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# SVG maze output |
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# Performs transformation, cleanup, and printing of output of Games::Maze |
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package Games::Maze::SVG; |
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6
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28
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1271899
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use Carp; |
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89
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2648
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7
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34486
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use Games::Maze; |
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479656
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1102
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8
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25039
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use Games::Maze::SVG::Rect; |
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84
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1019
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9
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30815
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use Games::Maze::SVG::RectHex; |
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85
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943
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use Games::Maze::SVG::Hex; |
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use strict; |
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use warnings; |
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1390
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=head1 NAME |
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Games::Maze::SVG - Build mazes in SVG. |
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=head1 VERSION |
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Version 0.90 |
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=cut |
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our $VERSION = 0.90; |
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=head1 SYNOPSIS |
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Games::Maze::SVG uses the Games::Maze module to create mazes in SVG. |
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use Games::Maze::SVG; |
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my $foo = Games::Maze::SVG->new(); |
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... |
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See Games::Maze::SVG::Manual for more information on using the module. |
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38
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=cut |
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154
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use constant SIGN_HEIGHT => 20; |
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2045
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use constant SIDE_MARGIN => 10; |
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1524
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use constant PANEL_WIDTH => 250; |
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use constant PANEL_MIN_HEIGHT => 365; |
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44
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45
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my %crumbstyles = ( |
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dash => "stroke-width:1px; stroke-dasharray:5px,3px;", |
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dot => "stroke-width:2px; stroke-dasharray:2px,6px;", |
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line => "stroke-width:1px;", |
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none => "visibility:hidden;", |
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); |
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52
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my $license = <<'EOL'; |
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54
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58
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59
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xmlns:dc="http://purl.org/dc/elements/1.1/" |
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> |
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62
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SVG Maze |
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2006 |
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An SVG-based Game |
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66
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G. Wade Johnson |
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G. Wade Johnson |
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86
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EOL |
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=head1 FUNCTIONS |
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90
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=cut |
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# ---------------------------------------------- |
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# Subroutines |
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=head2 new( $type, %parms ) |
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Create a new Games::Maze::SVG object. Supports the following named parameters: |
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100
