line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
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package Games::Poker::OPP; |
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8176
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use IO::Socket::INET; |
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2356
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use Games::Poker::TexasHold'em; #' |
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use Carp; |
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6
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use 5.006; |
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use strict; |
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use warnings; |
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10
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our $VERSION = '1.0'; |
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use constant FOLD => 0; |
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use constant CALL => 1; |
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#use constant CHECK => 1; # Synonym (but sadly also a Perl keyword) |
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use constant RAISE => 2; |
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use constant BLIND => 3; |
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use constant GOODBYE => 11; # Undocumented. |
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use constant JOIN_GAME => 20; |
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use constant GOODPASS => 21; |
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use constant BADPASS => 22; |
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use constant BADNICK => 24; |
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use constant ACTION => 30; |
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use constant CHAT => 32; |
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use constant QUIT_GAME => 33; |
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use constant GET_GRAPH => 42; |
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use constant INFORMATION => 43; |
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use constant SET_FACE => 45; |
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use constant GET_FACE => 46; |
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use constant CHANGE_FACE => 47; |
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use constant START_NEW_GAME => 50; |
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use constant HOLE_CARDS => 51; |
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use constant NEW_STAGE => 52; |
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use constant WINNERS => 53; |
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use constant CHATTER => 54; |
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use constant NEXT_TO_ACT => 57; |
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use constant PING => 60; |
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use constant PONG => 61; |
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39
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use Exporter; |
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41
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our @ISA = qw(Exporter); |
42
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our %EXPORT_TAGS = ( 'actions' => [ qw( RAISE FOLD CHECK CALL ) ], |
43
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'server_notices' => [ qw( |
44
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START_NEW_GAME HOLE_CARDS NEW_STAGE NEXT_TO_ACT |
45
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FOLD CALL RAISE BLIND WINNERS CHATTER INFORMATION |
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) ] |
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); |
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49
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our @EXPORT = (@{$EXPORT_TAGS{actions}}, @{$EXPORT_TAGS{server_notices}}); |
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our @protocol; |
51
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my @handlers; |
52
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map {$protocol[$_->[0]] = $_->[1]; |
53
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$handlers[$_->[0]] = $_->[2] if $_->[2]; |
54
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} ( |
55
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[ START_NEW_GAME , "N5(Z*NN)*", \&new_game_handler ], |
56
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[ HOLE_CARDS , "NZ*", \&hole_card_handler ], |
57
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[ NEW_STAGE , "NZ*", \&next_stage_handler ], |
58
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[ NEXT_TO_ACT , "N4", \&next_turn_handler ], |
59
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[ FOLD , "NN", \&fold_handler ], |
60
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[ CALL , "NN", \&call_handler ], |
61
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[ RAISE , "NN", \&raise_handler ], |
62
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[ BLIND , "NN", \&blinds_handler ], |
63
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[ WINNERS , "N(NN)*" ], |
64
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65
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# Stuff we send |
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[ JOIN_GAME , "Z*Z*NZ*" ], |
67
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[ ACTION , "N" ], |
68
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[ GET_GRAPH , "Z*" ], |
69
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[ SET_FACE , "Z*" ], |
70
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[ GET_FACE , "Z*" ], |
71
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[ CHANGE_FACE , "N" ], |
72
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[ CHAT , "Z*" ], |
73
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[ QUIT_GAME , "" ], |
74
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75
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# Status messages |
76
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[ GOODPASS , "" ], |
77
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[ BADPASS , "" ], |
78
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[ BADNICK , "" ], |
79
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80
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# Handled internally by playgame |
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[ PING , "" ], |
82
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[ PONG , "" ], |
83
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[ CHATTER , "Z*" ], |
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[ INFORMATION , "Z*" ], |
85
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); |
86
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87
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sub send_packet { |
88
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my ($self, $message_id, @data) = @_; |
89
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croak sprintf "Protocol error: command %d not recognised", $message_id |
90
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unless exists $protocol[$message_id]; |
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my $packed_data = ""; |
92
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if ($protocol[$message_id]) { |
93
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eval { $packed_data = pack($protocol[$message_id], @data); }; |
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croak sprintf "Problem packing data for %d command", $message_id if $@; |
95
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} |
96
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my $packet = pack "NN", $message_id, length $packed_data; |
97
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$packet .= $packed_data; |
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$self->put($packet); |
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return $packet; |
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} |
101
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102
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sub get_packet { |
103
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my $self = shift; |
104
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# You got the message? |
105
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return unless my $data = $self->get(8); |
106
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# I just got it! |
107
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my ($code, $length) = unpack("NN", $data); |
108
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# And give? |
109
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croak sprintf "Protocol error: command %d not recognised", $code |
110
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unless exists $protocol[$code]; |
111
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# You've never been with it - I mean, with us. |
112
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if (!$length) { |
113
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# I'm gone, gone away. |
114
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return $code |
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# But you were here, then you went and gone. |
116
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} |
117
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# Got the word? |
118
