line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Games::Go::Cinderblock::Rulemap; |
2
|
6
|
|
|
6
|
|
148592
|
use 5.14.0; |
|
6
|
|
|
|
|
22
|
|
|
6
|
|
|
|
|
280
|
|
3
|
6
|
|
|
6
|
|
15070
|
use Moose; |
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
4
|
|
|
|
|
|
|
|
5
|
|
|
|
|
|
|
use Games::Go::Cinderblock::NodeSet; |
6
|
|
|
|
|
|
|
use Games::Go::Cinderblock::Delta; |
7
|
|
|
|
|
|
|
use Games::Go::Cinderblock::State; |
8
|
|
|
|
|
|
|
use Games::Go::Cinderblock::Scorable; |
9
|
|
|
|
|
|
|
use Games::Go::Cinderblock::MoveAttempt; |
10
|
|
|
|
|
|
|
use Games::Go::Cinderblock::MoveResult; |
11
|
|
|
|
|
|
|
|
12
|
|
|
|
|
|
|
use Games::Go::Cinderblock::Rulemap::Rect; |
13
|
|
|
|
|
|
|
use List::MoreUtils qw/all/; |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
# This class evaluates moves and determines new board positions. |
16
|
|
|
|
|
|
|
# This class stores no board/position data. |
17
|
|
|
|
|
|
|
# Also, will must be used to determine visible portions of the board if there's fog of war. |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
# This class is basically here to define default behavior and |
20
|
|
|
|
|
|
|
# to provide a mechanism to override it. |
21
|
|
|
|
|
|
|
# However this class will not handle rendering. |
22
|
|
|
|
|
|
|
|
23
|
|
|
|
|
|
|
# Rulemaps are not stored in the database. They are derived from |
24
|
|
|
|
|
|
|
# entries in the Ruleset and Extra_rule tables. Or wherever. |
25
|
|
|
|
|
|
|
# Some extra rules could be assigned using Moose's roles. |
26
|
|
|
|
|
|
|
# Example: 'fog of war', 'atom go' each could be assigned to several variants. |
27
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
# Also: This does not involve the ko rule. That requires a database search |
29
|
|
|
|
|
|
|
# for a duplicate position. TODO:: B::History. Do this. |
30
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
# Note: I'm treating intersections (i.e. nodes) as scalars, which different rulemap |
32
|
|
|
|
|
|
|
# subclasses may handle as they will. Rect nodes [$row,$col]. |
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
#To support more than 2 players or sides, each game inherently has a sort of basis |
35
|
|
|
|
|
|
|
# such as 'ffa', 'zen', 'team', 'perverse', or perhaps more |
36
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
# Classes to extract: |
38
|
|
|
|
|
|
|
# Games::Go::Cinderblock::State, (DONE) |
39
|
|
|
|
|
|
|
# Games::Go::Cinderblock::MoveResult, (DONE, + MoveAttempt) |
40
|
|
|
|
|
|
|
# Games::Go::Cinderblock::Scorable, (DONE) |
41
|
|
|
|
|
|
|
# Games::Go::Cinderblock::Delta, |
42
|
|
|
|
|
|
|
# Games::Go::Cinderblock::History? |
43
|
|
|
|
|
|
|
# Games::Go::Cinderblock::TurmDeturninator? |
44
|
|
|
|
|
|
|
# Games::Go::Cinderblock::NodeSet, (DONE) |
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
has topology => ( |
47
|
|
|
|
|
|
|
is => 'ro', |
48
|
|
|
|
|
|
|
isa => 'Str', |
49
|
|
|
|
|
|
|
default => 'plane' |
50
|
|
|
|
|
|
|
); |
51
|
|
|
|
|
|
|
has phase_description => ( |
52
|
|
|
|
|
|
|
is => 'ro', |
53
|
|
|
|
|
|
|
isa => 'Str', |
54
|
|
|
|
|
|
|
default => '0b 1w' |
55
|
|
|
|
|
|
|
); |
56
|
|
|
|
|