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Takes one positional parameter that is the maze type: Rect, RectHex, or Hex |
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102
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=over 4 |
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=item wallform |
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105
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106
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String naming the wall format. Legal values are bevel, round, roundcorners, |
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107
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and straight. Not all formats work with all maze shapes. |
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109
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=item crumb |
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111
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String describing the breadcrumb design. Legal values are dash, |
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112
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dot, line, and none |
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114
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=item dir |
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116
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Directory in which to find the ecmascript for the maze interactivity. Should |
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117
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either be relative, or in URL form. |
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=item interactive |
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120
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121
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This parameter determines if the maze will be interactive. If the value of the |
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122
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parameter is true (1), the appropriate scripting and support is written into |
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the SVG. If the parameter is omitted or false, no interactive support is |
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provided. |
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126
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=item cols |
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128
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The number of columns used in creating the maze. Default value is 12. |
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130
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=item rows |
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132
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The number of rows used in creating the maze. Default value is 12. |
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=item startcol |
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The column where the entry is found. Default value is random. |
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=item endcol |
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The column where the exit is found. Default value is random. |
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142
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=back |
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=cut |
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146
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sub new |
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{ |
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148
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35
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35
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1
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8894
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my $class = shift; |
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149
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150
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35
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100
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182
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my $shape = shift || 'Rect'; |
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152
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35
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116
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my %params = @_; |
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153
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154
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35
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100
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100
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257
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if( exists $params{crumb} && !exists $crumbstyles{ $params{crumb} } ) |
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{ |
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156
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1
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196
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croak "Unrecognized breadcrumb style '$params{crumb}'.\n"; |
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} |
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158
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159
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34
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100
