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package Games::Cards; |
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=pod |
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=head1 NAME |
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Games::Cards -- Perl module for writing and playing card games |
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=head1 SYNOPSIS |
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use Games::Cards; |
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my $Rummy = new Games::Cards::Game; |
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# Create the correct deck for a game of Rummy. |
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my $Deck = new Games::Cards::Deck ($Rummy, "Deck"); |
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# shuffle the deck and create the discard pile |
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$Deck->shuffle; |
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my $Discard = new Games::Cards::Queue "Discard Pile"; |
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# Deal out the hands |
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foreach my $i (1 .. 3) { |
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my $hand = new Games::Cards::Hand "Player $i" ; |
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$Deck->give_cards($hand, 7); |
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$hand->sort_by_value; |
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push @Hands, $hand; |
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} |
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# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH") |
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foreach (@Hands) { print ($_->print("short"), "\n") } |
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$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds |
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=head1 DESCRIPTION |
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This module creates objects and methods to allow easier programming of card |
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games in Perl. It allows you to do things like create decks of cards, |
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have piles of cards, hands, and other sets of cards, turn cards face-up |
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or face-down, and move cards from one set to another. Which is pretty much |
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all you need for most card games. |
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Sub-packages include: |
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=over 4 |
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=item Games::Cards::Undo |
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This package handles undoing and redoing moves (important for solitaire). |
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=item and Games::Cards::Tk |
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This package allows you to write games that use a Tk graphical interface. |
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It's designed so that it will be relatively easy to write a game that uses |
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i a GUI or a simple text interface, depending on the player's |
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circumstances (availability of Tk, suspicious boss, etc.). See |
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L for more details on writing Tk games. |
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=back |
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=head2 Quick Overview of Classes |
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A GC::Game stores information like what cards are in the starting deck, |
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plus pointers to the various Cards and CardSets. |
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A GC::Card represents one playing card. Every Card must belong to one |
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(and only one) CardSet at every point during the game. |
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A GC::CardSet is mostly just a set of GC::Cards. A CardSet has a unique |
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name. Many also have short nicknames, which make it easier to write games |
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that move cards between the sets. (See Klondike or FreeCell, for example.) |
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There are many sorts of CardSet. The basic differentiation is Piles, |
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for which you only access the top or bottom card (or cards) and Hands, |
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where you might access any one of the cards in the Hand. Piles are |
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broken up into Stacks and Queues, and every game starts with a Deck of |
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cards (or more than one). |
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=cut |
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# TODO get rid of size, have cards return wantarray ? array of cards : size |
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# |
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# TODO Games::Cards::Undo::Exists. If not defined, don't bother calling |
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# GC::Undo::store etc. on every turn. Then each game can "use GCU" or not. |
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use strict; |
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use vars qw($VERSION); |
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require 5.004; # I use 'foreach my' |
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# Stolen from `man perlmod` |
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$VERSION = do { my @r = (q$Revision: 1.45 $ =~ /\d+/g); sprintf "%d."."%02d" x $#r, @r }; # must be all one line, for MakeMaker |
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# Handle undoing/redoing moves |
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use Games::Cards::Undo; |
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# sub-packages |
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{ |
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package Games::Cards::Game; |
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package Games::Cards::Deck; |
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package Games::Cards::Queue; |
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package Games::Cards::Stack; |
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package Games::Cards::Pile; |
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package Games::Cards::Hand; |
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package Games::Cards::CardSet; |
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package Games::Cards::Card; |
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} |
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110
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=head2 Class Games::Cards::Game |
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112
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This class represents a certain game, like War, or Solitaire. This is |
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necessary to store the various rules for a given game, like the ranking |
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of the cards. (Or, for more exotic games, how many cards of what type are |
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in the deck.) Methods: |
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=over 4 |
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=cut |
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{ |
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package Games::Cards::Game; |
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# suits is a reference to an array listing the suits in the deck |
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# cards_in_suit is a reference to a hash whose keys are the names of the |
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# cards in each suit, and values are the (default) values of those cards |