|
|
has komi => ( |
57
|
|
|
|
|
|
|
is => 'ro', |
58
|
|
|
|
|
|
|
isa => 'Num', |
59
|
|
|
|
|
|
|
default => '6.5' |
60
|
|
|
|
|
|
|
); |
61
|
|
|
|
|
|
|
has ko_rule => ( |
62
|
|
|
|
|
|
|
is => 'ro', |
63
|
|
|
|
|
|
|
isa => 'Str', |
64
|
|
|
|
|
|
|
default => 'situational', |
65
|
|
|
|
|
|
|
); |
66
|
|
|
|
|
|
|
|
67
|
|
|
|
|
|
|
# to be extended to fog, atom, etc |
68
|
|
|
|
|
|
|
sub FOO_apply_rule_role{ |
69
|
|
|
|
|
|
|
my ($self, $rule, $param) = @_; |
70
|
|
|
|
|
|
|
if ($rule =~ /^heisengo/){ |
71
|
|
|
|
|
|
|
Games::Go::Cinderblock::Rulemap::Heisengo::apply ($self, $param); |
72
|
|
|
|
|
|
|
} |
73
|
|
|
|
|
|
|
elsif ($rule =~ /^planckgo/){ |
74
|
|
|
|
|
|
|
Games::Go::Cinderblock::Rulemap::Planckgo::apply ($self, $param); |
75
|
|
|
|
|
|
|
} |
76
|
|
|
|
|
|
|
else {die $rule} |
77
|
|
|
|
|
|
|
} |
78
|
|
|
|
|
|
|
|
79
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
#These must be implemented in a subclass |
81
|
|
|
|
|
|
|
my $blah = 'use a topo subclass such as ::Rect instead of Games::Go::Cinderblock::Rulemap'; |
82
|
|
|
|
|
|
|
sub move_is_valid{ die $blah} |
83
|
|
|
|
|
|
|
sub node_to_string{ die $blah} |
84
|
|
|
|
|
|
|
sub node_from_string{ die $blah} |
85
|
|
|
|
|
|
|
sub node_liberties{ die $blah} |
86
|
|
|
|
|
|
|
sub set_stone_at_node{ die $blah} |
87
|
|
|
|
|
|
|
sub stone_at_node{ die $blah} |
88
|
|
|
|
|
|
|
sub all_nodes{ die $blah} |
89
|
|
|
|
|
|
|
sub copy_board{ die $blah} |
90
|
|
|
|
|
|
|
sub empty_board{ die $blah} |
91
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
|
93
|
|
|
|
|
|
|
sub initial_state{ |
94
|
|
|
|
|
|
|
my $self = shift; |
95
|
|
|
|
|
|
|
my $state = Games::Go::Cinderblock::State->new( |
96
|
|
|
|
|
|
|
rulemap => $self, |
97
|
|
|
|
|
|
|
board => $self->empty_board, |
98
|
|
|
|
|
|
|
turn => 'b', |
99
|
|
|
|
|
|
|
); |
100
|
|
|
|
|
|
|
return $state; |
101
|
|
|
|
|
|
|
} |
102
|
|
|
|
|
|
|
|
103
|
|
|
|
|
|
|
sub normalize_board_to_string{ # to hash for ko collisions.. |
104
|
|
|
|
|
|
|
my ($self,$board) = @_; |
105
|
|
|
|
|
|
|
my @all_nodes = $self->all_nodes; |
106
|
|
|
|
|
|
|
my @all_stones = map {$self->stone_at_node($board, $_) || 0} @all_nodes; |
107
|
|
|
|
|
|
|
return join '', @all_stones; |
108
|
|
|
|
|
|
|
} |
109
|
|
|
|
|
|
|
# use Carp::Always; |
110
|
|
|
|
|
|
|
|
111
|
|
|
|
|
|
|
sub evaluate_move_attempt{ |
112
|
|
|
|
|
|
|
my ($self, $move_attempt) = @_; |
113
|
|
|
|
|
|
|
my $basis = $move_attempt->basis_state; |
114
|
|
|
|
|
|
|
my $board = $basis->board; |
115
|
|
|
|
|
|
|
my $node = $move_attempt->node; |
116
|
|
|
|
|
|
|
my $color = $move_attempt->color; |
117
|
|
|
|
|
|
|
# my ($self, $board, $node, $color) = @_; |
118
|
|
|
|
|
|
|
die "bad color $color" unless $color=~ /^[bw]$/; |
119
|
|
|
|
|
|
|
die "bad node @$node" unless $self->node_is_valid($node); |
120
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
my %failure_template = ( |
122
|
|
|
|
|
|
|
rulemap => $self, |
123
|
|
|
|
|
|
|
basis_state => $basis, |
124
|
|
|
|
|
|
|
move_attempt => $move_attempt, |
125
|
|
|
|
|
|
|
succeeded => 0, |
126
|
|
|
|
|
|
|
); |
127
|
|
|
|
|
|
|
if ($self->stone_at_node ($board, $node)){ |
