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package Games::Rezrov::StoryFile; |
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# manages game file data and implements many non-io-related opcodes. |
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# Opcode inclusion made more sense in Java, where the data was a |
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# more sensible instance variable; oh well. |
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# |
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# This package is now STATIC, and does not instantiate objects, because: |
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# - it's faster not to have to dereference instance data |
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# - it's faster not to have to pass $self with every opcode/method call |
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# |
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# Not pretty, but v5+ games need all the speed they can get. |
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# See TPJ #13 for why :) |
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# |
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1023
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use strict; |
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33
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15
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843
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use FileHandle; |
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30397
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6
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16
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404
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use Carp qw(cluck croak confess); |
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1
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58
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17
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#use integer; |
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# "use integer" is required for mod() to work correctly; see |
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# math tests in "etude.z5" |
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21
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1
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1
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681
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use Games::Rezrov::ZHeader; |
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1
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3
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1
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49
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22
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1
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1
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714
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use Games::Rezrov::ZObject; |
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3
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1
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32
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23
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1
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1
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7
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use Games::Rezrov::ZText; |
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1
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2
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1
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18
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24
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1
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1
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1135
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use Games::Rezrov::ZStatus; |
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1
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3
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1
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25
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25
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1
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1
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850
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use Games::Rezrov::ZDict; |
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1
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3
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1
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43
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26
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1
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1
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908
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use Games::Rezrov::ZReceiver; |
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1
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3
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1
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31
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27
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1
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1
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6
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use Games::Rezrov::ZConst; |
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1
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2
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1
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22
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28
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1
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1
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552
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use Games::Rezrov::ZIO_Tools; |
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1
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2
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1
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58
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29
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1
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1
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6
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use Games::Rezrov::ZObjectCache; |
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1
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2
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1
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19
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30
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1
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1
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5
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use Games::Rezrov::Inliner; |
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1
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1
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1
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18
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31
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1
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1
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564
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use Games::Rezrov::Quetzal; |
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1
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5
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1
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41
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32
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1
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1
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11
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use Games::Rezrov::ZObjectStatus; |
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1
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3
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1
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33
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33
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34
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# constants are SLOWER when they're accessed in other packages...WTF?? |
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35
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1
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1
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7
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use constant FRAME_MAX_LOCAL_VARIABLES => 15; |
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1
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2
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1
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72
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36
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1
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1
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6
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use constant FRAME_DUMMY => 0; |
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1
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2
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1
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51
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37
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1
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1
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7
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use constant FRAME_PROCEDURE => 1; |
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1
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3
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1
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54
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38
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1
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1
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6
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use constant FRAME_FUNCTION => 2; |
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1
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2
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1
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174
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39
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40
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1
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1
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7
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use constant GV_SCORE => 1; |
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1
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3
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1
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50
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41
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# 8.2.3.1: global variable holding game score (v3) |
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42
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43
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# frame indices: |
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44
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1
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1
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6
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use constant FRAME_RPC => 0; |
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1
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2
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1
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44
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45
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1
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1
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5
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use constant FRAME_ARGC => 1; |
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1
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2
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1
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44
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46
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1
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1
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6
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use constant FRAME_CALL_TYPE => 2; |
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1
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3
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1
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42
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47
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1
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1
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6
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use constant FRAME_LOCAL => 3; |
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1
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2
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1
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50
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48
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1
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1
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7
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use constant FRAME_ROUTINE => 18; |
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1
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4
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1
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45
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49
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# spec 5.2; there are 15 local vars |
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50
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51
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1
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1
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6
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use constant CALL => 1; |
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1
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3
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1
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43
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52
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1
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1
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6
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use constant PRINT_PADDR => 2; |
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1
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2
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1
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504
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53
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54
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my $global_variable_address; |
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55
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my $global_variable_word_addr; |
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56
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my $header; |
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57
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my $prompt_buffer; |
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58
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59
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my $call_stack; |
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60
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my $lines_wrote; |
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61
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my $transcript_filename; |
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62
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63
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# FIX ME, RESET THESE AS NECESSARY: |
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64
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my $fm = 0; |
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65
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my $selected_streams; |
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66
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my $last_score = 0; |
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67
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my $zios; |
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68
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my $flushing; |
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69
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my $wrote_something; |
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70
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my $version; |
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71
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my $groks_f3; |
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72
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my $columns; |
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73
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my $rows; |
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74
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my ($ztext, $zstatus); |
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75
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my $last_savefile; |
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76
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my $quetzal; |
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77
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my $tailing; |
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78
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my $player_object; |
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79
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my $player_confirmed; |
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80
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81
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my $current_room; |
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82
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my $object_cache; |
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83
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my $current_input_stream; |
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84
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my $input_filehandle; |
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85
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my $window_cursors; |
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86
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my $zdict; |
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87
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my $push_command; |
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88
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my $guessing_title; |
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89
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my $full_version_output; |
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90
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my $game_title; |
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91
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my $last_prompt; |
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92
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my $undo_slots; |
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93
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my $last_input; |
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94
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my $game_filename; |
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95
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my $font_3_disabled; |
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96
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97
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my %alternate_dictionaries; |
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98
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99
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my %candidate_po; |
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100
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101
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$Games::Rezrov::StoryFile::PC = 1; |
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102
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# current game PC. |
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103
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104
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$Games::Rezrov::StoryFile::STORY_BYTES = undef; |
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105
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# story file data. |
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106
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# HACK: this is *static* for speed. having to deref $self->bytes() |
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107
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# all the time seems like it's going to be really slow. |
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108
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# a further compromise might be to ditch the "object" approach altogether |
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109
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# and just export all these functions; story data can still be kept |
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110
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# "privately" in this module. |
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111
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112
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my $dynamic_area; |
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113
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# bytes in the story that can be changed by the game. |
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114
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# Used for "verify" opcode and game saves/restores. |
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115
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# (Also traditionally usually used for restarts, but we Lazily just |
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116
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# reload the whole image) |
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117
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118
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# more for-speed hacks related to writing bytes to the transcript stream: |
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119
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my $current_window = Games::Rezrov::ZConst::LOWER_WIN; |
|
120
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121
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1
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1
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8
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use constant UNSIGNED_BYTE => 0xff; |
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1
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2
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1
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81
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122
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123
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1
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1
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7
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use constant LINEFEED => 10; |
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1
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3
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1
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13974
