
|
|
|
|
# is this always aligned on a word boundary??? |
1098
|
|
|
|
|
|
|
# NO! Many games do not. This won't work, but it would |
1099
|
|
|
|
|
|
|
# have been nice to get words via a single vec() of size 16 rather than |
1100
|
|
|
|
|
|
|
# two vecs() of size 8 and a shift! |
1101
|
|
|
|
|
|
|
|
1102
|
1
|
|
|
|
|
29
|
my $static = $header->static_memory_address(); |
1103
|
1
|
|
|
|
|
19
|
$dynamic_area = substr($Games::Rezrov::StoryFile::STORY_BYTES, 0, $static); |
1104
|
|
|
|
|
|
|
# vec($dynamic_area, 0x50, 8) = 12; |
1105
|
|
|
|
|
|
|
|
1106
|
|
|
|
|
|
|
# $self->header($header); |
1107
|
|
|
|
|
|
|
|
1108
|
1
|
|
|
|
|
29
|
$version = $header->version(); |
1109
|
1
|
|
|
|
|
11
|
$groks_f3 = $zio->groks_font_3(); |
1110
|
|
|
|
|
|
|
|
1111
|
|
|
|
|
|
|
# $last_score = 0; |
1112
|
|
|
|
|
|
|
# for "NOTIFY" emulation |
1113
|
1
|
|
|
|
|
5
|
reset_cheats(); |
1114
|
|
|
|
|
|
|
} |
1115
|
|
|
|
|
|
|
} |
1116
|
|
|
|
|
|
|
|
1117
|
|
|
|
|
|
|
sub get_byte_at { |
1118
|
|
|
|
|
|
|
# return an 8-bit byte at specified storyfile offset. |
1119
|
|
|
|
|
|
|
# die unless @_ == 2; |
1120
|
|
|
|
|
|
|
# print STDERR "get_byte_at $_[1]\n" if $_[1] < 0x38; |
1121
|
|
|
|
|
|
|
# print STDERR "gba\n"; |
1122
|
685
|
|
|
685
|
0
|
18638
|
return vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8); |
1123
|
|
|
|
|
|
|
} |
1124
|
|
|
|
|
|
|
|
1125
|
|
|
|
|
|
|
sub save_area_byte { |
1126
|
|
|
|
|
|
|
# return byte in "pristine" game image |
1127
|
0
|
|
|
0
|
0
|
0
|
return vec($dynamic_area, $_[0], 8); |
1128
|
|
|
|
|
|
|
} |
1129
|
|
|
|
|
|
|
|
1130
|
|
|
|
|
|
|
sub get_save_area { |
1131
|
|
|
|
|
|
|
# return ref to "pristine" game image |
1132
|
|
|
|
|
|
|
# Don't use this :) |
1133
|
0
|
|
|
0
|
0
|
0
|
return \$dynamic_area; |
1134
|
|
|
|
|
|
|
} |
1135
|
|
|
|
|
|
|
|
1136
|
|
|
|
|
|
|
sub get_story { |
1137
|
|
|
|
|
|
|
# return ref to game data |
1138
|
|
|
|
|
|
|
# Don't use this :) |
1139
|
4
|
|
|
4
|
0
|
345
|
return \$Games::Rezrov::StoryFile::STORY_BYTES; |
1140
|
|
|
|
|
|
|
} |
1141
|
|
|
|
|
|
|
|
1142
|
|
|
|
|
|
|
sub set_byte_at { |
1143
|
|
|
|
|
|
|
# set an 8-bit byte at the specified storyfile offset to the |
1144
|
|
|
|
|
|
|
# specified value. |
1145
|
|
|
|
|
|
|
# print STDERR "sba\n"; |
1146
|
627
|
|
|
627
|
0
|
17265
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) = $_[1]; |
1147
|
|
|
|
|
|
|
# printf STDERR " set_byte_at %s = %s\n", $_[1], $_[2]; |
1148
|
|
|
|
|
|
|
} |
1149
|
|
|
|
|
|
|
|
1150
|
|
|
|
|
|
|
sub get_word_at { |
1151
|
|
|
|
|
|
|
# return unsigned 16-bit word at specified offset |
1152
|
|
|
|
|
|
|
# die unless @_ == 2; |
1153
|
|
|
|
|
|
|
|
1154
|
|
|
|
|
|
|
# print STDERR "gwa\n"; |
1155
|
|
|
|
|
|
|
|
1156
|
|
|
|
|
|
|
# return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[1], 8) << 8) + vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[1] + 1, 8)); |
1157
|
|
|
|
|
|
|
# return unpack "n", substr($Games::Rezrov::StoryFile::STORY_BYTES, $_[1], 2); |
1158
|
|
|
|
|
|
|
|
1159
|
|
|
|
|
|
|
# using vec() and doing our bit-twiddling manually seems faster |
1160
|
|
|
|
|
|
|
# than using unpack(), either with a substr... |
1161
|
|
|
|
|
|
|
# |
1162
|
|
|
|
|
|
|
# $x = unpack "n", substr($Games::Rezrov::StoryFile::STORY_BYTES, $where, 2); |
1163
|
|
|
|
|
|
|
# |
1164
|
|
|
|
|
|
|
# or with using null bytes in the unpack... |
1165
|
|
|
|
|
|
|
# |
1166
|
|
|
|
|
|
|
# $x = unpack "x$where n", $Games::Rezrov::StoryFile::STORY_BYTES |
1167
|
|
|
|
|
|
|
# |
1168
|
|
|
|
|
|
|
# Oh well... |
1169
|
|
|
|
|
|
|
|
1170
|
|
|
|
|
|
|
# print STDERR "get_word_at $_[1]\n" if $_[1] < 0x38; |
1171
|
|
|
|
|
|
|
|
1172
|
419
|
|
|
419
|
0
|
12024
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) << 8) + |
1173
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0] + 1, 8)); |
1174
|
|
|
|
|
|
|
} |
1175
|
|
|
|
|
|
|
|
1176
|
|
|
|
|
|
|
sub set_word_at { |
1177
|
|
|
|
|
|
|
# set 16-bit word at specified index to specified value |
1178
|
|
|
|
|
|
|
# die unless @_ == 3; |
1179
|
|
|
|
|
|
|
# croak if ($_[1] == 30823); |
1180
|
|
|
|
|
|
|
# print STDERR "swa\n"; |
1181
|
352
|
|
|
352
|
0
|
1119
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) = ($_[1] >> 8) & UNSIGNED_BYTE; |
1182
|
352
|
|
|
|
|
968
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0] + 1, 8) = $_[1] & UNSIGNED_BYTE; |
1183
|
352
|
50
|
|
|
|
10032
|
if ($_[0] == Games::Rezrov::ZHeader::FLAGS_2) { |
1184
|
|
|
|
|
|
|
# activity in flags controlling printer transcripting. |
1185
|
|
|
|
|
|
|
# Transcripting is set by the game and not by its own opcode. |
1186
|
|
|
|
|
|
|
# see 7.3, 7.4 |
1187
|
0
|
0
|
|
|
|
0
|
my $str = $_[1] & Games::Rezrov::ZHeader::TRANSCRIPT_ON ? Games::Rezrov::ZConst::STREAM_TRANSCRIPT : - Games::Rezrov::ZConst::STREAM_TRANSCRIPT; |
1188
|
|
|
|
|
|
|
# temp variable to prevent "modification of read-only value" |
1189
|
|
|
|
|
|
|
# error when output_stream() tries to cast @_ to signed short |
1190
|
|
|
|
|
|
|
|
1191
|
0
|
|
|
|
|
0
|
output_stream($str); |
1192
|
|
|
|
|
|
|
# use stream-style notification to tell the game about transcripting |
1193
|
|
|
|
|
|
|
} |
1194
|
|
|
|
|
|
|
} |
1195
|
|
|
|
|
|
|
|
1196
|
|
|
|
|
|
|
sub get_string_at { |
1197
|
|
|
|
|
|
|
# return string of bytes at given offset |
1198
|
5
|
|
|
5
|
0
|
51
|
return substr($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], $_[1]); |
1199
|
|
|
|
|
|
|
} |
1200
|
|
|
|
|
|
|
|
1201
|
|
|
|
|
|
|
sub reset_cheats { |
1202
|
2
|
100
|
|
2
|
0
|
47
|
$zdict->bp_cheat_data(0) if $zdict; |
1203
|
|
|
|
|
|
|
# reset "angiotensin" cheat (Bureaucracy) |
1204
|
|
|
|
|
|
|
|
1205
|
2
|
|
|
|
|
16
|
$last_score = get_global_var(GV_SCORE); |
1206
|
|
|
|
|
|
|
# print STDERR "last_score: $last_score\n"; |
1207
|
|
|
|
|
|
|
# for NOTIFY emulation not to get confused after restore |
1208
|
|
|
|
|
|
|
# FIX ME: block off to use only if cheat active and correct game version. |
1209
|
|
|
|
|
|
|
} |
1210
|
|
|
|
|
|
|
|
1211
|
|
|
|
|
|
|
sub reset_game { |
1212
|
|
|
|
|
|
|
# init/reset game state |
1213
|
1
|
|
|
1
|
0
|
3
|
$Games::Rezrov::StoryFile::PC = 0; |
1214
|
1
|
|
|
|
|
2
|
$call_stack = []; |
1215
|
1
|
|
|
|
|
4
|
$lines_read = 0; |
1216
|
|
|
|
|
|
|
|
1217
|
1
|
|
|
|
|
5
|
reset_cheats(); |
1218
|
|
|
|
|
|
|
|
1219
|
1
|
50
|
|
|
|
33
|
if ($header->version() == 6) { |
1220
|
|
|
|
|
|
|
# 5.4: "main" routine |
1221
|
0
|
|
|
|
|
0
|
call_proc($header->first_instruction_address()); |
1222
|
|
|
|
|
|
|
} else { |
1223
|
|
|
|
|
|
|
# 5.5 |
1224
|
1
|
|
|
|
|
7
|
push_frame(FRAME_DUMMY); |
1225
|
|
|
|
|
|
|
# create toplevel "dummy" frame: no parent, but can still |
1226
|
|
|
|
|
|
|
# create local and stack variables. Also consistent with |
1227
|
|
|
|
|
|
|
# Quetzal savefile model |
1228
|
1
|
|
|
|
|
32
|
$Games::Rezrov::StoryFile::PC = $header->first_instruction_address(); |
1229
|
|
|
|
|
|
|
} |
1230
|
|
|
|
|
|
|
# FIX ME: we could pack the address and then do a standard call()... |
1231
|
|
|
|
|
|
|
|
1232
|
1
|
|
|
|
|
5
|
set_buffering(1); |
1233
|
|
|
|
|
|
|
# 7.2.1: buffering is always on for v1-3, on by default for v4+. |
1234
|
|
|
|
|
|
|
# We call this here so each implementation of ZIO doesn't have |
1235
|
|
|
|
|
|
|
# to set the default. |
1236
|
|
|
|
|
|
|
|
1237
|
1
|
|
|
|
|
5
|
reset_write_count(); |
1238
|
1
|
|
|
|
|
4
|
clear_screen(); |
1239
|
1
|
|
|
|
|
6
|
set_window(Games::Rezrov::ZConst::LOWER_WIN()); |
1240
|
|
|
|
|
|
|
|
1241
|
|
|
|
|
|
|
# FIX ME: reset zios() array here! |
1242
|
|
|
|
|
|
|
# centralize all this with setup() stuff... |
1243
|
|
|
|
|
|
|
} |
1244
|
|
|
|
|
|
|
|
1245
|
|
|
|
|
|
|
sub reset_storyfile { |
1246
|
|
|
|
|
|
|
# FIX ME: everything in the header should be wiped but the |
1247
|
|
|
|
|
|
|
# "printer transcript bit," etc. |
1248
|
0
|
|
|
0
|
0
|
0
|
load(); |
1249
|
|
|
|
|
|
|
# hack |
1250
|
|
|
|
|
|
|
} |
1251
|
|
|
|
|
|
|
|
1252
|
|
|
|
|
|
|
sub push_frame { |
1253
|
|
|
|
|
|
|
# push a call frame onto stack |
1254
|
147
|
|
|
147
|
0
|
236
|
my ($type) = @_; |
1255
|
|
|
|
|
|
|
|
1256
|
147
|
|
|
|
|
288
|
$current_frame = []; |
1257
|
147
|
|
|
|
|
416
|
frame_call_type($type); |
1258
|
147
|
|
|
|
|
342
|
frame_return_pc($Games::Rezrov::StoryFile::PC); |
1259
|
147
|
|
|
|
|
596
|
$#$current_frame = FRAME_ROUTINE - 1; |
1260
|
|
|
|
|
|
|
# expand frame so routine variables will start to be added at correct index |
1261
|
147
|
|
|
|
|
192
|
push @{$call_stack}, $current_frame; |
|
147
|
|
|
|
|
3986
|
|
1262
|
|
|
|
|
|
|
} |
1263
|
|
|
|
|
|
|
|
1264
|
|
|
|
|
|
|
sub load_variable { |
1265
|
|
|
|
|
|
|
# get the value of a variable and store it. |
1266
|
|
|
|
|
|
|
# **indirect** |
1267
|
0
|
|
|
0
|
0
|
0
|
store_result(get_variable($_[0], 1)); |
1268
|
|
|
|
|
|
|
} |
1269
|
|
|
|
|
|
|
|
1270
|
|
|
|
|
|
|
sub convert_packed_address { |
1271
|
|
|
|
|
|
|
# unpack a packed address. See spec 1.2.3 |
1272
|
150
|
50
|
33
|
150
|
0
|
755
|
if ($version >= 1 and $version <= 3) { |
|
|
0
|
0
|
|
|
|
|
|
|
0
|
0
|
|
|
|
|
|
|
0
|
|
|
|
|
|
1273
|
150
|
|
|
|
|
3914
|
return $_[0] * 2; |
1274
|
|
|
|
|
|
|
} elsif ($version == 4 or $version == 5) { |
1275
|
0
|
|
|
|
|
0
|
return $_[0] * 4; |
1276
|
|
|
|
|
|
|
} elsif ($version == 6 or $version == 7) { |
1277
|
0
|
0
|
|
|
|
0
|
my $offset = $_[1] == CALL ? $header->routines_offset() : $header->strings_offset(); |
1278
|
0
|
|
|
|
|
0
|
return ($_[0] * 4) + (8 * $offset); |
1279
|
|
|
|
|
|
|
# 4P + 8R_O Versions 6 and 7, for routine calls |
1280
|
|
|
|
|
|
|
# 4P + 8S_O Versions 6 and 7, for print_paddr |
1281
|
|
|
|
|
|
|
# R_O and S_O are the routine and strings offsets (specified in the header as words at $28 and $2a, respectively). |
1282
|
|
|
|
|
|
|
} elsif ($version == 8) { |
1283
|
0
|
|
|
|
|
0
|
return $_[0] * 8; |
1284
|
|
|
|
|
|
|
} else { |
1285
|
0
|
|
|
|
|
0
|
die "don't know how to unpack addr for version $version"; |
1286
|
|
|
|
|
|
|
} |
1287
|
|
|
|
|
|
|
} |
1288
|
|
|
|
|
|
|
|
1289
|
|
|
|
|
|
|
sub ret { |
1290
|
142
|
|
|
142
|
0
|
249
|
my ($value) = @_; |
1291
|
|
|
|
|
|
|
# return from a subroutine |
1292
|
142
|
|
|
|
|
323
|
my $call_type = pop_frame(); |
1293
|
|
|
|
|
|
|
|
1294
|
142
|
50
|
|
|
|
317
|
if ($call_type == FRAME_FUNCTION) { |
|
|
0
|
|
|
|
|
|
1295
|
142
|
|
|
|
|
3787
|
store_result($value); |
1296
|
|
|
|
|
|
|
} elsif ($call_type != FRAME_PROCEDURE) { |
1297
|
0
|
|
|
|
|
0
|
die("unknown frame call type!"); |
1298
|
|
|
|
|
|
|
} |
1299
|
142
|
|
|
|
|
3859
|
return $value; |
1300
|
|
|
|
|
|
|
# might be needed for an interrupt call (not yet implemented) |
1301
|
|
|
|
|
|
|
} |
1302
|
|
|
|
|
|
|
|
1303
|
|
|
|
|
|
|
|
1304
|
|
|
|
|
|
|
sub get_variable_MV { |
1305
|
|
|
|
|
|
|
# $_[0]: variable |
1306
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
1307
|
|
|
|
|
|
|
# "my" vars version: prettier, but slower |
1308
|
0
|
0
|
|
0
|
0
|
0
|
if ($_[0] == 0) { |
|
|
0
|
|
|
|
|
|
1309
|
|
|
|
|
|
|
# section 4.2.2: |
1310
|
|
|
|
|
|
|
# pop from top of routine stack |
1311
|
|
|
|
|
|
|
# print STDERR "rp\n"; |
1312
|
0
|
0
|
|
|
|
0
|
if ($_[1]) { |
1313
|
|
|
|
|
|
|
# indirect stack reference |
1314
|
0
|
|
|
|
|
0
|
return $current_frame->[$#$current_frame]; |
1315
|
|
|
|
|
|
|
} else { |
1316
|
0
|
|
|
|
|
0
|
return routine_pop(); |
1317
|
|
|
|
|
|
|
} |
1318
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
1319
|
|
|
|
|
|
|
# a local variable |
1320
|
|
|
|
|
|
|
# print STDERR "lv\n"; |
1321
|
0
|
|
|
|
|
0
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
1322
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
1323
|
|
|
|
|
|
|
} else { |
1324
|
|
|
|
|
|
|
# a global variable |
1325
|
|
|
|
|
|
|
# print STDERR "gv\n"; |
1326
|
|
|
|
|
|
|
# return get_global_var($_[1] - 16); |
1327
|
|
|
|
|
|
|
# most readable, but slowest |
1328
|
|
|
|
|
|
|
# return get_word_at($_[0]->global_variable_address() + (($_[1] - 16) * 2)); |
1329
|
|
|
|
|
|
|
# faster, less readable |
1330
|
|
|
|
|
|
|
|
1331
|
0
|
|
|
|
|
0
|
my $tmp = $global_variable_address + (($_[0] - 16) * 2); |
1332
|
|
|
|
|
|
|
# - 16 = convert to index starting at 0 |
1333
|
|
|
|
|
|
|
# print STDERR "get gv $_[0]\n"; |
1334
|
0
|
|
|
|
|
0
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $tmp, 8) << 8) + |
1335
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $tmp + 1, 8)); |
1336
|
|
|
|
|
|
|
# fastest, almost unreadable :( |
1337
|
|
|
|
|
|
|
|
1338
|
|
|
|
|
|
|
# |
1339
|
|
|
|
|
|
|
# alternate approach: |
1340
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
1341
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp, above |
1342
|
|
|
|
|
|
|
# |
1343
|
|
|
|
|
|
|
|
1344
|
|
|
|
|
|
|
# $GLOBAL_TMP = $global_variable_address + (($_[0] - 16) * 2); |
1345
|
|
|
|
|
|
|
# return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TMP, 8) << 8) + |
1346
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TMP + 1, 8)); |
1347
|
|
|
|
|
|
|
|
1348
|
|
|
|
|
|
|
} |
1349
|
|
|
|
|
|
|
} |
1350
|
|
|
|
|
|
|
|
1351
|
|
|
|
|
|
|
sub get_variable_GV { |
1352
|
|
|
|
|
|
|
# $_[0]: variable |
1353
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
1354
