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package Games::AlphaBeta::Reversi; |
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21557
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use base qw(Games::AlphaBeta::Position); |
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940
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use Carp; |
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use strict; |
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use warnings; |
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3877
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our $VERSION = '0.1.5'; |
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=head1 NAME |
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Games::AlphaBeta::Reversi - Reversi position class for use with |
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Games::AlphaBeta |
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=head1 SYNOPSIS |
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package My::Reversi; |
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use base qw(Games::AlphaBeta::Reversi); |
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# implement drawing routine |
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sub draw { ... } |
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package main; |
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use My::Reversi; |
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use Games::AlphaBeta; |
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my ($p, $g); |
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$p = My::Reversi->new; |
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$g = Games::AlphaBeta->new($p); |
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while ($p = $g->abmove) { |
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$p->draw; |
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} |
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=head1 DESCRIPTION |
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This module implements a position-object suitable for use with |
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L. It inherits from the |
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L base class, so be sure to read its |
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documentation. The methods implemented there will not be |
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described here. |
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=head1 METHODS |
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46
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=over 4 |
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48
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=item init() |
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50
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Initialize the initial state. Call SUPER::init(@_) to do part of |
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the work. |
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53
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=cut |
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55
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sub init { |
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2
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2
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1
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my $self = shift; |
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58
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2
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my $size = shift || 8; |
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2
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my $half = abs($size / 2); |
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2
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my %config = ( |
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player => 1, |
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size => $size, |
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board => undef, |
64
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); |
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66
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# Create a blank board |
67
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2
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$size--; |
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2
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for my $x (0 .. $size) { |
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16
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18
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for my $y (0 .. $size) { |
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128
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189
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$config{board}[$x][$y] = 0; |
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} |
72
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} |
73
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74
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# Put initial pieces on board |
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2
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7
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$config{board}[$size - $half][$size - $half] = 1; |
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2
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7
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$config{board}[$half][$half] = 1; |
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2
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29
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$config{board}[$size - $half][$half] = 2; |
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2
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9
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$config{board}[$half][$size - $half] = 2; |
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80
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2
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28
