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package Games::NES::ROM::Format::INES; |
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use Moose; |
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extends 'Games::NES::ROM'; |
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has '+id' => ( default => "NES\x1a" ); |
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has 'trainer' => ( is => 'rw' ); |
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sub BUILD { |
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my $self = shift; |
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my $fh = $self->filehandle; |
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my $id; |
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$fh->read( $id, 4 ); |
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die 'Not an iNES rom' if $id ne $self->id; |
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my $header; |
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$fh->read( $header, 12 ); |
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my @header_vals = unpack( 'C*', $header ); |
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$self->mirroring( $header_vals[ 3 ] & 1 ); |
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if( $header_vals[ 3 ] & 8 ) { |
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$self->mirroring( 4 ); |
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} |
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$self->has_sram( $header_vals[ 3 ] & 2 ); |
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if( $header_vals[ 3 ] & 4 ) { |
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my $trainer; |
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$fh->read( $trainer, 512 ); |
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$self->trainer( $trainer ); |
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} |
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my $mapper = ( $header_vals[ 3 ] & 240 ) >> 4; |
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$mapper |= ( $header_vals[ 4 ] & 240 ); |
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if( $mapper != 0 and $header_vals[ 0 ] <= 2 and $header_vals[ 1 ] == 1 ) { |
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$mapper = 0; |
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} |
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$self->mapper( $mapper ); |
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for( 1..$header_vals[ 0 ] ) { |
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$fh->read( my $bank, 16384 ); |
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$self->prg_banks->[ scalar @{ $self->prg_banks } ] = $bank; |
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} |
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for( 1..$header_vals[ 1 ] ) { |
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$fh->read( my $bank, 8192 ); |
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$self->chr_banks->[ scalar @{ $self->chr_banks } ] = $bank; |
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} |
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my $title; |
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if( $fh->read( $title, 128 ) == 128 ) { |
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$self->title( $title ); |
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} |
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$self->clear_filehandle; |
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return $self; |
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} |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=head1 NAME |
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Games::NES::ROM::Format::INES - Loads data from a ROM in iNES format |
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=head1 DESCRIPTION |
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This module loads the details of an NES rom in iNES format. An iNES file is |
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layed out as follows: |
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+-----------+-----------------+---------+---------+ Header |
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| NES\0x01a | [PC] [CC] F6 F7 | X X X X | X X X X | 16 Bytes |
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+-----------+-----------------+---------+---------+ |
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| Trainer (512 Bytes; Optional) | |
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+-------------------------------------------------+ |
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| PRG Banks (PC * 16384 Bytes) | |
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+-------------------------------------------------+ |
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| CHR Banks (CC * 8192 Bytes) | |
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+-------------------------------------------------+ |
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| Title (128 Bytes; Optional) | |
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+-------------------------------------------------+ |
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PC: PRG bank count |
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CC: CHR bank count |
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F6: Various flags (Byte 6) |
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F7: Various flags (Byte 7) |
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=head1 METHODS |
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=head2 BUILD( ) |
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A L<Moose> method which loads the ROM data from a file. |
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109
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=head1 ATTRIBUTES |
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111
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Along with the L<base attributes|Games::NES::ROM/BASE ATTRIBUTES>, the following iNES specific attributes are |
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available: |
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114
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=over 4 |
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=item * id - iNES identifier: "NES\x1a" |
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=item * trainer - Trainer data, if available |
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120
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=back |
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=head1 SEE ALSO |
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=over 4 |
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126
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=item * Games::NES::ROM |
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=item * http://wiki.nesdev.com/w/index.php/INES |
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=back |
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132
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=head1 AUTHOR |
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Brian Cassidy E<lt>bricas@cpan.orgE<gt> |
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=head1 COPYRIGHT AND LICENSE |
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Copyright 2007-2013 by Brian Cassidy |
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself. |
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=cut |
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