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# Declare our package |
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package Games::AssaultCube::ServerQuery::Response; |
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# import the Moose stuff |
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2280
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use Moose; |
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use MooseX::StrictConstructor; |
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# Initialize our version |
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use vars qw( $VERSION ); |
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$VERSION = '0.04'; |
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# get some utility stuff |
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use Games::AssaultCube::Utils qw( parse_pingresponse default_port getpongflag stripcolors ); |
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# This is a bit "weird" but very convenient, ha! |
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with 'Games::AssaultCube::Log::Line::Base::GameMode'; |
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# TODO improve validation for everything here, ha! |
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has 'server' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'port' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'pingtime' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'query' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'protocol' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'players' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'minutes_left' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'map' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'desc' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'desc_nocolor' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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return stripcolors( $self->desc ); |
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}, |
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); |
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84
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has 'max_players' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'pong' => ( |
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isa => 'Int', |
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is => 'ro', |
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default => 0, |
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); |
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has 'pong_name' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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return getpongflag( $self->pong ); |
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}, |
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); |
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106
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has 'player_list' => ( |
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isa => 'ArrayRef[Str]', |
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is => 'ro', |
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default => sub { [] }, |
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); |
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112
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has 'is_full' => ( |
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isa => 'Bool', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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if ( $self->players == $self->max_players ) { |
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return 1; |
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} else { |
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return 0; |
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} |
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}, |
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); |
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has 'datagram' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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132
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has 'tohash' => ( |
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isa => 'HashRef', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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my $data = {}; |
139
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140
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foreach my $attr ( qw( timestamp gamemode server port pingtime protocol players minutes_left map desc max_players ) ) { |
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$data->{ $attr } = $self->$attr(); |
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} |
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# extra data |
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if ( scalar @{ $self->player_list } ) { |
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$data->{player_list} = [ @{ $self->player_list } ]; |
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} else { |
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$data->{player_list} = []; |
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} |
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151
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return $data; |
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}, |
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); |
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155
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has 'timestamp' => ( |
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isa => 'Int', |
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is => 'ro', |
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default => sub { |
159
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scalar time(); |
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}, |
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); |
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163
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sub BUILDARGS { |
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my $class = shift; |
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166
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# Normally, we would be created by Games::AssaultCube::ServerQuery and contain 2 args |
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if ( @_ == 2 && ref $_[0] ) { |
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if ( ref( $_[0] ) eq 'Games::AssaultCube::ServerQuery' ) { |
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# call the parse method |
170
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return { |
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server => $_[0]->server, |
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port => $_[0]->port, |
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datagram => $_[1], |
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%{ parse_pingresponse( $_[1] ) }, |
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}; |
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} elsif ( ref( $_[0] ) eq 'POE::Component::AssaultCube::ServerQuery' ) { |
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# parse it a bit differently |
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return { |
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server => $_[1]->{addr}, |
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port => $_[1]->{port}, |
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datagram => $_[1]->{payload}->[0], |
182
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%{ parse_pingresponse( $_[1]->{payload}->[0] ) }, |
183
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}; |
184
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} else { |
185
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die "unknown arguments"; |
186
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} |
187
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} else { |
188
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return $class->SUPER::BUILDARGS(@_); |
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} |
190
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} |
191
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192
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# from Moose::Manual::BestPractices |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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196
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1; |
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__END__ |
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199
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=for stopwords CTF TDM desc gamemode pingtime pingmode pongflag pongflags tohash pong timestamp |
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201
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=head1 NAME |
202
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203
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Games::AssaultCube::ServerQuery::Response - Holds the various data from a ServerQuery response |
204
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205
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=head1 SYNOPSIS |
206
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207
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use Games::AssaultCube::ServerQuery; |
208