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@$self{keys %config} = values %config; |
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82
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2
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50
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33
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$self->SUPER::init(@_) or croak "failed to call SUPER:init()"; |
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2
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9
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return $self; |
84
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} |
85
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86
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=item as_string |
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88
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Return a plain-text representation of the current game position |
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as a string. |
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91
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=cut |
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93
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sub as_string { |
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61
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61
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1
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363
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my $self = shift; |
95
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96
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# Header |
97
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61
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149
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my ($c, $str) = "a"; |
98
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61
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606
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$str .= " " . $c++ for (1 .. $self->{size}); |
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61
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424
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$str = sprintf(" %s\n", $str); |
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61
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397
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$str .= sprintf(" +%s\n", "--" x $self->{size}); |
101
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102
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# Actual board (with numbers down the left side) |
103
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61
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104
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my $i; |
104
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61
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77
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for (@{$self->{board}}) { |
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147
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105
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488
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1411
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for (join " ", @$_) { |
106
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488
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604
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tr/012/.ox/; |
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488
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1586
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$str .= sprintf("%2d | %s\n", ++$i, $_); |
108
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} |
109
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} |
110
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111
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# Footer |
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61
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197
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$str .= "Player " . $self->{player} . " to move.\n"; |
113
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61
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224
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return $str; |
114
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} |
115
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116
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117
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=item findmoves [$own_call] |
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119
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Return an array of all legal moves at the current position for |
120
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the current player. |
121
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122
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If $own_call is true, we have been recursively called by ourself |
123
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to find out if the other player could move. If neither player can |
124
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move, return undef to denote this as an ending position. |
125
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Otherwise return a pass move. |
126
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127
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=cut |
128
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129
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sub findmoves { |
130
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5060
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5060
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1
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7004
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my ($self, $own_call) = @_; |
131
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132
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5060
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7254
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my $b = $self->{board}; |
133
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5060