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$data = $self->get($length); |
119
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my @args; |
120
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# The message. |
121
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eval { @args = unpack($protocol[$code], $data) }; |
122
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croak sprintf "Didn't get the arguments to the 0x%x command we expected", |
123
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$code if $@; |
124
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# Give, all you want's give, that's it! |
125
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return ($code, @args); |
126
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# Give it to me baby! |
127
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confess; |
128
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} |
129
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130
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=head1 NAME |
131
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132
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Games::Poker::OPP - Implements the Online Poker Protocol |
133
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134
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=head1 SYNOPSIS |
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136
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use Games::Poker::OPP; |
137
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my $poker = Games::Poker::OPP->new( |
138
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username => "Perlkibot", |
139
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password => "sekrit", |
140
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server => "chinook6.cs.ualberta.ca", |
141
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port => 55006 |
142
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); |
143
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$poker->connect or die $@; |
144
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145
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=head1 DESCRIPTION |
146
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147
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This class implements the Online Poker Protocol as specified at |
148
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L. This |
149
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implementation uses C to do all the communication, but |
150
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is designed to be subclassable for, e.g. POE. |
151
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152
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=head1 METHODS |
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154
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=head2 new |
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156
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my $poker = Games::Poker::OPP->new( |
157
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username => "Perlkibot", |
158
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password => "sekrit", |
159
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server => "chinook6.cs.ualberta.ca", |
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port => 55006, |
161
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status => \&handle_update, |
162
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callback => \&decide_strategy |
163
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); |
164
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165
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Prepares a new connection to a poker server. This doesn't actually make |
166
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the connection yet; use C to do that. |
167
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168
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You B supply a C which will be called when it is your |
169
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turn to act; you may supply a C callback which will be called |
170
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during a game when something happens. |
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172
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=cut |
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174
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sub new { |
175
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my $class = shift; |
176
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my %args = ( |
177
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server => "chinook6.cs.ualberta.ca", |
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port => 55006, |
179
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status => sub {}, |
180
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@_ |
181
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); |
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defined $args{$_} or croak "No $_ specified" |
183
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for qw(username password callback); |
184
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return bless \%args, $class; |
185
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} |
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187
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=head2 connect |
188
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189
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Initiates a connection to the specified server. This is something you'll |
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want to override if you're subclassing this module. |
191
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192
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=cut |
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194
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sub connect { |
195
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my $self = shift; |
196
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$self->{socket} = IO::Socket::INET->new( |
197
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PeerHost => $self->{server}, |
198
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PeerPort => $self->{port}, |
199
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); |
200
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} |
201
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202
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=head2 put ($data) |
203
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204
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Sends C<$data> to the server. |
205
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206
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=head2 get ($len) |
207
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208
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Tries to retrieve C<$len> bytes of data from the server. |
209
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210
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Again, things you'll override when inheriting. |
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212
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=cut |
213
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214
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sub put { my ($self, $what) = @_; $self->{socket}->write($what, length $what); } |
215
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sub get { |
216
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my ($self, $len) = @_; |
217
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my $buf = " "x$len; |
218
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my $newlen = $self->{socket}->read($buf, $len); |
219
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return substr($buf,0,$newlen); |
220
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} |
221
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222
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=head2 joingame |
223
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224
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Sends username/password credentials and joins the game. Returns 0 if |
225
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the username/password was not accepted. |
226
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227
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=cut |
228
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229
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sub joingame { |
230
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my $self = shift; |
231
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$self->send_packet(JOIN_GAME, |
232
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$self->{username}, |
233
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$self->{password}, |
234
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1, # Protocol version |
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ref $self # Class. ;) |
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); |
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my ($status) = $self->get_packet(); |
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if ($status == GOODPASS) { |
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return 1; |
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} elsif ($status == BADPASS) { |
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return 0; |
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} else { |
