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# SVG maze output |
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# Performs transformation, cleanup, and printing of output of Games::Maze |
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4
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package Games::Maze::SVG::Hex; |
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6
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28
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544
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use base Games::Maze::SVG::HexCells; |
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64
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28
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2785
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use Carp; |
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2514
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9
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166
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use Games::Maze; |
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63
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567
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use strict; |
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894
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use warnings; |
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9813
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=head1 NAME |
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15
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Games::Maze::SVG::Hex - Build hexagonal mazes in SVG. |
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=head1 VERSION |
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Version 0.90 |
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=cut |
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our $VERSION = 0.90; |
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=head1 SYNOPSIS |
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Games::Maze::SVG::Hex uses the Games::Maze module to create hexagonal mazes in |
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SVG. |
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use Games::Maze::SVG; |
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my $foo = Games::Maze::SVG->new( 'Hex' ); |
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... |
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=cut |
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=head1 FUNCTIONS |
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=cut |
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# ---------------------------------------------- |
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# Subroutines |
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=over 4 |
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46
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=item new |
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Create a new Games::Maze::SVG object. Supports the following named parameters: |
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50
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Takes one positional parameter that is the maze type: Rect, RectHex, or Hex |
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52
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=over 4 |
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54
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=item wallform |
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56
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String naming the wall format. Legal values are bevel, round, roundcorners, |
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and straight. |
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59
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=item crumb |
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61
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String describing the breadcrumb design. Legal values are dash, |
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dot, line, and none |
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64
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=item dx |
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66
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The size of the tiles in the X direction. |
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68
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=item dy |
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70
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The size of the tiles in the Y direction. |
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72
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=item dir |
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74
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Directory in which to find the ecmascript for the maze interactivity. Should |
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75
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either be relative, or in URL form. |
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77
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=back |
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=cut |
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sub new |
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{ |
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8
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8
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1
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my $class = shift; |
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85
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8
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my $obj = Games::Maze::SVG::HexCells->new( @_ ); |
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7
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$obj->{mazeparms}->{form} = 'Hexagon'; |
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88
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# rebless into this class. |
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return bless $obj, $class; |
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} |
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92
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93
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=item is_hex |
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95
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Method returns true. |
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=cut |
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99
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sub is_hex |
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{ |
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1
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1
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1
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5552
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return 1; |
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} |
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104
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105
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=item is_hex_shaped |
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107
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Method returns true. |
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109
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=cut |
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111
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sub is_hex_shaped |
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{ |
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1
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1
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1
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5
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return 1; |
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} |
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116
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117
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=item convert_sign_position |
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119
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Convert the supplied x and y coordinates into the appropriate real coordinates |
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for a the position of the exit sign. |
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122
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=over 4 |
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124
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=item $x x coord from the maze |
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126
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=item $y y coord from the maze |
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128
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=back |
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returns a two element list containing (x, y). |
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132
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=cut |
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134
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sub convert_sign_position |
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{ |
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6
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1
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5544
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my $self = shift; |
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6
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my ($x, $y) = @_; |
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$x *= $self->dx(); |
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$y *= $self->dy(); |
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142
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# left or right |
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if($x > $self->{width}/2) |
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{ |
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4
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$x += $self->dx(); |
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} |
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else |
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{ |
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2
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$x -= $self->dx(); |
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} |
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# adjust bottom |
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if($y > $self->{height}/2) |
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{ |
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$y += 3*$self->dy(); |
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} |
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else |
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{ |
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2
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$y -= $self->dy(); |
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} |
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162
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6
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18
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return ($x, $y); |
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} |
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=back |
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167
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=head1 AUTHOR |
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168
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169
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G. Wade Johnson, C<< >> |
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=head1 BUGS |
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Please report any bugs or feature requests to |
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C, or through the web interface at |
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L. |
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I will be notified, and then you'll automatically be notified of progress on |
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your bug as I make changes. |
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178
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179
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=head1 ACKNOWLEDGEMENTS |
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180
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181
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Thanks go to Valen Johnson and Jason Wood for extensive test play of the |
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mazes. |
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184
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=head1 COPYRIGHT & LICENSE |
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186
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Copyright 2004-2006 G. Wade Johnson, all rights reserved. |
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188
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This program is free software; you can redistribute it and/or modify it |
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under the same terms as Perl itself. |
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190
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191
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=cut |
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192
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193
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1; |