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273
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return Games::Maze::SVG::Rect->new( @_ ) if 'Rect' eq $shape; |
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160
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17
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100
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165
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return Games::Maze::SVG::RectHex->new( @_ ) if 'RectHex' eq $shape; |
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161
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9
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100
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97
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return Games::Maze::SVG::Hex->new( @_ ) if 'Hex' eq $shape; |
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163
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1
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197
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croak "Unrecognized maze shape '$shape'.\n"; |
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164
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} |
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165
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166
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=head2 $m->init_object( %parms ) |
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168
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Initializes the maze object with the default values for all mazes. The derived |
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classes should call this method in their constructors. |
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171
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Returns the initial data members as a list. |
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173
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=cut |
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174
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175
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sub init_object |
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{ |
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33
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1
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107
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my %parms = @_; |
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179
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33
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216
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my %obj = ( |
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mazeparms => {}, |
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181
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wallform => 'straight', |
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182
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crumb => 'dash', |
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183
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dir => 'scripts/', |
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184
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); |
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185
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33
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100
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467
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$obj{mazeparms}->{dimensions} = [ $parms{cols} || 12, $parms{rows} || 12, 1 ]; |
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100
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186
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33
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100
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146
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$obj{mazeparms}->{entry} = [ $parms{startcol}, 1, 1 ] if $parms{startcol}; |
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188
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33
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100
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111
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if( $parms{endcol} ) |
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{ |
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1
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5
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$obj{mazeparms}->{exit} = [ $parms{endcol}, $obj{mazeparms}->{dimensions}->[1], 1 ]; |
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191
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} |
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192
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193
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33
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298
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return %obj; |
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194
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} |
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195
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196
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=head2 $m->set_interactive() |
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197
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198
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Method makes the maze interactive. |
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199
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200