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my $query = Games::AssaultCube::ServerQuery->new( 'my.server.com' ); |
209
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#my $query = Games::AssaultCube::ServerQuery->new( 'my.server.com', 12345 ); |
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#my $query = Games::AssaultCube::ServerQuery->new({ server => 'foo.com', port => 12345, timeout => 5 }); |
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my $response = $query->run; |
212
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if ( defined $response ) { |
213
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print "Server is running with " . $response->players . " players\n"; |
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} else { |
215
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print "Server is not responding!\n"; |
216
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} |
217
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218
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=head1 ABSTRACT |
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220
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This module holds the various data from a ServerQuery response. |
221
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222
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=head1 DESCRIPTION |
223
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224
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This module holds the response data from an AssaultCube ServerQuery. Normally you will not use this class |
225
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directly, but via the L<Games::AssaultCube::ServerQuery> class. |
226
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227
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=head2 Attributes |
228
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229
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You can get the various data by fetching the attribute. Valid attributes are: |
230
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231
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=head3 server |
232
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233
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The server hostname/ip |
234
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235
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=head3 port |
236
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237
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The server port |
238
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239
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WARNING: AssaultCube uses $port+1 for the query port. Please do not do pass $port+1 to the constructor, |
240
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we do it internally. Maybe in the future AC will use $port+2 or another system, so let us deal with it :) |
241
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242
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=head3 pingtime |
243
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244
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The AssaultCube-specific pingtime counter |
245
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246
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=head3 query |
247
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248
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The AssaultCube-specific query number we used to PING the server |
249
|
|
|
|
|
|
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|
250
|
|
|
|
|
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|
=head3 protocol |
251
|
|
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|
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|
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|
252
|
|
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|
|
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|
The AssaultCube server protocol version |
253
|
|
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|
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|
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|
254
|
|
|
|
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|
=head3 gamemode |
255
|
|
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|
|
|
|
|
256
|
|
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|
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|
The numeric AssaultCube gamemode ( look at L<Games::AssaultCube::Utils> for more info ) |
257
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|
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258
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P.S. It's better to use the gamemode_fullname or gamemode_name accessors |
259
|
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|
|
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260
|
|
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|
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|
=head3 gamemode_name |
261
|
|
|
|
|
|
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|
262
|
|
|
|
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|
The gamemode name ( CTF, TDM, etc ) |
263
|
|
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|
|
264
|
|
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|
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|
=head3 gamemode_fullname |
265
|
|
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|
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|
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|
266
|
|
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|
|
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|
The full gamemode name ( "capture the flag", "team one shot one kill", etc ) |
267
|
|
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|
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|
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|
268
|
|
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|
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|
=head3 players |
269
|
|
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|
|
|
|
|
270
|
|
|
|
|
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|
The number of players currently on the server |
271
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|
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|
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|
|
|
272
|
|
|
|
|
|
|
=head3 minutes_left |
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
The number of minutes left on the server |
275
|
|
|
|
|
|
|
|
276
|
|
|
|
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|
|
=head3 map |
277
|
|
|
|
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|
|
|
278
|
|
|
|
|
|
|
The map that's running on the server |
279
|
|
|
|
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|
|
280
|
|
|
|
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|
|
=head3 desc |
281
|
|
|
|
|
|
|
|
282
|
|
|
|
|
|
|
The description of the server |
283
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
=head3 desc_nocolor |
285
|
|
|
|
|
|
|
|
286
|
|
|
|
|
|
|
The description of the server, with any AssaultCube-specific colors removed |
287
|
|
|
|
|
|
|
|
288
|
|
|
|
|
|
|
=head3 max_players |
289
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
The maximum number of players this server can accept |
291
|
|
|
|
|
|
|
|
292
|
|
|
|
|
|
|
=head3 pong |
293
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
The AssaultCube-specific pongflags number |
295
|
|
|
|
|
|
|
|
296
|
|
|
|
|
|
|
P.S. It's better to use the pong_name accessor |
297
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
=head3 pong_name |
299
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
The AssaultCube-specific pongflag name |
301
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
=head3 player_list |
303
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
An arrayref of players on the server |
305
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
P.S. Don't forget to enable get_players in the constructor to L<Games::AssaultCube::ServerQuery>, it |
307
|
|
|
|
|
|
|
defaults to an empty arrayref. |
308
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
=head3 is_full |
310
|
|
|
|
|
|
|
|
311
|
|
|
|
|
|
|
Returns a boolean value whether the server is full or not |
312
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
=head3 datagram |
314
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
The actual packet we received from the server |
316
|
|
|
|
|
|
|
|
317
|
|
|
|
|
|
|
=head3 tohash |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
A convenience accessor returning "vital" data in a hashref for easy usage |
320
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
=head3 timestamp |
322
|
|
|
|
|
|
|
|
323
|
|
|
|
|
|
|
The UNIX timestamp when this response object was generated |
324
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
=head1 AUTHOR |
326
|
|
|
|
|
|
|
|
327
|
|
|
|
|
|
|
Apocalypse E<lt>apocal@cpan.orgE<gt> |
328
|
|
|
|
|
|
|
|
329
|
|
|
|
|
|
|
Props goes to Getty and the BS clan for the support! |
330
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
This project is sponsored by L<http://cubestats.net> |
332
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
334
|
|
|
|
|
|
|
|
335
|
|
|
|
|
|
|
Copyright 2009 by Apocalypse |
336
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
338
|
|
|
|
|
|
|
it under the same terms as Perl itself. |
339
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
=cut |