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package Games::Lacuna::Task::Report::Intelligence; |
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use 5.010; |
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our $VERSION = $Games::Lacuna::Task::VERSION; |
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use Moose::Role; |
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with qw(Games::Lacuna::Task::Role::Intelligence |
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Games::Lacuna::Task::Role::Stars); |
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use Games::Lacuna::Task::Utils qw(parse_date); |
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sub report_intelligence { |
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my ($self) = @_; |
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my $table = Games::Lacuna::Task::Table->new( |
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headline=> 'Intelligence Report', |
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columns => ['Planet','Defensive spies','Offensive spies','Idle spies','Foreign spies','Foreign active spies'], |
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); |
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foreach my $planet_id ($self->my_planets) { |
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$self->_report_intelligence_body($planet_id,$table); |
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} |
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return $table; |
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} |
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sub _report_intelligence_body { |
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my ($self,$planet_id,$table) = @_; |
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my $timestamp = time(); |
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my $planet_stats = $self->my_body_status($planet_id); |
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# Get security & intelligence ministry |
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my ($security_ministry) = $self->find_building($planet_stats->{id},'Security'); |
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my ($intelligence_ministry) = $self->find_building($planet_stats->{id},'Intelligence'); |
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return |
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unless $security_ministry && $intelligence_ministry; |
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my @foreign_spies_active; |
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my @foreign_spies; |
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my $security_ministry_object = $self->build_object($security_ministry); |
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my $intelligence_ministry_object = $self->build_object($intelligence_ministry); |
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my $foreign_spy_data = $self->paged_request( |
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object => $security_ministry_object, |
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method => 'view_foreign_spies', |
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total => 'spy_count', |
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data => 'spies', |
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); |
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# Check if we have active foreign spies (not idle) that can be discovered via security sweep |
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if ($foreign_spy_data->{spy_count} > 0) { |
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@foreign_spies = @{$foreign_spy_data->{spies}}; |
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foreach my $spy (@{$foreign_spy_data->{spies}}) { |
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my $next_mission = parse_date($spy->{next_mission}); |
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if ($next_mission > $timestamp) { |
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push(@foreign_spies_active,$spy) |
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} |
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} |
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} |
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my $my_spy_data = $self->request( |
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object => $intelligence_ministry_object, |
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method => 'view_spies', |
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); |
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my $defensive_spies = 0; |
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my $offensive_spies = 0; |
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my $idle_spies = 0; |
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foreach my $spy (@{$my_spy_data->{spies}}) { |
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if ($spy->{assignment} eq 'Idle') { |
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$idle_spies ++; |
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} |
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my $assigned_type = $self->assigned_to_type($spy->{assigned_to}); |
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if ($assigned_type ~~ [qw(own ally)]) { |
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$defensive_spies ++ |
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} else { |
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$offensive_spies ++; |
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} |
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} |
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$table->add_row({ |
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planet => $planet_stats->{name}, |
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defensive_spies => $defensive_spies, |
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offensive_spies => $offensive_spies, |
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idle_spies => $idle_spies, |
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foreign_spies => scalar(@foreign_spies), |
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foreign_active_spies => scalar(@foreign_spies_active), |
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}); |
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} |
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no Moose::Role; |
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1; |