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##########################################################################################################################################
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### Games::JackThief -- 2015, Kapil Rathore
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###
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### What is JackThief Game ?
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###
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### This game is played with 51 * (Decks-1) cards. The jokers have no role here and out of 4 jacks,
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### one jack is removed which can be of any suit. This game is usually played by 2 players or more.
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### After the shuffle, it would be very tedious for the dealer to give one card to each and every player
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### since the entire 51 cards have to be distributed amongst all the players equally or nearly equally.
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###
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### After both the players get their respective bunch of cards, the process of separation begins.
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### All paired cards are discarded. For example, if the player 1 has two aces, two Kings, two 10s, two 5s,
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### then he will remove these cards. Similarly for cards such as four 7s, four 4s and so on,
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### because these form two pairs.
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### Once all the cards discarded, player will fetch a random card from neighbouring player,
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### he will again discard from his set of cards if match is found. Process continues until the
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### player with jack left and became the looser of the game
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###
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###
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### After the pairs are weeded out, both the players will be left with odd number of cards usually one of each,
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### since if there are three cards of six say, then two of them form pairs and are discarded and only one six is left.
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###
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### This would go on till the all the cards are not discarded except one jack and the player who will be having the Jack
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### in the end would be called as JackThief.
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###
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### How to Run the Games::JackThief ?
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#####################################################################
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### use warnings;
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### use strict;
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### use Games::JackThief;
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### #use Data::Dumper; # To see the process of card Fetching enable this
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###
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### my $Decks_and_Players = {
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### no_of_Decks => 1,
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### no_of_Players => 3,
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### };
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###
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### my $JackThief = Games::JackThief->new($Decks_and_Players); #my $JackThief = Games::JackThief->new(); # Still Works and Takes default values
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### $JackThief->JackThief_Hand;
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### $JackThief->CreateFetchSeq;
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### do
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### {
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### #print Dumper($JackThief); # To see the process of card Fetching enable this
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### #print "\n\n#####\n\n"; # To see the process of card Fetching enable this
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### $JackThief->JackThief_RunFetchRound;
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### #; # To see the process of card Fetching enable this
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47
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### } while($JackThief->LooserFound);
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###
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### print "Looser is Player $JackThief->{FetchSeq}[0]\n";
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### ########## END #############
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###
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####
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######################################################################
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### How to Run the Games::JackThief ?
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### 1) Defining the hash with information of no_of_Decks and no_of_Players.
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56
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### 2) Taking the JackThief object --> generating the valid Deck Sequence of 51*(Decks-1) cards ---> Randomizing the sequence
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### 3) Now Distributing the cards to each players --> the process of separation begins and players discards the cards of same type
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### 4) create a circular fetch sequence --> after fetch player will discard the card --> Rotations goes until the loose with Jack is found
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###############################################################################################################################################
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package Games::JackThief;
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62
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4
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4
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41661
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use 5.006;
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4
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12
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4
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150
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63
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4
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4
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19
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use strict;
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4
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6
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4
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120
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64
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4
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4
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17
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use warnings;
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4
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10
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4
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101
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65
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4
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4
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2770
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use Data::Dumper;
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4
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32870
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4
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4372
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66
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=head1 NAME
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67
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68
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Games::JackThief - The great new Games::JackThief!
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69
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70
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=head1 VERSION
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71
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72
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Version 0.02
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73
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74
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=cut
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75
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76
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our $VERSION = '0.02';
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78
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79
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=head1 SYNOPSIS
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81
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Quick summary of what the module does.
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82
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83
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Perhaps a little code snippet.
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84
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85
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use Games::JackThief;
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86
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87
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my $foo = Games::JackThief->new();
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88
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...
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89
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90
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=head1 EXPORT
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92
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A list of functions that can be exported. You can delete this section
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93
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if you don't export anything, such as for a purely object-oriented module.
