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# Games-OpenGL-Font-2D - load/render 2D fonts via OpenGL |
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package Games::OpenGL::Font::2D; |
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# (C) by Tels |
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21826
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use strict; |
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use Exporter; |
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use SDL::OpenGL; |
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use SDL::Surface; |
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use vars qw/@ISA $VERSION @EXPORT_OK/; |
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@ISA = qw/Exporter/; |
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@EXPORT_OK = qw/ |
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FONT_ALIGN_LEFT FONT_ALIGN_RIGHT FONT_ALIGN_CENTER |
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FONT_ALIGN_TOP FONT_ALIGN_BOTTOM |
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/; |
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$VERSION = '0.07'; |
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############################################################################## |
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# constants |
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use constant FONT_ALIGN_LEFT => -1; |
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use constant FONT_ALIGN_RIGHT => 1; |
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use constant FONT_ALIGN_CENTER => 0; |
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use constant FONT_ALIGN_TOP => -1; |
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use constant FONT_ALIGN_BOTTOM => 1; |
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############################################################################## |
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# methods |
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sub new |
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{ |
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# create a new instance of a font |
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my $class = shift; |
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my $self = { }; |
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bless $self, $class; |
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my $args = $_[0]; |
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$args = { @_ } unless ref $args eq 'HASH'; |
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$self->{file} = $args->{file} || ''; |
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$self->{color} = $args->{color} || [ 1,1,1 ]; |
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$self->{alpha} = $args->{alpha} || 1; |
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$self->{char_width} = int(abs($args->{char_width} || 16)); |
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$self->{char_height} = int(abs($args->{char_height} || 16)); |
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$self->{spacing_x} = int($args->{spacing_x} || $self->{char_width}); |
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$self->{spacing_y} = int($args->{spacing_y} || 0); |
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$self->{transparent} = 1; |
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$self->{width} = 640; |
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$self->{height} = 480; |
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$self->{zoom_x} = abs($args->{zoom_x} || 1); |
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$self->{zoom_y} = abs($args->{zoom_y} || 1); |
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$self->{chars} = int(abs($args->{chars} || (256-32))); |
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$self->{chars_per_line} = int(abs($args->{chars_per_line} || 32)); |
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$self->{align_x} = $args->{align_x}; |
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$self->{align_y} = $args->{align_y}; |
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$self->{align_y} = -1 unless defined $self->{align_y}; |
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$self->{align_x} = -1 unless defined $self->{align_x}; |
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$self->{align_x} = int($self->{align_x}); |
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$self->{align_y} = int($self->{align_x}); |
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$self->{border_x} = int(abs($args->{border_x} || 0)); |
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$self->{border_y} = int(abs($args->{border_y} || 0)); |
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$self->_read_font($self->{file}); |
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$self->{pre_output} = 0; |
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# Create the display lists |
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$self->{base} = glGenLists( $self->{chars} ); |
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$self->_build_font(); |
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$self; |
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} |
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sub _read_font |
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{ |
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my $self = shift; |
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# load the file as SDL::Surface into memory |
