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# Declare our package |
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package Games::AssaultCube::ServerQuery::Response; |
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# import the Moose stuff |
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use Moose; |
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use MooseX::StrictConstructor; |
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# Initialize our version |
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use vars qw( $VERSION ); |
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$VERSION = '0.04'; |
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# get some utility stuff |
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use Games::AssaultCube::Utils qw( parse_pingresponse default_port getpongflag stripcolors ); |
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# This is a bit "weird" but very convenient, ha! |
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with 'Games::AssaultCube::Log::Line::Base::GameMode'; |
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# TODO improve validation for everything here, ha! |
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has 'server' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'port' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'pingtime' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'query' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'protocol' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'players' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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56
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has 'minutes_left' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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62
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has 'map' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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67
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68
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has 'desc' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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72
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); |
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73
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74
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has 'desc_nocolor' => ( |
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isa => 'Str', |
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is => 'ro', |
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77
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lazy => 1, |
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default => sub { |
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79
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my $self = shift; |
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80
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return stripcolors( $self->desc ); |
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}, |
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); |
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84
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has 'max_players' => ( |
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isa => 'Int', |
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86
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is => 'ro', |
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87
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required => 1, |
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88
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); |
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89
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90
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has 'pong' => ( |
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isa => 'Int', |
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is => 'ro', |
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default => 0, |
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); |
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96
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has 'pong_name' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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100
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default => sub { |
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101
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my $self = shift; |
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102
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return getpongflag( $self->pong ); |
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103
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}, |
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104
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); |
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105
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106
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has 'player_list' => ( |
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107
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isa => 'ArrayRef[Str]', |
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108
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is => 'ro', |
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109
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default => sub { [] }, |
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110
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); |
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111
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112
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has 'is_full' => ( |
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113
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isa => 'Bool', |
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114
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is => 'ro', |
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115
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lazy => 1, |
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default => sub { |
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117
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my $self = shift; |
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118
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if ( $self->players == $self->max_players ) { |
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119
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return 1; |
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120
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} else { |
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121
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return 0; |
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122
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} |
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123
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}, |
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); |
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125
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126
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has 'datagram' => ( |
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127
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isa => 'Str', |
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128
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is => 'ro', |
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129
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required => 1, |
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130
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); |
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131
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132
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has 'tohash' => ( |
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isa => 'HashRef', |
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134
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is => 'ro', |
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135
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lazy => 1, |
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136
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default => sub { |
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137
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my $self = shift; |
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138
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my $data = {}; |
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139
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140
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foreach my $attr ( qw( timestamp gamemode server port pingtime protocol players minutes_left map desc max_players ) ) { |
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141
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$data->{ $attr } = $self->$attr(); |
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142
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} |
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143
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144
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# extra data |
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145
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if ( scalar @{ $self->player_list } ) { |
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146
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$data->{player_list} = [ @{ $self->player_list } ]; |
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147
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} else { |
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148
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$data->{player_list} = []; |
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149
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} |
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150
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151
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return $data; |
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152
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}, |
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153
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); |
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154
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155
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has 'timestamp' => ( |
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156
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isa => 'Int', |
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157
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is => 'ro', |
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158
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default => sub { |
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159
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scalar time(); |
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160
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}, |
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161
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); |
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162
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163
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sub BUILDARGS { |
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164
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my $class = shift; |
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165
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166
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# Normally, we would be created by Games::AssaultCube::ServerQuery and contain 2 args |
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167
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if ( @_ == 2 && ref $_[0] ) { |
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168
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if ( ref( $_[0] ) eq 'Games::AssaultCube::ServerQuery' ) { |
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169
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# call the parse method |
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170
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return { |
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171
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server => $_[0]->server, |
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172
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port => $_[0]->port, |
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173
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datagram => $_[1], |
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174
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%{ parse_pingresponse( $_[1] ) }, |
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175
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}; |
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176
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} elsif ( ref( $_[0] ) eq 'POE::Component::AssaultCube::ServerQuery' ) { |
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# parse it a bit differently |
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178
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return { |
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179
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server => $_[1]->{addr}, |
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180
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port => $_[1]->{port}, |
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181
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datagram => $_[1]->{payload}->[0], |
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182
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%{ parse_pingresponse( $_[1]->{payload}->[0] ) }, |
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183
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}; |
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184
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} else { |
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185
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die "unknown arguments"; |
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186
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} |
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187
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} else { |
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188
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return $class->SUPER::BUILDARGS(@_); |
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189
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} |
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190
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} |
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191
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192
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# from Moose::Manual::BestPractices |
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193
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no Moose; |
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194
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__PACKAGE__->meta->make_immutable; |