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Returns a reference to self for chaining. |
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201
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202
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=cut |
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203
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204
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sub set_interactive |
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205
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{ |
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206
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1
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1
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1
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1648
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my $self = shift; |
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207
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1
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4
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$self->{interactive} = 1; |
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208
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1
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6
|
return $self; |
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209
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} |
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210
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211
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=head2 $m->set_breadcrumb( $bcs ) |
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212
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213
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=over 4 |
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214
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215
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=item $bcs |
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216
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217
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String specifying the breadcrumb style. Generates an exception if the |
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218
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breadcrumb style is not recognized. |
|
219
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220
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=back |
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221
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222
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Returns a reference to self for chaining. |
|
223
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224
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=cut |
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225
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226
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sub set_breadcrumb |
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227
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{ |
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228
|
6
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6
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1
|
3652
|
my $self = shift; |
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229
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6
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10
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my $bcs = shift; |
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230
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231
|
6
|
100
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20
|
return unless defined $bcs; |
|
232
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233
|
5
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100
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204
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croak "Unrecognized breadcrumb style '$bcs'.\n" |
|
234
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|
|
unless exists $crumbstyles{$bcs}; |
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235
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4
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12
|
$self->{crumb} = $bcs; |
|
236
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4
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9
|
$self->{crumbstyle} = $crumbstyles{$bcs}; |
|
237
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238
|
4
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17
|
return $self; |
|
239
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} |
|
240
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241
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|
=head2 $m->get_crumbstyle() |
|
242
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243
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|
Returns the CSS style for the breadcrumb. |
|
244
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245
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=cut |
|
246
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247
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|
sub get_crumbstyle |
|
248
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{ |
|
249
|
4
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4
|
1
|
5
|
my $self = shift; |
|
250
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|
251
|
4
|
|
33
|
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|
26
|
return $self->{crumbstyle} ||= $crumbstyles{ $self->{crumb} }; |
|
252
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|
