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# Link - link two objects together and allow sending signal(s) between them |
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package Games::3D::Link; |
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# (C) by Tels |
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39601
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use strict; |
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require Exporter; |
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3
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use Games::3D::Signal qw/ |
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SIG_FLIP SIG_OFF SIG_DIE |
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SIG_ACTIVATE SIG_DEACTIVATE |
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signal_name |
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/; |
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918
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use Games::3D::Thingy; |
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use vars qw/@ISA $VERSION/; |
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3434
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@ISA = qw/Exporter Games::3D::Thingy/; |
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$VERSION = '0.03'; |
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sub DEBUG () { 0; } |
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############################################################################## |
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# protected class vars |
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{ |
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28
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0
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0
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1
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0
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sub add_timer { die ("You need to set a timer callback first.") }; |
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29
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my $timer = 'Games::3D::Link'; # make it point to our add_timer() |
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30
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sub timer_provider |
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{ |
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32
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0
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0
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0
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1
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0
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$timer = shift if @_ > 0; |
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0
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0
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$timer; |
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} |
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} |
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37
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############################################################################## |
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# methods |
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39
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40
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sub _init |
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41
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{ |
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42
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3
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3
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5
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my $self = shift; |
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43
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44
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3
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25
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$self->SUPER::_init(@_); |
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45
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46
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3
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5
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$self->{input_states} = {}; # for AND gates |
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47
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3
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11
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$self->{inputs} = {}; |
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48
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3
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8
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$self->{outputs} = {}; |
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49
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50
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3
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10
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$self->{count} = 1; # send signal only once |
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51
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3
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6
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$self->{delay} = 0; # immidiately |
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52
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3
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7
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$self->{repeat} = 2000; # 2 seconds if count != 1 |
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53
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3
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7
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$self->{rand} = 0; # exactly |
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54
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3
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9
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$self->{once} = 0; # not once |
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55
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3
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6
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$self->{fixed_output} = undef; # none (just releay) |
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56
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3
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6
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$self->{invert} = 0; # not |
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57
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3
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5
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$self->{and} = 0; # act as OR gate |
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58
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3
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8
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$self; |
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59
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} |
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60
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61
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# override signal() to be more complex than Thingy's default |
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62
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63
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sub signal |
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64
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{ |
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65
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9
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9
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1
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48
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my ($self,$input,$sig) = @_; |
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66
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67
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# my $id = $input; $id = $input->{id} if ref($id); |
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68
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# print "# ",$self->name()," received signal $sig from $id\n"; |
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69
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70
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9
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50
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23
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die ("Unregistered input $input tried to send signal to link $self->{id}") |
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71
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if !exists $self->{inputs}->{$input}; |
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72
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73
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# if the signal is DIE, DESTROY yourself |
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74
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9
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50
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27
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if ($sig == SIG_DIE) |
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75
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{ |
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76
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0
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0
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$self->kill(); |
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77
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0
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0
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return; |
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78
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} |
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79
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# if the signal is ACTIVATE or DEACTIVATE, (in)activate yourself |
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80
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9
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50
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24
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if ($sig == SIG_ACTIVATE) |
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100
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81
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{ |
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82
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0
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0
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$self->activate(); |
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83
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0
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0
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return; # don't relay this signal |
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84
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} |
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85
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elsif ($sig == SIG_DEACTIVATE) |
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86
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{ |
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87
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1
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7
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$self->deactivate(); |
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88
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1
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4
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return; # don't relay this signal |
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89
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} |
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90
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91
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# AND gate: all inputs must be in the same state to send the signal |
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92
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8
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50
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66
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19
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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6
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21
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93
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{ |
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94
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# store the signal at the input (for AND gate) |
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95
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0
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0
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$self->{input_states}->{$input} = $sig; |
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96
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# and check the others |
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97
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0
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0
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my $in = $self->{input_states}; |
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98
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0
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0
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foreach my $i (keys %$in) |
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99
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{ |
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100
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# if not all match yet, don't send signal |
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101
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0
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0
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0
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return if ($in->{$i} != $sig); |
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102
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} |
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103
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} |
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104
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8
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100
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24
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return unless $self->{active} == 1; # inactive links don't send signals |
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105
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106
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# if we need to always send the same signal, do so |
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107
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7
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100