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94
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95
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=head1 SUBROUTINES/METHODS
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97
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=head2 function1
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98
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99
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=cut
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100
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101
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102
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#################################
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103
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## Constructor -> GenerateDeckSequence -> Shuffle
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104
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sub new {
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105
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#################################
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106
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5
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5
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0
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1153
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my $Class = shift;
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107
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5
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7
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my $Data = shift;
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108
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109
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5
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8
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my $Self = {};
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110
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5
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15
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bless $Self, $Class;
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111
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112
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5
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100
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66
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54
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$Self->{no_of_Decks} = (defined $Data->{no_of_Decks} && $Data->{no_of_Decks} > 0 && $Data->{no_of_Decks} <= 5) ? $Data->{no_of_Decks} : 1;
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113
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5
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100
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66
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44
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$Self->{no_of_Players} = (defined $Data->{no_of_Players} && $Data->{no_of_Players} > 2 && $Data->{no_of_Players} <= 10) ? $Data->{no_of_Players} : 2;
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115
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5
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17
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$Self->_GenerateDeckSequence;
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116
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117
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5
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62
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return $Self;
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118
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}
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119
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120
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#################################
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121
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## Creates Hand and Discards the pair
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122
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sub JackThief_Hand {
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123
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#################################
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124
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1
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1
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0
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2
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my $Self = shift;
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125
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1
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2
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while (scalar @{$Self->{AllCards}} > 0)
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27
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39
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126
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{
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127
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26
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63
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for (my $a = 1; $a <= $Self->{no_of_Players}; $a++)
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128
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{
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129
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260
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100
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152
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push(@{$Self->{'Player'.$a}}, pop @{$Self->{AllCards}}) if (scalar @{$Self->{AllCards}} > 0);
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259
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247
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259
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460
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260
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377
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130
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}
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131
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}
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132
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1
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4
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$Self->JackThief_DiscardCards($Self->{no_of_Players});
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133
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# valid hand to start
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134
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1
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2
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my $ValidHand = 1;
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135
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1
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3
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foreach(1..$Self->{no_of_Players})
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136
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{
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137
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10
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50
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6
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if (scalar (@{$Self->{'Player'.$_}}) == 0)
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10
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22
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138
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{
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139
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0
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0
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print "## Not a valid hand Try again ##\n";
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140
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0
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0
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exit;
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141
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}
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142
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}
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143
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#
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144
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1
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6
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return $Self;
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145
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}
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146
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147
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#################################
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148
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# Run the Fetch Sequence until looser found
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149
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sub JackThief_RunFetchRound {
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150
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#################################
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151
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1
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1
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0
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2
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my $Self = shift;