128
|
|
|
|
|
|
|
return Games::Go::Cinderblock::MoveResult->new( |
129
|
|
|
|
|
|
|
%failure_template, |
130
|
|
|
|
|
|
|
reason => "stone exists at ". $self->node_to_string($node) |
131
|
|
|
|
|
|
|
); |
132
|
|
|
|
|
|
|
} |
133
|
|
|
|
|
|
|
if ($color ne $basis->turn){ |
134
|
|
|
|
|
|
|
return Games::Go::Cinderblock::MoveResult->new( |
135
|
|
|
|
|
|
|
%failure_template, |
136
|
|
|
|
|
|
|
reason => "color $color (not) played during turn " .$basis->turn, |
137
|
|
|
|
|
|
|
); |
138
|
|
|
|
|
|
|
} |
139
|
|
|
|
|
|
|
|
140
|
|
|
|
|
|
|
#produce copy of board for evaluation -> add stone at $node |
141
|
|
|
|
|
|
|
my $newboard = $self->copy_board ($board); |
142
|
|
|
|
|
|
|
$self->set_stone_at_node ($newboard, $node, $color); |
143
|
|
|
|
|
|
|
# $chain is a list of strongly connected stones, |
144
|
|
|
|
|
|
|
# and $foes=enemies,$libs=liberties adjacent to $chain |
145
|
|
|
|
|
|
|
my ($chain, $libs, $foes) = $self->get_chain($newboard, $node); |
146
|
|
|
|
|
|
|
my $caps = $self->find_captured ($newboard, $foes); |
147
|
|
|
|
|
|
|
if (@$libs == 0 and @$caps == 0){ |
148
|
|
|
|
|
|
|
return Games::Go::Cinderblock::MoveResult->new( |
149
|
|
|
|
|
|
|
rulemap => $self, |
150
|
|
|
|
|
|
|
basis_state => $basis, |
151
|
|
|
|
|
|
|
move_attempt => $move_attempt, |
152
|
|
|
|
|
|
|
succeeded => 0, |
153
|
|
|
|
|
|
|
reason => "suicide", |
154
|
|
|
|
|
|
|
); |
155
|
|
|
|
|
|
|
} |
156
|
|
|
|
|
|
|
for my $cap(@$caps){ # just erase captured stones |
157
|
|
|
|
|
|
|
$self->set_stone_at_node ($newboard, $cap, 0); |
158
|
|
|
|
|
|
|
} |
159
|
|
|
|
|
|
|
my $other_color = (($color eq 'b') ? 'w' : 'b'); |
160
|
|
|
|
|
|
|
my $res_stt = Games::Go::Cinderblock::State->new( |
161
|
|
|
|
|
|
|
rulemap => $self, |
162
|
|
|
|
|
|
|
board => $newboard, |
163
|
|
|
|
|
|
|
turn => $other_color, |
164
|
|
|
|
|
|
|
captures => { |
165
|
|
|
|
|
|
|
$color => $basis->captures->{$color} + @$caps, |
166
|
|
|
|
|
|
|
$other_color => $basis->captures->{$other_color}, |
167
|
|
|
|
|
|
|
}, |
168
|
|
|
|
|
|
|
); |
169
|
|
|
|
|
|
|
#return ($newboard, '', $caps);#no err |
170
|
|
|
|
|
|
|
return Games::Go::Cinderblock::MoveResult->new( |
171
|
|
|
|
|
|
|
rulemap => $self, |
172
|
|
|
|
|
|
|
basis_state => $basis, |
173
|
|
|
|
|
|
|
move_attempt => $move_attempt, |
174
|
|
|
|
|
|
|
succeeded => 1, |
175
|
|
|
|
|
|
|
caps => $caps, |
176
|
|
|
|
|
|
|
resulting_state => $res_stt, |
177
|
|
|
|
|
|
|
); |
178
|
|
|
|
|
|
|
#node is returned to make this method easier to override for heisenGo |
179
|
|
|
|
|
|
|
} |
180
|
|
|
|
|
|
|
|
181
|
|
|
|
|
|
|
#uses a floodfill algorithm, #TODO: absorb. generic. |
182
|
|
|
|
|
|
|
#returns (string, liberties, adjacent_foes) |
183
|
|
|
|
|
|
|
sub get_chain { #for all board types |
184
|
|
|
|
|
|
|
my ($self, $board, $node1) = @_; #start row/column |
185
|
|
|
|
|
|
|
|
186
|
|
|
|
|
|
|
my %seen; #indexed by stringified nodes |
187
|
|
|
|
|
|
|
my @found; |
188
|
|
|
|
|
|
|
my @libs; #liberties |
189
|
|
|
|
|
|
|
my @foes; #enemy stones adjacent to string |
190
|
|
|
|
|
|
|
my $string_side = $self->stone_at_node($board, $node1); |
191
|
|
|
|
|
|
|
