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use strict; |
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use warnings; |
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package Games::Board::Piece 1.014; |
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# ABSTRACT: a parent class for board game pieces |
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use Carp; |
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1516
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#pod =head1 SYNOPSIS |
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#pod |
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#pod use Games::Board; |
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#pod |
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#pod my $board = Games::Board->new; |
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#pod |
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#pod $board->add_space( |
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#pod id => 'go', |
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#pod dir => { next => 'mediterranean', prev => 'boardwalk' }, |
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#pod cost => undef |
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#pod ); |
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#pod |
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#pod my $tophat = Games::Board::Piece->new(id => 'tophat')->move(to => 'go'); |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod This module provides a base class for representing the pieces in a board game. |
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#pod |
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#pod =cut |
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#pod =method new |
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#pod |
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#pod This method constructs a new game piece and returns it. |
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#pod |
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#pod =cut |
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sub new { |
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my ($class, %args) = @_; |
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return unless $args{id}; |
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return unless eval { $args{board}->isa('Games::Board') }; |
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my $piece = { %args }; |
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bless $piece => $class; |
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} |
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#pod =method id |
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#pod |
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#pod This returns the piece's id. |
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#pod |
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#pod =cut |
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sub id { |
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my $self = shift; |
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$self->{id}; |
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} |
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#pod =method board |
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#pod |
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#pod This returns the board object to which the piece is related. |
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#pod |
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#pod =cut |
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sub board { |
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my $self = shift; |
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$self->{board}; |
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} |
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#pod =method current_space_id |
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#pod |
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#pod This returns the id of the space on which the piece currently rests, if any. |
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#pod It it's not on any space, it returns undef. |
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#pod |
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#pod =cut |
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sub current_space_id { |
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1
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my $piece = shift; |
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$piece->{current_space}; |
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} |
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#pod =method current_space |
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#pod |
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#pod This returns the Space on which the piece currently rests, if any. It it's not |
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#pod on any space, it returns undef. |
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#pod |
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#pod =cut |
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86
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sub current_space { |
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4
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1
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9
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my $piece = shift; |
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4
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100
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return unless $piece->{current_space}; |
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2
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10
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$piece->board->space($piece->{current_space}); |
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} |
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#pod =method move |
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#pod |
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#pod $piece->move(dir => 'up') |
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#pod |
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#pod $piece->move(to => $space) |
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#pod |
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#pod This method moves the piece to a new space on the board. If the method call is |
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#pod in the first form, the piece is moved to the space in the given direction from |
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#pod the piece's current space. If the method call is in the second form, and |
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#pod C<$space> is a Games::Board::Space object, the piece is moved to that space. |
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#pod |
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#pod =cut |
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105
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sub move { |
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4
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4
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1
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10
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my $piece = shift; |
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4
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my ($how, $which) = @_; |
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4
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8
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my $new_space; |
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my $old_space = $piece->current_space; |
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111
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4
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100
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if ($how eq 'dir') { |
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112
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2
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return unless $old_space; |
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2
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return unless $new_space = $old_space->dir($which); |
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} elsif ($how eq 'to') { |
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2
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return unless eval { $which->isa('Games::Board::Space') }; |
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$new_space = $which; |
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} else { |
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0
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0
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return; |
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} |
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121
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4
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50
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66
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33
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return unless !$old_space || $old_space->take($piece); |
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4
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20
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$new_space->receive($piece); |
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} |
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125
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1; |
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127
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__END__ |