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# Declare our package |
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package POE::Component::AssaultCube::ServerQuery::Server; |
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# import the Moose stuff |
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use Moose; |
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use MooseX::StrictConstructor; |
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# Initialize our version |
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use vars qw( $VERSION ); |
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$VERSION = '0.04'; |
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use Games::AssaultCube::Utils qw( default_port ); |
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use Time::HiRes qw( time ); |
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# TODO improve validation for everything here, ha! |
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has 'ID' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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return $self->server . ':' . $self->port; |
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}, |
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); |
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has 'server' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'port' => ( |
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isa => 'Int', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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return default_port; |
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}, |
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); |
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has 'last_pingtime' => ( |
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isa => 'Num', |
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is => 'rw', |
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default => 0, |
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); |
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has 'frequency' => ( |
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isa => 'Num', |
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is => 'rw', |
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default => 300, |
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); |
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has 'get_players' => ( |
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isa => 'Bool', |
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is => 'rw', |
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default => 0, |
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); |
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sub nextping { |
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my $self = shift; |
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# if it was never pinged, do it now! |
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if ( $self->last_pingtime == 0 ) { |
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return 0; |
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} |
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my $pingtime = ( $self->last_pingtime + $self->frequency ) - time(); |
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#warn "server(" . $self->ID . ") last_pingtime(" . $self->last_pingtime . ") frequency(" . $self->frequency . ") time(" . time() . ") pingtime(" . $pingtime . ")"; |
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if ( $pingtime < 0 ) { |
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return 0; |
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} else { |
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return $pingtime; |
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} |
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} |
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sub BUILDARGS { |
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my $class = shift; |
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if ( @_ == 1 && ! ref $_[0] ) { |
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# set the server as the first argument |
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return { server => $_[0] }; |
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} elsif ( @_ == 2 && ! ref $_[0] ) { |
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# server/port argument |
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return { server => $_[0], port => $_[1] }; |
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} else { |
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# normal hash/hashref way |
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return $class->SUPER::BUILDARGS(@_); |
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} |
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} |
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# from Moose::Manual::BestPractices |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=for stopwords nextping playerlist PoCo hostname ip |
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=head1 NAME |
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POE::Component::AssaultCube::ServerQuery::Server - Holds the server info |
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=head1 SYNOPSIS |
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use POE::Component::AssaultCube::ServerQuery; |
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sub _start { |
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my $query = POE::Component::AssaultCube::ServerQuery->new; |
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$query->register; |
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my $server = POE::Component::AssaultCube::ServerQuery::Server->new( { |
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server => '123.123.123.123', |
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frequency => 60, |
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} ); |
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$query->addserver( $server ); |
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} |
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=head1 ABSTRACT |
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Holds the server info |
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=head1 DESCRIPTION |
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This module represents a server for the PoCo to ping. There are a few values to twiddle. |
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=head2 Constructor |
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This module uses Moose, so you can pass either a hash or a hashref to the constructor. |
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The attributes are: |
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=head3 server |
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The server ip. |
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NOTE: Input in the form of a hostname is not currently supported. Please resolve it before |
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instantiation of this object! A good module to use would be L<POE::Component::Client::DNS> or |
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anything else. |
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=head3 port |
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The server port. Defaults to 28763. |
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WARNING: AssaultCube uses $port+1 for the query port. Please do not do pass $port+1 to the constructor, |
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we do it internally. Maybe in the future AC will use $port+2 or another system, so let us deal with it :) |
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=head3 frequency |
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A number in seconds ( can be floating-point ) |
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How long we should wait before sending the next ping. |
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Default: 300 |
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=head3 get_players |
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Should we also retrieve the playerlist? This is a boolean which defaults to false. |
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=head2 Methods |
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There are some methods you can call on the object: |
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=head3 ID |
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Returns the PoCo-assigned ID for this server. |
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=head3 nextping |
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Returns how many seconds to the next ping, or 0 if it should be done now. |
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=head2 Attributes |
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You can modify some attributes while the server is being pinged: |
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=head3 frequency |
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Same as the constructor |
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=head3 get_players |
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Same as the constructor |
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=head1 AUTHOR |
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Apocalypse E<lt>apocal@cpan.orgE<gt> |
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Props goes to Getty and the BS clan for the support! |
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This project is sponsored by L<http://cubestats.net> |
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=head1 COPYRIGHT AND LICENSE |
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Copyright 2009 by Apocalypse |
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself. |
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=cut |