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package Games::Euchre::AI; |
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=head1 NAME |
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Games::Euchre::AI - Player API for Euchre card game |
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=head1 DESCRIPTION |
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This class implements a skeletal Euchre player programming interface. |
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Subclasses can be created quite easily as interactive interfaces or AI |
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computer players. |
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If you wish to write your own computer player, I recommend you start |
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with Games::Euchre::AI::Simple. If you wish to write your own human |
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interface, I recommend you start with Games::Euchre::AI::Human. |
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=cut |
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use strict; |
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use warnings; |
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=head1 CLASS METHODS |
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=over 4 |
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=item new |
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Create and initialize a new Euchre AI. This object is implemented as |
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an empty hash. Subclasses may wish to use this hash for state |
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storage. |
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=cut |
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sub new { |
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my $pkg = shift; |
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return bless({ |
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# subclasses can store anything they want in here |
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# because $self is unused by this superclass |
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}, $pkg); |
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} |
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=back |
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=head1 INSTANCE METHODS |
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=head2 Actions |
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The following methods are called in the course of the game where the AI (or human) has to make a decision. The state of the game is always passed in a hashreference. The following fields are always available: |
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'name' is the name of the current player. This is useful for output |
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messages. |
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'names' is a hash relating player number to player name for all four |
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players. |
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'debug' is a boolean indicating if we are debugging game or the AIs. |
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Your AI may wish to provide verbose output if debugging is going on. |
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=over 4 |
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=item bid STATEHASH |
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Choose trump or pass. The relevent details of the current state of |
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the game are provided in a hash reference. Here is an example of that |
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data structure: |
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{ |
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name => 'Player 1', |
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
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number => 1, |
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turnedUp => 'KH', |
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passes => 1, |
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ourScore => 2, |
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theirScore => 4, |
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winScore => 10, |
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hangdealer => false, |
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notrump => false, |
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hand => ['JS', 'QH', '9S', 'KC', 'AD'], |
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debug => false, |
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} |
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'turnedUp' is the suit and value of the card on the top of the blind. |
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This will be undef on the second round of bidding. |
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'passes' says how many people have passed so far |
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'hangdealer' is a boolean saying whether the 'hang-the-dealer' |
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optional rule is in effect |
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'notrump' is a boolean saying whether the 'no trump' optional rule is in effect |
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This function must return one of: H, D, C, S, N, HA, DA, CA, SA, NA, or undef |
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'N' means 'no trump', 'A' means 'alone', undef means 'pass'. Not all |
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of these are legal at any given round! Use the isLegalBid() method |
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below if you are unsure. |
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=cut |
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sub bid { |
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my $self = shift; |
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my $state = shift; |
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return undef; # pass (may not be legal) |
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} |
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107
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=item pickItUp STATEHASH |
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If this is called, you are the dealer and someone called trump. |
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Choose which card from your hand to discard in exchange for the top |
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card of the blind. The relevent details of the current state of the |
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game are provided in a hash reference. Here is an example of that |
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data structure: |
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{ |
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name => 'Player 1', |
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
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number => 1, |
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turnedUp => 'KH', |
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trump => 'H', |
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bidder => 2, |
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weBid => false, |
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usAlone => false, |
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themAlone => false, |