return unless defined $string_side; #empty |
192
|
|
|
|
|
|
|
#0 has to mean empty, (b black, w white, ...) |
193
|
|
|
|
|
|
|
my @nodes = ($node1); #array of adjacent intersections to consider |
194
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
while (@nodes) { |
196
|
|
|
|
|
|
|
my $node = pop @nodes; |
197
|
|
|
|
|
|
|
next if $seen {$self->node_to_string ($node)}; |
198
|
|
|
|
|
|
|
$seen {$self->node_to_string ($node)} = 1; |
199
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
my $here_side = $self->stone_at_node ($board, $node); |
201
|
|
|
|
|
|
|
|
202
|
|
|
|
|
|
|
unless ($here_side){ #empty |
203
|
|
|
|
|
|
|
push @libs, $node; |
204
|
|
|
|
|
|
|
next |
205
|
|
|
|
|
|
|
} |
206
|
|
|
|
|
|
|
if ($here_side eq $string_side){ |
207
|
|
|
|
|
|
|
push @found, $node; |
208
|
|
|
|
|
|
|
push @nodes, $self->node_liberties ($node); |
209
|
|
|
|
|
|
|
next |
210
|
|
|
|
|
|
|
} |
211
|
|
|
|
|
|
|
# else enemy |
212
|
|
|
|
|
|
|
push @foes, $node; |
213
|
|
|
|
|
|
|
} |
214
|
|
|
|
|
|
|
return (\@found, \@libs, \@foes); |
215
|
|
|
|
|
|
|
} |
216
|
|
|
|
|
|
|
|
217
|
|
|
|
|
|
|
|
218
|
|
|
|
|
|
|
#chains are represented by a single 'delegate' node to identify chain |
219
|
|
|
|
|
|
|
#returns chains, keyed by their delegates. a chain is a list of nodestrings |
220
|
|
|
|
|
|
|
#also returns hash of {nodestring=>delegate} |
221
|
|
|
|
|
|
|
#also returns hash of {delegate=>side} |
222
|
|
|
|
|
|
|
sub FOO_all_chains{ |
223
|
|
|
|
|
|
|
my ($self, $board) = @_; |
224
|
|
|
|
|
|
|
my %delegates; |
225
|
|
|
|
|
|
|
my %delegate_of_stone; |
226
|
|
|
|
|
|
|
my %delegate_side; |
227
|
|
|
|
|
|
|
for my $n ($self->all_stones($board)){ |
228
|
|
|
|
|
|
|
my $s = $self->node_to_string($n); |
229
|
|
|
|
|
|
|
next if $delegate_of_stone{$s}; |
230
|
|
|
|
|
|
|
|
231
|
|
|
|
|
|
|
$delegate_side{$s} = $self->stone_at_node($board, $n); |
232
|
|
|
|
|
|
|
my ($chain,$l,$f) = $self->get_chain($board, $n); |
233
|
|
|
|
|
|
|
#push @chains, $chain; |
234
|
|
|
|
|
|
|
#only deal with nodestrings here; |
235
|
|
|
|
|
|
|
$delegates{$s} = [map {$self->node_to_string($_)} @$chain]; |
236
|
|
|
|
|
|
|
my @nodestrings; |
237
|
|
|
|
|
|
|
#examine & to_string each node |
238
|
|
|
|
|
|
|
for (@$chain){ |
239
|
|
|
|
|
|
|
my $nodestring =$self->node_to_string($_); |
240
|
|
|
|
|
|
|
push @nodestrings, $nodestring; |
241
|
|
|
|
|
|
|
$delegate_of_stone{$nodestring} = $s; |
242
|
|
|
|
|
|
|
} |
243
|
|
|
|
|
|
|
} |
244
|
|
|
|
|
|
|
return (\%delegates, \%delegate_of_stone, \%delegate_side) |
245
|
|
|
|
|
|
|
} |
246
|
|
|
|
|
|
|
|
247
|
|
|
|
|
|
|
sub nodeset{ # $rm->nodeset(@nodes) |
248
|
|
|
|
|
|
|
my $self = shift; |
249
|
|
|
|
|
|
|
my $ns = Games::Go::Cinderblock::NodeSet->new(rulemap => $self); |
250
|
|
|
|
|
|
|
$ns->add($_) for @_; |
251
|
|
|
|
|
|
|
return $ns; |
252
|
|
|
|
|
|
|
} |
253
|
|
|
|
|
|
|
# sub all_nodes, sub no_nodes.. TODO |
254
|
|
|
|
|
|
|
sub all_nodes_nodeset{ |
255
|
|
|
|
|
|
|
my $self = shift; |
256
|
|
|
|
|
|
|
return $self->nodeset($self->all_nodes); |
257
|
|
|
|
|
|
|
} |
258
|
|
|
|
|
|
|
sub FOO_floodfill{ #in state now.. |
259
|
|
|
|
|
|
|
my ($self, $cond, $progenitor) = @_; |
