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use 5.20.0; |
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use warnings; |
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package Games::Nintendo::Mario::SMB3 0.209; |
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# ABSTRACT: a class for fuzzy-tailed Italian plumbers |
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use parent qw(Games::Nintendo::Mario); |
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#pod =head1 SYNOPSIS |
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#pod |
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#pod use Games::Nintendo::Mario::SMB3; |
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#pod |
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#pod my $hero = Games::Nintendo::Mario::SMB->new( |
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#pod name => 'Mario', |
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#pod state => 'hammer', |
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#pod ); |
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#pod |
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#pod $hero->powerup('mushroom'); # Nothing happens. |
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#pod $hero->damage; # back to super |
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#pod |
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#pod print "It's-a me! ", $hero->name, "!\n"; # 'Super Mario' |
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#pod |
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#pod $hero->powerup('frogsuit'); # Nothing happens. |
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#pod |
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#pod $hero->damage for (1 .. 2); # cue the Mario Death Music |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod This class subclasses Games::Nintendo::Mario, providing a model of the behavior |
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#pod of the Mario Brothers in Super Mario Brothers 3. All of the methods described |
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#pod in the Mario interface exist as documented. |
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#pod |
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#pod =head2 NAMES |
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#pod |
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#pod The plumber may be named Mario or Luigi. |
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#pod |
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#pod =head2 STATES |
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#pod |
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#pod The plumber's state may be any of: C, C, C, C, |
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#pod C, C, C, or C |
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#pod |
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#pod =head2 POWERUPS |
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#pod |
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#pod Valid powerups are: C, C, C, C, |
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#pod C, C, or C |
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#pod |
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#pod =method games |
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#pod |
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#pod This ruleset reflects Mario in Super Mario Bros. 3. |
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#pod |
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#pod =cut |
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sub _names { qw[Mario Luigi] } |
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sub _states { qw[normal super fire raccoon tanooki frog hammer pwing] } |
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sub _items { qw[mushroom flower leaf tanookisuit frogsuit hammersuit pwing] } |
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sub _goto_hash { |
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{ |
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damage => { |
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normal => 'dead', |
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super => 'normal', |
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_else => 'super' |
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}, |
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mushroom => { |
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normal => 'super' |
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}, |
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flower => 'fire', |
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leaf => 'raccoon', |
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tanookisuit => 'tanooki', |
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hammersuit => 'hammer', |
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frogsuit => 'frog', |
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pwing => 'pwing' |
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} |
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} |
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75
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sub games { |
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0
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return ('Super Mario Bros. 3'); |
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} |
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79
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"It's-a me! Mario!"; |
80
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81
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__END__ |