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hand => ['JS', 'QH', '9S', 'KC', 'AD'], |
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debug => false, |
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} |
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This method should return the 0-based index of the card to trade for |
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the turnedUp card. Namely, this in the index of the 'hand' array for |
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the card that you choose. |
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=cut |
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135
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sub pickItUp { |
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my $self = shift; |
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my $state = shift; |
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0
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return 0; # first card |
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} |
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=item playCard STATEHASH |
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Choose which card from your hand to play on this trick. The relevent |
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details of the current state of the game are provided in a hash |
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reference. Here is an example of that data structure: |
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{ |
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name => 'Player 1', |
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
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number => 1, |
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trump => 'H', |
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bidder => 2, |
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weBid => true, |
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usAlone => false, |
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themAlone => false, |
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trick => 2, |
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ourTricks => 0, |
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theirTricks => 1, |
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ourScore => 2, |
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theirScore => 4, |
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winScore => 10, |
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played => ['10H', '9H', 'QC'], |
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playedBy => [2, 3, 4, 1], |
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hand => ['JH', 'AH', 'AS', 'KS'], |
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debug => false, |
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} |
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169
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'playedBy' is an arrayref of numbers of the players in the order they |
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will play. Without this, the alone possibility makes it hard to tell |
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who played what. |
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173
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Any needed information not stored here (like who was the dealer, what |
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was the turn-up card, what happened in the first trick) is YOUR |
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responsibility to collect and store in your instance. |
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This method should return the 0-based index of the card to play. |
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Namely, this in the index of the 'hand' array for the card that you |
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choose. |
180
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=cut |
182
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183
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sub playCard { |
184
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my $self = shift; |
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my $state = shift; |
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187
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0
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return 0; # first card (may not be legal) |
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} |
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190
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=back |
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192
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=head2 Event handlers |
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194
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These methods are called when certain events happen in the game. They |
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are for informational purposes only, and no values should be returned. |
196
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Unlike the methods above, these really only need to be overridden for |
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human players, or debugging output, or ubersmart robots. |
198
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199
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=over 4 |
200
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201
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=item endOfBidding STATEHASH |
202
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203
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{ |
204
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name => 'Player 1', |
205
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
206
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number => 1, |
207
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trump => 'H', |
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dealer => 1, |
209
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bidder => 2, |
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weBid => false, |
211
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usAlone => false, |
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themAlone => false, |
213
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debug => false, |
214
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} |
215
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216
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'trump' may be undef if everybody passed (which means a new turn is |
217
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about to start). |
218
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219
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=cut |
220
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221
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sub endOfBidding { |
222
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0
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1
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my $self = shift; |
223
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0
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my $state = shift; |
224
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# do nothing |
225
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} |
226
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227
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228
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=item endOfTrick STATEHASH |
229
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230
