line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Games::Mastermind; |
2
|
|
|
|
|
|
|
{ |
3
|
|
|
|
|
|
|
$Games::Mastermind::VERSION = '0.06'; |
4
|
|
|
|
|
|
|
} |
5
|
|
|
|
|
|
|
|
6
|
4
|
|
|
4
|
|
137770
|
use warnings; |
|
4
|
|
|
|
|
9
|
|
|
4
|
|
|
|
|
168
|
|
7
|
4
|
|
|
4
|
|
24
|
use strict; |
|
4
|
|
|
|
|
11
|
|
|
4
|
|
|
|
|
145
|
|
8
|
4
|
|
|
4
|
|
22
|
use Carp; |
|
4
|
|
|
|
|
13
|
|
|
4
|
|
|
|
|
969
|
|
9
|
|
|
|
|
|
|
|
10
|
|
|
|
|
|
|
sub new { |
11
|
3
|
|
|
3
|
1
|
2183
|
my $class = shift; |
12
|
3
|
|
|
|
|
32
|
my $self = bless { |
13
|
|
|
|
|
|
|
# blacK Blue Green Red Yellow White |
14
|
|
|
|
|
|
|
pegs => [qw( K B G R Y W )], |
15
|
|
|
|
|
|
|
holes => 4, |
16
|
|
|
|
|
|
|
@_, |
17
|
|
|
|
|
|
|
history => [], |
18
|
|
|
|
|
|
|
}, $class; |
19
|
3
|
|
|
|
|
18
|
$self->reset; |
20
|
|
|
|
|
|
|
|
21
|
3
|
|
|
|
|
12
|
return $self; |
22
|
|
|
|
|
|
|
} |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
# some quick accessors |
25
|
|
|
|
|
|
|
for my $attr (qw( pegs holes code history )) { |
26
|
4
|
|
|
4
|
|
25
|
no strict 'refs'; |
|
4
|
|
|
|
|
8
|
|
|
4
|
|
|
|
|
1878
|
|
27
|
|
|
|
|
|
|
*$attr = sub { |
28
|
194
|
100
|
|
194
|
|
21916
|
if( @_ > 1 ) { |
29
|
34
|
|
|
|
|
120
|
$_[0]->reset; |
30
|
34
|
|
|
|
|
95
|
$_[0]->{$attr} = $_[1]; |
31
|
|
|
|
|
|
|
} |
32
|
194
|
|
|
|
|
621
|
$_[0]->{$attr}; |
33
|
|
|
|
|
|
|
}; |
34
|
|
|
|
|
|
|
} |
35
|
|
|
|
|
|
|
|
36
|
5
|
|
|
5
|
1
|
25
|
sub turn { scalar @{$_[0]->history}; } |
|
5
|
|
|
|
|
12
|
|
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
sub reset { |
39
|
38
|
|
|
38
|
1
|
670
|
my $self = shift; |
40
|
38
|
|
|
|
|
87
|
my $pegs = $self->pegs; |
41
|
38
|
|
|
|
|
79
|
$self->{history} = []; # don't use the accessors here |
42
|
38
|
|
|
|
|
138
|
$self->{code} = [ map { $pegs->[ rand @$pegs ] } 1 .. $self->holes ]; |
|
152
|
|
|
|
|
557
|
|
43
|
|
|
|
|
|
|
} |
44
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
sub play { |
46
|
37
|
|
|
37
|
1
|
1734
|
my $self = shift; |
47
|
37
|
|
|
|
|
84
|
my @guess = @_; |
48
|
37
|
|
|
|
|
40
|
my @code = @{ $self->code }; |
|
37
|
|
|
|
|
64
|
|
49
|
|
|
|
|
|
|
|
50
|
37
|
100
|
|
|
|
291
|
croak "Not enough pegs in guess (@guess)" |
51
|
|
|
|
|
|
|
if( @guess != @code ); |
52
|
|
|
|
|
|
|
|
53
|
36
|
|
|
|
|
70
|
my $marks = [ 0, 0 ]; |
54
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
# black marks |
56
|
36
|
|
|
|
|
76
|
for my $i ( 0 .. @code - 1 ) { |
57
|
144
|
100
|
|
|
|
326
|
if( $guess[$i] eq $code[$i] ) { |
58
|
40
|
|
|
|
|
49
|
$marks->[0]++; |
59
|
40
|
|
|
|
|
75
|
$guess[$i] = $code[$i] = undef; |
60
|
|
|
|
|
|
|
} |
61
|
|
|
|
|
|
|
