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stmt |
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cond |
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package Games::Euchre::Trick; |
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=head1 NAME |
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Games::Euchre::Trick - Trick class for Euchre card game |
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=head1 DESCRIPTION |
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Only one Trick instance is alive at one time per Euchre game. The |
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Trick keeps track of which cards have been played, and provides useful |
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functions to determine which cards are legal plays, as well as who |
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is the winner of the trick. The trick class makes the determination |
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of which card beats which card, given the current trump and lead. The |
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trick class knows how to handle an alone hand and it calls the |
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playCard() method for each player in turn in it's play() method, |
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usually called from the Games::Euchre->playHand() method. |
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=cut |
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use strict; |
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use warnings; |
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use Games::Cards; |
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=head1 CLASS METHODS |
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=over 4 |
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=item new GAME LEAD NAME NUMBER |
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Create and initialize a new Euchre trick. The lead is a |
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Games::Euchre::Player instance. The name is any string. The number |
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is a one-based index of which trick this is (from 1 to 5). |
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=cut |
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sub new { |
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my $pkg = shift; |
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my $game = shift; |
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my $lead = shift; |
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my $name = shift; |
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my $number = shift; # 1-based |
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my $self = bless({ |
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game => $game, |
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name => $name, |
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number => $number, |
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players => [$game->getPlayers()], |
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hand => Games::Cards::Queue->new($game->{game}, $name), |
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play => 0, |
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leadIndex => undef, |
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}, $pkg); |
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for (my $i=$#{$self->{players}}; $i >= 0; $i--) { |
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my $player = $self->{players}->[$i]; |
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if ((!$player->wentAlone()) && $player->getTeam()->wentAlone()) { |
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# Remove teammate of alone-goer |
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splice @{$self->{players}}, $i, 1; |
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} |
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} |
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for (my $i=0; $i < @{$self->{players}}; $i++) { |
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last if ($lead->getName() eq $self->{players}->[0]->getName()); |
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push @{$self->{players}}, shift(@{$self->{players}}); # rotate |
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} |
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return $self; |
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} |
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=back |
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68
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=head1 CLASS METHODS |
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70
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=over 4 |
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72
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=item getGame |
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Return the Euchre game instance to which this trick belongs. |
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76
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=cut |
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78
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sub getGame { |
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my $self = shift; |
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return $self->{game}; |
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} |
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83
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=item getName |
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85
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Return the name of this trick. |
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87
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=cut |
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89
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sub getName { |
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my $self = shift; |
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return $self->{name}; |
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} |
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94
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=item getNumber |
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96
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Return the number of this trick (from 1 to 5). |
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98
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=cut |
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100
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sub getNumber { |
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my $self = shift; |
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return $self->{number}; |
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} |
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105
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=item getHand |
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107
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Return the Games::Cards::Hand object representing this trick. |
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109
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=cut |
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111
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sub getHand { |
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my $self = shift; |
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return $self->{hand}; |
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} |
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116
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=item getCards |
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118
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Return an array of the Games::Cards::Card objects played in this trick. |
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120
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=cut |
121
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122
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sub getCards { |
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my $self = shift; |
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0
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return @{$self->getHand()->cards()}; |
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125
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} |
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127
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=item getPlayers |
128
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129
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Return an array of the players in the order they will play in this |
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trick. If someone went alone, this array will have three entries. |
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Otherwise it will always have four. |
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133
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=cut |
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135
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sub getPlayers { |
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my $self = shift; |
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0
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return @{$self->{players}}; |
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0
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138
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} |
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140
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=item getPlayerIndex PLAYER |
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142
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Returns the 0-based index of the specified player in the order that he |
143
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would play in the current trick. This is crucial for figuring out who |
144
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played which card. Returns undef in the case that the player did not |
145
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play (yet, or not at all if the partner went alone). |
146
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147
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=cut |
148
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149
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sub getPlayerIndex { |
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0
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0
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1
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my $self = shift; |
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0
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my $player = shift; |
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0
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for (my $i=0; $i < @{$self->{players}}; $i++) { |
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153
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0