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
1355
|
0
|
0
|
|
0
|
0
|
0
|
if ($_[0] == 0) { |
|
|
0
|
|
|
|
|
|
1356
|
|
|
|
|
|
|
# section 4.2.2: |
1357
|
|
|
|
|
|
|
# pop from top of routine stack |
1358
|
|
|
|
|
|
|
# print STDERR "get_variable: routine\n"; |
1359
|
0
|
0
|
|
|
|
0
|
if ($_[1]) { |
1360
|
|
|
|
|
|
|
# indirect stack reference |
1361
|
0
|
|
|
|
|
0
|
return $current_frame->[$#$current_frame]; |
1362
|
|
|
|
|
|
|
} else { |
1363
|
0
|
|
|
|
|
0
|
return routine_pop(); |
1364
|
|
|
|
|
|
|
} |
1365
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
1366
|
|
|
|
|
|
|
# a local variable |
1367
|
|
|
|
|
|
|
# print STDERR "get_variable: local\n"; |
1368
|
0
|
|
|
|
|
0
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
1369
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
1370
|
|
|
|
|
|
|
} else { |
1371
|
|
|
|
|
|
|
# a global variable |
1372
|
|
|
|
|
|
|
# print STDERR "get_variable: global\n"; |
1373
|
|
|
|
|
|
|
|
1374
|
|
|
|
|
|
|
# |
1375
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
1376
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp: |
1377
|
|
|
|
|
|
|
# |
1378
|
|
|
|
|
|
|
|
1379
|
0
|
|
|
|
|
0
|
$GLOBAL_TEMP_OFFSET = $global_variable_address + (($_[0] - 16) * 2); |
1380
|
0
|
|
|
|
|
0
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TEMP_OFFSET, 8) << 8) + |
1381
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TEMP_OFFSET + 1, 8)); |
1382
|
|
|
|
|
|
|
|
1383
|
|
|
|
|
|
|
} |
1384
|
|
|
|
|
|
|
} |
1385
|
|
|
|
|
|
|
|
1386
|
|
|
|
|
|
|
sub unsigned_word { |
1387
|
|
|
|
|
|
|
# pack a signed value into an unsigned value. |
1388
|
|
|
|
|
|
|
# Necessary to ensure the sign bit is placed at 0x8000. |
1389
|
0
|
|
|
0
|
0
|
0
|
return unpack "S", pack "s", $_[0]; |
1390
|
|
|
|
|
|
|
} |
1391
|
|
|
|
|
|
|
|
1392
|
|
|
|
|
|
|
sub compare_je { |
1393
|
|
|
|
|
|
|
# branch if first operand is equal to any of the others |
1394
|
228
|
|
|
228
|
0
|
299
|
my $first = shift; |
1395
|
|
|
|
|
|
|
# print STDERR "je\n"; |
1396
|
228
|
|
|
|
|
586
|
foreach (@_) { |
1397
|
299
|
100
|
|
|
|
2103
|
conditional_jump(1), return if $_ == $first; |
1398
|
|
|
|
|
|
|
} |
1399
|
173
|
|
|
|
|
4909
|
conditional_jump(0); |
1400
|
|
|
|
|
|
|
} |
1401
|
|
|
|
|
|
|
|
1402
|
|
|
|
|
|
|
sub store_word { |
1403
|
202
|
|
|
202
|
0
|
318
|
my ($array_address, $word_index, $value) = @_; |
1404
|
|
|
|
|
|
|
# set a word at a specified offset in a specified array offset. |
1405
|
202
|
|
|
|
|
284
|
$array_address += (2 * $word_index); |
1406
|
202
|
|
|
|
|
388
|
set_word_at($array_address, $value); |
1407
|
|
|
|
|
|
|
} |
1408
|
|
|
|
|
|
|
|
1409
|
|
|
|
|
|
|
sub store_byte { |
1410
|
546
|
|
|
546
|
0
|
1009
|
my ($array_address, $byte_index, $value) = @_; |
1411
|
546
|
|
|
|
|
1312
|
set_byte_at($array_address + $byte_index, $value); |
1412
|
|
|
|
|
|
|
} |
1413
|
|
|
|
|
|
|
|
1414
|
|
|
|
|
|
|
sub pop_frame { |
1415
|
142
|
|
|
142
|
0
|
174
|
my $last_frame = pop @{$call_stack}; |
|
142
|
|
|
|
|
275
|
|
1416
|
142
|
|
|
|
|
299
|
my $call_type = $last_frame->[FRAME_CALL_TYPE]; |
1417
|
|
|
|
|
|
|
# print "pop: $call_type\n"; |
1418
|
142
|
|
|
|
|
199
|
$Games::Rezrov::StoryFile::PC = $last_frame->[FRAME_RPC]; |
1419
|
142
|
|
|
|
|
240
|
$current_frame = $call_stack->[$#$call_stack]; |
1420
|
|
|
|
|
|
|
# set frame to calling frame |
1421
|
142
|
|
|
|
|
477
|
return $call_type; |
1422
|
|
|
|
|
|
|
} |
1423
|
|
|
|
|
|
|
|
1424
|
|
|
|
|
|
|
sub get_word_index { |
1425
|
|
|
|
|
|
|
# get a word from the specified index of the specified array |
1426
|
215
|
|
|
215
|
0
|
323
|
my ($address, $index) = @_; |
1427
|
215
|
|
|
|
|
573
|
store_result(get_word_at($address + (2 * $index))); |
1428
|
|
|
|
|
|
|
} |
1429
|
|
|
|
|
|
|
|
1430
|
|
|
|
|
|
|
sub put_property { |
1431
|
0
|
|
|
0
|
0
|
0
|
my ($object, $property, $value) = @_; |
1432
|
0
|
|
|
|
|
0
|
my $zobj = get_zobject($object); |
1433
|
0
|
|
|
|
|
0
|
my $zprop = $zobj->get_property($property); |
1434
|
0
|
|
|
|
|
0
|
$zprop->set_value($value); |
1435
|
|
|
|
|
|
|
} |
1436
|
|
|
|
|
|
|
|
1437
|
|
|
|
|
|
|
sub test_attr { |
1438
|
|
|
|
|
|
|
# jump if some object has an attribute set |
1439
|
63
|
|
|
63
|
0
|
105
|
my ($object, $attribute) = @_; |
1440
|
63
|
|
|
|
|
153
|
my $zobj = get_zobject($object); |
1441
|
63
|
|
66
|
|
|
1756
|
conditional_jump($zobj and $zobj->test_attr($attribute)); |
1442
|
|
|
|
|
|
|
# watch out for object 0 |
1443
|
|
|
|
|
|
|
} |
1444
|
|
|
|
|
|
|
|
1445
|
|
|
|
|
|
|
sub set_attr { |
1446
|
|
|
|
|
|
|
# turn on given attribute of given object |
1447
|
8
|
|
|
8
|
0
|
17
|
my ($object, $attribute) = @_; |
1448
|
8
|
50
|
|
|
|
22
|
if (my $zobj = get_zobject($object)) { |
1449
|
|
|
|
|
|
|
# unless object 0 |
1450
|
8
|
|
|
|
|
211
|
$zobj->set_attr($attribute); |
1451
|
|
|
|
|
|
|
} |
1452
|
|
|
|
|
|
|
} |
1453
|
|
|
|
|
|
|
|
1454
|
|
|
|
|
|
|
sub clear_attr { |
1455
|
|
|
|
|
|
|
# clear given attribute of given object |
1456
|
3
|
|
|
3
|
0
|
10
|
my ($object, $attribute) = @_; |
1457
|
3
|
50
|
|
|
|
12
|
if (my $zobj = get_zobject($object)) { |
1458
|
|
|
|
|
|
|
# unless object 0 |
1459
|
3
|
|
|
|
|
92
|
$zobj->clear_attr($attribute); |
1460
|
|
|
|
|
|
|
} |
1461
|
|
|
|
|
|
|
} |
1462
|
|
|
|
|
|
|
|
1463
|
|
|
|
|
|
|
sub print_text { |
1464
|
|
|
|
|
|
|
# decode a string at the PC and move PC past it |
1465
|
20
|
|
|
20
|
0
|
23
|
my $blob; |
1466
|
20
|
|
|
|
|
587
|
($blob, $Games::Rezrov::StoryFile::PC) = $ztext->decode_text($Games::Rezrov::StoryFile::PC); |
1467
|
20
|
|
|
|
|
64
|
write_zchunk($blob); |
1468
|
|
|
|
|
|
|
} |
1469
|
|
|
|
|
|
|
|
1470
|
|
|
|
|
|
|
|
1471
|
|
|
|
|
|
|
sub write_zchunk { |
1472
|
35
|
|
|
35
|
0
|
56
|
my $chunk = $_[0]; |
1473
|
|
|
|
|
|
|
|
1474
|
|
|
|
|
|
|
# print STDERR "Chunk: $$chunk\n"; |
1475
|
35
|
50
|
|
|
|
88
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_REDIRECT]) { |
1476
|
|
|
|
|
|
|
# 7.1.2.2: when active, no other streams get output |
1477
|
0
|
|
|
|
|
0
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
1478
|
|
|
|
|
|
|
# printf STDERR "redirected chunk: %s\n", $$chunk; |
1479
|
0
|
|
|
|
|
0
|
$stack->[$#$stack]->buffer_zchunk($chunk); |
1480
|
|
|
|
|
|
|
} else { |
1481
|
|
|
|
|
|
|
# |
1482
|
|
|
|
|
|
|
# other streams |
1483
|
|
|
|
|
|
|
# |
1484
|
35
|
50
|
|
|
|
90
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
1485
|
|
|
|
|
|
|
# |
1486
|
|
|
|
|
|
|
# screen |
1487
|
|
|
|
|
|
|
# |
1488
|
35
|
50
|
33
|
|
|
102
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_STEAL] and |
1489
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
1490
|
|
|
|
|
|
|
# temporarily steal lower window output |
1491
|
0
|
|
|
|
|
0
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL]->buffer_zchunk($chunk); |
1492
|
|
|
|
|
|
|
} else { |
1493
|
35
|
|
|
|
|
86
|
my $zio = $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
1494
|
|
|
|
|
|
|
|
1495
|
35
|
50
|
33
|
|
|
171
|
if ($buffering and $current_window != Games::Rezrov::ZConst::UPPER_WIN) { |
1496
|
35
|
|
|
|
|
199
|
$zio->buffer_zchunk($chunk); |
1497
|
|
|
|
|
|
|
} else { |
1498
|
0
|
|
|
|
|
0
|
foreach (unpack("c*", $$chunk)) { |
1499
|
0
|
0
|
|
|
|
0
|
if ($_ == Games::Rezrov::ZConst::Z_NEWLINE) { |
1500
|
0
|
|
|
|
|
0
|
$prompt_buffer = ""; |
1501
|
0
|
|
|
|
|
0
|
$zio->newline(); |
1502
|
|
|
|
|
|
|
} else { |
1503
|
0
|
|
|
|
|
0
|
$zio->write_zchar($_); |
1504
|
|
|
|
|
|
|
} |
1505
|
|
|
|
|
|
|
} |
1506
|
|
|
|
|
|
|
} |
1507
|
|
|
|
|
|
|
} |
1508
|
|
|
|
|
|
|
} |
1509
|
|
|
|
|
|
|
|
1510
|
35
|
50
|
33
|
|
|
1804
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] and |
1511
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
1512
|
|
|
|
|
|
|
# |
1513
|
|
|
|
|
|
|
# Game transcript |
1514
|
|
|
|
|
|
|
# |
1515
|
0
|
0
|
|
|
|
0
|
if (my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]) { |
1516
|
0
|
|
|
|
|
0
|
my $c = $$chunk; |
1517
|
0
|
|
|
|
|
0
|
my $nl = chr(Games::Rezrov::ZConst::Z_NEWLINE); |
1518
|
0
|
|
|
|
|
0
|
$c =~ s/$nl/\n/g; |
1519
|
0
|
|
|
|
|
0
|
print $fh $c; |
1520
|
|
|
|
|
|
|
} |
1521
|
|
|
|
|
|
|
} |
1522
|
|
|
|
|
|
|
} |
1523
|
|
|
|
|
|
|
} |
1524
|
|
|
|
|
|
|
|
1525
|
|
|
|
|
|
|
sub print_ret { |
1526
|
|
|
|
|
|
|
# print string at PC, move past it, then return true |
1527
|
1
|
|
|
1
|
0
|
4
|
print_text(); |
1528
|
1
|
|
|
|
|
6
|
newline(); |
1529
|
1
|
|
|
|
|
5
|
rtrue(); |
1530
|
|
|
|
|
|
|
} |
1531
|
|
|
|
|
|
|
|
1532
|
|
|
|
|
|
|
sub newline { |
1533
|
17
|
|
|
17
|
0
|
53
|
write_zchar(Games::Rezrov::ZConst::Z_NEWLINE()); |
1534
|
|
|
|
|
|
|
} |
1535
|
|
|
|
|
|
|
|
1536
|
|
|
|
|
|
|
sub loadb { |
1537
|
|
|
|
|
|
|
# get the byte at index "index" of array "array" |
1538
|
628
|
|
|
628
|
0
|
980
|
my ($array, $index) = @_; |
1539
|
628
|
|
|
|
|
1386
|
store_result(get_byte_at($array + $index)); |
1540
|
|
|
|
|
|
|
} |
1541
|
|
|
|
|
|
|
|
1542
|
|
|
|
|
|
|
sub bitwise_and { |
1543
|
|
|
|
|
|
|
# story bitwise "and" of the arguments. |
1544
|
|
|
|
|
|
|
# FIX ME: signed??? |
1545
|
13
|
|
|
13
|
0
|
351
|
store_result($_[0] & $_[1]); |
1546
|
|
|
|
|
|
|
} |
1547
|
|
|
|
|
|
|
|
1548
|
|
|
|
|
|
|
sub bitwise_or { |
1549
|
|
|
|
|
|
|
# story bitwise "or" of the arguments. |
1550
|
|
|
|
|
|
|
# FIX ME: signed??? |
1551
|
0
|
|
|
0
|
0
|
0
|
store_result($_[0] | $_[1]); |
1552
|
|
|
|
|
|
|
} |
1553
|
|
|
|
|
|
|
|
1554
|
|
|
|
|
|
|
sub rtrue { |
1555
|
|
|
|
|
|
|
# return TRUE from this subroutine. |
1556
|
24
|
|
|
24
|
0
|
92
|
ret(1); |
1557
|
|
|
|
|
|
|
} |
1558
|
|
|
|
|
|
|
|
1559
|
|
|
|
|
|
|
sub rfalse { |
1560
|
|
|
|
|
|
|
# return FALSE from this subroutine. |
1561
|
4
|
|
|
4
|
0
|
16
|
ret(0); |
1562
|
|
|
|
|
|
|
} |
1563
|
|
|
|
|
|
|
|
1564
|
|
|
|
|
|
|
sub write_text { |
1565
|
|
|
|
|
|
|
# write a given string to ZIO. |
1566
|
7
|
|
|
7
|
0
|
31
|
write_zchunk(\$_[0]); |
1567
|
7
|
50
|
|
|
|
114
|
newline() if $_[1]; |
1568
|
|
|
|
|
|
|
# foreach (unpack "C*", $_[1]) { |
1569
|
|
|
|
|
|
|
# $_[0]->write_zchar($_); |
1570
|
|
|
|
|
|
|
# } |
1571
|
|
|
|
|
|
|
} |
1572
|
|
|
|
|
|
|
|
1573
|
|
|
|
|
|
|
sub insert_obj { |
1574
|
4
|
|
|
4
|
0
|
9
|
my ($object, $destination_obj) = @_; |
1575
|
|
|
|
|
|
|
# move object to become the first child of the destination |
1576
|
|
|
|
|
|
|
# object. |
1577
|
|
|
|
|
|
|
# |
1578
|
|
|
|
|
|
|
# object = O, destination_obj = D |
1579
|
|
|
|
|
|
|
# |
1580
|
|
|
|
|
|
|
# reorganize me: move to ZObject? |
1581
|
|
|
|
|
|
|
|
1582
|
|
|
|
|
|
|
# my $o = new Games::Rezrov::ZObject($object, $self); |
1583
|
4
|
50
|
|
|
|
17
|
return unless $object; |
1584
|
|
|
|
|
|
|
# if object being moved is ID 0, do nothing (bogus object) |
1585
|
|
|
|
|
|
|
|
1586
|
4
|
|
|
|
|
14
|
my $o = get_zobject($object); |
1587
|
|
|
|
|
|
|
# my $d = new Games::Rezrov::ZObject($destination_obj, $self); |
1588
|
4
|
|
|
|
|
15
|
my $d = get_zobject($destination_obj); |
1589
|
|
|
|
|
|
|
|
1590
|
4
|
100
|
|
|
|
18
|
if ($player_object) { |
1591
|
|
|
|
|
|
|
# already know the object ID for the player |
1592
|
3
|
50
|
|
|
|
15
|
$current_room = $destination_obj if $player_object == $object; |
1593
|
3
|
50
|
|
|
|
11
|
if ($tailing) { |
1594
|
|
|
|
|
|
|
# we're tailing an object... |
1595
|
0
|
0
|
|
|
|
0
|
if ($tailing == $object) { |
1596
|
0
|
|
|
|
|
0
|
newline(); |
1597
|
0
|
|
|
|
|
0
|
write_text(sprintf "Tailing %s: you are now in %s...", ${$o->print}, ${$d->print}); |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1598
|
0
|
|
|
|
|
0
|
newline(); |
1599
|
0
|
|
|
|
|
0
|
insert_obj($player_object, $destination_obj); |
1600
|
|
|
|
|
|
|
# $self->suppress_hack(); |
1601
|
|
|
|
|
|
|
# $self->push_command("look"); |
1602
|
|
|
|
|
|
|
} |
1603
|
|
|
|
|
|
|
} |
1604
|
|
|
|
|
|
|
} |
1605
|
|
|
|
|
|
|
|
1606
|
4
|
100
|
|
|
|
13
|
unless ($player_confirmed) { |
1607
|
|
|
|
|
|
|
# unless ($player_confirmed or $push_command) { |
1608
|
|
|
|
|
|
|
# record object movements to determine which is the "player" |
1609
|
|
|
|
|
|
|
# object, aka "cretin" :) |
1610
|
1
|
50
|
|
|
|
34
|
if ($object_cache->is_room($destination_obj)) { |
1611
|
1
|
|
|
|
|
6
|
$candidate_po{$lines_read}{$object} = $destination_obj; |
1612
|
|
|
|
|
|
|
} |
1613
|
|
|
|
|
|
|
} |
1614
|
|
|
|
|
|
|
|
1615
|
4
|
50
|
|
|
|
22
|
if (Games::Rezrov::ZOptions::SNOOP_OBJECTS()) { |
1616
|
0
|
|
|
|
|
0
|
my $o1 = $o->print($ztext); |
1617
|
0
|
0
|
|
|
|
0
|
my $o2 = $d ? $d->print($ztext) : "(null)"; |
1618
|
0
|
|
|
|
|
0
|
write_text(sprintf '[Move "%s" to "%s"]', $$o1, $$o2); |
1619
|
0
|
|
|
|
|
0
|
newline(); |
1620
|
|
|
|
|
|
|
} |
1621
|
|
|
|
|
|
|
|
1622
|
4
|
|
|
|
|
130
|
$o->remove(); |
1623
|
|
|
|
|
|
|
# unlink o from its parent and siblings |
1624
|
|
|
|
|
|
|
|
1625
|
4
|
|
|
|
|
105
|
$o->set_parent_id($destination_obj); |
1626
|
|
|
|
|
|
|
# set new o's parent to d |
1627
|
|
|
|
|
|
|
|
1628
|
4
|
50
|
|
|
|
14
|
if ($d) { |
1629
|
|
|
|
|
|
|
# look out for destination of object 0 |
1630
|
4
|
|
|
|
|
102
|
my $old_child_id = $d->get_child_id(); |
1631
|
|
|
|
|
|
|
|
1632
|
4
|
|
|
|
|
101
|
$d->set_child_id($object); |
1633
|
|
|
|
|
|
|
# set d's child ID to o |
1634
|
|
