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use strict; |
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use warnings; |
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package Games::Board::Grid 1.014; |
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use parent qw(Games::Board); |
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# ABSTRACT: a grid-shaped gameboard |
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use Carp; |
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#pod =head1 SYNOPSIS |
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#pod |
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#pod use Games::Board::Grid; |
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#pod |
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#pod my $chess = Games::Board->new(size => 8); |
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#pod |
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#pod my $rook = Games::Board::Piece->new(id => 'KR')->move(to => '7 7'); |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod This module provides a base class for representing a board made up of spaces on |
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#pod a right-angled grid. |
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#pod |
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#pod =cut |
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#pod =method new |
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#pod |
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#pod my $board = Games::Board::Grid->new(size => $size); |
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#pod |
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#pod This method constructs a new game board and returns it. As constructed it has |
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#pod no spaces or pieces on it. The C argument may be an integer, to produce |
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#pod a square board, or an arrayref containing two integers, to produce a |
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#pod rectangular board. |
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#pod |
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#pod =cut |
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sub new { |
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my ($class, %args) = @_; |
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croak "no size given to construct grid" unless $args{size}; |
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$args{size} = [ ($args{size}) x 2 ] unless ref $args{size}; |
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my $board = { size => $args{size} }; |
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bless $board => $class; |
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$board->init; |
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} |
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#pod =method init |
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#pod |
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#pod This method sets up the spaces on the board. |
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#pod |
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#pod =cut |
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sub init { |
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my $board = shift; |
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$board->{spaces} = {}; |
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for my $x (0 .. ($board->{size}[0] - 1)) { |
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for my $y (0 .. ($board->{size}[1] - 1)) { |
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my $id = $board->index2id([$x,$y]); |
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$board->{spaces}{$id} = Games::Board::Grid::Space->new(id => $id, board => $board); |
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} |
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} |
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$board; |
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} |
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#pod =method size |
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#pod |
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#pod =cut |
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sub size { (shift)->{size} } |
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#pod =method id2index |
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#pod |
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#pod my $index = $board->id2index($id); |
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#pod |
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#pod This method returns the grid location of an identified space, in the format |
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#pod C<[$x, $y]>. In Games::Board::Grid, the index C<[x,y]> becomes the id C<'x |
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#pod y'>. Yeah, it's ugly, but it works. |
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#pod |
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#pod Reimplementing this method on a subclass can allow the use of idiomatic space |
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#pod identifiers on a grid. (See, for example, the chess-custom.t test in this |
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#pod distribution.) |
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#pod |
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#pod =cut |
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sub id2index { [ split(/ /,$_[1]) ] } |
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#pod =method index2id |
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#pod |
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#pod my $id = $board->index2id($index); |
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#pod |
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#pod This method performs the same translation as C, but in reverse. |
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#pod |
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#pod =cut |
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sub index2id { join(q{ }, @{$_[1]}) } |
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#pod =method space |
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#pod |
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#pod my $space = $board->space($id); |
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#pod |
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#pod This method returns the space with the given C<$id>. If no space with that id |
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#pod exists, undef is returned. |
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#pod |
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#pod =cut |
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sub space { |
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my $board = shift; |
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my $id = shift; |
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return $board->{spaces}{$id}; |
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} |
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#pod =method add_space |
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#pod |
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#pod This method, provided by Games::Board, will croak immediately if called. |
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#pod |
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#pod =cut |
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sub add_space { croak "spaces can't be added to grid board" } |
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#pod =head2 Games::Board::Grid::Space |
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#pod |
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#pod The spaces on a grid board are blessed into this class. It acts like a |
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#pod L object, but directions are given as arrayrefs with x- |
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#pod and y-offsets. For example, a knight's move might be represented as: |
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#pod |
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#pod $board->space('1 0')->dir([2,1]); |
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#pod |
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#pod =cut |
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package Games::Board::Grid::Space 1.014; |
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use parent qw(Games::Board::Space); |
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sub dir_id { |
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my ($self, $dir) = @_; |
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return unless ref $dir eq 'ARRAY'; |
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my $pos = $self->board->id2index($self->id); |
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my $newpos = [ |
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$pos->[0] + $dir->[0], |
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$pos->[1] + $dir->[1] |
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]; |
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return if $newpos->[0] < 0 or $newpos->[1] < 0; |
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return |
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if $newpos->[0] >= $self->board->size->[0] |
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or $newpos->[1] >= $self->board->size->[1]; |
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return $self->board->index2id($newpos); |
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} |
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"Family fun night!"; |
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__END__ |