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#=============================================================================== |
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# |
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# FILE: Games::Go::AGA::DataObjects::Game.pm |
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# |
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# USAGE: use Games::Go::AGA::DataObjects::Game; |
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# |
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# PODNAME: Games::Go::AGA::DataObjects::Game |
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# ABSTRACT: model an AGA game |
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# |
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# AUTHOR: Reid Augustin (REID), |
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# COMPANY: LucidPort Technology, Inc. |
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# CREATED: 11/19/2010 03:13:05 PM PST |
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#=============================================================================== |
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2362
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use strict; |
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use warnings; |
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# the Game class is useful for tournament pairing |
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package Games::Go::AGA::DataObjects::Game; |
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use Mouse; |
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use Carp; |
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use Scalar::Util qw(refaddr weaken); |
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use Try::Tiny; |
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use Games::Go::AGA::Parse::Util qw( Rank_to_Rating ); |
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use Games::Go::AGA::DataObjects::Types; |
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our $VERSION = '0.107'; # VERSION |
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has 'black' => ( |
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is => 'rw', |
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isa => 'Games::Go::AGA::DataObjects::Player', |
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weak_ref => 1, # Players have Games, Games have Players, so weaken |
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trigger => sub |
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{ |
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my $self = shift; |
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$self->_set_player('black', @_); |
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}, |
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); |
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has 'white' => ( |
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is => 'rw', |
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isa => 'Games::Go::AGA::DataObjects::Player', |
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weak_ref => 1, |
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trigger => sub |
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{ |
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my $self = shift; |
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$self->_set_player('white', @_); |
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}, |
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); |
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has 'table_number' => ( |
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is => 'rw', |
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isa => 'Int', |
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default => 0, |
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trigger => sub { shift->changed; }, |
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); |
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has 'handi' => ( |
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is => 'rw', |
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isa => 'Handicap', |
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default => 0, |
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trigger => sub { shift->changed; }, |
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# alias => 'handicap', |
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); |
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has 'komi' => ( |
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is => 'rw', |
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isa => 'Komi', |
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default => 5.5, |
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trigger => sub { shift->changed; }, |
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); |
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has 'winner' => ( |
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is => 'rw', |
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default => undef, |
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trigger => sub { |
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my ($self, $new) = @_; |
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#printf("winner(%d args: %s)\n", scalar @_, join(q{, }, @_)); |
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if (defined $new) { |
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if ( |
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(refaddr($new) != refaddr($self->black)) and |
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(refaddr($new) != refaddr($self->white))) { |
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$self->winner($self->{prev_winner}); # change-back |
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croak("winner must be either undef, or one of the players\n"); |
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} |
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$self->{loser} = (refaddr($new) == refaddr($self->black)) ? |
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$self->{white} : $self->{black}; # not the winner |
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$self->{prev_winner} = $new; # save for change-back (above) |
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} |
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else { |
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delete $self->{loser}; # remove winner and loser |
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} |
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$self->changed; |
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} |
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); |
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has 'change_callback' => ( |
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isa => 'Maybe[CodeRef]', |
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is => 'rw', |
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default => sub { sub { } } |
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); |
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sub changed { |
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0
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my ($self) = @_; |
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101
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&{$self->change_callback}($self) if ($self->{change_callback}); |
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102
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} |
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104
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sub _set_player { |
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my ($self, $color, $new) = @_; |
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107
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if (defined $self->winner) { |
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0
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$self->{$color} = $self->{"prev_$color"}; # restore |
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0
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croak 'Winner already set, cannot change players'; |
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} |
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$self->{"prev_$color"} = $new; |
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$self->changed; |
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} |
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115
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sub loser { |
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0
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0
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1
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my ($self) = @_; |
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0
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return $self->{loser}; |
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} |
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121
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sub opponent { |
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0
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0
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my ($self, $player) = @_; |
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0
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my $me = $player->id; |
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0
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0
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return $self->white if ($self->black->id eq $me); |
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0
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return $self->black if ($self->white->id eq $me); |
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0
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croak "ID $me is not in this game"; |
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} |
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130
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sub swap { |
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0
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0
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0
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my ($self) = @_; |
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133
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0
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my $white = $self->white; |
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0
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$self->{white} = $self->black; |
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0
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$self->{black} = $white; |
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0
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$self->changed; |
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} |
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139
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sub handicap { |
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0
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0
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1
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my ($self, $default_komi) = @_; |
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142
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0
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0
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if (defined $self->winner) { |
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0
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croak 'Winner already set, cannot change players'; |
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} |
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146
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0
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0
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$default_komi = 7.5 if (not defined $default_komi); |
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0
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my $white = $self->white; |
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0
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my $black = $self->black; |
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0
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my $rankDiff = $self->_rank_to_level($white) - $self->_rank_to_level($black); |
150
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0
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0
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if ($rankDiff < 0.5) { |
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0
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0
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151
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0
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$self->handi(0); |
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0
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$self->komi($default_komi); # normal komi game |
153
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} |
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elsif ($rankDiff < 1.0) { |
155
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0
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$self->handi(0); |
156
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0
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$self->komi(0.5); # no komi game, white wins ties |
157
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} |
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elsif ($rankDiff < 1.5) { |
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0
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$self->handi(0); |
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0
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$self->komi(-$default_komi); # reverse komi game |
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} |
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else { |
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0
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$self->handi(int $rankDiff + 0.5); # handicap game |
164
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0
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$self->komi(0.5); # white wins ties |
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} |
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# TODO handi/komi have different relationship in AGA vs ING rules... |
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0
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$self->changed; |
168
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} |
169
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170
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sub auto_handicap { |
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0
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0
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1
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my ($self, $default_komi) = @_; |
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173
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0
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0
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if (defined $self->winner) { |
174
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0
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croak 'Winner already set, cannot change players'; |
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} |
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177
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0
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my $white = $self->white; |
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0
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my $black = $self->black; |
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0
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my $rankDiff = $self->_rank_to_level($white) - $self->_rank_to_level($black); |
180
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0
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0
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if ($rankDiff < 0.1) { # black is significantly stronger than white - swap |
181
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0
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$self->{white} = $black; |
182
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0
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$self->{black} = $white; |
183
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}; |
184
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0
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$self->handicap($default_komi); |
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} |
186
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187
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# AGA ratings have a hole between +1 and -1 which messes up |
188
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# handicap/komi calculations. Collapse that hole to make a 'level' |
189
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sub _rank_to_level { |
190
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0
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0
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my ($self, $player) = @_; |
191
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192
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0
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my $level = $player->adj_rating; |
193
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0
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0
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return $level + (($level > 0) ? -1 : 1); |
194
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} |
195
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196
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2
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2
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12
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no Mouse; |
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2
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4
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2
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12
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197
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__PACKAGE__->meta->make_immutable; |
198
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199
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1; |
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201
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__END__ |