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124
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# ascii |
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125
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126
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my $buffering; |
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127
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my ($upper_lines, $lower_lines); |
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128
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# HACKS, FIX ME |
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129
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130
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my $current_frame; |
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131
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132
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my $lines_read = 0; |
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133
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134
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my $TYPO_NOTIFY; |
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135
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136
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my $GLOBAL_TEMP_CONTROL; |
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137
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my $GLOBAL_TEMP_OFFSET; |
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138
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139
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my %Z_TRANSLATIONS = ( |
|
140
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0x18 => "UP", |
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141
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0x19 => "DOWN", |
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142
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0x1a => "LEFT", |
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143
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0x1b => "RIGHT", |
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144
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179 => '|', |
|
145
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186 => '#', |
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146
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196 => '-', |
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147
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205 => '=', |
|
148
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); |
|
149
|
|
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|
|
# in beyond zork, when the ZIO can't handle font 3, game can |
|
150
|
|
|
|
|
|
|
# send control characters |
|
151
|
|
|
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|
|
152
|
|
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|
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my $INLINE_CODE = ' |
|
153
|
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|
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sub call { |
|
154
|
|
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|
|
my ($argv, $type) = @_; |
|
155
|
|
|
|
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|
|
# call a routine, either as a procedure (result thrown away) |
|
156
|
|
|
|
|
|
|
# or a function (result stored). First argument of argv |
|
157
|
|
|
|
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|
|
# is address of function to call. |
|
158
|
|
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|
|
if ($argv->[0] == 0) { |
|
159
|
|
|
|
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|
|
# spec 6.4.3: calls to address 0 return 0 |
|
160
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store_result(0) if ($type == FRAME_FUNCTION); |
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161
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} else { |
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162
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push_frame($type); |
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163
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# make a new frame of specified type |
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164
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165
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$Games::Rezrov::StoryFile::PC = convert_packed_address($argv->[0], CALL); |
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166
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# set the current PC |
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167
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168
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my $args = GET_BYTE(); |
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169
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# spec 5.2: routine begins with an arg count |
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170
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die "impossible arg count of $args" |
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171
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if ($args < 0 || $args > FRAME_MAX_LOCAL_VARIABLES); |
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172
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173
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# ZInterpreter.zdb.save("call type " + type + " argc:" + argc + " args:" + args); # debug |
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174
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# current.arg_count = args; |
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175
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my $argc = scalar @{$argv}; |
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176
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frame_argc($argc - 1); |
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177
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# do not count procedure being called in argument count |
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178
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179
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my $arg; |
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180
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my $local_count = 0; |
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181
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my $i = 1; |
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182
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while (--$args >= 0) { |
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183
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# set local variables |
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184
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$arg = $version >= 5 ? 0 : GET_WORD(); |
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185
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# spec 5.2.1: default variables follow if version < 5 |
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186
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# $_[0]->set_local_var(++$local_count, (--$argc > 0) ? $argv->[$i++] : $arg); |
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187
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$current_frame->[FRAME_LOCAL + ++$local_count - 1] = |
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188
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(--$argc > 0) ? $argv->[$i++] : $arg; |
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189
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# set local variables. There used to be a set_local_var() |
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190
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# method, but it was inlined for speed :( |
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191
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} |
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192
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} |
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193
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} |
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194
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195
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sub store_result_MV { |
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196
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# called by opcodes producing a result (stores it). |
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197
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my $where = GET_BYTE(); |
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198
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# see spec 4.2.2, 4.6. |
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199
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# zip code handles this in store_operand, and in the case of |
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200
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# variable zero, pushes a new variable onto the stack. |
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201
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# The store_variable() call only SETS the topmost variable, |
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202
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# and does not add a new one. Is that code ever reached? WTF! |
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203
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204
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# printf STDERR "store_result: %s where:%d\n", $_[1], $where; |
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205
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# print STDERR "$where\n"; |
|
206
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207
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if ($where == 0) { |
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208
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# routine stack: push value |
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209
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# see zmach06e.txt section 7.1 (page 33): |
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210
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211
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# A variable number is a byte that indicates a certain variable. |
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212
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# The meaning of a variable number is: |
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213
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# 0: the top of the routine stack; |
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214
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# 1-15: the local variable with that number; |
|
215
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# 16-255: the global variable with that number minus 16. |
|
216
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217
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# Writing to the variable with number 0 means to push a value onto |
|
218
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# the routine stack; reading this variable means pulling a value off. |
|
219
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routine_push(UNSIGNED_WORD($_[0])); |
|
220
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# make sure the value is cast into unsigned form. |
|
221
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# see add() for a lengthy debate on the subject. |
|
222
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} else { |
|
223
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|
set_variable($where, $_[0]); |
|
224
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|
# set_variable does casting for us |
|
225
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} |
|
226
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} |
|
227
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|
228
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|
sub store_result_GV { |
|
229
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|
|
# called by opcodes producing a result (stores it). |
|
230
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|
|
$GLOBAL_TEMP_CONTROL = GET_BYTE(); |
|
231
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|
|
# see spec 4.2.2, 4.6. |
|
232
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|
|
# zip code handles this in store_operand, and in the case of |
|
233
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|
|
# variable zero, pushes a new variable onto the stack. |
|
234
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|
|
# The store_variable() call only SETS the topmost variable, |
|
235
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|
|
# and does not add a new one. Is that code ever reached? WTF! |
|
236
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|
237
|
|
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|
|
|
|
# printf STDERR "store_result: %s where:%d\n", $_[1], $GLOBAL_TEMP_CONTROL; |
|
238
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|
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|
|
|
|
# print STDERR "$GLOBAL_TEMP_CONTROL\n"; |
|
239
|
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|
240
|
|
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|
|
|
|
if ($GLOBAL_TEMP_CONTROL == 0) { |
|
241
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|
|
|
|
# routine stack: push value |
|
242
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|
|
|
# see zmach06e.txt section 7.1 (page 33): |
|
243
|
|
|
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|
|
|
|
|
244
|
|
|
|
|
|
|
# A variable number is a byte that indicates a certain variable. |
|
245
|
|
|
|
|
|
|
# The meaning of a variable number is: |
|
246
|
|
|
|
|
|
|
# 0: the top of the routine stack; |
|
247
|
|
|
|
|
|
|
# 1-15: the local variable with that number; |
|
248
|
|
|
|
|
|
|
# 16-255: the global variable with that number minus 16. |
|
249
|
|
|
|
|
|
|
|
|
250
|
|
|
|
|
|
|
# Writing to the variable with number 0 means to push a value onto |
|
251
|
|
|
|
|
|
|
# the routine stack; reading this variable means pulling a value off. |
|
252
|
|
|
|
|
|
|
routine_push(UNSIGNED_WORD($_[0])); |
|
253
|
|
|
|
|
|
|
# make sure the value is cast into unsigned form. |
|
254
|
|
|
|
|
|
|
# see add() for a lengthy debate on the subject. |
|
255
|
|
|
|
|
|
|
} else { |
|
256
|
|
|
|
|
|
|
set_variable($GLOBAL_TEMP_CONTROL, $_[0]); |
|
257
|
|
|
|
|
|
|
# set_variable does casting for us |
|
258
|
|
|
|
|
|
|
} |
|
259
|
|
|
|
|
|
|
} |
|
260
|
|
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|
|
|
|
|
|
261
|
|
|
|
|
|
|
sub conditional_jump_MV { |
|
262
|
|
|
|
|
|
|
# see spec section 4.7, zmach06e.txt section 7.3 |
|
263
|
|
|
|
|
|
|
# argument: condition |
|
264
|
|
|
|
|
|
|
# "my" vars version: prettier, but slower |
|
265
|
|
|
|
|
|
|
my $control = GET_BYTE(); |
|
266
|
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
my $offset = $control & 0x3f; |
|
268
|
|
|
|
|
|
|
# basic address is six low bits of the first byte. |
|
269
|
|
|
|
|
|
|
if (($control & 0x40) == 0) { |
|
270
|
|
|
|
|
|
|
# if "bit 6" is not set, address consists of the six (low) bits |
|
271
|
|
|
|
|
|
|
# of the first byte plus the next 8 bits. |
|
272
|
|
|
|
|
|
|
$offset = ($offset << 8) + GET_BYTE(); |
|
273
|
|
|
|
|
|
|
if (($offset & 0x2000) > 0) { |
|
274
|
|
|
|
|
|
|
# if the highest bit (formerly bit 6 of the first byte) |
|
275
|
|
|
|
|
|
|
# is set... |
|
276
|
|
|
|
|
|
|
$offset |= 0xc000; |
|
277
|
|
|
|
|
|
|
# turn on top two bits |
|
278
|
|
|
|
|
|
|
# FIX ME: EXPLAIN THIS |
|
279
|
|
|
|
|
|
|
} |
|
280
|
|
|
|
|
|
|
} |
|
281
|
|
|
|
|
|
|
|
|
282
|
|
|
|
|
|
|
if ($control & 0x80 ? $_[0] : !$_[0]) { |
|
283
|
|
|
|
|
|
|
# normally, branch occurs when condition is false. |
|
284
|
|
|
|
|
|
|
# however, if topmost bit is set, jump occurs when condition is true. |
|
285
|
|
|
|
|
|
|
if ($offset > 1) { |
|
286
|
|
|
|
|
|
|
# jump |
|
287
|
|
|
|
|
|
|
jump($offset); |
|
288
|
|
|
|
|
|
|
} else { |
|
289
|
|
|
|
|
|
|
# instead of jump, this is a RTRUE (1) or RFALSE (0) |
|
290
|
|
|
|
|
|
|
ret($offset); |
|
291
|
|
|
|
|
|
|
} |
|
292
|
|
|
|
|
|
|
} |
|
293
|
|
|
|
|
|
|
} |
|
294
|
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
sub conditional_jump_GV { |
|
296
|
|
|
|
|
|
|
# see spec section 4.7, zmach06e.txt section 7.3 |
|
297
|
|
|
|
|
|
|
# argument: condition |
|
298
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
|
299
|
|
|
|
|
|
|
$GLOBAL_TEMP_CONTROL = GET_BYTE(); |
|
300
|
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = $GLOBAL_TEMP_CONTROL & 0x3f; |
|
302
|
|
|
|
|
|
|
# basic address is six low bits of the first byte. |
|
303
|
|
|
|
|
|
|
if (($GLOBAL_TEMP_CONTROL & 0x40) == 0) { |
|
304
|
|
|
|
|
|
|
# if "bit 6" is not set, address consists of the six (low) bits |
|
305
|
|
|
|
|
|
|
# of the first byte plus the next 8 bits. |
|
306
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = ($GLOBAL_TEMP_OFFSET << 8) + GET_BYTE(); |
|
307
|
|
|
|
|
|
|
if (($GLOBAL_TEMP_OFFSET & 0x2000) > 0) { |
|
308
|
|
|
|
|
|
|
# if the highest bit (formerly bit 6 of the first byte) |
|
309
|
|
|
|
|
|
|
# is set... |
|
310
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET |= 0xc000; |
|
311
|
|
|
|
|
|
|
# turn on top two bits |
|
312
|
|
|
|
|
|
|
# FIX ME: EXPLAIN THIS |
|
313
|
|
|
|
|
|
|
} |
|
314
|
|
|
|
|
|
|
} |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
if ($GLOBAL_TEMP_CONTROL & 0x80 ? $_[0] : !$_[0]) { |
|
317
|
|
|
|
|
|
|
# normally, branch occurs when condition is false. |
|
318
|
|
|
|
|
|
|
# however, if topmost bit is set, jump occurs when condition is true. |
|
319
|
|
|
|
|
|
|
if ($GLOBAL_TEMP_OFFSET > 1) { |
|
320
|
|
|
|
|
|
|
# jump |
|
321
|
|
|
|
|
|
|
jump($GLOBAL_TEMP_OFFSET); |
|
322
|
|
|
|
|
|
|
} else { |
|
323
|
|
|
|
|
|
|
# instead of jump, this is a RTRUE (1) or RFALSE (0) |
|
324
|
|
|
|
|
|
|
ret($GLOBAL_TEMP_OFFSET); |
|
325
|
|
|
|
|
|
|
} |
|
326
|
|
|
|
|
|
|
} |
|
327
|
|
|
|
|
|
|
} |
|
328
|
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
sub add { |
|
331
|
|
|
|
|
|
|
# signed 16-bit addition |
|
332
|
|
|
|
|
|
|
# args: x, y |
|
333
|
|
|
|
|
|
|
# my ($self, $x, $y) = @_; |
|
334
|
|
|
|
|
|
|
# die if $x & 0x8000 or $y & 0x8000; |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
# my $result = unsigned_word(signed_word($x) + signed_word($y)); |
|
337
|
|
|
|
|
|
|
# this does not work correctly; example: |
|
338
|
|
|
|
|
|
|
# die in zork 1 (teleport chasm, N [grue]), score has -10 added |
|
339
|
|
|
|
|
|
|
# to it, result is 65526. Since value is always stored internally, |
|
340
|
|
|
|
|
|
|
# do not worry about converting to unsigned. Brings up a larger issue: |
|
341
|
|
|
|
|
|
|
# sometimes store_result writes data to the story, in which case |
|
342
|
|
|
|
|
|
|
# we need an unsigned value! Solution -- do this casting only if |
|
343
|
|
|
|
|
|
|
# we _need_ to, ie writing bytes to the story: see set_global_var() |
|
344
|
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
# Unfortunately, this breaks Trinity: |
|
346
|
|
|
|
|
|
|
# count:538 pc:97444 type:2OP opcode:20 (add) operands:36910,100 |
|
347
|
|
|
|
|
|
|
# here we get into trouble because the sum uses the sign bit (0x8000) |
|
348
|
|
|
|
|
|
|
# but it is an UNSIGNED value! So in this case we *must* make sure |
|
349
|
|
|
|
|
|
|
# the result is unsigned. Solution #2: change store_result to |
|
350
|
|
|
|
|
|
|
# make sure everything is unsigned. Cast to signed only when we are |
|
351
|
|
|
|
|
|
|
# sure the data is signed (see set_variable, scores) |
|
352
|
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
# store_result(signed_word($x) + signed_word($y)); |
|
354
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) + SIGNED_WORD($_[1])); |
|
355
|
|
|
|
|
|
|
} |
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
sub subtract { |
|
358
|
|
|
|
|
|
|
# signed 16-bit subtraction: args: $x, $y |
|
359
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) - SIGNED_WORD($_[1])); |
|
360
|
|
|
|
|
|
|
} |
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
sub multiply { |
|
363
|
|
|
|
|
|
|
# signed 16-bit multiplication; args: $x, $y |
|
364
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) * SIGNED_WORD($_[1])); |
|
365
|
|
|
|
|
|
|
} |
|
366
|
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
sub divide { |
|
368
|
|
|
|
|
|
|
# signed 16-bit division; args: $x, $y |
|
369
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) / SIGNED_WORD($_[1])); |
|
370
|
|
|
|
|
|
|
} |
|
371
|
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
sub compare_jg { |
|
373
|
|
|
|
|
|
|
# jump if a is greater than b; signed 16-bit comparison |
|
374
|
|
|
|
|
|
|
conditional_jump(SIGNED_WORD($_[0]) > SIGNED_WORD($_[1])); |
|
375
|
|
|
|
|
|
|
} |
|
376
|
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
sub compare_jl { |
|
378
|
|
|
|
|
|
|
# jump if a is less than b; signed 16-bit comparison |
|
379
|
|
|
|
|
|
|
conditional_jump(SIGNED_WORD($_[0]) < SIGNED_WORD($_[1])); |
|
380
|
|
|
|
|
|
|
} |
|
381
|
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
sub output_stream { |
|
383
|
|
|
|
|
|
|
# |
|
384
|
|
|
|
|
|
|
# select/deselect output streams. |
|
385
|
|
|
|
|
|
|
# |
|
386
|
|
|
|
|
|
|
my $str = SIGNED_WORD($_[0]); |
|
387
|
|
|
|
|
|
|
my $table_start = $_[1]; |
|
388
|
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
return if $str == 0; |
|
390
|
|
|
|
|
|
|
# selecting stream 0 does nothing |
|
391
|
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
# print STDERR "output_stream $str\n"; |
|
393
|
|
|
|
|
|
|
my $astr = abs($str); |
|
394
|
|
|
|
|
|
|
my $selecting = $str > 0 ? 1 : 0; |
|
395
|
|
|
|
|
|
|
if ($astr == Games::Rezrov::ZConst::STREAM_REDIRECT) { |
|
396
|
|
|
|
|
|
|
# |
|
397
|
|
|
|
|
|
|
# stream 3: redirect output to a table exclusively (no other streams) |
|
398
|
|
|
|
|
|
|
# |
|
399
|
|
|
|
|
|
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
|
400
|
|
|
|
|
|
|
if ($selecting) { |
|
401
|
|
|
|
|
|
|
# |
|
402
|
|
|
|
|
|
|
# selecting |
|
403
|
|
|
|
|
|
|
# |
|
404
|
|
|
|
|
|
|
my $buf = new Games::Rezrov::ZReceiver(); |
|
405
|
|
|
|
|
|
|
$buf->misc($table_start); |
|
406
|
|
|
|
|
|
|
push @{$stack}, $buf; |
|
407
|
|
|
|
|
|
|
fatal_error("illegal number of stream3 opens!") if @{$stack} > 16; |
|
408
|
|
|
|
|
|
|
# 7.1.2.1.1: max 16 legal redirects |
|
409
|
|
|
|
|
|
|
} else { |
|
410
|
|
|
|
|
|
|
# |
|
411
|
|
|
|
|
|
|
# deselecting: copy table to memory |
|
412
|
|
|
|
|
|
|
# |
|
413
|
|
|
|
|
|
|
my $buf = pop @{$stack}; |
|
414
|
|
|
|
|
|
|
my $table_start = $buf->misc(); |
|
415
|
|
|
|
|
|
|
my $pointer = $table_start + 2; |
|
416
|
|
|
|
|
|
|
my $buffer = $buf->buffer(); |
|
417
|
|
|
|
|
|
|
# printf STDERR "Writing redirected chunk %s to %d\n", $buffer, $pointer; |
|
418
|
|
|
|
|
|
|
for (my $i=0; $i < length($buffer); $i++) { |
|
419
|
|
|
|
|
|
|
set_byte_at($pointer++, ord substr($buffer,$i,1)); |
|
420
|
|
|
|
|
|
|
} |
|
421
|
|
|
|
|
|
|
set_word_at($table_start, ($pointer - $table_start - 2)); |
|
422
|
|
|
|
|
|
|
# record number of bytes written |
|
423
|
|
|
|
|
|
|
|
|
424
|
|
|
|
|
|
|
# printf STDERR "table redir; %d / %d = %s\n", length($buffer), get_word_at($table_start), get_string_at(24663, length($buffer)); |
|
425
|
|
|
|
|
|
|
|
|
426
|
|
|
|
|
|
|
if (@{$stack}) { |
|
427
|
|
|
|
|
|
|
# this is stacked; keep redirection on (7.1.2.1.1) |
|
428
|
|
|
|
|
|
|
$selected_streams->[$astr] = 1; |
|
429
|
|
|
|
|
|
|
} |
|
430
|
|
|
|
|
|
|
if ($version == 6) { |
|
431
|
|
|
|
|
|
|
# 7.1.2.1 |
|
432
|
|
|
|
|
|
|
fatal_error("stream 3 close under v6, needs a-fixin"); |
|
433
|
|
|
|
|
|
|
} |
|
434
|
|
|
|
|
|
|
} |
|
435
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_TRANSCRIPT) { |
|
436
|
|
|
|
|
|
|
if ($selecting) { |
|
437
|
|
|
|
|
|
|
# print STDERR "opening transcript\n"; |
|
438
|
|
|
|
|
|
|
if (my $filename = $transcript_filename || |
|
439
|
|
|
|
|
|
|
filename_prompt("-check" => 1, |
|
440
|
|
|
|
|
|
|
"-ext" => "txt", |
|
441
|
|
|
|
|
|
|
)) { |
|
442
|
|
|
|
|
|
|
$transcript_filename = $filename; |
|
443
|
|
|
|
|
|
|
# 7.1.1.2: only ask once per session |
|
444
|
|
|
|
|
|
|
my $fh = new FileHandle; |
|
445
|
|
|
|
|
|
|
if ($fh->open(">$filename")) { |
|
446
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] = $fh; |
|
447
|
|
|
|
|
|
|
} else { |
|
448
|
|
|
|
|
|
|
write_text(sprintf "Yikes, I can\'t open %s: %s...", $filename, lc($!)); |
|
449
|
|
|
|
|
|
|
$selecting = 0; |
|
450
|
|
|
|
|
|
|
} |
|
451
|
|
|
|
|
|
|
} else { |
|
452
|
|
|
|
|
|
|
$selecting = 0; |
|
453
|
|
|
|
|
|
|
} |
|
454
|
|
|
|
|
|
|
unless ($selecting) { |
|
455
|
|
|
|
|
|
|
newline(); |
|
456
|
|
|
|
|
|
|
newline(); |
|