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152
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1
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2
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my $fetch_by = $Self->{FetchSeq}[0];
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153
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1
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2
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my $fetch_from = $Self->{FetchSeq}[1];
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154
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155
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1
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1
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my $randSel = int rand @{$Self->{'Player'. $fetch_from}};
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1
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5
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156
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1
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1
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my $ftchd_card = splice(@{$Self->{'Player'. $fetch_from}}, $randSel , 1);
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1
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4
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157
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1
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1
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push (@{$Self->{'Player'. $fetch_by}}, $ftchd_card);
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1
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3
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158
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1
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2
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$Self->JackThief_DiscardCards(1, $Self->{FetchSeq}[0]);
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159
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160
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1
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50
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2
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if (scalar @{$Self->{'Player'. $fetch_by}} == 0)
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1
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50
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4
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161
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1
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4
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{
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162
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# $fetch_by player wins here;
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163
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0
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0
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$Self->_UpdateFetchSeq(0);
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164
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}
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165
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elsif (scalar @{$Self->{'Player'. $fetch_from }} == 0)
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166
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{
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167
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# $fetch_from player wins here;
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168
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0
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0
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$Self->_UpdateFetchSeq(1);
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169
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}
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170
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else
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171
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{
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172
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# non of the player wins;
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173
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1
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2
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$Self->_UpdateFetchSeq(2);
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174
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}
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175
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176
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1
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3
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return $Self;
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177
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}
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178
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179
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#################################
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180
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# Check looser found or not
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181
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sub LooserFound {
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182
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#################################
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183
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1
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1
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0
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1
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my $Self = shift;
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184
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1
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50
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2
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return 1 if (scalar (@{$Self->{FetchSeq}}) > 1);
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1
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6
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185
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0
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0
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0
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return 0 if (scalar (@{$Self->{FetchSeq}}) == 1);
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0
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0
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186
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}
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187
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188
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#################################
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189
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# it actually creates the Fetch Seq
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190
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sub CreateFetchSeq {
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191
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#################################
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192
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1
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1
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0
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2
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my $Self = shift;
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193
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1
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4
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$Self->{FetchSeq} = [1..$Self->{no_of_Players}];
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194
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1
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3
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return $Self;
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195
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}
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196
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197
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#################################
|
198
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## Discards the pair
|
199
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sub JackThief_DiscardCards {
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#################################
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2
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2
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0
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4
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my $Self = shift;
|
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2
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|
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|
2
|
my $Players = shift;
|
203
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2
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2
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my $a=shift;
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204
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2
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50
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390
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$Players = (defined $Players) ? $Players : 1;
|
205
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2
|
100
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|
5
|
$a = (defined $a) ? $a : 1;
|
206
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2
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4
|
foreach(1..$Players)
|
207