} |
|
253
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254
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|
=head2 $m->get_script() |
|
255
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|
256
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|
Method that returns the path to the interactivity script. |
|
257
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|
258
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|
=cut |
|
259
|
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260
|
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|
sub get_script |
|
261
|
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|
|
{ |
|
262
|
10
|
|
|
10
|
1
|
34
|
my $self = shift; |
|
263
|
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|
264
|
10
|
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|
240
|
return "$self->{dir}$self->{scriptname}"; |
|
265
|
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|
|
} |
|
266
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|
267
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|
=head2 $m->to_string() |
|
268
|
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|
269
|
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|
|
Method that converts the current maze into an SVG string. |
|
270
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|
271
|
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|
=cut |
|
272
|
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|
273
|
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|
|
sub to_string |
|
274
|
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|
|
{ |
|
275
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
|
276
|
0
|
|
|
|
|
0
|
my $maze = Games::Maze->new( %{ $self->{mazeparms} } ); |
|
|
0
|
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0
|
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|
277
|
|
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|
278
|
0
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|
0
|
$maze->make(); |
|
279
|
0
|
|
|
|
|
0
|
my @rows = map { [ split q{}, $_ ] } |
|
|
0
|
|
|
|
|
0
|
|
|
280
|
|
|
|
|
|
|
split( "\n", $maze->to_ascii() ); |
|
281
|
|
|
|
|
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|
|
|
282
|
0
|
|
|
|
|
0
|
my $crumb = q{}; |
|
283
|
0
|
|
|
|
|
0
|
my $color = { |
|
284
|
|
|
|
|
|
|
mazebg => '#ffc', |
|
285
|
|
|
|
|
|
|
panel => '#ccc', |
|
286
|
|
|
|
|
|
|
crumb => '#f3f', |
|
287
|
|
|
|
|
|
|
sprite => 'orange', |
|
288
|
|
|
|
|
|
|
button => '#ccf', |
|
289
|
|
|
|
|
|
|
}; |
|
290
|
|
|
|
|
|
|
|
|
291
|
0
|
|
|
|
|
0
|
my $crumbstyle = $self->get_crumbstyle(); |
|
292
|
|
|
|
|
|
|
|
|
293
|
0
|
|
|
|
|
0
|
$self->transform_grid( \@rows, $self->{wallform} ); |
|
294
|
0
|
|
|
|
|
0
|
$self->_just_maze( \@rows ); |
|
295
|
|
|
|
|
|
|
|
|
296
|
0
|
|
|
|
|
0
|
my ( $xp, $yp ) = $self->convert_start_position( @{ $maze->{entry} } ); |
|
|
0
|
|
|
|
|
0
|
|
|
297
|
0
|
|
|
|
|
0
|
my ( $xe, $ye ) = $self->convert_end_position( @{ $maze->{exit} } ); |
|
|
0
|
|
|
|
|
0
|
|
|
298
|
0
|
|
|
|
|
0
|
my ( $xenter, $yenter ) = $self->convert_sign_position( $xp, $yp ); |
|
299
|
0
|
|
|
|
|
0
|
my ( $xexit, $yexit ) = $self->convert_sign_position( $xe, $ye ); |
|
300
|
|
|
|
|
|
|
|
|
301
|
0
|
|
|
|
|
0
|
my $width = $self->{width} + 2 * SIDE_MARGIN; |
|
302
|
0
|
|
|
|
|
0
|
my $height = $self->{height} + 2 * SIGN_HEIGHT; |
|
303
|
0
|
|
|
|
|
0
|
my $sprite_def = $self->create_sprite(); |
|
304
|
|
|
|
|
|
|
|
|
305
|
0
|
|
|
|
|
0
|
my $output = qq{\n}; |
|
306
|
0
|
|
|
|
|
0
|
my $offsety = - SIGN_HEIGHT; |
|
307
|
0
|
|
|
|
|
0
|
my $offsetx = - SIDE_MARGIN; |
|
308
|
0
|
|
|
|
|
0
|
my ( $xme, $yme ) = ( $xp * $self->dx(), $yp * $self->dy() ); |
|
309
|
0
|
|
|
|
|
0
|
my ( $xcrumb, $ycrumb ) = ( $xme + $self->dx() / 2, $yme + $self->dy() / 2 ); |
|
310
|
|
|
|
|
|
|
|
|
311
|
0
|
0
|
|
|
|
0
|
my $panelheight = $height > PANEL_MIN_HEIGHT ? $height : PANEL_MIN_HEIGHT; |
|
312
|
0
|
0
|
|
|
|
0
|
if( $self->{interactive} ) |
|
313
|
|
|
|
|
|
|
{ |
|
314
|
0
|
|
|
|
|
0
|
my $script = $self->build_all_script(); |
|
315
|
0
|
|
|
|
|
0
|
my $boardelem = $self->build_board_element( \@rows, $xp, $yp, $xe, $ye ); |
|
316
|
|
|
|
|
|
|
|
|
317
|
0
|
|
|
|
|
0
|
my $totalwidth = $width + PANEL_WIDTH; |
|
318
|
0
|
|
|
|
|
0
|
$output .= <<"EOH"; |
|
319
|
0
|
|
|
|
|
0
|
|
|
320
|
|
|
|
|
|
|
xmlns="http://www.w3.org/2000/svg" |
|
321
|
|
|
|
|
|
|
xmlns:xlink="http://www.w3.org/1999/xlink" |
|
322
|
|
|
|
|
|
|
xmlns:maze="http://www.anomaly.org/2005/maze" |
|
323
|
|
|
|
|
|
|
onload="initialize()"> |
|
324
|
|
|
|
|
|
|
A Playable SVG Maze |
|
325
|
|
|
|
|
|
|
This maze was generated using the Games::Maze::SVG Perl |
|
326
|
|
|
|
|
|
|
module. |
|
327
|
|
|
|
|
|
|
$license |
|
328
|
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
result="lighter"/> |
|
348
|
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
result="darker"/> |
|
351
|
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
|
|
353
|
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
|
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
$script |
|
359
|
|
|
|
|
|
|
$boardelem |
|
360
|
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
viewBox="$offsetx $offsety $width $height" id="maze"> |
|
363
|
|
|
|
|
|
|
EOH |
|
364
|
|
|
|
|
|
|
} |
|
365
|
|
|
|
|
|
|
else |
|
366
|
|
|
|
|
|
|
{ |
|
367
|
0
|
|
|
|
|
0
|
$color->{mazebg} = '#fff'; |
|
368
|
|
|
|
|
|
|
|
|
369
|
0
|
|
|
|
|
0
|
$output .= <<"EOH"; |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
xmlns="http://www.w3.org/2000/svg" |
|
372
|
|
|
|
|
|
|
xmlns:xlink="http://www.w3.org/1999/xlink"> |
|
373
|
|
|
|
|
|
|
An SVG Maze |
|
374
