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#=============================================================================== |
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# |
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# FILE: Games::Go::AGA::DataObjects::Game.pm |
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# |
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# USAGE: use Games::Go::AGA::DataObjects::Game; |
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# |
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# PODNAME: Games::Go::AGA::DataObjects::Game |
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# ABSTRACT: model an AGA game |
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# |
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# AUTHOR: Reid Augustin (REID), |
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# CREATED: 11/19/2010 03:13:05 PM PST |
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#=============================================================================== |
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3619
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use strict; |
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95
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use warnings; |
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# the Game class is useful for tournament pairing |
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package Games::Go::AGA::DataObjects::Game; |
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use Moo; |
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use namespace::clean; |
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580
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use Carp; |
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use Scalar::Util qw(refaddr weaken); |
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use Try::Tiny; |
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use Games::Go::AGA::Parse::Util qw( Rank_to_Rating ); |
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use Games::Go::AGA::DataObjects::Types qw( isa_Int isa_CodeRef isa_Handicap isa_Komi ); |
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3586
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our $VERSION = '0.152'; # VERSION |
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0
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14474
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sub isa_Player { die("$_[0] is not a Games::Go::AGA::DataObjects::Player\n") if (ref $_[0] ne 'Games::Go::AGA::DataObjects::Player') } |
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has black => ( |
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is => 'rw', |
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isa => \&isa_Player, |
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weak_ref => 1, # Players have Games, Games have Players, so weaken |
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trigger => sub |
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{ |
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my $self = shift; |
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$self->_set_player('black', @_); |
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}, |
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); |
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has white => ( |
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is => 'rw', |
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isa => \&isa_Player, |
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weak_ref => 1, |
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trigger => sub |
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{ |
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my $self = shift; |
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$self->_set_player('white', @_); |
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}, |
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); |
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has table_number => ( |
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is => 'rw', |
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isa => \&isa_Int, |
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lazy => 1, |
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default => sub { 0 }, |
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trigger => sub { shift->changed; }, |
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); |
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has handi => ( |
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is => 'rw', |
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isa => \&isa_Handicap, |
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lazy => 1, |
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default => sub { 0 }, |
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trigger => sub { shift->changed; }, |
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# alias => 'handicap', |
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); |
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has komi => ( |
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is => 'rw', |
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isa => \&isa_Komi, |
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lazy => 1, |
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default => sub { 5.5 }, |
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trigger => sub { shift->changed; }, |
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); |
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has result => ( |
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is => 'rw', |
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lazy => 1, |
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default => '?', |
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trigger => sub { |
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my ($self, $new) = @_; |
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80
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if (ref $new) { # better be a Games::Go::AGA::DataObjects::Player |
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my $id = $new->id; |
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if ($id eq $self->white->id) { $self->result('w'); return } |
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if ($id eq $self->black->id) { $self->result('b'); return } |
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} |
85
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$new ||= '?'; |
86
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$new = lc $new; |
87
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if ($new ne '?' and $new ne 'w' and $new ne 'b') { |
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croak("result must be '?' (or false), 'w', 'b', or one of the players\n"); |
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} |
90
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$self->{result} = $new; |
91
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$self->changed; |
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}, |
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); |
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has change_callback => ( |
95
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isa => \&isa_CodeRef, |
96
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is => 'rw', |
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lazy => 1, |
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default => sub { sub { } } |
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); |
100
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has built => ( |
101
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is => 'rw', |
102
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); |
103
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104
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sub BUILD { |
105
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6
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6
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0
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53
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my ($self, $args) = @_; |
106
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107
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6
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50
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33
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42
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if (defined $args and exists $args->{winner}) { |
108
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0
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0
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$self->result(delete $args->{winner}); |
109
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} |
110
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6
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177
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$self->built(1); |
111
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} |
112
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113
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sub changed { |
114
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38
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38
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0
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66
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my ($self) = @_; |
115
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116
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38
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52
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&{$self->change_callback}(@_); |
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38
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921
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117
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} |
118
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119
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sub _set_player { |
120
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13
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13
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29
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my ($self, $color, $new) = @_; |
121
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122
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13
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50
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66
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150
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if ( $self->built # after object is built, |
123
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and $self->result ne '?') { # can't change players if result is set |
124
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0
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0
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$self->{$color} = $self->{"prev_$color"}; # restore |
125
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0
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0
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croak 'Result already set, cannot change players'; |
126
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} |
127
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13
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827