|
|
|
|
|
|
1635
|
4
|
100
|
|
|
|
38
|
if ($old_child_id > 0) { |
1636
|
|
|
|
|
|
|
# d had children; make them the new siblings of o, |
1637
|
|
|
|
|
|
|
# which is now d's child. |
1638
|
3
|
|
|
|
|
74
|
$o->set_sibling_id($old_child_id); |
1639
|
|
|
|
|
|
|
} |
1640
|
|
|
|
|
|
|
} |
1641
|
|
|
|
|
|
|
|
1642
|
|
|
|
|
|
|
} |
1643
|
|
|
|
|
|
|
|
1644
|
|
|
|
|
|
|
sub pull { |
1645
|
|
|
|
|
|
|
# pop a value from a stack and store in specified variable. |
1646
|
|
|
|
|
|
|
# **indirect** |
1647
|
0
|
0
|
|
0
|
0
|
0
|
if ($version == 6) { |
1648
|
0
|
0
|
|
|
|
0
|
if ($_[0]) { |
1649
|
0
|
|
|
|
|
0
|
fatal_error("v6: pull from user stack"); |
1650
|
|
|
|
|
|
|
} else { |
1651
|
0
|
|
|
|
|
0
|
store_result(routine_pop()); |
1652
|
|
|
|
|
|
|
# broken? (indirect var?) |
1653
|
|
|
|
|
|
|
} |
1654
|
|
|
|
|
|
|
} else { |
1655
|
0
|
|
|
|
|
0
|
set_variable($_[0], routine_pop(), 1); |
1656
|
|
|
|
|
|
|
# set indirect stack reference mode |
1657
|
|
|
|
|
|
|
} |
1658
|
|
|
|
|
|
|
} |
1659
|
|
|
|
|
|
|
|
1660
|
|
|
|
|
|
|
sub jin { |
1661
|
|
|
|
|
|
|
# jump if parent of obj1 is obj2 |
1662
|
|
|
|
|
|
|
# or if obj2 is 0 (null) and obj1 has no parent. |
1663
|
27
|
|
|
27
|
0
|
46
|
my ($obj1, $obj2) = @_; |
1664
|
|
|
|
|
|
|
# my $x = new Games::Rezrov::ZObject($obj1, $self); |
1665
|
27
|
50
|
|
|
|
55
|
if ($obj1 == 0) { |
1666
|
|
|
|
|
|
|
# no such object; consider its parent zero as well |
1667
|
0
|
0
|
|
|
|
0
|
conditional_jump($obj2 == 0 ? 1 : 0); |
1668
|
|
|
|
|
|
|
} else { |
1669
|
27
|
|
|
|
|
64
|
my $x = get_zobject($obj1); |
1670
|
27
|
|
|
|
|
41
|
my $jump = 0; |
1671
|
27
|
50
|
|
|
|
57
|
if ($obj2 == 0) { |
1672
|
0
|
0
|
|
|
|
0
|
$jump = ($x->get_parent_id() == 0 ? 1 : 0); |
1673
|
0
|
|
|
|
|
0
|
write_text("[ jin(): untested! ]"); |
1674
|
0
|
|
|
|
|
0
|
newline(); |
1675
|
|
|
|
|
|
|
} else { |
1676
|
27
|
100
|
|
|
|
658
|
$jump = $x->get_parent_id() == $obj2 ? 1 : 0; |
1677
|
|
|
|
|
|
|
} |
1678
|
27
|
|
|
|
|
676
|
conditional_jump($jump); |
1679
|
|
|
|
|
|
|
} |
1680
|
|
|
|
|
|
|
} |
1681
|
|
|
|
|
|
|
|
1682
|
|
|
|
|
|
|
sub print_object { |
1683
|
|
|
|
|
|
|
# print short name of object (Z-encoded string in object property header) |
1684
|
4
|
|
|
4
|
0
|
14
|
my $zobj = get_zobject($_[0]); |
1685
|
4
|
|
|
|
|
17
|
my $highlight = Games::Rezrov::ZOptions::HIGHLIGHT_OBJECTS(); |
1686
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_BOLD) if $highlight; |
1687
|
4
|
|
|
|
|
6
|
my $old; |
1688
|
4
|
50
|
|
|
|
12
|
$old = swap_text_style(Games::Rezrov::ZConst::STYLE_BOLD) if $highlight; |
1689
|
4
|
|
|
|
|
113
|
write_zchunk($zobj->print($ztext)); |
1690
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN) if $highlight; |
1691
|
4
|
50
|
|
|
|
128
|
toggle_text_style($old) if $highlight; |
1692
|
|
|
|
|
|
|
|
1693
|
|
|
|
|
|
|
} |
1694
|
|
|
|
|
|
|
|
1695
|
|
|
|
|
|
|
sub get_parent { |
1696
|
|
|
|
|
|
|
# get parent object of this object and store result. |
1697
|
|
|
|
|
|
|
# arg: object |
1698
|
32
|
|
|
32
|
0
|
212
|
my $zobj = get_zobject($_[0]); |
1699
|
32
|
50
|
|
|
|
868
|
store_result($zobj ? $zobj->get_parent_id() : 0); |
1700
|
|
|
|
|
|
|
# if object ID 0, will be undef |
1701
|
|
|
|
|
|
|
} |
1702
|
|
|
|
|
|
|
|
1703
|
|
|
|
|
|
|
sub get_child { |
1704
|
|
|
|
|
|
|
# get child object ID for this object ID and store result, then |
1705
|
|
|
|
|
|
|
# jump if it exists. |
1706
|
|
|
|
|
|
|
# |
1707
|
|
|
|
|
|
|
# arg: object |
1708
|
23
|
|
|
23
|
0
|
74
|
my $zobj = get_zobject($_[0]); |
1709
|
23
|
50
|
|
|
|
636
|
my $id = $zobj ? $zobj->get_child_id() : 0; |
1710
|
|
|
|
|
|
|
# if object ID 0, will be undef |
1711
|
23
|
|
|
|
|
598
|
store_result($id); |
1712
|
23
|
|
|
|
|
607
|
conditional_jump($id != 0); |
1713
|
|
|
|
|
|
|
} |
1714
|
|
|
|
|
|
|
|
1715
|
|
|
|
|
|
|
sub get_sibling { |
1716
|
|
|
|
|
|
|
# get sibling object ID for this object ID and store result, then |
1717
|
|
|
|
|
|
|
# jump if it exists. |
1718
|
|
|
|
|
|
|
# |
1719
|
|
|
|
|
|
|
# arg: object |
1720
|
21
|
|
|
21
|
0
|
81
|
my $zobj = get_zobject($_[0]); |
1721
|
21
|
50
|
|
|
|
562
|
my $id = $zobj ? $zobj->get_sibling_id() : 0; |
1722
|
|
|
|
|
|
|
# if object ID 0, will be undef |
1723
|
21
|
|
|
|
|
807
|
store_result($id); |
1724
|
21
|
|
|
|
|
522
|
conditional_jump($id != 0); |
1725
|
|
|
|
|
|
|
} |
1726
|
|
|
|
|
|
|
|
1727
|
|
|
|
|
|
|
sub get_property { |
1728
|
|
|
|
|
|
|
# retrieve the specified property of the specified object. |
1729
|
|
|
|
|
|
|
# args: $object, $property |
1730
|
25
|
50
|
|
25
|
0
|
64
|
if (my $zobj = get_zobject($_[0])) { |
1731
|
25
|
|
|
|
|
714
|
store_result($zobj->get_property($_[1])->get_value()); |
1732
|
|
|
|
|
|
|
} else { |
1733
|
|
|
|
|
|
|
# object 0 |
1734
|
0
|
|
|
|
|
0
|
store_result(0); |
1735
|
|
|
|
|
|
|
} |
1736
|
|
|
|
|
|
|
} |
1737
|
|
|
|
|
|
|
|
1738
|
|
|
|
|
|
|
sub ret_popped { |
1739
|
|
|
|
|
|
|
# return with a variable popped from the routine stack. |
1740
|
17
|
|
|
17
|
0
|
62
|
ret(routine_pop()); |
1741
|
|
|
|
|
|
|
} |
1742
|
|
|
|
|
|
|
|
1743
|
|
|
|
|
|
|
sub stack_pop { |
1744
|
|
|
|
|
|
|
# pop and discard topmost variable from the stack |
1745
|
0
|
0
|
|
0
|
0
|
0
|
if ($version >= 5) { |
1746
|
0
|
|
|
|
|
0
|
fatal_error("catch() unimplemented"); |
1747
|
|
|
|
|
|
|
} else { |
1748
|
0
|
|
|
|
|
0
|
routine_pop(); |
1749
|
|
|
|
|
|
|
} |
1750
|
|
|
|
|
|
|
} |
1751
|
|
|
|
|
|
|
|
1752
|
|
|
|
|
|
|
sub read_line { |
1753
|
4
|
|
|
4
|
0
|
10
|
my ($argv, $interpreter, $start_pc) = @_; |
1754
|
|
|
|
|
|
|
# Read and tokenize a command. |
1755
|
|
|
|
|
|
|
# multi-arg approach taken from zip; this call has many |
1756
|
|
|
|
|
|
|
# possible arguments. |
1757
|
|
|
|
|
|
|
|
1758
|
4
|
|
|
|
|
8
|
my $text_address = $argv->[0]; |
1759
|
4
|
|
50
|
|
|
30
|
my $token_address = $argv->[1] || 0; |
1760
|
4
|
|
|
|
|
8
|
my $time = 0; |
1761
|
4
|
|
|
|
|
7
|
my $routine = 0; |
1762
|
4
|
|
|
|
|
8
|
$lines_read++; |
1763
|
|
|
|
|
|
|
|
1764
|
4
|
100
|
|
|
|
15
|
if (%candidate_po) { |
1765
|
|
|
|
|
|
|
# we have possible candidates for the player object. |
1766
|
|
|
|
|
|
|
# |
1767
|
|
|
|
|
|
|
# ZTUU: 1st move, 2 items moved to player, player moved to room |
1768
|
|
|
|
|
|
|
# LGOP: "stool" and "it" (player) both moved to same room |
1769
|
|
|
|
|
|
|
# SeaStalker: don't even get me started [FIX ME]... |
1770
|
|
|
|
|
|
|
# |
1771
|
|
|
|
|
|
|
# - checking for a toplevel child works |
1772
|
1
|
|
|
|
|
3
|
my %seen; |
1773
|
|
|
|
|
|
|
my %dest; |
1774
|
1
|
|
|
|
|
8
|
my @turns = (sort {$a <=> $b} keys %candidate_po); |
|
0
|
|
|
|
|
0
|
|
1775
|
|
|
|
|
|
|
# move through turns sequentially |
1776
|
|
|
|
|
|
|
|
1777
|
1
|
|
|
|
|
5
|
foreach my $turn (@turns) { |
1778
|
1
|
|
|
|
|
2
|
while (my ($pid, $dest) = each %{$candidate_po{$turn}}) { |
|
2
|
|
|
|
|
14
|
|
1779
|
|
|
|
|
|
|
# printf STDERR "Turn %d; %s => %s\n", $turn, $pid, $dest; |
1780
|
|
|
|
|
|
|
# my $zs = new Games::Rezrov::ZObjectStatus($pid, $object_cache); |
1781
|
|
|
|
|
|
|
# printf "yow -- %s: \"%s\"\n", $pid, $zs->is_toplevel_child(); |
1782
|
|
|
|
|
|
|
# next unless $zs->is_toplevel_child(); |
1783
|
|
|
|
|
|
|
# this disambiguates the player in ZTUU, but doesn't work for |
1784
|
|
|
|
|
|
|
# seastalker [toplevel child detection broken because of |
1785
|
|
|
|
|
|
|
# wacky case in location names] |
1786
|
1
|
|
|
|
|
3
|
$seen{$pid}++; |
1787
|
1
|
|
|
|
|
4
|
$dest{$pid} = $dest; |
1788
|
|
|
|
|
|
|
# the most recent destination |
1789
|
|
|
|
|
|
|
} |
1790
|
|
|
|
|
|
|
} |
1791
|
|
|
|
|
|
|
|
1792
|
1
|
50
|
|
|
|
4
|
if ($version <= 3) { |
1793
|
1
|
|
|
|
|
6
|
my $current_room = get_global_var(0); |
1794
|
|
|
|
|
|
|
# 8.2.2.1 |
1795
|
1
|
|
|
|
|
5
|
my @candidates = grep {$dest{$_} == $current_room} keys %dest; |
|
1
|
|
|
|
|
6
|
|
1796
|
1
|
50
|
|
|
|
5
|
if (@candidates == 1) { |
1797
|
|
|
|
|
|
|
# in version 3 games, the current room is stored in global |
1798
|
|
|
|
|
|
|
# variable 0. If only one object moved to that target, that's it. |
1799
|
1
|
|
|
|
|
2
|
$player_object = $candidates[0]; |
1800
|
1
|
|
|
|
|
4
|
$player_confirmed = 1; |
1801
|
|
|
|
|
|
|
# print STDERR "v3 confirmed: player is $player_object\n"; |
1802
|
|
|
|
|
|
|
} |
1803
|
|
|
|
|
|
|
} |
1804
|
|
|
|
|
|
|
|
1805
|
1
|
50
|
|
|
|
5
|
unless ($player_confirmed) { |
1806
|
0
|
|
|
|
|
0
|
my @ok = grep {$seen{$_} > 1} keys %seen; |
|
0
|
|
|
|
|
0
|
|
1807
|
0
|
0
|
|
|
|
0
|
if (@ok == 1) { |
|
|
0
|
|
|
|
|
|
1808
|
|
|
|
|
|
|
# exactly one object was observed moving multiple turns |
1809
|
0
|
|
|
|
|
0
|
$player_object = $ok[0]; |
1810
|
|
|
|
|
|
|
# print STDERR "confirmed: player is $player_object \n"; |
1811
|
0
|
|
|
|
|
0
|
$player_confirmed = 1; |
1812
|
|
|
|
|
|
|
} elsif (keys %seen == 1) { |
1813
|
|
|
|
|
|
|
# in many games, the first object moved is the player. |
1814
|
|
|
|
|
|
|
# Temporarily consider this the player until confirmation; |
1815
|
|
|
|
|
|
|
# allows us to teleport even as the first move of the game. |
1816
|
|
|
|
|
|
|
# |
1817
|
|
|
|
|
|
|
# not true in: LGOP, ZTUU, etc... |
1818
|
0
|
|
|
|
|
0
|
$player_object = (keys %seen)[0]; |
1819
|
|
|
|
|
|
|
# print STDERR "candidate po: $player_object \n"; |
1820
|
|
|
|
|
|
|
} else { |
1821
|
|
|
|
|
|
|
# printf STDERR "failed: %d (%s) %d (%s)\n", scalar keys %seen, (join ",", keys %seen), scalar @ok, join(",", @ok); |
1822
|
|
|
|
|
|
|
} |
1823
|
|
|
|
|
|
|
} |
1824
|
|
|
|
|
|
|
|
1825
|
1
|
50
|
|
|
|
8
|
%candidate_po = () if $player_confirmed; |
1826
|
|
|
|
|
|
|
|
1827
|
1
|
50
|
|
|
|
5
|
delete $candidate_po{shift @turns} if @turns > 3; |
1828
|
|
|
|
|
|
|
# remove tracking for oldest turns |
1829
|
|
|
|
|
|
|
|
1830
|
1
|
50
|
|
|
|
7
|
$current_room = $dest{$player_object} if $player_object; |
1831
|
|
|
|
|
|
|
} |
1832
|
|
|
|
|
|
|
|
1833
|
4
|
|
|
|
|
21
|
my $max_text_length = get_byte_at($text_address); |
1834
|
4
|
50
|
|
|
|
14
|
$max_text_length++ if ($version <= 4); |
1835
|
|
|
|
|
|
|
# sect15.html#sread |
1836
|
|
|
|
|
|
|
|
1837
|
4
|
50
|
|
|
|
16
|
if (@{$argv} > 2) { |
|
4
|
|
|
|
|
16
|
|
1838
|
|
|
|
|
|
|
# timeout / routine specified |
1839
|
0
|
|
|
|
|
0
|
$time = $argv->[2]; |
1840
|
0
|
|
|
|
|
0
|
$routine = $argv->[3]; |
1841
|
|
|
|
|
|
|
} |
1842
|
|
|
|
|
|
|
|
1843
|
4
|
|
|
|
|
30
|
$zdict->blood_pressure_cheat_hook(); |
1844
|
|
|
|
|
|
|
# hack |
1845
|
|
|
|
|
|
|
|
1846
|
4
|
|
|
|
|
16
|
flush(); |
1847
|
|
|
|
|
|
|
# flush any buffered output before the prompt. |
1848
|
|
|
|
|
|
|
# Also very important before hijacking/restoring ZIO when guessing |
1849
|
|
|
|
|
|
|
# the title. |
1850
|
|
|
|
|
|
|
|
1851
|
4
|
|
|
|
|
18
|
reset_write_count(); |
1852
|
|
|
|
|
|
|
|
1853
|
4
|
|
|
|
|
7
|
my $bef_pc = $Games::Rezrov::StoryFile::PC; |
1854
|
4
|
|
|
|
|
10
|
my $s = ""; |
1855
|
|
|
|
|
|
|
|
1856
|
4
|
|
|
|
|
22
|
my $guess_title = Games::Rezrov::ZOptions::GUESS_TITLE(); |
1857
|
|
|
|
|
|
|
|
1858
|
4
|
50
|
|
|
|
18
|
if (is_stream_selected(Games::Rezrov::ZConst::STREAM_STEAL)) { |
|
|
50
|
|
|
|
|
|
1859
|
|
|
|
|
|
|
# suppressing parser output up until the next prompt |
1860
|
0
|
|
|
|
|
0
|
my $old = $zios->[Games::Rezrov::ZConst::STREAM_STEAL]; |
1861
|
0
|
|
|
|
|
0
|
output_stream(- Games::Rezrov::ZConst::STREAM_STEAL); |
1862
|
0
|
|
|
|
|
0
|
my $suppressed = $old->buffer(); |
1863
|
|
|
|
|
|
|
# print STDERR "steal active: $suppressed\n"; |
1864
|
0
|
0
|
|
|
|
0
|
if ($push_command) { |
1865
|
0
|
|
|
|
|
0
|
$s = $push_command; |
1866
|
|
|
|
|
|
|
# print STDERR "pushing: $s\n"; |
1867
|
0
|
|
|
|
|
0
|
$push_command = ""; |
1868
|
|
|
|
|
|
|
} else { |
1869
|
0
|
0
|
|
|
|
0
|
if ($guessing_title) { |
1870
|
0
|
|
|
|
|
0
|
$full_version_output = $suppressed; |
1871
|
0
|
0
|
|
|
|
0
|
if ($suppressed =~ /\s*(.*?)[\x0a\x0d]/) { |
1872
|
0
|
|
|
|
|
0
|
$game_title = $1; |
1873
|
0
|
|
|
|
|
0
|
screen_zio()->set_game_title("rezrov: " . $1); |
1874
|
|
|
|
|
|
|
} |
1875
|
|
|
|
|
|
|
} |
1876
|
0
|
|
|
|
|
0
|
my $regexp = '.*' . chr(Games::Rezrov::ZConst::Z_NEWLINE); |
1877
|
|
|
|
|
|
|
# delete everything before the prompt (everything up to last newline) |
1878
|
0
|
|
|
|
|
0
|
$suppressed =~ s/$regexp//o; |
1879
|
0
|
|
|
|
|
0
|
$last_prompt = $suppressed; |
1880
|
0
|
|
|
|
|
0
|
$prompt_buffer = $suppressed; |
1881
|
|
|
|
|
|
|
# because flush() never sees the output this came from |
1882
|
|
|
|
|
|
|
|
1883
|
0
|
0
|
|
|
|
0
|
if ($guessing_title) { |
1884
|
|
|
|
|
|
|
# prompt was printed "last time", don't print again |
1885
|
0
|
|
|
|
|
0
|
$guessing_title = 0; |
1886
|
|
|
|
|
|
|
} else { |
1887
|
|
|
|
|
|
|
# print the prompt |
1888
|
0
|
|
|
|
|
0
|
screen_zio()->write_string($suppressed); |
1889
|
|
|
|
|
|
|
} |
1890
|
|
|
|
|
|
|
} |
1891
|
|
|
|
|
|
|
} elsif ($guess_title) { |
1892
|
|
|
|
|
|
|
# |
1893
|
|
|
|
|
|
|
# The axe crashes against the rock, throwing sparks! |
1894
|
|
|
|
|
|
|
# |
1895
|
0
|
0
|
0
|
|
|
0
|
if (!$game_title and $player_object) { |
1896
|
|
|
|
|
|
|
# delay submitting the "version" command until an object has been |
1897
|
|
|
|
|
|
|
# moved; this necessary for games that read a line before the real |
1898