260
|
|
|
|
|
|
|
my $set = $self->nodeset($progenitor); |
261
|
|
|
|
|
|
|
my $seen = $self->nodeset($progenitor); |
262
|
|
|
|
|
|
|
my @q = $self->adjacent_nodes($progenitor); |
263
|
|
|
|
|
|
|
while(@q){ |
264
|
|
|
|
|
|
|
my $node = shift @q; |
265
|
|
|
|
|
|
|
next if $seen->has($node); |
266
|
|
|
|
|
|
|
$seen->add($node); |
267
|
|
|
|
|
|
|
next unless $cond->($node); |
268
|
|
|
|
|
|
|
$set->add($node); |
269
|
|
|
|
|
|
|
push @q, $self->adjacent_nodes($node); |
270
|
|
|
|
|
|
|
} |
271
|
|
|
|
|
|
|
} |
272
|
|
|
|
|
|
|
|
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
sub all_stones { |
275
|
|
|
|
|
|
|
my ($self, $board) = @_; |
276
|
|
|
|
|
|
|
return grep {$self->stone_at_node($board, $_)} ($self->all_nodes); |
277
|
|
|
|
|
|
|
} |
278
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
#opposite of get_chain |
280
|
|
|
|
|
|
|
sub get_empty_space{ |
281
|
|
|
|
|
|
|
my ($self, $board, $node1, $ignore_stones) = @_; #start row/column |
282
|
|
|
|
|
|
|
return ([],[]) if $self->stone_at_node ($board, $node1); |
283
|
|
|
|
|
|
|
$ignore_stones = {} unless $ignore_stones; #dead stones tend to be ignored when calculating territory |
284
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
my %seen; #indexed by stringified nodes |
286
|
|
|
|
|
|
|
my @found; |
287
|
|
|
|
|
|
|
my @adjacent_stones; |
288
|
|
|
|
|
|
|
my @nodes = ($node1); #array of adjacent intersections to consider |
289
|
|
|
|
|
|
|
while (@nodes) { |
290
|
|
|
|
|
|
|
my $node = pop @nodes; |
291
|
|
|
|
|
|
|
my $nodestring = $self->node_to_string ($node); |
292
|
|
|
|
|
|
|
next if $seen {$nodestring}; |
293
|
|
|
|
|
|
|
$seen {$nodestring} = 1; |
294
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
my $here_color = $self->stone_at_node ($board, $node); |
296
|
|
|
|
|
|
|
if (!$here_color or $ignore_stones->{$nodestring}){ #empty |
297
|
|
|
|
|
|
|
push @found, $node; |
298
|
|
|
|
|
|
|
push @nodes, $self->node_liberties ($node) |
299
|
|
|
|
|
|
|
} |
300
|
|
|
|
|
|
|
else{ #stone |
301
|
|
|
|
|
|
|
push @adjacent_stones, $node; |
302
|
|
|
|
|
|
|
} |
303
|
|
|
|
|
|
|
} |
304
|
|
|
|
|
|
|
return (\@found, \@adjacent_stones); |
305
|
|
|
|
|
|
|
} |
306
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
# TODO: absorb into generic flood fill |
308
|
|
|
|
|
|
|
#take a list of stones, returns those which have no libs, as chains |
309
|
|
|
|
|
|
|
sub find_captured{ |
310
|
|
|
|
|
|
|
my ($self, $board, $nodes) = @_; |
311
|
|
|
|
|
|
|
my @nodes = @$nodes; #list |
312
|
|
|
|
|
|
|
my %seen; #indexed by stringified node |
313
|
|
|
|
|
|
|
my @caps; #list |
314
|
|
|
|
|
|
|
while (@nodes){ |
315
|
|
|
|
|
|
|
my $node = pop @nodes; |
316
|
|
|
|
|
|
|
next if $seen {$self->node_to_string($node)}; |
317
|
|
|
|
|
|
|
my ($chain, $libs, $foes) = $self->get_chain ($board, $node); |
318
|
|
|
|
|
|
|
my $capture_these = scalar @$libs ? '0' : '1'; |
319
|
|
|
|
|
|
|
for my $n (@$chain){ |
320
|
|
|
|
|
|
|
$seen {$self->node_to_string($n)} = 1; |
321
|
|
|
|
|
|
|
push @caps, $n if $capture_these; |
322
|
|
|
|
|
|
|
} |
323
|
|
|
|
|
|
|
} |
324
|
|
|
|
|
|
|
return \@caps |
325
|
|
|
|
|
|
|
} |
