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package Games::Dice::Loaded; |
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{ |
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$Games::Dice::Loaded::VERSION = '0.002'; |
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} |
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use Moose 2.0300; |
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use List::Util qw/max sum/; |
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# ABSTRACT: Perl extension to simulate rolling loaded dice |
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# Keith Schwarz's article is lovely and has lots of pretty diagrams and proofs, |
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# but unfortunately it's also very long. Here's the tl;dr: |
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# Draw a bar chart of the probabilities of landing on the various faces, then |
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# throw darts at it (by picking X and Y coordinates uniformly at random). If |
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# you hit a bar with your dart, choose that face. This works OK, but has very |
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# bad worst-case behaviour; fortunately, it's possible to cut up the taller |
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# bars and stack them on top of the shorter bars in such a way that the area |
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# covered is exactly a (1/n) \* n rectangle. Constructing this rectangular |
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# "dartboard" can be done in O(n) time, by maintaining a list of short (less |
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# than average height) bars and a list of long bars; add the next short bar to |
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# the dartboard, then take enough of the next long bar to fill that slice up to |
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# the top. Add the index of the long bar to the relevant entry of the "alias |
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# table", then put the remainder of the long bar back into either the list of |
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# short bars or the list of long bars, depending on how long it now is. |
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# Once we've done this, simulating a dice roll can be done in O(1) time: |
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# Generate the dart's coordinates; which vertical slice did the dart land in, |
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# and is it in the shorter bar on the bottom or the "alias" that's been stacked |
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# above it? |
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# Heights of the lower halves of the strips |
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has 'dartboard' => ( is => 'ro', isa => 'ArrayRef' ); |
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# Identities of the upper halves of the strips |
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has 'aliases' => ( is => 'ro', isa => 'ArrayRef' ); |
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has 'num_faces' => ( is => 'ro', isa => 'Num' ); |
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# Construct the dartboard and alias table |
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around BUILDARGS => sub { |
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my $orig = shift; |
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my $class = shift; |
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# scale so average weight is 1 |
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my @weights = @_; |
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my $n = scalar @weights; |
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my $scalefactor = $n / sum(@weights); |
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my $i = 0; |
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@weights = map { [$i++, $scalefactor * $_] } @weights; |
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my @small = grep { $_->[1] < 1 } @weights; |
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my @large = grep { $_->[1] >= 1 } @weights; |
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my @dartboard; my @aliases; |
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while ((@small > 0) && (@large > 0)) { |
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my ($small_id, $small_p) = @{pop @small}; |
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my ($large_id, $large_p) = @{pop @large}; |
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$dartboard[$small_id] = $small_p; |
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$aliases[$small_id] = $large_id; |
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$large_p = $small_p + $large_p - 1; |
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if ($large_p >= 1) { |
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push @large, [$large_id, $large_p]; |
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} else { |
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push @small, [$large_id, $large_p]; |
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} |
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} |
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for my $unused (@small, @large) { |
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$dartboard[$unused->[0]] = 1; |
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$aliases[$unused->[0]] = $unused->[0]; |
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} |
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for my $face (0 .. $n - 1) { |
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my $d = $dartboard[$face]; |
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die("Undefined dartboard for face $face") unless defined $d; |
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die("Height $d too large for face $face") unless $d <= 1; |
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die("Height $d too small for face $face") unless $d >= 0; |
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} |
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return $class->$orig( |
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dartboard => \@dartboard, |
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aliases => \@aliases, |
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num_faces => $n, |
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); |
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}; |
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# Roll the die |
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sub roll { |
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my ($self) = @_; |
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my $face = int(rand $self->num_faces); |
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my $height = rand 1; |
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my @dartboard = @{$self->dartboard()}; |
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die("Dartboard undefined for face $face") |
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unless defined $dartboard[$face]; |
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if ($height > $dartboard[$face]) { |
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my @aliases = @{$self->aliases}; |
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return $aliases[$face] + 1; |
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} else { |
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return $face + 1; |
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} |
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} |
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*sample = \&roll; |
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1; |
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__END__ |
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=head1 NAME |
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103
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Games::Dice::Loaded - Simulate rolling loaded dice |
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=head1 SYNOPSIS |
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use Games::Dice::Loaded; |
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109
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my $die = Games::Dice::Loaded->new(1/6, 1/6, 1/2, 1/12, 1/12); |
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my $result = $die->roll(); |
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my $fair_d4 = Games::Dice::Loaded->new(1, 1, 1, 1); |
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$result = $fair_d4->roll(); |
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115
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=head1 DESCRIPTION |
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C<Games::Dice::Loaded> allows you to simulate rolling arbitrarily-weighted dice |
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with arbitrary numbers of faces - or, more formally, to sample any discrete |
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probability distribution which may take only finitely many values. It does this |
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using Vose's elegant I<alias method>, which is described in Keith Schwarz's |
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article L<Darts, Dice, and Coins: Sampling from a Discrete |
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Distribution|http://www.keithschwarz.com/darts-dice-coins/>. |
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=head1 METHODS |
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=over |
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128
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=item new() |
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Constructor. Takes as arguments the probabilities of rolling each "face". If |
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the weights given do not sum to 1, they are scaled so that they do. This method |
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constructs the alias table, in O(num_faces) time. |
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=item roll() |
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Roll the die. Takes no arguments, returns a number in the range 1 .. num_faces. |
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Takes O(1) time. |
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=item sample() |
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Synonym for C<roll()>. |
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=item num_faces() |
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The number of faces on the die. More formally, the size of the discrete random |
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variable's domain. Read-only. |
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148
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=back |
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150
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=head1 AUTHOR |
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152
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Miles Gould, E<lt>mgould@cpan.orgE<gt> |
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154
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=head1 CONTRIBUTING |
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Please fork |
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L<the GitHub repository|http://github.com/pozorvlak/Games-Dice-Loaded>. |
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159
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=head1 COPYRIGHT AND LICENSE |
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161
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Copyright (C) 2011 by Miles Gould |
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163
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself, either Perl version 5.12.4 or, |
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at your option, any later version of Perl 5 you may have available. |
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167
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=head1 SEE ALSO |
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169
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Perl modules for rolling dice: |
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L<Games::Dice>, |
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L<Games::Dice::Advanced>, |
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L<Bot::BasicBot::Pluggable::Module::Dice>, |
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L<random>. |
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A Perl module for calculating probability distributions for dice rolls: |
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L<Games::Dice::Probability>. |
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178
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Descriptions of the alias method: |
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=over |
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182
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=item Michael Vose, L<A Linear Algorithm For Generating Random Numbers with a Given Distribution|http://web.eecs.utk.edu/~vose/Publications/random.pdf> |
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184
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=item Keith Schwarz, L<Darts, Dice, and Coins: Sampling from a Discrete |
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Distribution|http://www.keithschwarz.com/darts-dice-coins/> |
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187
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=item L<Data structure for loaded dice?|http://stackoverflow.com/questions/5027757/data-structure-for-loaded-dice> on StackOverflow |
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189
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=item L<Wikipedia article|http://en.wikipedia.org/wiki/Alias_method> |
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191
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=back |
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193
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=cut |