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use strict; |
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use warnings; |
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use 5.010; |
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package Games::Dice 0.046; |
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# ABSTRACT: Perl module to simulate die rolls |
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require Exporter; |
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our @ISA = qw(Exporter); |
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our @EXPORT_OK = qw( roll roll_array); |
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# Preloaded methods go here. |
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# Win32 has crummy built in rand() support |
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# So let's use something that's decent and pure perl |
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use if $^O eq "MSWin32", 'Math::Random::MT::Perl' => qw(rand); |
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sub _parse_spec { |
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my $line = shift; |
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return undef unless $line =~ m{ |
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^ # beginning of line |
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( # dice string in $1 |
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(?\d+)? # optional count |
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[dD] # 'd' for dice |
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(? # type of dice: |
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\d+ # either one or more digits |
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| # or |
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% # a percent sign for d% = d100 |
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| # pr |
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F # a F for a fudge dice |
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) |
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) |
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(?: # grouping-only parens |
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(?[-+xX*/bB]) # a + - * / b(est) in $2 |
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(?\d+) # an offset in $3 |
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)? # both of those last are optional |
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\s* # possibly some trailing space (like \n) |
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$ |
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}x; # whitespace allowed |
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my %pr; |
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$pr{$_} = $+{$_} for keys %+; |
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$pr{sign} ||= ''; |
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$pr{offset} ||= 0; |
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$pr{count} ||= 1; |
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$pr{sign} = lc $pr{sign}; |
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return \%pr; |
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} |
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sub roll ($) { |
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my $line = shift; |
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my @result; |
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return $line if $line =~ /\A[0-9]+\z/; |
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my $pr = _parse_spec($line); |
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return undef unless $pr; |
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my @throws = _roll_dice($pr); |
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return undef unless @throws; |
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my ( $sign, $offset ) = @$pr{qw(sign offset)}; |
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if ( $sign eq 'b' ) { |
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$offset = 0 if $offset < 0; |
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$offset = @throws if $offset > @throws; |
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2
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@throws = sort { $b <=> $a } @throws; # sort numerically, descending |
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@result = @throws[ 0 .. $offset - 1 ]; # pick off the $offset first ones |
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} |
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else { |
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@result = @throws; |
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} |
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my $sum = 0; |
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$sum += $_ foreach @result; |
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$sum += $offset if $sign eq '+'; |
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$sum -= $offset if $sign eq '-'; |
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$sum *= $offset if ( $sign eq '*' || $sign eq 'x' ); |
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do { $sum /= $offset; $sum = int $sum; } if $sign eq '/'; |
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return $sum; |
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} |
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sub _roll_dice { |
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my $pr = shift; |
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my ($type,$num) = @$pr{qw(type count)}; |
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my $throw = sub { int( rand $_[0] ) + 1 }; |
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if ( $type eq '%' ) { |
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$type = 100; |
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} |
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elsif ( $type eq 'F' ) { |
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$throw = sub { int( rand 3 ) - 1 }; |
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} |
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my @throws; |
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for ( 1 .. $num ) { |
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push @throws, $throw->( $type ); |
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} |
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return @throws; |
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} |
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sub roll_array ($) { |
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my $line = shift; |
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return $line if $line =~ /\A[0-9]+\z/; |
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my $pr = _parse_spec($line); |
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return unless $pr; |
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return _roll_dice($pr); |
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} |
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1; |
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=pod |
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=encoding UTF-8 |
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=head1 NAME |
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129
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Games::Dice - Perl module to simulate die rolls |
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=head1 VERSION |
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version 0.046 |
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=head1 SYNOPSIS |
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137
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use Games::Dice 'roll'; |
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$strength = roll '3d6+1'; |
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use Games::Dice 'roll_array'; |
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@rolls = roll_array '4d8'; |
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=head1 DESCRIPTION |
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Games::Dice simulates die rolls. It uses a function-oriented (not |
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object-oriented) interface. No functions are exported by default. At |
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present, there are two functions which are exportable: C and |
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C. The latter is used internally by C, but can also be |
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exported by itself. |
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The number and type of dice to roll is given in a style which should be |
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familiar to players of popular role-playing games: IdI[+-*/b]I. |
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I is optional and defaults to 1; it gives the number of dice to roll. |
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I indicates the number of sides to each die; the most common, |
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cube-shaped die is thus a d6. % can be used instead of 100 for I; |
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hence, rolling 2d% and 2d100 is equivalent. If F is used for I fudge |
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dice are used, which either results in -1, 0 or 1. C simulates I |
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rolls of I-sided dice and adds together the results. The optional end, |
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consisting of one of +-*/b and a number I, can modify the sum of the |
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individual dice. +-*/ are similar in that they take the sum of the rolls |
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and add or subtract I, or multiply or divide the sum by I. (x can |
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also be used instead of *.) Hence, 1d6+2 gives a number in the range |
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3..8, and 2d4*10 gives a number in the range 20..80. (Using / truncates |
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the result to an int after dividing.) Using b in this slot is a little |
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different: it's short for "best" and indicates "roll a number of dice, |
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but add together only the best few". For example, 5d6b3 rolls five six- |
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sided dice and adds together the three best rolls. This is sometimes |
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used, for example, in role-playing to give higher averages. |
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Generally, C probably provides the nicer interface, since it does |
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the adding up itself. However, in some situations one may wish to |
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process the individual rolls (for example, I am told that in the game |
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Feng Shui, the number of dice to be rolled cannot be determined in |
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advance but depends on whether any 6s were rolled); in such a case, one |
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can use C to return an array of values, which can then be |
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examined or processed in an application-dependent manner. |
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This having been said, comments and additions (especially if accompanied |
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by code!) to Games::Dice are welcome. So, using the above example, if |
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anyone wishes to contribute a function along the lines of roll_feng_shui |
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to become part of Games::Dice (or to support any other style of die |
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rolling), you can contribute it to the author's address, listed below. |
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184
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=head1 PERL VERSION |
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186
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This module should work on any version of perl still receiving updates from |
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the Perl 5 Porters. This means it should work on any version of perl released |
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in the last two to three years. (That is, if the most recently released |
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version is v5.40, then this module should work on both v5.40 and v5.38.) |
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191
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Although it may work on older versions of perl, no guarantee is made that the |
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minimum required version will not be increased. The version may be increased |
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for any reason, and there is no promise that patches will be accepted to lower |
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the minimum required perl. |
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196
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=head1 NAME |
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198
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=head1 AUTHORS |
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200
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=over 4 |
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202
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=item * |
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204
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Philip Newton |
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206
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=item * |
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Ricardo Signes |
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210
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=back |
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212
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=head1 CONTRIBUTORS |
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=for stopwords Mario Domgoergen Mark Allen Ricardo Signes |
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=over 4 |
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=item * |
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220
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Mario Domgoergen |
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222
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=item * |
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224
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Mark Allen |
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226
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=item * |
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Ricardo Signes |
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230
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=back |
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232
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=head1 COPYRIGHT AND LICENSE |
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234
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This software is Copyright (c) 1999 by Philip Newton. |
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236
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This is free software, licensed under: |
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238
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The MIT (X11) License |
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=cut |
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242
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__END__ |