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
sub side_of_entity{ |
330
|
|
|
|
|
|
|
my ($self, $entity) = @_; |
331
|
|
|
|
|
|
|
die 'wrong score mode' unless $self->detect_basis eq 'ffa'; |
332
|
|
|
|
|
|
|
for my $phase (split ' ', $self->phase_description) { |
333
|
|
|
|
|
|
|
if ($phase =~ m/$entity([wbr])/){ |
334
|
|
|
|
|
|
|
return $1; |
335
|
|
|
|
|
|
|
} |
336
|
|
|
|
|
|
|
} |
337
|
|
|
|
|
|
|
} |
338
|
|
|
|
|
|
|
sub all_entities{ |
339
|
|
|
|
|
|
|
my $self = shift; |
340
|
|
|
|
|
|
|
my $pd = $self->phase_description; |
341
|
|
|
|
|
|
|
my %e; |
342
|
|
|
|
|
|
|
while($pd=~/(\d)/g){ |
343
|
|
|
|
|
|
|
$e{$1}=1 |
344
|
|
|
|
|
|
|
} |
345
|
|
|
|
|
|
|
return keys %e; |
346
|
|
|
|
|
|
|
} |
347
|
|
|
|
|
|
|
sub all_sides{ |
348
|
|
|
|
|
|
|
my $self = shift; |
349
|
|
|
|
|
|
|
my $pd = $self->phase_description; |
350
|
|
|
|
|
|
|
my %s; |
351
|
|
|
|
|
|
|
while($pd=~/([bw])/g){ |
352
|
|
|
|
|
|
|
$s{$1}=1 |
353
|
|
|
|
|
|
|
} |
354
|
|
|
|
|
|
|
return keys %s; |
355
|
|
|
|
|
|
|
} |
356
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
sub default_captures {#for before move 1 |
358
|
|
|
|
|
|
|
my $self = shift; |
359
|
|
|
|
|
|
|
my @phases = split ' ', $self->phase_description; |
360
|
|
|
|
|
|
|
return join ' ', map {0} (1..@phases) #'0 0' |
361
|
|
|
|
|
|
|
} |
362
|
|
|
|
|
|
|
|
363
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
#Necessary to decide how to describe game in /game. |
365
|
|
|
|
|
|
|
#Score & game objectives depend. |
366
|
|
|
|
|
|
|
#reads the phase description and |
367
|
|
|
|
|
|
|
# returns 'ffa', 'team', 'zen', or 'perverse'? or 'other'? |
368
|
|
|
|
|
|
|
sub detect_basis{ |
369
|
|
|
|
|
|
|
my $self = shift; #is it a pd or a rulemap? |
370
|
|
|
|
|
|
|
my $pd = ref $self ? $self->phase_description : $self; |
371
|
|
|
|
|
|
|
|
372
|
|
|
|
|
|
|
#assume that this is well-formed |
373
|
|
|
|
|
|
|
#and no entity numbers are skipped |
374
|
|
|
|
|
|
|
my @phases = map {[split'',$_]} split ' ', $pd; |
375
|
|
|
|
|
|
|
my %ents; |
376
|
|
|
|
|
|
|
my %sides; |
377
|
|
|
|
|
|
|
for (@phases){ |
378
|
|
|
|
|
|
|
$ents{$_->[0]}{$_->[1]} = 1; |
379
|
|
|
|
|
|
|
$sides{$_->[1]}{$_->[0]} = 1; |
380
|
|
|
|
|
|
|
} |
381
|
|
|
|
|
|
|
return 'ffa' if @phases == keys %ents |
382
|
|
|
|
|
|
|
and @phases == keys %sides; |
383
|
|
|
|
|
|
|
return 'zen' if all {keys %{$ents{$_}} == keys%sides} (keys%ents); |
384
|
|
|
|
|
|
|
|
385
|
|
|
|
|
|
|
return 'other'; |
386
|
|
|
|
|
|
|
} |
387
|
|
|
|
|
|
|
|
388
|
|
|
|
|
|
|
sub compute_score{ |
389
|
|
|
|
|
|
|
my ($self, $board, $caps, $death_mask) = @_; |
390
|
|
|
|
|
|
|
my ($terr_mask, $terr_points) = $self->find_territory_mask($board, $death_mask); |
391
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
my $type = $self->detect_basis; |
393
|
|
|
|
|
|
|
my $pd = $self->phase_description; |
394
|
|
|
|
|
|
|
my @phases = split ' ', $pd; |
395
|
|
|
|
|
|
|
@phases = map {[split '', $_]} @phases; |
396
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
my @sides = $self->all_sides; |
398
|
|
|
|
|
|
|
my %side_score = map {$_=>0} @sides; |
399
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
