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# Declare our package |
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package Games::AssaultCube::Log::Line::ClientStatus; |
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# import the Moose stuff |
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use Moose; |
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# Initialize our version |
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use vars qw( $VERSION ); |
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$VERSION = '0.04'; |
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extends 'Games::AssaultCube::Log::Line::Base'; |
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with 'Games::AssaultCube::Log::Line::Base::TeamInfo', |
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'Games::AssaultCube::Log::Line::Base::RoleInfo', |
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'Games::AssaultCube::Log::Line::Base::NickIP'; |
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# TODO improve validation for everything here, ha! |
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has 'cn' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'frags' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'deaths' => ( |
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isa => 'Int', |
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is => 'ro', |
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required => 1, |
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); |
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has 'flags' => ( |
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isa => 'Int', |
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is => 'ro', |
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); |
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has 'tostr' => ( |
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isa => 'Str', |
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is => 'ro', |
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lazy => 1, |
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default => sub { |
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my $self = shift; |
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# we want nicely-formatted output |
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return sprintf( "Client status of %25s (%4s): %3d frags, %3d deaths%s", $self->nick, $self->team_name, $self->frags, $self->deaths, ( defined $self->flags ? sprintf( ", %d flags", $self->flags ) : "" ) ); |
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}, |
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); |
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# TODO Moose can't export multiple roles into this class unless it defines BUILD... |
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# Error: 'Games::AssaultCube::Log::Line::Base::Mastermode|Games::AssaultCube::Log::Line::Base::Gamemode' requires the method 'BUILD' to be implemented by 'Games::AssaultCube::Log::Line::GameStatus' at /usr/local/share/perl/5.10.0/Moose/Meta/Role/Application.pm line 59 |
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sub BUILD { |
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return; |
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} |
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no Moose; |
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__PACKAGE__->meta->make_immutable; |
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1; |
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__END__ |
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=for stopwords CLA RVSF ADMIN cn frags gamemode ip |
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=head1 NAME |
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Games::AssaultCube::Log::Line::ClientStatus - Describes the ClientStatus event in a log line |
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=head1 ABSTRACT |
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Describes the ClientStatus event in a log line |
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=head1 DESCRIPTION |
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This module holds the "ClientStatus" event data from a log line. Normally, you would not use this class directly |
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but via the L<Games::AssaultCube::Log::Line> class. |
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This line is emitted once in a while as the AC server goes through the game. |
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=head2 Attributes |
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Those attributes hold information about the event. As this class extends the L<Games::AssaultCube::Log::Line::Base> |
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class, you can also use it's attributes too. |
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=head3 cn |
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The client connection id |
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=head3 nick |
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The nick of the client |
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=head3 team |
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The id of the client's team |
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0 = CLA |
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1 = RVSF |
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2 = NONE |
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=head3 team_name |
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The team name of the client ( CLA, RVSF, NONE ) |
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=head3 frags |
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The number of frags this client has done |
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=head3 deaths |
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The number of deaths this client has done |
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=head3 flags |
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The number of flags taken ( not always defined - depends on gamemode ) |
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=head3 role |
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The id of the client's role |
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0 = DEAFULT |
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1 = ADMIN |
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=head3 role_name |
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The role name of the client ( DEFAULT, ADMIN ) |
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=head3 ip |
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The ip of the client |
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=head1 AUTHOR |
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Apocalypse E<lt>apocal@cpan.orgE<gt> |
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Props goes to the BS clan for the support! |
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This project is sponsored by L<http://cubestats.net> |
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=head1 COPYRIGHT AND LICENSE |
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Copyright 2009 by Apocalypse |
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself. |
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=cut |