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# (Card names will be strings, although they might be "2". Values are |
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# integers, so that we can compare cards with other cards.) |
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# |
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# cardset_by_nickname is a hash whose keys are short (unique) nicknames and |
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# values are the CardSets (e.g., player's Hands, Piles, etc.) so nicknamed |
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# cardset_by_name is the same with the CardSet names |
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# card_by_truename stores Cards via their truenames. (See Card::truename) |
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my $Default_Suits = [qw(Clubs Diamonds Hearts Spades)]; |
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# (Parts of) this hash will need to be reset in lots of games. |
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my $Default_Cards_In_Suit = { |
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"Ace" => 1, |
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2 => 2, |
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3 => 3, |
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4 => 4, |
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5 => 5, |
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6 => 6, |
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7 => 7, |
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8 => 8, |
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9 => 9, |
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10 => 10, |
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"Jack" => 11, |
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"Queen" => 12, |
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"King" => 13, |
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}; |
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=item current_game |
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Returns the current Game object. In almost every case, you'll only be |
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working with one at a time. |
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=item set_current_game(GAME) |
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In theory, these subs let you handle multiple Games at once, as long |
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as you set_current_game to the right one. Note that Game->new automatically |
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sets the current Game to be that game, so in 99% of cases, you won't have to |
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call set_current_game. |
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164
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=cut |
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166
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my $_Current_Game; |
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sub current_game { return $_Current_Game; } |
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sub set_current_game {$_Current_Game = shift;} |
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170
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=item new(HASHREF) |
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creates a new game. HASHREF is a reference to a hash containing zero or more |
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of the keys "suits" and "cards_in_suit". "suits" is a list of the suits in a |
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deck, "cards_in_suit" is a reference to a hash whose keys are the names |
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of the cards in one suit and whose values are the values (or ranks) of those |
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cards. If "suits" is not given, the default suits (Clubs, Diamonds, Hearts, |
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Spades) are used. If "cards_in_suit" is not given, the default cards |
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(Ace, 2..10, Jack, Queen, King with values 1..13) are used. |
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For example, war would require "Ace"=>14. |
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181
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=cut |
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183
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sub new { |
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my $class = shift; |
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my $hashref = shift; |
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my $cardgame = { |
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"suits" => $hashref->{"suits"} || $Default_Suits, |
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"cards_in_suit" => $hashref->{"cards_in_suit"} || |
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$Default_Cards_In_Suit, |
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"cardset_by_name" => {}, |
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"cardset_by_nickname" => {}, |
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}; |
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194
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bless $cardgame, $class; |
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# For now, this game will be the current game |
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1
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$cardgame->set_current_game; |
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198
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1
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return $cardgame; |
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} # end sub Games::Cards::Game::new |
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201
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# Store a CardSet. Use separate hashes for cardset's name and nickname, |
202
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# for convenience. |
203
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sub store_cardset { |
204
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5
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5
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my ($self, $cardset) = @_; |
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25
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$self->{"cardset_by_name"}->{$cardset->name} = $cardset; |
206
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5
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19
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if (defined (my $nick = $cardset->nickname)) { |
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0
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$self->{"cardset_by_nickname"}->{$nick} = $cardset; |
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} |
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} |
210
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211
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=item get_cardset_by_name(NAME) |
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213
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Returns the CardSet with name NAME |
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215
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=cut |
216
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217
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sub get_cardset_by_name { |
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my ($self, $name) = @_; |
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0
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0
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if (exists ($self->{"cardset_by_name"}->{$name})) { |
220
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0
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0
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return $self->{"cardset_by_name"}->{$name}; |
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} else { |
222
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0
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return undef; |
223
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} |
224
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} |
225