{ #add up captures of each team. |
401
|
|
|
|
|
|
|
my @caps = split ' ', $caps; # from latest move |
402
|
|
|
|
|
|
|
for my $phase (@phases){ |
403
|
|
|
|
|
|
|
my $phase_caps = shift @caps; |
404
|
|
|
|
|
|
|
$side_score{$phase->[1]} += $phase_caps; |
405
|
|
|
|
|
|
|
} |
406
|
|
|
|
|
|
|
#add up territory of each team. |
407
|
|
|
|
|
|
|
for my $side (@sides){ |
408
|
|
|
|
|
|
|
$side_score{$side} += $terr_points->{$side}; |
409
|
|
|
|
|
|
|
} |
410
|
|
|
|
|
|
|
#and count dead things in death_mask |
411
|
|
|
|
|
|
|
#points in death_mask go to territory owner in terr_mask |
412
|
|
|
|
|
|
|
for my $d (keys %$death_mask){ |
413
|
|
|
|
|
|
|
my $capturer = $terr_mask->{$d}; |
414
|
|
|
|
|
|
|
if ($capturer){ |
415
|
|
|
|
|
|
|
$side_score{$capturer}++; |
416
|
|
|
|
|
|
|
} |
417
|
|
|
|
|
|
|
} |
418
|
|
|
|
|
|
|
} |
419
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
if ($self->phase_description eq '0b 1w'){ |
421
|
|
|
|
|
|
|
$side_score{w} += $self->komi; |
422
|
|
|
|
|
|
|
} |
423
|
|
|
|
|
|
|
|
424
|
|
|
|
|
|
|
if ($type eq 'ffa' or $type eq 'zen' or $type eq 'team'){ |
425
|
|
|
|
|
|
|
return \%side_score |
426
|
|
|
|
|
|
|
} |
427
|
|
|
|
|
|
|
return 'perverse or other modes not scoring...' |
428
|
|
|
|
|
|
|
} |
429
|
|
|
|
|
|
|
|
430
|
|
|
|
|
|
|
sub num_phases{ |
431
|
|
|
|
|
|
|
my ($self) = @_; |
432
|
|
|
|
|
|
|
my @phases = split ' ', $self->phase_description; |
433
|
|
|
|
|
|
|
return scalar @phases; |
434
|
|
|
|
|
|
|
} |
435
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
sub determine_next_phase{ |
437
|
|
|
|
|
|
|
my ($self, $phase, $choice_phases) = @_; |
438
|
|
|
|
|
|
|
my $np = $self->num_phases; |
439
|
|
|
|
|
|
|
my $next = $phase; |
440
|
|
|
|
|
|
|
for (1..$np){ |
441
|
|
|
|
|
|
|
$next = ($next + 1) % $np; |
442
|
|
|
|
|
|
|
return $next if grep {$next==$_} @$choice_phases; |
443
|
|
|
|
|
|
|
} |
444
|
|
|
|
|
|
|
die "I was given a bad list of choice phases: " . join',',@$choice_phases; |
445
|
|
|
|
|
|
|
} |
446
|
|
|
|
|
|
|
|
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
#compare earlier state to later state. |
449
|
|
|
|
|
|
|
# package the things which actually change. |
450
|
|
|
|
|
|
|
# among board, turn, & captures. |
451
|
|
|
|
|
|
|
|
452
|
|
|
|
|
|
|
sub delta{ |
453
|
|
|
|
|
|
|
my ($self,$state1,$state2) = @_; |
454
|
|
|
|
|
|
|
my %deltargs; |
455
|
|
|
|
|
|
|
|
456
|
|
|
|
|
|
|
my $board_changeset = $self->_compare_boards( $state1->board, $state2->board ); |
457
|
|
|
|
|
|
|
$deltargs{board} = $board_changeset if %$board_changeset; |
458
|
|
|
|
|
|
|
if($state1->turn ne $state2->turn){ |
459
|
|
|
|
|
|
|
$deltargs{turn} = {before=>$state1->turn,after=>$state2->turn}; |
460
|
|
|
|
|
|
|
} |
461
|
|
|
|
|
|
|
if($state1->captures('w') != $state2->captures('w')){ |
462
|
|
|
|
|
|
|
$deltargs{captures}{w} = {before=>$state1->captures('w'),after=>$state2->captures('w')}; |
463
|
|
|
|
|
|
|
} |
464
|
|
|
|
|
|
|
if($state1->captures('b') != $state2->captures('b')){ |
465
|
|
|
|
|
|
|
$deltargs{captures}{b} = {before=>$state1->captures('b'),after=>$state2->captures('b')}; |
466
|
|
|
|
|
|
|
} |
467
|
|
|
|