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my $font = SDL::Surface->new( -name => $self->{file} ); |
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# create one texture and bind it to our object's member 'texture' |
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$self->{texture} = glGenTextures(1)->[0]; |
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glBindTexture( GL_TEXTURE_2D, $self->{texture} ); |
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# Select nearest filtering |
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glTexParameter( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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glTexParameter( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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# generate the OpenGL texture |
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glTexImage2D( |
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GL_TEXTURE_2D, 0, 3, $font->width(), $font->height(), 0, GL_BGR, |
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GL_UNSIGNED_BYTE, $font->pixels() ); |
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$self->{texture_width} = $font->width(); |
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$self->{texture_height} = $font->height(); |
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# $font will go out of scope and thus freed at the end of this sub |
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} |
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sub _build_font |
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{ |
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my $self = shift; |
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# select our font texture |
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glBindTexture( GL_TEXTURE_2D, $self->{texture} ); |
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my $cw = $self->{char_width}; |
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my $ch = $self->{char_height}; |
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my $w = int($cw * $self->{zoom_x}); |
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my $h = int($ch * $self->{zoom_y}); |
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my $bx = $self->{border_x}; |
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my $by = $self->{border_y}; |
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# calculate w/h of a char in 0..1 space |
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my $cwi = ($cw+$bx)/$self->{texture_width}; |
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my $chi = ($ch+$by)/$self->{texture_height}; |
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$cw = $cw/$self->{texture_width}; |
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$ch = $ch/$self->{texture_height}; |
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# print "$self->{file}: $cw x $ch ($w x $h => ",$w+$bx," x ",$h+$by,") $self->{base} ($self->{texture_width} x $self->{texture_height})\n"; |
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my $cx = 0; my $cy = 0; |
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my $c = 0; |
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# loop through all characters |
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for my $loop (1 .. $self->{chars}) |
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{ |
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# start building a list |
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glNewList( $self->{base} + $loop - 1, GL_COMPILE ); |
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# Use A Quad For Each Character |
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glBegin( GL_QUADS ); |
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# Bottom Left |
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glTexCoord( $cx, $cy + $ch); # was: 0.0625 |
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glVertex( 0, 0 ); |
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# Bottom Right |
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glTexCoord( $cx + $cw, $cy + $ch); |
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glVertex( $w, 0 ); |
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# Top Right |
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glTexCoord( $cx + $cw, $cy); |
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glVertex( $w, $h ); |
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# Top Left |
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glTexCoord( $cx , $cy); |
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glVertex( 0, $h ); |
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glEnd(); |
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# move to next character |
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glTranslate( $self->{spacing_x} * $self->{zoom_x}, |
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$self->{spacing_y} * $self->{zoom_y}, 0 ); |
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glEndList(); |
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# X and Y position of next char |
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$cx += $cwi; |
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if (++$c >= $self->{chars_per_line}) |
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{ |
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$c = 0; $cx = 0; $cy += $chi; |
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} |
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} |
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} |
