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1
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package Games::Poker::OPP; |
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1
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1
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8176
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use IO::Socket::INET; |
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24288
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1
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7
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3
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1
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1
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2356
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use Games::Poker::TexasHold'em; #' |
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0
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4
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use Carp; |
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5
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6
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use 5.006; |
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use strict; |
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use warnings; |
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9
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10
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our $VERSION = '1.0'; |
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12
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use constant FOLD => 0; |
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13
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use constant CALL => 1; |
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#use constant CHECK => 1; # Synonym (but sadly also a Perl keyword) |
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use constant RAISE => 2; |
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use constant BLIND => 3; |
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use constant GOODBYE => 11; # Undocumented. |
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use constant JOIN_GAME => 20; |
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use constant GOODPASS => 21; |
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20
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use constant BADPASS => 22; |
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21
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use constant BADNICK => 24; |
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22
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use constant ACTION => 30; |
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use constant CHAT => 32; |
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24
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use constant QUIT_GAME => 33; |
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25
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use constant GET_GRAPH => 42; |
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26
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use constant INFORMATION => 43; |
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27
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use constant SET_FACE => 45; |
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28
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use constant GET_FACE => 46; |
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29
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use constant CHANGE_FACE => 47; |
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30
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use constant START_NEW_GAME => 50; |
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31
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use constant HOLE_CARDS => 51; |
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32
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use constant NEW_STAGE => 52; |
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33
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use constant WINNERS => 53; |
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34
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use constant CHATTER => 54; |
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35
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use constant NEXT_TO_ACT => 57; |
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36
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use constant PING => 60; |
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37
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use constant PONG => 61; |
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38
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39
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use Exporter; |
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40
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41
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our @ISA = qw(Exporter); |
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42
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our %EXPORT_TAGS = ( 'actions' => [ qw( RAISE FOLD CHECK CALL ) ], |
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43
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'server_notices' => [ qw( |
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44
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START_NEW_GAME HOLE_CARDS NEW_STAGE NEXT_TO_ACT |
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45
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FOLD CALL RAISE BLIND WINNERS CHATTER INFORMATION |
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46
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) ] |
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47
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); |
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48
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49
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our @EXPORT = (@{$EXPORT_TAGS{actions}}, @{$EXPORT_TAGS{server_notices}}); |
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50
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our @protocol; |
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51
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my @handlers; |
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52
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map {$protocol[$_->[0]] = $_->[1]; |
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53
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$handlers[$_->[0]] = $_->[2] if $_->[2]; |
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54
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} ( |
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55
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[ START_NEW_GAME , "N5(Z*NN)*", \&new_game_handler ], |
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56
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[ HOLE_CARDS , "NZ*", \&hole_card_handler ], |
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57
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[ NEW_STAGE , "NZ*", \&next_stage_handler ], |
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58
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[ NEXT_TO_ACT , "N4", \&next_turn_handler ], |
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59
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[ FOLD , "NN", \&fold_handler ], |
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60
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[ CALL , "NN", \&call_handler ], |
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61
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[ RAISE , "NN", \&raise_handler ], |
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62
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[ BLIND , "NN", \&blinds_handler ], |
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63
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[ WINNERS , "N(NN)*" ], |
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64
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65
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# Stuff we send |
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66
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[ JOIN_GAME , "Z*Z*NZ*" ], |
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67
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[ ACTION , "N" ], |
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68
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[ GET_GRAPH , "Z*" ], |
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69
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[ SET_FACE , "Z*" ], |
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70
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[ GET_FACE , "Z*" ], |
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71
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[ CHANGE_FACE , "N" ], |
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72
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[ CHAT , "Z*" ], |
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73
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[ QUIT_GAME , "" ], |
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74
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75
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# Status messages |
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76
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[ GOODPASS , "" ], |