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#for (my $a = 1; $a <= $Players; $a++)
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208
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{
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11
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14
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my $plyr = 'Player'.$a;
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11
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|
12
|
@{$Self->{$plyr}} = sort (@{$Self->{$plyr}});
|
|
11
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|
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|
|
70
|
|
|
11
|
|
|
|
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58
|
|
211
|
11
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15
|
for (my $b = 0; $b < @{$Self->{$plyr}}; $b++)
|
|
178
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|
|
|
|
267
|
|
212
|
|
|
|
|
|
|
{
|
213
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167
|
100
|
66
|
|
|
489
|
if ((defined $Self->{$plyr}[$b]) && (defined $Self->{$plyr}[$b+1]))
|
214
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|
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{
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215
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160
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100
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100
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1197
|
if ((($Self->{$plyr}[$b] =~ m/\d+/) && ($Self->{$plyr}[$b+1] =~ m/\d+/)) && ($Self->{$plyr}[$b] == $Self->{$plyr}[$b+1]))
|
|
|
100
|
100
|
|
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33
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|
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66
|
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|
216
|
|
|
|
|
|
|
{
|
217
|
69
|
|
|
|
|
84
|
$Self->{$plyr}[$b] = $Self->{$plyr}[$b+1] = "";
|
218
|
69
|
|
|
|
|
63
|
$b++;
|
219
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}
|
220
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|
|
elsif((($Self->{$plyr}[$b] =~ m/\w+/i) && ($Self->{$plyr}[$b+1] =~ m/\w+/i)) && ($Self->{$plyr}[$b] eq $Self->{$plyr}[$b+1]))
|
221
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|
|
|
|
|
|
{
|
222
|
32
|
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|
45
|
$Self->{$plyr}[$b] = $Self->{$plyr}[$b+1] = "";
|
223
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32
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27
|
$b++;
|
224
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}
|
225
|
|
|
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|
|
}
|
226
|
|
|
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|
|
}
|
227
|
11
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|
10
|
@{$Self->{$plyr}} = grep { $_ ne '' } @{$Self->{$plyr}};
|
|
11
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|
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|
31
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268
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257
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11
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16
|
|
228
|
11
|
|
|
|
|
14
|
$a++
|
229
|
|
|
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|
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}
|
230
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2
|
|
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|
|
4
|
return $Self;
|
231
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}
|
232
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|
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|
|
|
233
|
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|
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|
|
##Private methods
|
234
|
|
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|
|
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|
235
|
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|
|
|
#################################
|
236
|
|
|
|
|
|
|
# rotate the Fetch Seq
|
237
|
|
|
|
|
|
|
sub _UpdateFetchSeq {
|
238
|
|
|
|
|
|
|
#################################
|
239
|
1
|
|
|
1
|
|
2
|
my $Self = shift;
|
240
|
1
|
|
|
|
|
2
|
my $arg = shift;
|
241
|
1
|
50
|
|
|
|
8
|
if (!$arg)
|
|
|
50
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
242
|
|
|
|
|
|
|
{
|
243
|
0
|
|
|
|
|
0
|
shift @{$Self->{FetchSeq}};
|
|
0
|
|
|
|
|
0
|
|
244
|
|
|
|
|
|
|
}
|
245
|
|
|
|
|
|
|
elsif($arg == 1)
|
246
|
|
|
|
|
|
|
{
|
247
|
0
|
|
|
|
|
0
|
my $tmp = shift @{$Self->{FetchSeq}};
|
|
0
|
|
|
|
|
0
|
|
248
|
0
|
|
|
|
|
0
|
shift @{$Self->{FetchSeq}};
|
|
0
|
|
|
|
|
0
|
|
249
|
0
|
|
|
|
|
0
|
push (@{$Self->{FetchSeq}}, $tmp);
|
|
0
|
|
|
|
|
0
|
|
250
|
|
|
|
|
|
|
}
|
251
|
|
|
|
|
|
|
elsif($arg == 2)
|
252
|
|
|
|
|
|
|
{
|
253
|
1
|
|
|
|
|
1
|
my $tmp = shift @{$Self->{FetchSeq}};
|
|
1
|
|
|
|
|
2
|
|
254
|
1
|
|
|
|
|
1
|
push (@{$Self->{FetchSeq}}, $tmp);
|
|
1
|
|
|
|
|
2
|
|
255
|
|
|
|
|
|
|
}
|
256
|
1
|
|
|
|
|
2
|
return $Self;
|
257
|
|
|
|
|
|
|
}
|
258
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
#################################
|
260
|
|
|
|
|
|
|
## generates the cards sequences and drops one jack
|
261
|
|
|
|
|
|
|
sub _GenerateDeckSequence {
|
262
|
|
|
|
|
|
|
#################################
|
263
|
5
|
|
|
5
|
|
6
|
my $Self = shift;
|
264
|
5
|
|
|
|
|
15
|
my @DeckTypes = ('Heart', 'Diamond', 'Spade', 'Club');
|
265
|
5
|
|
|
|
|
21
|
my @DeckNumbers = ('A', 2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K');
|
266
|
5
|
|
|
|
|
6
|
my $i = 1;
|
267
|
5
|
|
|
|
|
4
|
my $DropOneJack = 0;
|
268
|
5
|
|
|
|
|
13
|
foreach(1..$Self->{no_of_Decks})
|
269
|
|
|
|
|
|
|
{
|
270
|
13
|
|
|
|
|
33
|
foreach(@DeckTypes) {
|
271
|
52
|
|
|
|
|
43
|
my $D = $_;
|
272
|
52
|
|
|
|
|
49
|
foreach(@DeckNumbers) {
|
273
|
676
|
|
|
|
|
457
|
my $N = $_;
|
274
|
676
|
100
|
100
|
|
|
1176
|
if (($N eq "J") && (!$DropOneJack)) { $DropOneJack++; }
|
|
5
|
|
|
|
|
6
|
|
275
|
|
|
|
|
|
|
else {
|
276
|
|
|
|
|
|
|
#$Self->{'AllCards'}->{$i}->{$D} = $N;
|
277
|
671
|
|
|
|
|
420
|
push(@{$Self->{AllCards}}, $N);
|
|
671
|
|
|
|
|
823
|
|
278
|
671
|
|
|
|
|
635
|
$i++;
|
279
|
|
|
|
|
|
|
}
|
280
|
|
|
|
|
|
|
}
|
281
|
|
|
|
|
|
|
}
|
282
|
|
|
|
|
|
|
}
|
283
|
5
|
|
|
|
|
19
|
$Self->_shuffle;
|
284
|
5
|
|
|
|
|
14
|
return $Self;
|
285
|
|
|
|
|
|
|
}
|
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
#################################
|
288
|
|
|
|
|
|
|
## randomize the sequence of cards
|
289
|
|
|
|
|
|
|
sub _shuffle {
|
290
|
|
|
|
|
|
|
#################################
|
291
|
5
|
|
|
5
|
|
8
|
my $Self = shift;
|
292
|
5
|
|
|
|
|
10
|
my $i;
|
293
|
5
|
|
|
|
|
7
|
for ($i = @{$Self->{AllCards}}; --$i; ) {
|
|
5
|
|
|
|
|
20
|
|
294
|
666
|
|
|
|
|
677
|
my $j = int rand ($i+1);
|
295
|
666
|
100
|
|
|
|
844
|
next if $i == $j;
|
296
|
643
|
|
|
|
|
420
|
@{$Self->{AllCards}}[$i,$j] = @{$Self->{AllCards}}[$j,$i];
|
|
643
|
|
|
|
|
1328
|
|
|
643
|
|
|
|
|
718
|
|
297
|
|
|
|
|
|
|
}
|
298
|
|
|
|
|
|
|
}
|
299
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
#########################################################################################
|
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
=head1 AUTHOR
|
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
Kapil Rathore, C<< >>
|
305
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
=head1 BUGS
|
307
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
Please report any bugs or feature requests to C, or through
|
309
|
|
|
|
|
|
|
the web interface at L. I will be notified, and then you'll
|
310
|
|
|
|
|
|
|
automatically be notified of progress on your bug as I make changes.
|
311
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
=head1 SUPPORT
|
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
You can find documentation for this module with the perldoc command.
|
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
perldoc Games::JackThief
|
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
You can also look for information at:
|
323
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
=over 4
|
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
=item * RT: CPAN's request tracker (report bugs here)
|
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
L
|
329
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
=item * AnnoCPAN: Annotated CPAN documentation
|
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
L
|
333
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
=item * CPAN Ratings
|
335
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
L
|
337
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
=item * Search CPAN
|
339
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
L
|
341
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
=back
|
343
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS
|
346
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
=head1 LICENSE AND COPYRIGHT
|
349
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
Copyright 2015 Kapil Rathore.
|
351
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it
|
353
|
|
|
|
|
|
|
under the terms of the the Artistic License (1.0). You may obtain a
|
354
|
|
|
|
|
|
|
copy of the full license at:
|
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
L
|
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
Aggregation of this Package with a commercial distribution is always
|
359
|
|
|
|
|
|
|
permitted provided that the use of this Package is embedded; that is,
|
360
|
|
|
|
|
|
|
when no overt attempt is made to make this Package's interfaces visible
|
361
|
|
|
|
|
|
|
to the end user of the commercial distribution. Such use shall not be
|
362
|
|
|
|
|
|
|
construed as a distribution of this Package.
|
363
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
The name of the Copyright Holder may not be used to endorse or promote
|
365
|
|
|
|
|
|
|
products derived from this software without specific prior written
|
366
|
|
|
|
|
|
|
permission.
|
367
|
|
|
|
|
|
|
|
368
|
|
|
|
|
|
|
THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
|
369
|
|
|
|
|
|
|
WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
|
370
|
|
|
|
|
|
|
MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
=cut
|
374
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
1; # End of Games::JackThief
|