457
|
|
|
|
|
|
|
} |
|
458
|
|
|
|
|
|
|
} else { |
|
459
|
|
|
|
|
|
|
# closing transcript |
|
460
|
|
|
|
|
|
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]; |
|
461
|
|
|
|
|
|
|
$fh->close() if $fh; |
|
462
|
|
|
|
|
|
|
} |
|
463
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_COMMANDS) { |
|
464
|
|
|
|
|
|
|
if ($selecting) { |
|
465
|
|
|
|
|
|
|
my $filename = filename_prompt("-ext" => "cmd", |
|
466
|
|
|
|
|
|
|
"-check" => 1); |
|
467
|
|
|
|
|
|
|
if ($filename) { |
|
468
|
|
|
|
|
|
|
my $fh = new FileHandle(); |
|
469
|
|
|
|
|
|
|
if ($fh->open(">$filename")) { |
|
470
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_COMMANDS] = $fh; |
|
471
|
|
|
|
|
|
|
write_text("Recording to $filename."); |
|
472
|
|
|
|
|
|
|
} else { |
|
473
|
|
|
|
|
|
|
write_text("Can\'t write to $filename."); |
|
474
|
|
|
|
|
|
|
$selecting = 0; |
|
475
|
|
|
|
|
|
|
} |
|
476
|
|
|
|
|
|
|
} |
|
477
|
|
|
|
|
|
|
} else { |
|
478
|
|
|
|
|
|
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_COMMANDS]; |
|
479
|
|
|
|
|
|
|
if ($fh) { |
|
480
|
|
|
|
|
|
|
$fh->close(); |
|
481
|
|
|
|
|
|
|
write_text("Recording stopped."); |
|
482
|
|
|
|
|
|
|
} else { |
|
483
|
|
|
|
|
|
|
write_text("Um, I\'m not recording now."); |
|
484
|
|
|
|
|
|
|
} |
|
485
|
|
|
|
|
|
|
} |
|
486
|
|
|
|
|
|
|
newline(); |
|
487
|
|
|
|
|
|
|
} elsif ($astr == Games::Rezrov::ZConst::STREAM_STEAL) { |
|
488
|
|
|
|
|
|
|
# printf STDERR "steal: %s\n", $selecting; |
|
489
|
|
|
|
|
|
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL] = $selecting ? new Games::Rezrov::ZReceiver() : undef; |
|
490
|
|
|
|
|
|
|
} elsif ($astr != Games::Rezrov::ZConst::STREAM_SCREEN) { |
|
491
|
|
|
|
|
|
|
fatal_error("Unknown stream $str"); |
|
492
|
|
|
|
|
|
|
} |
|
493
|
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
$selected_streams->[$astr] = $selecting; |
|
495
|
|
|
|
|
|
|
} |
|
496
|
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
sub erase_window { |
|
498
|
|
|
|
|
|
|
my $window = SIGNED_WORD($_[0]); |
|
499
|
|
|
|
|
|
|
my $zio = screen_zio(); |
|
500
|
|
|
|
|
|
|
if ($window == -1) { |
|
501
|
|
|
|
|
|
|
# 8.7.3.3: |
|
502
|
|
|
|
|
|
|
# $self->split_window(Games::Rezrov::ZConst::UPPER_WIN, 0); |
|
503
|
|
|
|
|
|
|
# WRONG! |
|
504
|
|
|
|
|
|
|
split_window(0); |
|
505
|
|
|
|
|
|
|
# collapse upper window to size 0 |
|
506
|
|
|
|
|
|
|
clear_screen(); |
|
507
|
|
|
|
|
|
|
# erase the entire screen |
|
508
|
|
|
|
|
|
|
reset_write_count(); |
|
509
|
|
|
|
|
|
|
set_window(Games::Rezrov::ZConst::LOWER_WIN); |
|
510
|
|
|
|
|
|
|
set_cursor(($version == 4 ? $rows : 1), 1); |
|
511
|
|
|
|
|
|
|
# move cursor to the appropriate line for this version; |
|
512
|
|
|
|
|
|
|
# hack: at least it\'s abstracted :) |
|
513
|
|
|
|
|
|
|
} elsif ($window < 0 or $window > 1) { |
|
514
|
|
|
|
|
|
|
$zio->fatal_error("erase_window $window !"); |
|
515
|
|
|
|
|
|
|
} else { |
|
516
|
|
|
|
|
|
|
# |
|
517
|
|
|
|
|
|
|
# erase specified window |
|
518
|
|
|
|
|
|
|
# |
|
519
|
|
|
|
|
|
|
my $restore = $zio->get_position(1); |
|
520
|
|
|
|
|
|
|
my ($start, $end); |
|
521
|
|
|
|
|
|
|
if ($window == Games::Rezrov::ZConst::UPPER_WIN) { |
|
522
|
|
|
|
|
|
|
$start = 0; |
|
523
|
|
|
|
|
|
|
$end = $upper_lines; |
|
524
|
|
|
|
|
|
|
} elsif ($window == Games::Rezrov::ZConst::LOWER_WIN) { |
|
525
|
|
|
|
|
|
|
$start = $upper_lines; |
|
526
|
|
|
|
|
|
|
$end = $rows; |
|
527
|
|
|
|
|
|
|
reset_write_count(); |
|
528
|
|
|
|
|
|
|
} else { |
|
529
|
|
|
|
|
|
|
die "clear window $window!"; |
|
530
|
|
|
|
|
|
|
} |
|
531
|
|
|
|
|
|
|
for (my $i = $start; $i < $end; $i++) { |
|
532
|
|
|
|
|
|
|
# $zio->erase_line($i); |
|
533
|
|
|
|
|
|
|
$zio->absolute_move(0, $i); |
|
534
|
|
|
|
|
|
|
$zio->clear_to_eol(); |
|
535
|
|
|
|
|
|
|
} |
|
536
|
|
|
|
|
|
|
&$restore(); |
|
537
|
|
|
|
|
|
|
# restore cursor position |
|
538
|
|
|
|
|
|
|
} |
|
539
|
|
|
|
|
|
|
} |
|
540
|
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
sub jump { |
|
542
|
|
|
|
|
|
|
# unconditional jump; modifies PC |
|
543
|
|
|
|
|
|
|
# see zmach06e.txt, section 8.4. |
|
544
|
|
|
|
|
|
|
# argument: new offset |
|
545
|
|
|
|
|
|
|
$Games::Rezrov::StoryFile::PC += SIGNED_WORD($_[0] - 2); |
|
546
|
|
|
|
|
|
|
} |
|
547
|
|
|
|
|
|
|
|
|
548
|
|
|
|
|
|
|
sub print_num { |
|
549
|
|
|
|
|
|
|
# print the given signed number. |
|
550
|
|
|
|
|
|
|
write_text(SIGNED_WORD($_[0])); |
|
551
|
|
|
|
|
|
|
} |
|
552
|
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
sub inc_jg { |
|
554
|
|
|
|
|
|
|
my ($variable, $value) = @_; |
|
555
|
|
|
|
|
|
|
# increment a variable, and branch if it is now greater than value. |
|
556
|
|
|
|
|
|
|
# **indirect?** |
|
557
|
|
|
|
|
|
|
$value = SIGNED_WORD($value); |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
my $before = SIGNED_WORD(get_variable($variable)); |
|
560
|
|
|
|
|
|
|
my $new_val = SIGNED_WORD($before + 1); |
|
561
|
|
|
|
|
|
|
set_variable($variable, $new_val); |
|
562
|
|
|
|
|
|
|
conditional_jump($new_val > $value); |
|
563
|
|
|
|
|
|
|
} |
|
564
|
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
sub increment { |
|
566
|
|
|
|
|
|
|
# increment a variable (16 bits, signed). arg: variable # |
|
567
|
|
|
|
|
|
|
# **indirect?** |
|
568
|
|
|
|
|
|
|
my $value = SIGNED_WORD(get_variable($_[0])) + 1; |
|
569
|
|
|
|
|
|
|
set_variable($_[0], UNSIGNED_WORD($value)); |
|
570
|
|
|
|
|
|
|
} |
|
571
|
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
sub decrement { |
|
573
|
|
|
|
|
|
|
# decrement a variable (16 bits, signed) |
|
574
|
|
|
|
|
|
|
# **indirect?** |
|
575
|
|
|
|
|
|
|
my $value = SIGNED_WORD(get_variable($_[0])) - 1; |
|
576
|
|
|
|
|
|
|
set_variable($_[0], UNSIGNED_WORD($value)); |
|
577
|
|
|
|
|
|
|
} |
|
578
|
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
sub dec_jl { |
|
580
|
|
|
|
|
|
|
my ($variable, $value) = @_; |
|
581
|
|
|
|
|
|
|
# decrement a signed 16-bit variable, and branch if it is now less than value. |
|
582
|
|
|
|
|
|
|
# **indirect?** |
|
583
|
|
|
|
|
|
|
$value = SIGNED_WORD($value); |
|
584
|
|
|
|
|
|
|
|
|
585
|
|
|
|
|
|
|
my $before = SIGNED_WORD(get_variable($variable)); |
|
586
|
|
|
|
|
|
|
my $new_val = SIGNED_WORD($before - 1); |
|
587
|
|
|
|
|
|
|
set_variable($variable, UNSIGNED_WORD($new_val)); |
|
588
|
|
|
|
|
|
|
conditional_jump($new_val < $value); |
|
589
|
|
|
|
|
|
|
} |
|
590
|
|
|
|
|
|
|
|
|
591
|
|
|
|
|
|
|
sub mod { |
|
592
|
|
|
|
|
|
|
# store remainder after signed 16-bit division |
|
593
|
|
|
|
|
|
|
if (1) { |
|
594
|
|
|
|
|
|
|
use integer; |
|
595
|
|
|
|
|
|
|
# without "use integer", "%" operator flunks etude.z5 tests |
|
596
|
|
|
|
|
|
|
# (on all systems? linux anyway). |
|
597
|
|
|
|
|
|
|
# For example: perl normally says (13 % -5) == -2; |
|
598
|
|
|
|
|
|
|
# it "should" be 3, or (13 - (-5 * -2)) |
|
599
|
|
|
|
|
|
|
# |
|
600
|
|
|
|
|
|
|
# "use integer" computes math ops in integer, thus always |
|
601
|
|
|
|
|
|
|
# rounding towards zero and getting around the problem. |
|
602
|
|
|
|
|
|
|
# |
|
603
|
|
|
|
|
|
|
# Unfortunately, "use integer" must be scoped here lest it play |
|
604
|
|
|
|
|
|
|
# havoc in other places which require floating point division: |
|
605
|
|
|
|
|
|
|
# e.g. pixel-based text wrapping. |
|
606
|
|
|
|
|
|
|
store_result(SIGNED_WORD($_[0]) % SIGNED_WORD($_[1])); |
|
607
|
|
|
|
|
|
|
} else { |
|
608
|
|
|
|
|
|
|
# an alternative workaround?: |
|
609
|
|
|
|
|
|
|
my $x = SIGNED_WORD($_[0]); |
|
610
|
|
|
|
|
|
|
my $y = SIGNED_WORD($_[1]); |
|
611
|
|
|
|
|
|
|
my $times = int($x / $y); |
|
612
|
|
|
|
|
|
|
# how many times does $y fit into $x; always round towards zero! |
|
613
|
|
|
|
|
|
|
store_result($x - ($y * $times)); |
|
614
|
|
|
|
|
|
|
} |
|
615
|
|
|
|
|
|
|
} |
|
616
|
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
sub z_store { |
|
618
|
|
|
|
|
|
|
# opcode to set variable |
|
619
|
|
|
|
|
|
|
# **indirect** |
|
620
|
|
|
|
|
|
|
set_variable($_[0], $_[1], 1); |
|
621
|
|
|
|
|
|
|
# when called as an opcode, set indirect stack reference flag |
|
622
|
|
|
|
|
|
|
} |
|
623
|
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
sub set_variable { |
|
625
|
|
|
|
|
|
|
# args: |
|
626
|
|
|
|
|
|
|
# $_[0] = $variable |
|
627
|
|
|
|
|
|
|
# $_[1] = $value |
|
628
|
|
|
|
|
|
|
# $_[2] = if nonzero, "indirect stack reference" mode (see draft spec 1.1) |
|
629
|
|
|
|
|
|
|
# printf STDERR "set_variable %s = %s\n", $_[1], $_[2]; |
|
630
|
|
|
|
|
|
|
# see spec 4.2.2 |
|
631
|
|
|
|
|
|
|
if ($_[0] == 0) { |
|
632
|
|
|
|
|
|
|
# "top of routine stack": do we push, or just set? |
|
633
|
|
|
|
|
|
|
# draft spec 1.1 says under certain circumstances we should just |
|
634
|
|
|
|
|
|
|
# manipulate the first stack variable, and not push/pop. |
|
635
|
|
|
|
|
|
|
# |
|
636
|
|
|
|
|
|
|
# - for the 7 opcodes mentioned, frotz 2.43 only seems to follow |
|
637
|
|
|
|
|
|
|
# the 1.1 spec for 3 of them: |
|
638
|
|
|
|
|
|
|
# |
|
639
|
|
|
|
|
|
|
# z_store, z_load, z_pull: set top of stack |
|
640
|
|
|
|
|
|
|
# z_inc, z_inc_chk: push onto stack |
|
641
|
|
|
|
|
|
|
# z_dec, z_dec_chk: pop from stack |
|
642
|
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
if ($_[2]) { |
|
644
|
|
|
|
|
|
|
# indirect stack reference mode |
|
645
|
|
|
|
|
|
|
$current_frame->[$#$current_frame] = UNSIGNED_WORD($_[1]); |
|
646
|
|
|
|
|
|
|
# just set top variable, don\'t push |
|
647
|
|
|
|
|
|
|
} else { |
|
648
|
|
|
|
|
|
|
routine_push($_[1]); |
|
649
|
|
|
|
|
|
|
} |
|
650
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
|
651
|
|
|
|
|
|
|
# local variable |
|
652
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] = UNSIGNED_WORD($_[1]); |
|
653
|
|
|
|
|
|
|
# printf "set local var %d to %d\n", $_[0], $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
|
654
|
|
|
|
|
|
|
# numbered starting at 1, not 0 |
|
655
|
|
|
|
|
|
|
} else { |
|
656
|
|
|
|
|
|
|
# global |
|
657
|
|
|
|
|
|
|
$_[0] -= 16; |
|
658
|
|
|
|
|
|
|
# indexed starting at 0 |
|
659
|
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
set_global_var($_[0], UNSIGNED_WORD($_[1])); |
|
661
|
|
|
|
|
|
|
} |
|
662
|
|
|
|
|
|
|
} |
|
663
|
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
sub art_shift { |
|
665
|
|
|
|
|
|
|
# sect15.html#art_shift; ARiThmetic shift |
|
666
|
|
|
|
|
|
|
my $number = SIGNED_WORD($_[0]); |
|
667
|
|
|
|
|
|
|
my $places = SIGNED_WORD($_[1]); |
|
668
|
|
|
|
|
|
|
store_result($places > 0 ? $number << $places : $number >> abs($places)); |
|
669
|
|
|
|
|
|
|
# sign bit persists after right shift |
|
670
|
|
|
|
|
|
|
} |
|
671
|
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
sub log_shift { |
|
673
|
|
|
|
|
|
|
# sect15.html#log_shift; LOGical shift |
|
674
|
|
|
|
|
|
|
my $number = UNSIGNED_WORD($_[0]); |
|
675
|
|
|
|
|
|
|
my $places = SIGNED_WORD($_[1]); |
|
676
|
|
|
|
|
|
|
store_result($places > 0 ? $number << $places : abs($number) >> abs($places)); |
|
677
|
|
|
|
|
|
|
# sign bit cleared during right shift |
|
678
|
|
|
|
|
|
|
} |
|
679
|
|
|
|
|
|
|
|
|
680
|
|
|
|
|
|
|
sub get_property_length { |
|
681
|
|
|
|
|
|
|
# given the literal address of a property data block, |
|
682
|
|
|
|
|
|
|
# find and store size of the property data (number of bytes). |
|
683
|
|
|
|
|
|
|
# example usage: "inventory" cmd. |
|
684
|
|
|
|
|
|
|
# arg: address |
|
685
|
|
|
|
|
|
|
my $address = $_[0]; |
|
686
|
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
# die "get_property_length"; |
|
688
|
|
|
|
|
|
|
# given the literal address of a property data block, |
|
689
|
|
|
|
|
|
|
# find and store size of the property data (number of bytes). |
|
690
|
|
|
|
|
|
|
# example usage: "inventory" cmd |
|
691
|
|
|
|
|
|
|
my $addr = SIGNED_WORD($address - 1); |
|
692
|
|
|
|
|
|
|
# subtract one because we are given data start location, not |
|
693
|
|
|
|
|
|
|
# the index location (yuck). Also account for possible rollover; |
|
694
|
|
|
|
|
|
|
# one example: (1) start sorcerer. (2) "ne" (3) "frotz me". |
|
695
|
|
|
|
|
|
|
# int rollover crash: 0 becomes -1 instead of 65535. |
|
696
|
|
|
|
|
|
|
my $size_byte = get_byte_at($addr & 0xffff); |
|
697
|
|
|
|
|
|
|
my $result; |
|
698
|
|
|
|
|
|
|
if ($version <= 3) { |
|
699
|
|
|
|
|
|
|
# 12.4.1 |
|
700
|
|
|
|
|
|
|
$result = ($size_byte >> 5) + 1; |
|
701
|
|
|
|
|
|
|
} else { |
|
702
|
|
|
|
|
|
|
if (($size_byte & 0x80) > 0) { |
|
703
|
|
|
|
|
|
|
# spec 12.4.2.1: this is the second size byte, length |
|
704
|
|
|
|
|
|
|
# is in bottom 6 bits |
|
705
|
|
|
|
|
|
|
$result = $size_byte & 0x3f; |
|
706
|
|
|
|
|
|
|
if ($result == 0) { |
|
707
|
|
|
|
|
|
|
# 12.4.2.1.1 |
|
708
|
|
|
|
|
|
|
# print STDERR "wacky inform compiler size; check this\n"; |
|
709
|
|
|
|
|
|
|
$result = 64; |
|
710
|
|
|
|
|
|
|
} |
|
711
|
|
|
|
|
|
|
} else { |
|
712
|
|
|
|
|
|
|
# 12.4.2.2 |
|
713
|
|
|
|
|
|
|
$result = (($size_byte & 0x40) > 0) ? 2 : 1; |
|
714
|
|
|
|
|
|
|
} |
|
715
|
|
|
|
|
|
|
} |
|
716
|
|
|
|
|
|
|
store_result($result); |
|
717
|
|
|
|
|
|
|
} |
|
718
|
|
|
|
|
|
|
|
|
719
|
|
|
|
|
|
|
sub z_not { |
|
720
|
|
|
|
|
|
|
# sect15.html#not |
|
721
|
|
|
|
|
|
|
store_result(~$_[0]); |
|
722
|
|
|
|
|
|
|
} |
|
723
|
|
|
|
|
|
|
|
|
724
|
|
|
|
|
|
|
sub zo_verify { |
|
725
|
|
|
|
|
|
|
# verify game image. |
|
726
|
|
|
|
|
|
|
# in most Infocom games this seems to be either "$ve" or "$verif". |
|
727
|
|
|
|
|
|
|
# sect15.html#verify |
|
728
|
|
|
|
|
|
|
my $stat = $header->static_memory_address(); |
|
729
|
|
|
|
|
|
|
my $flen = $header->file_length(); |
|
730
|
|
|
|
|
|
|
my $sum = 0; |
|
731
|
|
|
|
|
|
|
for (my $i = 0x40; $i < $flen; $i++) { |
|
732
|
|
|
|
|
|
|
$sum += ($i < $stat) ? save_area_byte($i) : GET_BYTE_AT($i); |
|
733
|
|
|
|
|
|
|
} |
|
734
|
|
|
|
|
|
|
$sum = $sum % 0x10000; |
|
735
|
|
|
|
|
|
|
conditional_jump($sum == $header->file_checksum()); |
|
736
|
|
|
|
|
|
|
} |
|
737
|
|
|
|
|
|
|
|
|
738
|
|
|
|
|
|
|
sub copy_table { |
|
739
|
|
|
|
|
|
|
# sect15.html#copy_table |
|
740
|
|
|
|
|
|
|
my ($first, $second, $size) = @_; |
|
741
|
|
|
|
|
|
|
|
|
742
|
|
|
|
|
|
|
$size = SIGNED_WORD($size); |
|
743
|
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
# printf STDERR "table copy from %d=>%d; %s\n", $first, $second, get_string_at($first, $size); |
|
745
|
|
|
|
|
|
|
|
|
746
|
|
|
|
|
|
|
my $len = abs($size); |
|
747
|
|
|
|
|
|
|
my $i; |
|
748
|
|
|
|
|
|
|
if ($second == 0) { |
|
749
|
|
|
|
|
|
|
# zero out all bytes in first table |
|
750
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
|
751
|
|
|
|
|
|
|
set_byte_at($first + $i, 0); |
|
752
|
|
|
|
|
|
|
} |
|
753
|
|
|
|
|
|
|
} elsif ($size < 0) { |
|
754
|
|
|
|
|
|
|
# we *must* copy forwards, even if this corrupts first table |
|
755
|
|
|
|
|
|
|
# untested(); |
|
756
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
|
757
|
|
|
|
|
|
|
set_byte_at($second + $i, get_byte_at($first + $i)); |
|
758
|
|
|
|
|
|
|
} |
|
759
|
|
|
|
|
|
|
} else { |
|
760
|
|
|
|
|
|
|
# copy first into second; since they might overlap, save off first |
|
761
|
|
|
|
|
|
|
my @buf; |
|
762
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
|
763
|
|
|
|
|
|
|
$buf[$i] = get_byte_at($first + $i); |
|
764
|
|
|
|
|
|
|
} |
|
765
|
|
|
|
|
|
|
for ($i = 0; $i < $len; $i++) { |
|
766
|
|
|
|
|
|
|
set_byte_at($second + $i, $buf[$i]); |
|
767
|
|
|
|
|
|
|
} |
|
768
|
|
|
|
|
|
|
} |
|
769
|
|
|
|
|
|
|
|
|
770
|
|
|
|
|
|
|
# printf STDERR "after table copy: %s\n", get_string_at($second, $size); |
|
771
|
|
|
|
|
|
|
} |
|
772
|
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
sub set_global_var { |
|
774
|
|
|
|
|
|
|
# set a global variable |
|
775
|
|
|
|
|
|
|
set_word_at($global_variable_address + ($_[0] * 2), $_[1]); |
|
776
|
|
|
|
|
|
|
# printf STDERR "set gv %d to %d\n", @_; |
|
777
|
|
|
|
|
|
|
|
|
778
|
|
|
|
|
|
|
if ($_[0] == GV_SCORE and |
|
779
|
|
|
|
|
|
|
Games::Rezrov::ZOptions::EMULATE_NOTIFY() and |
|
780
|
|
|
|
|
|
|
!$header->is_time_game()) { |
|
781
|
|
|
|
|
|
|
# 8.2.3.1: "2nd" global variable holds score |
|
782
|
|
|
|
|
|
|
# ("2nd" variable is index #1) |
|
783
|
|
|
|
|
|
|
my $score = SIGNED_WORD($_[1]); |
|
784
|
|
|
|
|
|
|
my $diff = $score - $last_score; |
|
785
|
|
|
|
|
|
|
if ($diff and Games::Rezrov::ZOptions::notifying()) { |
|
786
|
|
|
|
|
|
|
write_text(sprintf "[Your score just went %s by %d points, for a total of %d.]", |
|
787
|
|
|
|
|
|
|
($diff > 0 ? "up" : "down"), |
|
788
|
|
|
|
|
|
|
abs($diff), $score); |
|
789
|
|
|
|
|
|
|
newline(); |
|
790
|
|
|
|
|
|
|
if ($last_score == 0) { |
|
791
|
|
|
|
|
|
|
write_text("[NOTE: you can toggle score notification on or off at any time with the NOTIFY command.]"); |
|
792
|
|
|
|
|
|
|
newline(); |
|
793
|
|
|
|
|
|
|
} |
|
794
|
|
|
|
|
|
|
} |
|
795
|
|
|
|
|
|
|
$last_score = $score; |
|
796
|
|
|
|
|
|
|
} |
|
797
|
|
|
|
|
|
|
} |
|
798
|
|
|
|
|
|
|
|
|
799
|
|
|
|
|
|
|
sub random { |
|
800
|
|
|
|
|
|
|
my $value = SIGNED_WORD($_[0]); |
|
801
|
|
|
|
|
|
|
# return a random number between 1 and specified number. |
|
802
|
|
|
|
|
|
|
# With arg 0, seed random number generator, return 0 |
|
803
|
|
|
|
|
|
|
# With arg < 0, seed with that value, return 0 |
|
804
|
|
|
|
|
|
|
my $result = 0; |
|
805
|
|
|
|
|
|
|
if ($value == 0) { |
|
806
|
|
|
|
|
|
|
# seed the random number generator |
|
807
|
|
|
|
|
|
|
srand(); |
|
808
|
|
|
|
|
|
|
} elsif ($value < 0) { |
|
809
|
|
|
|
|
|
|
# use specified value as a seed |
|
810
|
|
|
|
|
|
|
srand($value); |
|
811
|
|
|
|
|
|
|
} else { |
|
812
|
|
|
|
|
|
|
$result = int(rand($value)) + 1; |
|
813
|
|
|
|
|
|
|
} |
|
814
|
|
|
|
|
|
|
store_result($result); |
|
815
|
|
|
|
|
|
|
} |
|
816
|
|
|
|
|
|
|
|
|
817
|
|
|
|
|
|
|
sub get_variable_GV2 { |
|
818
|
|
|
|
|
|
|
# $_[0]: variable |
|
819
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
|
820
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
|
821
|
|
|
|
|
|
|
# |
|
822
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
|
823
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
|
824
|
|
|
|
|
|
|
# Re-order to reflect this. |
|
825
|
|
|
|
|
|
|
# |
|
826
|
|
|
|
|
|
|
|
|
827
|
|
|
|
|
|
|
if ($_[0] > 0 and $_[0] <= 15) { |
|
828
|
|
|
|
|
|
|
# a local variable |
|
829
|
|
|
|
|
|
|
# print STDERR "get_variable: local\n"; |
|
830
|
|
|
|
|
|
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
|
831
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
|
832
|
|
|
|
|
|
|
} elsif ($_[0] != 0) { |
|
833
|
|
|
|
|
|
|
# a global variable |
|
834
|
|
|
|
|
|
|
# print STDERR "get_variable: global\n"; |
|
835
|
|
|
|
|
|
|
|
|
836
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
|
837
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp: |
|
838
|
|
|
|
|
|
|
$GLOBAL_TEMP_OFFSET = $global_variable_address + (($_[0] - 16) * 2); |
|
839
|
|
|
|
|
|
|
return GET_WORD_AT($GLOBAL_TEMP_OFFSET); |
|
840
|
|
|
|
|
|
|
} else { |
|
841
|
|
|
|
|
|
|
# a routine stack variable |
|
842
|
|
|
|
|
|
|
# section 4.2.2: |
|
843
|
|
|
|
|
|
|
# pop from top of routine stack |
|
844
|
|
|
|
|
|
|
# print STDERR "get_variable: routine\n"; |
|
845
|
|
|
|
|
|
|
if ($_[1]) { |
|
846
|
|
|
|
|
|
|
# indirect stack reference |
|
847
|
|
|
|
|
|
|
return $current_frame->[$#$current_frame]; |
|
848
|
|
|
|
|
|
|
} else { |
|
849
|
|
|
|
|
|
|
return routine_pop(); |
|
850
|
|
|
|
|
|
|
} |
|
851
|
|
|
|
|
|
|
} |
|
852
|
|
|
|
|
|
|
} |
|
853
|
|
|
|
|
|
|
|
|
854
|
|
|
|
|
|
|
sub get_variable_GV3 { |
|
855
|
|
|
|
|
|
|
# EXPERIMENTAL: |
|
856
|
|
|
|
|
|
|
# halfway-to-inlinable, except for $_[1] :/ |
|
857
|
|
|
|
|
|
|
# - also assumes global variable table is on a word boundary, |
|
858
|
|
|
|
|
|
|
# which sadly will not work |
|
859
|
|
|
|
|
|
|
|
|
860
|
|
|
|
|
|
|
# $_[0]: variable |
|
861
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
|
862
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
|
863
|
|
|
|
|
|
|
# |
|
864
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
|
865
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
|
866
|
|
|
|
|
|
|
# Re-order to reflect this. |
|
867
|
|
|
|
|
|
|
# |
|
868
|
|
|
|
|
|
|
|
|
869
|
|
|
|
|
|
|
return ($_[0] > 0 and $_[0] <= 15) ? |
|
870
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] |
|
871
|
|
|
|
|
|
|
# a local variable |
|
872
|
|
|
|
|
|
|
|
|
873
|
|
|
|
|
|
|
: ( |
|
874
|
|
|
|
|
|
|
|
|
875
|
|
|
|
|
|
|
$_[0] != 0 ? |
|
876
|
|
|
|
|
|
|
# a global variable |
|
877
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, ($global_variable_word_addr + $_[0] - 16), 16) |
|
878
|
|
|
|
|
|
|
die("this will not work") |
|
879
|
|
|
|
|
|
|
: |
|
880
|
|
|
|
|
|
|
( |
|
881
|
|
|
|
|
|
|
# a routine stack variable |
|
882
|
|
|
|
|
|
|
# section 4.2.2: |
|
883
|
|
|
|
|
|
|
# pop from top of routine stack |
|
884
|
|
|
|
|
|
|
$_[1] ? $current_frame->[$#$current_frame] : routine_pop() |
|
885
|
|
|
|
|
|
|
) |
|
886
|
|
|
|
|
|
|
|
|
887
|
|
|
|
|
|
|
); |
|
888
|
|
|
|
|
|
|
} |
|
889
|
|
|
|
|
|
|
|
|
890
|
|
|
|
|
|
|
sub get_variable_GV4 { |
|
891
|
|
|
|
|
|
|
# EXPERIMENTAL: |
|
892
|
|
|
|
|
|
|
# halfway-to-inlinable, except for $_[1] :/ |
|
893
|
|
|
|
|
|
|
|
|
894
|
|
|
|
|
|
|
# $_[0]: variable |
|
895
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
|
896
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
|
897
|
|
|
|
|
|
|
# |
|
898
|
|
|
|
|
|
|
# Testing reveals heaviest data access seems to be in the order |
|
899
|
|
|
|
|
|
|
# local variables, global variables, routine variables. |
|
900
|
|
|
|
|
|
|
# Re-order to reflect this. |
|
901
|
|
|
|
|
|
|
# |
|
902
|
|
|
|
|
|
|
|
|
903
|
|
|
|
|
|
|
return ($_[0] > 0 and $_[0] <= 15) ? |
|
904
|
|
|
|
|
|
|
$current_frame->[FRAME_LOCAL + $_[0] - 1] |
|
905
|
|
|
|
|
|
|
# a local variable |
|
906
|
|
|
|
|
|
|
|
|
907
|
|
|
|
|
|
|
: ( |
|
908
|
|
|
|
|
|
|
|
|
909
|
|
|
|
|
|
|
$_[0] != 0 ? |
|
910
|
|
|
|
|
|
|
# a global variable |
|
911
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, ($global_variable_word_addr + $_[0] - 16), 16) |
|
912
|
|
|
|
|
|
|
die("this will not work") |
|
913
|
|
|
|
|
|
|
: |
|
914
|
|
|
|
|
|
|
( |
|
915
|
|
|
|
|
|
|
# a routine stack variable |
|
916
|
|
|
|
|
|
|
# section 4.2.2: |
|
917
|
|
|
|
|
|
|
# pop from top of routine stack |
|
918
|
|
|
|
|
|
|
$_[1] ? $current_frame->[$#$current_frame] : routine_pop() |
|
919
|
|
|
|
|
|
|
) |
|
920
|
|
|
|
|
|
|
|
|
921
|
|
|
|
|
|
|
); |
|
922
|
|
|
|
|
|
|
} |
|
923
|
|
|
|
|
|
|
|
|
924
|
|
|
|
|
|
|
|
|
925
|
|
|
|
|
|
|
'; |
|
926
|
|
|
|
|
|
|
|
|
927
|
|
|
|
|
|
|
Games::Rezrov::Inliner::inline(\$INLINE_CODE); |
|
928
|
1
|
0
|
33
|
1
|
0
|
953
|
eval $INLINE_CODE; |
|
|
1
|
50
|
0
|
336
|
0
|
36
|
|
|
|
1
|
50
|
100
|
0
|
0
|
5
|
|
|
|
336
|
50
|
0
|
152
|
0
|
1400
|
|
|
|
0
|
100
|
0
|
56
|
0
|
0
|
|
|
|
0
|
100
|
0
|
15
|
0
|
0
|
|
|
|
0
|
100
|
33
|
1367
|
0
|
0
|
|
|
|
152
|
100
|
33
|
0
|
0
|
260
|
|
|
|
152
|
100
|
0
|
0
|
0
|
321
|
|
|
|
6
|
100
|
|
376
|
0
|
26
|
|
|
|
146
|
100
|
|
0
|
0
|
481
|
|
|
|
146
|
0
|
|
16
|
0
|
544
|
|
|
|
146
|
0
|
|
1
|
0
|
428
|
|
|
|
146
|
0
|
|
5
|
0
|
765
|
|
|
|
146
|
0
|
|
6326
|
0
|
172
|
|
|
|
146
|
0
|
|
0
|
0
|
292
|
|
|
|
146
|
0
|
|
0
|
0
|
560
|
|
|
|
146
|
0
|
|
143
|
0
|
245
|
|
|
|
146
|
50
|
|
10
|
0
|
206
|
|
|
|
146
|
0
|
|
949
|
0
|
170
|
|
|
|
146
|
0
|
|
0
|
0
|
515
|
|
|
|
634
|
50
|
|
0
|
0
|
1289
|
|
|
|
634
|
0
|
|
195
|
0
|
5774
|
|
|
|
56
|
0
|
|
1
|
0
|
271
|
|
|
|
15
|
0
|
|
3
|
0
|
79
|
|
|
|
1367
|
0
|
|
0
|
0
|
2290
|
|
|
|
1367
|
50
|
|
144
|
0
|
1625
|
|
|
|
1367
|
50
|
|
1301
|
0
|
3169
|
|
|
|
571
|
100
|
|
1697
|
0
|
939
|
|
|
|
571
|
100
|
|
0
|
0
|
1446
|
|
|
|
486
|
0
|
|
28
|
0
|
850
|
|
|
|
1367
|
0
|
|
0
|
0
|
15316
|
|
|
|
898
|
0
|
|
215
|
0
|
1622
|
|
|
|
830
|
0
|
|
0
|
|
1412
|
|
|
|
68
|
0
|
|
|
|
246
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
376
|
0
|
|
|
|
811
|
|
|
|
376
|
0
|
|
|
|
919
|
|
|
|
376
|
0
|
|
|
|
709
|
|
|
|
376
|
0
|
|
|
|
727
|
|
|
|
376
|
0
|
|
|
|
993
|
|
|
|
376
|
0
|
|
|
|
734
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
0
|
100
|
|
|
|
0
|
|
|
|
16
|
100
|
|
|
|
108
|
|
|
|
1
|
0
|
|
|
|
12
|
|
|
|
1
|
0
|
|
|
|
8
|
|
|
|
1
|
|
|
|
|
7
|
|
|
|
1
|
|
|
|
|
7
|
|
|
|
1
|
|
|
|
|
17
|
|
|
|
1
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
8
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
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|
0
|
|
|
|
0
|
|
|
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0
|
|
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0
|
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|
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0
|
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0
|
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|
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0
|
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|
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0
|
|
|
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0
|
|
|
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0
|
|
|
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0
|
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0
|
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|
