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package Games::LMSolve; |
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$Games::LMSolve::VERSION = '0.14.0'; |
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use strict; |
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use warnings; |
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use 5.008; |
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use Getopt::Long; |
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use Pod::Usage; |
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48764
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# You can think of this module as a Factory[1] for the solver classes. |
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# It reads the -g/--game/--preset [variant name] command line option |
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# and determines which class to instantiate based on it. |
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# |
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# Note that it does not touch the other command line options so the |
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# GetOptions() called by the main() function of the class will be |
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# able to process them. |
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# |
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# [1] - Refer to the book "Design Patterns" by Erich Gamma et. al. |
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# |
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sub new |
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{ |
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my $class = shift; |
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0
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my $self = {}; |
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bless $self, $class; |
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0
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$self->_initialize(@_); |
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0
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return $self; |
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} |
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sub _initialize |
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{ |
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0
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my $self = shift; |
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40
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0
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my %args = @_; |
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0
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$self->{'games_solvers'} = {}; |
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0
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$self->register_all_solvers(); |
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0
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0
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if ( exists( $args{'default_variant'} ) ) |
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{ |
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0
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$self->set_default_variant( $args{'default_variant'} ); |
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} |
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51
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0
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return 0; |
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} |
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54
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55
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sub set_default_variant |
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{ |
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0
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0
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1
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my $self = shift; |
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59
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0
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my $variant = shift; |
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0
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$self->{'default_variant'} = $variant; |
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63
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0
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return 0; |
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} |
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66
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67
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sub register_solvers |
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{ |
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0
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0
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1
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my $self = shift; |
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71
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0
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my $games = shift; |
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73
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0
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$self->{'games_solvers'} = { %{ $self->{'games_solvers'} }, %$games }; |
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74
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75
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0
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return 0; |
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} |
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78
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79
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sub register_all_solvers |
80
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{ |
81
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0
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0
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1
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my $self = shift; |
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83
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0
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return 0; |
84
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} |
85
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86
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87
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sub main |
88
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{ |
89
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0
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0
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1
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my $self = shift; |
90
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91
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0
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my $variant = $self->{'default_variant'}; |
92
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0
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my $help = 0; |
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0
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my $man = 0; |
94
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95
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0
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Getopt::Long::Configure('pass_through'); |
96
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0
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0
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GetOptions( |
97
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"g|game=s" => \$variant, |
98
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'help|h|?' => \$help, |
99
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'man' => \$man |
100
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) or pod2usage(2); |
101
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102
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0
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0
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pod2usage(1) if $help; |
103
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0
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0
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pod2usage( -exitstatus => 0, -verbose => 2 ) if $man; |
104
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105
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0
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0
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if ( !exists( $self->{'games_solvers'}->{$variant} ) ) |
106
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{ |
107
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0
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die "Unknown game variant \"$variant\""; |
108
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} |
109
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110
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0
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my $class = $self->{'games_solvers'}->{$variant}; |
111
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0
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my $game; |
112
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0
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0
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if ( ref($class) eq "CODE" ) |
113
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{ |
114
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0
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$game = $class->(); |
115
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} |
116
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else |
117
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{ |
118
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0
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$game = $class->new(); |
119
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} |
120
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0
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$game->main(); |
121
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} |
122
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1; |
123
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124
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__END__ |