} |
62
|
|
|
|
|
|
|
|
63
|
|
|
|
|
|
|
# white marks |
64
|
36
|
|
|
|
|
185
|
@guess = sort grep defined, @guess; |
65
|
36
|
|
|
|
|
131
|
@code = sort grep defined, @code; |
66
|
36
|
|
100
|
|
|
194
|
while( @guess && @code ) { |
67
|
110
|
100
|
|
|
|
195
|
if( $guess[0] eq $code[0] ) { |
68
|
50
|
|
|
|
|
58
|
$marks->[1]++; |
69
|
50
|
|
|
|
|
52
|
shift @guess; |
70
|
50
|
|
|
|
|
199
|
shift @code; |
71
|
|
|
|
|
|
|
} |
72
|
|
|
|
|
|
|
else { |
73
|
60
|
100
|
|
|
|
89
|
if ( $guess[0] lt $code[0] ) { shift @guess } |
|
32
|
|
|
|
|
116
|
|
74
|
28
|
|
|
|
|
114
|
else { shift @code } |
75
|
|
|
|
|
|
|
} |
76
|
|
|
|
|
|
|
} |
77
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
# copy data into history |
79
|
36
|
|
|
|
|
54
|
push @{$self->history}, [ [ @_ ], [ @$marks ] ]; |
|
36
|
|
|
|
|
66
|
|
80
|
|
|
|
|
|
|
|
81
|
36
|
|
|
|
|
179
|
return $marks; |
82
|
|
|
|
|
|
|
} |
83
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
1; |
85
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
|
87
|
|
|
|
|
|
|
|
88
|
|
|
|
|
|
|
=pod |
89
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
=encoding iso-8859-1 |
91
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
=head1 NAME |
93
|
|
|
|
|
|
|
|
94
|
|
|
|
|
|
|
Games::Mastermind - A simple framework for Mastermind games |
95
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
=head1 VERSION |
97
|
|
|
|
|
|
|
|
98
|
|
|
|
|
|
|
version 0.06 |
99
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
=head1 SYNOPSIS |
101
|
|
|
|
|
|
|
|
102
|
|
|
|
|
|
|
use Games::Mastermind; |
103
|
|
|
|
|
|
|
|
104
|
|
|
|
|
|
|
# the classic game |
105
|
|
|
|
|
|
|
$mm = Games::Mastermind->new; |
106
|
|
|
|
|
|
|
|
107
|
|
|
|
|
|
|
# make a guess |
108
|
|
|
|
|
|
|
$marks = $game->play(qw( Y C W R )); |
109
|
|
|
|
|
|
|
|
110
|
|
|
|
|
|
|
# results |
111
|
|
|
|
|
|
|
print "You win!\n" if $marks->[0] == $mm->holes(); |
112
|
|
|
|
|
|
|
|
113
|
|
|
|
|
|
|
# the game history is available at all times |
114
|
|
|
|
|
|
|
$history = $mm->history(); |
115
|
|
|
|
|
|
|
$last_turn = $mm->history()->[-1]; |
116
|
|
|
|
|
|
|
|
117
|
|
|
|
|
|
|
# reset the game |
118
|
|
|
|
|
|
|
$mm->reset(); |
119
|
|
|
|
|
|
|
|
120
|
|
|
|
|
|
|
=head1 DESCRIPTION |
121
|
|
|
|
|
|
|
|
122
|
|
|
|
|
|
|
Games::Mastermind is a very simple framework for running Mastermind |
123
|
|
|
|
|
|
|
games. |
124
|
|
|
|
|
|
|
|
125
|
|
|
|
|
|
|
=head1 METHODS |
126
|
|
|
|
|
|
|
|
127
|
|
|
|
|
|
|
The Games::Mastermind class provides the following methods: |
128
|
|
|
|
|
|
|
|
129
|
|
|
|
|
|
|
=over 4 |
130
|
|
|
|
|
|
|
|
131
|
|
|
|
|
|
|
=item new( %args ) |
132
|
|
|
|
|
|
|
