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#=============================================================================== |
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# |
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# FILE: Games::Go::AGA::DataObjects::Round.pm |
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# |
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# USAGE: use Games::Go::AGA::DataObjects::Round; |
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# |
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# PODNAME: Games::Go::AGA::DataObjects::Round |
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# ABSTRACT: model a round of an AGA tournament |
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# |
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# AUTHOR: Reid Augustin (REID), |
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# COMPANY: LucidPort Technology, Inc. |
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# CREATED: 11/19/2010 03:13:05 PM PST |
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#=============================================================================== |
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1015
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use strict; |
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39
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use warnings; |
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35
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package Games::Go::AGA::DataObjects::Round; |
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20
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use Mouse; |
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5
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21
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276
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use Carp; |
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1
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60
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22
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1
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4
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use Scalar::Util qw( refaddr looks_like_number ); |
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44
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use Games::Go::AGA::DataObjects::Game; |
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18
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24
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use Games::Go::AGA::DataObjects::Player; |
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1
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1320
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25
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26
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our $VERSION = '0.107'; # VERSION |
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28
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# has 'games' => ( |
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# isa => 'ArrayRef[Games::Go::AGA::DataObjects::Game]', |
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# is => 'rw', |
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# default => sub { [] }, |
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# ); |
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# has 'byes' => ( |
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# isa => 'ArrayRef[Games::Go::AGA::DataObjects::Player]', |
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# is => 'rw', |
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# default => sub { [] }, |
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37
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# ); |
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38
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has 'table_number' => ( # assign table numbers from how many tables used so far |
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39
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isa => 'Int', |
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is => 'ro', |
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41
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default => 0, |
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42
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); |
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43
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has 'change_callback' => ( |
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isa => 'Maybe[CodeRef]', |
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45
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is => 'rw', |
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46
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default => sub { sub { carp 'no Round change_callback' } } |
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47
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); |
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48
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49
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sub BUILD { |
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50
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1
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1
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1
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350
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my ($self) = @_; |
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51
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1
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6
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$self->{games} = []; |
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52
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1
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3
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$self->{byes} = []; |
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53
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} |
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54
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55
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sub changed { |
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56
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3
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3
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0
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4
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my ($self) = @_; |
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57
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3
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50
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7
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&{$self->change_callback}($self) if ($self->{change_callback}); |
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3
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12
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58
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} |
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59
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60
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sub games { |
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61
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19
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19
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1
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613
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my ($self) = @_; |
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62
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63
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return wantarray |
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64
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19
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50
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148
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? @{$self->{games}} |
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0
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0
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65
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: $self->{games}; |
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66
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} |
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67
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68
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sub byes { |
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69
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0
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0
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1
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0
