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# Games-Console-OpenGL - a 2D quake-style console (rendered in OpenGL) |
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package Games::Console::OpenGL; |
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# (C) by Tels |
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19853
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use strict; |
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use Games::Console; |
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use vars qw/@ISA $VERSION/; |
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@ISA = qw/Games::Console/; |
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use SDL::OpenGL; |
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0
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$VERSION = '0.01'; |
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sub _render |
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{ |
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# prepare the output, render the background and the text |
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my ($self,$x,$y,$w,$h,$time) = @_; |
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# select our background texture |
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# glBindTexture( GL_TEXTURE_2D, $self->{texture} ); |
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glDisable( GL_TEXTURE_2D ); |
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# Disable/Enable flags, unless they are already in the right state |
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glDisable( GL_DEPTH_TEST ); |
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glDepthMask(GL_FALSE); # disable writing to depth buffer |
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glEnable( GL_BLEND ); |
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# select type of blending |
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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# Select The Projection Matrix |
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glMatrixMode( GL_PROJECTION ); |
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# Store The Projection Matrix |
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glPushMatrix(); |
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# Reset The Projection Matrix |
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glLoadIdentity(); |
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# Set Up An Ortho Screen |
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# left, right, bottom, top, near, far |
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glOrtho( 0, $self->{screen_width}, 0, $self->{screen_height}, -1, 1 ); |
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# Select The Modelview Matrix |
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glMatrixMode( GL_MODELVIEW ); |
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# Store the Modelview Matrix |
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glPushMatrix(); |
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# Reset The Modelview Matrix |
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glLoadIdentity(); |
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############################################################################ |
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# draw background |
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glColor (@{$self->{background_color}}, $self->{background_alpha}); |
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glBegin( GL_QUADS ); |
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glVertex( $x, $y-$h ); |
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glVertex( $x+$w, $y-$h ); |
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glVertex( $x+$w, $y ); |
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glVertex( $x, $y ); |
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glEnd; |
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# draw messages |
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my $font = $self->{font}; |
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$font->pre_output(); |
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68
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my $line_height = $self->{font}->char_height() + $self->{spacing_y}; |
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my $output_y = ($y - $h + $self->{border_y}); |
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$font->color( $self->{text_color} ); |
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$font->alpha( $self->{text_alpha} ); |
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if ($output_y > -$line_height) |
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{ |
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# do we need to draw the cursor? (50% of the time draw it, 50% not) |
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my $cursor = ''; |
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if ($time - $self->{last_cursor} > $self->{cursor_time}) |
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{ |
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$cursor = $self->{cursor}; |
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} |
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if ($time - $self->{last_cursor} > 2 * $self->{cursor_time}) |
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{ |
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# This isn't necc. correct, but nobody will notice... |
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$self->{last_cursor} = $time; |
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} |
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$font->output ($x + $self->{border_x}, $output_y, |
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$self->{prompt} . $self->{current_input} . $cursor); |
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$output_y += $line_height; |
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} |
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foreach my $msg (reverse @{$self->{messages}}) |
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{ |
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last if $output_y < -$line_height; |
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# draw the messages from the bottom to the top |
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$font->output ($x + $self->{border_x}, $output_y, $msg->[0] ); |
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$output_y += $line_height; |
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} |
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99
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$font->post_output(); |
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100
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101
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############################################################################ |
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102
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103
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# Select The Projection Matrix |
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104
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glMatrixMode( GL_PROJECTION ); |
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105
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# Restore The Old Projection Matrix |
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106
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glPopMatrix(); |
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107
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108
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# Select the Modelview Matrix |
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109
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glMatrixMode( GL_MODELVIEW ); |
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110
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# Restore the Old Projection Matrix |
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111
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glPopMatrix(); |
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112
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113
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} |
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114
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115
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1; |
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__END__ |