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package Games::LMSolve::Tilt::Base; |
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$Games::LMSolve::Tilt::Base::VERSION = '0.14.1'; |
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1032
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use strict; |
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30
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use warnings; |
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use vars qw(@ISA); |
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use Games::LMSolve::Base; |
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@ISA = qw(Games::LMSolve::Base); |
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# x - the x step |
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# y - the y step |
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# w - which wall |
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my %moves_specs = ( |
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'u' => { 'x' => 0, 'y' => -1, 'w' => 'h' }, |
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'd' => { 'x' => 0, 'y' => 1, 'w' => 'h' }, |
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'l' => { 'x' => -1, 'y' => 0, 'w' => 'v' }, |
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'r' => { 'x' => 1, 'y' => 0, 'w' => 'v' }, |
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); |
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# This function moves the ball to the end. |
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# It returns the new position as well as all the intermediate positions. |
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sub move_ball_to_end |
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{ |
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0
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1
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my $self = shift; |
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0
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my $coords = shift; |
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my $move = shift; |
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my ( $x, $y ) = @$coords; |
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my @intermediate_coords = (); |
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0
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0
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if ( !exists( $moves_specs{$move} ) ) |
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{ |
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0
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die "Unknown move \"$move\"!"; |
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} |
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0
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my $horiz_walls = $self->{'horiz_walls'}; |
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my $vert_walls = $self->{'vert_walls'}; |
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my ( $x_dir, $y_dir, $which_wall ) = |
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@{ $moves_specs{$move} }{ 'x', 'y', 'w' }; |
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44
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45
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0
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push @intermediate_coords, [ $x, $y ]; |
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0
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0
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while ( |
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0
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47
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!( |
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( $which_wall eq 'v' ) |
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? ( $vert_walls->[$y]->[ $x + ( ( $x_dir < 0 ) ? 0 : 1 ) ] ) |
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: ( $horiz_walls->[ $y + ( ( $y_dir < 0 ) ? 0 : 1 ) ]->[$x] ) |
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) |
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) |
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{ |
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0
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$x += $x_dir; |
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0
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$y += $y_dir; |
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0
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push @intermediate_coords, [ $x, $y ]; |
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} |
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59
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0
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return ( [ $x, $y ], \@intermediate_coords ); |
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} |
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62
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1; |
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64
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__END__ |