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226
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=item get_cardset_by_nickname(NAME) |
227
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228
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Returns the CardSet with nickname NAME |
229
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230
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=cut |
231
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232
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sub get_cardset_by_nickname { |
233
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0
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0
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my ($self, $nickname) = @_; |
234
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if (exists ($self->{"cardset_by_nickname"}->{$nickname})) { |
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return $self->{"cardset_by_nickname"}->{$nickname}; |
236
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} else { |
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return undef; |
238
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} |
239
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} |
240
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241
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# Store a Card |
242
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sub store_card { |
243
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52
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52
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65
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my ($self, $card) = @_; |
244
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52
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71
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my $truename = $card->truename; |
245
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52
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692
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$self->{"card_by_truename"}->{$truename} = $card; |
246
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} |
247
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248
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=item get_card_by_truename(NAME) |
249
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250
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Returns the Card with truename NAME |
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252
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=cut |
253
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254
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sub get_card_by_truename { |
255
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0
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0
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0
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my ($self, $truename) = @_; |
256
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0
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0
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0
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if (exists ($self->{"card_by_truename"}->{$truename})) { |
257
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0
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0
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return $self->{"card_by_truename"}->{$truename}; |
258
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} else { |
259
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0
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return undef; |
260
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} |
261
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} |
262
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263
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} # end package Games::Cards::Game |
264
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265
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###################################################################### |
266
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# CardSet and its subclasses |
267
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268
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=head2 Games::Cards::Deck |
269
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270
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A deck is a deck of cards. The number of cards and identities of the cards in |
271
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the deck depend on the particular Game for which the deck is used. |
272
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273
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=over 4 |
274
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275
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=cut |
276
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277
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{ |
278
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package Games::Cards::Deck; |
279
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@Games::Cards::Deck::ISA = qw (Games::Cards::Queue); |
280
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281
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=item new (GAME, NAME) |
282
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283
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creates an I deck of cards. For each card in the deck it creates |
284
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a name, suit, value, and suit value. GAME is the GC::Game this deck |
285
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|
belongs to, and it stipulates the number of cards in the deck, etc. NAME is the |
286
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name to give the deck, e.g. "Deck". |
287
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288
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=back |
289
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290
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=cut |
291
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292
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|
sub new { |
293
|
1
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|
1
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3
|
my ($class, $game, $deckname) = @_; |
294
|
1
|
50
|
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|
3
|
if (ref($class)) {$class = ref($class)} |
|
0
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0
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295
|
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|
# This allows us to get Tk or non-Tk automatically |
296
|
1
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|
5
|
(my $qclass = $class) =~ s/::Deck/::Queue/; |
297
|
1
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|
34
|
my $deck = $qclass->new($game, $deckname); |
298
|
1
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|
|
1
|
my %cards = %{$game->{"cards_in_suit"}}; |
|
1
|
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|
8
|
|
299
|
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|
300
|
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|
|
# make an unshuffled deck |
301
|
1
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|
4
|
(my $cclass = $class) =~ s/::Deck/::Card/; |
302
|
1
|
|
|
|
|
2
|
foreach my $suit_value (1..@{$game->{"suits"}}) { |
|
1
|
|
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|
|
3
|
|
303
|
4
|
|
|
|
|
9
|
my $suit = $game->{"suits"}->[$suit_value-1]; |
304
|
4
|
|
|
|
|
12
|
foreach my $name (keys %cards) { |
305
|
52
|
|
|
|
|
154
|
my $arg = { |
306
|
|
|
|
|
|
|
"suit"=>$suit, "name"=> $name, |
307
|
|
|
|
|
|
|
"suit_value" => $suit_value, "value" => $cards{$name} |
308
|
|
|
|
|
|
|
}; |
309
|
52
|
|
|
|
|
132
|
my $new_card = $cclass->new($game, $arg); |
310
|
52
|
|
|
|
|
54
|
push @{$deck->{"cards"}}, $new_card; |
|
52
|
|
|
|
|
116
|
|
311
|
52
|
|
|
|
|
95
|
$new_card->set_owning_cardset($deck); |
312
|
|
|
|
|
|
|
} |
313
|
|
|
|
|
|
|
} |
314
|
|
|
|
|
|
|
|
315
|
1
|
|
|
|
|
7
|
bless $deck, $class; |
316
|
|
|
|
|
|
|
} # end sub Games::Cards::Deck::new |
317
|
|
|
|
|
|
|
} # end package Games::Cards::Deck |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
=head2 Class Games::Cards::Queue |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
A Queue (cf. computer science terminology, or the C++ stdlib) is a first-in |