|
|
|
|
|
|
|
This maze was generated using the Games::Maze::SVG Perl |
|
375
|
|
|
|
|
|
|
module. |
|
376
|
|
|
|
|
|
|
$license |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
viewBox="$offsetx $offsety $width $height" id="maze"> |
|
379
|
|
|
|
|
|
|
EOH |
|
380
|
|
|
|
|
|
|
} |
|
381
|
|
|
|
|
|
|
|
|
382
|
0
|
|
|
|
|
0
|
$output .= <<"EOH"; |
|
383
|
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
$sprite_def |
|
397
|
|
|
|
|
|
|
@{[$self->wall_definitions()]} |
|
398
|
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
|
|
401
|
|
|
|
|
|
|
$self->{mazeout} |
|
402
|
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
|
|
405
|
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
Entry |
|
408
|
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
Exit |
|
412
|
|
|
|
|
|
|
|
|
413
|
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
EOH |
|
415
|
|
|
|
|
|
|
|
|
416
|
0
|
0
|
|
|
|
0
|
if( $self->{interactive} ) |
|
417
|
|
|
|
|
|
|
{ |
|
418
|
0
|
|
|
|
|
0
|
my ( $cx, $cy ) = ( ( $self->{width} + PANEL_WIDTH ) / 2, ( 35 + $panelheight / 2 ) ); |
|
419
|
0
|
|
|
|
|
0
|
$output .= $self->build_control_panel( 0, $panelheight ); |
|
420
|
0
|
|
|
|
|
0
|
$output .= <<"EOM"; |
|
421
|
|
|
|
|
|
|
Solved! |
|
422
|
|
|
|
|
|
|
EOM |
|
423
|
|
|
|
|
|
|
} |
|
424
|
0
|
|
|
|
|
0
|
return $output . "\n"; |
|
425
|
|
|
|
|
|
|
} |
|
426
|
|
|
|
|
|
|
|
|
427
|
|
|
|
|
|
|
=head2 $m->toString() |
|
428
|
|
|
|
|
|
|
|
|
429
|
|
|
|
|
|
|
Alias for C to deal with inconsistent name from earlier versions. |
|
430
|
|
|
|
|
|
|
|
|
431
|
|
|
|
|
|
|
=cut |
|
432
|
|
|
|
|
|
|
|
|
433
|
0
|
|
|
0
|
1
|
0
|
sub toString { return $_[0]->to_string(); } |
|
434
|
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
=head2 $m->make_board_array( $rows ) |
|
436
|
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
Build a two-dimensional array of integers that maps the board from |
|
438
|
|
|
|
|
|
|
the two dimensional matrix of wall descriptions. |
|
439
|
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
=cut |
|
441
|
|
|
|
|
|
|
|
|
442
|
|
|
|
|
|
|
sub make_board_array |
|
443
|
|
|
|
|
|
|
{ |
|
444
|
14
|
|
|
14
|
1
|
8797
|
my $self = shift; |
|
445
|
14
|
|
|
|
|
25
|
my $rows = shift; |
|
446
|
14
|
|
|
|
|
33
|
my @board = (); |
|
447
|
|
|
|
|
|
|
|
|
448
|
14
|
|
|
|
|
27
|
foreach my $row ( @{$rows} ) |
|
|
14
|
|
|
|
|
43
|
|
|
449
|
|
|
|
|
|
|
{ |
|
450
|
166
|
100
|
|
|
|
452
|
push @board, [ map { $_ ? 1 : 0 } @{$row} ]; |
|
|
2526
|
|
|
|
|
5220
|
|
|
|
166
|
|
|
|
|
266
|
|
|
451
|
|
|
|
|
|
|
} |
|
452
|
|
|
|
|
|
|
|
|
453
|
14
|
|
|
|
|
101
|
return \@board; |
|
454
|
|
|
|
|
|
|
} |
|
455
|
|
|
|
|
|
|
|
|
456
|
|
|
|
|
|
|
=head2 $m->get_script_list() |
|
457
|
|
|
|
|
|
|
|
|
458
|
|
|
|
|
|
|
Returns a list of script URLs that will be needed by the interactive |
|
459
|
|
|
|
|
|
|
maze. |
|
460
|
|
|
|
|
|
|
|
|
461
|
|
|
|
|
|
|
=cut |
|
462
|
|
|
|
|
|
|
|
|
463
|
|
|
|
|
|
|
sub get_script_list |
|
464
|
|
|
|
|
|
|
{ |
|
465
|
6
|
|
|
6
|
1
|
2693
|
my $self = shift; |
|
466
|
6
|
|
|
|
|
87
|
my @scripts = ( |
|
467
|
|
|
|
|
|
|
"$self->{dir}point.es", "$self->{dir}sprite.es", |
|
468
|
|
|
|
|
|
|
"$self->{dir}maze.es", $self->get_script(), |
|
469
|
|
|
|
|
|
|
); |
|
470
|
|
|
|
|
|
|
|
|
471
|
6
|
|
|
|
|
34
|
return @scripts; |
|
472
|
|
|
|
|
|
|
} |
|
473
|
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
=head2 $m->build_all_script() |
|
475
|
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
Generate the full set of script sections for the maze. |
|
477
|
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
=cut |
|
479
|
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
sub build_all_script |
|
481
|
|
|
|
|
|
|
{ |
|
482
|
3
|
|
|
3
|
1
|
8
|
my $self = shift; |
|
483
|
|
|
|
|
|
|
|
|
484
|
3
|
|
|
|
|
6
|
my $script = q{}; |
|
485
|
|
|
|
|
|
|
|
|
486
|
3
|
|
|
|
|
13
|
foreach my $url ( $self->get_script_list() ) |
|
487
|
|
|
|
|
|
|
{ |
|
488
|
12
|
|
|
|
|
35
|
$script .= qq{ \n}; |
|
489
|
|
|
|
|
|
|
} |
|
490
|
|
|
|
|
|
|
|
|
491
|
3
|
|
|
|
|
13
|
$script .= <<"EOS"; |
|
492
|
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
EOS |
|
507
|
|
|
|
|
|
|
|
|
508
|
3
|
|
|
|
|
23
|
return $script; |
|
509
|
|
|
|
|
|
|
} |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
=head2 $m->build_board_element( $rows, $xp, $yp, $xe, $ye ) |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
Create the element that describes the board. |
|
514
|
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
=over 4 |
|
516
|
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
=item $rows |
|
518
|
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
reference to an array of rows. |
|
520
|
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
=item $xp, $yp |
|
522
|
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
Starting position |
|
524
|
|
|
|
|
|
|
|
|
525
|
|
|
|
|
|
|
=item $xe, $ye |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
Ending position |
|
528
|
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
=back |
|
530
|
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
=cut |
|
532
|
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
sub build_board_element |
|
534
|
|
|
|
|
|
|
{ |
|
535
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
|
536
|
0
|
|
|
|
|
0
|
my $rows = shift; |
|
537
|
0
|
|
|
|
|
0
|
my ( $xp, $yp, $xe, $ye ) = @_; |
|
538
|
|
|
|
|
|
|
|
|
539
|
0
|
|
|
|
|
0
|
my $tilex = $self->dx(); |
|
540
|
0
|
|
|
|
|
0
|
my $tiley = $self->dy(); |
|
541
|
|
|
|
|
|
|
|
|
542
|
0
|
|
|
|
|
0
|
my $board = $self->make_board_array( $rows ); |
|
543
|
|
|
|
|
|
|
|
|
544
|
0
|
|
|
|
|
0
|
my $elem .= qq{ \n}; |
