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| 1 |  |  |  |  |  |  | # Declare our package | 
| 2 |  |  |  |  |  |  | package Games::AssaultCube::MasterserverQuery; | 
| 3 |  |  |  |  |  |  |  | 
| 4 |  |  |  |  |  |  | # import the Moose stuff | 
| 5 | 2 |  |  | 2 |  | 13091 | use Moose; | 
|  | 0 |  |  |  |  |  |  | 
|  | 0 |  |  |  |  |  |  | 
| 6 |  |  |  |  |  |  | use MooseX::StrictConstructor; | 
| 7 |  |  |  |  |  |  |  | 
| 8 |  |  |  |  |  |  | # Initialize our version | 
| 9 |  |  |  |  |  |  | use vars qw( $VERSION ); | 
| 10 |  |  |  |  |  |  | $VERSION = '0.04'; | 
| 11 |  |  |  |  |  |  |  | 
| 12 |  |  |  |  |  |  | # get some utility stuff | 
| 13 |  |  |  |  |  |  | use Games::AssaultCube::MasterserverQuery::Response; | 
| 14 |  |  |  |  |  |  | use LWP::UserAgent; | 
| 15 |  |  |  |  |  |  | use HTTP::Request; | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | # TODO make validation so we accept a *real* URI | 
| 18 |  |  |  |  |  |  | has 'server' => ( | 
| 19 |  |  |  |  |  |  | isa		=> 'Str', | 
| 20 |  |  |  |  |  |  | is		=> 'ro', | 
| 21 |  |  |  |  |  |  | default		=> 'http://masterserver.cubers.net/cgi-bin/AssaultCube.pl/retrieve.do?item=list', | 
| 22 |  |  |  |  |  |  | ); | 
| 23 |  |  |  |  |  |  |  | 
| 24 |  |  |  |  |  |  | has 'timeout' => ( | 
| 25 |  |  |  |  |  |  | isa		=> 'Int', | 
| 26 |  |  |  |  |  |  | is		=> 'rw', | 
| 27 |  |  |  |  |  |  | default 	=> 30, | 
| 28 |  |  |  |  |  |  | ); | 
| 29 |  |  |  |  |  |  |  | 
| 30 |  |  |  |  |  |  | has 'useragent' => ( | 
| 31 |  |  |  |  |  |  | isa		=> 'LWP::UserAgent', | 
| 32 |  |  |  |  |  |  | is		=> 'rw', | 
| 33 |  |  |  |  |  |  | default		=> sub { return LWP::UserAgent->new }, | 
| 34 |  |  |  |  |  |  | ); | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  | has 'request' => ( | 
| 37 |  |  |  |  |  |  | isa		=> 'HTTP::Request', | 
| 38 |  |  |  |  |  |  | is		=> 'rw', | 
| 39 |  |  |  |  |  |  | lazy		=> 1, | 
| 40 |  |  |  |  |  |  | default		=> sub { return HTTP::Request->new( GET => $_[0]->server ) }, | 
| 41 |  |  |  |  |  |  | ); | 
| 42 |  |  |  |  |  |  |  | 
| 43 |  |  |  |  |  |  | sub BUILDARGS { | 
| 44 |  |  |  |  |  |  | my $class = shift; | 
| 45 |  |  |  |  |  |  |  | 
| 46 |  |  |  |  |  |  | if ( @_ == 1 && ! ref $_[0] ) { | 
| 47 |  |  |  |  |  |  | # set the server as the first argument | 
| 48 |  |  |  |  |  |  | return { server => $_[0] }; | 
| 49 |  |  |  |  |  |  | } else { | 
| 50 |  |  |  |  |  |  | # normal hash/hashref way | 
| 51 |  |  |  |  |  |  | return $class->SUPER::BUILDARGS(@_); | 
| 52 |  |  |  |  |  |  | } | 
| 53 |  |  |  |  |  |  | } | 
| 54 |  |  |  |  |  |  |  | 
| 55 |  |  |  |  |  |  | sub run { | 
| 56 |  |  |  |  |  |  | my $self = shift; | 
| 57 |  |  |  |  |  |  |  | 
| 58 |  |  |  |  |  |  | # set the alarm, and wait for the response | 
| 59 |  |  |  |  |  |  | my( $res ); | 
| 60 |  |  |  |  |  |  | eval { | 
| 61 |  |  |  |  |  |  | # perldoc -f alarm says I need to put \n in the die... weird! | 
| 62 |  |  |  |  |  |  | local $SIG{ALRM} = sub { die "alarm\n" }; | 
| 63 |  |  |  |  |  |  | alarm $self->timeout; | 
| 64 |  |  |  |  |  |  | $res = $self->useragent->request( $self->request ); | 
| 65 |  |  |  |  |  |  | alarm 0; | 
| 66 |  |  |  |  |  |  | }; | 
| 67 |  |  |  |  |  |  | if ( $@ ) { | 
| 68 |  |  |  |  |  |  | if ( $@ =~ /^alarm/ ) { | 