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{ |
231
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name => 'Player 1', |
232
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
233
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number => 1, |
234
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played => ['KH', '9H', 'JC', '9S'], |
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playedBy => [2, 3, 4, 1], |
236
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myCard => 3, |
237
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winCard => 0, |
238
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winner => 2, |
239
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debug => false, |
240
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} |
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242
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'playedBy' is an arrayref of numbers of the players in the order they |
243
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will play. Without this, the alone possibility makes it hard to tell |
244
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who played what. |
245
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246
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'myCard' is 0-based index in the 'played' array for the card played by this |
247
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player. It is undef if the player's teammate went alone. |
248
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249
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'winCard' is the 0-based index of the winning card. The mapping of |
250
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winning card index to winning player number may not be obvious due to |
251
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the possibility of players going alone, so both numbers are explicitly |
252
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provided. |
253
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254
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'winner' is the 1-based number of the winning player. |
255
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256
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=cut |
257
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258
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sub endOfTrick { |
259
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0
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0
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1
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my $self = shift; |
260
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0
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my $state = shift; |
261
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# do nothing |
262
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} |
263
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264
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=item endOfHand STATEHASH |
265
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266
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{ |
267
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name => 'Player 1', |
268
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
269
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number => 1, |
270
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ourTricks => 3, |
271
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theirTricks => 2, |
272
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winType => 'win', |
273
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ourScore => 8, |
274
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theirScore => 6, |
275
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winScore => 10, |
276
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debug => false, |
277
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} |
278
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279
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'winType' is one of: 'win', 'all', 'alone', 'euchre', which is 1, 2, |
280
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4, and 2 points respectively. |
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282
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=cut |
283
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284
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sub endOfHand { |
285
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0
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0
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1
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my $self = shift; |
286
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0
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my $state = shift; |
287
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# do nothing |
288
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} |
289
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290
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=item endOfGame STATEHASH |
291
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292
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{ |
293
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name => 'Player 1', |
294
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names => {1 => 'Player 1', 2 => 'P2', 3 => 'P3', 4 => 'Fred'}, |
295
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number => 1, |
296
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ourScore => 10, |
297
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theirScore => 6, |
298
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debug => false, |
299
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} |
300
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301
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=cut |
302
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303
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sub endOfGame { |
304
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0
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0
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1
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|
my $self = shift; |
305
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0
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|
my $state = shift; |
306
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# do nothing |
307
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} |
308
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309
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=back |
310
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311
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=head2 Miscellaneous AI Information |
312
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313
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These methods are used to specify the programmatic behavior of your AI |
314
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|
across mutliple games. Many AIs won't need this. |
315
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316
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=over 4 |
317
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318
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=item persist |
319
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320
|
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This method should return a boolean indicating whether the AI wants to |
321
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|
live longer than one game. When a new game starts, this method is |
322
