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package Games::Lacuna::Task::Role::Building; |
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use 5.010; |
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our $VERSION = $Games::Lacuna::Task::VERSION; |
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use Moose::Role; |
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use Games::Lacuna::Task::Utils qw(parse_date); |
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sub check_upgrade_building { |
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my ($self,$planet_stats,$building_data) = @_; |
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my $building_object = $self->build_object($building_data); |
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my $building_detail = $self->request( |
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object => $building_object, |
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method => 'view', |
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); |
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return 0 |
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unless $building_detail->{building}{upgrade}{can}; |
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# Check if we really can afford the upgrade |
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return 0 |
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unless $self->can_afford($planet_stats,$building_detail->{'building'}{upgrade}{cost}); |
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# Check if upgraded building is sustainable |
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{ |
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no warnings 'once'; |
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foreach my $resource (@Games::Lacuna::Task::Constants::RESOURCES) { |
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my $resource_difference = -1 * ($building_detail->{'building'}{$resource.'_hour'} - $building_detail->{'building'}{upgrade}{production}{$resource.'_hour'}); |
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return 0 |
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if ($planet_stats->{$resource.'_hour'} + $resource_difference <= 0); |
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} |
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} |
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return 1; |
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} |
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sub upgrade_building { |
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my ($self,$planet_stats,$building_data) = @_; |
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my $building_object = $self->build_object($building_data); |
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$self->log('notice',"Upgrading %s on %s",$building_data->{'name'},$planet_stats->{name}); |
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# Upgrade request |
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$self->request( |
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object => $building_object, |
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method => 'upgrade', |
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); |
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$self->clear_cache('body/'.$planet_stats->{id}.'/buildings'); |
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return 1; |
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} |
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sub find_buildspot { |
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my ($self,$body) = @_; |
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my $body_data = $self->my_body_status($body); |
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return [] |
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unless $body_data; |
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my @occupied; |
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foreach my $building_data ($self->buildings_body($body_data)) { |
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push (@occupied,$building_data->{x}.';'.$building_data->{y}); |
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} |
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my @buildable; |
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for my $x (-5..5) { |
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for my $y (-5..5) { |
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next |
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if $x.';'.$y ~~ @occupied; |
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push(@buildable,[$x,$y]); |
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} |
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} |
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return \@buildable; |
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} |
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sub build_queue_size { |
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my ($self,$body) = @_; |
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my @buildings = $self->buildings_body($body); |
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my $timestamp = time(); |
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my $building_count = 0; |
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# Get build queue size |
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foreach my $building_data (@buildings) { |
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if (defined $building_data->{pending_build}) { |
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my $date_end = parse_date($building_data->{pending_build}{end}); |
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$building_count ++ |
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if $timestamp < $date_end; |
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} |
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} |
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return $building_count; |
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} |
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102
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no Moose::Role; |
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1; |
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105
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=encoding utf8 |
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107
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=head1 NAME |
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109
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Games::Lacuna::Task::Role::Building -Â Helper methods for buildings |
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111
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=head1 SYNOPSIS |
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113
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package Games::Lacuna::Task::Action::MyTask; |
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use Moose; |
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extends qw(Games::Lacuna::Task::Action); |
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with qw(Games::Lacuna::Task::Role::Building); |
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=head1 DESCRIPTION |
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This role provides building-related helper methods. |
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=head1 METHODS |
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=head3 find_buildspot |
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my $avaliable_buildspots = $self->find_buildspot($planet_id); |
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Returns all available build spots as an Array Reference. |
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=head3 upgrade_building |
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my $upgrade_ok = $self->upgrade_building($planet_stats,$building_data); |
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Tries to upgrade the given building while performing various checks. |
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=head3 build_queue_size |
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my $count = $self->build_queue_size($planet_stats); |
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Calculates the build queue size |
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=head3 check_upgrade_building |
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my $is_upgradeable = $self->check_upgrade_building($planet_stats,$building_data); |
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Checks if a building is upgradeable |
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=cut |