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my ($self) = @_; |
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70
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71
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return wantarray |
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72
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0
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0
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0
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? @{$self->{byes}} |
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0
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0
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73
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: $self->{byes}; |
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74
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} |
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75
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76
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sub add_game { |
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77
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3
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3
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1
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897
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my ($self, $game) = @_; |
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78
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79
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# TODO: check for duplicate IDs? |
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80
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3
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3
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push (@{$self->{games}}, $game); |
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3
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7
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81
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3
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12
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$game->white->add_game($game); # add game to players' lists |
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82
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3
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8
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$game->black->add_game($game); |
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83
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3
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24
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$game->table_number(++$self->{table_number}); |
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84
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3
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8
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$self->changed; |
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85
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3
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7
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return $self; |
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86
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} |
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87
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88
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sub clear_table_number { |
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89
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0
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0
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1
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my ($self) = @_; |
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90
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91
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0
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$self->{table_number} = 0; |
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92
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} |
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93
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94
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sub remove_game { |
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95
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0
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0
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1
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my ($self, $game) = @_; |
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96
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97
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0
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my $games = $self->{games}; |
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98
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0
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0
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if (ref $game) { |
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99
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0
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my $raddr = refaddr($game); |
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100
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0
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for (my $idx = 0; $idx < @{$games}; $idx++) { |
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0
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101
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0
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0
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if (refaddr($games->[$idx]) == $raddr) { |
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102
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0
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$game = $idx; |
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103
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0
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last; |
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104
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} |
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105
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} |
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106
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0
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0
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if (ref $game) { |
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107
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0
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croak "Game not found"; |
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108
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} |
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109
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} |
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110
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0
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$game = splice @{$games}, $game, 1; # remove from our list |
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0
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111
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0
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$game->white->delete_game($game); # remove game from players' lists |
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112
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0
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$game->black->delete_game($game); |
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113
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0
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$self->add_bye($game->white); |
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114
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0
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$self->add_bye($game->black); |
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115
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# $self->changed; # add_bye already calls this |
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116
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0
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return $game; |
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117
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} |
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118
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119
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sub add_bye { |
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120
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0
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0
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1
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my ($self, $player) = @_; |