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6820
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my $size = $self->{size}; |
134
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5060
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4561
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my @moves; |
135
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136
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5060
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9045
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for my $x (0 .. $size - 1) { |
137
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40480
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71652
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INNER: for my $y (0 .. $size - 1) { |
138
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323840
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100
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638275
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unless ($b->[$x][$y]) { |
139
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# Define some convenient names. |
140
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171410
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240211
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my $me = $self->{player}; |
141
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171410
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193396
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my $not_me = 3 - $me; |
142
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143
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171410
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160864
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my ($tx, $ty); |
144
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145
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# Check left |
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171410
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100
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759007
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for ($tx = $x - 1; $tx >= 0 && $b->[$tx][$y] == $not_me; $tx--) { |
147
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; |
148
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} |
149
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171410
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100
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100
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659346
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if ($tx >= 0 && $tx != $x - 1 && $b->[$tx][$y] == $me) { |
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100
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150
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8709
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16384
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push @moves, [$x, $y]; |
151
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8709
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14982
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next INNER; |
152
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} |
153
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154
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# Check right |
155
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162701
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100
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683008
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for ($tx = $x + 1; $tx < $size && $b->[$tx][$y] == $not_me; $tx++) { |
156
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; |
157
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} |
158
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162701
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100
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100
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597676
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if ($tx < $size && $tx != $x + 1 && $b->[$tx][$y] == $me) { |
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100
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159
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5231
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10690
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push @moves, [$x, $y]; |
160
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5231
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9201
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next INNER; |
161
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} |
162
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163
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# Check up |
164
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157470
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100
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617311
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for ($ty = $y - 1; $ty >= 0 && $b->[$x][$ty] == $not_me; $ty--) { |
165
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; |
166
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} |
167
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157470
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100
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100
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538329
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if ($ty >= 0 && $ty != $y - 1 && $b->[$x][$ty] == $me) { |
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100
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168
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7549
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14980
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push @moves, [$x, $y]; |
169
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7549
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20538
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next INNER; |
170
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} |
171
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172
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# Check down |
173