|
133
|
|
|
|
|
|
|
Constructor. Valid parameters are C, a reference to the list |
134
|
|
|
|
|
|
|
of available pegs and C, the number of holes in the game. |
135
|
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
The default game is the original Mastermind: |
137
|
|
|
|
|
|
|
|
138
|
|
|
|
|
|
|
pegs => [qw( B C G R Y W )] |
139
|
|
|
|
|
|
|
holes => 4 |
140
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
=item play( @guess ) |
142
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
Give the answer to C<@guess> as a reference to an array of two numbers: |
144
|
|
|
|
|
|
|
the number of black marks (right colour in the right position) and |
145
|
|
|
|
|
|
|
the number of white marks (right colour in the wrong position). |
146
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
The winning combination is C<< [ $mm->holes(), 0 ] >>. |
148
|
|
|
|
|
|
|
|
149
|
|
|
|
|
|
|
=item reset() |
150
|
|
|
|
|
|
|
|
151
|
|
|
|
|
|
|
Start a new game: clear the history and compute a new code. |
152
|
|
|
|
|
|
|
|
153
|
|
|
|
|
|
|
=item turn() |
154
|
|
|
|
|
|
|
|
155
|
|
|
|
|
|
|
Return the move number. C<0> if the game hasn't started yet. |
156
|
|
|
|
|
|
|
|
157
|
|
|
|
|
|
|
=back |
158
|
|
|
|
|
|
|
|
159
|
|
|
|
|
|
|
=head2 Accessors |
160
|
|
|
|
|
|
|
|
161
|
|
|
|
|
|
|
Accessors are available for most of the game parameters: |
162
|
|
|
|
|
|
|
|
163
|
|
|
|
|
|
|
=over 4 |
164
|
|
|
|
|
|
|
|
165
|
|
|
|
|
|
|
=item pegs() |
166
|
|
|
|
|
|
|
|
167
|
|
|
|
|
|
|
The list of pegs (as a reference to a list of strings). |
168
|
|
|
|
|
|
|
|
169
|
|
|
|
|
|
|
=item holes() |
170
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
The number of holes. |
172
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
=item history() |
174
|
|
|
|
|
|
|
|
175
|
|
|
|
|
|
|
Return a reference to the game history, as an array of C<[ guess, answer ]> |
176
|
|
|
|
|
|
|
arrays. |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
=item code() |
179
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
The hidden code, as a reference to the list of hidden pegs. |
181
|
|
|
|
|
|
|
|
182
|
|
|
|
|
|
|
=back |
183
|
|
|
|
|
|
|
|
184
|
|
|
|
|
|
|
All these getters are also setters. Note that setting any of these |
185
|
|
|
|
|
|
|
parameters will automatically C the game. |
186
|
|
|
|
|
|
|
|
187
|
|
|
|
|
|
|
=head1 GAME API |
188
|
|
|
|
|
|
|
|
189
|
|
|
|
|
|
|
This section describes how to interface the game with a player. |
190
|
|
|
|
|
|
|
|
191
|
|
|
|
|
|
|
Once the game is created, for each turn, it is given a guess |
192
|
|
|
|
|
|
|
and returns the outcome of this turn. |
193
|
|
|
|
|
|
|
|
194
|
|
|
|
