| line | stmt | bran | cond | sub | pod | time | code | 
| 1 | 2 |  |  | 2 |  | 524 | use 5.16.0; | 
|  | 2 |  |  |  |  | 6 |  | 
|  | 2 |  |  |  |  | 74 |  | 
| 2 | 2 |  |  | 2 |  | 9 | use warnings; | 
|  | 2 |  |  |  |  | 5 |  | 
|  | 2 |  |  |  |  | 97 |  | 
| 3 |  |  |  |  |  |  | package Games::Nintendo::Mario::Hearts 0.208; | 
| 4 |  |  |  |  |  |  |  | 
| 5 | 2 |  |  | 2 |  | 1590 | use parent qw(Games::Nintendo::Mario); | 
|  | 2 |  |  |  |  | 625 |  | 
|  | 2 |  |  |  |  | 10 |  | 
| 6 | 2 |  |  | 2 |  | 1825 | use Hash::Util::FieldHash qw(fieldhash); | 
|  | 2 |  |  |  |  | 2109 |  | 
|  | 2 |  |  |  |  | 671 |  | 
| 7 |  |  |  |  |  |  |  | 
| 8 | 1 |  |  | 1 |  | 3 | sub _states { qw[normal] } | 
| 9 | 1 |  |  | 1 |  | 18 | sub _items  { qw[heart] } | 
| 10 | 3 |  |  | 3 |  | 13 | sub _other_defaults  { ( max_hearts => 3 ) } | 
| 11 | 3 |  |  | 3 |  | 13 | sub __default_hearts { 1 }; | 
| 12 |  |  |  |  |  |  |  | 
| 13 | 3 |  |  | 3 |  | 5 | sub _goto_hash { {} } # not used by base Hearts class | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  | sub max_hearts { | 
| 16 | 10 |  |  | 10 | 1 | 47 | return $_[0]->{max_hearts} | 
| 17 |  |  |  |  |  |  | } | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | fieldhash my %hearts; | 
| 20 |  |  |  |  |  |  | sub hearts { | 
| 21 | 41 |  |  | 41 | 1 | 43 | my ($self) = @_; | 
| 22 | 41 |  | 66 |  |  | 155 | $hearts{ $self } //= $self->__default_hearts; | 
| 23 | 41 |  |  |  |  | 141 | return $hearts{ $self }; | 
| 24 |  |  |  |  |  |  | } | 
| 25 |  |  |  |  |  |  |  | 
| 26 |  |  |  |  |  |  | sub powerup { | 
| 27 | 5 |  |  | 5 | 1 | 7 | my $plumber  = shift; | 
| 28 | 5 |  |  |  |  | 7 | my $item     = shift; | 
| 29 |  |  |  |  |  |  |  | 
| 30 | 5 | 50 | 66 |  |  | 18 | if (($item eq 'heart') and ($plumber->hearts) and ($plumber->hearts < $plumber->max_hearts)) { | 
|  |  |  | 66 |  |  |  |  | 
| 31 | 2 |  |  |  |  | 6 | $hearts{ $plumber }++; | 
| 32 |  |  |  |  |  |  | } | 
| 33 | 5 |  |  |  |  | 24 | $plumber->SUPER::powerup($item); | 
| 34 |  |  |  |  |  |  | } | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  | sub damage { | 
| 37 | 4 |  |  | 4 | 1 | 7 | my $self = shift; | 
| 38 | 4 |  |  |  |  | 6 | my $item = shift; | 
| 39 |  |  |  |  |  |  |  | 
| 40 | 4 | 50 |  |  |  | 8 | if ($self->hearts) { | 
| 41 | 4 | 100 |  |  |  | 15 | $self->{state} = 'dead' unless --$hearts{ $self }; | 
| 42 |  |  |  |  |  |  | } | 
| 43 |  |  |  |  |  |  |  | 
| 44 | 4 |  |  |  |  | 21 | $self->SUPER::damage; | 
| 45 |  |  |  |  |  |  | } | 
| 46 |  |  |  |  |  |  |  | 
| 47 |  |  |  |  |  |  | sub games { | 
| 48 | 0 |  |  | 0 | 1 |  | return (); | 
| 49 |  |  |  |  |  |  | } | 
| 50 |  |  |  |  |  |  |  | 
| 51 |  |  |  |  |  |  | "It's-a me!  Mario!"; | 
| 52 |  |  |  |  |  |  |  | 
| 53 |  |  |  |  |  |  | __END__ |