322
|
|
|
|
|
|
|
first-out pile of cards. Cards are removed from the top of the pile, but new |
323
|
|
|
|
|
|
|
cards are added to the bottom of the pile. This might represent, say, a pile |
324
|
|
|
|
|
|
|
of face-down cards, like the player's hand in War. |
325
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
=cut |
327
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
{ |
329
|
|
|
|
|
|
|
package Games::Cards::Queue; |
330
|
|
|
|
|
|
|
# cards array has 0 as the top card, -1 as the bottom card (opposite of Queue, |
331
|
|
|
|
|
|
|
# for convenience when moving cards from a Queue to a stack or vice versa). |
332
|
|
|
|
|
|
|
# We push to add cards, but shift to remove cards. |
333
|
|
|
|
|
|
|
@Games::Cards::Queue::ISA = qw(Games::Cards::Pile); |
334
|
|
|
|
|
|
|
|
335
|
|
|
|
|
|
|
# inherit SUPER::new |
336
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
sub remove_cards { |
338
|
|
|
|
|
|
|
# remove (and return a ref to) top arg1 cards from the Queue |
339
|
338
|
|
|
338
|
|
455
|
my ($thing, $number) = @_; |
340
|
338
|
|
|
|
|
605
|
return $thing->splice (0, $number); |
341
|
|
|
|
|
|
|
} # end sub Games::Cards::Queue::remove_cards |
342
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
sub add_cards { |
344
|
|
|
|
|
|
|
# Add array of Cards arg1 to the Queue |
345
|
308
|
|
|
308
|
|
403
|
my ($thing, $cards) = @_; |
346
|
308
|
|
|
|
|
535
|
$thing->splice ($thing->size, 0, $cards); |
347
|
|
|
|
|
|
|
} # end sub Games::Cards::Queue::add_cards |
348
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
sub top_card { |
350
|
0
|
|
|
0
|
|
0
|
my $set = shift; |
351
|
0
|
0
|
|
|
|
0
|
return $set->size ? $set->{"cards"}->[0] : 0; |
352
|
|
|
|
|
|
|
} # end sub Games::Cards::Queue::top_card |
353
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
sub print_ordered_cards { |
355
|
|
|
|
|
|
|
# returns the cards in the set in the correct order to be printed |
356
|
0
|
|
|
0
|
|
0
|
return shift->{"cards"}; |
357
|
|
|
|
|
|
|
} # end sub Games::Cards::Queue::print_ordered_cards |
358
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
} #end package Games::Cards::Queue |
360
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
=head2 Class Games::Cards::Stack |
362
|
|
|
|
|
|
|
|
363
|
|
|
|
|
|
|
A stack (cf. computer science terminology, or the C++ stdlib) is a last-in |
364
|
|
|
|
|
|
|
first-out pile of cards. Cards are removed from the top of the pile, and new |
365
|
|
|
|
|
|
|
cards are also added to the top of the pile. This would usually represent a |
366
|
|
|
|
|
|
|
pile of cards with its top card (and perhaps all cards) face up. |
367
|
|
|
|
|
|
|
|
368
|
|
|
|
|
|
|
=cut |
369
|
|
|
|
|
|
|
|
370
|
|
|
|
|
|
|
{ |
371
|
|
|
|
|
|
|
package Games::Cards::Stack; |
372
|
|
|
|
|
|
|
# cards array has -1 as the top card, 0 as the bottom card (opposite of Queue, |
373
|
|
|
|
|
|
|
# for convenience when moving cards from a Queue to a stack or vice versa). |
374
|
|
|
|
|
|
|
# We only access the top of the stack, pushing to add and popping to remove. |
375
|
|
|
|
|
|
|
@Games::Cards::Stack::ISA = qw(Games::Cards::Pile); |
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
# inherit SUPER::new |
378
|
|
|
|
|
|
|
|
379
|
|
|
|
|
|
|
sub remove_cards { |
380
|
|
|
|
|
|
|
# remove (and return a ref to) top arg1 cards from the Stack |
381
|
306
|
|
|
306
|
|
385
|
my ($thing, $number) = @_; |
382
|
306
|
|
|
|
|
622
|
return $thing->splice (-$number); |
383
|
|
|
|
|
|
|
} # end sub Games::Cards::Stack::remove_cards |
384
|
|
|
|
|
|
|
|
385
|
|
|
|
|
|
|
sub add_cards { |
386
|
|
|
|
|
|
|
# Add array of Cards arg1 to the Stack |
387
|
336
|
|
|
336
|
|
415
|
my ($thing, $cards) = @_; |
388
|
336
|
|
|
|
|
656
|
$thing->splice($thing->size, 0, $cards); |
389
|
|
|
|
|
|
|
} # end sub Games::Cards::Stack::add_cards |
390
|
|
|
|
|
|
|
|
391
|
|
|
|
|
|
|
sub top_card { |
392
|
322
|
|
|
322
|
|
352
|
my $set = shift; |
393
|
322
|
50
|
|
|
|
524
|
return $set->size ? $set->{"cards"}->[-1] : 0; |
394
|
|
|
|
|
|
|
} # end sub Games::Cards::Stack::top_card |
395
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
# Use "reverse" to print the top card of the Set first |
397
|
|
|
|
|
|
|
# (makes for easier reading when lists are long, since you usually |
398
|
|
|
|
|
|
|
# care more about the next card to be played) |
399
|
|
|
|
|
|
|
sub print_ordered_cards { |
400
|
|
|
|
|
|
|
# returns the cards in the set in the correct order to be printed |
401
|
0
|
|
|
0
|
|
0
|
return [reverse (@{shift->{"cards"}})]; |
|
0
|
|
|
|
|
0
|
|
402
|
|
|
|
|
|
|
} # end sub Games::Cards::Queue::print_ordered_cards |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
} #end package Games::Cards::Stack |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
##################### |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
=head2 Class Games::Cards::Pile |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
A Pile is a pile of cards. That is, it is a CardSet where we will only access |
411
|
|
|
|
|
|
|
the beginning or end of the set. (This may include the first N cards in the |
412
|
|
|
|
|
|
|
set, but we will never reference the 17'th card.) This is a super class of |
413
|
|
|
|
|
|
|
Queue and Stack, and those classes should be used instead, so that we know |
414
|
|
|
|
|
|
|
whether the cards in the pile are FIFO or LIFO. Methods: |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
=over 4 |
417
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
=cut |
419
|
|
|
|
|
|
|
|
420
|
|
|
|
|
|
|
{ |
421
|
|
|
|
|
|
|
package Games::Cards::Pile; |
422
|
|
|
|
|
|
|
# The cards array is LIFO for the Stack subclass and FIFO for the Queue |
423
|
|
|
|
|
|
|
# subclass. We always push things onto Queues or Stacks, but |
424
|
|
|
|
|
|
|
# we use "pop", for Stacks, and "shift" for the Queues. |
425
|
|
|
|
|
|
|
|
426
|
|
|
|
|
|
|
@Games::Cards::Pile::ISA = qw(Games::Cards::CardSet); |
427
|
|
|
|
|
|
|
# inherit SUPER::new |
428
|
|
|
|
|
|
|
|
429
|
|
|
|
|
|
|
=item give_cards(RECEIVER, NUMBER) |
430
|
|
|
|
|
|
|
|
431
|
|
|
|
|
|
|
Transfers NUMBER cards from the donor (the object on which this method was |
432
|
|
|
|
|
|
|
called) to the CardSet RECEIVER. This method can used for dealing cards from |
433
|
|
|
|
|
|
|
a deck, giving cards to another player (Go Fish), putting cards on the table |
434
|
|
|
|
|
|
|
(War), or transferring a card or cards between piles in solitaire. |
435
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
If NUMBER is "all", then the donor gives all of its cards. |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
Returns 1 usually. If the donor has too few cards, it returns 0 and does not |
439
|
|
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|
transfer any cards. |
440
|
|
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|
|
|
|
|
441
|
|
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|
|
=cut |
442
|
|
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|
|
|
|
|
443
|
|
|
|
|
|
|
sub give_cards { |
444
|
|
|
|
|
|
|
#TODO if called with a subref instead of a scalar, then sort the |
445
|
|
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|
|
|
|
#cards to the top of the Set using the sub, and then set $number! |
446
|
|
|
|
|
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|
447
|
|
|
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|
|
|
# If we're going from a Stack to a Queue, we would normally need to flip |
448
|
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|
|
|
# the stack of cards over. E.g. if you deal three cards from the stock to |
449
|
|
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|
|
|
|
# the waste pile in Solitaire, the top card of the stock becomes the |
450
|
|
|
|
|
|
|
# *bottom* card of the waste. However, the cards arrays in Stacks and |
451
|
|
|
|
|
|
|
# Queues are stored in opposite directions, so this works automatically! |
452
|
|
|
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|
|
|
# If we're giving to a Hand, which doesn't have a top card, it doesn't |
453
|
|
|
|
|
|
|
# matter |
454
|
|
|
|
|
|
|
|
455
|
645
|
|
|
645
|
|
924
|
my ($donor, $receiver) = (shift, shift); |
456
|
645
|
|
|
|
|
762
|
my $number = shift; |
457
|
645
|
100
|
|
|
|
1740
|
$number = $donor->size if $number eq "all"; |
458
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
# Remove the cards if we can |
460
|
645
|
100
|
|
|
|
1203
|
if ($donor->size < $number) { |
461
|
|
|
|
|
|
|
#print $donor->{"name"} . " is out of cards\n"; |
