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# Games::Checkers, Copyright (C) 1996-2012 Mikhael Goikhman, migo@cpan.org |
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# |
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# This program is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program. If not, see . |
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use strict; |
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use warnings; |
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# ---------------------------------------------------------------------------- |
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package Games::Checkers::CreateMoveList; |
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use base 'Games::Checkers::ExpandMoveList'; |
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use Games::Checkers::Constants; |
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use Games::Checkers::MoveConstants; |
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sub new ($$$) { |
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my $class = shift; |
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my $board_tree_node = shift; |
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my $color = shift; |
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my $self = $class->SUPER::new($board_tree_node, $color); |
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$self->{board_tree_node} = $board_tree_node; |
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$self->build; |
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return $self; |
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} |
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sub add_move ($) { |
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my $self = shift; |
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my $move = $self->create_move; |
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return Err unless $move; ### not needed |
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die "Internal Error" if $move == NO_MOVE; |
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my $new_board_tree_node = Games::Checkers::BoardTreeNode->new($self, $move); |
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return Err unless $new_board_tree_node; ### not needed |
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push @{$self->{board_tree_node}->{sons}}, $new_board_tree_node; |
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return Ok; |
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} |
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# ---------------------------------------------------------------------------- |
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package Games::Checkers::CountMoveList; |
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use base 'Games::Checkers::ExpandMoveList'; |
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use Games::Checkers::Constants; |
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sub new ($$$) { |
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my $class = shift; |
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my $board = shift; |
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my $color = shift; |
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my $self = $class->SUPER::new($board, $color); |
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$self->{count} = 0; |
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$self->build; |
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return $self; |
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} |
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sub add_move ($) { |
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my $self = shift; |
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$self->{count}++; |
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return Ok; |
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} |
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sub get_count ($) { |
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my $self = shift; |
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return $self->{status} == Ok ? $self->{count} : 0; |
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} |
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# ---------------------------------------------------------------------------- |
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package Games::Checkers::CreateUniqueMove; |
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1
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1
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use base 'Games::Checkers::ExpandMoveList'; |
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use Games::Checkers::Constants; |
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use Games::Checkers::MoveConstants; |
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sub new ($$$) { |
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my $class = shift; |
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my $board = shift; |
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my $color = shift; |
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my $self = $class->SUPER::new($board, $color); |
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$self->{move} = NO_MOVE; |
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$self->build; |
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return $self; |
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} |
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sub add_move ($) { |
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my $self = shift; |
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return Err if $self->{move} != NO_MOVE; |
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$self->{move} = $self->create_move; |
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return Ok; |
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} |
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sub get_move ($) { |
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my $self = shift; |
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return $self->{status} == Ok ? $self->{move} : NO_MOVE; |
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} |
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# ---------------------------------------------------------------------------- |
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package Games::Checkers::CreateVergeMove; |
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use base 'Games::Checkers::ExpandMoveList'; |
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80
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use Games::Checkers::Constants; |
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use Games::Checkers::MoveConstants; |
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use Games::Checkers::Move; |
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433
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sub new ($$$$$$) { |
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my $class = shift; |
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my $board = shift; |
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my $color = shift; |
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my $self = $class->SUPER::new($board, $color); |
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die "Not enough arguments in constructor" unless @_ >= 3; |
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my $is_beat = $self->{is_beat} = shift; |
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my $src = $self->{src0} = shift; |
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my $dst = $self->{dst0} = shift; |
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die "Bad verge move source location ($src): not occupied\n" |
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unless $board->occup($src); |
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die "Bad verge move source location ($src): incorrect color\n" |
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unless $board->color($src) == $color; |
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die "Bad verge move source location ($src): can't beat\n" |
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unless !$is_beat || $board->can_piece_beat($src); |
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# die "Bad verge move source location ($src): can't step\n" |
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# unless $is_beat || $board->can_piece_step($src); |
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if (!$is_beat) { |
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if ($board->can_piece_step($src, $dst)) { |
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$self->{move} = new Games::Checkers::Move($is_beat, $src, [$dst]); |
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return $self; |
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} |
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# give it the last chance |
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$board->can_piece_beat($src) ? $is_beat = 1 : |
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die "Bad verge move ($src-$dst): can't step\n"; |
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} |
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# support British rules |
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if ($is_beat) { |
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if ($board->can_piece_beat($src, $dst)) { |
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$self->{move} = new Games::Checkers::Move($is_beat, $src, [$dst]); |
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return $self; |
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} |
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} |
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$self->{move} = NO_MOVE; |
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$self->build; |
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return $self; |
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} |
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168
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sub add_move ($) { |
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my $self = shift; |
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return Err if !$self->{must_beat}; |
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return Ok if $self->{src} != $self->{src0} || $self->dst_1 != $self->{dst0}; |
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return Err if $self->{move} != NO_MOVE; |
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$self->{move} = $self->create_move; |
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return Ok; |
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} |
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179
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sub get_move ($) { |
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my $self = shift; |
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return $self->{status} == Ok ? $self->{move} : NO_MOVE; |
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} |
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184
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1; |