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# Declare our package |
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package Games::AssaultCube::Log::Line::GameStatus; |
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# import the Moose stuff |
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use Moose; |
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# Initialize our version |
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use vars qw( $VERSION ); |
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$VERSION = '0.04'; |
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extends 'Games::AssaultCube::Log::Line::Base'; |
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with 'Games::AssaultCube::Log::Line::Base::MasterMode', |
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'Games::AssaultCube::Log::Line::Base::GameMode'; |
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# TODO improve validation for everything here, ha! |
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has 'map' => ( |
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isa => 'Str', |
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is => 'ro', |
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required => 1, |
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); |
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has 'minutes' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'finished' => ( |
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isa => 'Bool', |
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is => 'ro', |
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required => 1, |
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); |
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has 'tostr' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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return "GameStatus: map " . $self->map . " with " . $self->minutes . " minutes left in gamemode " . $self->gamemode_fullname; |
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}, |
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); |
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# TODO Moose can't export multiple roles into this class unless it defines BUILD... |
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# Error: 'Games::AssaultCube::Log::Line::Base::Mastermode|Games::AssaultCube::Log::Line::Base::Gamemode' requires the method 'BUILD' to be implemented by 'Games::AssaultCube::Log::Line::GameStatus' at /usr/local/share/perl/5.10.0/Moose/Meta/Role/Application.pm line 59 |
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sub BUILD { |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=for stopwords CTF NUM TDM gamemode mastermode |
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=head1 NAME |
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Games::AssaultCube::Log::Line::GameStatus - Describes the GameStatus event in a log line |
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=head1 ABSTRACT |
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Describes the GameStatus event in a log line |
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=head1 DESCRIPTION |
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This module holds the "GameStatus" event data from a log line. Normally, you would not use this class directly |
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but via the L<Games::AssaultCube::Log::Line> class. |
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This line is emitted once in a while as the AC server goes through the game. |
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=head2 Attributes |
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Those attributes hold information about the event. As this class extends the L<Games::AssaultCube::Log::Line::Base> |
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class, you can also use it's attributes too. |
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=head3 gamemode |
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The numeric AssaultCube gamemode ( look at L<Games::AssaultCube::Utils> for more info ) |
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P.S. It's better to use the gamemode_fullname or gamemode_name accessors |
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=head3 gamemode_name |
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The gamemode name ( CTF, TDM, etc ) |
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=head3 gamemode_fullname |
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The full gamemode name ( "capture the flag", "team one shot one kill", etc ) |
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=head3 map |
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The map name ( sometimes it's a zero-length string... ) |
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=head3 minutes |
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The number of minutes remaining in the game |
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=head3 mastermode |
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The numeric AssaultCube mastermode of the server |
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0 = OPEN |
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1 = PRIVATE ( passworded ) |
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2 = NUM ( full ) |
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=head3 mastermode_name |
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The name of the mastermode on the server ( OPEN, PRIVATE, NUM ) |
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=head3 finished |
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A boolean indicating if the game is finished or not |
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=head1 AUTHOR |
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Apocalypse E<lt>apocal@cpan.orgE<gt> |
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Props goes to the BS clan for the support! |
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This project is sponsored by L<http://cubestats.net> |
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=head1 COPYRIGHT AND LICENSE |
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Copyright 2009 by Apocalypse |
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself. |
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=cut |