|
|
|
|
|
|
|
# parser starts. Example: Leather Goddesses of Phobos. |
1899
|
|
|
|
|
|
|
# Doesn't work: AMFV |
1900
|
0
|
0
|
|
|
|
0
|
if ($zdict->get_dictionary_address("version")) { |
1901
|
0
|
|
|
|
|
0
|
$guessing_title = 1; |
1902
|
0
|
|
|
|
|
0
|
$s = "version"; |
1903
|
|
|
|
|
|
|
# submit a surreptitious "version" command to the interpreter |
1904
|
0
|
|
|
|
|
0
|
suppress_hack(); |
1905
|
|
|
|
|
|
|
# temporarily hijack output |
1906
|
|
|
|
|
|
|
} else { |
1907
|
|
|
|
|
|
|
# game doesn't understand "version"; forget it. |
1908
|
|
|
|
|
|
|
# example: Advent.z5 |
1909
|
0
|
|
|
|
|
0
|
$game_title = "not gonna happen"; |
1910
|
0
|
|
|
|
|
0
|
screen_zio()->set_game_title("rezrov"); |
1911
|
|
|
|
|
|
|
} |
1912
|
|
|
|
|
|
|
} |
1913
|
|
|
|
|
|
|
} |
1914
|
|
|
|
|
|
|
|
1915
|
4
|
|
|
|
|
8
|
my $undo_data; |
1916
|
4
|
50
|
|
|
|
25
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO()) { |
1917
|
|
|
|
|
|
|
# save undo information |
1918
|
4
|
|
|
|
|
9
|
my $tmp_pc = $Games::Rezrov::StoryFile::PC; |
1919
|
4
|
|
|
|
|
8
|
$Games::Rezrov::StoryFile::PC = $start_pc; |
1920
|
|
|
|
|
|
|
# fix me: move to quetzal itself |
1921
|
4
|
|
|
|
|
41
|
$undo_data = $quetzal->save("", "-undo" => 1); |
1922
|
4
|
|
|
|
|
44
|
$Games::Rezrov::StoryFile::PC = $tmp_pc; |
1923
|
|
|
|
|
|
|
} |
1924
|
|
|
|
|
|
|
|
1925
|
4
|
50
|
|
|
|
19
|
unless (length $s) { |
1926
|
4
|
50
|
|
|
|
15
|
if ($current_input_stream == Games::Rezrov::ZConst::INPUT_FILE) { |
1927
|
|
|
|
|
|
|
# |
1928
|
|
|
|
|
|
|
# we're fetching commands from a script file. |
1929
|
|
|
|
|
|
|
# |
1930
|
4
|
|
|
|
|
15
|
$s = <$input_filehandle>; |
1931
|
4
|
50
|
|
|
|
12
|
if (defined($s)) { |
1932
|
|
|
|
|
|
|
# got a command; display it |
1933
|
4
|
|
|
|
|
13
|
chomp $s; |
1934
|
4
|
|
50
|
|
|
24
|
write_text($s || ""); |
1935
|
4
|
|
|
|
|
15
|
newline(); |
1936
|
|
|
|
|
|
|
} else { |
1937
|
|
|
|
|
|
|
# end of file |
1938
|
0
|
|
|
|
|
0
|
input_stream(Games::Rezrov::ZConst::INPUT_KEYBOARD); |
1939
|
0
|
0
|
|
|
|
0
|
die "quitting!\n" if Games::Rezrov::ZOptions::PLAYBACK_DIE(); |
1940
|
0
|
|
|
|
|
0
|
$s = ""; |
1941
|
|
|
|
|
|
|
} |
1942
|
|
|
|
|
|
|
} |
1943
|
|
|
|
|
|
|
|
1944
|
4
|
50
|
|
|
|
21
|
unless (length $s) { |
1945
|
|
|
|
|
|
|
# |
1946
|
|
|
|
|
|
|
# Get commands from the user |
1947
|
|
|
|
|
|
|
# |
1948
|
0
|
|
|
|
|
0
|
my $initial_buf; |
1949
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
|
|
0
|
|
|
|
|
|
1950
|
0
|
|
|
|
|
0
|
display_status_line(); |
1951
|
|
|
|
|
|
|
} elsif ($version >= 5) { |
1952
|
|
|
|
|
|
|
# sect15.html#read |
1953
|
|
|
|
|
|
|
# there may be some text already displayed as if we had typed it |
1954
|
0
|
|
|
|
|
0
|
my $initial = get_byte_at($text_address + 1); |
1955
|
0
|
0
|
|
|
|
0
|
$initial_buf = get_string_at($text_address + 2, $initial) if $initial; |
1956
|
|
|
|
|
|
|
} |
1957
|
|
|
|
|
|
|
|
1958
|
0
|
|
|
|
|
0
|
my $sz = screen_zio(); |
1959
|
|
|
|
|
|
|
|
1960
|
0
|
|
|
|
|
0
|
$s = $sz->get_input($max_text_length, 0, |
1961
|
|
|
|
|
|
|
"-time" => $time, |
1962
|
|
|
|
|
|
|
"-routine" => $routine, |
1963
|
|
|
|
|
|
|
"-zi" => $interpreter, |
1964
|
|
|
|
|
|
|
"-preloaded" => $initial_buf, |
1965
|
|
|
|
|
|
|
); |
1966
|
|
|
|
|
|
|
|
1967
|
0
|
0
|
0
|
|
|
0
|
if ($s and $sz->speaking and $s !~ /^\#speak/) { |
|
|
|
0
|
|
|
|
|
1968
|
0
|
|
|
|
|
0
|
$sz->speak($s, "-gender" => 2); |
1969
|
|
|
|
|
|
|
# say command unless we intend to turn off speech |
1970
|
|
|
|
|
|
|
} |
1971
|
|
|
|
|
|
|
} |
1972
|
|
|
|
|
|
|
} |
1973
|
|
|
|
|
|
|
# printf STDERR "cmd: $s\n"; |
1974
|
|
|
|
|
|
|
|
1975
|
4
|
50
|
|
|
|
22
|
if (Games::Rezrov::ZOptions::CORRECT_TYPOS()) { |
1976
|
4
|
|
|
|
|
22
|
my $msg; |
1977
|
4
|
|
|
|
|
29
|
($s, $msg) = $zdict->correct_typos($s); |
1978
|
4
|
50
|
|
|
|
17
|
if ($msg) { |
1979
|
0
|
|
|
|
|
0
|
write_text($msg); |
1980
|
0
|
|
|
|
|
0
|
newline(); |
1981
|
0
|
0
|
|
|
|
0
|
unless ($TYPO_NOTIFY) { |
1982
|
0
|
|
|
|
|
0
|
write_text("[NOTE: you can toggle typo correction on or off at any time with the #TYPO command.]"); |
1983
|
0
|
|
|
|
|
0
|
newline(); |
1984
|
0
|
|
|
|
|
0
|
$TYPO_NOTIFY=1; |
1985
|
|
|
|
|
|
|
} |
1986
|
|
|
|
|
|
|
} |
1987
|
|
|
|
|
|
|
} |
1988
|
|
|
|
|
|
|
|
1989
|
4
|
50
|
|
|
|
23
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO()) { |
1990
|
4
|
50
|
|
|
|
15
|
if ($s eq "undo") { |
1991
|
|
|
|
|
|
|
# want to undo; restore the old data |
1992
|
0
|
0
|
|
|
|
0
|
if (@{$undo_slots}) { |
|
0
|
|
|
|
|
0
|
|
1993
|
0
|
|
|
|
|
0
|
$quetzal->restore("", pop @{$undo_slots}); |
|
0
|
|
|
|
|
0
|
|
1994
|
0
|
|
|
|
|
0
|
write_text("Undone"); |
1995
|
0
|
0
|
|
|
|
0
|
if (@{$undo_slots}) { |
|
0
|
|
|
|
|
0
|
|
1996
|
0
|
0
|
|
|
|
0
|
write_text(sprintf " (%d more turn%s may be undone)", scalar @{$undo_slots}, (scalar @{$undo_slots} == 1 ? "" : "s")); |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
1997
|
|
|
|
|
|
|
} |
1998
|
0
|
|
|
|
|
0
|
write_text("."); |
1999
|
0
|
|
|
|
|
0
|
newline(); |
2000
|
0
|
|
|
|
|
0
|
newline(); |
2001
|
0
|
|
0
|
|
|
0
|
write_text($last_prompt || ">"); |
2002
|
|
|
|
|
|
|
# hack! |
2003
|
|
|
|
|
|
|
|
2004
|
0
|
0
|
|
|
|
0
|
if ($player_object) { |
2005
|
|
|
|
|
|
|
# after we "undo" we might be in a different room; find |
2006
|
|
|
|
|
|
|
# the current one. Important if we try to pilfer something: |
2007
|
|
|
|
|
|
|
# without this, it will go to the room before the undo! |
2008
|
0
|
|
|
|
|
0
|
$object_cache->load_names(); |
2009
|
0
|
|
|
|
|
0
|
my $zstat = new Games::Rezrov::ZObjectStatus($player_object, |
2010
|
|
|
|
|
|
|
$object_cache); |
2011
|
0
|
0
|
|
|
|
0
|
if (my $parent = $zstat->parent_room()) { |
2012
|
0
|
|
|
|
|
0
|
$current_room = $parent->object_id(); |
2013
|
|
|
|
|
|
|
} |
2014
|
|
|
|
|
|
|
} |
2015
|
|
|
|
|
|
|
|
2016
|
0
|
|
|
|
|
0
|
return; |
2017
|
|
|
|
|
|
|
} else { |
2018
|
0
|
|
|
|
|
0
|
write_text("Can't undo now, sorry."); |
2019
|
0
|
|
|
|
|
0
|
newline(); |
2020
|
0
|
|
|
|
|
0
|
newline(); |
2021
|
0
|
|
|
|
|
0
|
suppress_hack(); |
2022
|
|
|
|
|
|
|
} |
2023
|
|
|
|
|
|
|
} else { |
2024
|
|
|
|
|
|
|
# save this undo slot |
2025
|
4
|
|
|
|
|
7
|
push @{$undo_slots}, $undo_data; |
|
4
|
|
|
|
|
12
|
|
2026
|
4
|
|
|
|
|
9
|
while (@{$undo_slots} > Games::Rezrov::ZOptions::UNDO_SLOTS()) { |
|
4
|
|
|
|
|
19
|
|
2027
|
|
|
|
|
|
|
# pop old ones |
2028
|
0
|
|
|
|
|
0
|
shift @{$undo_slots}; |
|
0
|
|
|
|
|
0
|
|
2029
|
|
|
|
|
|
|
} |
2030
|
|
|
|
|
|
|
} |
2031
|
|
|
|
|
|
|
} |
2032
|
|
|
|
|
|
|
|
2033
|
4
|
50
|
|
|
|
13
|
die("PC corrupt after get_input; was:$bef_pc now:" . $Games::Rezrov::StoryFile::PC) |
2034
|
|
|
|
|
|
|
if ($Games::Rezrov::StoryFile::PC != $bef_pc); |
2035
|
|
|
|
|
|
|
# interrupt routine sanity check |
2036
|
|
|
|
|
|
|
|
2037
|
|
|
|
|
|
|
|
2038
|
4
|
|
|
|
|
19
|
stream_dup(Games::Rezrov::ZConst::STREAM_TRANSCRIPT, $s); |
2039
|
4
|
|
|
|
|
12
|
stream_dup(Games::Rezrov::ZConst::STREAM_COMMANDS, $s); |
2040
|
|
|
|
|
|
|
|
2041
|
|
|
|
|
|
|
# printf STDERR "input: %s\n", $s; |
2042
|
4
|
|
|
|
|
11
|
$s = substr($s, 0, $max_text_length); |
2043
|
|
|
|
|
|
|
# truncate input if necessary |
2044
|
|
|
|
|
|
|
|
2045
|
4
|
|
|
|
|
25
|
$zdict->save_buffer($s, $text_address); |
2046
|
|
|
|
|
|
|
|
2047
|
4
|
50
|
33
|
|
|
21
|
if ($version >= 5 && $token_address == 0) { |
2048
|
|
|
|
|
|
|
# print STDERR "Skipping tokenization; test this!\n"; |
2049
|
|
|
|
|
|
|
} else { |
2050
|
4
|
|
|
|
|
22
|
$zdict->tokenize_line($text_address, |
2051
|
|
|
|
|
|
|
$token_address, |
2052
|
|
|
|
|
|
|
"-len" => length($s), |
2053
|
|
|
|
|
|
|
); |
2054
|
|
|
|
|
|
|
} |
2055
|
|
|
|
|
|
|
|
2056
|
|
|
|
|
|
|
# $zdict->last_buffer($s); |
2057
|
|
|
|
|
|
|
# last_input = s; |
2058
|
4
|
50
|
|
|
|
18
|
store_result(10) if ($version >= 5); |
2059
|
|
|
|
|
|
|
# sect15.html#sread; store terminating char ("newline") |
2060
|
|
|
|
|
|
|
|
2061
|
4
|
|
|
|
|
156
|
$last_input = $s; |
2062
|
|
|
|
|
|
|
# save last user input; used in "oops" emulation |
2063
|
|
|
|
|
|
|
} |
2064
|
|
|
|
|
|
|
|
2065
|
|
|
|
|
|
|
sub read_char { |
2066
|
0
|
|
|
0
|
0
|
0
|
my ($argv, $zi) = @_; |
2067
|
|
|
|
|
|
|
# read a single character |
2068
|
0
|
|
|
|
|
0
|
reset_write_count(); |
2069
|
0
|
|
|
|
|
0
|
flush(); |
2070
|
|
|
|
|
|
|
# die("read_char: 1st arg must be 1") if ($argv->[0] != 1); |
2071
|
0
|
|
|
|
|
0
|
my $time = 0; |
2072
|
0
|
|
|
|
|
0
|
my $routine = 0; |
2073
|
0
|
0
|
|
|
|
0
|
if (@{$argv} > 1) { |
|
0
|
|
|
|
|
0
|
|
2074
|
0
|
|
|
|
|
0
|
$time = $argv->[1]; |
2075
|
0
|
|
|
|
|
0
|
$routine = $argv->[2]; |
2076
|
|
|
|
|
|
|
} |
2077
|
0
|
|
|
|
|
0
|
my $result = screen_zio()->get_input(1, 1, |
2078
|
|
|
|
|
|
|
"-time" => $time, |
2079
|
|
|
|
|
|
|
"-routine" => $routine, |
2080
|
|
|
|
|
|
|
"-zi" => $zi); |
2081
|
0
|
|
|
|
|
0
|
my $code = ord(substr($result,0,1)); |
2082
|
0
|
0
|
|
|
|
0
|
$code = Games::Rezrov::ZConst::Z_NEWLINE if ($code == LINEFEED); |
2083
|
|
|
|
|
|
|
# remap keyboard "linefeed" to what the Z-machine |
2084
|
|
|
|
|
|
|
# will recognize as a "carriage return". This is required |
2085
|
|
|
|
|
|
|
# for the startup form in "Bureaucracy", and probably other |
2086
|
|
|
|
|
|
|
# places. |
2087
|
|
|
|
|
|
|
# |
2088
|
|
|
|
|
|
|
# - does keyboard ever return 13 (non-IBM-clones)? |
2089
|
|
|
|
|
|
|
# |
2090
|
|
|
|
|
|
|
# In spec terms: |
2091
|
|
|
|
|
|
|
# - 10.7: only return characters defined in input stream |
2092
|
|
|
|
|
|
|
# - 3.8: character "10" (linefeed) only defined for output. |
2093
|
0
|
|
|
|
|
0
|
store_result($code); |
2094
|
|
|
|
|
|
|
# store ascii value |
2095
|
|
|
|
|
|
|
} |
2096
|
|
|
|
|
|
|
|
2097
|
|
|
|
|
|
|
|
2098
|
|
|
|
|
|
|
sub display_status_line { |
2099
|
|
|
|
|
|
|
# only called if needed; see spec 8.2 |
2100
|
0
|
|
|
0
|
0
|
0
|
my $zio = screen_zio(); |
2101
|
0
|
0
|
|
|
|
0
|
return unless $zio->can_split(); |
2102
|
0
|
|
|
|
|
0
|
$zstatus->update(); |
2103
|
0
|
|
|
|
|
0
|
my $right_chunk; |
2104
|
0
|
0
|
|
|
|
0
|
if ($zstatus->time_game()) { |
2105
|
0
|
|
|
|
|
0
|
my $hours = $zstatus->hours(); |
2106
|
0
|
0
|
|
|
|
0
|
if (Games::Rezrov::ZOptions::TIME_24()) { |
2107
|
0
|
|
|
|
|
0
|
$right_chunk = sprintf("Time: %d:%02d%s", $hours, |
2108
|
|
|
|
|
|
|
$zstatus->minutes()); |
2109
|
|
|
|
|
|
|
} else { |
2110
|
0
|
0
|
|
|
|
0
|
$right_chunk = sprintf("Time: %d:%02d%s", |
|
|
0
|
|
|
|
|
|
2111
|
|
|
|
|
|
|
($hours > 12 ? $hours - 12 : $hours), |
2112
|
|
|
|
|
|
|
$zstatus->minutes(), |
2113
|
|
|
|
|
|
|
($hours < 12 ? "am" : "pm")); |
2114
|
|
|
|
|
|
|
} |
2115
|
|
|
|
|
|
|
} else { |
2116
|
0
|
|
|
|
|
0
|
$right_chunk = sprintf "Score:%d Moves:%d", $zstatus->score(), $zstatus->moves(); |
2117
|
|
|
|
|
|
|
} |
2118
|
|
|
|
|
|
|
|
2119
|
0
|
0
|
|
|
|
0
|
if ($zio->manual_status_line()) { |
2120
|
|
|
|
|
|
|
# the ZIO wants to handle it |
2121
|
0
|
|
|
|
|
0
|
$zio->status_hook($zstatus->location(), $right_chunk); |
2122
|
|
|
|
|
|
|
} else { |
2123
|
|
|
|
|
|
|
# "generic" status line handling; broken for screen-splitting v3 games |
2124
|
0
|
|
|
|
|
0
|
my $restore = $zio->get_position(1); |
2125
|
0
|
|
|
|
|
0
|
$zio->status_hook(0); |
2126
|
0
|
|
|
|
|
0
|
$zio->write_string((" " x $columns), 0, 0); |
2127
|
|
|
|
|
|
|
# erase |
2128
|
0
|
|
|
|
|
0
|
$zio->write_string($zstatus->location(), 0, 0); |
2129
|
|
|
|
|
|
|
|
2130
|
0
|
|
|
|
|
0
|
$zio->write_string($right_chunk, $columns - length($right_chunk), 0); |
2131
|
0
|
|
|
|
|
0
|
$zio->status_hook(1); |
2132
|
0
|
|
|
|
|
0
|
&$restore(); |
2133
|
|
|
|
|
|
|
} |
2134
|
|
|
|
|
|
|
} |
2135
|
|
|
|
|
|
|
|
2136
|
|
|
|
|
|
|
sub print_paddr { |
2137
|
|
|
|
|
|
|
# print the string at the packed address given. |
2138
|
|
|
|
|
|
|
# arg: address |
2139
|
4
|
|
|
4
|
0
|
19
|
write_zchunk(scalar $ztext->decode_text(convert_packed_address($_[0], PRINT_PADDR))); |
2140
|
|
|
|
|
|
|
} |
2141
|
|
|
|
|
|
|
|
2142
|
|
|
|
|
|
|
sub print_addr { |
2143
|
|
|
|
|
|
|
# print the string at the address given; address is not packed |
2144
|
|
|
|
|
|
|
# example: hollywood hijinx: "n", "knock" |
2145
|
0
|
|
|
0
|
0
|
0
|
write_zchunk($ztext->decode_text($_[0])); |
2146
|
|
|
|
|
|
|
} |
2147
|
|
|
|
|
|
|
|
2148
|
|
|
|
|
|
|
sub remove_object { |
2149
|
|
|
|
|
|
|
# remove an object from its parent |
2150
|
0
|
|
|
0
|
0
|
0
|
my ($object) = @_; |
2151
|
0
|
0
|
|
|
|
0
|
if (my $zobj = get_zobject($object)) { |
2152
|
|
|
|
|
|
|
# beware object 0 |
2153
|
0
|
|
|
|
|
0
|
$zobj->remove(); |
2154
|
0
|
0
|
|
|
|
0
|
if ($tailing) { |
2155
|
0
|
0
|
|
|
|
0
|
if ($tailing == $zobj->object_id()) { |
2156
|
0
|
|
|
|
|
0
|
write_text(sprintf "You can no longer tail %s.", ${$zobj->print}); |
|
0
|
|
|
|
|
0
|
|
2157
|
0
|
|
|
|
|
0
|
newline(); |
2158
|
0
|
|
|
|
|
0
|
$tailing = 0; |
2159
|
|
|
|
|
|
|
} |
2160
|
|
|
|
|
|
|
} |
2161
|
|
|
|
|
|
|
} |
2162
|
|
|
|
|
|
|
} |
2163
|
|
|
|
|
|
|
|
2164
|
|
|
|
|
|
|
sub get_property_addr { |
2165
|
12
|
|
|
12
|
0
|
22
|
my ($object, $property) = @_; |
2166
|
|
|
|
|
|
|
# store data address for given property of given object. |
2167
|
|
|
|
|
|
|