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77
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[ BADPASS , "" ], |
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78
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[ BADNICK , "" ], |
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79
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80
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# Handled internally by playgame |
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81
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[ PING , "" ], |
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82
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[ PONG , "" ], |
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83
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[ CHATTER , "Z*" ], |
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84
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[ INFORMATION , "Z*" ], |
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85
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); |
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86
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87
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sub send_packet { |
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88
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my ($self, $message_id, @data) = @_; |
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89
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croak sprintf "Protocol error: command %d not recognised", $message_id |
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90
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unless exists $protocol[$message_id]; |
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91
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my $packed_data = ""; |
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92
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if ($protocol[$message_id]) { |
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93
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eval { $packed_data = pack($protocol[$message_id], @data); }; |
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94
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croak sprintf "Problem packing data for %d command", $message_id if $@; |
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95
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} |
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96
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my $packet = pack "NN", $message_id, length $packed_data; |
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97
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$packet .= $packed_data; |
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98
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$self->put($packet); |
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99
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return $packet; |
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100
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} |
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101
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102
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sub get_packet { |
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103
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my $self = shift; |
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104
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# You got the message? |
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105
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return unless my $data = $self->get(8); |
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106
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# I just got it! |
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107
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my ($code, $length) = unpack("NN", $data); |
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108
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# And give? |
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109
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croak sprintf "Protocol error: command %d not recognised", $code |
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110
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unless exists $protocol[$code]; |
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111
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# You've never been with it - I mean, with us. |
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112
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if (!$length) { |
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113
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# I'm gone, gone away. |
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114
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return $code |
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115
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# But you were here, then you went and gone. |
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116
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} |
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117
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# Got the word? |
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118
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$data = $self->get($length); |
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119
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my @args; |
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120
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# The message. |
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121
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eval { @args = unpack($protocol[$code], $data) }; |
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122
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croak sprintf "Didn't get the arguments to the 0x%x command we expected", |
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123
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$code if $@; |
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124
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# Give, all you want's give, that's it! |
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125
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return ($code, @args); |
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126
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# Give it to me baby! |
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127
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confess; |
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128
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} |
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129
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130
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=head1 NAME |
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131
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132
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Games::Poker::OPP - Implements the Online Poker Protocol |
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133
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134
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=head1 SYNOPSIS |
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135
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136
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use Games::Poker::OPP; |
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137
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my $poker = Games::Poker::OPP->new( |
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138
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username => "Perlkibot", |
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139
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password => "sekrit", |
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140
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server => "chinook6.cs.ualberta.ca", |
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141
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port => 55006 |
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142
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); |
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143
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$poker->connect or die $@; |
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144
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145
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=head1 DESCRIPTION |
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146
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147
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This class implements the Online Poker Protocol as specified at |
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148
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L. This |
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149
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implementation uses C to do all the communication, but |
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150
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is designed to be subclassable for, e.g. POE. |
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151
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152
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=head1 METHODS |
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153
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154