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0
|
|
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0
|
|
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0
|
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0
|
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0
|
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0
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0
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0
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0
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0
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0
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0
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0
|
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5
|
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12
|
|
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5
|
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16
|
|
|
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5
|
|
|
|
|
23
|
|
|
|
5
|
|
|
|
|
10
|
|
|
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5
|
|
|
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13
|
|
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|
5
|
|
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|
9
|
|
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0
|
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0
|
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0
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|
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0
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0
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0
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0
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0
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0
|
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0
|
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5
|
|
|
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|
12
|
|
|
|
6326
|
|
|
|
|
27183
|
|
|
|
4586
|
|
|
|
|
125441
|
|
|
|
642
|
|
|
|
|
990
|
|
|
|
642
|
|
|
|
|
40399
|
|
|
|
1098
|
|
|
|
|
2163
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1098
|
|
|
|
|
2924
|
|
|
|
0
|
|
|
|
|
0
|
|
|
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0
|
|
|
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0
|
|
|
|
143
|
|
|
|
|
249
|
|
|
|
143
|
|
|
|
|
370
|
|
|
|
143
|
|
|
|
|
334
|
|
|
|
143
|
|
|
|
|
345
|
|
|
|
143
|
|
|
|
|
273
|
|
|
|
143
|
|
|
|
|
396
|
|
|
|
10
|
|
|
|
|
32
|
|
|
|
10
|
|
|
|
|
50
|
|
|
|
949
|
|
|
|
|
27642
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
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0
|
|
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|
0
|
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0
|
|
|
|
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0
|
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|
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0
|
|
|
|
|
0
|
|
|
|
195
|
|
|
|
|
1158
|
|
|
|
1
|
|
|
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|
10
|
|
|
|
1
|
|
|
|
|
3
|
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1
|
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5
|
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1
|
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2
|
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1
|
|
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4
|
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1
|
|
|
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|
32
|
|
|
|
0
|
|
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0
|
|
|
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0
|
|
|
|
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0
|
|
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0
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|
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0
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0
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|
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0
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0
|
|
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0
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0
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0
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0
|
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0
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0
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0
|
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
|
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0
|
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0
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0
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
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0
|
|
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0
|
|
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0
|
|
|
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0
|
|
|
|
|
0
|
|
|
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0
|
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|
|
0
|
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0
|
|
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0
|
|
|
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0
|
|
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0
|
|
|
|
0
|
|
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|
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0
|
|
|
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0
|
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0
|
|
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0
|
|
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0
|
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0
|
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|
0
|
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0
|
|
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0
|
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0
|
|
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0
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
3
|
|
|
|
|
23
|
|
|
|
0
|
|
|
|
|
0
|
|
|
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0
|
|
|
|
|
0
|
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|
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0
|
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0
|
|
|
|
0
|
|
|
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0
|
|
|
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0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
144
|
|
|
|
|
542
|
|
|
|
144
|
|
|
|
|
25221
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1301
|
|
|
|
|
3760
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1157
|
|
|
|
|
18052
|
|
|
|
144
|
|
|
|
|
184
|
|
|
|
144
|
|
|
|
|
533
|
|
|
|
1697
|
|
|
|
|
3229
|
|
|
|
1697
|
|
|
|
|
3050
|
|
|
|
1140
|
|
|
|
|
25717
|
|
|
|
557
|
|
|
|
|
1232
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
28
|
|
|
|
|
149
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
215
|
|
|
|
|
575
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
929
|
|
|
|
|
|
|
undef $INLINE_CODE; |
|
930
|
|
|
|
|
|
|
|
|
931
|
|
|
|
|
|
|
if (1) { |
|
932
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::conditional_jump = \&Games::Rezrov::StoryFile::conditional_jump_GV; |
|
933
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::get_variable = \&Games::Rezrov::StoryFile::get_variable_GV2; |
|
934
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::store_result = \&Games::Rezrov::StoryFile::store_result_GV; |
|
935
|
|
|
|
|
|
|
} else { |
|
936
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::conditional_jump = \&Games::Rezrov::StoryFile::conditional_jump_MV; |
|
937
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::get_variable = \&Games::Rezrov::StoryFile::get_variable_MV; |
|
938
|
|
|
|
|
|
|
*Games::Rezrov::StoryFile::store_result = \&Games::Rezrov::StoryFile::store_result_MV; |
|
939
|
|
|
|
|
|
|
} |
|
940
|
|
|
|
|
|
|
|
|
941
|
|
|
|
|
|
|
1; |
|
942
|
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
sub new { |
|
944
|
1
|
|
|
1
|
0
|
14
|
my ($type, $filename, $zio) = @_; |
|
945
|
1
|
|
|
|
|
3
|
my $self = []; |
|
946
|
1
|
|
|
|
|
4
|
bless $self, $type; |
|
947
|
1
|
|
|
|
|
7
|
$zio->set_window(Games::Rezrov::ZConst::LOWER_WIN); |
|
948
|
1
|
|
|
|
|
3
|
$game_filename = $filename; |
|
949
|
1
|
|
|
|
|
3
|
$zios = []; |
|
950
|
1
|
|
|
|
|
4
|
$zios->[Games::Rezrov::ZConst::STREAM_SCREEN] = $zio; |
|
951
|
1
|
|
|
|
|
3
|
$zios->[Games::Rezrov::ZConst::STREAM_REDIRECT] = []; |
|
952
|
|
|
|
|
|
|
# this stream redirects to memory and can be a stack |
|
953
|
1
|
|
|
|
|
3
|
$selected_streams = []; |
|
954
|
|
|
|
|
|
|
|
|
955
|
1
|
|
|
|
|
3
|
$version = 0; |
|
956
|
|
|
|
|
|
|
# don't even ask :P |
|
957
|
|
|
|
|
|
|
|
|
958
|
1
|
|
|
|
|
11
|
return $self; |
|
959
|
|
|
|
|
|
|
} |
|
960
|
|
|
|
|
|
|
|
|
961
|
|
|
|
|
|
|
sub compare_jz { |
|
962
|
|
|
|
|
|
|
# branch if the value is zero |
|
963
|
372
|
|
|
372
|
0
|
9713
|
conditional_jump($_[0] == 0); |
|
964
|
|
|
|
|
|
|
} |
|
965
|
|
|
|
|
|
|
|
|
966
|
|
|
|
|
|
|
sub setup { |
|
967
|
1
|
|
|
1
|
0
|
9
|
my $zio = screen_zio(); |
|
968
|
|
|
|
|
|
|
|
|
969
|
1
|
50
|
33
|
|
|
8
|
die "zio did not set up geometry" unless $rows and $columns; |
|
970
|
|
|
|
|
|
|
|
|
971
|
|
|
|
|
|
|
# |
|
972
|
|
|
|
|
|
|
# Set up "loading" message: |
|
973
|
|
|
|
|
|
|
# |
|
974
|
1
|
50
|
|
|
|
6
|
if ($zio->can_split()) { |
|
975
|
0
|
|
|
|
|
0
|
my $message = "The story is loading..."; |
|
976
|
0
|
|
|
|
|
0
|
clear_screen(); |
|
977
|
0
|
0
|
|
|
|
0
|
if ($zio->fixed_font_default()) { |
|
978
|
0
|
|
|
|
|
0
|
my $start_x = int(($columns / 2) - length($message) / 2); |
|
979
|
0
|
|
|
|
|
0
|
my $start_y = int($rows / 2); |
|
980
|
0
|
|
|
|
|
0
|
$zio->write_string($message, $start_x, $start_y); |
|
981
|
|
|
|
|
|
|
} else { |
|
982
|
0
|
|
|
|
|
0
|
my $width = $zio->string_width($message); |
|
983
|
0
|
|
|
|
|
0
|
my ($max_x, $max_y) = $zio->get_pixel_geometry(); |
|
984
|
0
|
|
|
|
|
0
|
my $pixel_center = ($max_x / 2) - ($width / 2); |
|
985
|
0
|
|
|
|
|
0
|
my $column = ($pixel_center / $max_x) * $columns; |
|
986
|
0
|
|
|
|
|
0
|
$zio->absolute_move(int($column), int($rows / 2)); |
|
987
|
0
|
|
|
|
|
0
|
$zio->write_string($message); |
|
988
|
|
|
|
|
|
|
} |
|
989
|
0
|
|
|
|
|
0
|
$zio->update(); |
|
990
|
|
|
|
|
|
|
} |
|
991
|
|
|
|
|
|
|
|
|
992
|
1
|
|
|
|
|
4
|
load(); |
|
993
|
|
|
|
|
|
|
|
|
994
|
1
|
|
|
|
|
12
|
my @no_title_games = ( |
|
995
|
|
|
|
|
|
|
[ Games::Rezrov::ZDict::SAMPLER1 ], |
|
996
|
|
|
|
|
|
|
[ Games::Rezrov::ZDict::BEYOND_ZORK ] |
|
997
|
|
|
|
|
|
|
); |
|
998
|
|
|
|
|
|
|
|
|
999
|
1
|
|
|
|
|
5
|
foreach my $game (@no_title_games) { |
|
1000
|
2
|
|
|
|
|
3
|
my @v = @{$game}; |
|
|
2
|
|
|
|
|
5
|
|
|
1001
|
2
|
|
|
|
|
3
|
shift @v; |
|
1002
|
2
|
50
|
|
|
|
6
|
if (is_this_game(@v)) { |
|
1003
|
0
|
|
|
|
|
0
|
Games::Rezrov::ZOptions::GUESS_TITLE(0); |
|
1004
|
|
|
|
|
|
|
} |
|
1005
|
|
|
|
|
|
|
} |
|
1006
|
|
|
|
|
|
|
|
|
1007
|
1
|
|
|
|
|
3
|
$current_input_stream = Games::Rezrov::ZConst::INPUT_KEYBOARD; |
|
1008
|
1
|
|
|
|
|
2
|
$undo_slots = []; |
|
1009
|
1
|
|
|
|
|
2
|
$window_cursors = []; |
|
1010
|
|
|
|
|
|
|
# cursor positions for individual windows |
|
1011
|
1
|
|
|
|
|
4
|
reset_write_count(); |
|
1012
|
1
|
|
|
|
|
36
|
$object_cache = new Games::Rezrov::ZObjectCache(); |
|
1013
|
1
|
|
|
|
|
21
|
$quetzal = new Games::Rezrov::Quetzal(); |
|
1014
|
|
|
|
|
|
|
|
|
1015
|
|
|
|
|
|
|
# story _must_ be loaded beyond this point... |
|
1016
|
1
|
50
|
|
|
|
3883
|
Games::Rezrov::ZOptions::EMULATE_NOTIFY(0) if ($version > 3); |
|
1017
|
|
|
|
|
|
|
# our notification trick only works for v3 games |
|
1018
|
|
|
|
|
|
|
|
|
1019
|
1
|
|
|
|
|
11
|
$ztext = new Games::Rezrov::ZText(); |
|
1020
|
1
|
|
|
|
|
11
|
$zstatus = new Games::Rezrov::ZStatus(); |
|
1021
|
1
|
|
|
|
|
31
|
$zdict = new Games::Rezrov::ZDict(); |
|
1022
|
1
|
50
|
33
|
|
|
7
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO() and |
|
1023
|
|
|
|
|
|
|
$zdict->get_dictionary_address("undo")) { |
|
1024
|
|
|
|
|
|
|
# disable undo emulation for games that supply the word "undo" |
|
1025
|
0
|
|
|
|
|
0
|
Games::Rezrov::ZOptions::EMULATE_UNDO(0); |
|
1026
|
|
|
|
|
|
|
} |
|
1027
|
|
|
|
|
|
|
|
|
1028
|
1
|
|
|
|
|
33
|
output_stream(Games::Rezrov::ZConst::STREAM_SCREEN()); |
|
1029
|
|
|
|
|
|
|
|
|
1030
|
1
|
|
|
|
|
2
|
$current_window = Games::Rezrov::ZConst::LOWER_WIN; |
|
1031
|
|
|
|
|
|
|
# HACKS, FIX ME |
|
1032
|
|
|
|
|
|
|
# $zio->set_version($self); |
|
1033
|
1
|
|
|
|
|
33
|
erase_window(-1); |
|
1034
|
|
|
|
|
|
|
# collapses the upper window |
|
1035
|
|
|
|
|
|
|
|
|
1036
|
1
|
50
|
33
|
|
|
10
|
if ($version <= 3 and |
|
|
|
|
33
|
|
|
|
|
|
1037
|
|
|
|
|
|
|
$zio->can_split() and |
|
1038
|
|
|
|
|
|
|
!$zio->manual_status_line()) { |
|
1039
|
|
|
|
|
|
|
# Centralized management of the status line. |
|
1040
|
|
|
|
|
|
|
# Perform a split_window(), we'll use the "upper window" |
|
1041
|
|
|
|
|
|
|
# for the status line. |
|
1042
|
|
|
|
|
|
|
# This is BROKEN: Seastalker is a v3 game that uses the upper window! |
|
1043
|
0
|
|
|
|
|
0
|
split_window(1); |
|
1044
|
|
|
|
|
|
|
} |
|
1045
|
|
|
|
|
|
|
|
|
1046
|
1
|
|
|
|
|
4
|
set_window(Games::Rezrov::ZConst::LOWER_WIN); |
|
1047
|
|
|
|
|
|
|
|
|
1048
|
1
|
|
|
|
|
7
|
if (0) { |
|
1049
|
|
|
|
|
|
|
# debugging |
|
1050
|
|
|
|
|
|
|
set_cursor(1,1); |
|
1051
|
|
|
|
|
|
|
my $message = "line 1, column 1"; |
|
1052
|
|
|
|
|
|
|
write_zchunk(\$message); |
|
1053
|
|
|
|
|
|
|
screen_zio()->update(); |
|
1054
|
|
|
|
|
|
|
sleep 10; |
|
1055
|
|
|
|
|
|
|
} |
|
1056
|
|
|
|
|
|
|
} |
|
1057
|
|
|
|
|
|
|
|
|
1058
|
|
|
|
|
|
|
sub AUTOLOAD { |
|
1059
|
|
|
|
|
|
|
# probably an unimplemented opcode. |
|
1060
|
|
|
|
|
|
|
# Send output to the ZIO to print it, as STDERR might not be "visible" |
|
1061
|
|
|
|
|
|
|
# for some ZIO implementations |
|
1062
|
0
|
|
|
0
|
|
0
|
fatal_error(sprintf 'unknown sub "%s": unimplemented opcode?', $Games::Rezrov::StoryFile::AUTOLOAD); |
|
1063
|
|
|
|
|
|
|
} |
|
1064
|
|
|
|
|
|
|
|
|
1065
|
|
|
|
|
|
|
sub load { |
|
1066
|
|
|
|
|
|
|
# completely (re-) load game data. Resets all state info. |
|
1067
|
2
|
|
|
2
|
0
|
8
|
my ($just_version) = @_; |
|
1068
|
2
|
|
|
|
|
27
|
my $size = -s $game_filename; |
|
1069
|
2
|
50
|
|
|
|
74
|
open(GAME, $game_filename) || die "can't open $game_filename: $!\n"; |
|
1070
|
2
|
|
|
|
|
6
|
binmode GAME; |
|
1071
|
2
|
100
|
|
|
|
13
|
if ($just_version) { |
|
1072
|
|
|
|
|
|
|
# |
|
1073
|
|
|
|
|
|
|
# hack: just get the version of the game (first byte). |
|
1074
|
|
|
|
|
|
|
# |
|
1075
|
|
|
|
|
|
|
# We do this so we can initialize the I/O layer and put up |
|
1076
|
|
|
|
|
|
|
# a "loading" message while we wait. We need the version |
|
1077
|
|
|
|
|
|
|
# to figure out whether to create a status line in the ZIO; |
|
1078
|
|
|
|
|
|
|
# important for Tk version (visually annoying to create status |
|
1079
|
|
|
|
|
|
|
# line later on) |
|
1080
|
|
|
|
|
|
|
# |
|
1081
|
1
|
|
|
|
|
3
|
my $buf; |
|
1082
|
1
|
50
|
|
|
|
31
|
if (read(GAME, $buf, 1) == 1) { |
|
1083
|
1
|
|
|
|
|
8
|
return unpack "C", $buf; |
|
1084
|
|
|
|
|
|
|
} else { |
|
1085
|
0
|
|
|
|
|
0
|
die "huh?"; |
|
1086
|
|
|
|
|
|
|
} |
|
1087
|
|
|
|
|
|
|
} else { |
|
1088
|
1
|
|
|
|
|
152
|
my $read = read(GAME, $Games::Rezrov::StoryFile::STORY_BYTES, $size); |
|
1089
|
1
|
|
|
|
|
12
|
close GAME; |
|
1090
|
1
|
50
|
|
|
|
6
|
die "read error" unless $read == $size; |
|
1091
|
|
|
|
|
|
|
|
|
1092
|
1
|
|
|
|
|
192
|
my $zio = screen_zio(); |
|
1093
|
1
|
|
|
|
|
44
|
$header = new Games::Rezrov::ZHeader($zio); |
|
1094
|
1
|
|
|
|
|
28
|
$global_variable_address = $header->global_variable_address(); |
|
1095
|
|
|
|
|
|
|
|
|
1096
|
1
|
|
|
|
|
5
|
$global_variable_word_addr = int($global_variable_address / 2); |
|
1097
|
|
|
|
|
|
|
# is this always aligned on a word boundary??? |
|
1098
|
|
|
|
|
|
|
# NO! Many games do not. This won't work, but it would |
|
1099
|
|
|
|
|
|
|
# have been nice to get words via a single vec() of size 16 rather than |
|
1100
|
|
|
|
|
|
|
# two vecs() of size 8 and a shift! |
|
1101
|
|
|
|
|
|
|
|
|
1102
|
1
|
|
|
|
|
29
|
my $static = $header->static_memory_address(); |
|
1103
|
1
|
|
|
|
|
19
|
$dynamic_area = substr($Games::Rezrov::StoryFile::STORY_BYTES, 0, $static); |
|
1104
|
|
|
|
|
|
|
# vec($dynamic_area, 0x50, 8) = 12; |
|
1105
|
|
|
|
|
|
|
|
|
1106
|
|
|
|
|
|
|
# $self->header($header); |
|
1107
|
|
|
|
|
|
|
|
|
1108
|
1
|
|
|
|
|
29
|
$version = $header->version(); |
|
1109
|
1
|
|
|
|
|
11
|
$groks_f3 = $zio->groks_font_3(); |
|
1110
|
|
|
|
|
|
|
|
|
1111
|
|
|
|
|
|
|
# $last_score = 0; |
|
1112
|
|
|
|
|
|
|
# for "NOTIFY" emulation |
|
1113
|
1
|
|
|
|
|
5
|
reset_cheats(); |
|
1114
|
|
|
|
|
|
|
} |
|
1115
|
|
|
|
|
|
|
} |
|
1116
|
|
|
|
|
|
|
|
|
1117
|
|
|
|
|
|
|
sub get_byte_at { |
|
1118
|
|
|
|
|
|
|
# return an 8-bit byte at specified storyfile offset. |
|
1119
|
|
|
|
|
|
|
# die unless @_ == 2; |
|
1120
|
|
|
|
|
|
|
# print STDERR "get_byte_at $_[1]\n" if $_[1] < 0x38; |
|
1121
|
|
|
|
|
|
|
# print STDERR "gba\n"; |
|
1122
|
685
|
|
|
685
|
0
|
18638
|
return vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8); |
|
1123
|
|
|
|
|
|
|
} |
|
1124
|
|
|
|
|
|
|
|
|
1125
|
|
|
|
|
|
|
sub save_area_byte { |
|
1126
|
|
|
|
|
|
|
# return byte in "pristine" game image |
|
1127
|
0
|
|
|
0
|
0
|
0
|
return vec($dynamic_area, $_[0], 8); |
|
1128
|
|
|
|
|
|
|
} |
|
1129
|
|
|
|
|
|
|
|
|
1130
|
|
|
|
|
|
|
sub get_save_area { |
|
1131
|
|
|
|
|
|
|
# return ref to "pristine" game image |
|
1132
|
|
|
|
|
|
|
# Don't use this :) |
|
1133
|
0
|
|
|
0
|
0
|
0
|
return \$dynamic_area; |
|
1134
|
|
|
|
|
|
|
} |
|
1135
|
|
|
|
|
|
|
|
|
1136
|
|
|
|
|
|
|
sub get_story { |
|
1137
|
|
|
|
|
|
|
# return ref to game data |
|
1138
|
|
|
|
|
|
|
# Don't use this :) |
|
1139
|
4
|
|
|
4
|
0
|
345
|
return \$Games::Rezrov::StoryFile::STORY_BYTES; |
|
1140
|
|
|
|
|
|
|
} |
|
1141
|
|
|
|
|
|
|
|
|
1142
|
|
|
|
|
|
|
sub set_byte_at { |
|
1143
|
|
|
|
|
|
|
# set an 8-bit byte at the specified storyfile offset to the |
|
1144
|
|
|
|
|
|
|
# specified value. |
|
1145
|
|
|
|
|
|
|
# print STDERR "sba\n"; |
|
1146
|
627
|
|
|
627
|
0
|
17265
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) = $_[1]; |
|
1147
|
|
|
|
|
|
|
# printf STDERR " set_byte_at %s = %s\n", $_[1], $_[2]; |
|
1148
|
|
|
|
|
|
|
} |
|
1149
|
|
|
|
|
|
|
|
|
1150
|
|
|
|
|
|
|
sub get_word_at { |
|
1151
|
|
|
|
|
|
|
# return unsigned 16-bit word at specified offset |
|
1152
|
|
|
|
|
|
|
# die unless @_ == 2; |
|
1153
|
|
|
|
|
|
|
|
|
1154
|
|
|
|
|
|
|
# print STDERR "gwa\n"; |
|
1155
|
|
|
|
|
|
|
|
|
1156
|
|
|
|
|
|
|
# return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[1], 8) << 8) + vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[1] + 1, 8)); |
|
1157
|
|
|
|
|
|
|
# return unpack "n", substr($Games::Rezrov::StoryFile::STORY_BYTES, $_[1], 2); |
|
1158
|
|
|
|
|
|
|
|
|
1159
|
|
|
|
|
|
|
# using vec() and doing our bit-twiddling manually seems faster |
|
1160
|
|
|
|
|
|
|
# than using unpack(), either with a substr... |
|
1161
|
|
|
|
|
|
|
# |
|
1162
|
|
|
|
|
|
|
# $x = unpack "n", substr($Games::Rezrov::StoryFile::STORY_BYTES, $where, 2); |
|
1163
|
|
|
|
|
|
|
# |
|
1164
|
|
|
|
|
|
|
# or with using null bytes in the unpack... |
|
1165
|
|
|
|
|
|
|
# |
|
1166
|
|
|
|
|
|
|
# $x = unpack "x$where n", $Games::Rezrov::StoryFile::STORY_BYTES |
|
1167
|
|
|
|
|
|
|
# |
|
1168
|
|
|
|
|
|
|
# Oh well... |
|
1169
|
|
|
|
|
|
|
|
|
1170
|
|
|
|
|
|
|
# print STDERR "get_word_at $_[1]\n" if $_[1] < 0x38; |
|
1171
|
|
|
|
|
|
|
|
|
1172
|
419
|
|
|
419
|
0
|
12024
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) << 8) + |
|
1173
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0] + 1, 8)); |
|
1174
|
|
|
|
|
|
|
} |
|
1175
|
|
|
|
|
|
|
|
|
1176
|
|
|
|
|
|
|
sub set_word_at { |
|
1177
|
|
|
|
|
|
|
# set 16-bit word at specified index to specified value |
|
1178
|
|
|
|
|
|
|
# die unless @_ == 3; |
|
1179
|
|
|
|
|
|
|
# croak if ($_[1] == 30823); |
|
1180
|
|
|
|
|
|
|
# print STDERR "swa\n"; |
|
1181
|
352
|
|
|
352
|
0
|
1119
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], 8) = ($_[1] >> 8) & UNSIGNED_BYTE; |
|
1182
|
352
|
|
|
|
|
968
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $_[0] + 1, 8) = $_[1] & UNSIGNED_BYTE; |
|
1183
|
352
|
50
|
|
|
|
10032
|
if ($_[0] == Games::Rezrov::ZHeader::FLAGS_2) { |
|
1184
|
|
|
|
|
|
|
# activity in flags controlling printer transcripting. |
|
1185
|
|
|
|
|
|
|
# Transcripting is set by the game and not by its own opcode. |
|
1186
|
|
|
|
|
|
|
# see 7.3, 7.4 |
|
1187
|
0
|
0
|
|
|
|
0
|
my $str = $_[1] & Games::Rezrov::ZHeader::TRANSCRIPT_ON ? Games::Rezrov::ZConst::STREAM_TRANSCRIPT : - Games::Rezrov::ZConst::STREAM_TRANSCRIPT; |
|
1188
|
|
|
|
|
|
|
# temp variable to prevent "modification of read-only value" |
|
1189
|
|
|
|
|
|
|
# error when output_stream() tries to cast @_ to signed short |
|
1190
|
|
|
|
|
|
|
|
|
1191
|
0
|
|
|
|
|
0
|
output_stream($str); |
|
1192
|
|
|
|
|
|
|
# use stream-style notification to tell the game about transcripting |
|
1193
|
|
|
|
|
|
|
} |
|
1194
|
|
|
|
|
|
|
} |
|
1195
|
|
|
|
|
|
|
|
|
1196
|
|
|
|
|
|
|
sub get_string_at { |
|
1197
|
|
|
|
|
|
|
# return string of bytes at given offset |
|
1198
|
5
|
|
|
5
|
0
|
51
|
return substr($Games::Rezrov::StoryFile::STORY_BYTES, $_[0], $_[1]); |
|
1199
|
|
|
|
|
|
|
} |
|
1200
|
|
|
|
|
|
|
|
|
1201
|
|
|
|
|
|
|
sub reset_cheats { |
|
1202
|
2
|
100
|
|
2
|
0
|
47
|
$zdict->bp_cheat_data(0) if $zdict; |
|
1203
|
|
|
|
|
|
|
# reset "angiotensin" cheat (Bureaucracy) |
|
1204
|
|
|
|
|
|
|
|
|
1205
|
2
|
|
|
|
|
16
|
$last_score = get_global_var(GV_SCORE); |
|
1206
|
|
|
|
|
|
|
# print STDERR "last_score: $last_score\n"; |
|
1207
|
|
|
|
|
|
|
# for NOTIFY emulation not to get confused after restore |
|
1208
|
|
|
|
|
|
|
# FIX ME: block off to use only if cheat active and correct game version. |
|
1209
|
|
|
|
|
|
|
} |
|
1210
|
|
|
|
|
|
|
|
|
1211
|
|
|
|
|
|
|
sub reset_game { |
|
1212
|
|
|
|
|
|
|
# init/reset game state |
|
1213
|
1
|
|
|
1
|
0
|
3
|
$Games::Rezrov::StoryFile::PC = 0; |
|
1214
|
1
|
|
|
|
|
2
|
$call_stack = []; |
|
1215
|
1
|
|
|
|
|
4
|
$lines_read = 0; |
|
1216
|
|
|
|
|
|
|
|
|
1217
|
1
|
|
|
|
|
5
|
reset_cheats(); |
|
1218
|
|
|
|
|
|
|
|
|
1219
|
1
|
50
|
|
|
|
33
|
if ($header->version() == 6) { |
|
1220
|
|
|
|
|
|
|
# 5.4: "main" routine |
|
1221
|
0
|
|
|
|
|
0
|
call_proc($header->first_instruction_address()); |
|
1222
|
|
|
|
|
|
|
} else { |
|
1223
|
|
|
|
|
|
|
# 5.5 |
|
1224
|
1
|
|
|
|
|
7
|
push_frame(FRAME_DUMMY); |
|
1225
|
|
|
|
|
|
|
# create toplevel "dummy" frame: no parent, but can still |
|
1226
|
|
|
|
|
|
|
# create local and stack variables. Also consistent with |
|
1227
|
|
|
|
|
|
|
# Quetzal savefile model |
|
1228
|
1
|
|
|
|
|
32
|
$Games::Rezrov::StoryFile::PC = $header->first_instruction_address(); |
|
1229
|
|
|
|
|
|
|
} |
|
1230
|
|
|
|
|
|
|
# FIX ME: we could pack the address and then do a standard call()... |
|
1231
|
|
|
|
|
|
|
|
|
1232
|
1
|
|
|
|
|
5
|
set_buffering(1); |
|
1233
|
|
|
|
|
|
|
# 7.2.1: buffering is always on for v1-3, on by default for v4+. |
|
1234
|
|
|
|
|
|
|
# We call this here so each implementation of ZIO doesn't have |
|
1235
|
|
|
|
|
|
|
# to set the default. |
|
1236
|
|
|
|
|
|
|
|
|
1237
|
1
|
|
|
|
|
5
|
reset_write_count(); |
|
1238
|
1
|
|
|
|
|
4
|
clear_screen(); |
|
1239
|
1
|
|
|
|
|
6
|
set_window(Games::Rezrov::ZConst::LOWER_WIN()); |
|
1240
|
|
|
|
|
|
|
|
|
1241
|
|
|
|
|
|
|
# FIX ME: reset zios() array here! |
|
1242
|
|
|
|
|
|
|
# centralize all this with setup() stuff... |
|
1243
|
|
|
|
|
|
|
} |
|
1244
|
|
|
|
|
|
|
|
|
1245
|
|
|
|
|
|
|
sub reset_storyfile { |
|
1246
|
|
|
|
|
|
|
# FIX ME: everything in the header should be wiped but the |
|
1247
|
|
|
|
|
|
|
# "printer transcript bit," etc. |
|
1248
|
0
|
|
|
0
|
0
|
0
|
load(); |
|
1249
|
|
|
|
|
|
|
# hack |
|
1250
|
|
|
|
|
|
|
} |
|
1251
|
|
|
|
|
|
|
|
|
1252
|
|
|
|
|
|
|
sub push_frame { |
|
1253
|
|
|
|
|
|
|
# push a call frame onto stack |
|
1254
|
147
|
|
|
147
|
0
|
236
|
my ($type) = @_; |
|
1255
|
|
|
|
|
|
|
|
|
1256
|
147
|
|
|
|
|
288
|
$current_frame = []; |
|
1257
|
147
|
|
|
|
|
416
|
frame_call_type($type); |
|
1258
|
147
|
|
|
|
|
342
|
frame_return_pc($Games::Rezrov::StoryFile::PC); |
|
1259
|
147
|
|
|
|
|
596
|
$#$current_frame = FRAME_ROUTINE - 1; |
|
1260
|
|
|
|
|
|
|
# expand frame so routine variables will start to be added at correct index |
|
1261
|
147
|
|
|
|
|
192
|
push @{$call_stack}, $current_frame; |
|
|
147
|
|
|
|
|
3986
|
|
|
1262
|
|
|
|
|
|
|
} |
|
1263
|
|
|
|
|
|
|
|
|
1264
|
|
|
|
|
|
|
sub load_variable { |
|
1265
|
|
|
|
|
|
|
# get the value of a variable and store it. |
|
1266
|
|
|
|
|
|
|
# **indirect** |
|
1267
|
0
|
|
|
0
