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package Games::Dice::Loaded; |
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{ |
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$Games::Dice::Loaded::VERSION = '0.001_01'; |
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} |
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28602
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use Moose 2.0300; |
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595038
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9269
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use List::Util qw/max sum/; |
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2
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143
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use Carp; |
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908
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9
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# ABSTRACT: Perl extension to simulate rolling loaded dice |
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# Keith Schwarz's article is lovely and has lots of pretty diagrams and proofs, |
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# but unfortunately it's also very long. Here's the tl;dr: |
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# Draw a bar chart of the probabilities of landing on the various sides, then |
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# throw darts at it (by picking X and Y coordinates uniformly at random). If |
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# you hit a bar with your dart, choose that side. This works OK, but has very |
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# bad worst-case behaviour; fortunately, it's possible to cut up the taller |
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# bars and stack them on top of the shorter bars in such a way that the area |
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# covered is exactly a (1/n) \* n rectangle. Constructing this rectangular |
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# "dartboard" can be done in O(n) time, by maintaining a list of short (less |
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# than average height) bars and a list of long bars; add the next short bar to |
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# the dartboard, then take enough of the next long bar to fill that slice up to |
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23
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# the top. Add the index of the long bar to the relevant entry of the "alias |
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# table", then put the remainder of the long bar back into either the list of |
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# short bars or the list of long bars, depending on how long it now is. |
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27
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# Once we've done this, simulating a dice roll can be done in O(1) time: |
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# Generate the dart's coordinates; which vertical slice |
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# did the dart land in, and is it in the shorter bar on the bottom or the |
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30
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# "alias" that's been stacked above it?. |
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32
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# Heights of the lower halves of the strips |
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has 'dartboard' => ( is => 'ro', isa => 'ArrayRef' ); |
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34
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# Identities of the upper halves of the strips |
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35
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has 'aliases' => ( is => 'ro', isa => 'ArrayRef' ); |
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36
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has 'num_sides' => ( is => 'ro', isa => 'Num' ); |
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38
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# Construct the dartboard and alias table |
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39
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around BUILDARGS => sub { |
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40
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my $orig = shift; |
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41
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my $class = shift; |
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42
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# scale so average weight is 1 |
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43
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my @weights = @_; |
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44
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my $n = scalar @weights; |
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45
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my $scalefactor = $n / sum(@weights); |
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46
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my $i = 0; |
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47
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@weights = map { [$i++, $scalefactor * $_] } @weights; |
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48
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my @small = grep { $_->[1] < 1 } @weights; |
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49
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my @large = grep { $_->[1] >= 1 } @weights; |
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50
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my @dartboard; my @aliases; |
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51
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while ((@small > 0) && (@large > 0)) { |
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52
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my ($small_id, $small_p) = @{pop @small}; |
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53
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my ($large_id, $large_p) = @{pop @large}; |
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54
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$dartboard[$small_id] = $small_p; |
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55
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$aliases[$small_id] = $large_id; |
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56
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$large_p = $small_p + $large_p - 1; |
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57
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if ($large_p >= 1) { |
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58
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push @large, [$large_id, $large_p]; |
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59
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} else { |
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60
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push @small, [$large_id, $large_p]; |
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61
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} |
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62
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} |
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63
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for my $unused (@small, @large) { |
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64
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$dartboard[$unused->[0]] = 1; |
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65
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$aliases[$unused->[0]] = $unused->[0]; |
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66
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} |
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67
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for my $side (0 .. $n - 1) { |
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68
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my $d = $dartboard[$side]; |
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69
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croak("Undefined dartboard for side $side") unless defined $d; |
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70
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croak("Height $d too large for side $side") unless $d <= 1; |
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71
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croak("Height $d too small for side $side") unless $d >= 0; |
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72
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} |
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73
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return $class->$orig( |
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74
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dartboard => \@dartboard, |
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75
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aliases => \@aliases, |
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76
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num_sides => $n, |
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77
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); |
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78
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}; |
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79
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80
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# Roll the die |
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81
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sub roll { |
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82
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16002
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16002
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1
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6476876
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my ($self) = @_; |
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83
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16002
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480692
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my $side = int(rand $self->num_sides); |
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84
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16002
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16941
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my $height = rand 1; |
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85
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16002
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12110
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my @dartboard = @{$self->dartboard()}; |
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16002
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368635
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86
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16002
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50
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24802
