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# Games::Checkers, Copyright (C) 1996-2012 Mikhael Goikhman, migo@cpan.org |
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# |
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# This program is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program. If not, see . |
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use strict; |
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use warnings; |
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package Games::Checkers::MoveLocationConstructor; |
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use base 'Games::Checkers::Board'; |
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use Games::Checkers::Constants; |
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use Games::Checkers::BoardConstants; |
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use Games::Checkers::MoveConstants; |
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use constant MAX_MOVE_JUMP_NUM => 9; |
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sub new ($$$) { |
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my $class = shift; |
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my $board = shift; |
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my $color = shift; |
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my $self = $class->SUPER::new($board); |
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my $fields = { |
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color => $color, |
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destin => [], |
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src => NL, |
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piece => 0, |
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must_beat => $board->can_color_beat($color), |
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orig_board => $board, |
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}; |
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$self->{$_} = $fields->{$_} foreach keys %$fields; |
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return $self; |
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} |
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sub init ($) { |
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my $self = shift; |
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$self->{destin} = []; |
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$self->{src} = NL; |
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$self->copy($self->{orig_board}); |
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} |
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sub source ($$) { |
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my $self = shift; |
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my $loc = shift; |
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$self->init; |
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return Err if $loc == NL || !$self->occup($loc) || $self->color($loc) != $self->{color}; |
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return Err if $self->{must_beat} && !$self->can_piece_beat($loc) || !$self->{must_beat} && !$self->can_piece_step($loc); |
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$self->{piece} = $self->piece($self->{src} = $loc); |
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return Ok; |
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} |
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sub add_dst ($$) { |
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my $self = shift; |
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my $dst = shift; |
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return Err if $self->{src} == NL || @{$self->{destin}} == MAX_MOVE_JUMP_NUM-1; |
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if ($self->{must_beat}) { |
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die "Internal" unless $self->occup($self->dst_1); |
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return Err unless $self->can_piece_beat($self->dst_1, $dst); |
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} else { |
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return Err if @{$self->{destin}} > 0; |
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return Err unless $self->can_piece_step($self->{src}, $dst); |
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} |
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push @{$self->{destin}}, $dst; |
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$self->transform_one; |
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return Ok; |
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} |
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sub del_dst ($) { |
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my $self = shift; |
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return NL if $self->{src} == NL || @{$self->{destin}} == 0; |
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my $dst = pop @{$self->{destin}}; |
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$self->transform_all; |
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return $dst; |
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} |
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sub can_create_move ($) { |
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my $self = shift; |
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return $self->{must_beat} && @{$self->{destin}} > 0 |
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&& $self->can_piece_beat($self->dst_1) == No |
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|| !$self->{must_beat} && @{$self->{destin}} == 1; |
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} |
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sub create_move ($) { |
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my $self = shift; |
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return NO_MOVE if $self->{src} == NL |
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|| $self->{must_beat} && @{$self->{destin}} < 1 |
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|| !$self->{must_beat} && @{$self->{destin}} != 1; |
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return new Games::Checkers::Move( |
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$self->{must_beat}, $self->{src}, $self->{destin}); |
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} |
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sub transform_one ($) { |
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my $self = shift; |
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my $src = $self->dst_2; |
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my $dst = $self->dst_1; |
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$self->clr($src); |
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$self->set($dst, $self->{color}, $self->{piece}); |
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$self->clr($self->figure_between($src, $dst)) if $self->{must_beat}; |
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if (convert_type->[$self->{color}][$self->{piece}] & (1 << $dst)) { |
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$self->{piece_map} ^= (1 << $dst); |
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$self->{piece} ^= 1; |
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} |
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} |
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sub transform_all ($) { |
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my $self = shift; |
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$self->copy($self->{orig_board}); |
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return if $self->{src} == NL || @{$self->{destin}} == 0; |
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$self->{piece} = $self->piece($self->{src}); |
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my $destin = $self->{destin}; |
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$self->{destin} = []; |
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while (@$destin) { |
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push @{$self->{destin}}, shift @$destin; |
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$self->transform_one; |
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} |
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} |
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sub dst_1 ($) { |
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my $self = shift; |
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return @{$self->{destin}} == 0 ? $self->{src} : $self->{destin}->[-1]; |
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} |
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sub dst_2 ($) { |
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my $self = shift; |
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return @{$self->{destin}} == 1 ? $self->{src} : $self->{destin}->[-2]; |
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} |
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1; |