# If property doesn't exist, store zero. |
2168
|
12
|
50
|
|
|
|
26
|
if (my $zobj = get_zobject($object)) { |
2169
|
12
|
|
|
|
|
301
|
my $zprop = $zobj->get_property($property); |
2170
|
12
|
50
|
|
|
|
355
|
if ($zprop->property_exists()) { |
2171
|
12
|
|
|
|
|
291
|
my $addr = $zprop->get_data_address(); |
2172
|
|
|
|
|
|
|
# printf STDERR "get_prop_addr for %s/%s=%s\n", $object, $property, $addr; |
2173
|
12
|
|
|
|
|
292
|
store_result($addr); |
2174
|
|
|
|
|
|
|
} else { |
2175
|
0
|
|
|
|
|
0
|
store_result(0); |
2176
|
|
|
|
|
|
|
} |
2177
|
|
|
|
|
|
|
} else { |
2178
|
|
|
|
|
|
|
# object 0 |
2179
|
0
|
|
|
|
|
0
|
store_result(0); |
2180
|
|
|
|
|
|
|
} |
2181
|
|
|
|
|
|
|
} |
2182
|
|
|
|
|
|
|
|
2183
|
|
|
|
|
|
|
sub test_flags { |
2184
|
|
|
|
|
|
|
# jump if all flags in bitmap are set |
2185
|
43
|
|
|
43
|
0
|
76
|
my ($bitmap, $flags) = @_; |
2186
|
43
|
|
|
|
|
1073
|
conditional_jump(($bitmap & $flags) == $flags); |
2187
|
|
|
|
|
|
|
} |
2188
|
|
|
|
|
|
|
|
2189
|
|
|
|
|
|
|
sub get_next_property { |
2190
|
0
|
|
|
0
|
0
|
0
|
my ($object, $property) = @_; |
2191
|
|
|
|
|
|
|
# return property number of the next property provided by |
2192
|
|
|
|
|
|
|
# the given object's given property. With argument 0, |
2193
|
|
|
|
|
|
|
# load property number of first property provided by that object. |
2194
|
|
|
|
|
|
|
# example: zork 2 start, "get all" |
2195
|
|
|
|
|
|
|
|
2196
|
0
|
|
|
|
|
0
|
my $zobj = get_zobject($object); |
2197
|
|
|
|
|
|
|
|
2198
|
0
|
|
|
|
|
0
|
my $result = 0; |
2199
|
0
|
0
|
|
|
|
0
|
if ($zobj) { |
2200
|
|
|
|
|
|
|
# look out for object 0 |
2201
|
0
|
0
|
|
|
|
0
|
if ($property == 0) { |
2202
|
|
|
|
|
|
|
# sect15.html#get_next_prop: |
2203
|
|
|
|
|
|
|
# if called with zero, it gives the first property number present. |
2204
|
0
|
|
|
|
|
0
|
my $zp = $zobj->get_property(Games::Rezrov::ZProperty::FIRST_PROPERTY); |
2205
|
0
|
|
|
|
|
0
|
$result = $zp->property_number(); |
2206
|
|
|
|
|
|
|
} else { |
2207
|
0
|
|
|
|
|
0
|
my $zp = $zobj->get_property($property); |
2208
|
0
|
0
|
|
|
|
0
|
if ($zp->property_exists()) { |
2209
|
0
|
|
|
|
|
0
|
$result = $zp->get_next()->property_number(); |
2210
|
|
|
|
|
|
|
} else { |
2211
|
0
|
|
|
|
|
0
|
die("attempt to get next after bogus property"); |
2212
|
|
|
|
|
|
|
} |
2213
|
|
|
|
|
|
|
} |
2214
|
|
|
|
|
|
|
} |
2215
|
0
|
|
|
|
|
0
|
store_result($result); |
2216
|
|
|
|
|
|
|
} |
2217
|
|
|
|
|
|
|
|
2218
|
|
|
|
|
|
|
|
2219
|
|
|
|
|
|
|
sub scan_table { |
2220
|
|
|
|
|
|
|
# args: search, table, len [form] |
2221
|
|
|
|
|
|
|
# Is "search" one of the entries in "table", which is "num_entries" entries |
2222
|
|
|
|
|
|
|
# long? So return the address where it first occurs and branch. If not, |
2223
|
|
|
|
|
|
|
# return 0 and don't. May be byte/word entries. |
2224
|
0
|
|
|
0
|
0
|
0
|
my ($search, $table, $num_entries, $form) = @_; |
2225
|
0
|
|
|
|
|
0
|
my ($entry_len, $check_len); |
2226
|
0
|
0
|
|
|
|
0
|
if (defined $form) { |
2227
|
|
|
|
|
|
|
# write_text("[custom form, check me!]"); |
2228
|
|
|
|
|
|
|
# newline(); |
2229
|
|
|
|
|
|
|
|
2230
|
0
|
|
|
|
|
0
|
$entry_len = $form & 0x7f; |
2231
|
|
|
|
|
|
|
# length of each entry in the table |
2232
|
0
|
0
|
|
|
|
0
|
$check_len = ($form & 0x80) > 0 ? 2 : 1; |
2233
|
|
|
|
|
|
|
# how many of the first bytes in each entry to check |
2234
|
|
|
|
|
|
|
} else { |
2235
|
0
|
|
|
|
|
0
|
$check_len = $entry_len = 2; |
2236
|
|
|
|
|
|
|
} |
2237
|
0
|
|
|
|
|
0
|
my ($addr, $value, $entry_count); |
2238
|
0
|
|
|
|
|
0
|
my $found = 0; |
2239
|
0
|
|
|
|
|
0
|
for ($addr = $table, $entry_count = 0; |
2240
|
|
|
|
|
|
|
$entry_count < $num_entries; |
2241
|
|
|
|
|
|
|
$entry_count++, $addr += $entry_len) { |
2242
|
0
|
0
|
|
|
|
0
|
$value = ($check_len == 1) ? |
2243
|
|
|
|
|
|
|
get_byte_at($addr) : get_word_at($addr); |
2244
|
|
|
|
|
|
|
# yeah, yeah, it'd be more efficient to have a separate |
2245
|
|
|
|
|
|
|
# loop, one for byte and one for word... |
2246
|
0
|
0
|
|
|
|
0
|
$found = 1, last if ($value == $search); |
2247
|
|
|
|
|
|
|
} |
2248
|
|
|
|
|
|
|
|
2249
|
0
|
0
|
|
|
|
0
|
store_result($found ? $addr : 0); |
2250
|
0
|
|
|
|
|
0
|
conditional_jump($found); |
2251
|
|
|
|
|
|
|
} |
2252
|
|
|
|
|
|
|
|
2253
|
|
|
|
|
|
|
sub set_window { |
2254
|
3
|
|
|
3
|
0
|
9
|
my ($window) = @_; |
2255
|
|
|
|
|
|
|
# print STDERR "set_window $window\n"; |
2256
|
3
|
|
|
|
|
10
|
flush(); |
2257
|
3
|
|
|
|
|
6
|
my $zio = screen_zio(); |
2258
|
|
|
|
|
|
|
|
2259
|
3
|
|
|
|
|
17
|
$window_cursors->[$current_window] = $zio->get_position(1); |
2260
|
|
|
|
|
|
|
# save callback to restore cursor position when we return to |
2261
|
|
|
|
|
|
|
# this window |
2262
|
|
|
|
|
|
|
|
2263
|
3
|
|
|
|
|
11
|
$current_window = $window; |
2264
|
|
|
|
|
|
|
# set current window |
2265
|
|
|
|
|
|
|
|
2266
|
3
|
50
|
|
|
|
11
|
if ($version >= 4) { |
2267
|
0
|
0
|
|
|
|
0
|
if ($current_window == Games::Rezrov::ZConst::UPPER_WIN) { |
2268
|
|
|
|
|
|
|
# 8.7.2: whenever upper window selected, cursor goes to top left |
2269
|
0
|
|
|
|
|
0
|
set_cursor(1,1); |
2270
|
|
|
|
|
|
|
} else { |
2271
|
|
|
|
|
|
|
# restore old cursor position |
2272
|
0
|
|
|
|
|
0
|
my $restore; |
2273
|
0
|
0
|
|
|
|
0
|
if (defined $window_cursors->[$current_window]) { |
2274
|
|
|
|
|
|
|
# restore former cursor position |
2275
|
0
|
|
|
|
|
0
|
&{$window_cursors->[$current_window]}; |
|
0
|
|
|
|
|
0
|
|
2276
|
|
|
|
|
|
|
} else { |
2277
|
|
|
|
|
|
|
# first switch to window |
2278
|
0
|
|
|
|
|
0
|
$zio->absolute_move(0, $rows - 1); |
2279
|
|
|
|
|
|
|
# 8.7.2.2: in v4 lower window cursor is always on last line. |
2280
|
|
|
|
|
|
|
} |
2281
|
|
|
|
|
|
|
} |
2282
|
|
|
|
|
|
|
} else { |
2283
|
|
|
|
|
|
|
# in v3, cursor always in lower left |
2284
|
3
|
|
|
|
|
64
|
$zio->absolute_move(0, $rows - 1); |
2285
|
|
|
|
|
|
|
} |
2286
|
3
|
|
|
|
|
25
|
$zio->set_window($window); |
2287
|
|
|
|
|
|
|
# for any local housekeeping |
2288
|
3
|
|
|
|
|
12
|
$zio->set_text_style(font_mask()); |
2289
|
|
|
|
|
|
|
# since we always print in fixed font in the upper window, |
2290
|
|
|
|
|
|
|
# make sure the zio gets a chance to turn this on/off as we enter/leave; |
2291
|
|
|
|
|
|
|
# example: photopia. |
2292
|
|
|
|
|
|
|
} |
2293
|
|
|
|
|
|
|
|
2294
|
|
|
|
|
|
|
sub set_cursor { |
2295
|
1
|
|
|
1
|
0
|
4
|
my ($line, $column, $win) = @_; |
2296
|
1
|
|
|
|
|
3
|
my $zio = screen_zio(); |
2297
|
1
|
50
|
|
|
|
5
|
$zio->fatal_error("set_cursor on window $win not supported") if $win; |
2298
|
|
|
|
|
|
|
|
2299
|
1
|
|
|
|
|
3
|
$line--; |
2300
|
1
|
|
|
|
|
2
|
$column--; |
2301
|
|
|
|
|
|
|
# given starting at 1, not 0 |
2302
|
|
|
|
|
|
|
|
2303
|
|
|
|
|
|
|
# print STDERR "set_cursor\n"; |
2304
|
1
|
50
|
|
|
|
5
|
if ($current_window == Games::Rezrov::ZConst::UPPER_WIN) { |
2305
|
|
|
|
|
|
|
# upper window: use offsets as specified |
2306
|
0
|
|
|
|
|
0
|
$zio->absolute_move($column, $line); |
2307
|
|
|
|
|
|
|
} else { |
2308
|
|
|
|
|
|
|
# lower window: map coordinates given upper window size |
2309
|
1
|
|
|
|
|
6
|
$zio->absolute_move($column, $line + $upper_lines); |
2310
|
|
|
|
|
|
|
} |
2311
|
|
|
|
|
|
|
} |
2312
|
|
|
|
|
|
|
|
2313
|
|
|
|
|
|
|
|
2314
|
|
|
|
|
|
|
sub write_zchar { |
2315
|
|
|
|
|
|
|
# |
2316
|
|
|
|
|
|
|
# write a decoded z-char to selected output streams. |
2317
|
|
|
|
|
|
|
# |
2318
|
29
|
50
|
|
29
|
0
|
75
|
return if $_[0] == 0; |
2319
|
|
|
|
|
|
|
# 3.8.2.1: "null" has no effect on any output stream |
2320
|
|
|
|
|
|
|
|
2321
|
29
|
50
|
33
|
|
|
222
|
if (($_[0] >= 179 and $_[0] <= 218) or |
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
2322
|
|
|
|
|
|
|
($_[0] >= 0x18 and $_[0] <= 0x1b)) { |
2323
|
|
|
|
|
|
|
# sect16.html; convert IBM PC graphics codes |
2324
|
0
|
|
0
|
|
|
0
|
my $trans = $Z_TRANSLATIONS{$_[0]} || "*"; |
2325
|
|
|
|
|
|
|
# print STDERR "trans for $_[0] => $trans\n"; |
2326
|
0
|
0
|
|
|
|
0
|
if (length $trans == 1) { |
2327
|
0
|
|
|
|
|
0
|
$_[0] = ord($trans); |
2328
|
|
|
|
|
|
|
} else { |
2329
|
0
|
|
|
|
|
0
|
write_zchunk(\$trans); |
2330
|
0
|
|
|
|
|
0
|
return; |
2331
|
|
|
|
|
|
|
} |
2332
|
|
|
|
|
|
|
} |
2333
|
|
|
|
|
|
|
|
2334
|
29
|
50
|
|
|
|
65
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_REDIRECT]) { |
2335
|
|
|
|
|
|
|
# |
2336
|
|
|
|
|
|
|
# 7.1.2.2: when active, no other streams get output |
2337
|
|
|
|
|
|
|
# |
2338
|
0
|
|
|
|
|
0
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
2339
|
|
|
|
|
|
|
# printf STDERR "redirected: %s (%d)\n", chr($_[0]), $_[0]; |
2340
|
0
|
|
|
|
|
0
|
$stack->[$#$stack]->write_zchar($_[0]); |
2341
|
|
|
|
|
|
|
} else { |
2342
|
|
|
|
|
|
|
# |
2343
|
|
|
|
|
|
|
# all the other streams |
2344
|
|
|
|
|
|
|
# |
2345
|
29
|
50
|
|
|
|
67
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
2346
|
|
|
|
|
|
|
# |
2347
|
|
|
|
|
|
|
# screen |
2348
|
|
|
|
|
|
|
# |
2349
|
29
|
50
|
|
|
|
65
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
2350
|
29
|
50
|
33
|
|
|
82
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_STEAL] and |
2351
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
2352
|
|
|
|
|
|
|
# temporarily steal lower window output |
2353
|
0
|
|
|
|
|
0
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL]->buffer_zchar($_[0]); |
2354
|
|
|
|
|
|
|
} else { |
2355
|
29
|
|
|
|
|
47
|
my $zio = $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
2356
|
|
|
|
|
|
|
|
2357
|
29
|
100
|
66
|
|
|
188
|
if ($buffering and $current_window != Games::Rezrov::ZConst::UPPER_WIN) { |
2358
|
|
|
|
|
|
|
# 8.7.2.5: buffering never active in upper window (v. 3-5) |
2359
|
28
|
100
|
|
|
|
58
|
if ($_[0] == Games::Rezrov::ZConst::Z_NEWLINE) { |
2360
|
16
|
|
|
|
|
49
|
flush(); |
2361
|
16
|
|
|
|
|
28
|
$prompt_buffer = ""; |
2362
|
16
|
|
|
|
|
61
|
$zio->newline(); |
2363
|
|
|
|
|
|
|
} else { |
2364
|
12
|
|
|
|
|
67
|
$zio->buffer_zchar($_[0]); |
2365
|
|
|
|
|
|
|
} |
2366
|
|
|
|
|
|
|
} else { |
2367
|
|
|
|
|
|
|
# buffering off, or upper window |
2368
|
1
|
50
|
|
|
|
12
|
if ($_[0] == Games::Rezrov::ZConst::Z_NEWLINE) { |
2369
|
1
|
|
|
|
|
4
|
$prompt_buffer = ""; |
2370
|
1
|
|
|
|
|
6
|
$zio->newline(); |
2371
|
|
|
|
|
|
|
} else { |
2372
|
0
|
|
|
|
|
0
|
$zio->write_zchar($_[0]); |
2373
|
|
|
|
|
|
|
} |
2374
|
|
|
|
|
|
|
} |
2375
|
|
|
|
|
|
|
} |
2376
|
|
|
|
|
|
|
} |
2377
|
|
|
|
|
|
|
} |
2378
|
|
|
|
|
|
|
|
2379
|
29
|
50
|
33
|
|
|
769
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] and |
2380
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
2381
|
|
|
|
|
|
|
# |
2382
|
|
|
|
|
|
|
# Game transcript |
2383
|
|
|
|
|
|
|
# |
2384
|
0
|
|
|
|
|
0
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]; |
2385
|
0
|
0
|
0
|
|
|
0
|
print $fh (($_[0] || 0) == Games::Rezrov::ZConst::Z_NEWLINE) ? ($\ || "\n") : chr($_[0]); |
|
|
|
0
|
|
|
|
|
2386
|
|
|
|
|
|
|
} |
2387
|
|
|
|
|
|
|
} |
2388
|
|
|
|
|
|
|
} |
2389
|
|
|
|
|
|
|
|
2390
|
|
|
|
|
|
|
sub screen_zio { |
2391
|
|
|
|
|
|
|
# get the ZIO for the screen |
2392
|
44
|
|
|
44
|
0
|
239
|
return $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
2393
|
|
|
|
|
|
|
} |
2394
|
|
|
|
|
|
|
|
2395
|
|
|
|
|
|
|
sub restore { |
2396
|
|
|
|
|
|
|
# restore game |
2397
|
0
|
|
0
|
0
|
0
|
0
|
my $filename = filename_prompt("-default" => $last_savefile || "", |
2398
|
|
|
|
|
|
|
"-ext" => "sav", |
2399
|
|
|
|
|
|
|
); |
2400
|
0
|
|
|
|
|
0
|
my $success = 0; |
2401
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
2402
|
0
|
|
|
|
|
0
|
$last_savefile = $filename; |
2403
|
0
|
|
|
|
|
0
|
$success = $quetzal->restore($filename); |
2404
|
0
|
0
|
0
|
|
|
0
|
if (!$success and $quetzal->error_message()) { |
2405
|
0
|
|
|
|
|
0
|
write_text($quetzal->error_message()); |
2406
|
0
|
|
|
|
|
0
|
newline(); |
2407
|
|
|
|
|
|
|
} |
2408
|
|
|
|
|
|
|
} |
2409
|
|
|
|
|
|
|
|
2410
|
0
|
|
|
|
|
0
|
reset_cheats(); |
2411
|
|
|
|
|
|
|
|
2412
|
|
|
|
|
|
|
# $last_score = get_global_var(GV_SCORE); |
2413
|
|
|
|
|
|
|
# for NOTIFY emulation not to get confused after restore |
2414
|
|
|
|
|
|
|
|
2415
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
|
|
0
|
|
|
|
|
|
2416
|
0
|
|
|
|
|
0
|
conditional_jump($success); |
2417
|
|
|
|
|
|
|
} elsif ($version == 4) { |
2418
|
|
|
|
|
|
|
# sect15.html#save |
2419
|
0
|
0
|
|
|
|
0
|
store_result($success ? 2 : 0); |
2420
|
|
|
|
|
|
|
} else { |
2421
|
0
|
|
|
|
|
0
|
store_result($success); |
2422
|
|
|
|
|
|
|
} |
2423
|
|
|
|
|
|
|
} |
2424
|
|
|
|
|
|
|
|
2425
|
|
|
|
|
|
|
sub filename_prompt { |
2426
|
|
|
|
|
|
|
# my ($self, $prompt, $exist_check, $snide) = @_; |
2427
|
0
|
|
|
0
|
0
|
0
|
my (%options) = @_; |
2428
|
|
|
|
|
|
|
|
2429
|
0
|
|
0
|
|
|
0
|
my $ext = $options{"-ext"} || die; |
2430
|
0
|
|
|
|
|
0
|
my $default; |
2431
|
0
|
0
|
|
|
|
0
|
unless ($default = $options{"-default"}) { |
2432
|
0
|
|
|
|
|
0
|
($default = $game_filename) =~ s/\..*//; |
2433
|
0
|
|
|
|
|
0
|
$default .= ".$ext"; |
2434
|
|
|
|
|
|
|
} |
2435
|
|
|
|
|
|
|
|
2436
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
2437
|
0
|
|
|
|
|
0
|
my $prompt = sprintf "Filename [%s]: ", $default; |