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sub pre_output |
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{ |
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my $self = shift; |
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warn ("pre_output() called twice") if $self->{pre_output} != 0; |
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$self->{pre_output} = 1; |
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# Select our texture |
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glBindTexture( GL_TEXTURE_2D, $self->{texture} ); |
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$self->{gl_flags} = [ |
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glIsEnabled(GL_DEPTH_TEST), |
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glIsEnabled(GL_TEXTURE_2D), |
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glIsEnabled(GL_CULL_FACE), |
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]; |
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# Disable/Enable flags |
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glDisable( GL_DEPTH_TEST ); |
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glEnable( GL_TEXTURE_2D ); |
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glDisable( GL_CULL_FACE ); |
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glDepthMask(GL_FALSE); # disable writing to depth buffer |
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glEnable( GL_BLEND ); |
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# Select The Type Of Blending |
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if ($self->{transparent}) |
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{ |
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glBlendFunc(GL_SRC_ALPHA,GL_ONE); |
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} |
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else |
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{ |
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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} |
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# Select The Projection Matrix |
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glMatrixMode( GL_PROJECTION ); |
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# Store The Projection Matrix |
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glPushMatrix(); |
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# Reset The Projection Matrix |
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glLoadIdentity(); |
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# Set Up An Ortho Screen |
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# left, right, bottom, top, near, far |
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glOrtho( 0, $self->{width}, 0, $self->{height}, -1, 1 ); |
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# Select The Modelview Matrix |
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glMatrixMode( GL_MODELVIEW ); |
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# Store the Modelview Matrix |
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glPushMatrix(); |
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# Reset The Modelview Matrix |
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glLoadIdentity(); |
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} |
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sub output |
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{ |
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# Output the given string at the coordinates |
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my ($self,$x,$y,$string,$color,$alpha) = @_; |
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return if $string eq ''; |
226
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227
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# Reset The Modelview Matrix |
228
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glLoadIdentity(); |
229
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230
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if ($self->{align_x} != FONT_ALIGN_LEFT) |
231
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{ |
232
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# center or right aligned |
233
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my $tw = abs((length($string)-1) * $self->{spacing_x} * $self->{zoom_x}); |
234
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# vertical text |
235
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$tw += $self->{char_width} * $self->{zoom_x}; |
236
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if ($self->{align_x} == FONT_ALIGN_RIGHT) |
237
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{ |
238
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$x = $x - $tw; |
239
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} |
240
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else |
241
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{ |
242
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$x = $x - $tw / 2; |
243
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} |
244
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} |
245
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if ($self->{align_y} != FONT_ALIGN_TOP) |
246
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{ |
247
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my $th = abs((length($string)) * $self->{spacing_y} * $self->{zoom_y}); |
248
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$th -= $self->{char_height} * $self->{zoom_y}; |
249
