line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Games::Dice::Loaded; |
2
|
|
|
|
|
|
|
{ |
3
|
|
|
|
|
|
|
$Games::Dice::Loaded::VERSION = '0.001_01'; |
4
|
|
|
|
|
|
|
} |
5
|
2
|
|
|
2
|
|
28602
|
use Moose 2.0300; |
|
2
|
|
|
|
|
595038
|
|
|
2
|
|
|
|
|
15
|
|
6
|
2
|
|
|
2
|
|
9269
|
use List::Util qw/max sum/; |
|
2
|
|
|
|
|
4
|
|
|
2
|
|
|
|
|
143
|
|
7
|
2
|
|
|
2
|
|
9
|
use Carp; |
|
2
|
|
|
|
|
7
|
|
|
2
|
|
|
|
|
908
|
|
8
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
# ABSTRACT: Perl extension to simulate rolling loaded dice |
10
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
# Keith Schwarz's article is lovely and has lots of pretty diagrams and proofs, |
12
|
|
|
|
|
|
|
# but unfortunately it's also very long. Here's the tl;dr: |
13
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
# Draw a bar chart of the probabilities of landing on the various sides, then |
15
|
|
|
|
|
|
|
# throw darts at it (by picking X and Y coordinates uniformly at random). If |
16
|
|
|
|
|
|
|
# you hit a bar with your dart, choose that side. This works OK, but has very |
17
|
|
|
|
|
|
|
# bad worst-case behaviour; fortunately, it's possible to cut up the taller |
18
|
|
|
|
|
|
|
# bars and stack them on top of the shorter bars in such a way that the area |
19
|
|
|
|
|
|
|
# covered is exactly a (1/n) \* n rectangle. Constructing this rectangular |
20
|
|
|
|
|
|
|
# "dartboard" can be done in O(n) time, by maintaining a list of short (less |
21
|
|
|
|
|
|
|
# than average height) bars and a list of long bars; add the next short bar to |
22
|
|
|
|
|
|
|
# the dartboard, then take enough of the next long bar to fill that slice up to |
23
|
|
|
|
|
|
|
# the top. Add the index of the long bar to the relevant entry of the "alias |
24
|
|
|
|
|
|
|
# table", then put the remainder of the long bar back into either the list of |
25
|
|
|
|
|
|
|
# short bars or the list of long bars, depending on how long it now is. |
26
|
|
|
|
|
|
|
|
27
|
|
|
|
|
|
|
# Once we've done this, simulating a dice roll can be done in O(1) time: |
28
|
|
|
|
|
|
|
# Generate the dart's coordinates; which vertical slice |
29
|
|
|
|
|
|
|
# did the dart land in, and is it in the shorter bar on the bottom or the |
30
|
|
|
|
|
|
|
# "alias" that's been stacked above it?. |
31
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
# Heights of the lower halves of the strips |
33
|
|
|
|
|
|
|
has 'dartboard' => ( is => 'ro', isa => 'ArrayRef' ); |
34
|
|
|
|
|
|
|
# Identities of the upper halves of the strips |
35
|
|
|
|
|
|
|
has 'aliases' => ( is => 'ro', isa => 'ArrayRef' ); |
36
|
|
|
|
|
|
|
has 'num_sides' => ( is => 'ro', isa => 'Num' ); |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
# Construct the dartboard and alias table |
39
|
|
|
|
|
|
|
around BUILDARGS => sub { |
40
|
|
|
|
|
|
|
my $orig = shift; |
41
|
|
|
|
|
|
|
my $class = shift; |
42
|
|
|
|
|
|
|
# scale so average weight is 1 |
43
|
|
|
|
|
|
|
my @weights = @_; |
44
|
|
|
|
|
|
|
my $n = scalar @weights; |
45
|
|
|
|
|
|
|
my $scalefactor = $n / sum(@weights); |
46
|
|
|
|
|
|
|
my $i = 0; |
47
|
|
|
|
|
|
|
@weights = map { [$i++, $scalefactor * $_] } @weights; |
48
|
|
|
|
|
|
|