|
0
|
0
|
store_result(get_variable($_[0], 1)); |
|
1268
|
|
|
|
|
|
|
} |
|
1269
|
|
|
|
|
|
|
|
|
1270
|
|
|
|
|
|
|
sub convert_packed_address { |
|
1271
|
|
|
|
|
|
|
# unpack a packed address. See spec 1.2.3 |
|
1272
|
150
|
50
|
33
|
150
|
0
|
755
|
if ($version >= 1 and $version <= 3) { |
|
|
|
0
|
0
|
|
|
|
|
|
|
|
0
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
1273
|
150
|
|
|
|
|
3914
|
return $_[0] * 2; |
|
1274
|
|
|
|
|
|
|
} elsif ($version == 4 or $version == 5) { |
|
1275
|
0
|
|
|
|
|
0
|
return $_[0] * 4; |
|
1276
|
|
|
|
|
|
|
} elsif ($version == 6 or $version == 7) { |
|
1277
|
0
|
0
|
|
|
|
0
|
my $offset = $_[1] == CALL ? $header->routines_offset() : $header->strings_offset(); |
|
1278
|
0
|
|
|
|
|
0
|
return ($_[0] * 4) + (8 * $offset); |
|
1279
|
|
|
|
|
|
|
# 4P + 8R_O Versions 6 and 7, for routine calls |
|
1280
|
|
|
|
|
|
|
# 4P + 8S_O Versions 6 and 7, for print_paddr |
|
1281
|
|
|
|
|
|
|
# R_O and S_O are the routine and strings offsets (specified in the header as words at $28 and $2a, respectively). |
|
1282
|
|
|
|
|
|
|
} elsif ($version == 8) { |
|
1283
|
0
|
|
|
|
|
0
|
return $_[0] * 8; |
|
1284
|
|
|
|
|
|
|
} else { |
|
1285
|
0
|
|
|
|
|
0
|
die "don't know how to unpack addr for version $version"; |
|
1286
|
|
|
|
|
|
|
} |
|
1287
|
|
|
|
|
|
|
} |
|
1288
|
|
|
|
|
|
|
|
|
1289
|
|
|
|
|
|
|
sub ret { |
|
1290
|
142
|
|
|
142
|
0
|
249
|
my ($value) = @_; |
|
1291
|
|
|
|
|
|
|
# return from a subroutine |
|
1292
|
142
|
|
|
|
|
323
|
my $call_type = pop_frame(); |
|
1293
|
|
|
|
|
|
|
|
|
1294
|
142
|
50
|
|
|
|
317
|
if ($call_type == FRAME_FUNCTION) { |
|
|
|
0
|
|
|
|
|
|
|
1295
|
142
|
|
|
|
|
3787
|
store_result($value); |
|
1296
|
|
|
|
|
|
|
} elsif ($call_type != FRAME_PROCEDURE) { |
|
1297
|
0
|
|
|
|
|
0
|
die("unknown frame call type!"); |
|
1298
|
|
|
|
|
|
|
} |
|
1299
|
142
|
|
|
|
|
3859
|
return $value; |
|
1300
|
|
|
|
|
|
|
# might be needed for an interrupt call (not yet implemented) |
|
1301
|
|
|
|
|
|
|
} |
|
1302
|
|
|
|
|
|
|
|
|
1303
|
|
|
|
|
|
|
|
|
1304
|
|
|
|
|
|
|
sub get_variable_MV { |
|
1305
|
|
|
|
|
|
|
# $_[0]: variable |
|
1306
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
|
1307
|
|
|
|
|
|
|
# "my" vars version: prettier, but slower |
|
1308
|
0
|
0
|
|
0
|
0
|
0
|
if ($_[0] == 0) { |
|
|
|
0
|
|
|
|
|
|
|
1309
|
|
|
|
|
|
|
# section 4.2.2: |
|
1310
|
|
|
|
|
|
|
# pop from top of routine stack |
|
1311
|
|
|
|
|
|
|
# print STDERR "rp\n"; |
|
1312
|
0
|
0
|
|
|
|
0
|
if ($_[1]) { |
|
1313
|
|
|
|
|
|
|
# indirect stack reference |
|
1314
|
0
|
|
|
|
|
0
|
return $current_frame->[$#$current_frame]; |
|
1315
|
|
|
|
|
|
|
} else { |
|
1316
|
0
|
|
|
|
|
0
|
return routine_pop(); |
|
1317
|
|
|
|
|
|
|
} |
|
1318
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
|
1319
|
|
|
|
|
|
|
# a local variable |
|
1320
|
|
|
|
|
|
|
# print STDERR "lv\n"; |
|
1321
|
0
|
|
|
|
|
0
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
|
1322
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
|
1323
|
|
|
|
|
|
|
} else { |
|
1324
|
|
|
|
|
|
|
# a global variable |
|
1325
|
|
|
|
|
|
|
# print STDERR "gv\n"; |
|
1326
|
|
|
|
|
|
|
# return get_global_var($_[1] - 16); |
|
1327
|
|
|
|
|
|
|
# most readable, but slowest |
|
1328
|
|
|
|
|
|
|
# return get_word_at($_[0]->global_variable_address() + (($_[1] - 16) * 2)); |
|
1329
|
|
|
|
|
|
|
# faster, less readable |
|
1330
|
|
|
|
|
|
|
|
|
1331
|
0
|
|
|
|
|
0
|
my $tmp = $global_variable_address + (($_[0] - 16) * 2); |
|
1332
|
|
|
|
|
|
|
# - 16 = convert to index starting at 0 |
|
1333
|
|
|
|
|
|
|
# print STDERR "get gv $_[0]\n"; |
|
1334
|
0
|
|
|
|
|
0
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $tmp, 8) << 8) + |
|
1335
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $tmp + 1, 8)); |
|
1336
|
|
|
|
|
|
|
# fastest, almost unreadable :( |
|
1337
|
|
|
|
|
|
|
|
|
1338
|
|
|
|
|
|
|
# |
|
1339
|
|
|
|
|
|
|
# alternate approach: |
|
1340
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
|
1341
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp, above |
|
1342
|
|
|
|
|
|
|
# |
|
1343
|
|
|
|
|
|
|
|
|
1344
|
|
|
|
|
|
|
# $GLOBAL_TMP = $global_variable_address + (($_[0] - 16) * 2); |
|
1345
|
|
|
|
|
|
|
# return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TMP, 8) << 8) + |
|
1346
|
|
|
|
|
|
|
# vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TMP + 1, 8)); |
|
1347
|
|
|
|
|
|
|
|
|
1348
|
|
|
|
|
|
|
} |
|
1349
|
|
|
|
|
|
|
} |
|
1350
|
|
|
|
|
|
|
|
|
1351
|
|
|
|
|
|
|
sub get_variable_GV { |
|
1352
|
|
|
|
|
|
|
# $_[0]: variable |
|
1353
|
|
|
|
|
|
|
# $_[1]: indirect stack reference mode |
|
1354
|
|
|
|
|
|
|
# global variables version: hideous, but faster? (no "my" variable create/destroy) |
|
1355
|
0
|
0
|
|
0
|
0
|
0
|
if ($_[0] == 0) { |
|
|
|
0
|
|
|
|
|
|
|
1356
|
|
|
|
|
|
|
# section 4.2.2: |
|
1357
|
|
|
|
|
|
|
# pop from top of routine stack |
|
1358
|
|
|
|
|
|
|
# print STDERR "get_variable: routine\n"; |
|
1359
|
0
|
0
|
|
|
|
0
|
if ($_[1]) { |
|
1360
|
|
|
|
|
|
|
# indirect stack reference |
|
1361
|
0
|
|
|
|
|
0
|
return $current_frame->[$#$current_frame]; |
|
1362
|
|
|
|
|
|
|
} else { |
|
1363
|
0
|
|
|
|
|
0
|
return routine_pop(); |
|
1364
|
|
|
|
|
|
|
} |
|
1365
|
|
|
|
|
|
|
} elsif ($_[0] <= 15) { |
|
1366
|
|
|
|
|
|
|
# a local variable |
|
1367
|
|
|
|
|
|
|
# print STDERR "get_variable: local\n"; |
|
1368
|
0
|
|
|
|
|
0
|
return $current_frame->[FRAME_LOCAL + $_[0] - 1]; |
|
1369
|
|
|
|
|
|
|
# numbered starting from 1, not 0 |
|
1370
|
|
|
|
|
|
|
} else { |
|
1371
|
|
|
|
|
|
|
# a global variable |
|
1372
|
|
|
|
|
|
|
# print STDERR "get_variable: global\n"; |
|
1373
|
|
|
|
|
|
|
|
|
1374
|
|
|
|
|
|
|
# |
|
1375
|
|
|
|
|
|
|
# disgusting, but possibly faster? |
|
1376
|
|
|
|
|
|
|
# use a global, avoiding declaration/destruction of $tmp: |
|
1377
|
|
|
|
|
|
|
# |
|
1378
|
|
|
|
|
|
|
|
|
1379
|
0
|
|
|
|
|
0
|
$GLOBAL_TEMP_OFFSET = $global_variable_address + (($_[0] - 16) * 2); |
|
1380
|
0
|
|
|
|
|
0
|
return ((vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TEMP_OFFSET, 8) << 8) + |
|
1381
|
|
|
|
|
|
|
vec($Games::Rezrov::StoryFile::STORY_BYTES, $GLOBAL_TEMP_OFFSET + 1, 8)); |
|
1382
|
|
|
|
|
|
|
|
|
1383
|
|
|
|
|
|
|
} |
|
1384
|
|
|
|
|
|
|
} |
|
1385
|
|
|
|
|
|
|
|
|
1386
|
|
|
|
|
|
|
sub unsigned_word { |
|
1387
|
|
|
|
|
|
|
# pack a signed value into an unsigned value. |
|
1388
|
|
|
|
|
|
|
# Necessary to ensure the sign bit is placed at 0x8000. |
|
1389
|
0
|
|
|
0
|
0
|
0
|
return unpack "S", pack "s", $_[0]; |
|
1390
|
|
|
|
|
|
|
} |
|
1391
|
|
|
|
|
|
|
|
|
1392
|
|
|
|
|
|
|
sub compare_je { |
|
1393
|
|
|
|
|
|
|
# branch if first operand is equal to any of the others |
|
1394
|
228
|
|
|
228
|
0
|
299
|
my $first = shift; |
|
1395
|
|
|
|
|
|
|
# print STDERR "je\n"; |
|
1396
|
228
|
|
|
|
|
586
|
foreach (@_) { |
|
1397
|
299
|
100
|
|
|
|
2103
|
conditional_jump(1), return if $_ == $first; |
|
1398
|
|
|
|
|
|
|
} |
|
1399
|
173
|
|
|
|
|
4909
|
conditional_jump(0); |
|
1400
|
|
|
|
|
|
|
} |
|
1401
|
|
|
|
|
|
|
|
|
1402
|
|
|
|
|
|
|
sub store_word { |
|
1403
|
202
|
|
|
202
|
0
|
318
|
my ($array_address, $word_index, $value) = @_; |
|
1404
|
|
|
|
|
|
|
# set a word at a specified offset in a specified array offset. |
|
1405
|
202
|
|
|
|
|
284
|
$array_address += (2 * $word_index); |
|
1406
|
202
|
|
|
|
|
388
|
set_word_at($array_address, $value); |
|
1407
|
|
|
|
|
|
|
} |
|
1408
|
|
|
|
|
|
|
|
|
1409
|
|
|
|
|
|
|
sub store_byte { |
|
1410
|
546
|
|
|
546
|
0
|
1009
|
my ($array_address, $byte_index, $value) = @_; |
|
1411
|
546
|
|
|
|
|
1312
|
set_byte_at($array_address + $byte_index, $value); |
|
1412
|
|
|
|
|
|
|
} |
|
1413
|
|
|
|
|
|
|
|
|
1414
|
|
|
|
|
|
|
sub pop_frame { |
|
1415
|
142
|
|
|
142
|
0
|
174
|
my $last_frame = pop @{$call_stack}; |
|
|
142
|
|
|
|
|
275
|
|
|
1416
|
142
|
|
|
|
|
299
|
my $call_type = $last_frame->[FRAME_CALL_TYPE]; |
|
1417
|
|
|
|
|
|
|
# print "pop: $call_type\n"; |
|
1418
|
142
|
|
|
|
|
199
|
$Games::Rezrov::StoryFile::PC = $last_frame->[FRAME_RPC]; |
|
1419
|
142
|
|
|
|
|
240
|
$current_frame = $call_stack->[$#$call_stack]; |
|
1420
|
|
|
|
|
|
|
# set frame to calling frame |
|
1421
|
142
|
|
|
|
|
477
|
return $call_type; |
|
1422
|
|
|
|
|
|
|
} |
|
1423
|
|
|
|
|
|
|
|
|
1424
|
|
|
|
|
|
|
sub get_word_index { |
|
1425
|
|
|
|
|
|
|
# get a word from the specified index of the specified array |
|
1426
|
215
|
|
|
215
|
0
|
323
|
my ($address, $index) = @_; |
|
1427
|
215
|
|
|
|
|
573
|
store_result(get_word_at($address + (2 * $index))); |
|
1428
|
|
|
|
|
|
|
} |
|
1429
|
|
|
|
|
|
|
|
|
1430
|
|
|
|
|
|
|
sub put_property { |
|
1431
|
0
|
|
|
0
|
0
|
0
|
my ($object, $property, $value) = @_; |
|
1432
|
0
|
|
|
|
|
0
|
my $zobj = get_zobject($object); |
|
1433
|
0
|
|
|
|
|
0
|
my $zprop = $zobj->get_property($property); |
|
1434
|
0
|
|
|
|
|
0
|
$zprop->set_value($value); |
|
1435
|
|
|
|
|
|
|
} |
|
1436
|
|
|
|
|
|
|
|
|
1437
|
|
|
|
|
|
|
sub test_attr { |
|
1438
|
|
|
|
|
|
|
# jump if some object has an attribute set |
|
1439
|
63
|
|
|
63
|
0
|
105
|
my ($object, $attribute) = @_; |
|
1440
|
63
|
|
|
|
|
153
|
my $zobj = get_zobject($object); |
|
1441
|
63
|
|
66
|
|
|
1756
|
conditional_jump($zobj and $zobj->test_attr($attribute)); |
|
1442
|
|
|
|
|
|
|
# watch out for object 0 |
|
1443
|
|
|
|
|
|
|
} |
|
1444
|
|
|
|
|
|
|
|
|
1445
|
|
|
|
|
|
|
sub set_attr { |
|
1446
|
|
|
|
|
|
|
# turn on given attribute of given object |
|
1447
|
8
|
|
|
8
|
0
|
17
|
my ($object, $attribute) = @_; |
|
1448
|
8
|
50
|
|
|
|
22
|
if (my $zobj = get_zobject($object)) { |
|
1449
|
|
|
|
|
|
|
# unless object 0 |
|
1450
|
8
|
|
|
|
|
211
|
$zobj->set_attr($attribute); |
|
1451
|
|
|
|
|
|
|
} |
|
1452
|
|
|
|
|
|
|
} |
|
1453
|
|
|
|
|
|
|
|
|
1454
|
|
|
|
|
|
|
sub clear_attr { |
|
1455
|
|
|
|
|
|
|
# clear given attribute of given object |
|
1456
|
3
|
|
|
3
|
0
|
10
|
my ($object, $attribute) = @_; |
|
1457
|
3
|
50
|
|
|
|
12
|
if (my $zobj = get_zobject($object)) { |
|
1458
|
|
|
|
|
|
|
# unless object 0 |
|
1459
|
3
|
|
|
|
|
92
|
$zobj->clear_attr($attribute); |
|
1460
|
|
|
|
|
|
|
} |
|
1461
|
|
|
|
|
|
|
} |
|
1462
|
|
|
|
|
|
|
|
|
1463
|
|
|
|
|
|
|
sub print_text { |
|
1464
|
|
|
|
|
|
|
# decode a string at the PC and move PC past it |
|
1465
|
20
|
|
|
20
|
0
|
23
|
my $blob; |
|
1466
|
20
|
|
|
|
|
587
|
($blob, $Games::Rezrov::StoryFile::PC) = $ztext->decode_text($Games::Rezrov::StoryFile::PC); |
|
1467
|
20
|
|
|
|
|
64
|
write_zchunk($blob); |
|
1468
|
|
|
|
|
|
|
} |
|
1469
|
|
|
|
|
|
|
|
|
1470
|
|
|
|
|
|
|
|
|
1471
|
|
|
|
|
|
|
sub write_zchunk { |
|
1472
|
35
|
|
|
35
|
0
|
56
|
my $chunk = $_[0]; |
|
1473
|
|
|
|
|
|
|
|
|
1474
|
|
|
|
|
|
|
# print STDERR "Chunk: $$chunk\n"; |
|
1475
|
35
|
50
|
|
|
|
88
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_REDIRECT]) { |
|
1476
|
|
|
|
|
|
|
# 7.1.2.2: when active, no other streams get output |
|
1477
|
0
|
|
|
|
|
0
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
|
1478
|
|
|
|
|
|
|
# printf STDERR "redirected chunk: %s\n", $$chunk; |
|
1479
|
0
|
|
|
|
|
0
|
$stack->[$#$stack]->buffer_zchunk($chunk); |
|
1480
|
|
|
|
|
|
|
} else { |
|
1481
|
|
|
|
|
|
|
# |
|
1482
|
|
|
|
|
|
|
# other streams |
|
1483
|
|
|
|
|
|
|
# |
|
1484
|
35
|
50
|
|
|
|
90
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
|
1485
|
|
|
|
|
|
|
# |
|
1486
|
|
|
|
|
|
|
# screen |
|
1487
|
|
|
|
|
|
|
# |
|
1488
|
35
|
50
|
33
|
|
|
102
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_STEAL] and |
|
1489
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
|
1490
|
|
|
|
|
|
|
# temporarily steal lower window output |
|
1491
|
0
|
|
|
|
|
0
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL]->buffer_zchunk($chunk); |
|
1492
|
|
|
|
|
|
|
} else { |
|
1493
|
35
|
|
|
|
|
86
|
my $zio = $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
|
1494
|
|
|
|
|
|
|
|
|
1495
|
35
|
50
|
33
|
|
|
171
|
if ($buffering and $current_window != Games::Rezrov::ZConst::UPPER_WIN) { |
|
1496
|
35
|
|
|
|
|
199
|
$zio->buffer_zchunk($chunk); |
|
1497
|
|
|
|
|
|
|
} else { |
|
1498
|
0
|
|
|
|
|
0
|
foreach (unpack("c*", $$chunk)) { |
|
1499
|
0
|
0
|
|
|
|
0
|
if ($_ == Games::Rezrov::ZConst::Z_NEWLINE) { |
|
1500
|
0
|
|
|
|
|
0
|
$prompt_buffer = ""; |
|
1501
|
0
|
|
|
|
|
0
|
$zio->newline(); |
|
1502
|
|
|
|
|
|
|
} else { |
|
1503
|
0
|
|
|
|
|
0
|
$zio->write_zchar($_); |
|
1504
|
|
|
|
|
|
|
} |
|
1505
|
|
|
|
|
|
|
} |
|
1506
|
|
|
|
|
|
|
} |
|
1507
|
|
|
|
|
|
|
} |
|
1508
|
|
|
|
|
|
|
} |
|
1509
|
|
|
|
|
|
|
|
|
1510
|
35
|
50
|
33
|
|
|
1804
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] and |
|
1511
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
|
1512
|
|
|
|
|
|
|
# |
|
1513
|
|
|
|
|
|
|
# Game transcript |
|
1514
|
|
|
|
|
|
|
# |
|
1515
|
0
|
0
|
|
|
|
0
|
if (my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]) { |
|
1516
|
0
|
|
|
|
|
0
|
my $c = $$chunk; |
|
1517
|
0
|
|
|
|
|
0
|
my $nl = chr(Games::Rezrov::ZConst::Z_NEWLINE); |
|
1518
|
0
|
|
|
|
|
0
|
$c =~ s/$nl/\n/g; |
|
1519
|
0
|
|
|
|
|
0
|
print $fh $c; |
|
1520
|
|
|
|
|
|
|
} |
|
1521
|
|
|
|
|
|
|
} |
|
1522
|
|
|
|
|
|
|
} |
|
1523
|
|
|
|
|
|
|
} |
|
1524
|
|
|
|
|
|
|
|
|
1525
|
|
|
|
|
|
|
sub print_ret { |
|
1526
|
|
|
|
|
|
|
# print string at PC, move past it, then return true |
|
1527
|
1
|
|
|
1
|
0
|
4
|
print_text(); |
|
1528
|
1
|
|
|
|
|
6
|
newline(); |
|
1529
|
1
|
|
|
|
|
5
|
rtrue(); |
|
1530
|
|
|
|
|
|
|
} |
|
1531
|
|
|
|
|
|
|
|
|
1532
|
|
|
|
|
|
|
sub newline { |
|
1533
|
17
|
|
|
17
|
0
|
53
|
write_zchar(Games::Rezrov::ZConst::Z_NEWLINE()); |
|
1534
|
|
|
|
|
|
|
} |
|
1535
|
|
|
|
|
|
|
|
|
1536
|
|
|
|
|
|
|
sub loadb { |
|
1537
|
|
|
|
|
|
|
# get the byte at index "index" of array "array" |
|
1538
|
628
|
|
|
628
|
0
|
980
|
my ($array, $index) = @_; |
|
1539
|
628
|
|
|
|
|
1386
|
store_result(get_byte_at($array + $index)); |
|
1540
|
|
|
|
|
|
|
} |
|
1541
|
|
|
|
|
|
|
|
|
1542
|
|
|
|
|
|
|
sub bitwise_and { |
|
1543
|
|
|
|
|
|
|
# story bitwise "and" of the arguments. |
|
1544
|
|
|
|
|
|
|
# FIX ME: signed??? |
|
1545
|
13
|
|
|
13
|
0
|
351
|
store_result($_[0] & $_[1]); |
|
1546
|
|
|
|
|
|
|
} |
|
1547
|
|
|
|
|
|
|
|
|
1548
|
|
|
|
|
|
|
sub bitwise_or { |
|
1549
|
|
|
|
|
|
|
# story bitwise "or" of the arguments. |
|
1550
|
|
|
|
|
|
|
# FIX ME: signed??? |
|
1551
|
0
|
|
|
0
|
0
|
0
|
store_result($_[0] | $_[1]); |
|
1552
|
|
|
|
|
|
|
} |
|
1553
|
|
|
|
|
|
|
|
|
1554
|
|
|
|
|
|
|
sub rtrue { |
|
1555
|
|
|
|
|
|
|
# return TRUE from this subroutine. |
|
1556
|
24
|
|
|
24
|
0
|
92
|
ret(1); |
|
1557
|
|
|
|
|
|
|
} |
|
1558
|
|
|
|
|
|
|
|
|
1559
|
|
|
|
|
|
|
sub rfalse { |
|
1560
|
|
|
|
|
|
|
# return FALSE from this subroutine. |
|
1561
|
4
|
|
|
4
|
0
|
16
|
ret(0); |
|
1562
|
|
|
|
|
|
|
} |
|
1563
|
|
|
|
|
|
|
|
|
1564
|
|
|
|
|
|
|
sub write_text { |
|
1565
|
|
|
|
|
|
|
# write a given string to ZIO. |
|
1566
|
7
|
|
|
7
|
0
|
31
|
write_zchunk(\$_[0]); |
|
1567
|
7
|
50
|
|
|
|
114
|
newline() if $_[1]; |
|
1568
|
|
|
|
|
|
|
# foreach (unpack "C*", $_[1]) { |
|
1569
|
|
|
|
|
|
|
# $_[0]->write_zchar($_); |
|
1570
|
|
|
|
|
|
|
# } |
|
1571
|
|
|
|
|
|
|
} |
|
1572
|
|
|
|
|
|
|
|
|
1573
|
|
|
|
|
|
|
sub insert_obj { |
|
1574
|
4
|
|
|
4
|
0
|
9
|
my ($object, $destination_obj) = @_; |
|
1575
|
|
|
|
|
|
|
# move object to become the first child of the destination |
|
1576
|
|
|
|
|
|
|
# object. |
|
1577
|
|
|
|
|
|
|
# |
|
1578
|
|
|
|
|
|
|
# object = O, destination_obj = D |
|
1579
|
|
|
|
|
|
|
# |
|
1580
|
|
|
|
|
|
|
# reorganize me: move to ZObject? |
|
1581
|
|
|
|
|
|
|
|
|
1582
|
|
|
|
|
|
|
# my $o = new Games::Rezrov::ZObject($object, $self); |
|
1583
|
4
|
50
|
|
|
|
17
|
return unless $object; |
|
1584
|
|
|
|
|
|
|
# if object being moved is ID 0, do nothing (bogus object) |
|
1585
|
|
|
|
|
|
|
|
|
1586
|
4
|
|
|
|
|
14
|
my $o = get_zobject($object); |
|
1587
|
|
|
|
|
|
|
# my $d = new Games::Rezrov::ZObject($destination_obj, $self); |
|
1588
|
4
|
|
|
|
|
15
|
my $d = get_zobject($destination_obj); |
|
1589
|
|
|
|
|
|
|
|
|
1590
|
4
|
100
|
|
|
|
18
|
if ($player_object) { |
|
1591
|
|
|
|
|
|
|
# already know the object ID for the player |
|
1592
|
3
|
50
|
|
|
|
15
|
$current_room = $destination_obj if $player_object == $object; |
|
1593
|
3
|
50
|
|
|
|
11
|
if ($tailing) { |
|
1594
|
|
|
|
|
|
|
# we're tailing an object... |
|
1595
|
0
|
0
|
|
|
|
0
|
if ($tailing == $object) { |
|
1596
|
0
|
|
|
|
|
0
|
newline(); |
|
1597
|
0
|
|
|
|
|
0
|
write_text(sprintf "Tailing %s: you are now in %s...", ${$o->print}, ${$d->print}); |
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
1598
|
0
|
|
|
|
|
0
|
newline(); |
|
1599
|
0
|
|
|
|
|
0
|
insert_obj($player_object, $destination_obj); |
|
1600
|
|
|
|
|
|
|
# $self->suppress_hack(); |
|
1601
|
|
|
|
|
|
|
# $self->push_command("look"); |
|
1602
|
|
|
|
|
|
|
} |
|
1603
|
|
|
|
|
|
|
} |
|
1604
|
|
|
|
|
|
|
} |
|
1605
|
|
|
|
|
|
|
|
|
1606
|
4
|
100
|
|
|
|
13
|
unless ($player_confirmed) { |
|
1607
|
|
|
|
|
|
|
# unless ($player_confirmed or $push_command) { |
|
1608
|
|
|
|
|
|
|
# record object movements to determine which is the "player" |
|
1609
|
|
|
|
|
|
|
# object, aka "cretin" :) |
|
1610
|
1
|
50
|
|
|
|
34
|
if ($object_cache->is_room($destination_obj)) { |
|
1611
|
1
|
|
|
|
|
6
|
$candidate_po{$lines_read}{$object} = $destination_obj; |
|
1612
|
|
|
|
|
|
|
} |
|
1613
|
|
|
|
|
|
|
} |
|
1614
|
|
|
|
|
|
|
|
|
1615
|
4
|
50
|
|
|
|
22
|
if (Games::Rezrov::ZOptions::SNOOP_OBJECTS()) { |
|
1616
|
0
|
|
|
|
|
0
|
my $o1 = $o->print($ztext); |
|
1617
|
0
|
0
|
|
|
|
0
|
my $o2 = $d ? $d->print($ztext) : "(null)"; |
|
1618
|
0
|
|
|
|
|
0
|
write_text(sprintf '[Move "%s" to "%s"]', $$o1, $$o2); |
|
1619
|
0
|
|
|
|
|
0
|
newline(); |
|
1620
|
|
|
|
|
|
|
} |
|
1621
|
|
|
|
|
|
|
|
|
1622
|
4
|
|
|
|
|
130
|
$o->remove(); |
|
1623
|
|
|
|
|
|
|
# unlink o from its parent and siblings |
|
1624
|
|
|
|
|
|
|
|
|
1625
|
4
|
|
|
|
|
105
|
$o->set_parent_id($destination_obj); |
|
1626
|
|
|
|
|
|
|
# set new o's parent to d |
|
1627
|
|
|
|
|
|
|
|
|
1628
|
4
|
50
|
|
|
|
14
|
if ($d) { |
|
1629
|
|
|
|
|
|
|
# look out for destination of object 0 |
|
1630
|
4
|
|
|
|
|
102
|
my $old_child_id = $d->get_child_id(); |
|
1631
|
|
|
|
|
|
|
|
|
1632
|
4
|
|
|
|
|
101
|
$d->set_child_id($object); |
|
1633
|
|
|
|
|
|
|
# set d's child ID to o |
|
1634
|
|
|
|
|
|
|
|
|
1635
|
4
|
100
|
|
|
|
38
|
if ($old_child_id > 0) { |
|
1636
|
|
|
|
|
|
|
# d had children; make them the new siblings of o, |
|
1637
|
|
|
|
|
|
|
# which is now d's child. |
|
1638
|
3
|
|
|
|
|
74
|
$o->set_sibling_id($old_child_id); |
|
1639
|
|
|
|
|
|
|
} |
|
1640
|
|
|
|
|
|
|
} |
|
1641
|
|
|
|
|
|
|
|
|
1642
|
|
|
|
|
|
|
} |
|
1643
|
|
|
|
|
|
|
|
|
1644
|
|
|
|
|
|
|
sub pull { |
|
1645
|
|
|
|
|
|
|
# pop a value from a stack and store in specified variable. |
|
1646
|
|
|
|
|
|
|
# **indirect** |
|
1647
|
0
|
0
|
|
0
|
0
|
0
|
if ($version == 6) { |
|
1648
|
0
|
0
|
|
|
|
0
|
if ($_[0]) { |
|
1649
|
0
|
|
|
|
|
0
|
fatal_error("v6: pull from user stack"); |
|
1650
|
|
|
|
|
|
|
} else { |
|
1651
|
0
|
|
|
|
|
0
|
store_result(routine_pop()); |
|
1652
|
|
|
|
|
|
|
# broken? (indirect var?) |
|
1653
|
|
|
|
|
|
|
} |
|
1654
|
|
|
|
|
|
|
} else { |
|
1655
|
0
|
|
|
|
|
0
|
set_variable($_[0], routine_pop(), 1); |
|
1656
|
|
|
|
|
|
|
# set indirect stack reference mode |
|
1657
|
|
|
|
|
|
|
} |
|
1658
|
|
|
|
|
|
|
} |
|
1659
|
|
|
|
|
|
|
|
|
1660
|
|
|
|
|
|
|
sub jin { |
|
1661
|
|
|
|
|
|
|
# jump if parent of obj1 is obj2 |
|
1662
|
|
|
|
|
|
|
# or if obj2 is 0 (null) and obj1 has no parent. |
|
1663
|
27
|
|
|
27
|
0
|
46
|
my ($obj1, $obj2) = @_; |
|
1664
|
|
|
|
|
|
|
# my $x = new Games::Rezrov::ZObject($obj1, $self); |
|
1665
|
27
|
50
|
|
|
|
55
|
if ($obj1 == 0) { |
|
1666
|
|
|
|
|
|
|
# no such object; consider its parent zero as well |
|
1667
|
0
|
0
|
|
|
|
0
|
conditional_jump($obj2 == 0 ? 1 : 0); |
|
1668
|
|
|
|
|
|
|
} else { |
|
1669
|
27
|
|
|
|
|
64
|
my $x = get_zobject($obj1); |
|
1670
|
27
|
|
|
|
|
41
|
my $jump = 0; |
|
1671
|
27
|
50
|
|
|
|
57
|
if ($obj2 == 0) { |
|
1672
|
0
|
0
|
|
|
|
0
|
$jump = ($x->get_parent_id() == 0 ? 1 : 0); |
|
1673
|
0
|
|
|
|
|
0
|
write_text("[ jin(): untested! ]"); |
|
1674
|
0
|
|
|
|
|
0
|
newline(); |
|
1675
|
|
|
|
|
|
|
} else { |
|
1676
|
27
|
100
|
|
|
|
658
|
$jump = $x->get_parent_id() == $obj2 ? 1 : 0; |
|
1677
|
|
|
|
|
|
|
} |
|
1678
|
27
|
|
|
|
|
676
|
conditional_jump($jump); |
|
1679
|
|
|
|
|
|
|
} |
|
1680
|
|
|
|
|
|
|
} |
|
1681
|
|
|
|
|
|
|
|
|
1682
|
|
|
|
|
|
|
sub print_object { |
|
1683
|
|
|
|
|
|
|
# print short name of object (Z-encoded string in object property header) |
|
1684
|
4
|
|
|
4
|
0
|
14
|
my $zobj = get_zobject($_[0]); |
|
1685
|
4
|
|
|
|
|
17
|
my $highlight = Games::Rezrov::ZOptions::HIGHLIGHT_OBJECTS(); |
|
1686
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_BOLD) if $highlight; |
|
1687
|
4
|
|
|
|
|
6
|
my $old; |
|
1688
|
4
|
50
|
|
|
|
12
|
$old = swap_text_style(Games::Rezrov::ZConst::STYLE_BOLD) if $highlight; |
|
1689
|
4
|
|
|
|
|
113
|
write_zchunk($zobj->print($ztext)); |
|
1690
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN) if $highlight; |
|
1691
|
4
|
50
|
|
|
|
128
|
toggle_text_style($old) if $highlight; |
|
1692
|
|
|
|
|
|
|
|
|
1693
|
|
|
|
|
|
|
} |
|
1694
|
|
|
|
|
|
|
|
|
1695
|
|
|
|
|
|
|
sub get_parent { |
|
1696
|
|
|
|
|
|
|
# get parent object of this object and store result. |
|
1697
|
|
|
|
|
|
|
# arg: object |
|
1698
|
32
|
|
|
32
|
0
|
212
|
my $zobj = get_zobject($_[0]); |
|
1699
|
32
|
50
|
|
|
|
868
|
store_result($zobj ? $zobj->get_parent_id() : 0); |
|
1700
|
|
|
|
|
|
|
# if object ID 0, will be undef |
|
1701
|
|
|
|
|
|
|
} |
|
1702
|
|
|
|
|
|
|
|
|
1703
|
|
|
|
|
|
|
sub get_child { |
|
1704
|
|
|
|
|
|
|
# get child object ID for this object ID and store result, then |
|
1705
|
|
|
|
|
|
|
# jump if it exists. |
|
1706
|
|
|
|
|
|
|
# |
|
1707
|
|
|
|
|
|
|
# arg: object |
|
1708
|
23
|
|
|
23
|
0
|
74
|
my $zobj = get_zobject($_[0]); |
|
1709
|
23
|
50
|
|
|
|
636
|
my $id = $zobj ? $zobj->get_child_id() : 0; |
|
1710
|
|
|
|
|
|
|
# if object ID 0, will be undef |
|
1711
|
23
|
|
|
|
|
598
|
store_result($id); |
|
1712
|
23
|
|
|
|
|
607
|
conditional_jump($id != 0); |
|
1713
|
|
|
|
|
|
|
} |
|
1714
|
|
|
|
|
|
|
|
|
1715
|
|
|
|
|
|
|
sub get_sibling { |
|
1716
|
|
|
|
|
|
|
# get sibling object ID for this object ID and store result, then |
|
1717
|
|
|
|
|
|
|
# jump if it exists. |
|
1718
|
|
|
|
|
|
|
# |
|
1719
|
|
|
|
|
|
|
# arg: object |
|
1720
|
21
|
|
|
21
|
0
|
81
|
my $zobj = get_zobject($_[0]); |
|
1721
|
21
|
50
|
|
|
|
562
|
my $id = $zobj ? $zobj->get_sibling_id() : 0; |
|
1722
|
|
|
|
|
|
|
# if object ID 0, will be undef |
|
1723
|
21
|
|
|
|
|
807
|
store_result($id); |
|
1724
|
21
|
|
|
|
|
522
|
conditional_jump($id != 0); |
|
1725
|
|
|
|
|
|
|
} |
|
1726
|
|
|
|
|
|
|
|
|
1727
|
|
|
|
|
|
|
sub get_property { |
|
1728
|
|
|
|
|
|
|
# retrieve the specified property of the specified object. |
|
1729
|
|
|
|
|
|
|
# args: $object, $property |
|
1730
|
25
|
50
|
|
25
|
0
|
64
|
if (my $zobj = get_zobject($_[0])) { |
|
1731
|
25
|
|
|
|
|
714
|
store_result($zobj->get_property($_[1])->get_value()); |
|
1732
|
|
|
|
|
|
|
} else { |
|
1733
|
|
|
|
|
|
|
# object 0 |
|
1734
|
0
|
|
|
|
|
0
|
store_result(0); |
|
1735
|
|
|
|
|
|
|
} |
|
1736
|
|
|
|
|
|
|
} |
|
1737
|
|
|
|
|
|
|
|
|
1738
|
|
|
|
|
|
|
sub ret_popped { |
|
1739
|
|
|
|
|
|
|
# return with a variable popped from the routine stack. |
|
1740
|
17
|
|
|
17
|
0
|
62
|
ret(routine_pop()); |
|
1741
|
|
|
|
|
|
|
} |
|
1742
|
|
|
|
|
|
|
|
|
1743
|
|
|
|
|
|
|
sub stack_pop { |
|
1744
|
|
|
|
|
|
|
# pop and discard topmost variable from the stack |
|
1745
|
0
|
0
|
|
0
|
0
|
0
|
if ($version >= 5) { |
|
1746
|
0
|
|
|
|
|
0
|
fatal_error("catch() unimplemented"); |
|
1747
|
|
|
|
|
|
|
} else { |
|
1748
|
0
|
|
|
|
|
0
|
routine_pop(); |
|
1749
|
|
|
|
|
|
|
} |
|
1750
|
|
|
|
|
|
|
} |
|
1751
|
|
|
|
|
|
|
|
|
1752
|
|
|
|
|
|
|
sub read_line { |
|
1753
|
4
|
|
|
4
|
0
|
10
|
my ($argv, $interpreter, $start_pc) = @_; |
|
1754
|
|
|
|
|
|
|
# Read and tokenize a command. |
|
1755
|
|
|
|
|
|
|
# multi-arg approach taken from zip; this call has many |
|
1756
|
|
|
|
|
|
|
# possible arguments. |
|
1757
|
|
|
|
|
|
|
|
|
1758
|
4
|
|
|
|
|
8
|
my $text_address = $argv->[0]; |
|
1759
|
4
|
|
50
|
|
|
30
|
my $token_address = $argv->[1] || 0; |
|
1760
|
4
|
|
|
|
|
8
|
my $time = 0; |
|
1761
|
4
|
|
|
|
|
7
|
my $routine = 0; |
|
1762
|
4
|
|
|
|
|
8
|
$lines_read++; |
|
1763
|
|
|
|
|
|
|
|
|
1764
|
4
|
100
|
|
|
|
15
|
if (%candidate_po) { |
|
1765
|
|
|
|
|
|
|
# we have possible candidates for the player object. |
|
1766
|
|
|
|
|
|
|
# |
|
1767
|
|
|
|
|
|
|
# ZTUU: 1st move, 2 items moved to player, player moved to room |
|
1768
|
|
|
|
|
|
|
# LGOP: "stool" and "it" (player) both moved to same room |
|
1769
|
|
|
|
|
|
|
# SeaStalker: don't even get me started [FIX ME]... |
|
1770
|
|
|
|
|
|
|
# |
|
1771
|
|
|
|
|
|
|
# - checking for a toplevel child works |
|
1772
|
1
|
|
|
|