2438
|
0
|
|
|
|
|
0
|
$zio->write_string(sprintf "Filename [%s]: ", $default); |
2439
|
0
|
|
|
|
|
0
|
$prompt_buffer = $prompt; |
2440
|
|
|
|
|
|
|
# write_text(sprintf "Filename [%s]: ", $default); |
2441
|
0
|
|
0
|
|
|
0
|
my $filename = $zio->get_input(50, 0) || $default; |
2442
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
2443
|
0
|
0
|
0
|
|
|
0
|
if ($options{"-check"} and -f $filename) { |
2444
|
0
|
|
|
|
|
0
|
$zio->write_string($filename . " exists, overwrite? [y/n]: "); |
2445
|
0
|
|
|
|
|
0
|
$zio->update(); |
2446
|
0
|
|
|
|
|
0
|
my $proceed = $zio->get_input(1, 1); |
2447
|
0
|
0
|
|
|
|
0
|
if ($proceed =~ /y/i) { |
2448
|
0
|
|
|
|
|
0
|
write_text("Yes."); |
2449
|
0
|
|
|
|
|
0
|
unlink($filename); |
2450
|
|
|
|
|
|
|
} else { |
2451
|
0
|
|
|
|
|
0
|
write_text("No."); |
2452
|
0
|
|
|
|
|
0
|
$filename = ""; |
2453
|
|
|
|
|
|
|
} |
2454
|
0
|
|
|
|
|
0
|
newline(); |
2455
|
|
|
|
|
|
|
} |
2456
|
|
|
|
|
|
|
} |
2457
|
|
|
|
|
|
|
|
2458
|
0
|
|
|
|
|
0
|
return $filename; |
2459
|
|
|
|
|
|
|
} |
2460
|
|
|
|
|
|
|
|
2461
|
|
|
|
|
|
|
sub save { |
2462
|
|
|
|
|
|
|
# save game |
2463
|
0
|
|
|
0
|
0
|
0
|
my $filename = filename_prompt("-ext" => "sav", |
2464
|
|
|
|
|
|
|
"-check" => 1); |
2465
|
0
|
|
|
|
|
0
|
my $success = 0; |
2466
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
2467
|
0
|
|
|
|
|
0
|
$last_savefile = $filename; |
2468
|
|
|
|
|
|
|
# $success = $q->save($filename, "-umem" => 1); |
2469
|
0
|
|
|
|
|
0
|
$success = $quetzal->save($filename); |
2470
|
0
|
0
|
0
|
|
|
0
|
if (!$success and $quetzal->error_message()) { |
2471
|
0
|
|
|
|
|
0
|
write_text($quetzal->error_message()); |
2472
|
0
|
|
|
|
|
0
|
newline(); |
2473
|
|
|
|
|
|
|
} |
2474
|
|
|
|
|
|
|
} |
2475
|
|
|
|
|
|
|
|
2476
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
2477
|
0
|
|
|
|
|
0
|
conditional_jump($success); |
2478
|
|
|
|
|
|
|
} else { |
2479
|
|
|
|
|
|
|
# v4 + |
2480
|
0
|
|
|
|
|
0
|
store_result($success); |
2481
|
|
|
|
|
|
|
} |
2482
|
|
|
|
|
|
|
} |
2483
|
|
|
|
|
|
|
|
2484
|
|
|
|
|
|
|
sub set_game_state { |
2485
|
|
|
|
|
|
|
# called from Quetzal restore routines |
2486
|
0
|
|
|
0
|
0
|
0
|
my ($stack, $pc) = @_; |
2487
|
0
|
|
|
|
|
0
|
$call_stack = $stack; |
2488
|
0
|
|
|
|
|
0
|
$current_frame = $stack->[$#$stack]; |
2489
|
0
|
|
|
|
|
0
|
$Games::Rezrov::StoryFile::PC = $pc; |
2490
|
|
|
|
|
|
|
} |
2491
|
|
|
|
|
|
|
|
2492
|
|
|
|
|
|
|
sub snide_message { |
2493
|
0
|
|
|
0
|
0
|
0
|
my @messages = ("Fine, be that way.", |
2494
|
|
|
|
|
|
|
"Eh? Speak up!", |
2495
|
|
|
|
|
|
|
"What?", |
2496
|
|
|
|
|
|
|
); |
2497
|
0
|
|
|
|
|
0
|
return $messages[int(rand(scalar @messages))]; |
2498
|
|
|
|
|
|
|
} |
2499
|
|
|
|
|
|
|
|
2500
|
|
|
|
|
|
|
sub save_undo { |
2501
|
|
|
|
|
|
|
# v5+, save to RAM |
2502
|
|
|
|
|
|
|
# BROKEN |
2503
|
0
|
|
|
0
|
0
|
0
|
if (0) { |
2504
|
|
|
|
|
|
|
my $undo_data = $quetzal->save("", "-undo" => 1); |
2505
|
|
|
|
|
|
|
# print "saved $undo_data\n"; |
2506
|
|
|
|
|
|
|
$undo_slots = [ $undo_data ]; |
2507
|
|
|
|
|
|
|
store_result(1); |
2508
|
|
|
|
|
|
|
} else { |
2509
|
|
|
|
|
|
|
# not supported |
2510
|
0
|
|
|
|
|
0
|
store_result(-1); |
2511
|
|
|
|
|
|
|
} |
2512
|
|
|
|
|
|
|
} |
2513
|
|
|
|
|
|
|
|
2514
|
|
|
|
|
|
|
sub restore_undo { |
2515
|
|
|
|
|
|
|
# v5+, restore from RAM |
2516
|
|
|
|
|
|
|
# BROKEN |
2517
|
0
|
|
|
0
|
0
|
0
|
if (0) { |
2518
|
|
|
|
|
|
|
# print "restoring " . $undo_slots->[0] . "\n"; |
2519
|
|
|
|
|
|
|
my $status = @{$undo_slots} ? $quetzal->restore("", pop @{$undo_slots}) : 0; |
2520
|
|
|
|
|
|
|
store_result($status); |
2521
|
|
|
|
|
|
|
} else { |
2522
|
0
|
|
|
|
|
0
|
store_result(0); |
2523
|
|
|
|
|
|
|
} |
2524
|
|
|
|
|
|
|
} |
2525
|
|
|
|
|
|
|
|
2526
|
|
|
|
|
|
|
sub check_arg_count { |
2527
|
|
|
|
|
|
|
# sect15.html#check_arg_count |
2528
|
|
|
|
|
|
|
# branch if the given argument number has been provided by the routine |
2529
|
|
|
|
|
|
|
# call to the current routine |
2530
|
0
|
|
|
0
|
0
|
0
|
conditional_jump(frame_argc() >= $_[0]); |
2531
|
|
|
|
|
|
|
} |
2532
|
|
|
|
|
|
|
|
2533
|
|
|
|
|
|
|
sub DESTROY { |
2534
|
|
|
|
|
|
|
# must be defined so our AUTOLOAD won't catch destructor and complain |
2535
|
1
|
|
|
1
|
|
0
|
1; |
2536
|
|
|
|
|
|
|
} |
2537
|
|
|
|
|
|
|
|
2538
|
|
|
|
|
|
|
sub suppress_hack { |
2539
|
|
|
|
|
|
|
# used when we're pulling a fast one with the parser, |
2540
|
|
|
|
|
|
|
# intercepting user input. Suppress the game's output (usually |
2541
|
|
|
|
|
|
|
# complaints about unknown vocabulary), restoring i/o and |
2542
|
|
|
|
|
|
|
# printing the prompt (which is everything after the last |
2543
|
|
|
|
|
|
|
# Games::Rezrov::ZConst::Z_NEWLINE) during the read_line() opcode. |
2544
|
|
|
|
|
|
|
# cluck "suppress_hack\n"; |
2545
|
0
|
|
|
0
|
0
|
0
|
output_stream(Games::Rezrov::ZConst::STREAM_STEAL); |
2546
|
|
|
|
|
|
|
} |
2547
|
|
|
|
|
|
|
|
2548
|
|
|
|
|
|
|
sub print_table { |
2549
|
|
|
|
|
|
|
# print a "window" of text onscreen. Given text and width, |
2550
|
|
|
|
|
|
|
# decode characters, moving down a line every "width" characters |
2551
|
|
|
|
|
|
|
# to the same column (x position) where the table started. |
2552
|
|
|
|
|
|
|
# |
2553
|
|
|
|
|
|
|
# example: "sherlock", start game and enter "knock" |
2554
|
0
|
|
|
0
|
0
|
0
|
my ($text, $width, $height, $skip) = @_; |
2555
|
0
|
0
|
|
|
|
0
|
$height = 1 unless defined $height; |
2556
|
0
|
0
|
|
|
|
0
|
$skip = 0 unless defined $skip; |
2557
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
2558
|
0
|
|
|
|
|
0
|
my ($i, $j); |
2559
|
0
|
|
|
|
|
0
|
my ($x, $y) = $zio->get_position(); |
2560
|
|
|
|
|
|
|
|
2561
|
|
|
|
|
|
|
# printf STDERR "print_table: %s w:%d h:%d sk:%d\n", get_string_at($text, $width * $height), $width, $height, $skip; |
2562
|
|
|
|
|
|
|
|
2563
|
0
|
|
|
|
|
0
|
flush(); |
2564
|
|
|
|
|
|
|
|
2565
|
0
|
|
|
|
|
0
|
my $char; |
2566
|
0
|
|
|
|
|
0
|
for (my $i=0; $i < $height; $i++) { |
2567
|
0
|
|
|
|
|
0
|
for(my $j=0; $j < $width; $j++) { |
2568
|
|
|
|
|
|
|
# printf STDERR "pt: %d (%s)\n", get_byte_at($text), chr(get_byte_at($text)); |
2569
|
0
|
|
|
|
|
0
|
$char = get_byte_at($text++); |
2570
|
|
|
|
|
|
|
# if ($char == Games::Rezrov::ZConst::Z_NEWLINE) { |
2571
|
|
|
|
|
|
|
# die "hey now"; |
2572
|
|
|
|
|
|
|
# } |
2573
|
0
|
|
|
|
|
0
|
write_zchar($char); |
2574
|
|
|
|
|
|
|
} |
2575
|
0
|
|
|
|
|
0
|
flush(); |
2576
|
|
|
|
|
|
|
# flush buffered text before moving to next line |
2577
|
0
|
0
|
|
|
|
0
|
if ($skip) { |
2578
|
|
|
|
|
|
|
# optionally skip specified number of chars between lines |
2579
|
0
|
|
|
|
|
0
|
untested(); |
2580
|
0
|
|
|
|
|
0
|
$text += $skip; |
2581
|
|
|
|
|
|
|
} |
2582
|
0
|
0
|
|
|
|
0
|
if ($height > 1) { |
2583
|
0
|
|
|
|
|
0
|
$zio->absolute_move($x, ++$y); |
2584
|
|
|
|
|
|
|
# fix me: what if this goes out of bounds of the current window? |
2585
|
|
|
|
|
|
|
} |
2586
|
|
|
|
|
|
|
} |
2587
|
|
|
|
|
|
|
} |
2588
|
|
|
|
|
|
|
|
2589
|
|
|
|
|
|
|
sub set_font { |
2590
|
0
|
|
|
0
|
0
|
0
|
flush(); |
2591
|
0
|
0
|
0
|
|
|
0
|
if ($_[0] == 3 and $font_3_disabled) { |
2592
|
|
|
|
|
|
|
# game wants font 3 but user has disabled it. |
2593
|
|
|
|
|
|
|
# Don't even inform the ZIO. |
2594
|
0
|
|
|
|
|
0
|
store_result(0); |
2595
|
|
|
|
|
|
|
} else { |
2596
|
0
|
|
|
|
|
0
|
store_result(screen_zio()->set_font($_[0])); |
2597
|
|
|
|
|
|
|
} |
2598
|
|
|
|
|
|
|
} |
2599
|
|
|
|
|
|
|
|
2600
|
|
|
|
|
|
|
sub set_color { |
2601
|
0
|
|
|
0
|
0
|
0
|
my ($fg, $bg, $win) = @_; |
2602
|
0
|
0
|
|
|
|
0
|
die sprintf("v6; fix me! %s", join ",", @_) if defined $win; |
2603
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
2604
|
0
|
|
|
|
|
0
|
flush(); |
2605
|
0
|
0
|
|
|
|
0
|
if ($zio->can_use_color()) { |
2606
|
0
|
|
|
|
|
0
|
foreach ([ $fg, 'fg' ], |
2607
|
|
|
|
|
|
|
[ $bg, 'bg' ]) { |
2608
|
0
|
|
|
|
|
0
|
my ($color_code, $method) = @{$_}; |
|
0
|
|
|
|
|
0
|
|
2609
|
0
|
0
|
|
|
|
0
|
if ($color_code == Games::Rezrov::ZConst::COLOR_CURRENT) { |
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
2610
|
|
|
|
|
|
|
# nop? |
2611
|
0
|
|
|
|
|
0
|
print STDERR "set color to current; huh?\n"; |
2612
|
|
|
|
|
|
|
} elsif ($color_code == Games::Rezrov::ZConst::COLOR_DEFAULT) { |
2613
|
0
|
|
|
|
|
0
|
my $m2 = 'default_' . $method; |
2614
|
0
|
|
|
|
|
0
|
$zio->$method($zio->$m2()); |
2615
|
|
|
|
|
|
|
} elsif (my $name = Games::Rezrov::ZConst::color_code_to_name($color_code)) { |
2616
|
0
|
|
|
|
|
0
|
$zio->$method($name); |
2617
|
|
|
|
|
|
|
# printf STDERR "set %s to %s\n", $method, $name; |
2618
|
|
|
|
|
|
|
} else { |
2619
|
0
|
|
|
|
|
0
|
die "set_color(): eek, " . $color_code; |
2620
|
|
|
|
|
|
|
} |
2621
|
|
|
|
|
|
|
} |
2622
|
0
|
|
|
|
|
0
|
$zio->color_change_notify(); |
2623
|
|
|
|
|
|
|
} |
2624
|
|
|
|
|
|
|
} |
2625
|
|
|
|
|
|
|
|
2626
|
|
|
|
|
|
|
sub fatal_error { |
2627
|
0
|
|
|
0
|
0
|
0
|
my $zio = screen_zio(); |
2628
|
0
|
|
|
|
|
0
|
$zio->newline(); |
2629
|
0
|
|
|
|
|
0
|
$zio->fatal_error($_[0]); |
2630
|
|
|
|
|
|
|
} |
2631
|
|
|
|
|
|
|
|
2632
|
|
|
|
|
|
|
sub split_window { |
2633
|
1
|
|
|
1
|
0
|
2
|
my ($lines) = @_; |
2634
|
1
|
|
|
|
|
4
|
my $zio = screen_zio(); |
2635
|
|
|
|
|
|
|
|
2636
|
1
|
|
|
|
|
4
|
$upper_lines = $lines; |
2637
|
1
|
|
|
|
|
3
|
$lower_lines = $rows - $lines; |
2638
|
|
|
|
|
|
|
# print STDERR "split_window to $lines, ll=$lower_lines ul=$upper_lines\n"; |
2639
|
|
|
|
|
|
|
|
2640
|
1
|
|
|
|
|
9
|
my ($x, $y) = $zio->get_position(); |
2641
|
1
|
50
|
|
|
|
5
|
if ($y < $upper_lines) { |
2642
|
|
|
|
|
|
|
# 8.7.2.2 |
2643
|
0
|
|
|
|
|
0
|
$zio->absolute_move($x, $upper_lines); |
2644
|
|
|
|
|
|
|
} |
2645
|
1
|
|
|
|
|
3
|
screen_zio()->split_window($lines); |
2646
|
|
|
|
|
|
|
# any local housekeeping |
2647
|
|
|
|
|
|
|
} |
2648
|
|
|
|
|
|
|
|
2649
|
|
|
|
|
|
|
sub play_sound_effect { |
2650
|
|
|
|
|
|
|
# hmm, should we pass this through? |
2651
|
0
|
|
|
0
|
0
|
0
|
screen_zio()->play_sound_effect(@_); |
2652
|
|
|
|
|
|
|
} |
2653
|
|
|
|
|
|
|
|
2654
|
|
|
|
|
|
|
sub input_stream { |
2655
|
1
|
|
|
1
|
0
|
10
|
my ($stream, $filename) = @_; |
2656
|
|
|
|
|
|
|
# $filename is an extension (only used internally) |
2657
|
1
|
|
|
|
|
2
|
$current_input_stream = $stream; |
2658
|
1
|
50
|
|
|
|
12
|
if ($stream == Games::Rezrov::ZConst::INPUT_FILE) { |
|
|
0
|
|
|
|
|
|
2659
|
1
|
|
33
|
|
|
5
|
my $fn = $filename || filename_prompt("-ext" => "cmd"); |
2660
|
|
|
|
|
|
|
# filename provided if playing back from command line |
2661
|
1
|
|
|
|
|
3
|
my $ok = 0; |
2662
|
1
|
50
|
|
|
|
5
|
if ($fn) { |
2663
|
1
|
50
|
|
|
|
8
|
if ($fn =~ /^\*main:/) { |
|
|
0
|
|
|
|
|
|
2664
|
|
|
|
|
|
|
# hack for test.pl |
2665
|
1
|
|
|
|
|
2
|
$ok = 1; |
2666
|
1
|
|
|
|
|
3
|
$input_filehandle = $fn; |
2667
|
|
|
|
|
|
|
} elsif (open(TRANS_IN, $fn)) { |
2668
|
0
|
|
|
|
|
0
|
$ok = 1; |
2669
|
0
|
|
|
|
|
0
|
$input_filehandle = \*TRANS_IN; |
2670
|
0
|
0
|
|
|
|
0
|
write_text("Playing back commands from $fn...") unless defined $filename; |
2671
|
|
|
|
|
|
|
# if name provided, don't print this message |
2672
|
|
|
|
|
|
|
} else { |
2673
|
0
|
|
|
|
|
0
|
write_text("Can't open \"$fn\" for playback: $!"); |
2674
|
|
|
|
|
|
|
} |
2675
|
1
|
|
|
|
|
5
|
newline(); |
2676
|
|
|
|
|
|
|
} |
2677
|
1
|
50
|
|
|
|
6
|
$current_input_stream = Games::Rezrov::ZConst::INPUT_KEYBOARD unless $ok; |
2678
|
|
|
|
|
|
|
} elsif ($stream eq Games::Rezrov::ZConst::INPUT_KEYBOARD) { |
2679
|
0
|
|
|
|
|
0
|
close TRANS_IN; |
2680
|
|
|
|
|
|
|
} else { |
2681
|
0
|
|
|
|
|
0
|
die; |
2682
|
|
|
|
|
|
|
} |
2683
|
|
|
|
|
|
|
} |
2684
|
|
|
|
|
|
|
|
2685
|
|
|
|
|
|
|
sub set_buffering { |
2686
|
|
|
|
|
|
|
# whether text buffering is active |
2687
|
|
|
|
|
|
|
# printf STDERR "set_buffering: $_[0]\n"; |
2688
|
1
|
|
|
1
|
0
|
3
|
$buffering = $_[0] == 1; |
2689
|
|
|
|
|
|
|
} |
2690
|
|
|
|
|
|
|
|
2691
|
|
|
|
|
|
|
# font_mask() or font_mask(newmask) |
2692
|
|
|
|
|
|
|
# specifying newmask replaces the current font mask |
2693
|
|
|
|
|
|
|
# In either case, the returned mask is fudged a bit (for example, STYLE_FIXED is coerced if we're the upper window). |
2694
|
|
|
|
|
|
|
|
2695
|
|
|
|
|
|
|
sub font_mask { |
2696
|
17
|
100
|
|
17
|
0
|
43
|
$fm = $_[0] if defined $_[0]; |
2697
|
17
|
|
100
|
|
|
65
|
my $fm2 = $fm || 0; |
2698
|
17
|
50
|
|
|
|
44
|
$fm2 |= Games::Rezrov::ZConst::STYLE_FIXED |
2699
|
|
|
|
|
|
|
if $current_window == Games::Rezrov::ZConst::UPPER_WIN; |
2700
|
|
|
|
|
|
|
# 8.7.2.4: |
2701
|
|
|
|
|
|
|
# An interpreter should use a fixed-pitch font when printing on the |
2702
|
|
|
|
|
|
|
# upper window. |
2703
|
|
|
|
|
|
|
|
2704
|
17
|
|
|
|
|
22
|
if (0 and $header and $header->fixed_font_forced()) { |
2705
|
|
|
|
|
|
|
# 8.1: game forcing use of fixed-width font |
2706
|
|
|
|
|
|
|
# DISABLED: something seems to be wrong here... |
2707
|
|
|
|
|
|
|
# photopia (all v5 games?) turn on this bit after 1 move? |
2708
|
|
|
|
|
|
|
$fm2 |= Games::Rezrov::ZConst::STYLE_FIXED; |
2709
|
|
|
|
|
|
|
} |
2710
|
|
|
|
|
|
|
|
2711
|
17
|
|
|
|
|
50
|
return $fm2; |
2712
|
|
|
|
|
|
|
} |