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called. If it returns true, the instance is retained and the reset() |
323
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|
method is called. If it returns false, the game will just call new() |
324
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|
again creating a new instance. The default is falsee. If you |
325
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|
override this to return true, you should override the reset() method |
326
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too. |
327
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328
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|
=cut |
329
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330
|
|
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|
sub persist { |
331
|
0
|
|
|
0
|
1
|
|
my $self = shift; |
332
|
|
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333
|
0
|
|
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|
|
|
return undef; |
334
|
|
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|
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|
|
} |
335
|
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|
336
|
|
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|
|
=item reset |
337
|
|
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338
|
|
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|
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|
|
Called to refresh the instance between games. |
339
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|
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|
340
|
|
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|
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|
|
=cut |
341
|
|
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|
|
|
|
|
342
|
|
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|
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|
|
sub reset { |
343
|
0
|
|
|
0
|
1
|
|
my $self = shift; |
344
|
|
|
|
|
|
|
} |
345
|
|
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|
346
|
|
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|
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|
|
=back |
347
|
|
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|
|
|
|
|
348
|
|
|
|
|
|
|
=head2 Utility Methods |
349
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
These are routines of general convenience. They are never called from |
351
|
|
|
|
|
|
|
external objects. They can be called as class methods or instance |
352
|
|
|
|
|
|
|
methods. |
353
|
|
|
|
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|
|
354
|
|
|
|
|
|
|
=over 4 |
355
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
=item isLegalBid STATEHASH BID |
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
Given a state hash and bid of the form described in the bid() method |
359
|
|
|
|
|
|
|
above, return a boolean indicating whether that bid is valid. |
360
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
=cut |
362
|
|
|
|
|
|
|
|
363
|
|
|
|
|
|
|
sub isLegalBid { |
364
|
0
|
|
|
0
|
1
|
|
my $me = shift; |
365
|
0
|
|
|
|
|
|
my $state = shift; |
366
|
0
|
|
|
|
|
|
my $bid = shift; |
367
|
|
|
|
|
|
|
|
368
|
|
|
|
|
|
|
# Is it a pass? |
369
|
0
|
0
|
|
|
|
|
if (!defined $bid) { |
370
|
|
|
|
|
|
|
# Can't pass on the last bid if hang-the-dealer is in effect |
371
|
0
|
0
|
0
|
|
|
|
if ($state->{hangdealer} && $state->{passes} == 7) { |
372
|
0
|
|
|
|
|
|
return undef; |
373
|
|
|
|
|
|
|
} else { |
374
|
0
|
|
|
|
|
|
return $me; |
375
|
|
|
|
|
|
|
} |
376
|
|
|
|
|
|
|
} |
377
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
# Is is a valid bid? |
379
|
0
|
0
|
|
|
|
|
return undef if ($bid !~ /^([HSDCN])(|A)$/i); |
380
|
|
|
|
|
|
|
|
381
|
0
|
|
|
|
|
|
my $suit = uc($1); |
382
|
0
|
|
|
|
|
|
my $alone = $2; |
383
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
# Is it no trump? |
385
|
0
|
0
|
|
|
|
|
if ($suit eq "N") { |
386
|
|
|
|
|
|
|
# NT must be enable to call it |
387
|
0
|
0
|
|
|
|
|
return undef if (!$state->{notrump}); |
388
|
|
|
|
|
|
|
} |
389
|
|
|
|
|
|
|
|
390
|
|
|
|
|
|
|
# Must call THE suit in the first round |
391
|
0
|
0
|
|
|
|
|
if ($state->{passes} < 4) { |
392
|
0
|
0
|
|
|
|
|
unless ($state->{turnedUp} =~ /(.)$/) { |
393
|
0
|
|
|
|
|
|
die "Missing suit on turned up card!?!?!?"; |
394
|
|
|
|
|
|
|
} |
395
|
0
|
|
|
|
|
|
my $topsuit = $1; |
396
|
0
|
0
|
|
|
|
|
return undef if ($suit ne $topsuit); |
397
|
|
|
|
|
|
|
} |
398
|
|
|
|
|
|
|
|
399
|
0
|
|
|
|
|
|
return $me; |
400
|
|
|
|
|
|
|
} |
401
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=item isLegalPlay STATEHASH CHOICE |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
Given a state hash and a hand index of the form described in the |
405
|
|
|
|
|
|
|
playCard() method above, return a boolean indicating whether that |
406
|
|
|
|
|
|
|
choice of plays is valid. |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
=cut |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
sub isLegalPlay { |
411
|
0
|
|
|
0
|
1
|
|
my $me = shift; |
412
|
0
|
|
|
|
|
|
my $state = shift; |
413
|
0
|
|
|
|
|
|
my $choice = shift; |
414
|
|
|
|
|
|
|
|
415
|
0
|
|
|
|
|
|
my $card = $state->{hand}->[$choice]; |
416
|
0
|
0
|
|
|
|
|
return undef if (!$card); |
417
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
# Is it the first card led? |
419
|
0
|
|
|
|
|
|
my $cards = $state->{played}; |
420
|
0
|
|
|
|
|
|
my $leadcard = $cards->[0]; |
421
|
0
|
0
|
|
|
|
|
return $me if (!$leadcard); # lead card can be anything |
422
|
|
|
|
|
|
|
|
423
|
|
|
|
|
|
|
# Is it following suit? |
424
|
0
|
|
|
|
|
|
my $cardsuit = $me->getCardSuit($state, $card); |
425
|
0
|
|
|
|
|
|
my $leadsuit = $me->getCardSuit($state, $leadcard); |
426
|
0
|
0
|
|
|
|
|
return $me if ($cardsuit eq $leadsuit); |
427
|
|
|
|
|
|
|
|
428
|
|
|
|
|
|
|
# Is the player out of the lead suit? |
429
|
0
|
|
|
|
|
|
my $hasLeadSuit = undef; |
430
|
0
|
|
|
|
|
|
foreach my $card (@{$state->{hand}}) { |
|
0
|
|
|
|
|
|
|
431
|
0
|
|
|
|
|
|
my $cardsuit = $me->getCardSuit($state, $card); |
432
|
0
|
0
|
|
|
|
|
if ($cardsuit eq $leadsuit) { |
433
|
0
|
|
|
|
|
|
$hasLeadSuit = $me; |
434
|
0
|
|
|
|
|
|
last; |
435
|
|
|
|
|
|
|
} |
436
|
|
|
|
|
|
|
} |
437
|
0
|
|
|
|
|
|
return !$hasLeadSuit; |
438
|
|
|
|
|
|
|
} |
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
=item getCardSuit STATEHASH CARD |
441
|
|
|
|
|
|
|
|
442
|
|
|
|
|
|
|
Given a state hash from either any of the above action methods |
443
|
|
|
|
|
|
|
[e.g. bid(), pickItUp() or playCard()], return the suit of a card, |
444
|
|
|
|
|
|
|
properly accounting for suit of the left jack if trump has been |
445
|
|
|
|
|
|
|
called. The card argument should be in the form of '10C' or 'KD'. The return value will be one of 'H', 'C', 'S' or 'D'. |
446
|
|
|
|
|
|
|
|
447
|
|
|
|
|
|
|
=cut |
448
|
|
|
|
|
|
|
|
449
|
|
|
|
|
|
|
sub getCardSuit { |
450
|
|
|
|
|
|
|
# report suit, or trumpsuit for left jack |
451
|
0
|
|
|
0
|
1
|
|
my $me = shift; |
452
|
0
|
|
|
|
|
|
my $state = shift; |
453
|
0
|
|
|
|
|
|
my $card = shift; |
454
|
|
|
|
|
|
|
|
455
|
0
|
|
|
|
|
|
$card =~ /^(.*)(.)$/; |
456
|
0
|
|
|
|
|
|
my $cardvalue = $1; |
457
|
0
|
|
|
|
|
|
my $cardsuit = $2; |
458
|
0
|
|
|
|
|
|
my %othertrump = ("H" => "D", "D" => "H", "S" => "C", "C" => "S"); |
459
|
0
|
|
0
|
|
|
|
my $othertrump = $othertrump{$state->{trump} || ""}; # undef is notrump |
460
|
0
|
0
|
0
|
|
|
|
if ($othertrump && $cardsuit eq $othertrump && $cardvalue eq "J") { |
|
|
|
0
|
|
|
|
|
461
|
0
|
|
|
|
|
|
$cardsuit = $state->{trump}; |
462
|
|
|
|
|
|
|
} |
463
|
0
|
|
|
|
|
|
return $cardsuit; |
464
|
|
|
|
|
|
|
} |
465
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
1; |
467
|
|
|
|
|
|
|
__END__ |