462
|
1
|
|
|
|
|
7
|
return 0; |
463
|
|
|
|
|
|
|
} |
464
|
644
|
|
|
|
|
1362
|
my $cards_ref = $donor->remove_cards($number); |
465
|
|
|
|
|
|
|
#print $donor->{"name"}, " gives "; |
466
|
|
|
|
|
|
|
#print map {$_->print("short")} @$cards_ref; |
467
|
|
|
|
|
|
|
#print " to ", $receiver->{"name"}, "\n"; |
468
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
# Add the cards |
470
|
644
|
|
|
|
|
1451
|
$receiver->add_cards($cards_ref); |
471
|
|
|
|
|
|
|
|
472
|
644
|
|
|
|
|
2122
|
return 1; |
473
|
|
|
|
|
|
|
} # end sub Games::Cards::Pile::give_cards |
474
|
|
|
|
|
|
|
|
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
=item top_card |
477
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
Returns the top Card in the CardSet (or 0 if CardSet is empty) |
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
=cut |
481
|
|
|
|
|
|
|
|
482
|
|
|
|
|
|
|
# This sub is actually found in the subclasses, since their |
483
|
|
|
|
|
|
|
# arrays are stored in different orders |
484
|
|
|
|
|
|
|
} #end package Games::Cards::Pile |
485
|
|
|
|
|
|
|
|
486
|
|
|
|
|
|
|
##################### |
487
|
|
|
|
|
|
|
|
488
|
|
|
|
|
|
|
=head2 Class Games::Cards::Hand |
489
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
A Hand represents a player's hand. Most significantly, it's a CardSet which |
491
|
|
|
|
|
|
|
is different from a Pile because the Cards in it are unordered. We may |
492
|
|
|
|
|
|
|
reference any part of the CardSet, not just the top or bottom. |
493
|
|
|
|
|
|
|
Methods: |
494
|
|
|
|
|
|
|
|
495
|
|
|
|
|
|
|
=over 4 |
496
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
=cut |
498
|
|
|
|
|
|
|
|
499
|
|
|
|
|
|
|
{ |
500
|
|
|
|
|
|
|
package Games::Cards::Hand; |
501
|
|
|
|
|
|
|
|
502
|
|
|
|
|
|
|
@Games::Cards::Hand::ISA = qw(Games::Cards::CardSet); |
503
|
|
|
|
|
|
|
# Use SUPER::new |
504
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
=item give_a_card(RECEIVER, DESCRIPTION) |
506
|
|
|
|
|
|
|
|
507
|
|
|
|
|
|
|
Transfers Card described by DESCRIPTION from the donor (the Hand on which |
508
|
|
|
|
|
|
|
this method was called) to the CardSet RECEIVER. This method can used for |
509
|
|
|
|
|
|
|
discarding a card from a hand, e.g. |
510
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
If DESCRIPTION matches /^-?\d+$/, then it is the index in the cards array of the |
512
|
|
|
|
|
|
|
Card to give. Otherwise, DESCRIPTION is passed to Hand::index. |
513
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
Returns 1 usually. If the donor does not have the card, it returns 0 and does |
515
|
|
|
|
|
|
|
not transfer anything. |
516
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
=cut |
518
|
|
|
|
|
|
|
|
519
|
|
|
|
|
|
|
sub give_a_card { |
520
|
0
|
|
|
0
|
|
0
|
my ($donor, $receiver) = (shift, shift); |
521
|
0
|
|
|
|
|
0
|
my $description = shift; |
522
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
# Which card to remove? |
524
|
0
|
0
|
|
|
|
0
|
my $donor_index = $description =~ /^-?\d+$/ ? |
525
|
|
|
|
|
|
|
$description : |
526
|
|
|
|
|
|
|
$donor->index($description); |
527
|
|
|
|
|
|
|
|
528
|
0
|
0
|
0
|
|
|
0
|
unless (defined $donor_index && $donor_index < $donor->size) { |
529
|
|
|
|
|
|
|
#print $donor->name . " does not have that card\n"; |
530
|
0
|
|
|
|
|
0
|
return; |
531
|
|
|
|
|
|
|
} |
532
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
# Remove the card |
534
|
0
|
|
|
|
|
0
|
my $card_ref = $donor->remove_a_card($donor_index); |
535
|
|
|
|
|
|
|
#print $donor->name, " gives "; |
536
|
|
|
|
|
|
|
#print map {$_->print("short") . " "} @$cards_ref; |
537
|
|
|
|
|
|
|
#print " to ", $receiver->name, "\n"; |
538
|
|
|
|
|
|
|
|
539
|
|
|
|
|
|
|
# Add the card |
540
|
0
|
|
|
|
|
0
|
$receiver->add_cards([$card_ref]); # add_cards takes an array ref |
541
|
|
|
|
|
|
|
|
542
|
0
|
|
|
|
|
0
|
return 1; |
543
|
|
|
|
|
|
|
} # end sub Games::Cards::Hand::give_card |
544
|
|
|
|
|
|
|
|
545
|
|
|
|
|
|
|
=item move_card(DESCRIPTION, INDEX) |
546
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
Rearrange a Hand by putting Card described by DESCRIPTION at index INDEX. |
548
|
|
|
|
|
|
|
|
549
|
|
|
|
|
|
|
If DESCRIPTION matches /^-?\d+$/, then it is the index in the cards array of the |
550
|
|
|
|
|
|
|
Card to give. Otherwise, DESCRIPTION is passed to Hand::index. |
551
|
|
|
|
|
|
|
|
552
|
|
|
|
|
|
|
Returns 1 usually. If the donor does not have the card, it returns 0 and does |
553
|
|
|
|
|
|
|
not transfer anything. |
554
|
|
|
|
|
|
|
|
555
|
|
|
|
|
|
|
=cut |
556
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
sub move_card { |
558
|
0
|
|
|
0
|
|
0
|
my $hand = shift; |
559
|
0
|
|
|
|
|
0
|
my ($description, $final) = @_; |
560
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
# Which card to remove? |
562
|
0
|
0
|
|
|
|
0
|
my $initial = $description =~ /^-?\d+$/ ? |
563
|
|
|
|
|
|
|
$description : |
564
|
|
|
|
|
|
|
$hand->index($description); |
565
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
# don't have that card! |
567
|
0
|
0
|
|
|
|
0
|
return unless defined $initial; |
568
|
|
|
|
|
|
|
|
569
|
|
|
|
|
|
|
# Remove the card |
570
|
0
|
|
|
|
|
0
|
my $card_ref = $hand->remove_a_card($initial); |
571
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
# Add the card |
573
|
0
|
|
|
|
|
0
|
$hand->add_a_card($card_ref, $final); |
574
|
|
|
|
|
|
|
|
575
|
0
|
|
|
|
|
0
|
return 1; |
576
|
|
|
|
|
|
|
} # end sub Games::Cards::Hand::move_card |
577
|
|
|
|
|
|
|
|
578
|
|
|
|
|
|
|
sub remove_a_card { |
579
|
|
|
|
|
|
|
# remove (and return a ref to an array with) card number arg1 of the Hand |
580
|
0
|
|
|
0
|
|
0
|
my ($thing, $number) = @_; |
581
|
|
|
|
|
|
|
# splice returns an array ref |
582
|
0
|
|
|
|
|
0
|
my $listref = $thing->splice ($number,1); |
583
|
0
|
|
|
|
|
0
|
return $listref->[0]; |
584
|
|
|
|
|
|
|
} # end sub Games::Cards::Stack::remove_cards |
585
|
|
|
|
|
|
|
|
586
|
|
|
|
|
|
|
sub add_a_card { |
587
|
|
|
|
|
|
|
# add card arg1 at position arg2 number arg1 of the Hand arg0 |
588
|
0
|
|
|
0
|
|
0
|
my ($thing, $card, $number) = @_; |
589
|
0
|
|
|
|
|
0
|
$thing->splice ($number,0,[$card]); |
590
|
|
|
|
|
|
|
} # end sub Games::Cards::Stack::remove_cards |
591
|
|
|
|
|
|
|
|
592
|
|
|
|
|
|
|
sub add_cards { |
593
|
|
|
|
|
|
|
# Add array of Cards arg1 to the Hand |
594
|
|
|
|
|
|
|
# This sub is called by Pile::give_cards & doesn't care where in the |
595
|
|
|
|
|
|
|
# Hand the cards end up. So just put 'em at the end |
596
|
0
|
|
|
0
|
|
0
|
my ($thing, $cards) = @_; |
597
|
0
|
|
|
|
|
0
|
$thing->splice($thing->size, 0, $cards); |
598
|
|
|
|
|
|
|
} # end sub Games::Cards::Hand::add_cards |
599
|
|
|
|
|
|
|
|
600
|
|
|
|
|
|
|
=item index(DESCRIPTION) |
601
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
Given a card description DESCRIPTION return the index of that Card |
603
|
|
|
|
|
|
|
in the Hand, or undef if it was not found. DESCRIPTION may be a Card or |
604
|
|
|
|
|
|
|
a string (like "8H" or "KC"). |
605
|
|
|
|
|
|
|
|
606
|
|
|
|
|
|
|
=cut |
607
|
|
|
|
|
|
|
|
608
|
|
|
|
|
|
|
sub index { |
609
|
|
|
|
|
|
|
# Depending on the nature of the description arg1, we create a sub |
610
|
|
|
|
|
|
|
# to match that description with a Card. Then we search among the |
611
|
|
|
|
|
|
|
# cards in Hand arg0's cards array with that sub |
612
|
0
|
|
|
0
|
|
0
|
my ($set, $description) = @_; |
613
|
0
|
|
|
|
|
0
|
my $number; |
614
|
|
|
|
|
|
|
my $find; # sub whose arg0 is a card to compare to |
615
|
|
|
|
|
|
|
|
616
|
0
|
0
|
|
|
|
0
|
if (ref $description eq "Games::Cards::Card") { |
|
|
0
|
|
|
|
|
|
617
|
0
|
|
|
0
|
|
0
|
$find = sub {shift == $description}; |
|
0
|
|
|
|
|
0
|
|
618
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
# but it matches 2-10 or AKQJ of CHDS |
620
|
|
|
|
|
|
|
# TODO need to change this for multiple decks! |
621
|
|
|
|
|
|
|
} elsif ($description =~ /^[\dakqj]+[chds]/i) { |
622
|
0
|
|
|
0
|
|
0
|
$find = sub {shift->truename eq uc($description)}; |
|
0
|
|
|
|
|
0
|
|
623
|
|
|
|
|
|
|
} else { |
624
|
0
|
|
|
|
|
0
|
my $caller = (caller(0))[3]; |
625
|
0
|
|
|
|
|
0
|
die "$caller called with unknown description $description\n"; |
626
|
|
|
|
|
|
|
} |
627
|
|
|
|
|
|
|
|
628
|
0
|
|
|
|
|
0
|
foreach my $i (0..$#{$set->{"cards"}}){ |
|
0
|
|
|
|
|
0
|
|
629
|
0
|
|
|
|
|
0
|
my $card = $set->{"cards"}->[$i]; |
630
|
0
|
0
|
|
|
|
0
|
$number = $i if &$find($card); |
631
|
|
|
|
|
|
|
} |
632
|
|
|
|
|
|
|
|
633
|
0
|
|
|
|
|
0
|