| 69 |  |  |  |  |  |  | die "Unable to query server: Timed out"; | 
| 70 |  |  |  |  |  |  | } else { | 
| 71 |  |  |  |  |  |  | die "Unable to query server: $@"; | 
| 72 |  |  |  |  |  |  | } | 
| 73 |  |  |  |  |  |  | } else { | 
| 74 |  |  |  |  |  |  | if ( defined $res and $res->is_success ) { | 
| 75 |  |  |  |  |  |  | return Games::AssaultCube::MasterserverQuery::Response->new( $self, $res ); | 
| 76 |  |  |  |  |  |  | } else { | 
| 77 |  |  |  |  |  |  | return; | 
| 78 |  |  |  |  |  |  | } | 
| 79 |  |  |  |  |  |  | } | 
| 80 |  |  |  |  |  |  | } | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | # from Moose::Manual::BestPractices | 
| 83 |  |  |  |  |  |  | no Moose; | 
| 84 |  |  |  |  |  |  | __PACKAGE__->meta->make_immutable; | 
| 85 |  |  |  |  |  |  |  | 
| 86 |  |  |  |  |  |  | 1; | 
| 87 |  |  |  |  |  |  | __END__ | 
| 88 |  |  |  |  |  |  |  | 
| 89 |  |  |  |  |  |  | =for stopwords masterserver CubeStats.net HTTP URI XML hostname ip useragent | 
| 90 |  |  |  |  |  |  |  | 
| 91 |  |  |  |  |  |  | =head1 NAME | 
| 92 |  |  |  |  |  |  |  | 
| 93 |  |  |  |  |  |  | Games::AssaultCube::MasterserverQuery - Queries an AssaultCube masterserver for the list of servers | 
| 94 |  |  |  |  |  |  |  | 
| 95 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 96 |  |  |  |  |  |  |  | 
| 97 |  |  |  |  |  |  | use Games::AssaultCube::MasterserverQuery; | 
| 98 |  |  |  |  |  |  | my $query = Games::AssaultCube::MasterserverQuery->new; | 
| 99 |  |  |  |  |  |  | #my $query = Games::AssaultCube::MasterserverQuery->new( 'http://foo.com/get.do' ); | 
| 100 |  |  |  |  |  |  | #my $query = Games::AssaultCube::MasterserverQuery->new({ server => 'http://foo.com/get.do', timeout => 5 }); | 
| 101 |  |  |  |  |  |  | my $response = $query->run; | 
| 102 |  |  |  |  |  |  | if ( defined $response ) { | 
| 103 |  |  |  |  |  |  | print "There is a total of " . $response->num_servers " servers in the list!\n"; | 
| 104 |  |  |  |  |  |  | } else { | 
| 105 |  |  |  |  |  |  | print "Masterserver is not responding!\n"; | 
| 106 |  |  |  |  |  |  | } | 
| 107 |  |  |  |  |  |  |  | 
| 108 |  |  |  |  |  |  | =head1 ABSTRACT | 
| 109 |  |  |  |  |  |  |  | 
| 110 |  |  |  |  |  |  | This module queries an AssaultCube masterserver for the list of servers. | 
| 111 |  |  |  |  |  |  |  | 
| 112 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 113 |  |  |  |  |  |  |  | 
| 114 |  |  |  |  |  |  | This module queries an AssaultCube masterserver for the list of servers. It has been tested extensively | 
| 115 |  |  |  |  |  |  | on the AssaultCube masterserver and the CubeStats.net masterserver. | 
| 116 |  |  |  |  |  |  |  | 
| 117 |  |  |  |  |  |  | WARNING: This module doesn't parse the XML output, only the regular "list" format! In the future XML parsing | 
| 118 |  |  |  |  |  |  | will be added as XML support gets stable in the masterserver. | 
| 119 |  |  |  |  |  |  |  | 
| 120 |  |  |  |  |  |  | =head2 Constructor | 
| 121 |  |  |  |  |  |  |  | 
| 122 |  |  |  |  |  |  | This module uses Moose, so you can pass either a hash, hashref, or a server to the constructor. Passing | 
| 123 |  |  |  |  |  |  | a string means we're passing in a server URI. If you want to specify more options, please use the | 
| 124 |  |  |  |  |  |  | hash/hashref method. | 