2713
|
|
|
|
|
|
|
|
2714
|
|
|
|
|
|
|
sub set_text_style { |
2715
|
|
|
|
|
|
|
# sets the specified style bits on the font, *unless* the value |
2716
|
|
|
|
|
|
|
# STYLE_ROMAN is specified in which case all style bits are cleared. |
2717
|
4
|
|
|
4
|
0
|
7
|
my $text_style = $_[0]; |
2718
|
4
|
|
|
|
|
37
|
flush(); |
2719
|
4
|
|
|
|
|
10
|
my $mask = font_mask(); |
2720
|
4
|
100
|
|
|
|
51
|
if ($text_style == Games::Rezrov::ZConst::STYLE_ROMAN) { |
2721
|
|
|
|
|
|
|
# turn off all |
2722
|
2
|
|
|
|
|
5
|
$mask = 0; |
2723
|
|
|
|
|
|
|
} else { |
2724
|
2
|
|
|
|
|
3
|
$mask |= $text_style; |
2725
|
|
|
|
|
|
|
} |
2726
|
4
|
|
|
|
|
10
|
$mask = font_mask($mask); |
2727
|
|
|
|
|
|
|
# might be modified for upper window |
2728
|
|
|
|
|
|
|
|
2729
|
4
|
|
|
|
|
13
|
screen_zio()->set_text_style($mask); |
2730
|
4
|
|
|
|
|
11
|
return $mask; |
2731
|
|
|
|
|
|
|
} |
2732
|
|
|
|
|
|
|
|
2733
|
|
|
|
|
|
|
sub toggle_text_style { |
2734
|
|
|
|
|
|
|
# toggle the specified style bits on the font. Rather pointless for |
2735
|
|
|
|
|
|
|
# STYLE_ROMAN. Little more than XOR. |
2736
|
2
|
|
|
2
|
0
|
5
|
my $text_style = $_[0]; |
2737
|
2
|
|
|
|
|
6
|
flush(); |
2738
|
2
|
|
|
|
|
71
|
set_text_style( font_mask( font_mask() ^ $text_style ) ); |
2739
|
|
|
|
|
|
|
} |
2740
|
|
|
|
|
|
|
|
2741
|
|
|
|
|
|
|
# 'swap' in the specified style bits. |
2742
|
|
|
|
|
|
|
# Returns the bits that were actually changed. |
2743
|
|
|
|
|
|
|
# |
2744
|
|
|
|
|
|
|
# The idea is to be able to do this: |
2745
|
|
|
|
|
|
|
# $tmp = swap_text_style( STYLE_FIXED ); |
2746
|
|
|
|
|
|
|
# print_fixed_width_text(); |
2747
|
|
|
|
|
|
|
# toggle_text_style($tmp); |
2748
|
|
|
|
|
|
|
# |
2749
|
|
|
|
|
|
|
# and not worry about whether or not the relevant style bit was already set |
2750
|
|
|
|
|
|
|
# (if it was, the bit will be 0 in the return and so the toggle won't undo it) |
2751
|
|
|
|
|
|
|
sub swap_text_style { |
2752
|
2
|
|
|
2
|
0
|
9
|
my $old = font_mask(); |
2753
|
2
|
|
|
|
|
9
|
return $old ^ set_text_style(@_); |
2754
|
|
|
|
|
|
|
} |
2755
|
|
|
|
|
|
|
|
2756
|
|
|
|
|
|
|
sub register_newline { |
2757
|
|
|
|
|
|
|
# called by the ZIO whenever a newline is printed. |
2758
|
0
|
0
|
0
|
0
|
0
|
0
|
return unless ($wrote_something and |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
2759
|
|
|
|
|
|
|
# don't count newlines that occur before any text; |
2760
|
|
|
|
|
|
|
# example: start of "plundered hearts", after initial RETURN |
2761
|
|
|
|
|
|
|
defined($current_window) and |
2762
|
|
|
|
|
|
|
$lower_lines and |
2763
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN); |
2764
|
0
|
|
|
|
|
0
|
my $wrote = $lines_wrote + 1; |
2765
|
|
|
|
|
|
|
|
2766
|
|
|
|
|
|
|
# printf STDERR "rn: %d/%d\n", $wrote, $lower_lines; |
2767
|
|
|
|
|
|
|
|
2768
|
0
|
0
|
|
|
|
0
|
if ($wrote >= ($lower_lines - 1)) { |
2769
|
|
|
|
|
|
|
# need to pause; show prompt. |
2770
|
|
|
|
|
|
|
# print STDERR "pausing...\n"; |
2771
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
2772
|
0
|
|
|
|
|
0
|
my $restore = $zio->get_position(1); |
2773
|
|
|
|
|
|
|
|
2774
|
0
|
|
|
|
|
0
|
set_cursor($lower_lines, 1); |
2775
|
0
|
|
|
|
|
0
|
my $more_prompt = "[MORE]"; |
2776
|
|
|
|
|
|
|
# my $old = font_mask(); |
2777
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_REVERSE); |
2778
|
0
|
|
|
|
|
0
|
my $old = swap_text_style(Games::Rezrov::ZConst::STYLE_REVERSE); |
2779
|
0
|
|
|
|
|
0
|
$zio->write_string($more_prompt); |
2780
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN); |
2781
|
|
|
|
|
|
|
# font_mask($old); |
2782
|
0
|
|
|
|
|
0
|
toggle_text_style($old); |
2783
|
0
|
|
|
|
|
0
|
$zio->update(); |
2784
|
0
|
|
|
|
|
0
|
$zio->get_input(1,1); |
2785
|
0
|
|
|
|
|
0
|
set_cursor($lower_lines, 1); |
2786
|
0
|
|
|
|
|
0
|
$zio->clear_to_eol(); |
2787
|
|
|
|
|
|
|
|
2788
|
|
|
|
|
|
|
# $zio->erase_line($lower_lines); |
2789
|
|
|
|
|
|
|
# $zio->erase_line($lower_lines - 1); |
2790
|
0
|
|
|
|
|
0
|
$wrote = 0; |
2791
|
0
|
|
|
|
|
0
|
&$restore(); |
2792
|
|
|
|
|
|
|
# restore old position |
2793
|
|
|
|
|
|
|
} |
2794
|
0
|
|
|
|
|
0
|
$lines_wrote = $wrote; |
2795
|
|
|
|
|
|
|
} |
2796
|
|
|
|
|
|
|
|
2797
|
|
|
|
|
|
|
sub flush { |
2798
|
|
|
|
|
|
|
# flush and format the characters buffered by the ZIO |
2799
|
35
|
100
|
|
35
|
0
|
90
|
return if $flushing; |
2800
|
|
|
|
|
|
|
# can happen w/combinations of attributes and pausing |
2801
|
|
|
|
|
|
|
# cluck "flush"; |
2802
|
29
|
|
|
|
|
33
|
my $len; |
2803
|
29
|
|
|
|
|
78
|
my $zio = screen_zio(); |
2804
|
29
|
|
|
|
|
128
|
my $buffer = $zio->get_buffer(); |
2805
|
|
|
|
|
|
|
# printf STDERR "flush: buffer= ->%s<-\n", $buffer; |
2806
|
29
|
|
|
|
|
115
|
$zio->reset_buffer(); |
2807
|
29
|
100
|
|
|
|
84
|
return unless length $buffer; |
2808
|
|
|
|
|
|
|
# print "fs\n"; |
2809
|
20
|
|
|
|
|
29
|
$flushing = 1; |
2810
|
20
|
|
|
|
|
26
|
$wrote_something = 1; |
2811
|
|
|
|
|
|
|
|
2812
|
20
|
|
|
|
|
33
|
my $speech_buffer = $buffer; |
2813
|
|
|
|
|
|
|
# save unmodified version for speech interface |
2814
|
|
|
|
|
|
|
|
2815
|
20
|
100
|
33
|
|
|
72
|
if (Games::Rezrov::ZOptions::BEAUTIFY_LOCATIONS() and |
|
|
50
|
66
|
|
|
|
|
2816
|
|
|
|
|
|
|
$version < 4 and |
2817
|
|
|
|
|
|
|
likely_location(\$buffer)) { |
2818
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_BOLD); |
2819
|
2
|
|
|
|
|
10
|
my $old = swap_text_style(Games::Rezrov::ZConst::STYLE_BOLD); |
2820
|
2
|
|
|
|
|
14
|
$zio->write_string($buffer); |
2821
|
|
|
|
|
|
|
# FIX ME: this might wrap; eg Tk, "Zork III: The Dungeon Master" |
2822
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN); |
2823
|
2
|
|
|
|
|
10
|
toggle_text_style($old); |
2824
|
|
|
|
|
|
|
} elsif (length $buffer) { |
2825
|
18
|
|
|
|
|
26
|
$wrote_something = 1; |
2826
|
18
|
|
|
|
|
27
|
my ($i, $have_left); |
2827
|
18
|
50
|
|
|
|
106
|
if ($current_window != Games::Rezrov::ZConst::LOWER_WIN) { |
|
|
50
|
|
|
|
|
|
2828
|
|
|
|
|
|
|
# buffering in upper window: nonstandard hack in effect. |
2829
|
|
|
|
|
|
|
# assume we know what we're doing :) |
2830
|
|
|
|
|
|
|
# print STDERR "hack! \"$buffer\"\n"; |
2831
|
0
|
|
|
|
|
0
|
$zio->write_string($buffer); |
2832
|
|
|
|
|
|
|
} elsif (!$zio->fixed_font_default()) { |
2833
|
|
|
|
|
|
|
# |
2834
|
|
|
|
|
|
|
# Variable font; graphical wrapping |
2835
|
|
|
|
|
|
|
# |
2836
|
0
|
|
|
|
|
0
|
my ($x, $y) = $zio->get_pixel_position(); |
2837
|
0
|
|
|
|
|
0
|
my $total_width = ($zio->get_pixel_geometry())[0]; |
2838
|
0
|
|
|
|
|
0
|
my $pixels_left = $total_width - $x; |
2839
|
0
|
|
|
|
|
0
|
my $plen; |
2840
|
0
|
|
|
|
|
0
|
while ($len = length($buffer)) { |
2841
|
0
|
|
|
|
|
0
|
$plen = $zio->string_width($buffer); |
2842
|
0
|
0
|
|
|
|
0
|
if ($plen < $pixels_left) { |
2843
|
|
|
|
|
|
|
# it'll fit; we're done |
2844
|
|
|
|
|
|
|
# print STDERR "fits: $buffer\n"; |
2845
|
0
|
|
|
|
|
0
|
$zio->write_string($buffer); |
2846
|
0
|
|
|
|
|
0
|
last; |
2847
|
|
|
|
|
|
|
} else { |
2848
|
0
|
|
|
|
|
0
|
my $wrapped = 0; |
2849
|
0
|
|
|
|
|
0
|
my $i = int(length($buffer) * ($pixels_left / $plen)); |
2850
|
|
|
|
|
|
|
# print STDERR "pl=$pixels_left, plen=$plen i=$i\n"; |
2851
|
0
|
|
|
|
|
0
|
while (substr($buffer,$i,1) ne " ") { |
2852
|
|
|
|
|
|
|
# move ahead to a word boundary |
2853
|
|
|
|
|
|
|
# print STDERR "boundarizing\n"; |
2854
|
0
|
0
|
|
|
|
0
|
last if ++$i >= $len; |
2855
|
|
|
|
|
|
|
} |
2856
|
|
|
|
|
|
|
|
2857
|
0
|
|
|
|
|
0
|
while (1) { |
2858
|
0
|
|
|
|
|
0
|
$plen = $zio->string_width(substr($buffer,0,$i)); |
2859
|
|
|
|
|
|
|
# printf STDERR "%s = %s\n", substr($buffer,0,$i), $plen; |
2860
|
0
|
0
|
|
|
|
0
|
if ($plen < $pixels_left) { |
2861
|
|
|
|
|
|
|
# it'll fit |
2862
|
0
|
|
|
|
|
0
|
$zio->write_string(substr($buffer,0,$i)); |
2863
|
0
|
|
|
|
|
0
|
$zio->newline(); |
2864
|
0
|
|
|
|
|
0
|
$buffer = substr($buffer, $i + 1); |
2865
|
0
|
|
|
|
|
0
|
$wrapped = 1; |
2866
|
0
|
|
|
|
|
0
|
last; |
2867
|
|
|
|
|
|
|
} else { |
2868
|
|
|
|
|
|
|
# retreat back a word |
2869
|
0
|
|
0
|
|
|
0
|
while (--$i >= 0 and substr($buffer,$i,1) ne " ") { } |
2870
|
0
|
0
|
|
|
|
0
|
last if ($i < 0); |
2871
|
|
|
|
|
|
|
} |
2872
|
|
|
|
|
|
|
} |
2873
|
|
|
|
|
|
|
|
2874
|
0
|
0
|
|
|
|
0
|
$zio->newline() unless ($wrapped); |
2875
|
|
|
|
|
|
|
# if couldn't wrap at all on this line |
2876
|
0
|
|
|
|
|
0
|
$pixels_left = $total_width; |
2877
|
|
|
|
|
|
|
} |
2878
|
|
|
|
|
|
|
} |
2879
|
|
|
|
|
|
|
} else { |
2880
|
|
|
|
|
|
|
# |
2881
|
|
|
|
|
|
|
# Fixed font; do line/column wrapping |
2882
|
|
|
|
|
|
|
# |
2883
|
18
|
|
|
|
|
87
|
my ($x, $y) = $zio->get_position(); |
2884
|
18
|
|
|
|
|
27
|
$have_left = ($columns - $x); |
2885
|
|
|
|
|
|
|
# Get start column position; we can't be sure we're starting at |
2886
|
|
|
|
|
|
|
# column 0. This is an issue when flush() is called when changing |
2887
|
|
|
|
|
|
|
# attributes. Example: "bureaucracy" intro paragraphs ("But |
2888
|
|
|
|
|
|
|
# Happitec is going to be _much_ more fun...") |
2889
|
18
|
|
|
|
|
48
|
while ($len = length($buffer)) { |
2890
|
22
|
100
|
|
|
|
118
|
if ($len < $have_left) { |
2891
|
18
|
|
|
|
|
71
|
$zio->write_string($buffer); |
2892
|
18
|
|
|
|
|
36
|
last; |
2893
|
|
|
|
|
|
|
} else { |
2894
|
|
|
|
|
|
|
# printf STDERR "wrapping: %d, %d, %s x:$x y:$y col:$columns\n", length $buffer, $have_left, $buffer; |
2895
|
4
|
|
|
|
|
7
|
my $wrapped = 0; |
2896
|
4
|
|
|
|
|
13
|
for ($i = $have_left - 1; $i > 0; $i--) { |
2897
|
20
|
100
|
|
|
|
57
|
if (substr($buffer, $i, 1) eq " ") { |
2898
|
4
|
|
|
|
|
23
|
$zio->write_string(substr($buffer, 0, $i)); |
2899
|
4
|
|
|
|
|
24
|
$zio->newline(); |
2900
|
4
|
|
|
|
|
5
|
$wrapped = 1; |
2901
|
4
|
|
|
|
|
15
|
$buffer = substr($buffer, $i + 1); |
2902
|
4
|
|
|
|
|
10
|
last; |
2903
|
|
|
|
|
|
|
} |
2904
|
|
|
|
|
|
|
} |
2905
|
4
|
50
|
|
|
|
13
|
$zio->newline() unless $wrapped; |
2906
|
|
|
|
|
|
|
# if couldn't wrap at all |
2907
|
4
|
|
|
|
|
13
|
$have_left = $columns; |
2908
|
|
|
|
|
|
|
} |
2909
|
|
|
|
|
|
|
} |
2910
|
|
|
|
|
|
|
} |
2911
|
18
|
|
|
|
|
41
|
$prompt_buffer = $buffer; |
2912
|
|
|
|
|
|
|
# FIX ME |
2913
|
|
|
|
|
|
|
} |
2914
|
|
|
|
|
|
|
|
2915
|
20
|
50
|
|
|
|
699
|
$zio->speak($speech_buffer) if $zio->speaking; |
2916
|
|
|
|
|
|
|
|
2917
|
20
|
|
|
|
|
55
|
$flushing = 0; |
2918
|
|
|
|
|
|
|
} |
2919
|
|
|
|
|
|
|
|
2920
|
|
|
|
|
|
|
sub likely_location { |
2921
|
|
|
|
|
|
|
# |
2922
|
|
|
|
|
|
|
# STATIC: is the given string likely the name of a location? |
2923
|
|
|
|
|
|
|
# |
2924
|
|
|
|
|
|
|
# An earlier approach saved the buffer position before and after |
2925
|
|
|
|
|
|
|
# StoryFile::object_print() opcode, and considered a string a |
2926
|
|
|
|
|
|
|
# location if and only if the buffer was flushed with only an object |
2927
|
|
|
|
|
|
|
# string in the buffer. Unfortunately this doesn't always work: |
2928
|
|
|
|
|
|
|
# |
2929
|
|
|
|
|
|
|
# Suspect: "Ballroom, Near Fireplace", where "Near Fireplace" |
2930
|
|
|
|
|
|
|
# is an object, but Ballroom is not. |
2931
|
|
|
|
|
|
|
# |
2932
|
|
|
|
|
|
|
# It's not enough to check for all capitalized words: |
2933
|
|
|
|
|
|
|
# Zork 1: "West of House" |
2934
|
|
|
|
|
|
|
# |
2935
|
|
|
|
|
|
|
# This approach "uglier" but works more often :) |
2936
|
289
|
|
|
289
|
0
|
649
|
my $ref = shift; |
2937
|
289
|
|
|
|
|
761
|
my $len = length $$ref; |
2938
|
289
|
100
|
66
|
|
|
1454
|
if ($len and $len < 50) { |
2939
|
|
|
|
|
|
|
# length? |
2940
|
281
|
|
|
|
|
393
|
my $buffer = $$ref; |
2941
|
|
|
|
|
|
|
|
2942
|
281
|
100
|
|
|
|
5768
|
return 0 unless $buffer =~ /^[A-Z]/; |
2943
|
|
|
|
|
|
|
# must start uppercased |
2944
|
|
|
|
|
|
|
|
2945
|
79
|
100
|
|
|
|
298
|
return 0 if $buffer =~ /\W$/; |
2946
|
|
|
|
|
|
|
# can't end with a non-alphanum: |
2947
|
|
|
|
|
|
|
# minizork.z3: |
2948
|
|
|
|
|
|
|
# >i |
2949
|
|
|
|
|
|
|
# You have: <--------- |
2950
|
|
|
|
|
|
|
# A leaflet |
2951
|
|
|
|
|
|
|
|
2952
|
75
|
50
|
|
|
|
210
|
return 0 if $buffer =~ /^\w - /; |
2953
|
|
|
|
|
|
|
# sampler1_r55.z3: |
2954
|
|
|
|
|
|
|
# T - The Tutorial |
2955
|
|
|
|
|
|
|
|
2956
|
75
|
50
|
|
|
|
231
|
unless ($buffer =~ /[a-z]/) { |
2957
|
|
|
|
|
|
|
# if all uppercase... |
2958
|
0
|
0
|
|
|
|
0
|
return 0 if $buffer =~ /[^\w ]/; |
2959
|
|
|
|
|
|
|
# ...be extra strict about non-alphanumeric characters |
2960
|
|
|
|
|
|
|
# |
2961
|
|
|
|
|
|
|
# allowed: ENCHANTER |
2962
|
|
|
|
|
|
|
# HOLLYWOOD HIJINX |
2963
|
|
|
|
|
|
|
# but not: |
2964
|
|
|
|
|
|
|
# ROBOT, GO NORTH (sampler, Planetfall) |
2965
|
|
|
|
|
|
|
} |
2966
|
|
|
|
|
|
|
|
2967
|
75
|
50
|
|
|
|
281
|
if ($buffer =~ /\s[a-z]+$/) { |
2968
|
|
|
|
|
|
|
# Can't end with a lowercase word; |
2969
|
|
|
|
|
|
|
# Enchanter: "Flathead portrait" |
2970
|
0
|
|
|
|
|
0
|
return 0; |
2971
|
|
|
|
|
|
|
} |
2972
|
|
|
|
|
|
|
|
2973
|
75
|
50
|
|
|
|
201
|
return 0 if $buffer =~ /\s[a-z]\S{2,}\s+[a-z]\S{2,}/; |
2974
|
|
|
|
|
|
|
# don't allow more than one "significant" lowercase-starting |
2975
|
|
|
|
|
|
|
# word in a row. |
2976
|
|
|
|
|
|
|
# |
2977
|
|
|
|
|
|
|
# example: graffiti in Planetfall's brig: |
2978
