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package Games::ABC_Path::Generator::RiddleObj; |
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$Games::ABC_Path::Generator::RiddleObj::VERSION = '0.4.2'; |
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34
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use 5.006; |
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use strict; |
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2
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65
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6
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2
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44
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use warnings; |
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7
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2
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56
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7
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2
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use Carp; |
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117
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9
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use integer; |
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11
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12
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2
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use parent 'Games::ABC_Path::Solver::Base'; |
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4
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10
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13
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14
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2
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2
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139
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use Games::ABC_Path::Solver::Constants; |
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3
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2
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1733
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15
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16
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sub _solution |
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{ |
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2
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2
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4
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my $self = shift; |
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21
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2
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100
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7
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if (@_) |
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{ |
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1
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5
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$self->{_solution} = shift; |
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} |
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25
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2
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7
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return $self->{_solution}; |
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} |
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sub _clues |
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30
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{ |
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7
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7
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15
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my $self = shift; |
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32
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33
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7
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100
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26
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if (@_) |
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34
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{ |
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35
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1
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5
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$self->{_clues} = shift; |
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36
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} |
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37
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38
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7
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19
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return $self->{_clues}; |
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39
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} |
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40
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41
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sub _A_pos |
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42
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{ |
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5
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5
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19
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my $self = shift; |
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44
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45
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5
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100
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20
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if (@_) |
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46
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{ |
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1
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4
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$self->{_A_pos} = shift; |
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48
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} |
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49
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50
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5
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return $self->{_A_pos}; |
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51
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} |
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52
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53
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sub _init |
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54
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{ |
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55
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1
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1
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41
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my $self = shift; |
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56
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1
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2
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my $args = shift; |
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57
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58
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1
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5
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$self->_solution( $args->{solution} ); |
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59
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1
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4
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$self->_clues( $args->{clues} ); |
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60
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1
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6
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$self->_A_pos( $args->{A_pos} ); |
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61
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62
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1
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3
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return; |
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63
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} |
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64
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65
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66
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sub get_letters_of_clue |
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67
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{ |
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68
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4
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4
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1
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11
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my ( $self, $args ) = @_; |
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69
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70
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my $get_index = sub { |
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71
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2
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2
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4
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my $i = $args->{index}; |
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72
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73
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2
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50
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13
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if ( $i !~ m{\A[01234]\z} ) |
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74
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{ |
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75
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0
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0
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Carp::confess('index must be in the range 0-4'); |
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76
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} |
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77
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78
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2
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5
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return $i; |
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79
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4
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21
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}; |
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80
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81
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4
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8
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my $clue_idx; |
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82
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4
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7
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my $type = $args->{type}; |
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83
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84
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4
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100
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20
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if ( $type eq 'col' ) |
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100
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100
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50
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85
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{ |
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86
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1
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3
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$clue_idx = 2 + $LEN + $get_index->(); |
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87
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} |
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88
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elsif ( $type eq 'row' ) |
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89
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{ |
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90
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1
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4
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$clue_idx = 2 + $get_index->(); |
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91
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} |
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92
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elsif ( $type eq 'diag' ) |
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93
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{ |
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94
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1
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3
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$clue_idx = 0; |
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95
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} |
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96
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elsif ( $type eq 'antidiag' ) |
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97
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{ |
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98
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1
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3
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$clue_idx = 1; |
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99
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} |
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100
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else |
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101
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{ |
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102
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0
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0
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Carp::confess("Unknown type $type."); |
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103
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} |
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104
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105
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4
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10
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return [ map { $letters[ $_ - 1 ] } @{ $self->_clues->[$clue_idx] } ]; |
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8
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47
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4
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9
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106
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} |
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107
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108
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109
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sub get_riddle_v1_string |
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110
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{ |
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111
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2
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2
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1
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573
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my ($self) = @_; |
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112
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113
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2
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8
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my $s = ( ( ' ' x 7 ) . "\n" ) x 7; |
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114
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115
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2
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7
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substr( $s, ( $self->_A_pos->y + 1 ) * 8 + $self->_A_pos->x + 1, 1 ) = 'A'; |
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116
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117
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2
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18
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my $clues = $self->_clues(); |
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118
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2
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9
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foreach my $clue_idx ( 0 .. $NUM_CLUES - 1 ) |
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119
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{ |
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120
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24
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100
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87
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my @pos = |
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100
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100
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121
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( $clue_idx == 0 ) ? ( [ 0, 0 ], [ 6, 6 ] ) |
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122
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: ( $clue_idx == 1 ) ? ( [ 0, 6 ], [ 6, 0 ] ) |
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123
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: ( $clue_idx < ( 2 + 5 ) ) |
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124
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? ( [ 1 + $clue_idx - (2), 0 ], [ 1 + $clue_idx - (2), 6 ] ) |
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125
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: ( |
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126
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[ 0, 1 + $clue_idx - ( 2 + 5 ) ], |
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127
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[ 6, 1 + $clue_idx - ( 2 + 5 ) ] |
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128
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); |
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129
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130
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24
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44
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foreach my $i ( 0 .. 1 ) |
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131
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{ |
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132
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48
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116
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substr( $s, $pos[$i][0] * 8 + $pos[$i][1], 1 ) = |
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133
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$letters[ $clues->[$clue_idx]->[$i] - 1 ]; |
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134
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} |
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135
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} |
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136
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137
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2
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10
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return $s; |
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138
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} |
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139
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140
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141
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sub get_final_layout |
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142
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{ |
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143
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1
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1
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1
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4
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my ($self) = @_; |
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144
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145
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1
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4
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return $self->_solution; |
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146
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} |
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147
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148
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149
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sub get_final_layout_as_string |
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150
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{ |
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151
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0
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0
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1
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my ( $self, $args ) = @_; |
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152
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153
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0
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return $self->_solution->as_string($args); |
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154
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} |
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155
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156
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157
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1; # End of Games::ABC_Path::Generator |
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158
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159
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__END__ |