return $number; # will return undef if card wasn't found |
634
|
|
|
|
|
|
|
} |
635
|
|
|
|
|
|
|
|
636
|
|
|
|
|
|
|
sub print_ordered_cards { |
637
|
|
|
|
|
|
|
# returns the cards in the set in the correct order to be printed |
638
|
0
|
|
|
0
|
|
0
|
return shift->{"cards"}; |
639
|
|
|
|
|
|
|
} # end sub Games::Cards::Hand::print_ordered_cards |
640
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
} #end package Games::Cards::Hand |
642
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
################## |
644
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
=head2 Class Games::Cards::CardSet |
646
|
|
|
|
|
|
|
|
647
|
|
|
|
|
|
|
A CardSet is just an array of cards (stored in the "cards" field). It could be |
648
|
|
|
|
|
|
|
a player's hand, a deck, or a discard pile, for instance. This is a super class |
649
|
|
|
|
|
|
|
of a number of other classes, and those subclasses should be used instead. |
650
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
=over 4 |
652
|
|
|
|
|
|
|
|
653
|
|
|
|
|
|
|
=cut |
654
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
##################### |
656
|
|
|
|
|
|
|
|
657
|
|
|
|
|
|
|
{ |
658
|
|
|
|
|
|
|
package Games::Cards::CardSet; |
659
|
|
|
|
|
|
|
# Fields: |
660
|
|
|
|
|
|
|
# cards - array of Cards |
661
|
|
|
|
|
|
|
# name - "Joe's Hand" for Joe's hand, "discard" for a |
662
|
|
|
|
|
|
|
# discard pile, etc. |
663
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
=item new(GAME, NAME, NICKNAME) |
665
|
|
|
|
|
|
|
|
666
|
|
|
|
|
|
|
create a new (empty) CardSet. GAME is the Game object that this set belongs |
667
|
|
|
|
|
|
|
to. NAME is a unique string that e.g. can be output when you print the CardSet. |
668
|
|
|
|
|
|
|
Optionally, NICKNAME is a (unique!) short name that will be used to reference |
669
|
|
|
|
|
|
|
the set. |
670
|
|
|
|
|
|
|
|
671
|
|
|
|
|
|
|
=cut |
672
|
|
|
|
|
|
|
|
673
|
|
|
|
|
|
|
sub new { |
674
|
5
|
|
|
5
|
|
7
|
my $self = shift; |
675
|
|
|
|
|
|
|
# so we can say $foo->new or new Bar |
676
|
5
|
|
33
|
|
|
20
|
my $class = ref($self) || $self; |
677
|
5
|
|
|
|
|
6
|
my $game = shift; |
678
|
|
|
|
|
|
|
# TODO use carp! |
679
|
5
|
|
50
|
|
|
11
|
my $name = shift || die "new $class must be called with a 'name' arg"; |
680
|
5
|
|
|
|
|
5
|
my $nickname = shift; # may be undef |
681
|
5
|
|
|
|
|
19
|
my $set = { |
682
|
|
|
|
|
|
|
"cards" => [], |
683
|
|
|
|
|
|
|
"name" => $name, |
684
|
|
|
|
|
|
|
"nickname" => $nickname, |
685
|
|
|
|
|
|
|
}; |
686
|
5
|
|
|
|
|
11
|
bless $set, $class; |
687
|
|
|
|
|
|
|
|
688
|
|
|
|
|
|
|
# If this set is named "a" in this Game, then store |
689
|
|
|
|
|
|
|
# "a"=>$set in the Game object. Same for nickname |
690
|
5
|
|
|
|
|
12
|
$game->store_cardset($set); |
691
|
|
|
|
|
|
|
|
692
|
5
|
|
|
|
|
16
|
return $set; |
693
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::new |
694
|
|
|
|
|
|
|
|
695
|
|
|
|
|
|
|
# Splice cards into/out of a set |
696
|
|
|
|
|
|
|
# Just like Perl's splice (with different argument types!) |
697
|
|
|
|
|
|
|
# RESULT = splice(ARRAY, OFFSET, LENGTH, LIST); |
698
|
|
|
|
|
|
|
# ARRAY is a CardSet, |
699
|
|
|
|
|
|
|
# OFFSET is the index in the "cards" array |
700
|
|
|
|
|
|
|
# LENGTH is the number of cards spliced out, |
701
|
|
|
|
|
|
|
# LIST is a reference to an array of Cards to splice in |
702
|
|
|
|
|
|
|
# RESULT is (empty or) a ref to an array of Cards that were spliced out |
703
|
|
|
|
|
|
|
# (LENGTH and LIST are optional) |
704
|
|
|
|
|
|
|
# |
705
|
|
|
|
|
|
|
# This sub is private. People should use add_cards et al., which call |
706
|
|
|
|
|
|
|
# this sub |
707
|
|
|
|
|
|
|
sub splice { |
708
|
1288
|
|
|
1288
|
|
1763
|
my ($set, $offset, $length, $in_cards) = @_; |
709
|
|
|
|
|
|
|
# set in_cards to empty list if undef. Otherwise, we'd splice in (undef) |
710
|
1288
|
100
|
|
|
|
2902
|
$in_cards = [] unless defined $in_cards; |
711
|
|
|
|
|
|
|
|
712
|
|
|
|
|
|
|
# Negative offsets will break if we try to undo them |
713
|
1288
|
100
|
|
|
|
2913
|
$offset += $set->size if $offset < 0; |
714
|
|
|
|
|
|
|
|
715
|
|
|
|
|
|
|
# If we didn't get length, splice to end of array |
716
|
1288
|
100
|
|
|
|
2641
|
$length = $set->size - $offset unless defined $length; |
717
|
|
|
|
|
|
|
# print $set->name, ": ",$set->size, |
718
|
|
|
|
|
|
|
# " cards - $length starting at $offset", |
719
|
|
|
|
|
|
|
# " + ", scalar(@$in_cards)," = "; |
720
|
|
|
|
|
|
|
|
721
|
|
|
|
|
|
|
# Can't splice in past position #$cards+1==foo->size |
722
|
|
|
|
|
|
|
# Can't splice out more cards than we have |
723
|
1288
|
50
|
33
|
|
|
2239
|
warn "illegal splice!\n" if $offset > $set->size || |
724
|
|
|
|
|
|
|
$length + $offset > $set->size; |
725
|
|
|
|
|
|
|
|
726
|
|
|
|
|
|
|
# Do the splice |
727
|
1288
|
|
|
|
|
1684
|
my $out_cards = [splice (@{$set->{"cards"}}, $offset, |
|
1288
|
|
|
|
|
3395
|
|
728
|
|
|
|
|
|
|
$length, @$in_cards)]; |
729
|
|
|
|
|
|
|
|
730
|
|
|
|
|
|
|
# Store the splice & its result for Undo |
731
|
1288
|
|
|
|
|
7604
|
my $atom = new Games::Cards::Undo::Splice { |
732
|
|
|
|
|
|
|
"set" => $set, |
733
|
|
|
|
|
|
|
"offset" => $offset, |
734
|
|
|
|
|
|
|
"length" => $length, |
735
|
|
|
|
|
|
|
"in_cards" => $in_cards, |
736
|
|
|
|
|
|
|
"out_cards" => $out_cards, |
737
|
|
|
|
|
|
|
}; |
738
|
1288
|
|
|
|
|
3284
|
$atom->store; # store the atom in the Undo List |
739
|
|
|
|
|
|
|
|
740
|
|
|
|
|
|
|
# in_cards now belong to this set |
741
|
|
|
|
|
|
|
# out_cards will be handled by another splice, presumably |
742
|
1288
|
|
|
|
|
2365
|
foreach (@$in_cards) { $_->set_owning_cardset($set) } |
|
778
|
|
|
|
|
1533
|
|
743
|
|
|
|
|
|
|
|
744
|
|
|
|
|
|
|
# print $set->size,"\n"; |
745
|
1288
|
|
|
|
|
4631
|
return $out_cards; |
746
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::splice |
747
|
|
|
|
|
|
|
|
748
|
|
|
|
|
|
|
=item shuffle |
749
|
|
|
|
|
|
|
|
750
|
|
|
|
|
|
|
shuffles the cards in the CardSet. Shuffling is not undoable. |
751
|
|
|
|
|
|
|
|
752
|
|
|
|
|
|
|
=cut |
753
|
|
|
|
|
|
|
|
754
|
|
|
|
|
|
|
sub shuffle { |
755
|
|
|
|
|
|
|
# shuffle the deck (or subset thereof) |
756
|
1
|
|
|
1
|
|
2
|
my $deck = shift; |
757
|
|
|
|
|
|
|
|
758
|
|
|
|
|
|
|
# "Random Schwartz" |
759
|
|
|
|
|
|
|
# Replace the cards in the deck with shuffled cards |
760
|
|
|
|
|
|
|
# (Just pick N random numbers & sort them) |
761
|
1
|
|
|
|
|
9
|
@{$deck->{"cards"}} = |
|
52
|
|
|
|
|
56
|
|
762
|
236
|
|
|
|
|
247
|
map { $_->[0] } |
763
|
52
|
|
|
|
|
75
|
sort { $a->[1] <=> $b->[1] } |
764
|
1
|
|
|
|
|
9
|
map { [$_, rand] } |
765
|
1
|
|
|
|
|
2
|
@{$deck->{"cards"}}; |
766
|
|
|
|
|
|
|
|
767
|
1
|
|
|
|
|
10
|
return; |
768
|
|
|
|
|
|
|
} # end sub CardSet::Shuffle |
769
|
|
|
|
|
|
|
|
770
|
|
|
|
|
|
|
=item sort_by_value |
771
|
|
|
|
|
|
|
|
772
|
|
|
|
|
|
|
Sorts the Set by value. This and other sort routines will probably be used |
773
|
|
|
|
|
|
|
mostly on Hands, which are "ordered sets", but you might want to reorder a deck |
774
|
|
|
|
|
|
|
or something. Sorting is not undoable. |
775
|
|
|
|
|
|
|
|
776
|
|
|
|
|
|
|
=item sort_by_suit |
777
|
|
|
|
|
|
|
|
778
|
|
|
|
|
|
|
Sorts the Set by suit, but not by value within the suit. |
779
|
|
|
|
|
|
|
|
780
|
|
|
|
|
|
|
=item sort_by_suit_and_value |
781
|
|
|
|
|
|
|
|
782
|
|
|
|
|
|
|
Sorts the Set by suit, then by value within the suit. |
783
|
|
|
|
|
|
|
|
784
|
|
|
|
|
|
|
=cut |
785
|
|
|
|
|
|
|
|
786
|
|
|
|
|
|
|
sub sort_by_value { |
787
|
0
|
|
|
0
|
|
0
|
my $set = shift; |
788
|
0
|
|
|
|
|
0
|
@{$set->{"cards"}} = sort {$a->value <=> $b->value} @{$set->{"cards"}} |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
789
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::sort_by_value |
790
|
|
|
|
|
|
|
|
791
|
|
|
|
|
|
|
sub sort_by_suit { |
792
|
0
|
|
|
0
|
|
0
|
my $set = shift; |
793
|
0
|
|
|
|
|
0
|
@{$set->{"cards"}} = sort {$a->suit_value <=> $b->suit_value} |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
794
|
0
|
|
|
|
|
0
|
@{$set->{"cards"}} |
795
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::sort_by_suit |
796
|
|
|
|
|
|
|
|
797
|
|
|
|
|
|
|
sub sort_by_suit_and_value { |
798
|
0
|
|
|
0
|
|
0
|
my $set = shift; |
799
|
0
|
0
|
|
|
|
0
|
@{$set->{"cards"}} = sort {$a->suit_value <=> $b->suit_value || |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
800
|
|
|
|
|
|
|
$a->value <=> $b->value} |
801
|
0
|
|
|
|
|
0
|
@{$set->{"cards"}} |
802
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::sort_by_suit_and_value |
803
|
|
|
|