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=head2 new |
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155
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156
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my $poker = Games::Poker::OPP->new( |
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157
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username => "Perlkibot", |
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158
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password => "sekrit", |
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159
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server => "chinook6.cs.ualberta.ca", |
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160
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port => 55006, |
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161
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status => \&handle_update, |
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162
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callback => \&decide_strategy |
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163
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); |
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164
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165
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Prepares a new connection to a poker server. This doesn't actually make |
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166
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the connection yet; use C to do that. |
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167
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168
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You B supply a C which will be called when it is your |
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169
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turn to act; you may supply a C callback which will be called |
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170
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during a game when something happens. |
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171
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172
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=cut |
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173
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174
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sub new { |
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175
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my $class = shift; |
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176
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my %args = ( |
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177
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server => "chinook6.cs.ualberta.ca", |
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178
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port => 55006, |
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179
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status => sub {}, |
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180
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@_ |
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181
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); |
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182
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defined $args{$_} or croak "No $_ specified" |
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183
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for qw(username password callback); |
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184
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return bless \%args, $class; |
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185
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} |
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186
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187
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=head2 connect |
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188
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189
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Initiates a connection to the specified server. This is something you'll |
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190
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want to override if you're subclassing this module. |
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191
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192
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=cut |
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193
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194
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sub connect { |
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195
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my $self = shift; |
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196
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$self->{socket} = IO::Socket::INET->new( |
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197
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PeerHost => $self->{server}, |
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198
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PeerPort => $self->{port}, |
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199
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); |
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200
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} |
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201
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202
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=head2 put ($data) |
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203
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204
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Sends C<$data> to the server. |
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205
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206
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=head2 get ($len) |
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207
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208
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Tries to retrieve C<$len> bytes of data from the server. |
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209
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210
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Again, things you'll override when inheriting. |
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211
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212
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=cut |
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213
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214
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sub put { my ($self, $what) = @_; $self->{socket}->write($what, length $what); } |
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215
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sub get { |
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216
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my ($self, $len) = @_; |
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217
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my $buf = " "x$len; |
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218
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my $newlen = $self->{socket}->read($buf, $len); |
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219
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return substr($buf,0,$newlen); |
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220
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} |
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221
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222
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=head2 joingame |
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223
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224
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Sends username/password credentials and joins the game. Returns 0 if |
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225
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the username/password was not accepted. |
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226
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227
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=cut |
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228
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229
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sub joingame { |
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230
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my $self = shift; |
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231
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$self->send_packet(JOIN_GAME, |
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232
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$self->{username}, |
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233
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$self->{password}, |
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234
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1, # Protocol version |
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235
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ref $self # Class. ;) |
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236
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); |
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237