my @small = grep { $_->[1] < 1 } @weights; |
49
|
|
|
|
|
|
|
my @large = grep { $_->[1] >= 1 } @weights; |
50
|
|
|
|
|
|
|
my @dartboard; my @aliases; |
51
|
|
|
|
|
|
|
while ((@small > 0) && (@large > 0)) { |
52
|
|
|
|
|
|
|
my ($small_id, $small_p) = @{pop @small}; |
53
|
|
|
|
|
|
|
my ($large_id, $large_p) = @{pop @large}; |
54
|
|
|
|
|
|
|
$dartboard[$small_id] = $small_p; |
55
|
|
|
|
|
|
|
$aliases[$small_id] = $large_id; |
56
|
|
|
|
|
|
|
$large_p = $small_p + $large_p - 1; |
57
|
|
|
|
|
|
|
if ($large_p >= 1) { |
58
|
|
|
|
|
|
|
push @large, [$large_id, $large_p]; |
59
|
|
|
|
|
|
|
} else { |
60
|
|
|
|
|
|
|
push @small, [$large_id, $large_p]; |
61
|
|
|
|
|
|
|
} |
62
|
|
|
|
|
|
|
} |
63
|
|
|
|
|
|
|
for my $unused (@small, @large) { |
64
|
|
|
|
|
|
|
$dartboard[$unused->[0]] = 1; |
65
|
|
|
|
|
|
|
$aliases[$unused->[0]] = $unused->[0]; |
66
|
|
|
|
|
|
|
} |
67
|
|
|
|
|
|
|
for my $side (0 .. $n - 1) { |
68
|
|
|
|
|
|
|
my $d = $dartboard[$side]; |
69
|
|
|
|
|
|
|
croak("Undefined dartboard for side $side") unless defined $d; |
70
|
|
|
|
|
|
|
croak("Height $d too large for side $side") unless $d <= 1; |
71
|
|
|
|
|
|
|
croak("Height $d too small for side $side") unless $d >= 0; |
72
|
|
|
|
|
|
|
} |
73
|
|
|
|
|
|
|
return $class->$orig( |
74
|
|
|
|
|
|
|
dartboard => \@dartboard, |
75
|
|
|
|
|
|
|
aliases => \@aliases, |
76
|
|
|
|
|
|
|
num_sides => $n, |
77
|
|
|
|
|
|
|
); |
78
|
|
|
|
|
|
|
}; |
79
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
# Roll the die |
81
|
|
|
|
|
|
|
sub roll { |
82
|
16002
|
|
|
16002
|
1
|
6476876
|
my ($self) = @_; |
83
|
16002
|
|
|
|
|
480692
|
my $side = int(rand $self->num_sides); |
84
|
16002
|
|
|
|
|
16941
|
my $height = rand 1; |
85
|
16002
|
|
|
|
|
12110
|
my @dartboard = @{$self->dartboard()}; |
|
16002
|
|
|
|
|
368635
|
|
86
|
16002
|
50
|
|
|
|
24802
|
croak("Dartboard undefined for side $side") |
87
|
|
|
|
|
|
|
unless defined $dartboard[$side]; |
88
|
16002
|
100
|
|
|
|
25479
|
if ($height > $dartboard[$side]) { |
89
|
3472
|
|
|
|
|
2589
|
my @aliases = @{$self->aliases}; |
|
3472
|
|
|
|
|
78693
|
|
90
|
3472
|
|
|
|
|
7344
|
return $aliases[$side] + 1; |
91
|
|
|
|
|
|
|
} else { |
92
|
12530
|
|
|
|
|
23424
|
return $side + 1; |
93
|
|
|
|
|
|
|
} |
94
|
|
|
|
|
|
|
} |
95
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
1; |
97
|
|
|
|
|
|
|
|
98
|
|
|
|
|
|
|
__END__ |
99
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
=head1 NAME |
101
|
|
|
|
|
|
|
|
102
|
|
|
|
|
|
|
Games::Dice::Loaded - Simulate rolling loaded dice |
103
|
|
|
|
|
|
|
|
104
|
|
|
|
|
|
|
=head1 SYNOPSIS |
105
|
|
|
|
|
|
|
|
106
|
|
|
|
|
|
|
use Games::Dice::Loaded; |
107
|
|
|
|
|
|
|
|
108
|
|
|
|
|
|
|
my $die = Games::Dice::Loaded->new(1/6, 1/6, 1/2, 1/12, 1/12); |
109
|
|
|
|
|
|
|
my $result = $die->roll(); |
110
|
|
|
|
|
|
|
|
111
|
|
|
|
|
|
|
my $fair_d4 = Games::Dice::Loaded->new(1, 1, 1, 1); |
112
|
|
|
|
|
|
|
$result = $fair_d4->roll(); |
113
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
=head1 DESCRIPTION |
115
|
|
|
|
|
|
|
|
116
|
|
|
|
|
|
|
C<Games::Dice::Loaded> allows you to simulate rolling arbitrarily-weighted dice |
117
|
|
|
|
|
|
|
with arbitrary numbers of sides - or, more formally, to model any discrete |