|
3
|
my %seen; |
|
1773
|
|
|
|
|
|
|
my %dest; |
|
1774
|
1
|
|
|
|
|
8
|
my @turns = (sort {$a <=> $b} keys %candidate_po); |
|
|
0
|
|
|
|
|
0
|
|
|
1775
|
|
|
|
|
|
|
# move through turns sequentially |
|
1776
|
|
|
|
|
|
|
|
|
1777
|
1
|
|
|
|
|
5
|
foreach my $turn (@turns) { |
|
1778
|
1
|
|
|
|
|
2
|
while (my ($pid, $dest) = each %{$candidate_po{$turn}}) { |
|
|
2
|
|
|
|
|
14
|
|
|
1779
|
|
|
|
|
|
|
# printf STDERR "Turn %d; %s => %s\n", $turn, $pid, $dest; |
|
1780
|
|
|
|
|
|
|
# my $zs = new Games::Rezrov::ZObjectStatus($pid, $object_cache); |
|
1781
|
|
|
|
|
|
|
# printf "yow -- %s: \"%s\"\n", $pid, $zs->is_toplevel_child(); |
|
1782
|
|
|
|
|
|
|
# next unless $zs->is_toplevel_child(); |
|
1783
|
|
|
|
|
|
|
# this disambiguates the player in ZTUU, but doesn't work for |
|
1784
|
|
|
|
|
|
|
# seastalker [toplevel child detection broken because of |
|
1785
|
|
|
|
|
|
|
# wacky case in location names] |
|
1786
|
1
|
|
|
|
|
3
|
$seen{$pid}++; |
|
1787
|
1
|
|
|
|
|
4
|
$dest{$pid} = $dest; |
|
1788
|
|
|
|
|
|
|
# the most recent destination |
|
1789
|
|
|
|
|
|
|
} |
|
1790
|
|
|
|
|
|
|
} |
|
1791
|
|
|
|
|
|
|
|
|
1792
|
1
|
50
|
|
|
|
4
|
if ($version <= 3) { |
|
1793
|
1
|
|
|
|
|
6
|
my $current_room = get_global_var(0); |
|
1794
|
|
|
|
|
|
|
# 8.2.2.1 |
|
1795
|
1
|
|
|
|
|
5
|
my @candidates = grep {$dest{$_} == $current_room} keys %dest; |
|
|
1
|
|
|
|
|
6
|
|
|
1796
|
1
|
50
|
|
|
|
5
|
if (@candidates == 1) { |
|
1797
|
|
|
|
|
|
|
# in version 3 games, the current room is stored in global |
|
1798
|
|
|
|
|
|
|
# variable 0. If only one object moved to that target, that's it. |
|
1799
|
1
|
|
|
|
|
2
|
$player_object = $candidates[0]; |
|
1800
|
1
|
|
|
|
|
4
|
$player_confirmed = 1; |
|
1801
|
|
|
|
|
|
|
# print STDERR "v3 confirmed: player is $player_object\n"; |
|
1802
|
|
|
|
|
|
|
} |
|
1803
|
|
|
|
|
|
|
} |
|
1804
|
|
|
|
|
|
|
|
|
1805
|
1
|
50
|
|
|
|
5
|
unless ($player_confirmed) { |
|
1806
|
0
|
|
|
|
|
0
|
my @ok = grep {$seen{$_} > 1} keys %seen; |
|
|
0
|
|
|
|
|
0
|
|
|
1807
|
0
|
0
|
|
|
|
0
|
if (@ok == 1) { |
|
|
|
0
|
|
|
|
|
|
|
1808
|
|
|
|
|
|
|
# exactly one object was observed moving multiple turns |
|
1809
|
0
|
|
|
|
|
0
|
$player_object = $ok[0]; |
|
1810
|
|
|
|
|
|
|
# print STDERR "confirmed: player is $player_object \n"; |
|
1811
|
0
|
|
|
|
|
0
|
$player_confirmed = 1; |
|
1812
|
|
|
|
|
|
|
} elsif (keys %seen == 1) { |
|
1813
|
|
|
|
|
|
|
# in many games, the first object moved is the player. |
|
1814
|
|
|
|
|
|
|
# Temporarily consider this the player until confirmation; |
|
1815
|
|
|
|
|
|
|
# allows us to teleport even as the first move of the game. |
|
1816
|
|
|
|
|
|
|
# |
|
1817
|
|
|
|
|
|
|
# not true in: LGOP, ZTUU, etc... |
|
1818
|
0
|
|
|
|
|
0
|
$player_object = (keys %seen)[0]; |
|
1819
|
|
|
|
|
|
|
# print STDERR "candidate po: $player_object \n"; |
|
1820
|
|
|
|
|
|
|
} else { |
|
1821
|
|
|
|
|
|
|
# printf STDERR "failed: %d (%s) %d (%s)\n", scalar keys %seen, (join ",", keys %seen), scalar @ok, join(",", @ok); |
|
1822
|
|
|
|
|
|
|
} |
|
1823
|
|
|
|
|
|
|
} |
|
1824
|
|
|
|
|
|
|
|
|
1825
|
1
|
50
|
|
|
|
8
|
%candidate_po = () if $player_confirmed; |
|
1826
|
|
|
|
|
|
|
|
|
1827
|
1
|
50
|
|
|
|
5
|
delete $candidate_po{shift @turns} if @turns > 3; |
|
1828
|
|
|
|
|
|
|
# remove tracking for oldest turns |
|
1829
|
|
|
|
|
|
|
|
|
1830
|
1
|
50
|
|
|
|
7
|
$current_room = $dest{$player_object} if $player_object; |
|
1831
|
|
|
|
|
|
|
} |
|
1832
|
|
|
|
|
|
|
|
|
1833
|
4
|
|
|
|
|
21
|
my $max_text_length = get_byte_at($text_address); |
|
1834
|
4
|
50
|
|
|
|
14
|
$max_text_length++ if ($version <= 4); |
|
1835
|
|
|
|
|
|
|
# sect15.html#sread |
|
1836
|
|
|
|
|
|
|
|
|
1837
|
4
|
50
|
|
|
|
16
|
if (@{$argv} > 2) { |
|
|
4
|
|
|
|
|
16
|
|
|
1838
|
|
|
|
|
|
|
# timeout / routine specified |
|
1839
|
0
|
|
|
|
|
0
|
$time = $argv->[2]; |
|
1840
|
0
|
|
|
|
|
0
|
$routine = $argv->[3]; |
|
1841
|
|
|
|
|
|
|
} |
|
1842
|
|
|
|
|
|
|
|
|
1843
|
4
|
|
|
|
|
30
|
$zdict->blood_pressure_cheat_hook(); |
|
1844
|
|
|
|
|
|
|
# hack |
|
1845
|
|
|
|
|
|
|
|
|
1846
|
4
|
|
|
|
|
16
|
flush(); |
|
1847
|
|
|
|
|
|
|
# flush any buffered output before the prompt. |
|
1848
|
|
|
|
|
|
|
# Also very important before hijacking/restoring ZIO when guessing |
|
1849
|
|
|
|
|
|
|
# the title. |
|
1850
|
|
|
|
|
|
|
|
|
1851
|
4
|
|
|
|
|
18
|
reset_write_count(); |
|
1852
|
|
|
|
|
|
|
|
|
1853
|
4
|
|
|
|
|
7
|
my $bef_pc = $Games::Rezrov::StoryFile::PC; |
|
1854
|
4
|
|
|
|
|
10
|
my $s = ""; |
|
1855
|
|
|
|
|
|
|
|
|
1856
|
4
|
|
|
|
|
22
|
my $guess_title = Games::Rezrov::ZOptions::GUESS_TITLE(); |
|
1857
|
|
|
|
|
|
|
|
|
1858
|
4
|
50
|
|
|
|
18
|
if (is_stream_selected(Games::Rezrov::ZConst::STREAM_STEAL)) { |
|
|
|
50
|
|
|
|
|
|
|
1859
|
|
|
|
|
|
|
# suppressing parser output up until the next prompt |
|
1860
|
0
|
|
|
|
|
0
|
my $old = $zios->[Games::Rezrov::ZConst::STREAM_STEAL]; |
|
1861
|
0
|
|
|
|
|
0
|
output_stream(- Games::Rezrov::ZConst::STREAM_STEAL); |
|
1862
|
0
|
|
|
|
|
0
|
my $suppressed = $old->buffer(); |
|
1863
|
|
|
|
|
|
|
# print STDERR "steal active: $suppressed\n"; |
|
1864
|
0
|
0
|
|
|
|
0
|
if ($push_command) { |
|
1865
|
0
|
|
|
|
|
0
|
$s = $push_command; |
|
1866
|
|
|
|
|
|
|
# print STDERR "pushing: $s\n"; |
|
1867
|
0
|
|
|
|
|
0
|
$push_command = ""; |
|
1868
|
|
|
|
|
|
|
} else { |
|
1869
|
0
|
0
|
|
|
|
0
|
if ($guessing_title) { |
|
1870
|
0
|
|
|
|
|
0
|
$full_version_output = $suppressed; |
|
1871
|
0
|
0
|
|
|
|
0
|
if ($suppressed =~ /\s*(.*?)[\x0a\x0d]/) { |
|
1872
|
0
|
|
|
|
|
0
|
$game_title = $1; |
|
1873
|
0
|
|
|
|
|
0
|
screen_zio()->set_game_title("rezrov: " . $1); |
|
1874
|
|
|
|
|
|
|
} |
|
1875
|
|
|
|
|
|
|
} |
|
1876
|
0
|
|
|
|
|
0
|
my $regexp = '.*' . chr(Games::Rezrov::ZConst::Z_NEWLINE); |
|
1877
|
|
|
|
|
|
|
# delete everything before the prompt (everything up to last newline) |
|
1878
|
0
|
|
|
|
|
0
|
$suppressed =~ s/$regexp//o; |
|
1879
|
0
|
|
|
|
|
0
|
$last_prompt = $suppressed; |
|
1880
|
0
|
|
|
|
|
0
|
$prompt_buffer = $suppressed; |
|
1881
|
|
|
|
|
|
|
# because flush() never sees the output this came from |
|
1882
|
|
|
|
|
|
|
|
|
1883
|
0
|
0
|
|
|
|
0
|
if ($guessing_title) { |
|
1884
|
|
|
|
|
|
|
# prompt was printed "last time", don't print again |
|
1885
|
0
|
|
|
|
|
0
|
$guessing_title = 0; |
|
1886
|
|
|
|
|
|
|
} else { |
|
1887
|
|
|
|
|
|
|
# print the prompt |
|
1888
|
0
|
|
|
|
|
0
|
screen_zio()->write_string($suppressed); |
|
1889
|
|
|
|
|
|
|
} |
|
1890
|
|
|
|
|
|
|
} |
|
1891
|
|
|
|
|
|
|
} elsif ($guess_title) { |
|
1892
|
|
|
|
|
|
|
# |
|
1893
|
|
|
|
|
|
|
# The axe crashes against the rock, throwing sparks! |
|
1894
|
|
|
|
|
|
|
# |
|
1895
|
0
|
0
|
0
|
|
|
0
|
if (!$game_title and $player_object) { |
|
1896
|
|
|
|
|
|
|
# delay submitting the "version" command until an object has been |
|
1897
|
|
|
|
|
|
|
# moved; this necessary for games that read a line before the real |
|
1898
|
|
|
|
|
|
|
# parser starts. Example: Leather Goddesses of Phobos. |
|
1899
|
|
|
|
|
|
|
# Doesn't work: AMFV |
|
1900
|
0
|
0
|
|
|
|
0
|
if ($zdict->get_dictionary_address("version")) { |
|
1901
|
0
|
|
|
|
|
0
|
$guessing_title = 1; |
|
1902
|
0
|
|
|
|
|
0
|
$s = "version"; |
|
1903
|
|
|
|
|
|
|
# submit a surreptitious "version" command to the interpreter |
|
1904
|
0
|
|
|
|
|
0
|
suppress_hack(); |
|
1905
|
|
|
|
|
|
|
# temporarily hijack output |
|
1906
|
|
|
|
|
|
|
} else { |
|
1907
|
|
|
|
|
|
|
# game doesn't understand "version"; forget it. |
|
1908
|
|
|
|
|
|
|
# example: Advent.z5 |
|
1909
|
0
|
|
|
|
|
0
|
$game_title = "not gonna happen"; |
|
1910
|
0
|
|
|
|
|
0
|
screen_zio()->set_game_title("rezrov"); |
|
1911
|
|
|
|
|
|
|
} |
|
1912
|
|
|
|
|
|
|
} |
|
1913
|
|
|
|
|
|
|
} |
|
1914
|
|
|
|
|
|
|
|
|
1915
|
4
|
|
|
|
|
8
|
my $undo_data; |
|
1916
|
4
|
50
|
|
|
|
25
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO()) { |
|
1917
|
|
|
|
|
|
|
# save undo information |
|
1918
|
4
|
|
|
|
|
9
|
my $tmp_pc = $Games::Rezrov::StoryFile::PC; |
|
1919
|
4
|
|
|
|
|
8
|
$Games::Rezrov::StoryFile::PC = $start_pc; |
|
1920
|
|
|
|
|
|
|
# fix me: move to quetzal itself |
|
1921
|
4
|
|
|
|
|
41
|
$undo_data = $quetzal->save("", "-undo" => 1); |
|
1922
|
4
|
|
|
|
|
44
|
$Games::Rezrov::StoryFile::PC = $tmp_pc; |
|
1923
|
|
|
|
|
|
|
} |
|
1924
|
|
|
|
|
|
|
|
|
1925
|
4
|
50
|
|
|
|
19
|
unless (length $s) { |
|
1926
|
4
|
50
|
|
|
|
15
|
if ($current_input_stream == Games::Rezrov::ZConst::INPUT_FILE) { |
|
1927
|
|
|
|
|
|
|
# |
|
1928
|
|
|
|
|
|
|
# we're fetching commands from a script file. |
|
1929
|
|
|
|
|
|
|
# |
|
1930
|
4
|
|
|
|
|
15
|
$s = <$input_filehandle>; |
|
1931
|
4
|
50
|
|
|
|
12
|
if (defined($s)) { |
|
1932
|
|
|
|
|
|
|
# got a command; display it |
|
1933
|
4
|
|
|
|
|
13
|
chomp $s; |
|
1934
|
4
|
|
50
|
|
|
24
|
write_text($s || ""); |
|
1935
|
4
|
|
|
|
|
15
|
newline(); |
|
1936
|
|
|
|
|
|
|
} else { |
|
1937
|
|
|
|
|
|
|
# end of file |
|
1938
|
0
|
|
|
|
|
0
|
input_stream(Games::Rezrov::ZConst::INPUT_KEYBOARD); |
|
1939
|
0
|
0
|
|
|
|
0
|
die "quitting!\n" if Games::Rezrov::ZOptions::PLAYBACK_DIE(); |
|
1940
|
0
|
|
|
|
|
0
|
$s = ""; |
|
1941
|
|
|
|
|
|
|
} |
|
1942
|
|
|
|
|
|
|
} |
|
1943
|
|
|
|
|
|
|
|
|
1944
|
4
|
50
|
|
|
|
21
|
unless (length $s) { |
|
1945
|
|
|
|
|
|
|
# |
|
1946
|
|
|
|
|
|
|
# Get commands from the user |
|
1947
|
|
|
|
|
|
|
# |
|
1948
|
0
|
|
|
|
|
0
|
my $initial_buf; |
|
1949
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
|
|
|
0
|
|
|
|
|
|
|
1950
|
0
|
|
|
|
|
0
|
display_status_line(); |
|
1951
|
|
|
|
|
|
|
} elsif ($version >= 5) { |
|
1952
|
|
|
|
|
|
|
# sect15.html#read |
|
1953
|
|
|
|
|
|
|
# there may be some text already displayed as if we had typed it |
|
1954
|
0
|
|
|
|
|
0
|
my $initial = get_byte_at($text_address + 1); |
|
1955
|
0
|
0
|
|
|
|
0
|
$initial_buf = get_string_at($text_address + 2, $initial) if $initial; |
|
1956
|
|
|
|
|
|
|
} |
|
1957
|
|
|
|
|
|
|
|
|
1958
|
0
|
|
|
|
|
0
|
my $sz = screen_zio(); |
|
1959
|
|
|
|
|
|
|
|
|
1960
|
0
|
|
|
|
|
0
|
$s = $sz->get_input($max_text_length, 0, |
|
1961
|
|
|
|
|
|
|
"-time" => $time, |
|
1962
|
|
|
|
|
|
|
"-routine" => $routine, |
|
1963
|
|
|
|
|
|
|
"-zi" => $interpreter, |
|
1964
|
|
|
|
|
|
|
"-preloaded" => $initial_buf, |
|
1965
|
|
|
|
|
|
|
); |
|
1966
|
|
|
|
|
|
|
|
|
1967
|
0
|
0
|
0
|
|
|
0
|
if ($s and $sz->speaking and $s !~ /^\#speak/) { |
|
|
|
|
0
|
|
|
|
|
|
1968
|
0
|
|
|
|
|
0
|
$sz->speak($s, "-gender" => 2); |
|
1969
|
|
|
|
|
|
|
# say command unless we intend to turn off speech |
|
1970
|
|
|
|
|
|
|
} |
|
1971
|
|
|
|
|
|
|
} |
|
1972
|
|
|
|
|
|
|
} |
|
1973
|
|
|
|
|
|
|
# printf STDERR "cmd: $s\n"; |
|
1974
|
|
|
|
|
|
|
|
|
1975
|
4
|
50
|
|
|
|
22
|
if (Games::Rezrov::ZOptions::CORRECT_TYPOS()) { |
|
1976
|
4
|
|
|
|
|
22
|
my $msg; |
|
1977
|
4
|
|
|
|
|
29
|
($s, $msg) = $zdict->correct_typos($s); |
|
1978
|
4
|
50
|
|
|
|
17
|
if ($msg) { |
|
1979
|
0
|
|
|
|
|
0
|
write_text($msg); |
|
1980
|
0
|
|
|
|
|
0
|
newline(); |
|
1981
|
0
|
0
|
|
|
|
0
|
unless ($TYPO_NOTIFY) { |
|
1982
|
0
|
|
|
|
|
0
|
write_text("[NOTE: you can toggle typo correction on or off at any time with the #TYPO command.]"); |
|
1983
|
0
|
|
|
|
|
0
|
newline(); |
|
1984
|
0
|
|
|
|
|
0
|
$TYPO_NOTIFY=1; |
|
1985
|
|
|
|
|
|
|
} |
|
1986
|
|
|
|
|
|
|
} |
|
1987
|
|
|
|
|
|
|
} |
|
1988
|
|
|
|
|
|
|
|
|
1989
|
4
|
50
|
|
|
|
23
|
if (Games::Rezrov::ZOptions::EMULATE_UNDO()) { |
|
1990
|
4
|
50
|
|
|
|
15
|
if ($s eq "undo") { |
|
1991
|
|
|
|
|
|
|
# want to undo; restore the old data |
|
1992
|
0
|
0
|
|
|
|
0
|
if (@{$undo_slots}) { |
|
|
0
|
|
|
|
|
0
|
|
|
1993
|
0
|
|
|
|
|
0
|
$quetzal->restore("", pop @{$undo_slots}); |
|
|
0
|
|
|
|
|
0
|
|
|
1994
|
0
|
|
|
|
|
0
|
write_text("Undone"); |
|
1995
|
0
|
0
|
|
|
|
0
|
if (@{$undo_slots}) { |
|
|
0
|
|
|
|
|
0
|
|
|
1996
|
0
|
0
|
|
|
|
0
|
write_text(sprintf " (%d more turn%s may be undone)", scalar @{$undo_slots}, (scalar @{$undo_slots} == 1 ? "" : "s")); |
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
1997
|
|
|
|
|
|
|
} |
|
1998
|
0
|
|
|
|
|
0
|
write_text("."); |
|
1999
|
0
|
|
|
|
|
0
|
newline(); |
|
2000
|
0
|
|
|
|
|
0
|
newline(); |
|
2001
|
0
|
|
0
|
|
|
0
|
write_text($last_prompt || ">"); |
|
2002
|
|
|
|
|
|
|
# hack! |
|
2003
|
|
|
|
|
|
|
|
|
2004
|
0
|
0
|
|
|
|
0
|
if ($player_object) { |
|
2005
|
|
|
|
|
|
|
# after we "undo" we might be in a different room; find |
|
2006
|
|
|
|
|
|
|
# the current one. Important if we try to pilfer something: |
|
2007
|
|
|
|
|
|
|
# without this, it will go to the room before the undo! |
|
2008
|
0
|
|
|
|
|
0
|
$object_cache->load_names(); |
|
2009
|
0
|
|
|
|
|
0
|
my $zstat = new Games::Rezrov::ZObjectStatus($player_object, |
|
2010
|
|
|
|
|
|
|
$object_cache); |
|
2011
|
0
|
0
|
|
|
|
0
|
if (my $parent = $zstat->parent_room()) { |
|
2012
|
0
|
|
|
|
|
0
|
$current_room = $parent->object_id(); |
|
2013
|
|
|
|
|
|
|
} |
|
2014
|
|
|
|
|
|
|
} |
|
2015
|
|
|
|
|
|
|
|
|
2016
|
0
|
|
|
|
|
0
|
return; |
|
2017
|
|
|
|
|
|
|
} else { |
|
2018
|
0
|
|
|
|
|
0
|
write_text("Can't undo now, sorry."); |
|
2019
|
0
|
|
|
|
|
0
|
newline(); |
|
2020
|
0
|
|
|
|
|
0
|
newline(); |
|
2021
|
0
|
|
|
|
|
0
|
suppress_hack(); |
|
2022
|
|
|
|
|
|
|
} |
|
2023
|
|
|
|
|
|
|
} else { |
|
2024
|
|
|
|
|
|
|
# save this undo slot |
|
2025
|
4
|
|
|
|
|
7
|
push @{$undo_slots}, $undo_data; |
|
|
4
|
|
|
|
|
12
|
|
|
2026
|
4
|
|
|
|
|
9
|
while (@{$undo_slots} > Games::Rezrov::ZOptions::UNDO_SLOTS()) { |
|
|
4
|
|
|
|
|
19
|
|
|
2027
|
|
|
|
|
|
|
# pop old ones |
|
2028
|
0
|
|
|
|
|
0
|
shift @{$undo_slots}; |
|
|
0
|
|
|
|
|
0
|
|
|
2029
|
|
|
|
|
|
|
} |
|
2030
|
|
|
|
|
|
|
} |
|
2031
|
|
|
|
|
|
|
} |
|
2032
|
|
|
|
|
|
|
|
|
2033
|
4
|
50
|
|
|
|
13
|
die("PC corrupt after get_input; was:$bef_pc now:" . $Games::Rezrov::StoryFile::PC) |
|
2034
|
|
|
|
|
|
|
if ($Games::Rezrov::StoryFile::PC != $bef_pc); |
|
2035
|
|
|
|
|
|
|
# interrupt routine sanity check |
|
2036
|
|
|
|
|
|
|
|
|
2037
|
|
|
|
|
|
|
|
|
2038
|
4
|
|
|
|
|
19
|
stream_dup(Games::Rezrov::ZConst::STREAM_TRANSCRIPT, $s); |
|
2039
|
4
|
|
|
|
|
12
|
stream_dup(Games::Rezrov::ZConst::STREAM_COMMANDS, $s); |
|
2040
|
|
|
|
|
|
|
|
|
2041
|
|
|
|
|
|
|
# printf STDERR "input: %s\n", $s; |
|
2042
|
4
|
|
|
|
|
11
|
$s = substr($s, 0, $max_text_length); |
|
2043
|
|
|
|
|
|
|
# truncate input if necessary |
|
2044
|
|
|
|
|
|
|
|
|
2045
|
4
|
|
|
|
|
25
|
$zdict->save_buffer($s, $text_address); |
|
2046
|
|
|
|
|
|
|
|
|
2047
|
4
|
50
|
33
|
|
|
21
|
if ($version >= 5 && $token_address == 0) { |
|
2048
|
|
|
|
|
|
|
# print STDERR "Skipping tokenization; test this!\n"; |
|
2049
|
|
|
|
|
|
|
} else { |
|
2050
|
4
|
|
|
|
|
22
|
$zdict->tokenize_line($text_address, |
|
2051
|
|
|
|
|
|
|
$token_address, |
|
2052
|
|
|
|
|
|
|
"-len" => length($s), |
|
2053
|
|
|
|
|
|
|
); |
|
2054
|
|
|
|
|
|
|
} |
|
2055
|
|
|
|
|
|
|
|
|
2056
|
|
|
|
|
|
|
# $zdict->last_buffer($s); |
|
2057
|
|
|
|
|
|
|
# last_input = s; |
|
2058
|
4
|
50
|
|
|
|
18
|
store_result(10) if ($version >= 5); |
|
2059
|
|
|
|
|
|
|
# sect15.html#sread; store terminating char ("newline") |
|
2060
|
|
|
|
|
|
|
|
|
2061
|
4
|
|
|
|
|
156
|
$last_input = $s; |
|
2062
|
|
|
|
|
|
|
# save last user input; used in "oops" emulation |
|
2063
|
|
|
|
|
|
|
} |
|
2064
|
|
|
|
|
|
|
|
|
2065
|
|
|
|
|
|
|
sub read_char { |
|
2066
|
0
|
|
|
0
|
0
|
0
|
my ($argv, $zi) = @_; |
|
2067
|
|
|
|
|
|
|
# read a single character |
|
2068
|
0
|
|
|
|
|
0
|
reset_write_count(); |
|
2069
|
0
|
|
|
|
|
0
|
flush(); |
|
2070
|
|
|
|
|
|
|
# die("read_char: 1st arg must be 1") if ($argv->[0] != 1); |
|
2071
|
0
|
|
|
|
|
0
|
my $time = 0; |
|
2072
|
0
|
|
|
|
|
0
|
my $routine = 0; |
|
2073
|
0
|
0
|
|
|
|
0
|
if (@{$argv} > 1) { |
|
|
0
|
|
|
|
|
0
|
|
|
2074
|
0
|
|
|
|
|
0
|
$time = $argv->[1]; |
|
2075
|
0
|
|
|
|
|
0
|
$routine = $argv->[2]; |
|
2076
|
|
|
|
|
|
|
} |
|
2077
|
0
|
|
|
|
|
0
|
my $result = screen_zio()->get_input(1, 1, |
|
2078
|
|
|
|
|
|
|
"-time" => $time, |
|
2079
|
|
|
|
|
|
|
"-routine" => $routine, |
|
2080
|
|
|
|
|
|
|
"-zi" => $zi); |
|
2081
|
0
|
|
|
|
|
0
|
my $code = ord(substr($result,0,1)); |
|
2082
|
0
|
0
|
|
|
|
0
|
$code = Games::Rezrov::ZConst::Z_NEWLINE if ($code == LINEFEED); |
|
2083
|
|
|
|
|
|
|
# remap keyboard "linefeed" to what the Z-machine |
|
2084
|
|
|
|
|
|
|
# will recognize as a "carriage return". This is required |
|
2085
|
|
|
|
|
|
|
# for the startup form in "Bureaucracy", and probably other |
|
2086
|
|
|
|
|
|
|
# places. |
|
2087
|
|
|
|
|
|
|
# |
|
2088
|
|
|
|
|
|
|
# - does keyboard ever return 13 (non-IBM-clones)? |
|
2089
|
|
|
|
|
|
|
# |
|
2090
|
|
|
|
|
|
|
# In spec terms: |
|
2091
|
|
|
|
|
|
|
# - 10.7: only return characters defined in input stream |
|
2092
|
|
|
|
|
|
|
# - 3.8: character "10" (linefeed) only defined for output. |
|
2093
|
0
|
|
|
|
|
0
|
store_result($code); |
|
2094
|
|
|
|
|
|
|
# store ascii value |
|
2095
|
|
|
|
|
|
|
} |
|
2096
|
|
|
|
|
|
|
|
|
2097
|
|
|
|
|
|
|
|
|
2098
|
|
|
|
|
|
|
sub display_status_line { |
|
2099
|
|
|
|
|
|
|
# only called if needed; see spec 8.2 |
|
2100
|
0
|
|
|
0
|
0
|
0
|
my $zio = screen_zio(); |
|
2101
|
0
|
0
|
|
|
|
0
|
return unless $zio->can_split(); |
|
2102
|
0
|
|
|
|
|
0
|
$zstatus->update(); |
|
2103
|
0
|
|
|
|
|
0
|
my $right_chunk; |
|
2104
|
0
|
0
|
|
|
|
0
|
if ($zstatus->time_game()) { |
|
2105
|
0
|
|
|
|
|
0
|
my $hours = $zstatus->hours(); |
|
2106
|
0
|
0
|
|
|
|
0
|
if (Games::Rezrov::ZOptions::TIME_24()) { |
|
2107
|
0
|
|
|
|
|
0
|
$right_chunk = sprintf("Time: %d:%02d%s", $hours, |
|
2108
|
|
|
|
|
|
|
$zstatus->minutes()); |
|
2109
|
|
|
|
|
|
|
} else { |
|
2110
|
0
|
0
|
|
|
|
0
|
$right_chunk = sprintf("Time: %d:%02d%s", |
|
|
|
0
|
|
|
|
|
|
|
2111
|
|
|
|
|
|
|
($hours > 12 ? $hours - 12 : $hours), |
|
2112
|
|
|
|
|
|
|
$zstatus->minutes(), |
|
2113
|
|
|
|
|
|
|
($hours < 12 ? "am" : "pm")); |
|
2114
|
|
|
|
|
|
|
} |
|
2115
|
|
|
|
|
|
|
} else { |
|
2116
|
0
|
|
|
|
|
0
|
$right_chunk = sprintf "Score:%d Moves:%d", $zstatus->score(), $zstatus->moves(); |
|
2117
|
|
|
|
|
|
|
} |
|
2118
|
|
|
|
|
|
|
|
|
2119
|
0
|
0
|
|
|
|
0
|
if ($zio->manual_status_line()) { |
|
2120
|
|
|
|
|
|
|
# the ZIO wants to handle it |
|
2121
|
0
|
|
|
|
|
0
|
$zio->status_hook($zstatus->location(), $right_chunk); |
|
2122
|
|
|
|
|
|
|
} else { |
|
2123
|
|
|
|
|
|
|
# "generic" status line handling; broken for screen-splitting v3 games |
|
2124
|
0
|
|
|
|
|
0
|
my $restore = $zio->get_position(1); |
|
2125
|
0
|
|
|
|
|
0
|
$zio->status_hook(0); |
|
2126
|
0
|
|
|
|
|
0
|
$zio->write_string((" " x $columns), 0, 0); |
|
2127
|
|
|
|
|
|
|
# erase |
|
2128
|
0
|
|
|
|
|
0
|
$zio->write_string($zstatus->location(), 0, 0); |
|
2129
|
|
|
|
|
|
|
|
|
2130
|
0
|
|
|
|
|
0
|
$zio->write_string($right_chunk, $columns - length($right_chunk), 0); |
|
2131
|
0
|
|
|
|
|
0
|
$zio->status_hook(1); |
|
2132
|
0
|
|
|
|
|
0
|
&$restore(); |
|
2133
|
|
|
|
|
|
|
} |
|
2134
|
|
|
|
|
|
|
} |
|
2135
|
|
|
|
|
|
|
|
|
2136
|
|
|
|
|
|
|
sub print_paddr { |
|
2137
|
|
|
|
|
|
|
# print the string at the packed address given. |
|
2138
|
|
|
|
|
|
|
# arg: address |
|
2139
|
4
|
|
|
4
|
0
|
19
|
write_zchunk(scalar $ztext->decode_text(convert_packed_address($_[0], PRINT_PADDR))); |
|
2140
|
|
|
|
|
|
|
} |
|
2141
|
|
|
|
|
|
|
|
|
2142
|
|
|
|
|
|
|
sub print_addr { |
|
2143
|
|
|
|
|
|
|
# print the string at the address given; address is not packed |
|
2144
|
|
|
|
|
|
|
# example: hollywood hijinx: "n", "knock" |
|
2145
|
0
|
|
|
0
|
0
|
0
|
write_zchunk($ztext->decode_text($_[0])); |
|
2146
|
|
|
|
|
|
|
} |
|
2147
|
|
|
|
|
|
|
|
|
2148
|
|
|
|
|
|
|
sub remove_object { |
|
2149
|
|
|
|
|
|
|
# remove an object from its parent |
|
2150
|
0
|
|
|
0
|
0
|
0
|
my ($object) = @_; |
|
2151
|
0
|
0
|
|
|
|
0
|
if (my $zobj = get_zobject($object)) { |
|
2152
|
|
|
|
|
|
|
# beware object 0 |
|
2153
|
0
|
|
|
|
|
0
|
$zobj->remove(); |
|
2154
|
0
|
0
|
|
|
|
0
|
if ($tailing) { |
|
2155
|
0
|
0
|
|
|
|
0
|
if ($tailing == $zobj->object_id()) { |
|
2156
|
0
|
|
|
|
|
0
|
write_text(sprintf "You can no longer tail %s.", ${$zobj->print}); |
|
|
0
|
|
|
|
|
0
|
|
|
2157
|
0
|
|
|
|
|
0
|
newline(); |
|
2158
|
0
|
|
|
|
|
0
|
$tailing = 0; |
|
2159
|
|
|
|
|
|
|
} |
|
2160
|
|
|
|
|
|
|
} |
|
2161
|
|
|
|
|
|
|
} |
|
2162
|
|
|
|
|
|
|
} |
|
2163
|
|
|
|
|
|
|
|
|
2164
|
|
|
|
|
|
|
sub get_property_addr { |
|
2165
|
12
|
|
|
12
|
0
|
22
|
my ($object, $property) = @_; |
|
2166
|
|
|
|
|
|
|
# store data address for given property of given object. |
|
2167
|
|
|
|
|
|
|
# If property doesn't exist, store zero. |
|
2168
|
12
|
50
|
|
|
|
26
|
if (my $zobj = get_zobject($object)) { |
|
2169
|
12
|
|
|
|
|
301
|
my $zprop = $zobj->get_property($property); |
|
2170
|
12
|
50
|
|
|
|
355
|
if ($zprop->property_exists()) { |
|
2171
|
12
|
|
|
|
|
291
|
my $addr = $zprop->get_data_address(); |
|
2172
|
|
|
|
|
|
|
# printf STDERR "get_prop_addr for %s/%s=%s\n", $object, $property, $addr; |
|
2173
|
12
|
|
|
|
|
292
|
store_result($addr); |
|
2174
|
|
|
|
|
|
|
} else { |
|
2175
|
0
|
|
|
|
|
0
|
store_result(0); |
|
2176
|
|
|
|
|
|
|
} |
|
2177
|
|
|
|
|
|
|
} else { |
|
2178
|
|
|
|
|
|
|
# object 0 |
|
2179
|
0
|
|
|
|
|
0
|
store_result(0); |
|
2180
|
|
|
|
|
|
|
} |
|
2181
|
|
|
|
|
|
|
} |
|
2182
|
|
|
|
|
|
|
|
|
2183
|
|
|
|
|
|
|
sub test_flags { |
|
2184
|
|
|
|
|
|
|
# jump if all flags in bitmap are set |
|
2185
|
43
|
|
|
43
|
0
|
76
|
my ($bitmap, $flags) = @_; |
|
2186
|
43
|
|
|
|
|
1073
|
conditional_jump(($bitmap & $flags) == $flags); |
|
2187
|
|
|
|
|
|
|
} |
|
2188
|
|
|
|
|
|
|
|
|
2189
|
|
|
|
|
|
|
sub get_next_property { |
|
2190
|
0
|
|
|
0
|
0
|
0
|
my ($object, $property) = @_; |
|
2191
|
|
|
|
|
|
|
# return property number of the next property provided by |
|
2192
|
|
|
|
|
|
|
# the given object's given property. With argument 0, |
|
2193
|
|
|
|
|
|
|
# load property number of first property provided by that object. |
|
2194
|
|
|
|
|
|
|
# example: zork 2 start, "get all" |
|
2195
|
|
|
|
|
|
|
|
|
2196
|
0
|
|
|
|
|
0
|
my $zobj = get_zobject($object); |
|
2197
|
|
|
|
|
|
|
|
|
2198
|
0
|
|
|
|
|
0
|
my $result = 0; |
|
2199
|
0
|
0
|
|
|
|
0
|
if ($zobj) { |
|
2200
|
|
|
|
|
|
|
# look out for object 0 |
|
2201
|
0
|
0
|
|
|
|
0
|
if ($property == 0) { |
|
2202
|
|
|
|
|
|
|
# sect15.html#get_next_prop: |
|
2203
|
|
|
|
|
|
|
# if called with zero, it gives the first property number present. |
|
2204
|
0
|
|
|
|
|
0
|
my $zp = $zobj->get_property(Games::Rezrov::ZProperty::FIRST_PROPERTY); |
|
2205
|
0
|
|
|
|
|
0
|
$result = $zp->property_number(); |
|
2206
|
|
|
|
|
|
|
} else { |
|
2207
|
0
|
|
|
|
|
0
|
my $zp = $zobj->get_property($property); |
|
2208
|
0
|
0
|
|
|
|
0
|
if ($zp->property_exists()) { |
|
2209
|
0
|
|
|
|
|
0
|
$result = $zp->get_next()->property_number(); |
|
2210
|
|
|
|
|
|
|
} else { |
|
2211
|
0
|
|
|
|
|
0
|
die("attempt to get next after bogus property"); |
|
2212
|
|
|
|
|
|
|
} |
|
2213
|
|
|
|
|
|
|
} |
|
2214
|
|
|
|
|
|
|
} |
|
2215
|
0
|
|
|
|
|
0
|
store_result($result); |
|
2216
|
|
|
|
|
|
|
} |
|
2217
|
|
|
|
|
|
|
|
|
2218
|
|
|
|
|
|
|
|
|
2219
|
|
|
|
|
|
|
sub scan_table { |
|
2220
|
|
|
|
|
|
|
# args: search, table, len [form] |
|
2221
|
|
|
|
|
|
|
# Is "search" one of the entries in "table", which is "num_entries" entries |
|
2222
|
|
|
|
|
|
|
# long? So return the address where it first occurs and branch. If not, |
|
2223
|
|
|
|
|
|
|
# return 0 and don't. May be byte/word entries. |
|
2224
|
0
|
|
|
0
|
0
|
0
|
my ($search, $table, $num_entries, $form) = @_; |
|
2225
|
0
|
|
|
|
|
0
|
my ($entry_len, $check_len); |
|
2226
|
0
|
0
|
|
|
|
0
|
if (defined $form) { |
|
2227
|
|
|
|
|
|
|
# write_text("[custom form, check me!]"); |
|
2228
|
|
|
|
|
|
|
# newline(); |
|
2229
|
|
|
|
|
|
|
|
|
2230
|
0
|
|
|
|
|
0
|
$entry_len = $form & 0x7f; |
|
2231
|
|
|
|
|
|
|
# length of each entry in the table |
|
2232
|
0
|
0
|
|
|
|
0
|
$check_len = ($form & 0x80) > 0 ? 2 : 1; |
|
2233
|
|
|
|
|
|
|
# how many of the first bytes in each entry to check |
|
2234
|
|
|
|
|
|
|
} else { |
|
2235
|
0
|
|
|
|
|
0
|
$check_len = $entry_len = 2; |
|
2236
|
|
|
|
|
|
|
} |
|
2237
|
0
|
|
|
|
|
0
|
my ($addr, $value, $entry_count); |
|
2238
|
0
|
|
|
|
|
0
|
my $found = 0; |
|
2239
|
0
|
|
|
|
|
0
|
for ($addr = $table, $entry_count = 0; |
|
2240
|
|
|
|
|
|
|
$entry_count < $num_entries; |
|
2241
|
|
|
|
|
|
|
$entry_count++, $addr += $entry_len) { |
|
2242
|
0
|
0
|
|
|
|
0
|
$value = ($check_len == 1) ? |
|
2243
|
|
|
|
|
|
|
get_byte_at($addr) : get_word_at($addr); |
|
2244
|
|
|
|
|
|
|
# yeah, yeah, it'd be more efficient to have a separate |
|
2245
|
|
|
|
|
|
|
# loop, one for byte and one for word... |
|
2246
|
0
|
0
|
|
|
|
0
|
$found = 1, last if ($value == $search); |
|
2247
|
|
|
|
|
|
|
} |
|
2248
|
|
|
|
|
|
|
|
|
2249
|
0
|
0
|
|
|
|
0
|
store_result($found ? $addr : 0); |
|
2250
|
0
|
|
|
|
|
0
|
conditional_jump($found); |
|
2251
|
|
|
|
|
|
|
} |
|
2252
|
|
|
|
|
|
|
|
|
2253
|
|
|
|
|
|
|
sub set_window { |
|
2254
|
3
|
|
|
3
|
0
|
9
|
my ($window) = @_; |
|
2255
|
|
|