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if ($self->{align_y} == FONT_ALIGN_BOTTOM) |
250
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{ |
251
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$y = $y + $th; |
252
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} |
253
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else |
254
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{ |
255
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$y = $y + $th / 2; |
256
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} |
257
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} |
258
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259
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# translate to the top-left position of the text (after alignment) |
260
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glTranslate( $x, $y, 0 ); |
261
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262
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# set color and alpha value |
263
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|
$color = $self->{color} unless defined $color; |
264
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|
$alpha = $self->{alpha} unless defined $alpha; |
265
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if (defined $color) |
266
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{ |
267
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# if not, caller wanted to set color by herself |
268
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if (defined $alpha) |
269
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{ |
270
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glColor (@$color,$alpha); |
271
|
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} |
272
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else |
273
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{ |
274
|
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glColor (@$color,1); |
275
|
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|
} |
276
|
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|
} |
277
|
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278
|
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|
# Choose The Font Set (0 or 1) (-32 because our lists start at 0, and space |
279
|
|
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|
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|
|
# has an ASCII value of 32 and is the first existing character) |
280
|
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|
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|
|
glListBase( $self->{base} - 32 ); |
281
|
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|
282
|
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|
|
# render the string to the screen |
283
|
|
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|
|
|
|
glCallListsString( $string ); |
284
|
|
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|
285
|
|
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|
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|
|
} |
286
|
|
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|
287
|
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|
|
sub post_output |
288
|
|
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|
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|
|
{ |
289
|
|
|
|
|
|
|
my $self = shift; |
290
|
|
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|
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|
|
|
291
|
|
|
|
|
|
|
warn ("post_output() called before pre_output()") |
292
|
|
|
|
|
|
|
if $self->{pre_output} == 0; |
293
|
|
|
|
|
|
|
$self->{pre_output} = 0; |
294
|
|
|
|
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|
|
|
295
|
|
|
|
|
|
|
# Reset the OpenGL stuff |
296
|
|
|
|
|
|
|
|
297
|
|
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|
|
|
|
# Select The Projection Matrix |
298
|
|
|
|
|
|
|
glMatrixMode( GL_PROJECTION ); |
299
|
|
|
|
|
|
|
# Restore The Old Projection Matrix |
300
|
|
|
|
|
|
|
glPopMatrix(); |
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
# Select the Modelview Matrix |
303
|
|
|
|
|
|
|
glMatrixMode( GL_MODELVIEW ); |
304
|
|
|
|
|
|
|
# Restore the Old Projection Matrix |
305
|
|
|
|
|
|
|
glPopMatrix(); |
306
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
my $flags = $self->{gl_flags}; |
308
|
|
|
|
|
|
|
glEnable(GL_DEPTH_TEST) if $flags->[0]; |
309
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D) if $flags->[1]; |
310
|
|
|
|
|
|
|
glEnable(GL_CULL_FACE) if $flags->[2]; |
311
|
|
|
|
|
|
|
glDepthMask(GL_TRUE); # enable writing to depth buffer |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
# Caller must re-enable or re-disable other flags if she wishes |
314
|
|
|
|
|
|
|
} |
315
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
sub screen_width |
317
|
|
|
|
|
|
|
{ |
318
|
|
|
|
|
|
|
my $self = shift; |
319
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
$self->{width} = shift if @_ > 0; |
321
|
|
|
|
|
|
|
$self->{width}; |
322
|
|
|
|
|
|
|
} |
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
sub screen_height |
325
|
|
|
|
|
|
|
{ |
326
|
|
|
|
|
|
|
my $self = shift; |
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
$self->{height} = shift if @_ > 0; |
329
|
|
|
|
|
|
|
$self->{height}; |
330
|
|
|
|
|
|
|
} |
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
sub color |
333
|
|
|
|
|
|
|
{ |
334
|
|
|
|
|
|
|
my $self = shift; |
335
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
if (@_ > 0) |
337
|
|
|
|
|
|
|
{ |
338
|
|
|
|
|
|
|
if (ref($_[0]) eq 'ARRAY') |
339
|
|
|
|
|
|
|
{ |
340
|
|
|
|
|
|
|
$self->{color} = shift; |
341
|
|
|
|
|
|
|
