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# Sensor - monitor conditions and trigger when they are met |
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package Games::3D::Sensor; |
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# (C) by Tels |
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24251
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use strict; |
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9
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use Exporter; |
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59
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use Games::3D::Signal qw/ |
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SIG_FLIP SIG_OFF SIG_DIE |
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SIG_ACTIVATE SIG_DEACTIVATE |
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1
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1
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/; |
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1
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use Games::3D::Link; |
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1
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1
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use vars qw/@ISA @EXPORT_OK $VERSION/; |
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1
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777
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@ISA = qw/Exporter Games::3D::Link/; |
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$VERSION = '0.01'; |
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sub COND_MET() { 1; } |
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sub COND_NOT_MET() { 2; } |
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sub COND_UNCOND() { 3; } |
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sub SENSOR_BELOW() { 0; } |
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sub SENSOR_OVER() { 1; } |
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sub SENSOR_BETWEEN() { 2; } |
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sub SENSOR_DIED() { 3; } |
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sub SENSOR_ACTIVE() { 4; } |
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sub SENSOR_INACTIVE() { 5; } |
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# periodic re-check required |
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sub SENSOR_PERIODIC() { 1000; } # dont use this type, only for comp. |
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sub SENSOR_VISIBLE() { 1001; } |
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sub SENSOR_DISTANCE() { 1002; } |
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@EXPORT_OK = qw/ |
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COND_MET COND_NOT_MET COND_UNCOND |
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SENSOR_BELOW |
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SENSOR_BETWEEN |
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SENSOR_OVER |
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SENSOR_DIED |
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SENSOR_ACTIVE |
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SENSOR_INACTIVE |
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SENSOR_VISIBLE |
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SENSOR_DISTANCE |
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/; |
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############################################################################## |
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# methods |
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53
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sub _init |
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{ |
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3
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3
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6
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my $self = shift; |
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3
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4
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my $args = $_[0]; |
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3
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$args = { @_ } if ref($_[0]) ne 'HASH'; |
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60
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3
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my $obj = $args->{obj}; |
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3
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4
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my $id = $obj->{id}; |
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3
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$self->{watch} = { |
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$id => [ $obj, $args->{what} ], # object(s) to watch for |
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}; |
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66
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3
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50
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$self->{A} = $args->{A} || 0; # range A..B |
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3
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$self->{B} = $args->{B} || $args->{A} || 0; # range A..B |
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3
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warn ("A=$self->{A} > B=$self->{B}\n") if |
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$self->{A} > $self->{B}; |
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3
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100
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$self->{type} = $args->{type} || SENSOR_BELOW;# signal must be below A |
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3
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4
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$self->{periodic} = 0; # check only on change |
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3
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$self->{periodic} = 1 |
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if $self->{type} > SENSOR_PERIODIC; # check periodically |
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3
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$self->{delay} = $args->{delay} || 0; # immidiately |
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3
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100
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$self->{repeat} = $args->{repeat} || 2000; # 2 seconds if count != 1 |
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3
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$self->{rand} = $args->{rand} || 0; # exactly |
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3
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50
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$self->{count} = $args->{count} || 1; # one signal |
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3
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100
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$self->{when} = $args->{when} || COND_UNCOND; # in and outside of range |
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3
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$self->{fixed_output} = $args->{fixed_output};# ON and OFF are default |
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3
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$self; |
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} |
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86
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sub signal |
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{ |
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0
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0
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1
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my ($self,$input,$sig) = @_; |
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# my $id = $input; $id = $input->{id} if ref($id); |
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# print "# ",$self->name()," received signal $sig from $id\n"; |
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0
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0
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die ("Unregistered input $input tried to send signal to link $self->{id}") |
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if !exists $self->{inputs}->{$input}; |
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# if the signal is DIE, DESTROY yourself |
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0
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0
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if ($sig == SIG_DIE) |
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{ |
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0
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$self->kill(); |
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0
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return; |
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} |
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# if the signal is ACTIVATE or DEACTIVATE, (in)activate yourself |
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0
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0
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if ($sig == SIG_ACTIVATE) |
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0
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{ |
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0
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$self->activate(); |
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0
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return; # don't relay this signal |
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} |
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elsif ($sig == SIG_DEACTIVATE) |
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{ |
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0
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$self->deactivate(); |
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0
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return; # don't relay this signal |
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} |
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114
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# ignore all other signals |
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0
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return; # don't relay this signal |
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} |
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118
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BEGIN |
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{ |
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# inherit these from Thingy instead from Link: |
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1
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1
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*link = \&Games::3D::Thingy::link; |
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1
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2
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*unlink = \&Games::3D::Thingy::unlink; |
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1
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*add_input = \&Games::3D::Thingy::add_input; |
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} |
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126
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sub and_gate |
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{ |
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0
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0
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1
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my $self = shift; |
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0
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warn ("Sensors cannot act as AND gates.\n"); |
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} |
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133
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sub watch |
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{ |
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# bind an additional target to the sensor |
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0
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my ($self,$dst,$what) = @_; |
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138
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0
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my $id = $dst->{id}; |
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0
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$self->{watch} = { |
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$id => [ $dst, $what ], # object(s) to watch for |
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}; |
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0
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$self; |
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} |
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145
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sub when |
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{ |
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0
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0
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1
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my ($self) = shift; |
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149
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0
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0
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$self->{when} = shift if @_ > 0; |
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0
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$self->{when}; |
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} |
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153
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sub type |
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{ |
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0
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0
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1
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my ($self) = shift; |
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157
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0
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0
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$self->{type} = shift if @_ > 0; |
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0
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$self->{type}; |
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} |
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161
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1; |
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163
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__END__ |