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package Games::NES::ROM; |
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45813
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use Moose; |
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0
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4
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use Module::Runtime (); |
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use Try::Tiny; |
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use FileHandle; |
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8
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our $VERSION = '0.08'; |
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has 'filename' => ( is => 'rw' ); |
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has 'filehandle' => ( is => 'rw', isa => 'FileHandle', lazy_build => 1 ); |
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has 'id' => ( is => 'ro' ); |
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has 'title' => ( is => 'rw' ); |
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has 'prg_banks' => ( is => 'rw', isa => 'ArrayRef', default => sub { [] } ); |
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has 'chr_banks' => ( is => 'rw', isa => 'ArrayRef', default => sub { [] } ); |
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has 'has_sram' => ( is => 'rw', isa => 'Bool', default => 0 ); |
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has 'mirroring' => ( is => 'rw', isa => 'Int', default => 0 ); |
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has 'mapper' => ( is => 'rw' ); |
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28
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sub _build_filehandle { |
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my $self = shift; |
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30
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my $file = $self->filename; |
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my $fh = FileHandle->new( $file, '<' ); |
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33
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die "Unable to open ${file}: $!" unless defined $fh; |
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35
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binmode( $fh ); |
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return $fh; |
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} |
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39
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__PACKAGE__->meta->make_immutable; |
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40
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41
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sub load { |
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42
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my( $class, $file ) = @_; |
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43
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44
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for( qw( INES UNIF ) ) { |
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my $class = 'Games::NES::ROM::Format::' . $_; |
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Module::Runtime::require_module( $class ); |
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47
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48
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my $rom = try { |
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49
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$class->new( filename => $file ); |
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}; |
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52
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return $rom if $rom; |
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53
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} |
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54
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55
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die "${file} is not an NES rom"; |
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56
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} |
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57
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58
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sub prg_count { |
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59
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return scalar @{ shift->prg_banks }; |
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60
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} |
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61
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62
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sub chr_count { |
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63
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return scalar @{ shift->chr_banks }; |
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64
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} |
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65
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66
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sub sha1 { |
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67
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my $self = shift; |
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68
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require Digest::SHA1; |
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69
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return Digest::SHA1::sha1_hex( @{ $self->prg_banks }, @{ $self->chr_banks } ); |
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70
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} |
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71
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72
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sub crc { |
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73
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my $self = shift; |
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74
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require Digest::CRC; |
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75
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return Digest::CRC::crc32_hex( join( '', @{ $self->prg_banks }, @{ $self->chr_banks } ) ); |
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76
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} |
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77
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78
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sub sprite { |
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79
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my( $self, $chr, $offset ) = @_; |
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80
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81
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die 'invalid CHR bank' if $chr > $self->chr_count - 1 or $chr < 0; |
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82
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die 'invalid sprite index' if $offset > 512 or $offset < 0; |
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83
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84
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my $bank = $self->chr_banks->[ $chr ]; |
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85
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my $start = 16 * $offset; |
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86
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my @channel_a = unpack( 'C*', substr( $bank, $start, 8 ) ); |
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87
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my @channel_b = unpack( 'C*', substr( $bank, $start + 8, 8 ) ); |
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88
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89
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my $composite = ''; |
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90
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91
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for my $i ( 0..7 ) { |
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92
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for my $j ( reverse 0..7 ) { |
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93
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$composite .= pack( 'C', $self->_combine_bits( $channel_a[ $i ], $channel_b[ $i ], $j ) ); |
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94
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} |
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95
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} |
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96
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97
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return $composite; |
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98
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} |
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100
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sub _combine_bits { |
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101
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my $self = shift; |
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102
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my( $chan_a, $chan_b, $offset ) = @_; |
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103
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104
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return ( ( $chan_a >> $offset ) & 1 ) | ( ( ( $chan_b >> $offset ) & 1 ) << 1 ); |
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105
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} |
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106
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107
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1; |
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108
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109
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__END__ |
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110
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111
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=head1 NAME |
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112
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113
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Games::NES::ROM - View information about an NES game from a ROM file |
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114
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115
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=head1 SYNOPSIS |
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116
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117
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use Games::NES::ROM; |
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118
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119
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# Read in the ROM without having to know its format |
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120
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my $rom = Games::NES::ROM->load( 'file.nes' ); |
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121
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122
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# Specifically read in an iNES file |
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123
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$rom = Games::NES::ROM::INES->new( filename => 'file.nes' ); |
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124
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125
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# Access the details |
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126