} |
342
|
|
|
|
|
|
|
else |
343
|
|
|
|
|
|
|
{ |
344
|
|
|
|
|
|
|
$self->{color} = [ $_[0], $_[1], $_[2] ]; |
345
|
|
|
|
|
|
|
} |
346
|
|
|
|
|
|
|
} |
347
|
|
|
|
|
|
|
$self->{color}; |
348
|
|
|
|
|
|
|
} |
349
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
sub transparent |
351
|
|
|
|
|
|
|
{ |
352
|
|
|
|
|
|
|
my $self = shift; |
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
$self->{transparent} = shift if @_ > 0; |
355
|
|
|
|
|
|
|
$self->{transparent}; |
356
|
|
|
|
|
|
|
} |
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
sub alpha |
359
|
|
|
|
|
|
|
{ |
360
|
|
|
|
|
|
|
my $self = shift; |
361
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
$self->{alpha} = shift if @_ > 0; |
363
|
|
|
|
|
|
|
$self->{alpha}; |
364
|
|
|
|
|
|
|
} |
365
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
sub spacing_x |
367
|
|
|
|
|
|
|
{ |
368
|
|
|
|
|
|
|
my $self = shift; |
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
if (@_ > 0) |
371
|
|
|
|
|
|
|
{ |
372
|
|
|
|
|
|
|
$self->{spacing_x} = shift; |
373
|
|
|
|
|
|
|
$self->_build_font(); |
374
|
|
|
|
|
|
|
} |
375
|
|
|
|
|
|
|
$self->{spacing_x}; |
376
|
|
|
|
|
|
|
} |
377
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
sub spacing_y |
379
|
|
|
|
|
|
|
{ |
380
|
|
|
|
|
|
|
my $self = shift; |
381
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
if (@_ > 0) |
383
|
|
|
|
|
|
|
{ |
384
|
|
|
|
|
|
|
$self->{spacing_y} = shift; |
385
|
|
|
|
|
|
|
$self->_build_font(); |
386
|
|
|
|
|
|
|
} |
387
|
|
|
|
|
|
|
$self->{spacing_y}; |
388
|
|
|
|
|
|
|
} |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
sub spacing |
391
|
|
|
|
|
|
|
{ |
392
|
|
|
|
|
|
|
my $self = shift; |
393
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
if (@_ > 0) |
395
|
|
|
|
|
|
|
{ |
396
|
|
|
|
|
|
|
$self->{spacing_x} = shift; |
397
|
|
|
|
|
|
|
$self->{spacing_y} = shift; |
398
|
|
|
|
|
|
|
$self->_build_font(); |
399
|
|
|
|
|
|
|
} |
400
|
|
|
|
|
|
|
($self->{spacing_x}, $self->{spacing_y}); |
401
|
|
|
|
|
|
|
} |
402
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
sub border_x |
404
|
|
|
|
|
|
|
{ |
405
|
|
|
|
|
|
|
my $self = shift; |
406
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
if (@_ > 0) |
408
|
|
|
|
|
|
|
{ |
409
|
|
|
|
|
|
|
$self->{border_x} = iint(abs(shift)); |
410
|
|
|
|
|
|
|
$self->_build_font(); |
411
|
|
|
|
|
|
|
} |
412
|
|
|
|
|
|
|
$self->{border_x}; |
413
|
|
|
|
|
|
|
} |
414
|
|
|
|
|
|
|
|
415
|
|
|
|
|
|
|
sub border_y |
416
|
|
|
|
|
|
|
{ |
417
|
|
|
|
|
|
|
my $self = shift; |
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
if (@_ > 0) |
420
|
|
|
|
|
|
|
{ |
421
|
|
|
|
|
|
|
$self->{border_y} = iint(abs(shift)); |
422
|
|
|
|
|
|
|
$self->_build_font(); |
423
|
|
|
|
|
|
|
} |
424
|
|
|
|
|
|
|
$self->{border_y}; |
425
|
|
|
|
|
|
|
} |
426
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
sub zoom |
428
|
|
|
|
|
|
|
{ |
429
|
|
|
|
|
|
|
my $self = shift; |
430
|
|
|
|
|
|
|
|
431
|
|
|
|
|
|
|
if (@_ > 0) |
432
|
|
|
|
|
|
|
{ |
433
|
|
|
|
|
|
|
$self->{zoom_x} = shift; |
434
|
|
|
|
|
|
|
$self->{zoom_y} = shift; |
435
|
|
|
|
|
|
|
$self->_build_font(); |
436
|
|
|
|
|
|
|
} |
437
|
|
|
|
|
|
|
($self->{zoom_x}, $self->{zoom_y}); |
438
|
|
|
|
|
|
|
} |
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
sub copy |
441
|
|
|
|
|
|
|
{ |
442
|
|
|
|
|
|
|
my $self = shift; |
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
my $class = ref($self); |
445
|
|
|
|
|
|
|
my $new = {}; |
446
|
|
|
|
|
|
|
foreach my $k (keys %$self) |
447
|
|
|
|
|
|
|
{ |
448
|
|
|
|
|
|
|
$new->{$k} = $self->{$k}; |
449
|
|
|
|
|
|
|
} |
450
|
|
|
|
|
|
|
$new->{base} = glGenLists ( $self->{chars} ); # get the new font some lists |
451
|
|
|
|
|
|
|
bless $new, $class; |
452
|
|
|
|
|
|
|
$new->_build_font(); |
453
|
|
|
|
|
|
|
$new; |
454
|
|
|
|
|
|
|
} |
455
|
|
|
|
|
|
|
|
456
|
|
|
|
|
|
|
sub align_x |
457
|
|
|
|
|
|
|
{ |
458
|
|
|
|
|
|
|
my $self = shift; |
459
|
|
|
|
|
|
|
|
460
|
|
|
|
|
|
|
$self->{align_x} = shift if @_ > 0; |
461
|
|
|
|
|
|
|
$self->{align_x}; |
462
|
|
|
|
|
|
|
} |
463
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
sub align_y |
465
|
|
|
|
|
|
|
{ |
466
|
|
|
|
|
|
|
my $self = shift; |
467
|
|
|
|
|
|
|
|
468
|
|
|
|
|
|
|
$self->{align_y} = shift if @_ > 0; |
469
|
|
|
|
|
|
|
$self->{align_y}; |
470
|
|
|
|
|
|
|
} |
471
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
sub align |
473
|
|
|
|
|
|
|
{ |
474
|
|
|
|
|
|
|
my $self = shift; |
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
if (@_ > 0) |
477
|
|
|
|
|
|
|
{ |
478
|
|
|
|
|
|
|
$self->{align_x} = shift; |
479
|
|
|
|
|
|
|
$self->{align_y} = shift; |
480
|
|
|
|
|
|
|
} |
481
|
|
|
|
|
|
|
($self->{align_x}, $self->{align_y}); |
482
|
|
|
|
|
|
|
} |
483
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
sub char_height |
485
|
|
|
|
|
|
|
{ |
486
|
|
|
|
|
|
|
my $self = shift; |
487
|
|
|
|
|
|
|
|
488
|
|
|
|
|
|
|
$self->{char_height} * $self->{zoom_y}; |
489
|
|
|
|
|
|
|
} |
490
|
|
|
|
|
|
|
|
491
|
|
|
|
|
|
|
sub char_width |
492
|
|
|
|
|
|
|
{ |
493
|
|
|
|
|
|
|
my $self = shift; |
494
|
|
|
|
|
|
|
|
495
|
|
|
|
|
|
|
$self->{char_width} * $self->{zoom_x}; |
496
|
|
|
|
|
|
|
} |
497
|
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
sub DESTROY |
499
|
|
|
|
|
|
|
{ |
500
|
|
|
|
|
|
|
my $self = shift; |
501
|
|
|
|
|
|
|
|
502
|
|
|
|
|
|
|
# free the texture lists |
503
|
|
|
|
|
|
|
glDeleteLists( $self->{base}, $self->{chars} ) if defined $self->{base}; |
504
|
|
|
|
|
|
|
} |
505
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
1; |
507
|
|
|
|
|
|
|
|
508
|
|
|
|
|
|
|
__END__ |