|
|
|
|
804
|
|
|
|
|
|
|
=item clone(GAME, NAME, NICKNAME) |
805
|
|
|
|
|
|
|
|
806
|
|
|
|
|
|
|
Create a copy of this CardSet. That is, create an object with the same class |
807
|
|
|
|
|
|
|
as arg0. Then make a copy of each Card in the CardSet (true copy, not a |
808
|
|
|
|
|
|
|
reference). arg1 is the Game that the set belongs to. arg2 is the name to give |
809
|
|
|
|
|
|
|
the new CardSet. arg3 (optional) is the nickname. |
810
|
|
|
|
|
|
|
|
811
|
|
|
|
|
|
|
=cut |
812
|
|
|
|
|
|
|
|
813
|
|
|
|
|
|
|
sub clone { |
814
|
0
|
|
|
0
|
|
0
|
my $this = shift; |
815
|
0
|
|
|
|
|
0
|
my $clone = $this->new(@_); |
816
|
0
|
|
|
|
|
0
|
my $game = shift; # shift *after* using @_! |
817
|
|
|
|
|
|
|
|
818
|
0
|
|
|
|
|
0
|
$clone->{"cards"} = [map {$_->clone($game)} @{$this->cards}]; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
819
|
0
|
|
|
|
|
0
|
foreach (@{$clone->cards}) {$_->set_owning_cardset($clone)}; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
820
|
|
|
|
|
|
|
|
821
|
0
|
|
|
|
|
0
|
return $clone; |
822
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::clone |
823
|
|
|
|
|
|
|
|
824
|
|
|
|
|
|
|
=item face_down |
825
|
|
|
|
|
|
|
|
826
|
|
|
|
|
|
|
Makes a whole CardSet face down |
827
|
|
|
|
|
|
|
|
828
|
|
|
|
|
|
|
=cut |
829
|
|
|
|
|
|
|
|
830
|
|
|
|
|
|
|
sub face_down { |
831
|
0
|
|
|
0
|
|
0
|
foreach (@{shift->{"cards"}}) {$_->face_down} |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
832
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::face_down |
833
|
|
|
|
|
|
|
|
834
|
|
|
|
|
|
|
=item face_up |
835
|
|
|
|
|
|
|
|
836
|
|
|
|
|
|
|
Makes a whole CardSet face up |
837
|
|
|
|
|
|
|
|
838
|
|
|
|
|
|
|
=cut |
839
|
|
|
|
|
|
|
|
840
|
|
|
|
|
|
|
sub face_up { |
841
|
0
|
|
|
0
|
|
0
|
foreach (@{shift->{"cards"}}) {$_->face_up} |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
842
|
|
|
|
|
|
|
} # end sub Games::Cards::CardSet::face_up |
843
|
|
|
|
|
|
|
|
844
|
|
|
|
|
|
|
=item print(LENGTH) |
845
|
|
|
|
|
|
|
|
846
|
|
|
|
|
|
|
Returns a string containing a printout of the Cards in the CardSet. Prints |
847
|
|
|
|
|
|
|
a long printout if LENGTH is "long", short if "short" (or nothing). |
848
|
|
|
|
|
|
|
The CardSet is printed out in reverse order, so that the top card of the set is |
849
|
|
|
|
|
|
|
printed first. |
850
|
|
|
|
|
|
|
|
851
|
|
|
|
|
|
|
=cut |
852
|
|
|
|
|
|
|
|
853
|
|
|
|
|
|
|
sub print { |
854
|
0
|
|
|
0
|
|
0
|
my $set = shift; |
855
|
0
|
|
|
|
|
0
|
my $length = shift; |
856
|
0
|
|
0
|
|
|
0
|
my $long = $length && $length eq "long"; |
857
|
0
|
|
|
|
|
0
|
my $max_per_line = 10; |
858
|
0
|
|
|
|
|
0
|
my $i = 0; |
859
|
0
|
|
|
|
|
0
|
my $to_print = ""; |
860
|
|
|
|
|
|
|
#print $set->{"name"}." has " . $set->size . " cards\n"; |
861
|
|
|
|
|
|
|
|
862
|
0
|
0
|
|
|
|
0
|
$to_print .= $set->{"name"} . ":" . ($long ? "\n" : " "); |
863
|
|
|
|
|
|
|
|
864
|
|
|
|
|
|
|
# Print. Different types of Sets are printed in different order |
865
|
0
|
|
|
|
|
0
|
foreach my $card (@{$set->print_ordered_cards}) { |
|
0
|
|
|
|
|
0
|
|
866
|
0
|
|
|
|
|
0
|
$to_print .= $card->print($length); |
867
|
0
|
0
|
|
|
|
0
|
if ($long) { |
868
|
0
|
|
|
|
|
0
|
$to_print .= "\n"; |
869
|
|
|
|
|
|
|
} else { # short printout |
870
|
0
|
0
|
|
|
|
0
|
if (++$i % $max_per_line) { |
871
|
0
|
|
|
|
|
0
|
$to_print .= " "; |
872
|
|
|
|
|
|
|
} else { |
873
|
0
|
|
|
|
|
0
|
$to_print .= "\n"; |
874
|
0
|
|
|
|
|
0
|
$to_print .= " " x (length($set->{"name"}) + 1); |
875
|
|
|
|
|
|
|
} |
876
|
|
|
|
|
|
|
} # end if (short or long printout?) |
877
|
|
|
|
|
|
|
} |
878
|
|
|
|
|
|
|
# Or, if there are no cards... |
879
|
0
|
0
|
|
|
|
0
|
$to_print .= "(none)" unless $set->size; |
880
|
|
|
|
|
|
|
|
881
|
|
|
|
|
|
|
# Always print \n at end, but don't print 2 |
882
|
0
|
|
|
|
|
0
|
chomp($to_print); |
883
|
0
|
|
|
|
|
0
|
$to_print .= "\n"; |
884
|
|
|
|
|
|
|
|
885
|
0
|
|
|
|
|
0
|
return $to_print; |
886
|
|
|
|
|
|
|
} # end sub CardSet::Print |
887
|
|
|
|
|
|
|
|
888
|
|
|
|
|
|
|
=item name |
889
|
|
|
|
|
|
|
|
890
|
|
|
|
|
|
|
Returns the name of the Set |
891
|
|
|
|
|
|
|
|
892
|
|
|
|
|
|
|
=cut |
893
|
|
|
|
|
|
|
|
894
|
835
|
|
|
835
|
|
3210
|
sub name {return shift->{"name"}} |
895
|
|
|
|
|
|
|
|
896
|
|
|
|
|
|
|
=item nickname |
897
|
|
|
|
|
|
|
|
898
|
|
|
|
|
|
|
Returns the nickname of the Set (or undef if there is none) |
899
|
|
|
|
|
|
|
|
900
|
|
|
|
|
|
|
=cut |
901
|
|
|
|
|
|
|
|
902
|
5
|
|
|
5
|
|
24
|
sub nickname {return shift->{"nickname"}} |
903
|
|
|
|
|
|
|
|
904
|
|
|
|
|
|
|
=item cards |
905
|
|
|
|
|
|
|
|
906
|
|
|
|
|
|
|
Returns a reference to the array of Cards in the set |
907
|
|
|
|
|
|
|
|
908
|
|
|
|
|
|
|
=cut |
909
|
|
|
|
|
|
|
|
910
|
0
|
|
|
0
|
|
0
|
sub cards { return shift->{"cards"}; } |
911
|
|
|
|
|
|
|
|
912
|
|
|
|
|
|
|
=item size |
913
|
|
|
|
|
|
|
|
914
|
|
|
|
|
|
|
Tells how many cards are in the set |
915
|
|
|
|
|
|
|
|
916
|
|
|
|
|
|
|
=cut |
917
|
|
|
|
|
|
|
|
918
|
5413
|
|
|
5413
|
|
5526
|
sub size { return scalar(@{shift->{"cards"}}); } |
|
5413
|
|
|
|
|
18223
|
|
919
|
|
|
|
|
|
|
|
920
|
|
|
|
|
|
|
=back |
921
|
|
|
|
|
|
|
|
922
|
|
|
|
|
|
|
=cut |
923
|
|
|
|
|
|
|
|
924
|
|
|
|
|
|
|
} # end package Games::Cards::CardSet |
925
|
|
|
|
|
|
|
|
926
|
|
|
|
|
|
|
###################################################################### |
927
|
|
|
|
|
|
|
|
928
|
|
|
|
|
|
|
=head2 Class Games::Cards::Card |
929
|
|
|
|
|
|
|
|
930
|
|
|
|
|
|
|
A Card is a playing card. Methods: |
931
|
|
|
|
|
|
|
|
932
|
|
|
|
|
|
|
=over 4 |
933
|
|
|
|
|
|
|
|
934
|
|
|
|
|
|
|
=cut |
935
|
|
|
|
|
|
|
|
936
|
|
|
|
|
|
|
{ |
937
|
|
|
|
|
|
|
package Games::Cards::Card; |
938
|
|
|
|
|
|
|
# One playing card |
939
|
|
|
|
|
|
|
# name is the name of the card (2-9, ace, king, queen, jack) |
940
|
|
|
|
|
|
|
# value is the value of the card: e.g. ace may be 14 or 1. king may be 13 or 10. |
941
|
|
|
|
|
|
|
# suit is the suit |
942
|
|
|
|
|
|
|
# suit_value is the value of the suit: e.g. in bridge spades is 4, clubs 1 |
943
|
|
|
|
|
|
|
# (although that may change after bidding!) |
944
|
|
|
|
|
|
|
# face_up tells whether the player can see the card |
945
|
|
|
|
|
|
|
# owner is the name of the CardSet that this Card belongs to. A Card can |
946
|
|
|
|
|
|
|
# only belong to one CardSet! (We store the name because storing a pointer |
947
|
|
|
|
|
|
|
# might screw up garbage collection.) |
948
|
|
|
|
|
|
|
|
949
|
|
|
|
|
|
|
=item new(GAME, HASHREF) |
950
|
|
|
|
|
|
|
|
951
|
|
|
|
|
|
|
creates a new card. GAME is the Game this card is being created in. HASHREF |
952
|
|
|
|
|
|
|
references a hash with keys "suit" and "name". |
953
|
|
|
|
|
|
|
|
954
|
|
|
|
|
|
|
=cut |
955
|
|
|
|
|
|
|
|
956
|
|
|
|
|
|
|
sub new { |
957
|
52
|
|
|
52
|
|
60
|
my $a = shift; |
958
|
52
|
|
33
|
|
|
160
|
my $class = ref($a) || $a; |
959
|
52
|
|
|
|
|
52
|
my $game = shift; |
960
|
52
|
|
|
|
|
50
|
my $hashref = shift; |
961
|
52
|
|
|
|
|
210
|
my $card = { |
962
|
|
|
|
|
|
|
"name" => $hashref->{"name"}, |
963
|
|
|
|
|
|
|
"suit" => $hashref->{"suit"}, |
964
|
|
|
|
|
|
|
"value" => $hashref->{"value"}, |
965
|
|
|
|
|
|
|
"suit_value" => $hashref->{"suit_value"}, |
966
|
|
|
|
|
|
|
"face_up" => 1, # by default, you can see a card |
967
|
|
|
|
|
|
|
"owner" => undef, |
968
|
|
|
|
|
|
|
}; |
969
|
|
|
|
|
|
|
|
970
|
|
|
|
|
|
|
# turn it into a playing card |
971
|
52
|
|
|
|
|
93
|
bless $card, $class; |
972
|
|
|
|
|
|
|
|
973
|
|
|
|
|
|
|
# store a pointer to the card in the Game object |
974
|
52
|
|
|
|
|
78
|
$game->store_card($card); |
975
|
|
|
|
|
|
|
|
976
|
52
|
|
|
|
|
75
|
return $card; |
977
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::new |
978
|
|
|
|
|
|
|
|
979
|
|
|
|
|
|
|
=item clone(GAME) |
980
|
|
|
|
|
|
|
|
981
|
|
|
|
|
|
|
makes a copy of the Card (not just a reference to it). |
982
|
|
|
|
|
|
|
|
983
|
|
|
|
|
|
|
=cut |
984
|
|
|
|
|
|
|
|
985
|
|
|
|
|
|
|
sub clone { |
986
|
0
|
|
|
0
|
|
0
|
my $old_card = shift; |
987
|
0
|
|
|
|
|
0
|
my $game = shift; |
988
|
0
|
|
|
|
|
0
|
my $class = ref($old_card); |
989
|
0
|
|
|
|
|
0
|
my $suit = $old_card->suit("long"); |
990
|
0
|
|
|
|
|
0
|
my $name = $old_card->name("long"); |
991
|
0
|
|
|
|
|
0
|
my $value = $old_card->value; |
992
|
0
|
|
|
|
|
0
|
my $suit_value = $old_card->suit_value; |
993
|
0
|
|
|
|
|
0
|
my $new_card = $old_card->new ($game, { |
994
|
|
|
|
|
|
|
"suit"=>$suit, "name"=> $name, |
995
|
|
|
|
|
|
|