|
545
|
0
|
|
|
|
|
0
|
foreach my $row ( @{$board} ) |
|
|
0
|
|
|
|
|
0
|
|
|
546
|
|
|
|
|
|
|
{ |
|
547
|
0
|
|
|
|
|
0
|
$elem .= qq{ } . join( q{}, @{$row} ) . "\n"; |
|
|
0
|
|
|
|
|
0
|
|
|
548
|
|
|
|
|
|
|
} |
|
549
|
0
|
|
|
|
|
0
|
$elem .= <<'EOS'; |
|
550
|
|
|
|
|
|
|
|
|
551
|
|
|
|
|
|
|
EOS |
|
552
|
|
|
|
|
|
|
|
|
553
|
0
|
|
|
|
|
0
|
return $elem; |
|
554
|
|
|
|
|
|
|
} |
|
555
|
|
|
|
|
|
|
|
|
556
|
|
|
|
|
|
|
=head2 $m->build_control_panel( $startx, $height ) |
|
557
|
|
|
|
|
|
|
|
|
558
|
|
|
|
|
|
|
Create the displayable control panel |
|
559
|
|
|
|
|
|
|
|
|
560
|
|
|
|
|
|
|
=over 4 |
|
561
|
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=item $startx |
|
563
|
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
the starting x coordinate for the panel |
|
565
|
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
=item $height |
|
567
|
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
the height of the maze |
|
569
|
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
=back |
|
571
|
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
=cut |
|
573
|
|
|
|
|
|
|
|
|
574
|
|
|
|
|
|
|
sub build_control_panel |
|
575
|
|
|
|
|
|
|
{ |
|
576
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
|
577
|
0
|
|
|
|
|
0
|
my $startx = shift; |
|
578
|
0
|
|
|
|
|
0
|
my $height = shift; |
|
579
|
0
|
|
|
|
|
0
|
my $panelwidth = PANEL_WIDTH; |
|
580
|
|
|
|
|
|
|
|
|
581
|
0
|
|
|
|
|
0
|
my $offset = 20; |
|
582
|
0
|
|
|
|
|
0
|
my $output .= <<"EOB"; |
|
583
|
|
|
|
|
|
|
|
|
584
|
|
|
|
|
|
|
|
|
585
|
|
|
|
|
|
|
class="panel"/> |
|
586
|
|
|
|
|
|
|
EOB |
|
587
|
0
|
|
|
|
|
0
|
$output .= _create_text_button( 'restart', $offset, 20, 50, 20, 'Begin' ); |
|
588
|
0
|
|
|
|
|
0
|
$output .= _create_text_button( 'save_position', $offset + 60, 20, 50, 20, 'Save' ); |
|
589
|
0
|
|
|
|
|
0
|
$output .= _create_text_button( 'restore_position', $offset + 120, 20, 50, 20, 'Back' ); |
|
590
|
0
|
|
|
|
|
0
|
$output .= <<"EOB"; |
|
591
|
|
|
|
|
|
|
|
|
592
|
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
fill="none" stroke-width="0.5" stroke="black"/> |
|
595
|
|
|
|
|
|
|
Move View |
|
596
|
|
|
|
|
|
|
EOB |
|
597
|
0
|
|
|
|
|
0
|
$output .= _create_view_button( 'maze_up', 22, 0, '10,5 5,15 15,15' ); |
|
598
|
0
|
|
|
|
|
0
|
$output .= _create_view_button( 'maze_left', 0, 22, '5,10 15,5 15,15' ); |
|
599
|
0
|
|
|
|
|
0
|
$output .= _create_view_button( 'maze_right', 44, 22, '15,10 5,5 5,15' ); |
|
600
|
0
|
|
|
|
|
0
|
$output .= _create_view_button( 'maze_down', 22, 44, '10,15 5,5 15,5' ); |
|
601
|
0
|
|
|
|
|
0
|
$output .= _create_view_button( 'maze_reset', 22, 22, '7,7 7,13 13,13 13,7' ); |
|
602
|
|
|
|
|
|
|
|
|
603
|
|
|
|
|
|
|
=begin COMMENT |
|
604
|
|
|
|
|
|
|
|
|
605
|
|
|
|
|
|
|
$output .= <<"EOB"; |
|
606
|
|
|
|
|
|
|
|
|
607
|
|
|
|
|
|
|
|
|
608
|
|
|
|
|
|
|
|
|
609
|
|
|
|
|
|
|
EOB |
|
610
|
|
|
|
|
|
|
$output .= $self->_create_thumbnail(); |
|
611
|
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
=cut |
|
613
|
|
|
|
|
|
|
|
|
614
|
0
|
|
|
|
|
0
|
$output .= <<"EOB"; |
|
615
|
|
|
|
|
|
|
|
|
616
|
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
|
|
618
|
|
|
|
|
|
|
Click Begin button to start |
|
619
|
|
|
|
|
|
|
Use the arrow keys to move the sprite |
|
620
|
|
|
|
|
|
|
Hold the shift to move quickly. |
|
621
|
|
|
|
|
|
|
The mouse must remain over the |
|
622
|
|
|
|
|
|
|
maze for the keys to work. |
|
623
|
|
|
|
|
|
|
Use arrow buttons to shift the maze |
|
624
|
|
|
|
|
|
|
Center button centers view on sprite |
|
625
|
|
|
|
|
|
|
Save button saves current position |
|
626
|
|
|
|
|
|
|
Back button restores last position |
|
627
|
|
|
|
|
|
|
|
|
628
|
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
EOB |
|
630
|
|
|
|
|
|
|
|
|
631
|
0
|
|
|
|
|
0
|
return $output; |
|
632
|
|
|
|
|
|
|
} |
|
633
|
|
|
|
|
|
|
|
|
634
|
|
|
|
|
|
|
=begin COMMENT |
|
635
|
|
|
|
|
|
|
|
|
636
|
|
|
|
|
|
|
# _create_thumbnail |
|
637
|
|
|
|
|
|
|
# |
|
638
|
|
|
|
|
|
|
# Create the thumbnail image used to show the player where they are on the |
|
639
|
|
|
|
|
|
|
# larger field. |
|
640
|
|
|
|
|
|
|
# |
|
641
|
|
|
|
|
|
|
sub _create_thumbnail |
|
642
|
|
|
|
|
|
|
{ |
|
643
|
|
|
|
|
|
|
my $self = shift; |
|
644
|
|
|
|
|
|
|
my ($x, $y, $wid, $ht) = (0,0,80,80); |
|
645
|
|
|
|
|
|
|
|
|
646
|
|
|
|
|
|
|
if($self->{width} > $self->{height}) |
|
647
|
|
|
|
|
|
|
{ |
|
648
|
|
|
|
|
|
|
$ht = int(80 * $self->{height} / $self->{width}); |
|
649
|
|
|
|
|
|
|
$y = (80 - $ht) / 2; |
|
650
|
|
|
|
|
|
|
} |
|
651
|
|
|
|
|
|
|
else |
|
652
|
|
|
|
|
|
|
{ |
|
653
|
|
|
|
|
|
|
$wid = int(80 * $self->{width} / $self->{height}); |
|
654
|
|
|
|
|
|
|
$x = (80 - $wid) / 2; |
|
655
|
|
|
|
|
|
|
} |
|
656
|
|
|
|
|
|
|
qq{ \n}; |
|
657
|
|
|
|
|
|
|
} |
|
658
|
|
|
|
|
|
|
|
|
659
|
|
|
|
|
|
|
=cut |
|
660
|
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
# _create_text_button |
|
662
|
|
|
|
|
|
|
# |
|
663
|
|
|
|
|
|
|
# $function - function name to call |
|
664
|
|
|
|
|
|
|
# $x - x-coordinate of the button |
|
665
|
|
|
|
|
|
|
# $y - y-coordinate of the button |
|
666
|
|
|
|
|
|
|
# $width - width of the button |
|
667
|
|
|
|
|
|
|
# $height - height of the button |
|
668
|
|
|
|
|
|
|
# $text - text to be displayed on the button |
|
669
|
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
sub _create_text_button |
|
671
|
|
|
|
|
|
|
{ |
|
672
|
0
|
|
|
0
|
|
0
|
my $fn = shift; |
|
673
|
0
|
|
|
|
|
0
|
my $x = shift; |
|
674
|
0
|
|
|
|
|
0
|
my $y = shift; |
|
675
|
0
|
|
|
|
|
0
|
my $width = shift; |
|
676
|
0
|
|
|
|
|
0
|
my $height = shift; |
|
677
|
0
|
|
|
|
|
0
|
my $text = shift; |
|
678
|
|
|
|
|
|
|
|
|
679