118
|
|
|
|
|
|
|
random variable which may take only finitely many values. It does this using |
119
|
|
|
|
|
|
|
Vose's elegant I<alias method>, which is described in Keith Schwarz's article |
120
|
|
|
|
|
|
|
L<Darts, Dice, and Coins: Sampling from a Discrete |
121
|
|
|
|
|
|
|
Distribution|http://www.keithschwarz.com/darts-dice-coins/>. |
122
|
|
|
|
|
|
|
|
123
|
|
|
|
|
|
|
=head1 METHODS |
124
|
|
|
|
|
|
|
|
125
|
|
|
|
|
|
|
=over |
126
|
|
|
|
|
|
|
|
127
|
|
|
|
|
|
|
=item new() |
128
|
|
|
|
|
|
|
|
129
|
|
|
|
|
|
|
Constructor. Takes as arguments the probabilities of rolling each "side". If |
130
|
|
|
|
|
|
|
the weights given do not sum to 1, they are scaled so that they do. This method |
131
|
|
|
|
|
|
|
constructs the alias table, in O(num_sides) time. |
132
|
|
|
|
|
|
|
|
133
|
|
|
|
|
|
|
=item roll() |
134
|
|
|
|
|
|
|
|
135
|
|
|
|
|
|
|
Roll the die. Takes no arguments, returns a number in the range 1 .. num_sides. Takes O(1) time. |
136
|
|
|
|
|
|
|
|
137
|
|
|
|
|
|
|
=item num_sides() |
138
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
The number of sides on the die. Read-only. |
140
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
=back |
142
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
=head1 AUTHOR |
144
|
|
|
|
|
|
|
|
145
|
|
|
|
|
|
|
Miles Gould, E<lt>mgould@cpan.orgE<gt> |
146
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
=head1 CONTRIBUTING |
148
|
|
|
|
|
|
|
|
149
|
|
|
|
|
|
|
Please fork |
150
|
|
|
|
|
|
|
L<the GitHub repository|http://github.com/pozorvlak/Games-Dice-Loaded>. |
151
|
|
|
|
|
|
|
|
152
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
153
|
|
|
|
|
|
|
|
154
|
|
|
|
|
|
|
Copyright (C) 2011 by Miles Gould |
155
|
|
|
|
|
|
|
|
156
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
157
|
|
|
|
|
|
|
it under the same terms as Perl itself, either Perl version 5.12.4 or, |
158
|
|
|
|
|
|
|
at your option, any later version of Perl 5 you may have available. |
159
|
|
|
|
|
|
|
|
160
|
|
|
|
|
|
|
=head1 SEE ALSO |
161
|
|
|
|
|
|
|
|
162
|
|
|
|
|
|
|
Perl modules for rolling dice: |
163
|
|
|
|
|
|
|
L<Games::Dice>, |
164
|
|
|
|
|
|
|
L<Games::Dice::Advanced>, |
165
|
|
|
|
|
|
|
L<Bot::BasicBot::Pluggable::Module::Dice>, |
166
|
|
|
|
|
|
|
L<random>. |
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
A Perl module for calculating probability distributions for dice rolls: |
169
|
|
|
|
|
|
|
L<Games::Dice::Probability>. |
170
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
Descriptions of the alias method: |
172
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
=over |
174
|
|
|
|
|
|
|
|
175
|
|
|
|
|
|
|
=item L<Darts, Dice, and Coins: Sampling from a Discrete |
176
|
|
|
|
|
|
|
Distribution|http://www.keithschwarz.com/darts-dice-coins/> |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
=item L<Data structure for loaded dice?|http://stackoverflow.com/questions/5027757/data-structure-for-loaded-dice> on StackOverflow |
179
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
=item L<Wikipedia article|http://en.wikipedia.org/wiki/Alias_method> |
181
|
|
|
|
|
|
|
|
182
|
|
|
|
|
|
|
=back |
183
|
|
|
|
|
|
|
|
184
|
|
|
|
|
|
|
=cut |