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print 'PRG Banks: ', $rom->prg_count, "\n"; |
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127
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print 'CHR Banks: ', $rom->prg_count, "\n"; |
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128
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# etc... |
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129
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130
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# View the SHA-1 & CRC checksums |
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131
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print 'SHA1: ', $rom->sha1, "\n"; |
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132
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print ' CRC: ', $rom->crc, "\n"; |
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133
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134
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=head1 DESCRIPTION |
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135
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136
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This module loads the details of an NES rom file. It is primarily meant to be |
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137
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used a base class for more specific file formats. Those formats include: |
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138
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139
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=over 4 |
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140
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141
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=item * L<Universal NES Image File (UNIF)|Games::NES::ROM::Format::UNIF> |
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142
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143
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=item * L<iNES|Games::NES::ROM::Format::INES> |
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144
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145
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=back |
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146
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147
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=head1 INSTALLATION |
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148
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149
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perl Makefile.PL |
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150
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make |
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151
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make test |
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152
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make install |
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153
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154
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=head1 METHODS |
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155
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156
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=head2 load( $filename ) |
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157
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158
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Attemps to read the ROM structure into memory using all available file |
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159
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formats until success. |
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160
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161
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=head2 prg_count( ) |
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162
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163
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Returns the number of PRG banks for this ROM. |
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164
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165
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=head2 chr_count( ) |
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166
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167
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Returns the number of CHR banks for this ROM. |
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168
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169
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=head2 sha1( ) |
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170
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171
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Returns the SHA-1 checksum for the PRG and CHR data. |
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172
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173
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=head2 crc( ) |
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174
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175
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Returns the CRC checksum for the PRG and CHR data. |
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176
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177
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=head2 sprite( $chr_bank, $index ) |
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178
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179
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Returns the raw (composite) sprite in the specified |
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180
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CHR bank at the specified array index. |
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181
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182
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=head1 BASE ATTRIBUTES |
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183
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184
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The following base attributes are available for all file formats: |
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185
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186
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=over 4 |
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187
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188
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=item * filename - The filename from which data was loaded |
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189
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190
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=item * id - A string found at the beginning of a file to identify the file format |
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191
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192
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=item * title - The game's title, if available |
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193
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194
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=item * prg_banks - An arrayref of PRG bank data |
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195
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196
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=item * chr_banks - An arrayref of CHR bank data |
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197
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198
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=item * has_sram - Boolean value to determine if the ROM is battery backed |
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200
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=item * mapper - A value indicating what memory mapper to use with the ROM |
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201
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202
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=item * mirroring - A value indicating what time of mirroring is used in the ROM |
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203
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204
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=back |
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205
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206
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=head2 NOTES |
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207
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208
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=over 4 |
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209
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210
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=item * mapper - iNES uses integer IDs, UNIF uses string IDs |
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211
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212
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=item * mirroring - An integer ID, using the UNIF list as a basis |
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213
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214
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=back |
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215
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216
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Each file format will have an extended set of attributes specific to its data |
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217
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structure. Please consult their documentation for more information. |
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218
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219
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=head1 SEE ALSO |
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220
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221
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=over 4 |
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222
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223
|
|
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|
=item * L<Games::NES::ROM::Format::INES> |
|
224
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225
|
|
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|
|
=item * L<Games::NES::ROM::Format::UNIF> |
|
226
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|
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|
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|
|
227
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|
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|
|
=back |
|
228
|
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|
229
|
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|
|
=head1 AUTHOR |
|
230
|
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|
231
|
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|
|
Brian Cassidy E<lt>bricas@cpan.orgE<gt> |
|
232
|
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|
233
|
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|
=head1 COPYRIGHT AND LICENSE |
|
234
|
|
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|
235
|
|
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|
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|
|
Copyright 2007-2013 by Brian Cassidy |
|
236
|
|
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|
237
|
|
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|
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|
|
This library is free software; you can redistribute it and/or modify |
|
238
|
|
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|
|
it under the same terms as Perl itself. |
|
239
|
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|
240
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=cut |
|
241
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|