|
|
|
|
# print STDERR "set_window $window\n"; |
|
2256
|
3
|
|
|
|
|
10
|
flush(); |
|
2257
|
3
|
|
|
|
|
6
|
my $zio = screen_zio(); |
|
2258
|
|
|
|
|
|
|
|
|
2259
|
3
|
|
|
|
|
17
|
$window_cursors->[$current_window] = $zio->get_position(1); |
|
2260
|
|
|
|
|
|
|
# save callback to restore cursor position when we return to |
|
2261
|
|
|
|
|
|
|
# this window |
|
2262
|
|
|
|
|
|
|
|
|
2263
|
3
|
|
|
|
|
11
|
$current_window = $window; |
|
2264
|
|
|
|
|
|
|
# set current window |
|
2265
|
|
|
|
|
|
|
|
|
2266
|
3
|
50
|
|
|
|
11
|
if ($version >= 4) { |
|
2267
|
0
|
0
|
|
|
|
0
|
if ($current_window == Games::Rezrov::ZConst::UPPER_WIN) { |
|
2268
|
|
|
|
|
|
|
# 8.7.2: whenever upper window selected, cursor goes to top left |
|
2269
|
0
|
|
|
|
|
0
|
set_cursor(1,1); |
|
2270
|
|
|
|
|
|
|
} else { |
|
2271
|
|
|
|
|
|
|
# restore old cursor position |
|
2272
|
0
|
|
|
|
|
0
|
my $restore; |
|
2273
|
0
|
0
|
|
|
|
0
|
if (defined $window_cursors->[$current_window]) { |
|
2274
|
|
|
|
|
|
|
# restore former cursor position |
|
2275
|
0
|
|
|
|
|
0
|
&{$window_cursors->[$current_window]}; |
|
|
0
|
|
|
|
|
0
|
|
|
2276
|
|
|
|
|
|
|
} else { |
|
2277
|
|
|
|
|
|
|
# first switch to window |
|
2278
|
0
|
|
|
|
|
0
|
$zio->absolute_move(0, $rows - 1); |
|
2279
|
|
|
|
|
|
|
# 8.7.2.2: in v4 lower window cursor is always on last line. |
|
2280
|
|
|
|
|
|
|
} |
|
2281
|
|
|
|
|
|
|
} |
|
2282
|
|
|
|
|
|
|
} else { |
|
2283
|
|
|
|
|
|
|
# in v3, cursor always in lower left |
|
2284
|
3
|
|
|
|
|
64
|
$zio->absolute_move(0, $rows - 1); |
|
2285
|
|
|
|
|
|
|
} |
|
2286
|
3
|
|
|
|
|
25
|
$zio->set_window($window); |
|
2287
|
|
|
|
|
|
|
# for any local housekeeping |
|
2288
|
3
|
|
|
|
|
12
|
$zio->set_text_style(font_mask()); |
|
2289
|
|
|
|
|
|
|
# since we always print in fixed font in the upper window, |
|
2290
|
|
|
|
|
|
|
# make sure the zio gets a chance to turn this on/off as we enter/leave; |
|
2291
|
|
|
|
|
|
|
# example: photopia. |
|
2292
|
|
|
|
|
|
|
} |
|
2293
|
|
|
|
|
|
|
|
|
2294
|
|
|
|
|
|
|
sub set_cursor { |
|
2295
|
1
|
|
|
1
|
0
|
4
|
my ($line, $column, $win) = @_; |
|
2296
|
1
|
|
|
|
|
3
|
my $zio = screen_zio(); |
|
2297
|
1
|
50
|
|
|
|
5
|
$zio->fatal_error("set_cursor on window $win not supported") if $win; |
|
2298
|
|
|
|
|
|
|
|
|
2299
|
1
|
|
|
|
|
3
|
$line--; |
|
2300
|
1
|
|
|
|
|
2
|
$column--; |
|
2301
|
|
|
|
|
|
|
# given starting at 1, not 0 |
|
2302
|
|
|
|
|
|
|
|
|
2303
|
|
|
|
|
|
|
# print STDERR "set_cursor\n"; |
|
2304
|
1
|
50
|
|
|
|
5
|
if ($current_window == Games::Rezrov::ZConst::UPPER_WIN) { |
|
2305
|
|
|
|
|
|
|
# upper window: use offsets as specified |
|
2306
|
0
|
|
|
|
|
0
|
$zio->absolute_move($column, $line); |
|
2307
|
|
|
|
|
|
|
} else { |
|
2308
|
|
|
|
|
|
|
# lower window: map coordinates given upper window size |
|
2309
|
1
|
|
|
|
|
6
|
$zio->absolute_move($column, $line + $upper_lines); |
|
2310
|
|
|
|
|
|
|
} |
|
2311
|
|
|
|
|
|
|
} |
|
2312
|
|
|
|
|
|
|
|
|
2313
|
|
|
|
|
|
|
|
|
2314
|
|
|
|
|
|
|
sub write_zchar { |
|
2315
|
|
|
|
|
|
|
# |
|
2316
|
|
|
|
|
|
|
# write a decoded z-char to selected output streams. |
|
2317
|
|
|
|
|
|
|
# |
|
2318
|
29
|
50
|
|
29
|
0
|
75
|
return if $_[0] == 0; |
|
2319
|
|
|
|
|
|
|
# 3.8.2.1: "null" has no effect on any output stream |
|
2320
|
|
|
|
|
|
|
|
|
2321
|
29
|
50
|
33
|
|
|
222
|
if (($_[0] >= 179 and $_[0] <= 218) or |
|
|
|
|
66
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
2322
|
|
|
|
|
|
|
($_[0] >= 0x18 and $_[0] <= 0x1b)) { |
|
2323
|
|
|
|
|
|
|
# sect16.html; convert IBM PC graphics codes |
|
2324
|
0
|
|
0
|
|
|
0
|
my $trans = $Z_TRANSLATIONS{$_[0]} || "*"; |
|
2325
|
|
|
|
|
|
|
# print STDERR "trans for $_[0] => $trans\n"; |
|
2326
|
0
|
0
|
|
|
|
0
|
if (length $trans == 1) { |
|
2327
|
0
|
|
|
|
|
0
|
$_[0] = ord($trans); |
|
2328
|
|
|
|
|
|
|
} else { |
|
2329
|
0
|
|
|
|
|
0
|
write_zchunk(\$trans); |
|
2330
|
0
|
|
|
|
|
0
|
return; |
|
2331
|
|
|
|
|
|
|
} |
|
2332
|
|
|
|
|
|
|
} |
|
2333
|
|
|
|
|
|
|
|
|
2334
|
29
|
50
|
|
|
|
65
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_REDIRECT]) { |
|
2335
|
|
|
|
|
|
|
# |
|
2336
|
|
|
|
|
|
|
# 7.1.2.2: when active, no other streams get output |
|
2337
|
|
|
|
|
|
|
# |
|
2338
|
0
|
|
|
|
|
0
|
my $stack = $zios->[Games::Rezrov::ZConst::STREAM_REDIRECT]; |
|
2339
|
|
|
|
|
|
|
# printf STDERR "redirected: %s (%d)\n", chr($_[0]), $_[0]; |
|
2340
|
0
|
|
|
|
|
0
|
$stack->[$#$stack]->write_zchar($_[0]); |
|
2341
|
|
|
|
|
|
|
} else { |
|
2342
|
|
|
|
|
|
|
# |
|
2343
|
|
|
|
|
|
|
# all the other streams |
|
2344
|
|
|
|
|
|
|
# |
|
2345
|
29
|
50
|
|
|
|
67
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
|
2346
|
|
|
|
|
|
|
# |
|
2347
|
|
|
|
|
|
|
# screen |
|
2348
|
|
|
|
|
|
|
# |
|
2349
|
29
|
50
|
|
|
|
65
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_SCREEN]) { |
|
2350
|
29
|
50
|
33
|
|
|
82
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_STEAL] and |
|
2351
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
|
2352
|
|
|
|
|
|
|
# temporarily steal lower window output |
|
2353
|
0
|
|
|
|
|
0
|
$zios->[Games::Rezrov::ZConst::STREAM_STEAL]->buffer_zchar($_[0]); |
|
2354
|
|
|
|
|
|
|
} else { |
|
2355
|
29
|
|
|
|
|
47
|
my $zio = $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
|
2356
|
|
|
|
|
|
|
|
|
2357
|
29
|
100
|
66
|
|
|
188
|
if ($buffering and $current_window != Games::Rezrov::ZConst::UPPER_WIN) { |
|
2358
|
|
|
|
|
|
|
# 8.7.2.5: buffering never active in upper window (v. 3-5) |
|
2359
|
28
|
100
|
|
|
|
58
|
if ($_[0] == Games::Rezrov::ZConst::Z_NEWLINE) { |
|
2360
|
16
|
|
|
|
|
49
|
flush(); |
|
2361
|
16
|
|
|
|
|
28
|
$prompt_buffer = ""; |
|
2362
|
16
|
|
|
|
|
61
|
$zio->newline(); |
|
2363
|
|
|
|
|
|
|
} else { |
|
2364
|
12
|
|
|
|
|
67
|
$zio->buffer_zchar($_[0]); |
|
2365
|
|
|
|
|
|
|
} |
|
2366
|
|
|
|
|
|
|
} else { |
|
2367
|
|
|
|
|
|
|
# buffering off, or upper window |
|
2368
|
1
|
50
|
|
|
|
12
|
if ($_[0] == Games::Rezrov::ZConst::Z_NEWLINE) { |
|
2369
|
1
|
|
|
|
|
4
|
$prompt_buffer = ""; |
|
2370
|
1
|
|
|
|
|
6
|
$zio->newline(); |
|
2371
|
|
|
|
|
|
|
} else { |
|
2372
|
0
|
|
|
|
|
0
|
$zio->write_zchar($_[0]); |
|
2373
|
|
|
|
|
|
|
} |
|
2374
|
|
|
|
|
|
|
} |
|
2375
|
|
|
|
|
|
|
} |
|
2376
|
|
|
|
|
|
|
} |
|
2377
|
|
|
|
|
|
|
} |
|
2378
|
|
|
|
|
|
|
|
|
2379
|
29
|
50
|
33
|
|
|
769
|
if ($selected_streams->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT] and |
|
2380
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN) { |
|
2381
|
|
|
|
|
|
|
# |
|
2382
|
|
|
|
|
|
|
# Game transcript |
|
2383
|
|
|
|
|
|
|
# |
|
2384
|
0
|
|
|
|
|
0
|
my $fh = $zios->[Games::Rezrov::ZConst::STREAM_TRANSCRIPT]; |
|
2385
|
0
|
0
|
0
|
|
|
0
|
print $fh (($_[0] || 0) == Games::Rezrov::ZConst::Z_NEWLINE) ? ($\ || "\n") : chr($_[0]); |
|
|
|
|
0
|
|
|
|
|
|
2386
|
|
|
|
|
|
|
} |
|
2387
|
|
|
|
|
|
|
} |
|
2388
|
|
|
|
|
|
|
} |
|
2389
|
|
|
|
|
|
|
|
|
2390
|
|
|
|
|
|
|
sub screen_zio { |
|
2391
|
|
|
|
|
|
|
# get the ZIO for the screen |
|
2392
|
44
|
|
|
44
|
0
|
239
|
return $zios->[Games::Rezrov::ZConst::STREAM_SCREEN]; |
|
2393
|
|
|
|
|
|
|
} |
|
2394
|
|
|
|
|
|
|
|
|
2395
|
|
|
|
|
|
|
sub restore { |
|
2396
|
|
|
|
|
|
|
# restore game |
|
2397
|
0
|
|
0
|
0
|
0
|
0
|
my $filename = filename_prompt("-default" => $last_savefile || "", |
|
2398
|
|
|
|
|
|
|
"-ext" => "sav", |
|
2399
|
|
|
|
|
|
|
); |
|
2400
|
0
|
|
|
|
|
0
|
my $success = 0; |
|
2401
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
|
2402
|
0
|
|
|
|
|
0
|
$last_savefile = $filename; |
|
2403
|
0
|
|
|
|
|
0
|
$success = $quetzal->restore($filename); |
|
2404
|
0
|
0
|
0
|
|
|
0
|
if (!$success and $quetzal->error_message()) { |
|
2405
|
0
|
|
|
|
|
0
|
write_text($quetzal->error_message()); |
|
2406
|
0
|
|
|
|
|
0
|
newline(); |
|
2407
|
|
|
|
|
|
|
} |
|
2408
|
|
|
|
|
|
|
} |
|
2409
|
|
|
|
|
|
|
|
|
2410
|
0
|
|
|
|
|
0
|
reset_cheats(); |
|
2411
|
|
|
|
|
|
|
|
|
2412
|
|
|
|
|
|
|
# $last_score = get_global_var(GV_SCORE); |
|
2413
|
|
|
|
|
|
|
# for NOTIFY emulation not to get confused after restore |
|
2414
|
|
|
|
|
|
|
|
|
2415
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
|
|
|
0
|
|
|
|
|
|
|
2416
|
0
|
|
|
|
|
0
|
conditional_jump($success); |
|
2417
|
|
|
|
|
|
|
} elsif ($version == 4) { |
|
2418
|
|
|
|
|
|
|
# sect15.html#save |
|
2419
|
0
|
0
|
|
|
|
0
|
store_result($success ? 2 : 0); |
|
2420
|
|
|
|
|
|
|
} else { |
|
2421
|
0
|
|
|
|
|
0
|
store_result($success); |
|
2422
|
|
|
|
|
|
|
} |
|
2423
|
|
|
|
|
|
|
} |
|
2424
|
|
|
|
|
|
|
|
|
2425
|
|
|
|
|
|
|
sub filename_prompt { |
|
2426
|
|
|
|
|
|
|
# my ($self, $prompt, $exist_check, $snide) = @_; |
|
2427
|
0
|
|
|
0
|
0
|
0
|
my (%options) = @_; |
|
2428
|
|
|
|
|
|
|
|
|
2429
|
0
|
|
0
|
|
|
0
|
my $ext = $options{"-ext"} || die; |
|
2430
|
0
|
|
|
|
|
0
|
my $default; |
|
2431
|
0
|
0
|
|
|
|
0
|
unless ($default = $options{"-default"}) { |
|
2432
|
0
|
|
|
|
|
0
|
($default = $game_filename) =~ s/\..*//; |
|
2433
|
0
|
|
|
|
|
0
|
$default .= ".$ext"; |
|
2434
|
|
|
|
|
|
|
} |
|
2435
|
|
|
|
|
|
|
|
|
2436
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
|
2437
|
0
|
|
|
|
|
0
|
my $prompt = sprintf "Filename [%s]: ", $default; |
|
2438
|
0
|
|
|
|
|
0
|
$zio->write_string(sprintf "Filename [%s]: ", $default); |
|
2439
|
0
|
|
|
|
|
0
|
$prompt_buffer = $prompt; |
|
2440
|
|
|
|
|
|
|
# write_text(sprintf "Filename [%s]: ", $default); |
|
2441
|
0
|
|
0
|
|
|
0
|
my $filename = $zio->get_input(50, 0) || $default; |
|
2442
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
|
2443
|
0
|
0
|
0
|
|
|
0
|
if ($options{"-check"} and -f $filename) { |
|
2444
|
0
|
|
|
|
|
0
|
$zio->write_string($filename . " exists, overwrite? [y/n]: "); |
|
2445
|
0
|
|
|
|
|
0
|
$zio->update(); |
|
2446
|
0
|
|
|
|
|
0
|
my $proceed = $zio->get_input(1, 1); |
|
2447
|
0
|
0
|
|
|
|
0
|
if ($proceed =~ /y/i) { |
|
2448
|
0
|
|
|
|
|
0
|
write_text("Yes."); |
|
2449
|
0
|
|
|
|
|
0
|
unlink($filename); |
|
2450
|
|
|
|
|
|
|
} else { |
|
2451
|
0
|
|
|
|
|
0
|
write_text("No."); |
|
2452
|
0
|
|
|
|
|
0
|
$filename = ""; |
|
2453
|
|
|
|
|
|
|
} |
|
2454
|
0
|
|
|
|
|
0
|
newline(); |
|
2455
|
|
|
|
|
|
|
} |
|
2456
|
|
|
|
|
|
|
} |
|
2457
|
|
|
|
|
|
|
|
|
2458
|
0
|
|
|
|
|
0
|
return $filename; |
|
2459
|
|
|
|
|
|
|
} |
|
2460
|
|
|
|
|
|
|
|
|
2461
|
|
|
|
|
|
|
sub save { |
|
2462
|
|
|
|
|
|
|
# save game |
|
2463
|
0
|
|
|
0
|
0
|
0
|
my $filename = filename_prompt("-ext" => "sav", |
|
2464
|
|
|
|
|
|
|
"-check" => 1); |
|
2465
|
0
|
|
|
|
|
0
|
my $success = 0; |
|
2466
|
0
|
0
|
|
|
|
0
|
if ($filename) { |
|
2467
|
0
|
|
|
|
|
0
|
$last_savefile = $filename; |
|
2468
|
|
|
|
|
|
|
# $success = $q->save($filename, "-umem" => 1); |
|
2469
|
0
|
|
|
|
|
0
|
$success = $quetzal->save($filename); |
|
2470
|
0
|
0
|
0
|
|
|
0
|
if (!$success and $quetzal->error_message()) { |
|
2471
|
0
|
|
|
|
|
0
|
write_text($quetzal->error_message()); |
|
2472
|
0
|
|
|
|
|
0
|
newline(); |
|
2473
|
|
|
|
|
|
|
} |
|
2474
|
|
|
|
|
|
|
} |
|
2475
|
|
|
|
|
|
|
|
|
2476
|
0
|
0
|
|
|
|
0
|
if ($version <= 3) { |
|
2477
|
0
|
|
|
|
|
0
|
conditional_jump($success); |
|
2478
|
|
|
|
|
|
|
} else { |
|
2479
|
|
|
|
|
|
|
# v4 + |
|
2480
|
0
|
|
|
|
|
0
|
store_result($success); |
|
2481
|
|
|
|
|
|
|
} |
|
2482
|
|
|
|
|
|
|
} |
|
2483
|
|
|
|
|
|
|
|
|
2484
|
|
|
|
|
|
|
sub set_game_state { |
|
2485
|
|
|
|
|
|
|
# called from Quetzal restore routines |
|
2486
|
0
|
|
|
0
|
0
|
0
|
my ($stack, $pc) = @_; |
|
2487
|
0
|
|
|
|
|
0
|
$call_stack = $stack; |
|
2488
|
0
|
|
|
|
|
0
|
$current_frame = $stack->[$#$stack]; |
|
2489
|
0
|
|
|
|
|
0
|
$Games::Rezrov::StoryFile::PC = $pc; |
|
2490
|
|
|
|
|
|
|
} |
|
2491
|
|
|
|
|
|
|
|
|
2492
|
|
|
|
|
|
|
sub snide_message { |
|
2493
|
0
|
|
|
0
|
0
|
0
|
my @messages = ("Fine, be that way.", |
|
2494
|
|
|
|
|
|
|
"Eh? Speak up!", |
|
2495
|
|
|
|
|
|
|
"What?", |
|
2496
|
|
|
|
|
|
|
); |
|
2497
|
0
|
|
|
|
|
0
|
return $messages[int(rand(scalar @messages))]; |
|
2498
|
|
|
|
|
|
|
} |
|
2499
|
|
|
|
|
|
|
|
|
2500
|
|
|
|
|
|
|
sub save_undo { |
|
2501
|
|
|
|
|
|
|
# v5+, save to RAM |
|
2502
|
|
|
|
|
|
|
# BROKEN |
|
2503
|
0
|
|
|
0
|
0
|
0
|
if (0) { |
|
2504
|
|
|
|
|
|
|
my $undo_data = $quetzal->save("", "-undo" => 1); |
|
2505
|
|
|
|
|
|
|
# print "saved $undo_data\n"; |
|
2506
|
|
|
|
|
|
|
$undo_slots = [ $undo_data ]; |
|
2507
|
|
|
|
|
|
|
store_result(1); |
|
2508
|
|
|
|
|
|
|
} else { |
|
2509
|
|
|
|
|
|
|
# not supported |
|
2510
|
0
|
|
|
|
|
0
|
store_result(-1); |
|
2511
|
|
|
|
|
|
|
} |
|
2512
|
|
|
|
|
|
|
} |
|
2513
|
|
|
|
|
|
|
|
|
2514
|
|
|
|
|
|
|
sub restore_undo { |
|
2515
|
|
|
|
|
|
|
# v5+, restore from RAM |
|
2516
|
|
|
|
|
|
|
# BROKEN |
|
2517
|
0
|
|
|
0
|
0
|
0
|
if (0) { |
|
2518
|
|
|
|
|
|
|
# print "restoring " . $undo_slots->[0] . "\n"; |
|
2519
|
|
|
|
|
|
|
my $status = @{$undo_slots} ? $quetzal->restore("", pop @{$undo_slots}) : 0; |
|
2520
|
|
|
|
|
|
|
store_result($status); |
|
2521
|
|
|
|
|
|
|
} else { |
|
2522
|
0
|
|
|
|
|
0
|
store_result(0); |
|
2523
|
|
|
|
|
|
|
} |
|
2524
|
|
|
|
|
|
|
} |
|
2525
|
|
|
|
|
|
|
|
|
2526
|
|
|
|
|
|
|
sub check_arg_count { |
|
2527
|
|
|
|
|
|
|
# sect15.html#check_arg_count |
|
2528
|
|
|
|
|
|
|
# branch if the given argument number has been provided by the routine |
|
2529
|
|
|
|
|
|
|
# call to the current routine |
|
2530
|
0
|
|
|
0
|
0
|
0
|
conditional_jump(frame_argc() >= $_[0]); |
|
2531
|
|
|
|
|
|
|
} |
|
2532
|
|
|
|
|
|
|
|
|
2533
|
|
|
|
|
|
|
sub DESTROY { |
|
2534
|
|
|
|
|
|
|
# must be defined so our AUTOLOAD won't catch destructor and complain |
|
2535
|
1
|
|
|
1
|
|
0
|
1; |
|
2536
|
|
|
|
|
|
|
} |
|
2537
|
|
|
|
|
|
|
|
|
2538
|
|
|
|
|
|
|
sub suppress_hack { |
|
2539
|
|
|
|
|
|
|
# used when we're pulling a fast one with the parser, |
|
2540
|
|
|
|
|
|
|
# intercepting user input. Suppress the game's output (usually |
|
2541
|
|
|
|
|
|
|
# complaints about unknown vocabulary), restoring i/o and |
|
2542
|
|
|
|
|
|
|
# printing the prompt (which is everything after the last |
|
2543
|
|
|
|
|
|
|
# Games::Rezrov::ZConst::Z_NEWLINE) during the read_line() opcode. |
|
2544
|
|
|
|
|
|
|
# cluck "suppress_hack\n"; |
|
2545
|
0
|
|
|
0
|
0
|
0
|
output_stream(Games::Rezrov::ZConst::STREAM_STEAL); |
|
2546
|
|
|
|
|
|
|
} |
|
2547
|
|
|
|
|
|
|
|
|
2548
|
|
|
|
|
|
|
sub print_table { |
|
2549
|
|
|
|
|
|
|
# print a "window" of text onscreen. Given text and width, |
|
2550
|
|
|
|
|
|
|
# decode characters, moving down a line every "width" characters |
|
2551
|
|
|
|
|
|
|
# to the same column (x position) where the table started. |
|
2552
|
|
|
|
|
|
|
# |
|
2553
|
|
|
|
|
|
|
# example: "sherlock", start game and enter "knock" |
|
2554
|
0
|
|
|
0
|
0
|
0
|
my ($text, $width, $height, $skip) = @_; |
|
2555
|
0
|
0
|
|
|
|
0
|
$height = 1 unless defined $height; |
|
2556
|
0
|
0
|
|
|
|
0
|
$skip = 0 unless defined $skip; |
|
2557
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
|
2558
|
0
|
|
|
|
|
0
|
my ($i, $j); |
|
2559
|
0
|
|
|
|
|
0
|
my ($x, $y) = $zio->get_position(); |
|
2560
|
|
|
|
|
|
|
|
|
2561
|
|
|
|
|
|
|
# printf STDERR "print_table: %s w:%d h:%d sk:%d\n", get_string_at($text, $width * $height), $width, $height, $skip; |
|
2562
|
|
|
|
|
|
|
|
|
2563
|
0
|
|
|
|
|
0
|
flush(); |
|
2564
|
|
|
|
|
|
|
|
|
2565
|
0
|
|
|
|
|
0
|
my $char; |
|
2566
|
0
|
|
|
|
|
0
|
for (my $i=0; $i < $height; $i++) { |
|
2567
|
0
|
|
|
|
|
0
|
for(my $j=0; $j < $width; $j++) { |
|
2568
|
|
|
|
|
|
|
# printf STDERR "pt: %d (%s)\n", get_byte_at($text), chr(get_byte_at($text)); |
|
2569
|
0
|
|
|
|
|
0
|
$char = get_byte_at($text++); |
|
2570
|
|
|
|
|
|
|
# if ($char == Games::Rezrov::ZConst::Z_NEWLINE) { |
|
2571
|
|
|
|
|
|
|
# die "hey now"; |
|
2572
|
|
|
|
|
|
|
# } |
|
2573
|
0
|
|
|
|
|
0
|
write_zchar($char); |
|
2574
|
|
|
|
|
|
|
} |
|
2575
|
0
|
|
|
|
|
0
|
flush(); |
|
2576
|
|
|
|
|
|
|
# flush buffered text before moving to next line |
|
2577
|
0
|
0
|
|
|
|
0
|
if ($skip) { |
|
2578
|
|
|
|
|
|
|
# optionally skip specified number of chars between lines |
|
2579
|
0
|
|
|
|
|
0
|
untested(); |
|
2580
|
0
|
|
|
|
|
0
|
$text += $skip; |
|
2581
|
|
|
|
|
|
|
} |
|
2582
|
0
|
0
|
|
|
|
0
|
if ($height > 1) { |
|
2583
|
0
|
|
|
|
|
0
|
$zio->absolute_move($x, ++$y); |
|
2584
|
|
|
|
|
|
|
# fix me: what if this goes out of bounds of the current window? |
|
2585
|
|
|
|
|
|
|
} |
|
2586
|
|
|
|
|
|
|
} |
|
2587
|
|
|
|
|
|
|
} |
|
2588
|
|
|
|
|
|
|
|
|
2589
|
|
|
|
|
|
|
sub set_font { |
|
2590
|
0
|
|
|
0
|
0
|
0
|
flush(); |
|
2591
|
0
|
0
|
0
|
|
|
0
|
if ($_[0] == 3 and $font_3_disabled) { |
|
2592
|
|
|
|
|
|
|
# game wants font 3 but user has disabled it. |
|
2593
|
|
|
|
|
|
|
# Don't even inform the ZIO. |
|
2594
|
0
|
|
|
|
|
0
|
store_result(0); |
|
2595
|
|
|
|
|
|
|
} else { |
|
2596
|
0
|
|
|
|
|
0
|
store_result(screen_zio()->set_font($_[0])); |
|
2597
|
|
|
|
|
|
|
} |
|
2598
|
|
|
|
|
|
|
} |
|
2599
|
|
|
|
|
|
|
|
|
2600
|
|
|
|
|
|
|
sub set_color { |
|
2601
|
0
|
|
|
0
|
0
|
0
|
my ($fg, $bg, $win) = @_; |
|
2602
|
0
|
0
|
|
|
|
0
|
die sprintf("v6; fix me! %s", join ",", @_) if defined $win; |
|
2603
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
|
2604
|
0
|
|
|
|
|
0
|
flush(); |
|
2605
|
0
|
0
|
|
|
|
0
|
if ($zio->can_use_color()) { |
|
2606
|
0
|
|
|
|
|
0
|
foreach ([ $fg, 'fg' ], |
|
2607
|
|
|
|
|
|
|
[ $bg, 'bg' ]) { |
|
2608
|
0
|
|
|
|
|
0
|
my ($color_code, $method) = @{$_}; |
|
|
0
|
|
|
|
|
0
|
|
|
2609
|
0
|
0
|
|
|
|
0
|
if ($color_code == Games::Rezrov::ZConst::COLOR_CURRENT) { |
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
2610
|
|
|
|
|
|
|
# nop? |
|
2611
|
0
|
|
|
|
|
0
|
print STDERR "set color to current; huh?\n"; |
|
2612
|
|
|
|
|
|
|
} elsif ($color_code == Games::Rezrov::ZConst::COLOR_DEFAULT) { |
|
2613
|
0
|
|
|
|
|
0
|
my $m2 = 'default_' . $method; |
|
2614
|
0
|
|
|
|
|
0
|
$zio->$method($zio->$m2()); |
|
2615
|
|
|
|
|
|
|
} elsif (my $name = Games::Rezrov::ZConst::color_code_to_name($color_code)) { |
|
2616
|
0
|
|
|
|
|
0
|
$zio->$method($name); |
|
2617
|
|
|
|
|
|
|
# printf STDERR "set %s to %s\n", $method, $name; |
|
2618
|
|
|
|
|
|
|
} else { |
|
2619
|
0
|
|
|
|
|
0
|
die "set_color(): eek, " . $color_code; |
|
2620
|
|
|
|
|
|
|
} |
|
2621
|
|
|
|
|
|
|
} |
|
2622
|
0
|
|
|
|
|
0
|
$zio->color_change_notify(); |
|
2623
|
|
|
|
|
|
|
} |
|
2624
|
|
|
|
|
|
|
} |
|
2625
|
|
|
|
|
|
|
|
|
2626
|
|
|
|
|
|
|
sub fatal_error { |
|
2627
|
0
|
|
|
0
|
0
|
0
|
my $zio = screen_zio(); |
|
2628
|
0
|
|
|
|
|
0
|
$zio->newline(); |
|
2629
|
0
|
|
|
|
|
0
|
$zio->fatal_error($_[0]); |
|
2630
|
|
|
|
|
|
|
} |
|
2631
|
|
|
|
|
|
|
|
|
2632
|
|
|
|
|
|
|
sub split_window { |
|
2633
|
1
|
|
|
1
|
0
|
2
|
my ($lines) = @_; |
|
2634
|
1
|
|
|
|
|
4
|
my $zio = screen_zio(); |
|
2635
|
|
|
|
|
|
|
|
|
2636
|
1
|
|
|
|
|
4
|
$upper_lines = $lines; |
|
2637
|
1
|
|
|
|
|
3
|
$lower_lines = $rows - $lines; |
|
2638
|
|
|
|
|
|
|
# print STDERR "split_window to $lines, ll=$lower_lines ul=$upper_lines\n"; |
|
2639
|
|
|
|
|
|
|
|
|
2640
|
1
|
|
|
|
|
9
|
my ($x, $y) = $zio->get_position(); |
|
2641
|
1
|
50
|
|
|
|
5
|
if ($y < $upper_lines) { |
|
2642
|
|
|
|
|
|
|
# 8.7.2.2 |
|
2643
|
0
|
|
|
|
|
0
|
$zio->absolute_move($x, $upper_lines); |
|
2644
|
|
|
|
|
|
|
} |
|
2645
|
1
|
|
|
|
|
3
|
screen_zio()->split_window($lines); |
|
2646
|
|
|
|
|
|
|
# any local housekeeping |
|
2647
|
|
|
|
|
|
|
} |
|
2648
|
|
|
|
|
|
|
|
|
2649
|
|
|
|
|
|
|
sub play_sound_effect { |
|
2650
|
|
|
|
|
|
|
# hmm, should we pass this through? |
|
2651
|
0
|
|
|
0
|
0
|
0
|
screen_zio()->play_sound_effect(@_); |
|
2652
|
|
|
|
|
|
|
} |
|
2653
|
|
|
|
|
|
|
|
|
2654
|
|
|
|
|
|
|
sub input_stream { |
|
2655
|
1
|
|
|
1
|
0
|
10
|
my ($stream, $filename) = @_; |
|
2656
|
|
|
|
|
|
|
# $filename is an extension (only used internally) |
|
2657
|
1
|
|
|
|
|
2
|
$current_input_stream = $stream; |
|
2658
|
1
|
50
|
|
|
|
12
|
if ($stream == Games::Rezrov::ZConst::INPUT_FILE) { |
|
|
|
0
|
|
|
|
|
|
|
2659
|
1
|
|
33
|
|
|
5
|
my $fn = $filename || filename_prompt("-ext" => "cmd"); |
|
2660
|
|
|
|
|
|
|
# filename provided if playing back from command line |
|
2661
|
1
|
|
|
|
|
3
|
my $ok = 0; |
|
2662
|
1
|
50
|
|
|
|
5
|
if ($fn) { |
|
2663
|
1
|
50
|
|
|
|
8
|
if ($fn =~ /^\*main:/) { |
|
|
|
0
|
|
|
|
|
|
|
2664
|
|
|
|
|
|
|
# hack for test.pl |
|
2665
|
1
|
|
|
|
|
2
|
$ok = 1; |
|
2666
|
1
|
|
|
|
|
3
|
$input_filehandle = $fn; |
|
2667
|
|
|
|
|
|
|
} elsif (open(TRANS_IN, $fn)) { |
|
2668
|
0
|
|
|
|
|
0
|
$ok = 1; |
|
2669
|
0
|
|
|
|
|
0
|
$input_filehandle = \*TRANS_IN; |
|
2670
|
0
|
0
|
|
|
|
0
|
write_text("Playing back commands from $fn...") unless defined $filename; |
|
2671
|
|
|
|
|
|
|
# if name provided, don't print this message |
|
2672
|
|
|
|
|
|
|
} else { |
|
2673
|
0
|
|
|
|
|
0
|
write_text("Can't open \"$fn\" for playback: $!"); |
|
2674
|
|
|
|
|
|
|
} |
|
2675
|
1
|
|
|
|
|
5
|
newline(); |
|
2676
|
|
|
|
|
|
|
} |
|
2677
|
1
|
50
|
|
|
|
6
|
$current_input_stream = Games::Rezrov::ZConst::INPUT_KEYBOARD unless $ok; |
|
2678
|
|
|
|
|
|
|
} elsif ($stream eq Games::Rezrov::ZConst::INPUT_KEYBOARD) { |
|
2679
|
0
|
|
|
|
|
0
|
close TRANS_IN; |
|
2680
|
|
|
|
|
|
|
} else { |
|
2681
|
0
|
|
|
|
|
0
|
die; |
|
2682
|
|
|
|
|
|
|
} |
|
2683
|
|
|
|
|
|
|
} |
|
2684
|
|
|
|
|
|
|
|
|
2685
|
|
|
|
|
|
|
sub set_buffering { |
|
2686
|
|
|
|
|
|
|
# whether text buffering is active |
|
2687
|
|
|
|
|
|
|
# printf STDERR "set_buffering: $_[0]\n"; |
|
2688
|
1
|
|
|
1
|
0
|
3
|
$buffering = $_[0] == 1; |
|
2689
|
|
|
|
|
|
|
} |
|
2690
|
|
|
|
|
|
|
|
|
2691
|
|
|
|
|
|
|
# font_mask() or font_mask(newmask) |
|
2692
|
|
|
|
|
|
|
# specifying newmask replaces the current font mask |
|
2693
|
|
|
|
|
|
|
# In either case, the returned mask is fudged a bit (for example, STYLE_FIXED is coerced if we're the upper window). |
|
2694
|
|
|
|
|
|
|
|
|
2695
|
|
|
|
|
|
|
sub font_mask { |
|
2696
|
17
|
100
|
|
17
|
0
|
43
|
$fm = $_[0] if defined $_[0]; |
|
2697
|
17
|
|
100
|
|
|
65
|
my $fm2 = $fm || 0; |
|
2698
|
17
|
50
|
|
|
|
44
|
$fm2 |= Games::Rezrov::ZConst::STYLE_FIXED |
|
2699
|
|
|
|
|
|
|
if $current_window == Games::Rezrov::ZConst::UPPER_WIN; |
|
2700
|
|
|
|
|
|
|
# 8.7.2.4: |
|
2701
|
|
|
|
|
|
|
# An interpreter should use a fixed-pitch font when printing on the |
|
2702
|
|
|
|
|
|
|
# upper window. |
|
2703
|
|
|
|
|
|
|
|
|
2704
|
17
|
|
|
|
|
22
|
if (0 and $header and $header->fixed_font_forced()) { |
|
2705
|
|
|
|
|
|
|
# 8.1: game forcing use of fixed-width font |
|
2706
|
|
|
|
|
|
|
# DISABLED: something seems to be wrong here... |
|
2707
|
|
|
|
|
|
|
# photopia (all v5 games?) turn on this bit after 1 move? |
|
2708
|
|
|
|
|
|
|
$fm2 |= Games::Rezrov::ZConst::STYLE_FIXED; |
|
2709
|
|
|
|
|
|
|
} |
|
2710
|
|
|
|
|
|
|
|
|
2711
|
17
|
|
|
|
|
50
|
return $fm2; |
|
2712
|
|
|
|
|
|
|
} |
|
2713
|
|
|
|
|
|
|
|
|
2714
|
|
|
|
|
|
|
sub set_text_style { |
|
2715
|
|
|
|
|
|
|
# sets the specified style bits on the font, *unless* the value |
|
2716
|
|
|
|
|
|
|
# STYLE_ROMAN is specified in which case all style bits are cleared. |
|
2717
|
4
|
|
|
4
|
0
|
7
|
my $text_style = $_[0]; |
|
2718
|
4
|
|
|
|
|
37
|
flush(); |
|
2719
|
4
|
|
|
|
|
10
|
my $mask = font_mask(); |
|
2720
|
4
|
100
|
|
|
|
51
|
if ($text_style == Games::Rezrov::ZConst::STYLE_ROMAN) { |
|
2721
|
|
|
|
|
|
|
# turn off all |
|
2722
|
2
|
|
|
|
|
5
|
$mask = 0; |
|
2723
|
|
|
|
|
|
|
} else { |
|
2724
|
2
|
|
|
|
|
3
|
$mask |= $text_style; |
|
2725
|
|
|
|
|
|
|
} |
|
2726
|
4
|
|
|
|
|
10
|
$mask = font_mask($mask); |
|
2727
|
|
|
|
|
|
|
# might be modified for upper window |
|
2728
|
|
|
|
|
|
|
|
|
2729
|
4
|
|
|
|
|
13
|
screen_zio()->set_text_style($mask); |
|
2730
|
4
|
|
|
|
|
11
|
return $mask; |
|
2731
|
|
|
|
|
|
|
} |
|
2732
|
|
|
|
|
|
|
|
|
2733
|
|
|
|
|
|
|
sub toggle_text_style { |
|
2734
|
|
|
|
|
|
|
# toggle the specified style bits on the font. Rather pointless for |
|
2735
|
|
|
|
|
|
|
# STYLE_ROMAN. Little more than XOR. |
|
2736
|
2
|
|
|
2
|
0
|
5
|
my $text_style = $_[0]; |
|
2737
|
2
|
|
|
|
|
6
|
flush(); |
|
2738
|
2
|
|
|
|
|
71
|
set_text_style( font_mask( font_mask() ^ $text_style ) ); |
|
2739
|
|
|
|
|
|
|
} |
|
2740
|
|
|
|
|
|
|
|
|
2741
|
|
|
|
|
|
|
# 'swap' in the specified style bits. |
|
2742
|
|
|
|
|
|
|
# Returns the bits that were actually changed. |
|
2743
|
|
|
|
|
|
|
# |
|
2744
|
|
|
|
|
|
|
# The idea is to be able to do this: |
|
2745
|
|
|
|
|
|
|
# $tmp = swap_text_style( STYLE_FIXED ); |
|
2746
|
|
|
|
|
|
|
# print_fixed_width_text(); |
|
2747
|
|
|
|
|
|
|
# toggle_text_style($tmp); |
|
2748
|
|
|
|
|
|
|
# |
|
2749
|
|
|
|
|
|
|
# and not worry about whether or not the relevant style bit was already set |
|
2750
|
|
|
|
|
|
|
# (if it was, the bit will be 0 in the return and so the toggle won't undo it) |
|
2751
|
|
|
|
|
|
|
sub swap_text_style { |
|
2752
|
2
|
|
|
2
|
0
|
9
|
my $old = font_mask(); |
|
2753
|
2
|
|
|
|
|
9
|
return $old ^ set_text_style(@_); |
|
2754
|
|
|
|
|
|
|
} |
|
2755
|
|
|
|
|
|
|
|
|
2756
|
|
|
|
|
|
|
sub register_newline { |
|
2757
|
|
|
|
|
|
|
# called by the ZIO whenever a newline is printed. |
|