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0
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if ($player->getName() eq $self->{players}->[$i]->getName()) { |
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0
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return $i; |
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} |
156
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} |
157
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0
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return undef; |
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} |
159
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160
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=item recordTrick |
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162
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Record the result of this trick by informing the winning team. |
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164
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=cut |
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166
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sub recordTrick { |
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0
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1
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my $self = shift; |
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0
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my $winner = $self->getWinner(); |
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0
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$winner->getTeam()->addTrick(); |
170
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} |
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172
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=item getWinner |
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174
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Returns the player who played the card that won the trick. |
175
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176
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=cut |
177
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178
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sub getWinner { |
179
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0
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my $self = shift; |
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181
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0
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my @cards = $self->getCards(); |
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0
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my $leader = 0; |
183
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0
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for (my $i=1; $i<@cards; $i++) { |
184
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0
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0
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if ($self->cmpCards($cards[$leader], $cards[$i]) < 0) { |
185
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$leader = $i; |
186
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} |
187
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} |
188
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#print "winner: " . $self->{players}->[$leader]->getName() . "\n" |
189
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# if ($self->getGame()->{debug}); |
190
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0
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return $self->{players}->[$leader]; |
191
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} |
192
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193
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=item cmpCards CARD1 CARD2 |
194
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195
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Returns -1, 0, or 1 indicating the relative rank of the two cards. |
196
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Like the string 'cmp' operator -1 means that CARD2 beats CARD1, 1 |
197
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means that CARD1 beats CARD2 and 0 means that they are equivalent |
198
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(i.e. both worthless!). |
199
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200
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=cut |
201
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202
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sub cmpCards { |
203
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0
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0
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1
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my $self = shift; |
204
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0
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my @cards = (shift, shift); |
205
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206
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0
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my $leadcard = ($self->getCards())[0]; |
207
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0
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my $leadsuit = $self->getGame()->getCardSuit($leadcard); |
208
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0
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my $trumpsuit = $self->getGame()->{trump}; |
209
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0
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my $othertrumpsuit = $self->getGame()->{othertrump}; |
210
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# This is valid for NT too, since the "JN" for trump is never referenced |
211
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0
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my %ranks = ( |
212
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"A$leadsuit" => 6, |
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"K$leadsuit" => 5, |
214
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"Q$leadsuit" => 4, |
215
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"J$leadsuit" => 3, |
216
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"10$leadsuit" => 2, |
217
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"9$leadsuit" => 1, |
218
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219
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# Order matters: |
220
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# trump has to be after lead in case lead IS trump |
221
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# or if lead suit holds left jack |
222
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"J$trumpsuit" => 13, |
223
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"J$othertrumpsuit" => 12, |
224
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"A$trumpsuit" => 11, |
225
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"K$trumpsuit" => 10, |
226
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"Q$trumpsuit" => 9, |
227
|
|
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|
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"10$trumpsuit" => 8, |
228
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|
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"9$trumpsuit" => 7, |
229
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|
|
|
|
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); |
230
|
|
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|
|
|
|
|
231
|
0
|
0
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|
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|
my @cardranks = map {$ranks{$_->truename()} || 0} @cards; |
|
0
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|
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|
|
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|
232
|
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|
#print "cmp " . join(" vs. ", map{$cards[$_]->truename()." $cardranks[$_]"} 0,1) . "\n" |
233
|
|
|
|
|
|
|
# if ($self->getGame()->{debug}); |
234
|
0
|
|
|
|
|
|
return $cardranks[0] <=> $cardranks[1]; |
235
|
|
|
|
|
|
|
} |
236
|
|
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|
|
|
|
|
237
|
|
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|
|
|
|
=item play |
238
|
|
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|
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|
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|
239
|
|
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|
|
|
|
Calls the playCard() method for the player whose turn it is to play. |
240
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
=cut |
242
|
|
|
|
|
|
|
|
243
|
|
|
|
|
|
|
sub play { |
244
|
0
|
|
|
0
|
1
|
|
my $self = shift; |
245
|
0
|
|
|
|
|
|
my $player = $self->{players}->[$self->{play}++]; |
246
|
0
|
|
|
|
|
|
$player->playCard($self); |
247
|
0
|
|
|
|
|
|
return $self; |
248
|
|
|
|
|
|
|
} |
249
|
|
|
|
|
|
|
|
250
|
|
|
|
|
|
|
=item isLegalPlay PLAYER CHOICE |
251
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
Returns a boolean indicating whether the selected card to play is |
253
|
|
|
|
|
|
|
legal, given the specified player's hand. CHOICE is a 0-based index |
254
|
|
|
|
|
|
|
into the array of cards held by the player's hand. |
255
|
|
|
|
|
|
|
|
256
|
|
|
|
|
|
|
Checks if the choice is an actual card in the player's hand and |
257
|
|
|
|
|
|
|
whether the card follows suit. |
258
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
=cut |
260
|
|
|
|
|
|
|
|
261
|
|
|
|
|
|
|
sub isLegalPlay { |
262
|
0
|
|
|
0
|
1
|
|
my $self = shift; |
263
|
0
|
|
|
|
|
|
my $player = shift; |
264
|
0
|
|
|
|
|
|
my $choice = shift; # 0-based |
265
|
|
|
|
|
|
|
|
266
|
0
|
|
|
|
|
|
my @cards = $player->getCards(); |
267
|
|
|
|
|
|
|
|
268
|
|
|
|
|
|
|
# Enforce valid choice values |
269
|
0
|
0
|
0
|
|
|
|
return undef unless (defined $choice && $choice =~ /^\d$/ && |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
270
|
|
|
|
|
|
|
$choice >= 0 && $choice < @cards); |
271
|
0
|
|
|
|
|
|
my $card = $cards[$choice]; |
272
|
0
|
0
|
|
|
|
|
return undef if (!$card); |
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
# Is it the first card led? |
275
|
0
|
|
|
|
|
|
my $leadcard = ($self->getCards())[0]; |
276
|
0
|
0
|
|
|
|
|
return $self if (!$leadcard); # lead card can be anything |
277
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
# Is it following suit? |
279
|
0
|
|
|
|
|
|
my $cardsuit = $self->getGame()->getCardSuit($card); |
280
|
0
|
|
|
|
|
|
my $leadsuit = $self->getGame()->getCardSuit($leadcard); |
281
|
0
|
0
|
|
|
|
|
return $self if ($cardsuit eq $leadsuit); |
282
|
|
|
|
|
|
|
|
283
|
|
|
|
|
|
|
# Is the player out of the lead suit? |
284
|
0
|
|
|
|
|
|
my $hasLeadSuit = undef; |
285
|
0
|
|
|
|
|
|
foreach my $card (@cards) { |
286
|
0
|
|
|
|
|
|
my $cardsuit = $self->getGame()->getCardSuit($card); |
287
|
0
|
0
|
|
|
|
|
if ($cardsuit eq $leadsuit) { |
288
|
0
|
|
|
|
|
|
$hasLeadSuit = $self; |
289
|
0
|
|
|
|
|
|
last; |
290
|
|
|
|
|
|
|
} |
291
|
|
|
|
|
|
|
} |
292
|
0
|
|
|
|
|
|
return !$hasLeadSuit; |
293
|
|
|
|
|
|
|
} |
294
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
1; |
296
|
|
|
|
|
|
|
__END__ |