|
|
|
|
468
|
|
|
|
|
|
|
my $delta = Games::Go::Cinderblock::Delta->new( |
469
|
|
|
|
|
|
|
rulemap => $self, |
470
|
|
|
|
|
|
|
%deltargs |
471
|
|
|
|
|
|
|
); |
472
|
|
|
|
|
|
|
return $delta; |
473
|
|
|
|
|
|
|
} |
474
|
|
|
|
|
|
|
|
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
#compare earlier board to later board. |
477
|
|
|
|
|
|
|
sub _compare_boards{ |
478
|
|
|
|
|
|
|
my ($self, $board1, $board2) = @_; |
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
my %changeset; |
481
|
|
|
|
|
|
|
for my $node ($self->all_nodes){ |
482
|
|
|
|
|
|
|
my $fore = $self->stone_at_node($board1, $node); #0,w,b,etc |
483
|
|
|
|
|
|
|
my $afte = $self->stone_at_node($board2, $node); |
484
|
|
|
|
|
|
|
next if ($fore eq $afte); |
485
|
|
|
|
|
|
|
if($fore){ |
486
|
|
|
|
|
|
|
# autovivify. |
487
|
|
|
|
|
|
|
push @{$changeset{remove}{$fore}}, $node; |
488
|
|
|
|
|
|
|
} |
489
|
|
|
|
|
|
|
if($afte){ |
490
|
|
|
|
|
|
|
push @{$changeset{add}{$afte}}, $node; |
491
|
|
|
|
|
|
|
} |
492
|
|
|
|
|
|
|
} |
493
|
|
|
|
|
|
|
return \%changeset; |
494
|
|
|
|
|
|
|
} |
495
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
1; |
497
|
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
__END__ |
499
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
=head1 NAME |
501
|
|
|
|
|
|
|
|
502
|
|
|
|
|
|
|
Games::Go::Cinderblock::Rulemap - The beating heart of cinderblock. |
503
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
=head1 SYNOPSIS |
505
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
my $rulemap = Games::Go::Cinderblock::Rulemap::Rect->new( |
507
|
|
|
|
|
|
|
w => 11, |
508
|
|
|
|
|
|
|
h => 8, |
509
|
|
|
|
|
|
|
wrap_h => 1, |
510
|
|
|
|
|
|
|
wrap_v => 1, |
511
|
|
|
|
|
|
|
); |
512
|
|
|
|
|
|
|
my $state = $rulemap->initial_state; |
513
|
|
|
|
|
|
|
my $move_result = $state->attempt_move( |
514
|
|
|
|
|
|
|
color => 'b', |
515
|
|
|
|
|
|
|
node => [3,3], |
516
|
|
|
|
|
|
|
); |
517
|
|
|
|
|
|
|
say $move_result->succeeded ? 'success!' : ('failed? ' . $move_result->reason); |
518
|
|
|
|
|
|
|
$state = $move_result->resulting_state; |
519
|
|
|
|
|
|
|
# do something with $move_result->delta. |
520
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
=head1 DESCRIPTION |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
This module is basically basilisk::Rulemap, now mostly split |
524
|
|
|
|
|
|
|
into a bunch of helper modules. The intention is still to use |
525
|
|
|
|
|
|
|
Moose's metaclass capabilities & method modifiers to override |
526
|
|
|
|
|
|
|
aspects of the default behavior. |
527
|
|
|
|
|
|
|
|
528
|
|
|
|
|
|
|
This class still uses subclasses to define topology, and still |
529
|
|
|
|
|
|
|
only one topology is in a usable state: |
530
|
|
|
|
|
|
|
L<Games::Go::Cinderblock::Rulemap::Rect>. |
531
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
=head1 METHODS |
533
|
|
|
|
|
|
|
|
534
|
|
|
|
|
|
|
=head2 initial_state |
535
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
=head2 nodeset |
537
|
|
|
|
|
|
|
|
538
|
|
|
|
|
|
|
=head2 empty_board |
539
|
|
|
|
|
|
|
|
540
|
|
|
|
|
|
|
=head2 all_nodes |
541
|
|
|
|
|
|
|
|
542
|
|
|
|
|
|
|
=cut |