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195
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196
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1; |
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197
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__END__ |
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198
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199
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=for stopwords CTF TDM desc gamemode pingtime pingmode pongflag pongflags tohash pong timestamp |
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200
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201
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=head1 NAME |
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202
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203
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Games::AssaultCube::ServerQuery::Response - Holds the various data from a ServerQuery response |
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204
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205
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=head1 SYNOPSIS |
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206
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207
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use Games::AssaultCube::ServerQuery; |
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208
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my $query = Games::AssaultCube::ServerQuery->new( 'my.server.com' ); |
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209
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#my $query = Games::AssaultCube::ServerQuery->new( 'my.server.com', 12345 ); |
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210
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#my $query = Games::AssaultCube::ServerQuery->new({ server => 'foo.com', port => 12345, timeout => 5 }); |
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211
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my $response = $query->run; |
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212
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if ( defined $response ) { |
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213
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print "Server is running with " . $response->players . " players\n"; |
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214
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} else { |
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215
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print "Server is not responding!\n"; |
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216
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} |
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217
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218
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|
=head1 ABSTRACT |
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219
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220
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This module holds the various data from a ServerQuery response. |
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221
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222
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=head1 DESCRIPTION |
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223
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224
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This module holds the response data from an AssaultCube ServerQuery. Normally you will not use this class |
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225
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directly, but via the L<Games::AssaultCube::ServerQuery> class. |
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226
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227
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=head2 Attributes |
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228
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229
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You can get the various data by fetching the attribute. Valid attributes are: |
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231
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=head3 server |
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232
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233
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The server hostname/ip |
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234
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235
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=head3 port |
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236
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237
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The server port |
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238
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239
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WARNING: AssaultCube uses $port+1 for the query port. Please do not do pass $port+1 to the constructor, |
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240
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we do it internally. Maybe in the future AC will use $port+2 or another system, so let us deal with it :) |
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241
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242
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=head3 pingtime |
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243
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244
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The AssaultCube-specific pingtime counter |
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245
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246
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=head3 query |
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247
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248
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The AssaultCube-specific query number we used to PING the server |
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249
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250
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=head3 protocol |
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251
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252
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The AssaultCube server protocol version |
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253
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254
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=head3 gamemode |
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255
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256
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The numeric AssaultCube gamemode ( look at L<Games::AssaultCube::Utils> for more info ) |
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257
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258
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P.S. It's better to use the gamemode_fullname or gamemode_name accessors |
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259
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260
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=head3 gamemode_name |
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261
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262
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The gamemode name ( CTF, TDM, etc ) |
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263
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264
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=head3 gamemode_fullname |
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265
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266
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The full gamemode name ( "capture the flag", "team one shot one kill", etc ) |
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267
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268
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=head3 players |
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269
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270
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The number of players currently on the server |
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271
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272
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=head3 minutes_left |
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273
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274
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The number of minutes left on the server |
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275
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276
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=head3 map |
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277
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278
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The map that's running on the server |
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279
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280
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=head3 desc |
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281
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282
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The description of the server |
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283
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284
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=head3 desc_nocolor |
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285
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286
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The description of the server, with any AssaultCube-specific colors removed |
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287
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288
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=head3 max_players |
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289
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290
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The maximum number of players this server can accept |
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291
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292
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=head3 pong |
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293
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294
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The AssaultCube-specific pongflags number |
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295
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296
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P.S. It's better to use the pong_name accessor |
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297
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298
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=head3 pong_name |
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299
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300
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The AssaultCube-specific pongflag name |
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301
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302
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=head3 player_list |
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303
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304
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An arrayref of players on the server |
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305
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306
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P.S. Don't forget to enable get_players in the constructor to L<Games::AssaultCube::ServerQuery>, it |
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307
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defaults to an empty arrayref. |
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308
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309
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=head3 is_full |
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310
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311
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Returns a boolean value whether the server is full or not |
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312
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313
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=head3 datagram |
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314
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315
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The actual packet we received from the server |
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316
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317
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=head3 tohash |
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318
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319
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A convenience accessor returning "vital" data in a hashref for easy usage |
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320
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321
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=head3 timestamp |
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322
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323
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The UNIX timestamp when this response object was generated |
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324
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325
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=head1 AUTHOR |
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326
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327
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Apocalypse E<lt>apocal@cpan.orgE<gt> |
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328
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329
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Props goes to Getty and the BS clan for the support! |
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330
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331
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This project is sponsored by L<http://cubestats.net> |
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332
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333
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=head1 COPYRIGHT AND LICENSE |
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334
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335
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Copyright 2009 by Apocalypse |
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336
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337
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This library is free software; you can redistribute it and/or modify |
|
338
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it under the same terms as Perl itself. |
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339
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340
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=cut |