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croak sprintf "Protocol error: got %i from server", $status; |
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} |
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} |
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=head2 playgame |
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$self->playgame( ) |
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Once you've signed into the server, the C loop will receive |
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status events from the server, update the internal game status object |
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and call your callbacks. |
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=cut |
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sub playgame { |
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my $self = shift; |
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$self->{game} = undef; |
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while (my ($cmd, @data) = $self->get_packet()) { |
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if ($cmd == PING) { $self->send_packet(PONG); next; } |
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if ($cmd == GOODBYE) { last } |
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if ($cmd == CHATTER || |
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$cmd == INFORMATION) { |
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$self->{status}->($self, $cmd, @data); next; |
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} |
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# Discard things which don't concern us. |
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next unless $self->{game} or $cmd == START_NEW_GAME; |
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if (exists $handlers[$cmd]) { |
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$handlers[$cmd]->($self, $cmd, @data); |
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} |
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$self->{status}->($self, $cmd, @data); |
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} |
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} |
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=head2 state |
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Returns a C object representing the current |
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state of play - the players involved, the pot, and so on. See |
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L for more information about how to use this. |
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=cut |
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sub state { $_[0]->{game} } |
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sub new_game_handler { my ($self, $cmd, @data) = @_; |
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my ($bet, $nplayers, $button, $position, $gid) = splice @data,0,5; |
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return unless $position > -1; |
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my @players; |
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for (1..$nplayers) { |
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croak "Protocol error: Expected $nplayers, only saw ".@players |
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unless @data; |
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my ($name, $bankroll, $icon) = splice @data,0,3; |
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push @players, { name => $name, bankroll => $bankroll }; |
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} |
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$self->{game} = Games::Poker::TexasHold'em->new( #' |
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players => \@players, |
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bet => $bet, |
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button => $players[$button]->{name}, |
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); |
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306
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# Sadly, different people have different ideas about how the |
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# button works. |
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$self->{game}->_advance; |
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$self->{game}->_advance; |
310
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$self->{game}->_advance; |
311
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} |
312
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313
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sub hole_card_handler { |
314
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my ($self, $msg, $who, $cards) = @_; |
315
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if ($who == $self->{game}->{seats}->{$self->{username}}) { |
316
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$self->{game}->hole($cards) |
317
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} |
318
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} |
319
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320
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sub blinds_handler { |
321
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my $self = shift; |
322
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return if !$self->{game} || $self->{game}{blinded}++; |
323
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$self->{game}->blinds; |
324
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} |
325
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326
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sub fold_handler { shift->{game}->fold() } |
327
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sub call_handler { shift->{game}->check_call(); } |
328
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sub raise_handler { my ($self, $amount) = @_[0,2]; |
329
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$self->{game}->raise($amount); } |
330
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sub next_turn_handler { |
331
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my ($self, $cmd, $who, $to_call, $min_bet, $max_bet) = @_; |
332
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my $game = $self->{game}; |
333
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334
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# If it's me, make the callback |
335
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if ($who == $game->{seats}->{$self->{username}}) { |
336
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my $action = $self->{callback}->($self, $to_call, $min_bet, $max_bet); |
337
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return $self->send_packet(ACTION, $action); |
338
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} |
339
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# If it's not me, see if it's who we think it is. |
340
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return if $who == $game->{next}; |
341
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# If it's not who we think it is, we need to advance until it is; |
342
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# this may happen when we hit the next stage. |
343
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return unless $game->{blinded}; |
344
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$game->{next} = $who; |
345
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} |
346
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347
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|
sub next_stage_handler { |
348
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my ($self, $msg, $stage, $cards) = @_; |
349
|
|
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|
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$self->{game}->next_stage() if $self->{game}->{blinded}; |
350
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if ($cards) { $self->{game}->{board} = [$cards]; } |
351
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} |
352
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|
353
|
|
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|
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|
|
=head1 EXAMPLES |
354
|
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|
|
355
|
|
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|
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|
|
See the included F as an example of how to use this |
356
|
|
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|
|
module. |
357
|
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|
358
|
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|
|
=head1 AUTHOR |
359
|
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|
360
|
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|
|
Simon Cozens, Esimon@dsl.easynet.co.ukE |
361
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362
|
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=head1 COPYRIGHT AND LICENSE |
363
|
|
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|
364
|
|
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|
|
Copyright 2003 by Simon Cozens |
365
|
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366
|
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|
This library is free software; you can redistribute it and/or modify |
367
|
|
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|
|
it under the same terms as Perl itself. |
368
|
|
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|
|
|
369
|
|
|
|
|
|
|
=cut |
370
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
1; |