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$self->{"prev_$color"} = $new; |
128
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13
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43
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$self->changed; |
129
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} |
130
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131
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sub winner { |
132
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28
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28
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1
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8997
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my ($self, $new) = @_; |
133
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134
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28
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100
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94
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if (@_ > 1) { |
135
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8
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187
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$self->result($new); |
136
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} |
137
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27
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100
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707
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return $self->white if ($self->result eq 'w'); |
138
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19
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100
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1055
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return $self->black if ($self->result eq 'b'); |
139
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4
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52
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return; # undef |
140
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} |
141
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142
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sub loser { |
143
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8
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8
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1
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14
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my ($self, $new) = @_; |
144
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145
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8
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100
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217
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return $self->black if ($self->result eq 'w'); |
146
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6
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50
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215
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return $self->white if ($self->result eq 'b'); |
147
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0
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return; # undef |
148
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} |
149
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150
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sub opponent { |
151
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0
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0
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0
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my ($self, $player) = @_; |
152
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153
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0
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my $me = $player->id; |
154
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0
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0
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return $self->white if ($self->black->id eq $me); |
155
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0
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0
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return $self->black if ($self->white->id eq $me); |
156
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0
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croak "ID $me is not in this game"; |
157
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} |
158
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159
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sub swap { |
160
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0
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0
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0
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my ($self) = @_; |
161
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162
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0
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my $white = $self->white; |
163
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0
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$self->{white} = $self->black; |
164
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0
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$self->{black} = $white; |
165
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0
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$self->changed; |
166
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} |
167
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168
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sub handicap { |
169
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0
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0
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1
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my ($self, $default_komi) = @_; |
170
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171
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0
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0
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if (defined $self->winner) { |
172
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0
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croak 'Winner already set, cannot change players'; |
173
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} |
174
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175
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0
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0
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$default_komi = 7.5 if (not defined $default_komi); |
176
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0
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my $white = $self->white; |
177
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0
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my $black = $self->black; |
178
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0
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my $rankDiff = $self->_rank_to_level($white) - $self->_rank_to_level($black); |
179
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0
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0
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if ($rankDiff < 0.5) { |
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0
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0
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180
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0
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$self->handi(0); |
181
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0
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$self->komi($default_komi); # normal komi game |
182
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} |
183
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elsif ($rankDiff < 1.0) { |
184
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0
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$self->handi(0); |
185
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0
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$self->komi(0.5); # no komi game, white wins ties |
186
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} |
187
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elsif ($rankDiff < 1.5) { |
188
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0
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$self->handi(0); |
189
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0
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$self->komi(-$default_komi); # reverse komi game |
190
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} |
191
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else { |
192
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0
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$self->handi(int $rankDiff + 0.5); # handicap game |
193
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0
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$self->komi(0.5); # white wins ties |
194
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} |
195
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# TODO handi/komi have different relationship in AGA vs ING rules... |
196
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0
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$self->changed; |
197
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} |
198
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199
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sub auto_handicap { |
200
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0
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0
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1
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my ($self, $default_komi) = @_; |
201
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202
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0
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0
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if (defined $self->winner) { |
203
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0
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croak 'Winner already set, cannot change players'; |
204
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} |
205
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206
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0
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my $white = $self->white; |
207
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0
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my $black = $self->black; |
208
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0
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|
|
my $rankDiff = $self->_rank_to_level($white) - $self->_rank_to_level($black); |
209
|
0
|
0
|
|
|
|
|
if ($rankDiff < 0.1) { # black is significantly stronger than white - swap |
210
|
0
|
|
|
|
|
|
$self->{white} = $black; |
211
|
0
|
|
|
|
|
|
$self->{black} = $white; |
212
|
|
|
|
|
|
|
}; |
213
|
0
|
|
|
|
|
|
$self->handicap($default_komi); |
214
|
|
|
|
|
|
|
} |
215
|
|
|
|
|
|
|
|
216
|
|
|
|
|
|
|
# AGA ratings have a hole between +1 and -1 which messes up |
217
|
|
|
|
|
|
|
# handicap/komi calculations. Collapse that hole to make a 'level' |
218
|
|
|
|
|
|
|
sub _rank_to_level { |
219
|
0
|
|
|
0
|
|
|
my ($self, $player) = @_; |
220
|
|
|
|
|
|
|
|
221
|
0
|
|
|
|
|
|
my $level = $player->adj_rating(-1); |
222
|
0
|
0
|
|
|
|
|
return $level + (($level > 0) ? -1 : 1); |
223
|
|
|
|
|
|
|
} |
224
|
|
|
|
|
|
|
|
225
|
|
|
|
|
|
|
1; |
226
|
|
|
|
|
|
|
|
227
|
|
|
|
|
|
|
__END__ |