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149921
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100
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621931
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for ($ty = $y + 1; $ty < $size && $b->[$x][$ty] == $not_me; $ty++) { |
174
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; |
175
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} |
176
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149921
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100
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100
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576926
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if ($ty < $size && $ty != $y + 1 && $b->[$x][$ty] == $me) { |
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100
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177
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9470
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19169
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push @moves, [$x, $y]; |
178
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9470
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17843
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next INNER; |
179
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} |
180
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181
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# Check up/left |
182
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140451
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139634
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$tx = $x - 1; |
183
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140451
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132737
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$ty = $y - 1; |
184
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140451
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100
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666576
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while ($tx >= 0 && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
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100
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185
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18598
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18357
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$tx--; |
186
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18598
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100489
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$ty--; |
187
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} |
188
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140451
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100
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100
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676120
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if ($tx >= 0 && $ty >= 0 && $tx != $x - 1 && $ty != $y - 1 && |
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100
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66
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100
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189
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$b->[$tx][$ty] == $me) { |
190
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5716
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11735
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push @moves, [$x, $y]; |
191
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5716
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12782
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next INNER; |
192
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} |
193
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194
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195
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# Check up/right |
196
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134735
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134624
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$tx = $x - 1; |
197
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134735
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138984
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$ty = $y + 1; |
198
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134735
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100
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651736
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while ($tx >= 0 && $ty < $size && $b->[$tx][$ty] == $not_me) { |
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100
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199
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26715
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24731
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$tx--; |
200
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26715
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134172
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$ty++; |
201
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} |
202
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134735
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100
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100
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654903
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if ($tx >= 0 && $ty < $size && $tx != $x - 1 && $ty != $y + 1 && |
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100
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66
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100
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203
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$b->[$tx][$ty] == $me) { |
204
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6505
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13883
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push @moves, [$x, $y]; |
205
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6505
|
|
|
|
|
11968
|
next INNER; |
206
|
|
|
|
|
|
|
} |
207
|
|
|
|
|
|
|
|
208
|
|
|
|
|
|
|
# Check down/right |
209
|
128230
|
|
|
|
|
143456
|
$tx = $x + 1; |
210
|
128230
|
|
|
|
|
124339
|
$ty = $y + 1; |