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croak("Dartboard undefined for side $side") |
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87
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unless defined $dartboard[$side]; |
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88
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16002
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100
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25479
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if ($height > $dartboard[$side]) { |
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89
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3472
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2589
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my @aliases = @{$self->aliases}; |
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3472
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78693
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90
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3472
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7344
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return $aliases[$side] + 1; |
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91
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} else { |
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92
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12530
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23424
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return $side + 1; |
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93
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} |
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94
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} |
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95
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96
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1; |
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97
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98
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__END__ |
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99
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100
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=head1 NAME |
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101
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102
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Games::Dice::Loaded - Simulate rolling loaded dice |
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103
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104
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=head1 SYNOPSIS |
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105
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106
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use Games::Dice::Loaded; |
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107
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108
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my $die = Games::Dice::Loaded->new(1/6, 1/6, 1/2, 1/12, 1/12); |
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109
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my $result = $die->roll(); |
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110
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111
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my $fair_d4 = Games::Dice::Loaded->new(1, 1, 1, 1); |
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112
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$result = $fair_d4->roll(); |
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113
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114
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=head1 DESCRIPTION |
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115
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116
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C<Games::Dice::Loaded> allows you to simulate rolling arbitrarily-weighted dice |
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117
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with arbitrary numbers of sides - or, more formally, to model any discrete |
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118
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random variable which may take only finitely many values. It does this using |
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119
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Vose's elegant I<alias method>, which is described in Keith Schwarz's article |
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120
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L<Darts, Dice, and Coins: Sampling from a Discrete |
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121
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Distribution|http://www.keithschwarz.com/darts-dice-coins/>. |
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122
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123
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=head1 METHODS |
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124
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125
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=over |
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126
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127
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=item new() |
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128
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129
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Constructor. Takes as arguments the probabilities of rolling each "side". If |
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130
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the weights given do not sum to 1, they are scaled so that they do. This method |
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131
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constructs the alias table, in O(num_sides) time. |
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132
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133
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=item roll() |
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134
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135
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Roll the die. Takes no arguments, returns a number in the range 1 .. num_sides. Takes O(1) time. |
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136
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137
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=item num_sides() |
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138
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139
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The number of sides on the die. Read-only. |
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140
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141
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=back |
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142
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143
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=head1 AUTHOR |
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144
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145
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Miles Gould, E<lt>mgould@cpan.orgE<gt> |
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146
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147
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=head1 CONTRIBUTING |
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148
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149
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Please fork |
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150
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L<the GitHub repository|http://github.com/pozorvlak/Games-Dice-Loaded>. |
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152
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=head1 COPYRIGHT AND LICENSE |
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153
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154
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Copyright (C) 2011 by Miles Gould |
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155
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156
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This library is free software; you can redistribute it and/or modify |
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157
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it under the same terms as Perl itself, either Perl version 5.12.4 or, |
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158
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at your option, any later version of Perl 5 you may have available. |
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159
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160
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=head1 SEE ALSO |
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161
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162
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Perl modules for rolling dice: |
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163
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L<Games::Dice>, |
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164
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L<Games::Dice::Advanced>, |
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165
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L<Bot::BasicBot::Pluggable::Module::Dice>, |
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166
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L<random>. |
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167
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168
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A Perl module for calculating probability distributions for dice rolls: |
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169
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L<Games::Dice::Probability>. |
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170
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171
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Descriptions of the alias method: |
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173
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=over |
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174
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175
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=item L<Darts, Dice, and Coins: Sampling from a Discrete |
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176
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Distribution|http://www.keithschwarz.com/darts-dice-coins/> |
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178
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=item L<Data structure for loaded dice?|http://stackoverflow.com/questions/5027757/data-structure-for-loaded-dice> on StackOverflow |
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180
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=item L<Wikipedia article|http://en.wikipedia.org/wiki/Alias_method> |
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182
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=back |
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183
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184
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=cut |