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use v5.24.0; |
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use warnings; |
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package Games::Bowling::Scorecard 0.106; |
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# ABSTRACT: score your bowling game easily |
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#pod =head1 SYNOPSIS |
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#pod |
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#pod use Games::Bowling::Scorecard; |
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#pod |
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#pod my $card = Games::Bowling::Scorecard->new; |
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#pod |
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#pod $card->record(6,1); # slow start |
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#pod $card->record(7,2); # getting better |
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#pod $card->record(10); # strike! |
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#pod $card->record(9,1); # picked up a spare |
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#pod $card->record(10) for 1 .. 3; # turkey! |
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#pod $card->record(0,0); # clearly distracted by something |
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#pod $card->record(8,2); # amazingly picked up 7-10 split |
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#pod $card->record(10, 9, 1); # pick up a bonus spare |
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#pod |
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#pod printf "total score: %u\n", $card->score; # total score: 156, lousy! |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod Scoring ten-pin bowling can be confusing for new players. Frames can't always |
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#pod be scored until several frames later, and then there's that weird tenth frame. |
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#pod Modern bowling alleys incorporate computer scoring into the pin cleanup |
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#pod mechanism, so it's easy to just concentrate on throwing a perfect game and not |
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#pod on grease-pencilling the sheet for the overhead. |
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#pod |
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#pod What's one to do, though, when bowling cantaloupes at beer bottles in one's |
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#pod back yard? Now, with Games::Bowling::Scorecard, it's easy to improvise a |
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#pod scoring device -- maybe on a mobile phone running Symbian Perl. |
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#pod |
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#pod =cut |
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use Games::Bowling::Scorecard::Frame; |
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#pod =method new |
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#pod |
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#pod This returns a new scorecard object. It does not take any arguments. |
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#pod |
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#pod =cut |
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sub new { |
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my ($class) = @_; |
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my $self = bless { frames => [ ] } => $class; |
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return $self; |
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} |
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#pod =method frames |
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#pod |
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#pod my @frames = $card->frames; |
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#pod |
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#pod This method returns all of the frames for the game. This will return all |
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#pod frames in which scores have been recorded, and possibly one final frame with no |
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#pod recorded balls. It will never return any frames after that. |
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#pod |
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#pod Frames are returned as Games::Bowling::Scorecard::Frame objects. |
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#pod |
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#pod =cut |
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sub frames { |
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my ($self) = @_; |
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return @{ $self->{frames} }; |
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} |
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#pod =method current_frame |
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#pod |
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#pod The current frame is the frame into which the next ball will be recorded. If |
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#pod the card is done, this method returns false. |
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#pod |
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#pod =cut |
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sub current_frame { |
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my ($self) = @_; |
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return if $self->is_done; |
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my @frames = $self->frames; |
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my $frame = pop @frames; |
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return $self->_next_frame if !$frame || $frame->is_done; |
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return $frame; |
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} |
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sub _next_frame { |
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my ($self) = @_; |
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my $frame = $self->frames == 9 |
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? do { |
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require Games::Bowling::Scorecard::Frame::TenPinTenth; |
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Games::Bowling::Scorecard::Frame::TenPinTenth->new; |
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} |
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: Games::Bowling::Scorecard::Frame->new; |
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push @{ $self->{frames} }, $frame; |
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return $frame; |
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} |
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#pod =method pending_frames |
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#pod |
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#pod This method returns any completed frames the score of which has not yet been |
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#pod finalized. This includes spares and strikes, before the next ball or balls |
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#pod have been recorded. |
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#pod |
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#pod =cut |
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sub pending_frames { |
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my ($self) = @_; |
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my @pending_frames = grep { $_->is_pending } $self->frames; |
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} |
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#pod =method record |
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#pod |
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#pod $card->record(@balls); |
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#pod |
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#pod This method makes a record of a ball or balls. It is passed a list of bowling |
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#pod results, each being a number of pins knocked down by the ball. |
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#pod |
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#pod For example: |
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#pod |
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#pod $card->record(0, 0); # two gutter balls |
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#pod |
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#pod $card->record(6, 4); # a spare |
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#pod |
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#pod $card->record( (0, 0) x 10); # the worst game you could play |
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#pod |
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#pod $card->record( (10) x 12 ); # a perfect game |
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#pod |
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#pod An exception will be raised if this method is called on a scorecard that's |
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#pod done. |
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#pod |
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#pod If you need to record a ball with more arguments, you can pass them together in |
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#pod an array reference. For example, to pick up an incredible 7-10 split, you |
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#pod might call: |
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#pod |
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#pod $card->record([ 8, { split => 1 } ], 2); |
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#pod |
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#pod The first ball records that it's a split, and the second ball just gets two |
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#pod pins. |
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#pod |
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#pod =cut |
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sub record { ## no critic Ambiguous |
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my $self = shift; |
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my @balls = @_; |
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for my $i (0 .. $#balls) { |
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Carp::croak "can't record more balls on a completed scorecard" |
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if $self->is_done; |
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my ($ball, $arg) = ref $balls[$i] |
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? ($balls[$i][0], $balls[$i][1]) |
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: ($balls[$i]); |
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for my $pending ($self->pending_frames) { |
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$pending->record($ball); |
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} |
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$self->current_frame->record($ball, $arg); |
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} |
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} |
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#pod =method score |
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#pod |
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#pod This method returns the current score. It will include the tentative score for |
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#pod all pending frames. |
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#pod |
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#pod =cut |
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sub score { |
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my ($self) = @_; |
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my $score = 0; |
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$score += $_->score for $self->frames; |
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return $score; |
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} |
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#pod =method score_through |
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#pod |
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#pod my $score = $card->score_through($n) |
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#pod |
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#pod This method returns the score as of the end of the Ith frame. If that |
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#pod frame's cannot be definitively stated, because it is pending or not done, undef |
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#pod is returned. |
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#pod |
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#pod =cut |
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sub score_through { |
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my ($card, $n) = @_; |
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Carp::croak "frame out of range" unless $n >= 1 and $n <= 10; |
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my @frames = $card->frames; |
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my $score = 0; |
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INDEX: for my $idx (0 .. $n - 1) { |
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my $frame = $frames[ $idx ]; |
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return undef if $frame->is_pending or not $frame->is_done; |
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$score += $frame->score; |
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} |
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return $score; |
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} |
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#pod =method is_done |
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#pod |
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#pod This returns true if the scorecard is done. The scorecard is done if its |
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#pod contents indicate that the player's game is over. |
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#pod |
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#pod =cut |
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sub is_done { |
224
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411
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411
|
1
|
1176
|
my ($self) = @_; |
225
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226
|
411
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670
|
my @frames = $self->frames; |
227
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228
|
411
|
|
100
|
|
|
1301
|
return (@frames == 10 and $frames[9]->is_done); |
229
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|
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|
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} |
230
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231
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#pod =head1 TODO |
232
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#pod |
233
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#pod =for :list |
234
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#pod * maybe a way to indicate a split |
235
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#pod |
236
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#pod =head1 SECRET ORIGINS |
237
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#pod |
238
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#pod In late 2006, I hadn't bowled in something like ten years. I got a Wii, and |
239
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|
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#pod while I recognized the little triangle and X marks on the Wii Sports Bowling |
240
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#pod scorecard, I couldn't remember how on earth scoring worked. Once I thought I |
241
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#pod had a handle on it, I thought writing this would be a good way to cement it in |
242
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#pod my mind. |
243
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#pod |
244
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#pod =cut |
245
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246
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300; |
247
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248
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__END__ |