| 125 |  |  |  |  |  |  |  | 
| 126 |  |  |  |  |  |  | The attributes are: | 
| 127 |  |  |  |  |  |  |  | 
| 128 |  |  |  |  |  |  | =head3 server | 
| 129 |  |  |  |  |  |  |  | 
| 130 |  |  |  |  |  |  | The server hostname or ip in HTTP URI format. | 
| 131 |  |  |  |  |  |  |  | 
| 132 |  |  |  |  |  |  | Defaults to the AssaultCube masterserver: L<http://masterserver.cubers.net/cgi-bin/AssaultCube.pl/retrieve.do?item=list> | 
| 133 |  |  |  |  |  |  |  | 
| 134 |  |  |  |  |  |  | =head3 timeout | 
| 135 |  |  |  |  |  |  |  | 
| 136 |  |  |  |  |  |  | The timeout waiting for the server response in seconds. Defaults to 30. | 
| 137 |  |  |  |  |  |  |  | 
| 138 |  |  |  |  |  |  | WARNING: We use alarm() internally to do the timeout. If you used it somewhere else, it will cause conflicts | 
| 139 |  |  |  |  |  |  | and potentially render it useless. Please inform me if there's conflicts in your script and we can try to | 
| 140 |  |  |  |  |  |  | work around it. | 
| 141 |  |  |  |  |  |  |  | 
| 142 |  |  |  |  |  |  | =head3 useragent | 
| 143 |  |  |  |  |  |  |  | 
| 144 |  |  |  |  |  |  | The LWP::UserAgent object we will use. Handy if you want to override it's configuration. | 
| 145 |  |  |  |  |  |  |  | 
| 146 |  |  |  |  |  |  | =head2 Methods | 
| 147 |  |  |  |  |  |  |  | 
| 148 |  |  |  |  |  |  | Currently, there is only one method: run(). You call this and get the response object back. For more | 
| 149 |  |  |  |  |  |  | information please look at the L<Games::AssaultCube::MasterserverQuery::Response> class. You can call run() as | 
| 150 |  |  |  |  |  |  | many times as you want, no need to re-instantiate the object for each query. | 
| 151 |  |  |  |  |  |  |  | 
| 152 |  |  |  |  |  |  | WARNING: run() will die() if errors happen. For sanity, you should wrap it in an eval. | 
| 153 |  |  |  |  |  |  |  | 
| 154 |  |  |  |  |  |  | =head2 Attributes | 
| 155 |  |  |  |  |  |  |  | 
| 156 |  |  |  |  |  |  | You can modify some attributes before calling run() on the object. They are: | 
| 157 |  |  |  |  |  |  |  | 
| 158 |  |  |  |  |  |  | =head3 timeout | 
| 159 |  |  |  |  |  |  |  | 
| 160 |  |  |  |  |  |  | Same as the constructor | 
| 161 |  |  |  |  |  |  |  | 
| 162 |  |  |  |  |  |  | =head3 useragent | 
| 163 |  |  |  |  |  |  |  | 
| 164 |  |  |  |  |  |  | Same as the constructor | 
| 165 |  |  |  |  |  |  |  | 
| 166 |  |  |  |  |  |  | =head3 request | 
| 167 |  |  |  |  |  |  |  | 
| 168 |  |  |  |  |  |  | You can modify the HTTP::Request object, if needed to override stuff. | 
| 169 |  |  |  |  |  |  |  | 
| 170 |  |  |  |  |  |  | =head1 AUTHOR | 
| 171 |  |  |  |  |  |  |  | 
| 172 |  |  |  |  |  |  | Apocalypse E<lt>apocal@cpan.orgE<gt> | 
| 173 |  |  |  |  |  |  |  | 
| 174 |  |  |  |  |  |  | Props goes to Getty and the BS clan for the support! | 
| 175 |  |  |  |  |  |  |  | 
| 176 |  |  |  |  |  |  | This project is sponsored by L<http://cubestats.net> | 
| 177 |  |  |  |  |  |  |  | 
| 178 |  |  |  |  |  |  | =head1 COPYRIGHT AND LICENSE | 
| 179 |  |  |  |  |  |  |  | 
| 180 |  |  |  |  |  |  | Copyright 2009 by Apocalypse | 
| 181 |  |  |  |  |  |  |  | 
| 182 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify | 
| 183 |  |  |  |  |  |  | it under the same terms as Perl itself. | 
| 184 |  |  |  |  |  |  |  | 
| 185 |  |  |  |  |  |  | =cut |