211
|
128230
|
|
100
|
|
|
620141
|
while ($tx < $size && $ty < $size && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
212
|
15261
|
|
|
|
|
20961
|
$tx++; |
213
|
15261
|
|
|
|
|
78879
|
$ty++; |
214
|
|
|
|
|
|
|
} |
215
|
128230
|
100
|
100
|
|
|
643495
|
if ($tx < $size && $ty < $size && $tx != $x + 1 && $ty != $y + 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
216
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
217
|
3862
|
|
|
|
|
8401
|
push @moves, [$x, $y]; |
218
|
3862
|
|
|
|
|
7504
|
next INNER; |
219
|
|
|
|
|
|
|
} |
220
|
|
|
|
|
|
|
|
221
|
|
|
|
|
|
|
# Check down/left |
222
|
124368
|
|
|
|
|
112718
|
$tx = $x + 1; |
223
|
124368
|
|
|
|
|
126023
|
$ty = $y - 1; |
224
|
124368
|
|
100
|
|
|
582020
|
while ($tx < $size && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
225
|
16798
|
|
|
|
|
15969
|
$tx++; |
226
|
16798
|
|
|
|
|
88833
|
$ty--; |
227
|
|
|
|
|
|
|
} |
228
|
124368
|
100
|
100
|
|
|
653293
|
if ($tx < $size && $ty >= 0 && $tx != $x + 1 && $ty != $y - 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
229
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
230
|
4736
|
|
|
|
|
10370
|
push @moves, [$x, $y]; |
231
|
4736
|
|
|
|
|
10879
|
next INNER; |
232
|
|
|
|
|
|
|
} |
233
|
|
|
|
|
|
|
} |
234
|
|
|
|
|
|
|
} |
235
|
|
|
|
|
|
|
} |
236
|
|
|
|
|
|
|
|
237
|
|
|
|
|
|
|
# If current player cannot move, check if other player can |
238
|
|
|
|
|
|
|
# move. If she can't, the game is over. If she can, let the |
239
|
|
|
|
|
|
|
# current player do a pass move. |
240
|
5060
|
100
|
100
|
|
|
13111
|
unless (@moves || $own_call) { |
241
|
25
|
|
|
|
|
87
|
$self->player(3 - $self->player); |
242
|
25
|
100
|
|
|
|
74
|
if ($self->findmoves(1)) { |
243
|
17
|
|
|
|
|
29
|
@moves = undef; |
244
|
|
|
|
|
|
|
} |
245
|
25
|
|
|
|
|
78
|
$self->player(3 - $self->player); |
246
|
|
|
|
|
|
|
} |
247
|
|
|
|
|
|
|
|
248
|
5060
|
|
|
|
|
29053
|
return @moves; |
249
|
|
|
|
|
|
|
} |
250
|
|
|
|
|
|
|
|
251
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
=item evaluate |
253
|
|
|
|
|
|
|
|
254
|
|
|
|
|
|
|
Evaluate a game position and return its fitness value. |
255
|
|
|
|
|
|
|
|
256
|
|
|
|
|
|
|
=cut |
257
|
|
|
|
|
|
|
|
258
|
|
|
|
|
|
|
sub evaluate { |
259
|
2241
|
|
|
2241
|
1
|
3073
|
my $self = shift; |
260
|
2241
|
|
|
|
|
3020
|
my $player = $self->{player}; |
261
|
2241
|
|
|
|
|
2201
|
my ($me, $not_me); |
262
|
|
|
|
|
|
|
|
263
|
2241
|
|
|
|
|
5251
|
$me = scalar $self->findmoves; |
264
|
2241
|
|
|
|
|
4345
|
$self->{player} = 3 - $player; |
265
|
2241
|
|
|
|
|
8352
|
$not_me = scalar $self->findmoves; |
266
|
2241
|
|
|
|
|
3970
|
$self->{player} = $player; |
267
|
|
|
|
|
|
|
|
268
|
2241
|
|
|
|
|
13561
|
return $me - $not_me; |
269
|
|
|
|
|
|
|
} |
270
|
|
|
|
|
|
|
|
271
|
|
|
|
|
|
|
|
272
|
|
|
|
|
|
|
=item apply $move |
273
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
Apply a move to the current position, transforming it into the |
275
|
|
|
|
|
|
|
next position. Return reference to itself on succes, undef on |
276
|
|
|
|
|
|
|
error. |
277
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
=cut |
279
|
|
|
|
|
|
|
|
280
|
|
|
|
|
|
|
sub apply ($) { |
281
|
2792
|
|
|
2792
|
1
|
5423
|
my ($self, $move) = @_; |
282
|
|
|
|
|
|
|
|
283
|
2792
|
|
|
|
|
4569
|
my $me = $self->{player}; |
284
|
2792
|
|
|
|
|
5895
|
my $not_me = 3 - $self->{player}; |
285
|
|
|
|
|
|
|
|
286
|
|
|
|
|
|
|
# null or pass move |
287
|
2792
|
100
|
|
|
|
6197
|
unless ($move) { |
288
|
5
|
|
|
|
|
11
|
$self->{player} = $not_me; |
289
|
5
|
|
|
|
|
19
|
return $self; |
290
|
|
|
|
|
|
|
} |
291
|
|
|
|
|
|
|
|
292
|
2787
|
|
|
|
|
4054
|
my $size = $self->{size}; |
293
|
2787
|
|
|
|
|
4063
|
my $b = $self->{board}; |
294
|
2787
|
|
|
|
|
4106
|
my ($x, $y) = @$move; |
295
|
|
|
|
|
|
|
|
296
|
2787
|
|
|
|
|
2695
|
my ($tx, $ty, $flipped); |
297
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
# slot must not be outside the board, or already occupied |
299
|
2787
|
50
|
33
|
|
|
25965
|
if ($x < 0 || $x >= $size || $y < 0 || $y >= $size) { |
|
|
50
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
300
|
0
|
|
|
|
|
0
|
return undef; |
301
|
|
|
|
|
|
|
} |
302
|
|
|
|
|
|
|
elsif ($b->[$x][$y]) { |
303
|
0
|
|
|
|
|
0
|
return undef; |
304
|
|
|
|
|
|
|
} |
305
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
# left |
307
|
2787
|
|
100
|
|
|
18086
|
for ($tx = $x - 1; $tx >= 0 && $b->[$tx][$y] == $not_me; $tx--) { |
308
|
|
|
|
|
|
|
; |
309
|
|
|
|
|
|
|
} |
310
|
2787
|
100
|
100
|
|
|
12821
|
if ($tx >= 0 && $tx != $x - 1 && $b->[$tx][$y] == $me) { |
|
|
|
100
|
|
|
|
|
311
|
397
|
|
|
|
|
547
|
$tx = $x - 1; |
312
|
397
|
|
66
|
|
|
1954
|
while ($tx >= 0 && $b->[$tx][$y] == $not_me) { |
313
|
716
|
|
|
|
|
895
|
$b->[$tx][$y] = $me; |
314
|
716
|
|
|
|
|
2807
|
$tx--; |
315
|
|
|
|
|
|
|
} |
316
|
397
|
|
|
|
|
550
|
$flipped++; |
317
|
|
|
|
|
|
|
} |
318
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
# right |
320
|
2787
|
|
100
|
|
|
16616
|
for ($tx = $x + 1; $tx < $size && $b->[$tx][$y] == $not_me; $tx++) { |
321
|
|
|
|
|
|
|
; |
322
|
|
|
|
|
|
|
} |
323
|
2787
|
100
|
100
|
|
|
12683
|
if ($tx < $size && $tx != $x + 1 && $b->[$tx][$y] == $me) { |
|
|
|
100
|
|
|
|
|
324
|
402
|
|
|
|
|
434
|
$tx = $x + 1; |
325
|
402
|
|
66
|
|
|
1680
|
while ($tx < $size && $b->[$tx][$y] == $not_me) { |
326
|
811
|
|
|
|
|
1198
|
$b->[$tx][$y] = $me; |
327
|
811
|
|
|
|
|
2944
|
$tx++; |
328
|
|
|
|
|
|
|
} |
329
|
402
|
|
|
|
|
513
|
$flipped++; |
330
|
|
|
|
|
|
|
} |
331
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
# up |
333
|
2787
|
|
100
|
|
|
15966
|
for ($ty = $y - 1; $ty >= 0 && $b->[$x][$ty] == $not_me; $ty--) { |
334
|
|
|
|
|
|
|
; |
335
|
|
|
|
|
|
|
} |
336
|
2787
|
100
|
100
|
|
|
13540
|
if ($ty >= 0 && $ty != $y - 1 && $b->[$x][$ty] == $me) { |
|
|
|
100
|
|
|
|
|
337
|
471
|
|
|
|
|
851
|
$ty = $y - 1; |
338
|
471
|
|
66
|
|
|
2254
|
while ($ty >= 0 && $b->[$x][$ty] == $not_me) { |
339
|
667
|
|
|
|
|
928
|
$b->[$x][$ty] = $me; |
340
|
667
|
|
|
|
|
2495
|
$ty--; |
341
|
|
|
|
|
|
|
} |
342
|
471
|
|
|
|
|
653
|
$flipped++; |
343
|
|
|
|
|
|
|
} |
344
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
# down |
346
|
2787
|
|
100
|
|
|
17810
|