|
0
|
|
|
|
|
0
|
my $tx = $width / 2; |
|
680
|
0
|
|
|
|
|
0
|
my $ty = $height / 2 + 5; |
|
681
|
|
|
|
|
|
|
|
|
682
|
0
|
|
|
|
|
0
|
my $output = <<"EOF"; |
|
683
|
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
|
|
685
|
|
|
|
|
|
|
onmousedown="push(evt)" onmouseup="release(evt)" onmouseout="release(evt)"> |
|
686
|
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
$text |
|
688
|
|
|
|
|
|
|
|
|
689
|
|
|
|
|
|
|
EOF |
|
690
|
|
|
|
|
|
|
|
|
691
|
0
|
|
|
|
|
0
|
return $output; |
|
692
|
|
|
|
|
|
|
} |
|
693
|
|
|
|
|
|
|
|
|
694
|
|
|
|
|
|
|
# _create_view_button |
|
695
|
|
|
|
|
|
|
# |
|
696
|
|
|
|
|
|
|
# $function - function name to call |
|
697
|
|
|
|
|
|
|
# $x - x-coordinate of the button |
|
698
|
|
|
|
|
|
|
# $y - y-coordinate of the button |
|
699
|
|
|
|
|
|
|
# $icon - list of points for the icon |
|
700
|
|
|
|
|
|
|
|
|
701
|
|
|
|
|
|
|
sub _create_view_button |
|
702
|
|
|
|
|
|
|
{ |
|
703
|
0
|
|
|
0
|
|
0
|
my $fn = shift; |
|
704
|
0
|
|
|
|
|
0
|
my $x = shift; |
|
705
|
0
|
|
|
|
|
0
|
my $y = shift; |
|
706
|
0
|
|
|
|
|
0
|
my $icon = shift; |
|
707
|
|
|
|
|
|
|
|
|
708
|
0
|
|
|
|
|
0
|
my $output = <<"EOF"; |
|
709
|
|
|
|
|
|
|
|
|
710
|
|
|
|
|
|
|
|
|
711
|
|
|
|
|
|
|
onmousedown="push(evt)" onmouseup="release(evt)" onmouseout="release(evt)"> |
|
712
|
|
|
|
|
|
|
|
|
713
|
|
|
|
|
|
|
|
|
714
|
|
|
|
|
|
|
|
|
715
|
|
|
|
|
|
|
EOF |
|
716
|
|
|
|
|
|
|
|
|
717
|
0
|
|
|
|
|
0
|
return $output; |
|
718
|
|
|
|
|
|
|
} |
|
719
|
|
|
|
|
|
|
|
|
720
|
|
|
|
|
|
|
=head2 $m->create_sprite() |
|
721
|
|
|
|
|
|
|
|
|
722
|
|
|
|
|
|
|
Create the sprite definition for inclusion in the SVG. |
|
723
|
|
|
|
|
|
|
|
|
724
|
|
|
|
|
|
|
=cut |
|
725
|
|
|
|
|
|
|
|
|
726
|
|
|
|
|
|
|
sub create_sprite |
|
727
|
|
|
|
|
|
|
{ |
|
728
|
0
|
|
|
0
|
1
|
0
|
my $self = shift; |
|
729
|
0
|
|
|
|
|
0
|
my ( $dx2, $dy2 ) = ( $self->dx() / 2, $self->dy() / 2 ); |
|
730
|
|
|
|
|
|
|
|
|
731
|
0
|
|
|
|
|
0
|
return qq| | |
|
732
|
0
|
|
|
|
|
0
|
. qq||; |
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
733
|
|
|
|
|
|
|
} |
|
734
|
|
|
|
|
|
|
|
|
735
|
|
|
|
|
|
|
# |
|
736
|
|
|
|
|
|
|
# Generates just the maze portion of the SVG. |
|
737
|
|
|
|
|
|
|
# |
|
738
|
|
|
|
|
|
|
# $dx - The size of the tiles in the X direction. |
|
739
|
|
|
|
|
|
|
# $dy - The size of the tiles in the Y direction. |
|
740
|
|
|
|
|
|
|
# $rows - Reference to an array of row data. |
|
741
|
|
|
|
|
|
|
# |
|
742
|
|
|
|
|
|
|
# returns a string containing the SVG for the maze description. |
|
743
|
|
|
|
|
|
|
sub _just_maze |
|
744
|
|
|
|
|
|
|
{ |
|
745
|
0
|
|
|
0
|
|
0
|
my $self = shift; |
|
746
|
0
|
|
|
|
|
0
|
my $dx = $self->dx(); |
|
747
|
0
|
|
|
|
|
0
|
my $dy = $self->dy(); |
|
748
|
0
|
|
|
|
|
0
|
my $rows = shift; |
|
749
|
|
|
|
|
|
|
|
|
750
|
0
|
|
|
|
|
0
|
my $output = q{}; |
|
751
|
0
|
|
|
|
|
0
|
my ( $maxx, $y ) = ( 0, 0 ); |
|
752
|
|
|
|
|
|
|
|
|
753
|
0
|
|
|
|
|
0
|
foreach my $r ( @{$rows} ) |
|
|
0
|
|
|
|
|
0
|
|
|
754
|
|
|
|
|
|
|
{ |
|
755
|
0
|
|
|
|
|
0
|
my $x = 0; |
|
756
|
0
|
|
|
|
|
0
|
foreach my $c ( @{$r} ) |
|
|
0
|
|
|
|
|
0
|
|
|
757
|
|
|
|
|
|
|
{ |
|
758
|
0
|
0
|
0
|
|
|
0
|
$output .= qq{ \n} |
|
759
|
|
|
|
|
|
|
if $c and $c ne q{$}; |
|
760
|
0
|
|
|
|
|
0
|
$x += $dx; |
|
761
|
|
|
|
|
|
|
} |
|
762
|
0
|
|
|
|
|
0
|
$y += $dy; |
|
763
|
0
|
0
|
|
|
|
0
|
$maxx = $x if $maxx < $x; |
|
764
|
|
|
|
|
|
|
} |
|
765
|
|
|
|
|
|
|
|
|
766
|
0
|
|
|
|
|
0
|
$self->{width} = $maxx; |
|
767
|
0
|
|
|
|
|
0
|
$self->{height} = $y; |
|
768
|
0
|
|
|
|
|
0
|
$self->{mazeout} = $output; |
|
769
|
|
|
|
|
|
|
|
|
770
|
0
|
|
|
|
|
0
|
return $self; |
|
771
|
|
|
|
|
|
|
} |
|
772
|
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
=head2 $m->dx() |
|
774
|
|
|
|
|
|
|
|
|
775
|
|
|
|
|
|
|
Returns the delta X value for building this maze. |
|
776
|
|
|
|
|
|
|
|
|
777
|
|
|
|
|
|
|
=cut |
|
778
|
|
|
|
|
|
|
|
|
779
|
|
|
|
|
|
|
sub dx |
|
780
|
|
|
|
|
|
|
{ |
|
781
|
28
|
|
|
28
|
1
|
48
|
my $self = shift; |
|
782
|
|
|
|
|
|
|
|
|
783
|
28
|
|
|
|
|
85
|
return $self->{dx}; |
|
784
|
|
|
|
|
|
|
} |
|
785
|
|
|
|
|
|
|
|
|
786
|
|
|
|
|
|
|
=head2 $m->dy() |
|
787
|
|
|
|
|
|
|
|
|
788
|
|
|
|
|
|
|
Returns the delta Y value for building this maze. |
|
789
|
|
|
|
|
|
|
|
|
790
|
|
|
|
|
|
|
=cut |
|
791
|
|
|
|
|
|
|
|
|
792
|
|
|
|
|
|
|
sub dy |
|
793
|
|
|
|
|
|
|
{ |
|
794
|
34
|
|
|
34
|
1
|
3061
|
my $self = shift; |
|
795
|
|
|
|
|
|
|
|
|
796
|
34
|
|
|
|
|
140
|
return $self->{dy}; |
|
797
|
|
|
|
|
|
|
} |
|
798
|
|
|
|
|
|
|
|
|
799
|
|
|
|
|
|
|
=head1 AUTHOR |
|
800
|
|
|
|
|
|
|
|
|
801
|
|
|
|
|
|
|
G. Wade Johnson, C<< >> |
|
802
|
|
|
|
|
|
|
|
|
803
|
|
|
|
|
|
|
=head1 BUGS |
|
804
|
|
|
|
|
|
|
|
|
805
|
|
|
|
|
|
|
Please report any bugs or feature requests to |
|
806
|
|
|
|
|
|
|
C, or through the web interface at |
|
807
|
|
|
|
|
|
|
L. |
|
808
|
|
|
|
|
|
|
I will be notified, and then you'll automatically be notified of progress on |
|
809
|
|
|
|
|
|
|
your bug as I make changes. |
|
810
|
|
|
|
|
|
|
|
|
811
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS |
|
812
|
|
|
|
|
|
|
|
|
813
|
|
|
|
|
|
|
Thanks go to Valen Johnson and Jason Wood for extensive test play of the |
|
814
|
|
|
|
|
|
|
mazes. |
|
815
|
|
|
|
|
|
|
|
|
816
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
|
817
|
|
|
|
|
|
|
|
|
818
|
|
|
|
|
|
|
Copyright 2004-2013 G. Wade Johnson, all rights reserved. |
|
819
|
|
|
|
|
|
|
|
|
820
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
821
|
|
|
|
|
|
|
under the same terms as Perl itself. |
|
822
|
|
|
|
|
|
|
|
|
823
|
|
|
|
|
|
|
=cut |
|
824
|
|
|
|
|
|
|
|
|
825
|
|
|
|
|
|
|
1; |