"suit_value" => $suit_value, "value" => $value |
996
|
|
|
|
|
|
|
}); |
997
|
|
|
|
|
|
|
|
998
|
0
|
0
|
|
|
|
0
|
$old_card->is_face_up ? $new_card->face_up : $new_card->face_down; |
999
|
|
|
|
|
|
|
# Don't set owner, because it may be different |
1000
|
|
|
|
|
|
|
|
1001
|
0
|
|
|
|
|
0
|
return $new_card; |
1002
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::clone |
1003
|
|
|
|
|
|
|
|
1004
|
|
|
|
|
|
|
=item print(LENGTH) |
1005
|
|
|
|
|
|
|
|
1006
|
|
|
|
|
|
|
returns a string with the whole card name ("King of Hearts") if LENGTH is |
1007
|
|
|
|
|
|
|
"long", otherwise a short version ("KH"). |
1008
|
|
|
|
|
|
|
|
1009
|
|
|
|
|
|
|
=cut |
1010
|
|
|
|
|
|
|
|
1011
|
|
|
|
|
|
|
sub print { |
1012
|
0
|
|
|
0
|
|
0
|
my $card = shift; |
1013
|
0
|
|
|
|
|
0
|
my $length = shift; |
1014
|
0
|
|
0
|
|
|
0
|
my $long = $length && $length eq "long"; |
1015
|
0
|
|
|
|
|
0
|
my ($name, $suit) = ($card->name($length), $card->suit($length)); |
1016
|
0
|
|
|
|
|
0
|
my $face_up = $card->{"face_up"}; |
1017
|
|
|
|
|
|
|
|
1018
|
0
|
0
|
|
|
|
0
|
$long ? ( |
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
1019
|
|
|
|
|
|
|
$face_up ? |
1020
|
|
|
|
|
|
|
$name . " of " . $suit : |
1021
|
|
|
|
|
|
|
"(Face down card)" |
1022
|
|
|
|
|
|
|
) : ( # long |
1023
|
|
|
|
|
|
|
$face_up ? |
1024
|
|
|
|
|
|
|
sprintf("%3s ", $name . $suit) : |
1025
|
|
|
|
|
|
|
"*** " |
1026
|
|
|
|
|
|
|
) |
1027
|
|
|
|
|
|
|
; |
1028
|
|
|
|
|
|
|
|
1029
|
|
|
|
|
|
|
} # end sub Card::print |
1030
|
|
|
|
|
|
|
|
1031
|
|
|
|
|
|
|
=item truename |
1032
|
|
|
|
|
|
|
|
1033
|
|
|
|
|
|
|
Gives a unique description of this card, i.e., you're guaranteed that no |
1034
|
|
|
|
|
|
|
other card in the Game will have the same description. |
1035
|
|
|
|
|
|
|
|
1036
|
|
|
|
|
|
|
=cut |
1037
|
|
|
|
|
|
|
|
1038
|
|
|
|
|
|
|
sub truename { |
1039
|
52
|
|
|
52
|
|
53
|
my $self = shift; |
1040
|
52
|
|
|
|
|
83
|
return join("", $self->name, $self->suit); |
1041
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::truename |
1042
|
|
|
|
|
|
|
|
1043
|
|
|
|
|
|
|
=item name(LENGTH) |
1044
|
|
|
|
|
|
|
|
1045
|
|
|
|
|
|
|
prints the name of the card. The full name ("King") if LENGTH is "long"; |
1046
|
|
|
|
|
|
|
otherwise a short version ("K"); |
1047
|
|
|
|
|
|
|
|
1048
|
|
|
|
|
|
|
=cut |
1049
|
|
|
|
|
|
|
|
1050
|
|
|
|
|
|
|
sub name { |
1051
|
52
|
|
|
52
|
|
63
|
my $name = shift->{"name"}; |
1052
|
52
|
|
|
|
|
46
|
my $length = shift; |
1053
|
52
|
|
33
|
|
|
90
|
my $long = $length && $length eq "long"; |
1054
|
|
|
|
|
|
|
|
1055
|
52
|
100
|
|
|
|
122
|
if ($name =~ /^\d+$/) { |
1056
|
36
|
|
|
|
|
85
|
return $name; |
1057
|
|
|
|
|
|
|
} else { |
1058
|
16
|
50
|
|
|
|
57
|
return $long ? $name : uc(substr($name, 0, 1)); |
1059
|
|
|
|
|
|
|
} |
1060
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::name |
1061
|
|
|
|
|
|
|
|
1062
|
|
|
|
|
|
|
=item suit(LENGTH) |
1063
|
|
|
|
|
|
|
|
1064
|
|
|
|
|
|
|
Returns the suit of the card. Returns the long version ("Diamonds") if LENGTH |
1065
|
|
|
|
|
|
|
is "long", else a short version ("D"). |
1066
|
|
|
|
|
|
|
|
1067
|
|
|
|
|
|
|
=cut |
1068
|
|
|
|
|
|
|
|
1069
|
|
|
|
|
|
|
sub suit { |
1070
|
52
|
|
|
52
|
|
58
|
my $suit = shift->{"suit"}; |
1071
|
52
|
|
|
|
|
49
|
my $length = shift; |
1072
|
52
|
|
33
|
|
|
82
|
my $long = $length && $length eq "long"; |
1073
|
52
|
50
|
|
|
|
181
|
return $long ? $suit : uc(substr($suit,0,1)); |
1074
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::suit |
1075
|
|
|
|
|
|
|
|
1076
|
|
|
|
|
|
|
=item color |
1077
|
|
|
|
|
|
|
|
1078
|
|
|
|
|
|
|
Is the card "red" or "black"? Returns the color or undef for unknown color. |
1079
|
|
|
|
|
|
|
|
1080
|
|
|
|
|
|
|
=cut |
1081
|
|
|
|
|
|
|
|
1082
|
|
|
|
|
|
|
sub color { |
1083
|
0
|
|
|
0
|
|
0
|
my $suit = shift->suit("long"); |
1084
|
0
|
|
|
|
|
0
|
my %color_map = ( |
1085
|
|
|
|
|
|
|
"Diamonds" => "red", |
1086
|
|
|
|
|
|
|
"Hearts" => "red", |
1087
|
|
|
|
|
|
|
"Spades" => "black", |
1088
|
|
|
|
|
|
|
"Clubs" => "black", |
1089
|
|
|
|
|
|
|
); |
1090
|
|
|
|
|
|
|
|
1091
|
0
|
0
|
|
|
|
0
|
if (exists ($color_map{$suit})) { |
1092
|
0
|
|
|
|
|
0
|
return $color_map{$suit}; |
1093
|
|
|
|
|
|
|
} else { |
1094
|
0
|
|
|
|
|
0
|
warn "unknown suit '$suit'"; |
1095
|
0
|
|
|
|
|
0
|
return; |
1096
|
|
|
|
|
|
|
} |
1097
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::color |
1098
|
|
|
|
|
|
|
|
1099
|
|
|
|
|
|
|
=item value |
1100
|
|
|
|
|
|
|
|
1101
|
|
|
|
|
|
|
Calculates the value of a card |
1102
|
|
|
|
|
|
|
|
1103
|
|
|
|
|
|
|
=cut |
1104
|
|
|
|
|
|
|
|
1105
|
322
|
|
|
322
|
|
832
|
sub value { return shift->{"value"}} |
1106
|
|
|
|
|
|
|
|
1107
|
|
|
|
|
|
|
=item suit_value |
1108
|
|
|
|
|
|
|
|
1109
|
|
|
|
|
|
|
Returns the suit_value of a card (1..number of suits) |
1110
|
|
|
|
|
|
|
|
1111
|
|
|
|
|
|
|
=cut |
1112
|
|
|
|
|
|
|
|
1113
|
0
|
|
|
0
|
|
0
|
sub suit_value { return shift->{"suit_value"}} |
1114
|
|
|
|
|
|
|
|
1115
|
|
|
|
|
|
|
=item is_face_up |
1116
|
|
|
|
|
|
|
|
1117
|
|
|
|
|
|
|
Returns true if a card is face up |
1118
|
|
|
|
|
|
|
|
1119
|
|
|
|
|
|
|
=cut |
1120
|
|
|
|
|
|
|
|
1121
|
0
|
|
|
0
|
|
0
|
sub is_face_up { return shift->{"face_up"} } |
1122
|
|
|
|
|
|
|
|
1123
|
|
|
|
|
|
|
=item is_face_down |
1124
|
|
|
|
|
|
|
|
1125
|
|
|
|
|
|
|
Returns true if a card is face down |
1126
|
|
|
|
|
|
|
|
1127
|
|
|
|
|
|
|
=cut |
1128
|
|
|
|
|
|
|
|
1129
|
0
|
|
|
0
|
|
0
|
sub is_face_down { return !shift->{"face_up"} } |
1130
|
|
|
|
|
|
|
|
1131
|
|
|
|
|
|
|
=item face_up |
1132
|
|
|
|
|
|
|
|
1133
|
|
|
|
|
|
|
Makes a card face up |
1134
|
|
|
|
|
|
|
|
1135
|
|
|
|
|
|
|
=cut |
1136
|
|
|
|
|
|
|
|
1137
|
|
|
|
|
|
|
sub face_up { |
1138
|
0
|
|
|
0
|
|
0
|
my $card = shift; |
1139
|
0
|
0
|
|
|
|
0
|
unless ($card->{"face_up"}) { |
1140
|
0
|
|
|
|
|
0
|
$card->{"face_up"} = 1; |
1141
|
0
|
|
|
|
|
0
|
my $atom = new Games::Cards::Undo::Face { |
1142
|
|
|
|
|
|
|
"card" => $card, |
1143
|
|
|
|
|
|
|
"direction" => "up", |
1144
|
|
|
|
|
|
|
}; |
1145
|
0
|
|
|
|
|
0
|
$atom->store; # store the atom in the Undo List |
1146
|
|
|
|
|
|
|
} |
1147
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::face_up |
1148
|
|
|
|
|
|
|
|
1149
|
|
|
|
|
|
|
=item face_down |
1150
|
|
|
|
|
|
|
|
1151
|
|
|
|
|
|
|
Makes a card face down |
1152
|
|
|
|
|
|
|
|
1153
|
|
|
|
|
|
|
=cut |
1154
|
|
|
|
|
|
|
|
1155
|
|
|
|
|
|
|
sub face_down { |
1156
|
0
|
|
|
0
|
|
0
|
my $card = shift; |
1157
|
0
|
0
|
|
|
|
0
|
if ($card->{"face_up"}) { |
1158
|
0
|
|
|
|
|
0
|
$card->{"face_up"} = 0; |
1159
|
0
|
|
|
|
|
0
|
my $atom = new Games::Cards::Undo::Face { |
1160
|
|
|
|
|
|
|
"card" => $card, |
1161
|
|
|
|
|
|
|
"direction" => "down", |
1162
|
|
|
|
|
|
|
}; |
1163
|
0
|
|
|
|
|
0
|
$atom->store; # store the atom in the Undo List |
1164
|
|
|
|
|
|
|
} |
1165
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::face_down |
1166
|
|
|
|
|
|
|
|
1167
|
|
|
|
|
|
|
=item owning_cardset |
1168
|
|
|
|
|
|
|
|
1169
|
|
|
|
|
|
|
Returns the CardSet which this Card is a part of |
1170
|
|
|
|
|
|
|
|
1171
|
|
|
|
|
|
|
=item set_owning_cardset(SET_OR_NAME) |
1172
|
|
|
|
|
|
|
|
1173
|
|
|
|
|
|
|
Makes the Card a part of a CardSet. Arg0 is either an actual CardSet ref, or |
1174
|
|
|
|
|
|
|
the name of a CardSet. |
1175
|
|
|
|
|
|
|
|
1176
|
|
|
|
|
|
|
=cut |
1177
|
|
|
|
|
|
|
|
1178
|
|
|
|
|
|
|
sub owning_cardset { |
1179
|
0
|
|
|
0
|
|
0
|
my $self = shift; |
1180
|
0
|
|
|
|
|
0
|
my $set_name = $self->{"owner"}; |
1181
|
0
|
|
|
|
|
0
|
my $game = &Games::Cards::Game::current_game; |
1182
|
0
|
|
|
|
|
0
|
my $set = $game->get_cardset_by_name($set_name); |
1183
|
|
|
|
|
|
|
# TODO use carp! |
1184
|
0
|
0
|
|
|
|
0
|
warn $self->print("long"), " doesn't belong to any CardSets!\n" |
1185
|
|
|
|
|
|
|
unless defined $set; |
1186
|
0
|
|
|
|
|
0
|
return $set; |
1187
|
|
|
|
|
|
|
} |
1188
|
|
|
|
|
|
|
sub set_owning_cardset { |
1189
|
830
|
|
|
830
|
|
1153
|
my ($self, $cardset) = @_; |
1190
|
830
|
50
|
|
|
|
2988
|
$self->{"owner"} = |
1191
|
|
|
|
|
|
|
$cardset->isa("Games::Cards::CardSet") ? $cardset->name : $cardset; |
1192
|
|
|
|
|
|
|
} # end sub Games::Cards::Card::set_owning_cardset |
1193
|
|
|
|
|
|
|
|
1194
|
|
|
|
|
|
|
=back |
1195
|
|
|
|
|
|
|
|
1196
|
|
|
|
|
|
|
=cut |
1197
|
|
|
|
|
|
|
|
1198
|
|
|
|
|
|
|
} # end package Card |
1199
|
|
|
|
|
|
|
|
1200
|
|
|
|
|
|
|
|
1201
|
|
|
|
|
|
|
1; # end package Games::Cards |
1202
|
|
|
|
|
|
|
|
1203
|
|
|
|
|
|
|
__END__ |