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my ($status) = $self->get_packet(); |
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238
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if ($status == GOODPASS) { |
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239
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return 1; |
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240
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} elsif ($status == BADPASS) { |
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241
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return 0; |
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242
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} else { |
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243
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croak sprintf "Protocol error: got %i from server", $status; |
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244
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} |
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245
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} |
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246
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247
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=head2 playgame |
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248
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249
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$self->playgame( ) |
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250
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251
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Once you've signed into the server, the C loop will receive |
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252
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status events from the server, update the internal game status object |
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253
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and call your callbacks. |
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254
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255
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=cut |
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256
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257
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sub playgame { |
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258
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my $self = shift; |
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259
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$self->{game} = undef; |
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260
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261
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while (my ($cmd, @data) = $self->get_packet()) { |
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262
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if ($cmd == PING) { $self->send_packet(PONG); next; } |
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263
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if ($cmd == GOODBYE) { last } |
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264
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if ($cmd == CHATTER || |
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265
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$cmd == INFORMATION) { |
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266
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$self->{status}->($self, $cmd, @data); next; |
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267
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} |
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268
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269
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# Discard things which don't concern us. |
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270
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next unless $self->{game} or $cmd == START_NEW_GAME; |
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271
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272
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if (exists $handlers[$cmd]) { |
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273
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|
$handlers[$cmd]->($self, $cmd, @data); |
|
274
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} |
|
275
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|
$self->{status}->($self, $cmd, @data); |
|
276
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277
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} |
|
278
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} |
|
279
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280
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|
=head2 state |
|
281
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|
282
|
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|
Returns a C object representing the current |
|
283
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|
|
state of play - the players involved, the pot, and so on. See |
|
284
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|
|
L for more information about how to use this. |
|
285
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|
286
|
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|
=cut |
|
287
|
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|
288
|
|
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|
|
|
|
sub state { $_[0]->{game} } |
|
289
|
|
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|
290
|
|
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|
|
sub new_game_handler { my ($self, $cmd, @data) = @_; |
|
291
|
|
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|
|
my ($bet, $nplayers, $button, $position, $gid) = splice @data,0,5; |
|
292
|
|
|
|
|
|
|
return unless $position > -1; |
|
293
|
|
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|
|
|
my @players; |
|
294
|
|
|
|
|
|
|
for (1..$nplayers) { |
|
295
|
|
|
|
|
|
|
croak "Protocol error: Expected $nplayers, only saw ".@players |
|
296
|
|
|
|
|
|
|
unless @data; |
|
297
|
|
|
|
|
|
|
my ($name, $bankroll, $icon) = splice @data,0,3; |
|
298
|
|
|
|
|
|
|
push @players, { name => $name, bankroll => $bankroll }; |
|
299
|
|
|
|
|
|
|
} |
|
300
|
|
|
|
|
|
|
$self->{game} = Games::Poker::TexasHold'em->new( #' |
|
301
|
|
|
|
|
|
|
players => \@players, |
|
302
|
|
|
|
|
|
|
bet => $bet, |
|
303
|
|
|
|
|
|
|
button => $players[$button]->{name}, |
|
304
|
|
|
|
|
|
|
); |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
# Sadly, different people have different ideas about how the |
|
307
|
|
|
|
|
|
|
# button works. |
|
308
|
|
|
|
|
|
|
$self->{game}->_advance; |
|
309
|
|
|
|
|
|
|
$self->{game}->_advance; |
|
310
|
|
|
|
|
|
|
$self->{game}->_advance; |
|
311
|
|
|
|
|
|
|
} |
|
312
|
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
sub hole_card_handler { |
|
314
|
|
|
|
|
|
|
my ($self, $msg, $who, $cards) = @_; |
|
315
|
|
|
|
|
|
|
if ($who == $self->{game}->{seats}->{$self->{username}}) { |
|
316
|
|
|
|
|
|
|
$self->{game}->hole($cards) |
|
317
|
|
|
|
|
|
|
} |
|
318
|
|
|
|
|
|
|
} |
|
319
|
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
sub blinds_handler { |
|
321
|
|
|
|
|
|
|
my $self = shift; |
|
322
|
|
|
|
|
|
|
return if !$self->{game} || $self->{game}{blinded}++; |
|
323
|
|
|
|
|
|
|
$self->{game}->blinds; |
|
324
|
|
|
|
|
|
|
} |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
sub fold_handler { shift->{game}->fold() } |
|
327
|
|
|
|
|
|
|
sub call_handler { shift->{game}->check_call(); } |
|
328
|
|
|
|
|
|
|
sub raise_handler { my ($self, $amount) = @_[0,2]; |
|
329
|
|
|
|
|
|
|
$self->{game}->raise($amount); } |
|
330
|
|
|
|
|
|
|
sub next_turn_handler { |
|
331
|
|
|
|
|
|
|
my ($self, $cmd, $who, $to_call, $min_bet, $max_bet) = @_; |
|
332
|
|
|
|
|
|
|
my $game = $self->{game}; |
|
333
|
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
# If it's me, make the callback |
|
335
|
|
|
|
|
|
|
if ($who == $game->{seats}->{$self->{username}}) { |
|
336
|
|
|
|
|
|
|
my $action = $self->{callback}->($self, $to_call, $min_bet, $max_bet); |
|
337
|
|
|
|
|
|
|
return $self->send_packet(ACTION, $action); |
|
338
|
|
|
|
|
|
|
} |
|
339
|
|
|
|
|
|
|
# If it's not me, see if it's who we think it is. |
|
340
|
|
|
|
|
|
|
return if $who == $game->{next}; |
|
341
|
|
|
|
|
|
|
# If it's not who we think it is, we need to advance until it is; |
|
342
|
|
|
|
|
|
|
# this may happen when we hit the next stage. |
|
343
|
|
|
|
|
|
|
return unless $game->{blinded}; |
|
344
|
|
|
|
|
|
|
$game->{next} = $who; |
|
345
|
|
|
|
|
|
|
} |
|
346
|
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
sub next_stage_handler { |
|
348
|
|
|
|
|
|
|
my ($self, $msg, $stage, $cards) = @_; |
|
349
|
|
|
|
|
|
|
$self->{game}->next_stage() if $self->{game}->{blinded}; |
|
350
|
|
|
|
|
|
|
if ($cards) { $self->{game}->{board} = [$cards]; } |
|
351
|
|
|
|
|
|
|
} |
|
352
|
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
=head1 EXAMPLES |
|
354
|
|
|
|
|
|
|
|
|
355
|
|
|
|
|
|
|
See the included F as an example of how to use this |
|
356
|
|
|
|
|
|
|
module. |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
=head1 AUTHOR |
|
359
|
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
Simon Cozens, Esimon@dsl.easynet.co.ukE |
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
Copyright 2003 by Simon Cozens |
|
365
|
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
|
367
|
|
|
|
|
|
|
it under the same terms as Perl itself. |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
=cut |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
1; |