|
|
|
This example script show a very dumb player program: |
195
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
use Games::Mastermind; |
197
|
|
|
|
|
|
|
|
198
|
|
|
|
|
|
|
my $game = Games::Mastermind->new(); # standard game |
199
|
|
|
|
|
|
|
my $holes = $game->holes(); |
200
|
|
|
|
|
|
|
my @pegs = @{ $game->pegs() }; |
201
|
|
|
|
|
|
|
|
202
|
|
|
|
|
|
|
# simply play at random |
203
|
|
|
|
|
|
|
my $result = [ 0, 0 ]; |
204
|
|
|
|
|
|
|
while ( $result->[0] != $holes ) { |
205
|
|
|
|
|
|
|
$result = |
206
|
|
|
|
|
|
|
$game->play( my @guess = map { $pegs[ rand @pegs ] } 1 .. $holes ); |
207
|
|
|
|
|
|
|
print "@guess | @$result\n"; |
208
|
|
|
|
|
|
|
} |
209
|
|
|
|
|
|
|
|
210
|
|
|
|
|
|
|
The flow of control is in the hand of the player program or object, |
211
|
|
|
|
|
|
|
which asks the game if the guess was good. The count of turns must |
212
|
|
|
|
|
|
|
be handled by the controlling program. |
213
|
|
|
|
|
|
|
|
214
|
|
|
|
|
|
|
=head1 BUGS |
215
|
|
|
|
|
|
|
|
216
|
|
|
|
|
|
|
Please report any bugs or feature requests to |
217
|
|
|
|
|
|
|
C, or through the web interface at |
218
|
|
|
|
|
|
|
L. |
219
|
|
|
|
|
|
|
I will be notified, and then you'll automatically be notified of progress on |
220
|
|
|
|
|
|
|
your bug as I make changes. |
221
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS |
223
|
|
|
|
|
|
|
|
224
|
|
|
|
|
|
|
Sébastien Aperghis-Tramoni opened his old Super Mastermind game to |
225
|
|
|
|
|
|
|
check out what the black markers meant. |
226
|
|
|
|
|
|
|
|
227
|
|
|
|
|
|
|
=head1 BUGS |
228
|
|
|
|
|
|
|
|
229
|
|
|
|
|
|
|
Please report any bugs or feature requests on the bugtracker website |
230
|
|
|
|
|
|
|
http://rt.cpan.org/NoAuth/Bugs.html?Dist=Games-Mastermind or by email to |
231
|
|
|
|
|
|
|
bug-games-mastermind@rt.cpan.org. |
232
|
|
|
|
|
|
|
|
233
|
|
|
|
|
|
|
When submitting a bug or request, please include a test-file or a |
234
|
|
|
|
|
|
|
patch to an existing test-file that illustrates the bug or desired |
235
|
|
|
|
|
|
|
feature. |
236
|
|
|
|
|
|
|
|
237
|
|
|
|
|
|
|
=head1 AUTHOR |
238
|
|
|
|
|
|
|
|
239
|
|
|
|
|
|
|
Philippe Bruhat (BooK) |
240
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
=head1 COPYRIGHT |
242
|
|
|
|
|
|
|
|
243
|
|
|
|
|
|
|
Copyright 2005-2013 Philippe Bruhat (BooK), All Rights Reserved. |
244
|
|
|
|
|
|
|
|
245
|
|
|
|
|
|
|
=head1 LICENSE |
246
|
|
|
|
|
|
|
|
247
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
248
|
|
|
|
|
|
|
under the same terms as Perl itself. |
249
|
|
|
|
|
|
|
|
250
|
|
|
|
|
|
|
=cut |
251
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
|
253
|
|
|
|
|
|
|
__END__ |