2758
|
0
|
0
|
0
|
0
|
0
|
0
|
return unless ($wrote_something and |
|
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
2759
|
|
|
|
|
|
|
# don't count newlines that occur before any text; |
|
2760
|
|
|
|
|
|
|
# example: start of "plundered hearts", after initial RETURN |
|
2761
|
|
|
|
|
|
|
defined($current_window) and |
|
2762
|
|
|
|
|
|
|
$lower_lines and |
|
2763
|
|
|
|
|
|
|
$current_window == Games::Rezrov::ZConst::LOWER_WIN); |
|
2764
|
0
|
|
|
|
|
0
|
my $wrote = $lines_wrote + 1; |
|
2765
|
|
|
|
|
|
|
|
|
2766
|
|
|
|
|
|
|
# printf STDERR "rn: %d/%d\n", $wrote, $lower_lines; |
|
2767
|
|
|
|
|
|
|
|
|
2768
|
0
|
0
|
|
|
|
0
|
if ($wrote >= ($lower_lines - 1)) { |
|
2769
|
|
|
|
|
|
|
# need to pause; show prompt. |
|
2770
|
|
|
|
|
|
|
# print STDERR "pausing...\n"; |
|
2771
|
0
|
|
|
|
|
0
|
my $zio = screen_zio(); |
|
2772
|
0
|
|
|
|
|
0
|
my $restore = $zio->get_position(1); |
|
2773
|
|
|
|
|
|
|
|
|
2774
|
0
|
|
|
|
|
0
|
set_cursor($lower_lines, 1); |
|
2775
|
0
|
|
|
|
|
0
|
my $more_prompt = "[MORE]"; |
|
2776
|
|
|
|
|
|
|
# my $old = font_mask(); |
|
2777
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_REVERSE); |
|
2778
|
0
|
|
|
|
|
0
|
my $old = swap_text_style(Games::Rezrov::ZConst::STYLE_REVERSE); |
|
2779
|
0
|
|
|
|
|
0
|
$zio->write_string($more_prompt); |
|
2780
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN); |
|
2781
|
|
|
|
|
|
|
# font_mask($old); |
|
2782
|
0
|
|
|
|
|
0
|
toggle_text_style($old); |
|
2783
|
0
|
|
|
|
|
0
|
$zio->update(); |
|
2784
|
0
|
|
|
|
|
0
|
$zio->get_input(1,1); |
|
2785
|
0
|
|
|
|
|
0
|
set_cursor($lower_lines, 1); |
|
2786
|
0
|
|
|
|
|
0
|
$zio->clear_to_eol(); |
|
2787
|
|
|
|
|
|
|
|
|
2788
|
|
|
|
|
|
|
# $zio->erase_line($lower_lines); |
|
2789
|
|
|
|
|
|
|
# $zio->erase_line($lower_lines - 1); |
|
2790
|
0
|
|
|
|
|
0
|
$wrote = 0; |
|
2791
|
0
|
|
|
|
|
0
|
&$restore(); |
|
2792
|
|
|
|
|
|
|
# restore old position |
|
2793
|
|
|
|
|
|
|
} |
|
2794
|
0
|
|
|
|
|
0
|
$lines_wrote = $wrote; |
|
2795
|
|
|
|
|
|
|
} |
|
2796
|
|
|
|
|
|
|
|
|
2797
|
|
|
|
|
|
|
sub flush { |
|
2798
|
|
|
|
|
|
|
# flush and format the characters buffered by the ZIO |
|
2799
|
35
|
100
|
|
35
|
0
|
90
|
return if $flushing; |
|
2800
|
|
|
|
|
|
|
# can happen w/combinations of attributes and pausing |
|
2801
|
|
|
|
|
|
|
# cluck "flush"; |
|
2802
|
29
|
|
|
|
|
33
|
my $len; |
|
2803
|
29
|
|
|
|
|
78
|
my $zio = screen_zio(); |
|
2804
|
29
|
|
|
|
|
128
|
my $buffer = $zio->get_buffer(); |
|
2805
|
|
|
|
|
|
|
# printf STDERR "flush: buffer= ->%s<-\n", $buffer; |
|
2806
|
29
|
|
|
|
|
115
|
$zio->reset_buffer(); |
|
2807
|
29
|
100
|
|
|
|
84
|
return unless length $buffer; |
|
2808
|
|
|
|
|
|
|
# print "fs\n"; |
|
2809
|
20
|
|
|
|
|
29
|
$flushing = 1; |
|
2810
|
20
|
|
|
|
|
26
|
$wrote_something = 1; |
|
2811
|
|
|
|
|
|
|
|
|
2812
|
20
|
|
|
|
|
33
|
my $speech_buffer = $buffer; |
|
2813
|
|
|
|
|
|
|
# save unmodified version for speech interface |
|
2814
|
|
|
|
|
|
|
|
|
2815
|
20
|
100
|
33
|
|
|
72
|
if (Games::Rezrov::ZOptions::BEAUTIFY_LOCATIONS() and |
|
|
|
50
|
66
|
|
|
|
|
|
2816
|
|
|
|
|
|
|
$version < 4 and |
|
2817
|
|
|
|
|
|
|
likely_location(\$buffer)) { |
|
2818
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_BOLD); |
|
2819
|
2
|
|
|
|
|
10
|
my $old = swap_text_style(Games::Rezrov::ZConst::STYLE_BOLD); |
|
2820
|
2
|
|
|
|
|
14
|
$zio->write_string($buffer); |
|
2821
|
|
|
|
|
|
|
# FIX ME: this might wrap; eg Tk, "Zork III: The Dungeon Master" |
|
2822
|
|
|
|
|
|
|
# set_text_style(Games::Rezrov::ZConst::STYLE_ROMAN); |
|
2823
|
2
|
|
|
|
|
10
|
toggle_text_style($old); |
|
2824
|
|
|
|
|
|
|
} elsif (length $buffer) { |
|
2825
|
18
|
|
|
|
|
26
|
$wrote_something = 1; |
|
2826
|
18
|
|
|
|
|
27
|
my ($i, $have_left); |
|
2827
|
18
|
50
|
|
|
|
106
|
if ($current_window != Games::Rezrov::ZConst::LOWER_WIN) { |
|
|
|
50
|
|
|
|
|
|
|
2828
|
|
|
|
|
|
|
# buffering in upper window: nonstandard hack in effect. |
|
2829
|
|
|
|
|
|
|
# assume we know what we're doing :) |
|
2830
|
|
|
|
|
|
|
# print STDERR "hack! \"$buffer\"\n"; |
|
2831
|
0
|
|
|
|
|
0
|
$zio->write_string($buffer); |
|
2832
|
|
|
|
|
|
|
} elsif (!$zio->fixed_font_default()) { |
|
2833
|
|
|
|
|
|
|
# |
|
2834
|
|
|
|
|
|
|
# Variable font; graphical wrapping |
|
2835
|
|
|
|
|
|
|
# |
|
2836
|
0
|
|
|
|
|
0
|
my ($x, $y) = $zio->get_pixel_position(); |
|
2837
|
0
|
|
|
|
|
0
|
my $total_width = ($zio->get_pixel_geometry())[0]; |
|
2838
|
0
|
|
|
|
|
0
|
my $pixels_left = $total_width - $x; |
|
2839
|
0
|
|
|
|
|
0
|
my $plen; |
|
2840
|
0
|
|
|
|
|
0
|
while ($len = length($buffer)) { |
|
2841
|
0
|
|
|
|
|
0
|
$plen = $zio->string_width($buffer); |
|
2842
|
0
|
0
|
|
|
|
0
|
if ($plen < $pixels_left) { |
|
2843
|
|
|
|
|
|
|
# it'll fit; we're done |
|
2844
|
|
|
|
|
|
|
# print STDERR "fits: $buffer\n"; |
|
2845
|
0
|
|
|
|
|
0
|
$zio->write_string($buffer); |
|
2846
|
0
|
|
|
|
|
0
|
last; |
|
2847
|
|
|
|
|
|
|
} else { |
|
2848
|
0
|
|
|
|
|
0
|
my $wrapped = 0; |
|
2849
|
0
|
|
|
|
|
0
|
my $i = int(length($buffer) * ($pixels_left / $plen)); |
|
2850
|
|
|
|
|
|
|
# print STDERR "pl=$pixels_left, plen=$plen i=$i\n"; |
|
2851
|
0
|
|
|
|
|
0
|
while (substr($buffer,$i,1) ne " ") { |
|
2852
|
|
|
|
|
|
|
# move ahead to a word boundary |
|
2853
|
|
|
|
|
|
|
# print STDERR "boundarizing\n"; |
|
2854
|
0
|
0
|
|
|
|
0
|
last if ++$i >= $len; |
|
2855
|
|
|
|
|
|
|
} |
|
2856
|
|
|
|
|
|
|
|
|
2857
|
0
|
|
|
|
|
0
|
while (1) { |
|
2858
|
0
|
|
|
|
|
0
|
$plen = $zio->string_width(substr($buffer,0,$i)); |
|
2859
|
|
|
|
|
|
|
# printf STDERR "%s = %s\n", substr($buffer,0,$i), $plen; |
|
2860
|
0
|
0
|
|
|
|
0
|
if ($plen < $pixels_left) { |
|
2861
|
|
|
|
|
|
|
# it'll fit |
|
2862
|
0
|
|
|
|
|
0
|
$zio->write_string(substr($buffer,0,$i)); |
|
2863
|
0
|
|
|
|
|
0
|
$zio->newline(); |
|
2864
|
0
|
|
|
|
|
0
|
$buffer = substr($buffer, $i + 1); |
|
2865
|
0
|
|
|
|
|
0
|
$wrapped = 1; |
|
2866
|
0
|
|
|
|
|
0
|
last; |
|
2867
|
|
|
|
|
|
|
} else { |
|
2868
|
|
|
|
|
|
|
# retreat back a word |
|
2869
|
0
|
|
0
|
|
|
0
|
while (--$i >= 0 and substr($buffer,$i,1) ne " ") { } |
|
2870
|
0
|
0
|
|
|
|
0
|
last if ($i < 0); |
|
2871
|
|
|
|
|
|
|
} |
|
2872
|
|
|
|
|
|
|
} |
|
2873
|
|
|
|
|
|
|
|
|
2874
|
0
|
0
|
|
|
|
0
|
$zio->newline() unless ($wrapped); |
|
2875
|
|
|
|
|
|
|
# if couldn't wrap at all on this line |
|
2876
|
0
|
|
|
|
|
0
|
$pixels_left = $total_width; |
|
2877
|
|
|
|
|
|
|
} |
|
2878
|
|
|
|
|
|
|
} |
|
2879
|
|
|
|
|
|
|
} else { |
|
2880
|
|
|
|
|
|
|
# |
|
2881
|
|
|
|
|
|
|
# Fixed font; do line/column wrapping |
|
2882
|
|
|
|
|
|
|
# |
|
2883
|
18
|
|
|
|
|
87
|
my ($x, $y) = $zio->get_position(); |
|
2884
|
18
|
|
|
|
|
27
|
$have_left = ($columns - $x); |
|
2885
|
|
|
|
|
|
|
# Get start column position; we can't be sure we're starting at |
|
2886
|
|
|
|
|
|
|
# column 0. This is an issue when flush() is called when changing |
|
2887
|
|
|
|
|
|
|
# attributes. Example: "bureaucracy" intro paragraphs ("But |
|
2888
|
|
|
|
|
|
|
# Happitec is going to be _much_ more fun...") |
|
2889
|
18
|
|
|
|
|
48
|
while ($len = length($buffer)) { |
|
2890
|
22
|
100
|
|
|
|
118
|
if ($len < $have_left) { |
|
2891
|
18
|
|
|
|
|
71
|
$zio->write_string($buffer); |
|
2892
|
18
|
|
|
|
|
36
|
last; |
|
2893
|
|
|
|
|
|
|
} else { |
|
2894
|
|
|
|
|
|
|
# printf STDERR "wrapping: %d, %d, %s x:$x y:$y col:$columns\n", length $buffer, $have_left, $buffer; |
|
2895
|
4
|
|
|
|
|
7
|
my $wrapped = 0; |
|
2896
|
4
|
|
|
|
|
13
|
for ($i = $have_left - 1; $i > 0; $i--) { |
|
2897
|
20
|
100
|
|
|
|
57
|
if (substr($buffer, $i, 1) eq " ") { |
|
2898
|
4
|
|
|
|
|
23
|
$zio->write_string(substr($buffer, 0, $i)); |
|
2899
|
4
|
|
|
|
|
24
|
$zio->newline(); |
|
2900
|
4
|
|
|
|
|
5
|
$wrapped = 1; |
|
2901
|
4
|
|
|
|
|
15
|
$buffer = substr($buffer, $i + 1); |
|
2902
|
4
|
|
|
|
|
10
|
last; |
|
2903
|
|
|
|
|
|
|
} |
|
2904
|
|
|
|
|
|
|
} |
|
2905
|
4
|
50
|
|
|
|
13
|
$zio->newline() unless $wrapped; |
|
2906
|
|
|
|
|
|
|
# if couldn't wrap at all |
|
2907
|
4
|
|
|
|
|
13
|
$have_left = $columns; |
|
2908
|
|
|
|
|
|
|
} |
|
2909
|
|
|
|
|
|
|
} |
|
2910
|
|
|
|
|
|
|
} |
|
2911
|
18
|
|
|
|
|
41
|
$prompt_buffer = $buffer; |
|
2912
|
|
|
|
|
|
|
# FIX ME |
|
2913
|
|
|
|
|
|
|
} |
|
2914
|
|
|
|
|
|
|
|
|
2915
|
20
|
50
|
|
|
|
699
|
$zio->speak($speech_buffer) if $zio->speaking; |
|
2916
|
|
|
|
|
|
|
|
|
2917
|
20
|
|
|
|
|
55
|
$flushing = 0; |
|
2918
|
|
|
|
|
|
|
} |
|
2919
|
|
|
|
|
|
|
|
|
2920
|
|
|
|
|
|
|
sub likely_location { |
|
2921
|
|
|
|
|
|
|
# |
|
2922
|
|
|
|
|
|
|
# STATIC: is the given string likely the name of a location? |
|
2923
|
|
|
|
|
|
|
# |
|
2924
|
|
|
|
|
|
|
# An earlier approach saved the buffer position before and after |
|
2925
|
|
|
|
|
|
|
# StoryFile::object_print() opcode, and considered a string a |
|
2926
|
|
|
|
|
|
|
# location if and only if the buffer was flushed with only an object |
|
2927
|
|
|
|
|
|
|
# string in the buffer. Unfortunately this doesn't always work: |
|
2928
|
|
|
|
|
|
|
# |
|
2929
|
|
|
|
|
|
|
# Suspect: "Ballroom, Near Fireplace", where "Near Fireplace" |
|
2930
|
|
|
|
|
|
|
# is an object, but Ballroom is not. |
|
2931
|
|
|
|
|
|
|
# |
|
2932
|
|
|
|
|
|
|
# It's not enough to check for all capitalized words: |
|
2933
|
|
|
|
|
|
|
# Zork 1: "West of House" |
|
2934
|
|
|
|
|
|
|
# |
|
2935
|
|
|
|
|
|
|
# This approach "uglier" but works more often :) |
|
2936
|
289
|
|
|
289
|
0
|
649
|
my $ref = shift; |
|
2937
|
289
|
|
|
|
|
761
|
my $len = length $$ref; |
|
2938
|
289
|
100
|
66
|
|
|
1454
|
if ($len and $len < 50) { |
|
2939
|
|
|
|
|
|
|
# length? |
|
2940
|
281
|
|
|
|
|
393
|
my $buffer = $$ref; |
|
2941
|
|
|
|
|
|
|
|
|
2942
|
281
|
100
|
|
|
|
5768
|
return 0 unless $buffer =~ /^[A-Z]/; |
|
2943
|
|
|
|
|
|
|
# must start uppercased |
|
2944
|
|
|
|
|
|
|
|
|
2945
|
79
|
100
|
|
|
|
298
|
return 0 if $buffer =~ /\W$/; |
|
2946
|
|
|
|
|
|
|
# can't end with a non-alphanum: |
|
2947
|
|
|
|
|
|
|
# minizork.z3: |
|
2948
|
|
|
|
|
|
|
# >i |
|
2949
|
|
|
|
|
|
|
# You have: <--------- |
|
2950
|
|
|
|
|
|
|
# A leaflet |
|
2951
|
|
|
|
|
|
|
|
|
2952
|
75
|
50
|
|
|
|
210
|
return 0 if $buffer =~ /^\w - /; |
|
2953
|
|
|
|
|
|
|
# sampler1_r55.z3: |
|
2954
|
|
|
|
|
|
|
# T - The Tutorial |
|
2955
|
|
|
|
|
|
|
|
|
2956
|
75
|
50
|
|
|
|
231
|
unless ($buffer =~ /[a-z]/) { |
|
2957
|
|
|
|
|
|
|
# if all uppercase... |
|
2958
|
0
|
0
|
|
|
|
0
|
return 0 if $buffer =~ /[^\w ]/; |
|
2959
|
|
|
|
|
|
|
# ...be extra strict about non-alphanumeric characters |
|
2960
|
|
|
|
|
|
|
# |
|
2961
|
|
|
|
|
|
|
# allowed: ENCHANTER |
|
2962
|
|
|
|
|
|
|
# HOLLYWOOD HIJINX |
|
2963
|
|
|
|
|
|
|
# but not: |
|
2964
|
|
|
|
|
|
|
# ROBOT, GO NORTH (sampler, Planetfall) |
|
2965
|
|
|
|
|
|
|
} |
|
2966
|
|
|
|
|
|
|
|
|
2967
|
75
|
50
|
|
|
|
281
|
if ($buffer =~ /\s[a-z]+$/) { |
|
2968
|
|
|
|
|
|
|
# Can't end with a lowercase word; |
|
2969
|
|
|
|
|
|
|
# Enchanter: "Flathead portrait" |
|
2970
|
0
|
|
|
|
|
0
|
return 0; |
|
2971
|
|
|
|
|
|
|
} |
|
2972
|
|
|
|
|
|
|
|
|
2973
|
75
|
50
|
|
|
|
201
|
return 0 if $buffer =~ /\s[a-z]\S{2,}\s+[a-z]\S{2,}/; |
|
2974
|
|
|
|
|
|
|
# don't allow more than one "significant" lowercase-starting |
|
2975
|
|
|
|
|
|
|
# word in a row. |
|
2976
|
|
|
|
|
|
|
# |
|
2977
|
|
|
|
|
|
|
# example: graffiti in Planetfall's brig: |
|
2978
|
|
|
|
|
|
|
# |
|
2979
|
|
|
|
|
|
|
# There once was a krip, name of Blather <-- |
|
2980
|
|
|
|
|
|
|
# Who told a young ensign named Smather <-- this is not caught here! |
|
2981
|
|
|
|
|
|
|
# "I'll make you inherit |
|
2982
|
|
|
|
|
|
|
# A trotting demerit <-- |
|
2983
|
|
|
|
|
|
|
# And ship you off to those stinking fawg-infested tar-pools of Krather". |
|
2984
|
|
|
|
|
|
|
# |
|
2985
|
|
|
|
|
|
|
# However, we must allow: |
|
2986
|
|
|
|
|
|
|
# |
|
2987
|
|
|
|
|
|
|
# Land of the Dead [Zork I] |
|
2988
|
|
|
|
|
|
|
# Room in a Puzzle [Zork III] |
|
2989
|
|
|
|
|
|
|
|
|
2990
|
75
|
50
|
|
|
|
206
|
if ($buffer =~ /\s([a-z]\S*\s+){3,}/) { |
|
2991
|
|
|
|
|
|
|
# in any case, don't allow 3 lowercase-starting words in a row. |
|
2992
|
|
|
|
|
|
|
# back to the brig example: |
|
2993
|
|
|
|
|
|
|
# |
|
2994
|
|
|
|
|
|
|
# Who told a young ensign named Smather <-- we get this here |
|
2995
|
|
|
|
|
|
|
# ^^^^^^^^^^^^^^^^^^^^^^^^^ |
|
2996
|
0
|
|
|
|
|
0
|
return 0; |
|
2997
|
|
|
|
|
|
|
} |
|
2998
|
|
|
|
|
|
|
# ( blech... ) |
|
2999
|
|
|
|
|
|
|
|
|
3000
|
75
|
100
|
|
|
|
3049
|
return $buffer =~ /[^\w\s,:\'\-]/ ? 0 : 1; |
|
3001
|
|
|
|
|
|
|
# - commas allowed: Cutthroats, "Your Room, on the bed" |
|
3002
|
|
|
|
|
|
|
# - dashes allowed: Zork I, "North-South Passage" |
|
3003
|
|
|
|
|
|
|
# - apostrophes allowed: Zork II, "Dragon's Lair" |
|
3004
|
|
|
|
|
|
|
# - colons allowed (for game titles): "Zork III: ..." |
|
3005
|
|
|
|
|
|
|
# - otherwise, everything except whitespace and alphanums verboten. |
|
3006
|
|
|
|
|
|
|
} else { |
|
3007
|
8
|
|
|
|
|
93
|
return 0; |
|
3008
|
|
|
|
|
|
|
} |
|
3009
|
|
|
|
|
|
|
} |
|
3010
|
|
|
|
|
|
|
|
|
3011
|
|
|
|
|
|
|
sub tokenize { |
|
3012
|
0
|
|
|
0
|
0
|
0
|
my ($text, $parse, $dict, $flag) = @_; |
|
3013
|
|
|
|
|
|
|
|
|
3014
|
0
|
|
|
|
|
0
|
my $std_dictionary_addr = $header->dictionary_address(); |
|
3015
|
0
|
|
|
|
|
0
|
my $zd; |
|
3016
|
0
|
0
|
0
|
|
|
0
|
if ($dict and $dict != $std_dictionary_addr) { |
|
3017
|
|
|
|
|
|
|
# v5+; example: "beyond zork" |
|
3018
|
0
|
0
|
|
|
|
0
|
unless ($zd = $alternate_dictionaries{$dict}) { |
|
3019
|
0
|
|
|
|
|
0
|
$zd = $alternate_dictionaries{$dict} = new Games::Rezrov::ZDict($dict); |
|
3020
|
|
|
|
|
|
|
} |
|
3021
|
|
|
|
|
|
|
} else { |
|
3022
|
|
|
|
|
|
|
# use default/standard dictionary |
|
3023
|
0
|
|
|
|
|
0
|
$zd = $zdict; |
|
3024
|
|
|
|
|
|
|
} |
|
3025
|
|
|
|
|
|
|
|
|
3026
|
0
|
|
|
|
|
0
|
$zd->tokenize_line($text, |
|
3027
|
|
|
|
|
|
|
$parse, |
|
3028
|
|
|
|
|
|
|
"-flag" => $flag, |
|
3029
|
|
|
|
|
|
|
); |
|
3030
|
|
|
|
|
|
|
# die join ",", @_; |
|
3031
|
|
|
|
|
|
|
} |
|
3032
|
|
|
|
|
|
|
|
|
3033
|
|
|
|
|
|
|
sub get_zobject { |
|
3034
|
|
|
|
|
|
|
# cache object requests; games seem to run about 5-10% faster, |
|
3035
|
|
|
|
|
|
|
# the most gain seen in earlier games |
|
3036
|
226
|
|
|
226
|
0
|
6480
|
return $object_cache->get($_[0]); |
|
3037
|
|
|
|
|
|
|
|
|
3038
|
|
|
|
|
|
|
# create every time; slow overhead |
|
3039
|
|
|
|
|
|
|
# return new Games::Rezrov::ZObject($_[0]); |
|
3040
|
|
|
|
|
|
|
} |
|
3041
|
|
|
|
|
|
|
|
|
3042
|
|
|
|
|
|
|
sub get_zobject_cache { |
|
3043
|
|
|
|
|
|
|
# you don't see this |
|
3044
|
4
|
|
|
4
|
0
|
15
|
return $object_cache; |
|
3045
|
|
|
|
|
|
|
} |
|
3046
|
|
|
|
|
|
|
|
|
3047
|
|
|
|
|
|
|
sub rows { |
|
3048
|
2
|
100
|
|
2
|
0
|
8
|
if (defined $_[0]) { |
|
3049
|
1
|
|
|
|
|
3
|
$rows = $_[0]; |
|
3050
|
1
|
50
|
|
|
|
8
|
$header->set_rows($rows) if $header; |
|
3051
|
1
|
|
|
|
|
5
|
reset_write_count(); |
|
3052
|
1
|
50
|
|
|
|
5
|
$lower_lines = $rows - $upper_lines if defined $upper_lines; |
|
3053
|
|
|
|
|
|
|
} |
|
3054
|
2
|
|
|
|
|
27
|
return $rows; |
|
3055
|
|
|
|
|
|
|
} |
|
3056
|
|
|
|
|
|
|
|
|
3057
|
|
|
|
|
|
|
sub columns { |
|
3058
|
2
|
100
|
|
2
|
0
|
6
|
if (defined $_[0]) { |
|
3059
|
|
|
|
|
|
|
# ZIO notifies us of its columns |
|
3060
|
1
|
|
|
|
|
3
|
$columns = $_[0]; |
|
3061
|
1
|
50
|
|
|
|
4
|
$header->set_columns($_[0]) if $header; |
|
3062
|
1
|
50
|
33
|
|
|
10
|
display_status_line() if $version <= 3 and $zstatus; |
|
3063
|
|
|
|
|
|
|
} |
|
3064
|
2
|
|
|
|
|
28
|
return $columns; |
|
3065
|
|
|
|
|
|
|
} |
|
3066
|
|
|
|
|
|
|
|
|
3067
|
|
|
|
|
|
|
sub reset_write_count { |
|
3068
|
8
|
|
|
8
|
0
|
19
|
$lines_wrote = 0; |
|
3069
|
8
|
|
|
|
|
48
|
$wrote_something = 0; |
|
3070
|
|
|
|
|
|
|
} |
|
3071
|
|
|
|
|
|
|
|
|
3072
|
|
|
|
|
|
|
sub get_pc { |
|
3073
|
4
|
|
|
4
|
0
|
23
|
return $Games::Rezrov::StoryFile::PC; |
|
3074
|
|
|
|
|
|
|
} |
|
3075
|
|
|
|
|
|
|
|
|
3076
|
|
|
|
|
|
|
sub clear_screen { |
|
3077
|
2
|
|
|
2
|
0
|
10
|
my $zio = screen_zio(); |
|
3078
|
|
|
|
|
|
|
|
|
3079
|
2
|
50
|
|
|
|
20
|
if ($zio->can_use_color()) { |
|
3080
|
0
|
|
0
|
|
|
0
|
my $fg = $zio->fg() || ""; |
|
3081
|
0
|
|
0
|
|
|
0
|
my $bg = $zio->bg() || ""; |
|
3082
|
0
|
|
0
|
|
|
0
|
my $dbg = $zio->default_bg() || ""; |
|
3083
|
|
|
|
|
|
|
# FIX ME! |
|
3084
|
|
|
|
|
|
|
|
|
3085
|
|
|
|
|
|
|
# printf STDERR "fg=%s/%s bg=%s/%s\n",$fg,$zio->default_fg, $bg, $zio->default_bg; |
|
3086
|
0
|
0
|
|
|
|
0
|
if ($bg ne $dbg) { |
|
3087
|
|
|
|
|
|
|
# the background color has changed; change the cursor color |
|
3088
|
|
|
|
|
|
|
# to the current foreground color so we don't run the risk of it |
|
3089
|
|
|
|
|
|
|
# "disappearing". |
|
3090
|
0
|
|
|
|
|
0
|
$zio->cc($fg); |
|
3091
|
|
|
|
|
|
|
} |
|
3092
|
0
|
|
|
|
|
0
|
$zio->default_bg($bg); |
|
3093
|
0
|
|
|
|
|
0
|
$zio->default_fg($fg); |
|
3094
|
0
|
|
|
|
|
0
|
$zio->set_background_color(); |
|
3095
|
|
|
|
|
|
|
} |
|
3096
|
|
|
|
|
|
|
|
|
3097
|
2
|
|
|
|
|
13
|
$zio->clear_screen(); |
|
3098
|
|
|
|
|
|
|
} |
|
3099
|
|
|
|
|
|
|
|
|
3100
|
|
|
|
|
|
|
sub is_stream_selected { |
|
3101
|
12
|
|
|
12
|
0
|
58
|
return $selected_streams->[$_[0]]; |
|
3102
|
|
|
|
|
|
|
} |
|
3103
|
|
|
|
|
|
|
|
|
3104
|
|
|
|
|
|
|
sub stream_dup { |
|
3105
|
8
|
|
|
8
|
0
|
12
|
my ($stream, $string) = @_; |
|
3106
|
8
|
50
|
|
|
|
16
|
if (is_stream_selected($stream)) { |
|
3107
|
0
|
|
|
|
|
0
|
my $fh = $zios->[$stream]; |
|
3108
|
0
|
|
|
|
|
0
|
print $fh $string . $/; |
|
3109
|
|
|
|
|
|
|
} |
|
3110
|
|
|
|
|
|
|
} |
|
3111
|
|
|
|
|
|
|
|
|
3112
|
|
|
|
|
|
|
sub is_this_game { |
|
3113
|
|
|
|
|
|
|
# do the given release number, serial number, and checksum |
|
3114
|
|
|
|
|
|
|
# match those of this game? |
|
3115
|
2
|
|
|
2
|
0
|
5
|
my ($release, $serial, $checksum) = @_; |
|
3116
|
|
|
|
|
|
|
# printf "%s\n%s\n", join(",", @_), join ",", $header->release_number, $header->serial_code, $header->file_checksum; |
|
3117
|
2
|
|
33
|
|
|
53
|
return ($header->release_number() eq $release and |
|
3118
|
|
|
|
|
|
|
$header->serial_code() == $serial and |
|
3119
|
|
|
|
|
|
|
$header->file_checksum() == $checksum); |
|
3120
|
|
|
|
|
|
|
} |
|
3121
|
|
|
|
|
|
|
|
|
3122
|
|
|
|
|
|
|
sub get_global_var { |
|
3123
|
|
|
|
|
|
|
# get the specified global variable |
|
3124
|
|
|
|
|
|
|
# printf STDERR "get gv %d: %d\n", $_[0], get_word_at($global_variable_address + ($_[0] * 2)); |
|
3125
|
3
|
|
|
3
|
0
|
17
|
return get_word_at($global_variable_address + ($_[0] * 2)); |
|
3126
|
|
|
|
|
|
|
} |
|
3127
|
|
|
|
|
|
|
|
|
3128
|
|
|
|
|
|
|
sub routine_pop { |
|
3129
|
|
|
|
|
|
|
# pop a variable from the routine stack. |
|
3130
|
1115
|
50
|
|
1115
|
0
|
2295
|
if ($#$current_frame < FRAME_ROUTINE) { |
|
3131
|
0
|
|
|
|
|
0
|
die "yikes: attempt to pop when no routine stack!\n"; |
|
3132
|
|
|
|
|
|
|
} else { |
|
3133
|
1115
|
|
|
|
|
1206
|
return pop @{$current_frame}; |
|
|
1115
|
|
|
|
|
31555
|
|
|
3134
|
|
|
|
|
|
|
} |
|
3135
|
|
|
|
|
|
|
} |
|
3136
|
|
|
|
|
|
|
|
|
3137
|
|
|
|
|
|
|
sub routine_push { |
|
3138
|
|
|
|
|
|
|
# push a variable onto the routine stack |
|
3139
|
1145
|
|
|
1145
|
0
|
1257
|
push @{$current_frame}, $_[0]; |
|
|
1145
|
|
|
|
|
31049
|
|
|
3140
|
|
|
|
|
|
|
} |
|
3141
|
|
|
|
|
|
|
|
|
3142
|
|
|
|
|
|
|
sub frame_argc { |
|
3143
|
146
|
50
|
|
146
|
0
|
399
|
$current_frame->[FRAME_ARGC] = $_[0] if defined $_[0]; |
|
3144
|
146
|
|
|
|
|
3945
|
return $current_frame->[FRAME_ARGC]; |
|
3145
|
|
|
|
|
|
|
} |
|
3146
|
|
|
|
|
|
|
|
|
3147
|
|
|
|
|
|
|
sub frame_call_type { |
|
3148
|
147
|
50
|
|
147
|
0
|
553
|
$current_frame->[FRAME_CALL_TYPE] = $_[0] if defined $_[0]; |
|
3149
|
147
|
|
|
|
|
237
|
return $current_frame->[FRAME_CALL_TYPE]; |
|
3150
|
|
|
|
|
|
|
} |
|
3151
|
|
|
|
|
|
|
|
|
3152
|
|
|
|
|
|
|
sub frame_return_pc { |
|
3153
|
147
|
50
|
|
147
|
0
|
462
|
$current_frame->[FRAME_RPC] = $_[0] if defined $_[0]; |
|
3154
|
147
|
|
|
|
|
212
|
return $current_frame->[FRAME_RPC]; |
|
3155
|
|
|
|
|
|
|
} |
|
3156
|
|
|
|
|
|
|
|
|
3157
|
|
|
|
|
|
|
sub header { |
|
3158
|
1258
|
|
|
1258
|
0
|
47580
|
return $header; |
|
3159
|
|
|
|
|
|
|
} |
|
3160
|
|
|
|
|
|
|
|
|
3161
|
|
|
|
|
|
|
sub version { |
|
3162
|
21
|
|
|
21
|
0
|
595
|
return $version; |
|
3163
|
|
|
|
|
|
|
} |
|
3164
|
|
|
|
|
|
|
|
|
3165
|
|
|
|
|
|
|
sub game_title { |
|
3166
|
1
|
|
|
1
|
0
|
33
|
return $game_title; |
|
3167
|
|
|
|
|
|
|
} |
|
3168
|
|
|
|
|
|
|
|
|
3169
|
|
|
|
|
|
|
sub ztext { |
|
3170
|
2
|
|
|
2
|
0
|
100
|
return $ztext; |
|
3171
|
|
|
|
|
|
|
} |
|
3172
|
|
|
|
|
|
|
|
|
3173
|
|
|
|
|
|
|
sub prompt_buffer { |
|
3174
|
0
|
0
|
|
0
|
0
|
0
|
$prompt_buffer = $_[0] if defined $_[0]; |
|
3175
|
0
|
|
|
|
|
0
|
return $prompt_buffer; |
|
3176
|
|
|
|
|
|
|
} |
|
3177
|
|
|
|
|
|
|
|
|
3178
|
|
|
|
|
|
|
sub call_stack { |
|
3179
|
|
|
|
|
|
|
# used by Quetzal |
|
3180
|
4
|
|
|
4
|
0
|
41
|
return $call_stack; |
|
3181
|
|
|
|
|
|
|
} |
|
3182
|
|
|
|
|
|
|
|
|
3183
|
|
|
|
|
|
|
sub player_object { |
|
3184
|
70
|
50
|
|
70
|
0
|
178
|
$player_object = $_[0] if defined $_[0]; |
|
3185
|
70
|
|
|
|
|
272
|
return $player_object; |
|
3186
|
|
|
|
|
|
|
} |
|
3187
|
|
|
|
|
|
|
|
|
3188
|
|
|
|
|
|
|
sub current_room { |
|
3189
|
70
|
50
|
|
70
|
0
|
158
|
$current_room = $_[0] if defined $_[0]; |
|
3190
|
70
|
|
|
|
|
224
|
return $current_room; |
|
3191
|
|
|
|
|
|
|
} |
|
3192
|
|
|
|
|
|
|
|
|
3193
|
|
|
|
|
|
|
sub push_command { |
|
3194
|
|
|
|
|
|
|
# steal a turn from the player |
|
3195
|
0
|
|
|
0
|
0
|
0
|
$push_command = shift; |
|
3196
|
|
|
|
|
|
|
} |
|
3197
|
|
|
|
|
|
|
|
|
3198
|
|
|
|
|
|
|
sub last_input { |
|
3199
|
|
|
|
|
|
|
# for "oops" emulation |
|
3200
|
0
|
|
|
0
|
0
|
0
|
return $last_input; |
|
3201
|
|
|
|
|
|
|
} |
|
3202
|
|
|
|
|
|
|
|
|
3203
|
|
|
|
|
|
|
sub full_version_output { |
|
3204
|
|
|
|
|
|
|
# used by "help" |
|
3205
|
0
|
|
|
0
|
0
|
0
|
return $full_version_output; |
|
3206
|
|
|
|
|
|
|
} |
|
3207
|
|
|
|
|
|
|
|
|
3208
|
|
|
|
|
|
|
sub tail { |
|
3209
|
0
|
|
|
0
|
0
|
0
|
$tailing = $_[0]; |
|
3210
|
|
|
|
|
|
|
} |
|
3211
|
|
|
|
|
|
|
|
|
3212
|
|
|
|
|
|
|
sub call_func { |
|
3213
|
|
|
|
|
|
|
# call, "function" style (store result) |
|
3214
|
152
|
|
|
152
|
0
|
4075
|
call(\@_, FRAME_FUNCTION); |
|
3215
|
|
|
|
|
|
|
} |
|
3216
|
|
|
|
|
|
|
|
|
3217
|
|
|
|
|
|
|
sub call_proc { |
|
3218
|
|
|
|
|
|
|
# call, "procedure" style (discard result) |
|
3219
|
0
|
|
|
0
|
0
|
|
call(\@_, FRAME_PROCEDURE); |
|
3220
|
|
|
|
|
|
|
} |
|
3221
|
|
|
|
|
|
|
|
|
3222
|
|
|
|
|
|
|
sub throw { |
|
3223
|
0
|
|
|
0
|
0
|
|
unimplemented(); |
|
3224
|
|
|
|
|
|
|
} |
|
3225
|
|
|
|
|
|
|
|
|
3226
|
|
|
|
|
|
|
sub erase_line { |
|
3227
|
0
|
|
|
0
|
0
|
|
untested(); |
|
3228
|
0
|
0
|
|
|
|
|
if ($_[0] == 1) { |
|
3229
|
|
|
|
|
|
|
# if value not 1, do nothing |
|
3230
|
0
|
|
|
|
|
|
screen_zio()->clear_to_eol(); |
|
3231
|
|
|
|
|
|
|
} |
|
3232
|
|
|
|
|
|
|
} |
|
3233
|
|
|
|
|
|
|
|
|
3234
|
|
|
|
|
|
|
sub get_cursor { |
|
3235
|
|
|
|
|
|
|
# put cursor coordinates at given offset |
|
3236
|
0
|
|
|
0
|
0
|
|
untested(); |
|
3237
|
0
|
|
|
|
|
|
my ($x, $y) = screen_zio()->get_position(); |
|
3238
|
0
|
|
|
|
|
|
set_word_at($_[0], $y); |
|
3239
|
0
|
|
|
|
|
|
set_word_at($_[1], $x); |
|
3240
|
|
|
|
|
|
|
} |
|
3241
|
|
|
|
|
|
|
|
|
3242
|
|
|
|
|
|
|
sub untested { |
|
3243
|
0
|
|
|
0
|
0
|
|
(my $subname = (caller(1))[3]) =~ s/.*://; |
|
3244
|
0
|
|
|
|
|
|
printf STDERR "Untested opcode %s(); please email me if you see this!\n", $subname; |
|
3245
|
|
|
|
|
|
|
} |
|
3246
|
|
|
|
|
|
|
|
|
3247
|
|
|
|
|
|
|
sub unimplemented { |
|
3248
|
0
|
|
|
0
|
0
|
|
(my $subname = (caller(1))[3]) =~ s/.*://; |
|
3249
|
0
|
|
|
|
|
|
fatal_error(sprintf 'opcode %s() unimplemented! Please email me.', $subname); |
|
3250
|
|
|
|
|
|
|
} |
|
3251
|
|
|
|
|
|
|
|
|
3252
|
|
|
|
|
|
|
|
|
3253
|
|
|
|
|
|
|
sub encode_text { |
|
3254
|
|
|
|
|
|
|
# blech |
|
3255
|
0
|
|
|
0
|
0
|
|
unimplemented(); |
|
3256
|
|
|
|
|
|
|
} |
|
3257
|
|
|
|
|
|
|
|
|
3258
|
|
|
|
|
|
|
sub nop { |
|
3259
|
0
|
|
|
0
|
0
|
|
untested(); |
|
3260
|
|
|
|
|
|
|
} |
|
3261
|
|
|
|
|
|
|
|
|
3262
|
|
|
|
|
|
|
sub piracy { |
|
3263
|
|
|
|
|
|
|
# sect15.html#piracy |
|
3264
|
0
|
|
|
0
|
0
|
|
conditional_jump(1); |
|
3265
|
|
|
|
|
|
|
} |
|
3266
|
|
|
|
|
|
|
|
|
3267
|
|
|
|
|
|
|
sub not_or_possibly_call { |
|
3268
|
|
|
|
|
|
|
# :) |
|
3269
|
|
|
|
|
|
|
# sect15.html#not |
|
3270
|
0
|
0
|
|
0
|
0
|
|
if ($version < 5) { |
|
3271
|
0
|
|
|
|
|
|
z_not(@_); |
|
3272
|
|
|
|
|
|
|
} else { |
|
3273
|
0
|
|
|
|
|
|
call_proc(@_); |
|
3274
|
|
|
|
|
|
|
} |
|
3275
|
|
|
|
|
|
|
} |
|
3276
|
|
|
|
|
|
|
|
|
3277
|
|
|
|
|
|
|
sub font_3_disabled { |
|
3278
|
0
|
0
|
|
0
|
0
|
|
$font_3_disabled = $_[0] if defined($_[0]); |
|
3279
|
0
|
|
|
|
|
|
return $font_3_disabled; |
|
3280
|
|
|
|
|
|
|
} |
|
3281
|
|
|
|
|
|
|
|
|
3282
|
|
|
|
|
|
|
sub get_zdict { |
|
3283
|
0
|
|
|
0
|
0
|
|
return $zdict; |
|
3284
|
|
|
|
|
|
|
} |
|
3285
|
|
|
|
|
|
|
|
|
3286
|
|
|
|
|
|
|
1; |