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package Games::Dice::Advanced; |
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use strict; |
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use warnings; |
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use vars qw($VERSION); |
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$VERSION = '1.1'; |
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=head1 NAME |
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Games::Dice::Advanced - simulate dice rolls, including weird and |
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loaded dice |
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=head1 SYNOPSIS |
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print Games::Dice::Advanced->roll(); # roll a six-sided die |
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print Games::Dice::Advanced->roll('d4'); # roll a four-sided die |
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# roll a four-sided die and a 6-sided die and return the total |
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$die1 = Games::Dice::Advanced->new('d4'); |
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$die2 = Games::Dice::Advanced->new('d6'); |
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print Games::Dice::Advanced->roll($die1, $die2); |
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print $die1->roll(); # roll the d4 we created above |
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# roll 2 four-sided dice and a 6-sided die and return the total |
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print Games::Dice::Advanced->roll('2d4', 'd6'); |
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# create a four-sided die with the squares of 1, 2, 3 and 4 |
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Games::Dice::Advanced->new(sub { int(1+rand(4)) ** 2 }); |
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=head1 METHODS |
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=over 4 |
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=item roll |
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Roll one or more dice. If called as a class method, it first calls |
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appropriate constructors and creates objects before calling those objects' |
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roll() methods. When called on an object it simply rolls the die. |
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When called as a class method, it takes a list of arguments defining a |
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'recipe' to roll. These are added |
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together to produce a result. Each item in the recipe must be a valid |
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argument to the constructor (see the description of the 'new' method below). |
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If no argument is given to a class method, we assume a six-sided die - 'd6'. |
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You will note that the multiplier constructor is not available when roll |
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is called in this way. |
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When called as an object method, no arguments are permitted. |
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=cut |
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sub roll { |
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130045
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my($self, @args) = @_; |
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if(ref($self) && $self->isa('Games::Dice::Advanced')) { |
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# called as object method |
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130030
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die("roll() called incorrectly") if(@args); |
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return &{$self}; |
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} elsif($self eq 'Games::Dice::Advanced') { |
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# called as class method |
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@args = ('d6') unless(@args); |
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return sum(map { |
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(ref($_) && $_->isa('Games::Dice::Advanced')) ? |
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$_->roll() : |
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Games::Dice::Advanced->new($_)->roll() |
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} @args); |
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} else { |
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die("Out of cucumber error\n"); |
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} |
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} |
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=item new |
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This method defines a die. You may call it yourself to create a die for |
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later rolling, or it may be called by the roll() method. It takes zero, |
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one or two |
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arguments. If no argument is given, we silently assume that the user |
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wants to create a six-sided die, a 'd6'. Valid arguments are: |
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=over 4 |
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=item integer constant, eg '5' |
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Creates a die that always returns that constant |
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=item dN, where N is integer, eg 'd10' |
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Creates a die that returns a random integer from 1 to N with results spread |
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evenly across the range. |
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=item NdM, where N and M are integer, eg '2d10' |
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Creates a die dM as above which is rolled N times to generate a result. |
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Note that the N is *not* just a multiplier. |
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=item N and any other valid argument, where N is a number, eg (2, 'd4') |
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Note that the two arguments may be in any order. Creates a die as specified, |
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and multiplies the results by N when it is rolled. Compare with NdM above. |
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=back |
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Leading and trailing whitespace is stripped, no other whitespace is allowed |
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in any of the above. |
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=over 4 |
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=item SUBREF |
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A reference to a subroutine, which is to be called whenever we need to generate |
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a result. It should take no parameters. |
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=item HASHREF |
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Use this to easily specify truly weird dice. NOT YET IMPLEMENTED, so use |
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a SUBREF for the moment. |
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=back |
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=cut |
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sub new { |
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my($class, @args) = @_; |
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@args = ('d6') unless(@args); |
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@args = map { s/(^\s+|\s+$)//; $_; } @args; |
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my $self = ''; |
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if(@args == 1) { push @args, 1; } # multiply by 1 |
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if(@args == 2) { |
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my($recipe, $mul) = @args; |
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($recipe, $mul) = ($mul, $recipe) if(ref($mul) || $mul=~ /\D/); |
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die("Bad arguments to new()") if(ref($mul) || $mul=~ /\D/); |
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if($recipe !~ /\D/) { # constant |
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# $self = eval("sub { $recipe * $mul }"); |
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$self = sub { $recipe * $mul }; |
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} elsif($recipe =~ /^d(\d+)$/) { # dINT |
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# $self = eval("sub { (1 + int(rand($1))) * $mul }"); |
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my $faces = $1; |
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$self = sub { (1 + int(rand($faces))) * $mul }; |
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} elsif($recipe =~ /^(\d+)d(\d+)/) { # INTdINT |
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my($repeats, $faces) = ($1, $2); |
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$self = sub { |
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$mul * sum(map { 1 + int(rand($faces)) } (1..$repeats)) |
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398151
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}; |
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} elsif(ref($recipe) eq 'CODE') { |
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$self = sub { $mul * &{$recipe} } |
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} else { |
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die("$recipe isn't valid"); |
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} |
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} else { |
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die("new() called incorrectly"); |
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} |
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bless($self, $class); |
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} |
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162
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=back |
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164
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=cut |
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100010
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100010
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sub sum { foldl(sub { shift() + shift(); }, @_); } |
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100015
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sub foldl { |
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100015
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my($f, $z, @xs) = @_; |
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100015
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$z = $f->($z, $_) foreach(@xs); |
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100015
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470169
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return $z; |
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} |
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=head1 BUGS |
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For random, read 'pseudo-random'. Patches to work with sources of true |
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randomness are welcome. |
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Doesn't support dice with fractional or complex numbers of sides :-) |
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181
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=head1 FEEDBACK |
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I welcome feedback about my code, including constructive criticism. And, |
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while this is free software (both free-as-in-beer and free-as-in-speech) I |
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also welcome payment. In particular, your bug reports will get moved to |
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the front of the queue if you buy me something from my wishlist, which can |
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be found at L. |
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189
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=head1 AUTHOR |
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191
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David Cantrell EFE |
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193
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=head1 COPYRIGHT |
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195
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Copyright 2003 David Cantrell |
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197
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This module is free-as-in-speech software, and may be used, distributed, |
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and modified under the same terms as Perl itself. |
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200
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=cut |
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202
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1; |