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121
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122
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# check for duplicate IDs |
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123
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0
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0
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return $self if (grep { $_->id eq $player->id } @{$self->{byes}}); |
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0
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0
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124
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0
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push (@{$self->{byes}}, $player); |
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0
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125
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0
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$self->changed; |
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126
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0
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return $self; |
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127
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} |
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128
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129
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sub remove_bye { |
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130
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0
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0
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1
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my ($self, $player) = @_; |
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131
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132
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0
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my $idx = $self->_find_bye_idx($player); # convert to index |
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133
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0
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my $removed = splice @{$self->{byes}}, $idx, 1; |
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0
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134
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0
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$self->changed; |
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135
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0
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return $removed; |
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136
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} |
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137
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138
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sub replace_bye { |
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139
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0
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0
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1
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my ($self, $old_bye, $new_bye) = @_; |
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140
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141
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0
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my $idx = $self->_find_bye_idx($old_bye); # convert to index |
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142
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0
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my $removed = $self->{byes}[$idx]; |
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143
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0
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$self->{byes}[$idx] = $new_bye; |
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144
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0
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$self->changed; |
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145
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0
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return $removed; |
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146
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} |
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147
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148
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sub swap { |
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149
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0
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0
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1
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my ($self, $id_0, $id_1) = @_; |
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150
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151
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0
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my ($p0, $p1, $opp0, $opp1, $item0, $item1); |
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152
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153
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0
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for my $player (@{$self->{byes}}) { |
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0
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154
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0
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0
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if ($player->id eq $id_0) { |
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155
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0
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$item0 = $player; |
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156
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0
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$p0 = $player; |
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157
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} |
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158
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0
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0
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if ($player->id eq $id_1) { |
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159
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0
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$item1 = $player; |
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160
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0
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$p1 = $player; |
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161
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} |
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162
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} |
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163
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164
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0
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for my $game (@{$self->{games}}) { |
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0
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165
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0
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0
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if ($game->white->id eq $id_0) { |
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0
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166
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0
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$item0 = $game; |
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167
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0
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$p0 = $game->white; |
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168
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0
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$opp0 = $game->black; |
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169
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} |
|
170
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elsif ($game->black->id eq $id_0) { |
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171
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0
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$item0 = $game; |
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172
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0
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$p0 = $game->black; |
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173
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0
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$opp0 = $game->white; |
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174