|
|
|
|
|
|
|
# |
2979
|
|
|
|
|
|
|
# There once was a krip, name of Blather <-- |
2980
|
|
|
|
|
|
|
# Who told a young ensign named Smather <-- this is not caught here! |
2981
|
|
|
|
|
|
|
# "I'll make you inherit |
2982
|
|
|
|
|
|
|
# A trotting demerit <-- |
2983
|
|
|
|
|
|
|
# And ship you off to those stinking fawg-infested tar-pools of Krather". |
2984
|
|
|
|
|
|
|
# |
2985
|
|
|
|
|
|
|
# However, we must allow: |
2986
|
|
|
|
|
|
|
# |
2987
|
|
|
|
|
|
|
# Land of the Dead [Zork I] |
2988
|
|
|
|
|
|
|
# Room in a Puzzle [Zork III] |
2989
|
|
|
|
|
|
|
|
2990
|
75
|
50
|
|
|
|
206
|
if ($buffer =~ /\s([a-z]\S*\s+){3,}/) { |
2991
|
|
|
|
|
|
|
# in any case, don't allow 3 lowercase-starting words in a row. |
2992
|
|
|
|
|
|
|
# back to the brig example: |
2993
|
|
|
|
|
|
|
# |
2994
|
|
|
|
|
|
|
# Who told a young ensign named Smather <-- we get this here |
2995
|
|
|
|
|
|
|
# ^^^^^^^^^^^^^^^^^^^^^^^^^ |
2996
|
0
|
|
|
|
|
0
|
return 0; |
2997
|
|
|
|
|
|
|
} |
2998
|
|
|
|
|
|
|
# ( blech... ) |
2999
|
|
|
|
|
|
|
|
3000
|
75
|
100
|
|
|
|
3049
|
return $buffer =~ /[^\w\s,:\'\-]/ ? 0 : 1; |
3001
|
|
|
|
|
|
|
# - commas allowed: Cutthroats, "Your Room, on the bed" |
3002
|
|
|
|
|
|
|
# - dashes allowed: Zork I, "North-South Passage" |
3003
|
|
|
|
|
|
|
# - apostrophes allowed: Zork II, "Dragon's Lair" |
3004
|
|
|
|
|
|
|
# - colons allowed (for game titles): "Zork III: ..." |
3005
|
|
|
|
|
|
|
# - otherwise, everything except whitespace and alphanums verboten. |
3006
|
|
|
|
|
|
|
} else { |
3007
|
8
|
|
|
|
|
93
|
return 0; |
3008
|
|
|
|
|
|
|
} |
3009
|
|
|
|
|
|
|
} |
3010
|
|
|
|
|
|
|
|
3011
|
|
|
|
|
|
|
sub tokenize { |
3012
|
0
|
|
|
0
|
0
|
0
|
my ($text, $parse, $dict, $flag) = @_; |
3013
|
|
|
|
|
|
|
|
3014
|
0
|
|
|
|
|
0
|
my $std_dictionary_addr = $header->dictionary_address(); |
3015
|
0
|
|
|
|
|
0
|
my $zd; |
3016
|
0
|
0
|
0
|
|
|
0
|
if ($dict and $dict != $std_dictionary_addr) { |
3017
|
|
|
|
|
|
|
# v5+; example: "beyond zork" |
3018
|
0
|
0
|
|
|
|
0
|
unless ($zd = $alternate_dictionaries{$dict}) { |
3019
|
0
|
|
|
|
|
0
|
$zd = $alternate_dictionaries{$dict} = new Games::Rezrov::ZDict($dict); |
3020
|
|
|
|
|
|
|
} |
3021
|
|
|
|
|
|
|
} else { |
3022
|
|
|
|
|
|
|
# use default/standard dictionary |
3023
|
0
|
|
|
|
|
0
|
$zd = $zdict; |
3024
|
|
|
|
|
|
|
} |
3025
|
|
|
|
|
|
|
|
3026
|
0
|
|
|
|
|
0
|
$zd->tokenize_line($text, |
3027
|
|
|
|
|
|
|
$parse, |
3028
|
|
|
|
|
|
|
"-flag" => $flag, |
3029
|
|
|
|
|
|
|
); |
3030
|
|
|
|
|
|
|
# die join ",", @_; |
3031
|
|
|
|
|
|
|
} |
3032
|
|
|
|
|
|
|
|
3033
|
|
|
|
|
|
|
sub get_zobject { |
3034
|
|
|
|
|
|
|
# cache object requests; games seem to run about 5-10% faster, |
3035
|
|
|
|
|
|
|
# the most gain seen in earlier games |
3036
|
226
|
|
|
226
|
0
|
6480
|
return $object_cache->get($_[0]); |
3037
|
|
|
|
|
|
|
|
3038
|
|
|
|
|
|
|
# create every time; slow overhead |
3039
|
|
|
|
|
|
|
# return new Games::Rezrov::ZObject($_[0]); |
3040
|
|
|
|
|
|
|
} |
3041
|
|
|
|
|
|
|
|
3042
|
|
|
|
|
|
|
sub get_zobject_cache { |
3043
|
|
|
|
|
|
|
# you don't see this |
3044
|
4
|
|
|
4
|
0
|
15
|
return $object_cache; |
3045
|
|
|
|
|
|
|
} |
3046
|
|
|
|
|
|
|
|
3047
|
|
|
|
|
|
|
sub rows { |
3048
|
2
|
100
|
|
2
|
0
|
8
|
if (defined $_[0]) { |
3049
|
1
|
|
|
|
|
3
|
$rows = $_[0]; |
3050
|
1
|
50
|
|
|
|
8
|
$header->set_rows($rows) if $header; |
3051
|
1
|
|
|
|
|
5
|
reset_write_count(); |
3052
|
1
|
50
|
|
|
|
5
|
$lower_lines = $rows - $upper_lines if defined $upper_lines; |
3053
|
|
|
|
|
|
|
} |
3054
|
2
|
|
|
|
|
27
|
return $rows; |
3055
|
|
|
|
|
|
|
} |
3056
|
|
|
|
|
|
|
|
3057
|
|
|
|
|
|
|
sub columns { |
3058
|
2
|
100
|
|
2
|
0
|
6
|
if (defined $_[0]) { |
3059
|
|
|
|
|
|
|
# ZIO notifies us of its columns |
3060
|
1
|
|
|
|
|
3
|
$columns = $_[0]; |
3061
|
1
|
50
|
|
|
|
4
|
$header->set_columns($_[0]) if $header; |
3062
|
1
|
50
|
33
|
|
|
10
|
display_status_line() if $version <= 3 and $zstatus; |
3063
|
|
|
|
|
|
|
} |
3064
|
2
|
|
|
|
|
28
|
return $columns; |
3065
|
|
|
|
|
|
|
} |
3066
|
|
|
|
|
|
|
|
3067
|
|
|
|
|
|
|
sub reset_write_count { |
3068
|
8
|
|
|
8
|
0
|
19
|
$lines_wrote = 0; |
3069
|
8
|
|
|
|
|
48
|
$wrote_something = 0; |
3070
|
|
|
|
|
|
|
} |
3071
|
|
|
|
|
|
|
|
3072
|
|
|
|
|
|
|
sub get_pc { |
3073
|
4
|
|
|
4
|
0
|
23
|
return $Games::Rezrov::StoryFile::PC; |
3074
|
|
|
|
|
|
|
} |
3075
|
|
|
|
|
|
|
|
3076
|
|
|
|
|
|
|
sub clear_screen { |
3077
|
2
|
|
|
2
|
0
|
10
|
my $zio = screen_zio(); |
3078
|
|
|
|
|
|
|
|
3079
|
2
|
50
|
|
|
|
20
|
if ($zio->can_use_color()) { |
3080
|
0
|
|
0
|
|
|
0
|
my $fg = $zio->fg() || ""; |
3081
|
0
|
|
0
|
|
|
0
|
my $bg = $zio->bg() || ""; |
3082
|
0
|
|
0
|
|
|
0
|
my $dbg = $zio->default_bg() || ""; |
3083
|
|
|
|
|
|
|
# FIX ME! |
3084
|
|
|
|
|
|
|
|
3085
|
|
|
|
|
|
|
# printf STDERR "fg=%s/%s bg=%s/%s\n",$fg,$zio->default_fg, $bg, $zio->default_bg; |
3086
|
0
|
0
|
|
|
|
0
|
if ($bg ne $dbg) { |
3087
|
|
|
|
|
|
|
# the background color has changed; change the cursor color |
3088
|
|
|
|
|
|
|
# to the current foreground color so we don't run the risk of it |
3089
|
|
|
|
|
|
|
# "disappearing". |
3090
|
0
|
|
|
|
|
0
|
$zio->cc($fg); |
3091
|
|
|
|
|
|
|
} |
3092
|
0
|
|
|
|
|
0
|
$zio->default_bg($bg); |
3093
|
0
|
|
|
|
|
0
|
$zio->default_fg($fg); |
3094
|
0
|
|
|
|
|
0
|
$zio->set_background_color(); |
3095
|
|
|
|
|
|
|
} |
3096
|
|
|
|
|
|
|
|
3097
|
2
|
|
|
|
|
13
|
$zio->clear_screen(); |
3098
|
|
|
|
|
|
|
} |
3099
|
|
|
|
|
|
|
|
3100
|
|
|
|
|
|
|
sub is_stream_selected { |
3101
|
12
|
|
|
12
|
0
|
58
|
return $selected_streams->[$_[0]]; |
3102
|
|
|
|
|
|
|
} |
3103
|
|
|
|
|
|
|
|
3104
|
|
|
|
|
|
|
sub stream_dup { |
3105
|
8
|
|
|
8
|
0
|
12
|
my ($stream, $string) = @_; |
3106
|
8
|
50
|
|
|
|
16
|
if (is_stream_selected($stream)) { |
3107
|
0
|
|
|
|
|
0
|
my $fh = $zios->[$stream]; |
3108
|
0
|
|
|
|
|
0
|
print $fh $string . $/; |
3109
|
|
|
|
|
|
|
} |
3110
|
|
|
|
|
|
|
} |
3111
|
|
|
|
|
|
|
|
3112
|
|
|
|
|
|
|
sub is_this_game { |
3113
|
|
|
|
|
|
|
# do the given release number, serial number, and checksum |
3114
|
|
|
|
|
|
|
# match those of this game? |
3115
|
2
|
|
|
2
|
0
|
5
|
my ($release, $serial, $checksum) = @_; |
3116
|
|
|
|
|
|
|
# printf "%s\n%s\n", join(",", @_), join ",", $header->release_number, $header->serial_code, $header->file_checksum; |
3117
|
2
|
|
33
|
|
|
53
|
return ($header->release_number() eq $release and |
3118
|
|
|
|
|
|
|
$header->serial_code() == $serial and |
3119
|
|
|
|
|
|
|
$header->file_checksum() == $checksum); |
3120
|
|
|
|
|
|
|
} |
3121
|
|
|
|
|
|
|
|
3122
|
|
|
|
|
|
|
sub get_global_var { |
3123
|
|
|
|
|
|
|
# get the specified global variable |
3124
|
|
|
|
|
|
|
# printf STDERR "get gv %d: %d\n", $_[0], get_word_at($global_variable_address + ($_[0] * 2)); |
3125
|
3
|
|
|
3
|
0
|
17
|
return get_word_at($global_variable_address + ($_[0] * 2)); |
3126
|
|
|
|
|
|
|
} |
3127
|
|
|
|
|
|
|
|
3128
|
|
|
|
|
|
|
sub routine_pop { |
3129
|
|
|
|
|
|
|
# pop a variable from the routine stack. |
3130
|
1115
|
50
|
|
1115
|
0
|
2295
|
if ($#$current_frame < FRAME_ROUTINE) { |
3131
|
0
|
|
|
|
|
0
|
die "yikes: attempt to pop when no routine stack!\n"; |
3132
|
|
|
|
|
|
|
} else { |
3133
|
1115
|
|
|
|
|
1206
|
return pop @{$current_frame}; |
|
1115
|
|
|
|
|
31555
|
|
3134
|
|
|
|
|
|
|
} |
3135
|
|
|
|
|
|
|
} |
3136
|
|
|
|
|
|
|
|
3137
|
|
|
|
|
|
|
sub routine_push { |
3138
|
|
|
|
|
|
|
# push a variable onto the routine stack |
3139
|
1145
|
|
|
1145
|
0
|
1257
|
push @{$current_frame}, $_[0]; |
|
1145
|
|
|
|
|
31049
|
|
3140
|
|
|
|
|
|
|
} |
3141
|
|
|
|
|
|
|
|
3142
|
|
|
|
|
|
|
sub frame_argc { |
3143
|
146
|
50
|
|
146
|
0
|
399
|
$current_frame->[FRAME_ARGC] = $_[0] if defined $_[0]; |
3144
|
146
|
|
|
|
|
3945
|
return $current_frame->[FRAME_ARGC]; |
3145
|
|
|
|
|
|
|
} |
3146
|
|
|
|
|
|
|
|
3147
|
|
|
|
|
|
|
sub frame_call_type { |
3148
|
147
|
50
|
|
147
|
0
|
553
|
$current_frame->[FRAME_CALL_TYPE] = $_[0] if defined $_[0]; |
3149
|
147
|
|
|
|
|
237
|
return $current_frame->[FRAME_CALL_TYPE]; |
3150
|
|
|
|
|
|
|
} |
3151
|
|
|
|
|
|
|
|
3152
|
|
|
|
|
|
|
sub frame_return_pc { |
3153
|
147
|
50
|
|
147
|
0
|
462
|
$current_frame->[FRAME_RPC] = $_[0] if defined $_[0]; |
3154
|
147
|
|
|
|
|
212
|
return $current_frame->[FRAME_RPC]; |
3155
|
|
|
|
|
|
|
} |
3156
|
|
|
|
|
|
|
|
3157
|
|
|
|
|
|
|
sub header { |
3158
|
1258
|
|
|
1258
|
0
|
47580
|
return $header; |
3159
|
|
|
|
|
|
|
} |
3160
|
|
|
|
|
|
|
|
3161
|
|
|
|
|
|
|
sub version { |
3162
|
21
|
|
|
21
|
0
|
595
|
return $version; |
3163
|
|
|
|
|
|
|
} |
3164
|
|
|
|
|
|
|
|
3165
|
|
|
|
|
|
|
sub game_title { |
3166
|
1
|
|
|
1
|
0
|
33
|
return $game_title; |
3167
|
|
|
|
|
|
|
} |
3168
|
|
|
|
|
|
|
|
3169
|
|
|
|
|
|
|
sub ztext { |
3170
|
2
|
|
|
2
|
0
|
100
|
return $ztext; |
3171
|
|
|
|
|
|
|
} |
3172
|
|
|
|
|
|
|
|
3173
|
|
|
|
|
|
|
sub prompt_buffer { |
3174
|
0
|
0
|
|
0
|
0
|
0
|
$prompt_buffer = $_[0] if defined $_[0]; |
3175
|
0
|
|
|
|
|
0
|
return $prompt_buffer; |
3176
|
|
|
|
|
|
|
} |
3177
|
|
|
|
|
|
|
|
3178
|
|
|
|
|
|
|
sub call_stack { |
3179
|
|
|
|
|
|
|
# used by Quetzal |
3180
|
4
|
|
|
4
|
0
|
41
|
return $call_stack; |
3181
|
|
|
|
|
|
|
} |
3182
|
|
|
|
|
|
|
|
3183
|
|
|
|
|
|
|
sub player_object { |
3184
|
70
|
50
|
|
70
|
0
|
178
|
$player_object = $_[0] if defined $_[0]; |
3185
|
70
|
|
|
|
|
272
|
return $player_object; |
3186
|
|
|
|
|
|
|
} |
3187
|
|
|
|
|
|
|
|
3188
|
|
|
|
|
|
|
sub current_room { |
3189
|
70
|
50
|
|
70
|
0
|
158
|
$current_room = $_[0] if defined $_[0]; |
3190
|
70
|
|
|
|
|
224
|
return $current_room; |
3191
|
|
|
|
|
|
|
} |
3192
|
|
|
|
|
|
|
|
3193
|
|
|
|
|
|
|
sub push_command { |
3194
|
|
|
|
|
|
|
# steal a turn from the player |
3195
|
0
|
|
|
0
|
0
|
0
|
$push_command = shift; |
3196
|
|
|
|
|
|
|
} |
3197
|
|
|
|
|
|
|
|
3198
|
|
|
|
|
|
|
sub last_input { |
3199
|
|
|
|
|
|
|
# for "oops" emulation |
3200
|
0
|
|
|
0
|
0
|
0
|
return $last_input; |
3201
|
|
|
|
|
|
|
} |
3202
|
|
|
|
|
|
|
|
3203
|
|
|
|
|
|
|
sub full_version_output { |
3204
|
|
|
|
|
|
|
# used by "help" |
3205
|
0
|
|
|
0
|
0
|
0
|
return $full_version_output; |
3206
|
|
|
|
|
|
|
} |
3207
|
|
|
|
|
|
|
|
3208
|
|
|
|
|
|
|
sub tail { |
3209
|
0
|
|
|
0
|
0
|
0
|
$tailing = $_[0]; |
3210
|
|
|
|
|
|
|
} |
3211
|
|
|
|
|
|
|
|
3212
|
|
|
|
|
|
|
sub call_func { |
3213
|
|
|
|
|
|
|
# call, "function" style (store result) |
3214
|
152
|
|
|
152
|
0
|
4075
|
call(\@_, FRAME_FUNCTION); |
3215
|
|
|
|
|
|
|
} |
3216
|
|
|
|
|
|
|
|
3217
|
|
|
|
|
|
|
sub call_proc { |
3218
|
|
|
|
|
|
|
# call, "procedure" style (discard result) |
3219
|
0
|
|
|
0
|
0
|
|
call(\@_, FRAME_PROCEDURE); |
3220
|
|
|
|
|
|
|
} |
3221
|
|
|
|
|
|
|
|
3222
|
|
|
|
|
|
|
sub throw { |
3223
|
0
|
|
|
0
|
0
|
|
unimplemented(); |
3224
|
|
|
|
|
|
|
} |
3225
|
|
|
|
|
|
|
|
3226
|
|
|
|
|
|
|
sub erase_line { |
3227
|
0
|
|
|
0
|
0
|
|
untested(); |
3228
|
0
|
0
|
|
|
|
|
if ($_[0] == 1) { |
3229
|
|
|
|
|
|
|
# if value not 1, do nothing |
3230
|
0
|
|
|
|
|
|
screen_zio()->clear_to_eol(); |
3231
|
|
|
|
|
|
|
} |
3232
|
|
|
|
|
|
|
} |
3233
|
|
|
|
|
|
|
|
3234
|
|
|
|
|
|
|
sub get_cursor { |
3235
|
|
|
|
|
|
|
# put cursor coordinates at given offset |
3236
|
0
|
|
|
0
|
0
|
|
untested(); |
3237
|
0
|
|
|
|
|
|
my ($x, $y) = screen_zio()->get_position(); |
3238
|
0
|
|
|
|
|
|
set_word_at($_[0], $y); |
3239
|
0
|
|
|
|
|
|
set_word_at($_[1], $x); |
3240
|
|
|
|
|
|
|
} |
3241
|
|
|
|
|
|
|
|
3242
|
|
|
|
|
|
|
sub untested { |
3243
|
0
|
|
|
0
|
0
|
|
(my $subname = (caller(1))[3]) =~ s/.*://; |
3244
|
0
|
|
|
|
|
|
printf STDERR "Untested opcode %s(); please email me if you see this!\n", $subname; |
3245
|
|
|
|
|
|
|
} |
3246
|
|
|
|
|
|
|
|
3247
|
|
|
|
|
|
|
sub unimplemented { |
3248
|
0
|
|
|
0
|
0
|
|
(my $subname = (caller(1))[3]) =~ s/.*://; |
3249
|
0
|
|
|
|
|
|
fatal_error(sprintf 'opcode %s() unimplemented! Please email me.', $subname); |
3250
|
|
|
|
|
|
|
} |
3251
|
|
|
|
|
|
|
|
3252
|
|
|
|
|
|
|
|
3253
|
|
|
|
|
|
|
sub encode_text { |
3254
|
|
|
|
|
|
|
# blech |
3255
|
0
|
|
|
0
|
0
|
|
unimplemented(); |
3256
|
|
|
|
|
|
|
} |
3257
|
|
|
|
|
|
|
|
3258
|
|
|
|
|
|
|
sub nop { |
3259
|
0
|
|
|
0
|
0
|
|
untested(); |
3260
|
|
|
|
|
|
|
} |
3261
|
|
|
|
|
|
|
|
3262
|
|
|
|
|
|
|
sub piracy { |
3263
|
|
|
|
|
|
|
# sect15.html#piracy |
3264
|
0
|
|
|
0
|
0
|
|
conditional_jump(1); |
3265
|
|
|
|
|
|
|
} |
3266
|
|
|
|
|
|
|
|
3267
|
|
|
|
|
|
|
sub not_or_possibly_call { |
3268
|
|
|
|
|
|
|
# :) |
3269
|
|
|
|
|
|
|
# sect15.html#not |
3270
|
0
|
0
|
|
0
|
0
|
|
if ($version < 5) { |
3271
|
0
|
|
|
|
|
|
z_not(@_); |
3272
|
|
|
|
|
|
|
} else { |
3273
|
0
|
|
|
|
|
|
call_proc(@_); |
3274
|
|
|
|
|
|
|
} |
3275
|
|
|
|
|
|
|
} |
3276
|
|
|
|
|
|
|
|
3277
|
|
|
|
|
|
|
sub font_3_disabled { |
3278
|
0
|
0
|
|
0
|
0
|
|
$font_3_disabled = $_[0] if defined($_[0]); |
3279
|
0
|
|
|
|
|
|
return $font_3_disabled; |
3280
|
|
|
|
|
|
|
} |
3281
|
|
|
|
|
|
|
|
3282
|
|
|
|
|
|
|
sub get_zdict { |
3283
|
0
|
|
|
0
|
0
|
|
return $zdict; |
3284
|
|
|
|
|
|
|
} |
3285
|
|
|
|
|
|
|
|
3286
|
|
|
|
|
|
|
1; |