for ($ty = $y + 1; $ty < $size && $b->[$x][$ty] == $not_me; $ty++) { |
347
|
|
|
|
|
|
|
; |
348
|
|
|
|
|
|
|
} |
349
|
2787
|
100
|
100
|
|
|
12291
|
if ($ty < $size && $ty != $y + 1 && $b->[$x][$ty] == $me) { |
|
|
|
100
|
|
|
|
|
350
|
667
|
|
|
|
|
1054
|
$ty = $y + 1; |
351
|
667
|
|
66
|
|
|
3177
|
while ($ty < $size && $b->[$x][$ty] == $not_me) { |
352
|
1252
|
|
|
|
|
1578
|
$b->[$x][$ty] = $me; |
353
|
1252
|
|
|
|
|
4315
|
$ty++; |
354
|
|
|
|
|
|
|
} |
355
|
667
|
|
|
|
|
920
|
$flipped++; |
356
|
|
|
|
|
|
|
} |
357
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
# up/left |
359
|
2787
|
|
|
|
|
3599
|
$tx = $x - 1; |
360
|
2787
|
|
|
|
|
2857
|
$ty = $y - 1; |
361
|
2787
|
|
100
|
|
|
18351
|
while ($tx >= 0 && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
362
|
806
|
|
|
|
|
823
|
$tx--; |
363
|
806
|
|
|
|
|
4140
|
$ty--; |
364
|
|
|
|
|
|
|
} |
365
|
2787
|
100
|
100
|
|
|
17360
|
if ($tx >= 0 && $ty >= 0 && $tx != $x - 1 && $ty != $y - 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
366
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
367
|
345
|
|
|
|
|
543
|
$tx = $x - 1; |
368
|
345
|
|
|
|
|
398
|
$ty = $y - 1; |
369
|
345
|
|
33
|
|
|
2434
|
while ($tx >= 0 && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
|
|
|
66
|
|
|
|
|
370
|
574
|
|
|
|
|
839
|
$b->[$tx][$ty] = $me; |
371
|
574
|
|
|
|
|
527
|
$tx--; |
372
|
574
|
|
|
|
|
3079
|
$ty--; |
373
|
|
|
|
|
|
|
} |
374
|
345
|
|
|
|
|
513
|
$flipped++; |
375
|
|
|
|
|
|
|
} |
376
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
# up/right |
378
|
2787
|
|
|
|
|
3072
|
$tx = $x - 1; |
379
|
2787
|
|
|
|
|
2871
|
$ty = $y + 1; |
380
|
2787
|
|
100
|
|
|
15866
|
while ($tx >= 0 && $ty < $size && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
381
|
1164
|
|
|
|
|
2466
|
$tx--; |
382
|
1164
|
|
|
|
|
6011
|
$ty++; |
383
|
|
|
|
|
|
|
} |
384
|
2787
|
100
|
100
|
|
|
16842
|
if ($tx >= 0 && $ty < $size && $tx != $x - 1 && $ty != $y + 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
385
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
386
|
570
|
|
|
|
|
666
|
$tx = $x - 1; |
387
|
570
|
|
|
|
|
583
|
$ty = $y + 1; |
388
|
570
|
|
33
|
|
|
3305
|
while ($tx >= 0 && $ty < $size && $b->[$tx][$ty] == $not_me) { |
|
|
|
66
|
|
|
|
|
389
|
776
|
|
|
|
|
1264
|
$b->[$tx][$ty] = $me; |
390
|
776
|
|
|
|
|
784
|
$tx--; |
391
|
776
|
|
|
|
|
3888
|
$ty++; |
392
|
|
|
|
|
|
|
} |
393
|
570
|
|
|
|
|
616
|
$flipped++; |
394
|
|
|
|
|
|
|
} |
395
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
# down/right |
397
|
2787
|
|
|
|
|
3954
|
$tx = $x + 1; |
398
|
2787
|
|
|
|
|
3238
|
$ty = $y + 1; |
399
|
2787
|
|
100
|
|
|
16101
|
while ($tx < $size && $ty < $size && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
400
|
1290
|
|
|
|
|
1207
|
$tx++; |
401
|
1290
|
|
|
|
|
6636
|
$ty++; |
402
|
|
|
|
|
|
|
} |
403
|
2787
|
100
|
100
|
|
|
16457
|
if ($tx < $size && $ty < $size && $tx != $x + 1 && $ty != $y + 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
404
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
405
|
467
|
|
|
|
|
610
|
$tx = $x + 1; |
406
|
467
|
|
|
|
|
483
|
$ty = $y + 1; |
407
|
467
|
|
33
|
|
|
2837
|
while ($tx < $size && $ty < $size && $b->[$tx][$ty] == $not_me) { |
|
|
|
66
|
|
|
|
|
408
|
804
|
|
|
|
|
1017
|
$b->[$tx][$ty] = $me; |
409
|
804
|
|
|
|
|
701
|
$tx++; |
410
|
804
|
|
|
|
|
4228
|
$ty++; |
411
|
|
|
|
|
|
|
} |
412
|
467
|
|
|
|
|
558
|
$flipped++; |
413
|
|
|
|
|
|
|
} |
414
|
|
|
|
|
|
|
|
415
|
|
|
|
|
|
|
# down/left |
416
|
2787
|
|
|
|
|
3003
|
$tx = $x + 1; |
417
|
2787
|
|
|
|
|
2968
|
$ty = $y - 1; |
418
|
2787
|
|
100
|
|
|
16287
|
while ($tx < $size && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
|
|
|
100
|
|
|
|
|
419
|
945
|
|
|
|
|
985
|
$tx++; |
420
|
945
|
|
|
|
|
5456
|
$ty--; |
421
|
|
|
|
|
|
|
} |
422
|
2787
|
100
|
100
|
|
|
18377
|
if ($tx < $size && $ty >= 0 && $tx != $x + 1 && $ty != $y - 1 && |
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
423
|
|
|
|
|
|
|
$b->[$tx][$ty] == $me) { |
424
|
430
|
|
|
|
|
649
|
$tx = $x + 1; |
425
|
430
|
|
|
|
|
463
|
$ty = $y - 1; |
426
|
430
|
|
33
|
|
|
2642
|
while ($tx < $size && $ty >= 0 && $b->[$tx][$ty] == $not_me) { |
|
|
|
66
|
|
|
|
|
427
|
580
|
|
|
|
|
757
|
$b->[$tx][$ty] = $me; |
428
|
580
|
|
|
|
|
561
|
$tx++; |
429
|
580
|
|
|
|
|
3110
|
$ty--; |
430
|
|
|
|
|
|
|
} |
431
|
430
|
|
|
|
|
637
|
$flipped++; |
432
|
|
|
|
|
|
|
} |
433
|
|
|
|
|
|
|
|
434
|
2787
|
50
|
|
|
|
6081
|
unless ($flipped) { |
435
|
0
|
|
|
|
|
0
|
return undef; |
436
|
|
|
|
|
|
|
} |
437
|
|
|
|
|
|
|
|
438
|
2787
|
|
|
|
|
4744
|
$b->[$x][$y] = $me; |
439
|
2787
|
|
|
|
|
3907
|
$self->{player} = $not_me; |
440
|
|
|
|
|
|
|
|
441
|
2787
|
|
|
|
|
10713
|
return $self; |
442
|
|
|
|
|
|
|
} |
443
|
|
|
|
|
|
|
|
444
|
|
|
|
|
|
|
=back |
445
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
=head1 BUGS |
447
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
The C method is too slow. This method is critical to |
449
|
|
|
|
|
|
|
performance when running under Games::AlphaBeta, as more than 60% |
450
|
|
|
|
|
|
|
of the execution time is spent there (when searching to ply 3). |
451
|
|
|
|
|
|
|
Both the C and C routines use |
452
|
|
|
|
|
|
|
C internally, so by speeding this routine up we |
453
|
|
|
|
|
|
|
could gain a lot of speed. |
454
|
|
|
|
|
|
|
|
455
|
|
|
|
|
|
|
|
456
|
|
|
|
|
|
|
=head1 SEE ALSO |
457
|
|
|
|
|
|
|
|
458
|
|
|
|
|
|
|
The author's website, describing this and other projects: |
459
|
|
|
|
|
|
|
L |
460
|
|
|
|
|
|
|
|
461
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
=head1 AUTHOR |
463
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
Stig Brautaset, Estig@brautaset.orgE |
465
|
|
|
|
|
|
|
|
466
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENCE |
467
|
|
|
|
|
|
|
|
468
|
|
|
|
|
|
|
Copyright (C) 2004 by Stig Brautaset |
469
|
|
|
|
|
|
|
|
470
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
471
|
|
|
|
|
|
|
it under the same terms as Perl itself, either Perl version 5.8.3 or, |
472
|
|
|
|
|
|
|
at your option, any later version of Perl 5 you may have available. |
473
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
=cut |
475
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
# vim: shiftwidth=4 tabstop=4 softtabstop=4 expandtab |