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} |
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175
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0
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0
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if ($game->white->id eq $id_1) { |
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0
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176
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0
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$item1 = $game; |
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177
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0
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$p1 = $game->white; |
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178
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0
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$opp1 = $game->black; |
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179
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} |
|
180
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elsif ($game->black->id eq $id_1) { |
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181
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0
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$item1 = $game; |
|
182
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0
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$p1 = $game->black; |
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183
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0
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$opp1 = $game->white; |
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184
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} |
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185
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0
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0
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0
|
|
|
|
last if (defined $item0 and defined $item1); |
|
186
|
|
|
|
|
|
|
}; |
|
187
|
0
|
0
|
|
|
|
|
if (not defined $item0) { |
|
188
|
0
|
|
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|
|
|
croak "ID $id_0 not found in games or Byes lists\n"; |
|
189
|
|
|
|
|
|
|
} |
|
190
|
0
|
0
|
|
|
|
|
if (not defined $item1) { |
|
191
|
0
|
|
|
|
|
|
croak "ID $id_1 not found in games or Byes lists\n"; |
|
192
|
|
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|
|
|
|
} |
|
193
|
|
|
|
|
|
|
# no-op if both are Player IDs from Byes list |
|
194
|
0
|
0
|
0
|
|
|
|
return if ($item0->can('id') and $item1->can('id')); |
|
195
|
0
|
0
|
0
|
|
|
|
if ($item0->can('white') and $item1->can('white')) { |
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
# both items are Games. |
|
197
|
0
|
0
|
0
|
|
|
|
if ($item0->white->id eq $item1->white->id and |
|
198
|
|
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|
|
|
|
$item0->black->id eq $item1->black->id) { # same game? |
|
199
|
0
|
|
|
|
|
|
$item0->swap; # just swap black and white players |
|
200
|
|
|
|
|
|
|
} |
|
201
|
|
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|
|
|
|
else { |
|
202
|
|
|
|
|
|
|
# remove game from both players |
|
203
|
0
|
|
|
|
|
|
$p0->delete_game($p0->id, $opp0->id); |
|
204
|
0
|
|
|
|
|
|
$p1->delete_game($p1->id, $opp1->id); |
|
205
|
|
|
|
|
|
|
# swap players between two games |
|
206
|
0
|
0
|
|
|
|
|
if ($p0->id eq $item0->white->id) { |
|
207
|
0
|
|
|
|
|
|
$item0->white($p1); |
|
208
|
|
|
|
|
|
|
} |
|
209
|
|
|
|
|
|
|
else { |
|
210
|
0
|
|
|
|
|
|
$item0->black($p1); |
|
211
|
|
|
|
|
|
|
} |
|
212
|
0
|
0
|
|
|
|
|
if ($p1->id eq $item1->white->id) { |
|
213
|
0
|
|
|
|
|
|
$item1->white($p0); |
|
214
|
|
|
|
|
|
|
} |
|
215
|
|
|
|
|
|
|
else { |
|
216
|
0
|
|
|
|
|
|
$item1->black($p0); |
|
217
|
|
|
|
|
|
|
} |
|
218
|
|
|
|
|
|
|
# add game back to player game lists, but swapped |
|
219
|
0
|
|
|
|
|
|
$p0->add_game($item1); |
|
220
|
0
|
|
|
|
|
|
$p1->add_game($item0); |
|
221
|
|
|
|
|
|
|
} |
|
222
|
|
|
|
|
|
|
} |
|
223
|
|
|
|
|
|
|
elsif ($item0->can('id')) { |
|
224
|
|
|
|
|
|
|
# first item is a Bye Player, second is a Game |
|
225
|
0
|
|
|
|
|
|
$p1->delete_game($p1->id, $opp1->id); |
|
226
|
|
|
|
|
|
|
# swap players between game and Byes list |
|
227
|
0
|
0
|
|
|
|
|
if ($p1->id eq $item1->white->id) { |
|
228
|
0
|
|
|
|
|
|
$item1->white($p0); |
|
229
|
|
|
|
|
|
|
} |
|
230
|
|
|
|
|
|
|
else { |
|
231
|
0
|
|
|
|
|
|
$item1->black($p0); |
|
232
|
|
|
|
|
|
|
} |
|
233
|
|
|
|
|
|
|
# add game back to player list |
|
234
|
0
|
|
|
|
|
|
$p1->add_game($item1); |
|
235
|
0
|
|
|
|
|
|
$self->replace_bye($p0, $p1); |
|
236
|
|
|
|
|
|
|
} |
|
237
|
|
|
|
|
|
|
elsif ($item1->can('id')) { |
|
238
|
|
|
|
|
|
|
# first item is a Game, second is a Bye Player |
|
239
|
0
|
|
|
|
|
|
$p0->delete_game($p0->id, $opp0->id); |
|
240
|
|
|
|
|
|
|
# swap players between game and Byes list |
|
241
|
0
|
0
|
|
|
|
|
if ($p0->id eq $item0->white->id) { |
|
242
|
0
|
|
|
|
|
|
$item0->white($p1); |
|
243
|
|
|
|
|
|
|
} |
|
244
|
|
|
|
|
|
|
else { |
|
245
|
0
|
|
|
|
|
|
$item0->black($p1); |
|
246
|
|
|
|
|
|
|
} |
|
247
|
|
|
|
|
|
|
# add game back to player list |
|
248
|
0
|
|
|
|
|
|
$p1->add_game($item0); |
|
249
|
0
|
|
|
|
|
|
$self->replace_bye($p1, $p0); |
|
250
|
|
|
|
|
|
|
} |
|
251
|
0
|
0
|
|
|
|
|
$item0->handicap if ($item0->can('handicap')); |
|
252
|
0
|
0
|
|
|
|
|
$item1->handicap if ($item1->can('handicap')); |
|
253
|
|
|
|
|
|
|
} |
|
254
|
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
# find player in BYEs list |
|
256
|
|
|
|
|
|
|
sub _find_bye_idx { |
|
257
|
0
|
|
|
0
|
|
|
my ($self, $idx) = @_; |
|
258
|
|
|
|
|
|
|
|
|
259
|
0
|
|
|
|
|
|
my $players = $self->{byes}; |
|
260
|
0
|
0
|
|
|
|
|
if (looks_like_number($idx)) { |
|
|
|
0
|
|
|
|
|
|
|
261
|
|
|
|
|
|
|
# already what we need |
|
262
|
|
|
|
|
|
|
} |
|
263
|
|
|
|
|
|
|
elsif (ref $idx) { # must be a Player dataobject |
|
264
|
|
|
|
|
|
|
# find Player object with matching ID |
|
265
|
0
|
|
|
|
|
|
FIND_REFADDR : { |
|
266
|
0
|
|
|
|
|
|
my $player = $idx; |
|
267
|
0
|
|
|
|
|
|
my $id = $player->id; |
|
268
|
0
|
|
|
|
|
|
for my $ii (0 .. $#{$players}) { |
|
|
0
|
|
|
|
|
|
|
|
269
|
0
|
0
|
|
|
|
|
if ($players->[$ii]->id eq $id) { |
|
270
|
0
|
|
|
|
|
|
$idx = $ii; |
|
271
|
0
|
|
|
|
|
|
last FIND_REFADDR; |
|
272
|
|
|
|
|
|
|
} |
|
273
|
|
|
|
|
|
|
} |
|
274
|
0
|
|
|
|
|
|
croak "can't find BYE player with ID $id\n"; |
|
275
|
|
|
|
|
|
|
} |
|
276
|
|
|
|
|
|
|
} |
|
277
|
|
|
|
|
|
|
else { |
|
278
|
|
|
|
|
|
|
# find Player with matching ID |
|
279
|
0
|
|
|
|
|
|
FIND_ID : { |
|
280
|
0
|
|
|
|
|
|
my $id = $idx; |
|
281
|
0
|
|
|
|
|
|
for my $ii (0 .. $#{$players}) { |
|
|
0
|
|
|
|
|
|
|
|
282
|
0
|
0
|
|
|
|
|
if ($players->[$ii]->id eq $id) { |
|
283
|
0
|
|
|
|
|
|
$idx = $ii; |
|
284
|
0
|
|
|
|
|
|
last FIND_ID; |
|
285
|
|
|
|
|
|
|
} |
|
286
|
|
|
|
|
|
|
} |
|
287
|
0
|
|
|
|
|
|
croak "can't find player matching ID $id\n"; |
|
288
|
|
|
|
|
|
|
} |
|
289
|
|
|
|
|
|
|
} |
|
290
|
0
|
0
|
0
|
|
|
|
if ($idx < 0 or |
|
|
0
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
$idx > $#{$players}) { |
|
292
|
0
|
|
|
|
|
|
croak "index=$idx is out of bounds\n"; |
|
293
|
|
|
|
|
|
|
} |
|
294
|
0
|
|
|
|
|
|
return $idx; |
|
295
|
|
|
|
|
|
|
} |
|
296
|
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
sub fprint { |
|
298
|
0
|
|
|
0
|
0
|
|
my ($self, $fh) = @_; |
|
299
|
|
|
|
|
|
|
|
|
300
|
0
|
|
|
|
|
|
foreach my $game (@{$self->{games}}) { |
|
|
0
|
|
|
|
|
|
|
|
301
|
0
|
|
|
|
|
|
my $result = '?'; |
|
302
|
0
|
|
|
|
|
|
my $winner = $game->winner; |
|
303
|
0
|
0
|
|
|
|
|
if ($winner) { |
|
304
|
0
|
0
|
|
|
|
|
$result = 'w' if ($winner->id eq $game->white->id); |
|
305
|
0
|
0
|
|
|
|
|
$result = 'b' if ($winner->id eq $game->black->id); |
|
306
|
|
|
|
|
|
|
} |
|
307
|
0
|
|
0
|
|
|
|
$fh->printf("%s %s %s %s %s # %s (%s->%s) vs (%s->%s) %s\n", |
|
|
|
|
0
|
|
|
|
|
|
308
|
|
|
|
|
|
|
$game->white->id, |
|
309
|
|
|
|
|
|
|
$game->black->id, |
|
310
|
|
|
|
|
|
|
$result, |
|
311
|
|
|
|
|
|
|
$game->handi, |
|
312
|
|
|
|
|
|
|
$game->komi, |
|
313
|
|
|
|
|
|
|
$game->white->full_name, |
|
314
|
|
|
|
|
|
|
$game->white->rank, |
|
315
|
|
|
|
|
|
|
$game->white->adj_rating || '?', |
|
316
|
|
|
|
|
|
|
$game->black->rank, |
|
317
|
|
|
|
|
|
|
$game->black->adj_rating || '?', |
|
318
|
|
|
|
|
|
|
$game->black->full_name, |
|
319
|
|
|
|
|
|
|
); |
|
320
|
|
|
|
|
|
|
} |
|
321
|
0
|
|
|
|
|
|
foreach my $bye (@{$self->{byes}}) { |
|
|
0
|
|
|
|
|
|
|
|
322
|
0
|
|
|
|
|
|
$fh->printf("# BYE: %s %s, %s\n", |
|
323
|
|
|
|
|
|
|
$bye->id, |
|
324
|
|
|
|
|
|
|
$bye->last_name, |
|
325
|
|
|
|
|
|
|
$bye->first_name, |
|
326
|
|
|
|
|
|
|
); |
|
327
|
|
|
|
|
|
|
} |
|
328
|
|
|
|
|
|
|
} |
|
329
|
|
|
|
|
|
|
|
|
330
|
1
|
|
|
1
|
|
6
|
no Mouse; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
5
|
|
|
331
|
|
|
|
|
|
|
__PACKAGE__->meta->make_immutable; |
|
332
|
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
1; |
|
334
|
|
|
|
|
|
|
|
|
335
|
|
|
|
|
|
|
__END__ |