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22
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if (defined $self->{fixed_output}) |
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50
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108
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{ |
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109
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1
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2
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$sig = $self->{fixed_output}; |
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110
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} |
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111
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# otherwise we might need to invert the signal to be sent |
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112
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elsif ($self->{invert}) |
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113
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{ |
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114
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0
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0
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$sig = Games::3D::Signal::invert($sig); # invert() |
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115
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} |
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116
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117
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# need to delay sending, or send more than one time |
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118
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7
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50
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33
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30
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if ($self->{count} != 1 || $self->{delay} != 0) |
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119
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{ |
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120
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timer()->add_timer( |
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121
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$self->{delay}, $self->{count}, $self->{repeat}, $self->{rand}, |
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122
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sub |
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123
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{ |
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124
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0
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0
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0
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$self->output($input,$sig); |
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125
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}, |
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126
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0
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0
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); |
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127
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} |
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128
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else |
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129
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{ |
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130
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7
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36
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print '# ',$self->name()," relays ",signal_name($sig), |
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131
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" from $input to outputs.\n" if DEBUG; |
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132
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# Send signal straight away. |
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133
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7
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27
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$self->output($input,$sig); # send $sig to all outputs |
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134
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} |
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135
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7
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50
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37
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$self->deactivate() if $self->{once}; |
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136
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} |
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137
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138
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sub link |
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139
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{ |
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140
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5
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5
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1
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16
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my ($self,$src,$dst) = @_; |
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141
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142
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5
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13
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$self->{inputs}->{$src->{id}} = $src; |
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143
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5
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100
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100
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20
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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3
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24
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144
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{ |
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145
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1
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2
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$self->{input_states}->{$src->{id}} = SIG_OFF; |
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146
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} |
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147
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5
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11
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$self->{outputs}->{$dst->{id}} = $dst; |
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148
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5
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22
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$src->add_output($self); # the link appears as output |
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149
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5
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14
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$dst->add_input($self); # and input at both ends |
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150
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} |
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151
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152
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sub unlink |
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153
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{ |
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154
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# unlink all inputs and outputs from ourself |
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155
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1
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1
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1
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4
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my $self = shift; |
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156
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157
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1
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9
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$self->SUPER::unlink(); |
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158
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159
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1
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2
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$self->{input_states} = {}; |
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160
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1
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2
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$self; |
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161
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} |
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162
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163
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# override input() to also add the input state |
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164
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sub add_input |
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165
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{ |
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166
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0
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0
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1
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0
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my ($self,$src) = @_; |
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167
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168
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0
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0
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$self->{inputs}->{$src->{id}} = $src; |
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169
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0
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0
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0
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0
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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0
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0
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170
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{ |
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171
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0
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0
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$self->{input_states}->{$src->{id}} = SIG_OFF; |
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172
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} |
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173
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0
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0
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$self; |
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174
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} |
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175
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176
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sub delay |
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177
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{ |
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178
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# Sets the initial delay of the link, the delay for each consecutive signal, |
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179
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# and the randomized offset for these times. |
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180
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# Note that the second delay only comes into play if the |
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181
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# count() was set to a value different than 1, otherwise each firing of the |
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182
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# link will use the first delay again. |
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183
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1
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1
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1
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2
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my ($self,$delay,$rand,$repeat) = @_; |
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184
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185
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1
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50
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4
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$self->{delay} = abs($delay) if defined $delay; |
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186
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1
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50
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3
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$self->{repeat} = abs($repeat) if defined $repeat; |
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187
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1
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50
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3
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$self->{rand} = abs($rand) if defined $rand; |
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188
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1
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7
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($self->{delay},$self->{repeat},$self->{rand}); |
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189
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} |
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190
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191
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sub count |
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192
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{ |
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193
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# Sets the count. If != 1, the outgoing signal will be resent coun() times, |
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194
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# each time delayed by a bit specified with delay(). A count of -1 means |
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195
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# infinitely. |
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196
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|
|
|
|
197
|
4
|
|
|
4
|
1
|
9
|
my $self = shift; |
|
198
|
|
|
|
|
|
|
|
|
199
|
4
|
100
|
|
|
|
14
|
if (defined $_[0]) |
|
200
|
|
|
|
|
|
|
{ |
|
201
|
3
|
|
|
|
|
6
|
$self->{count} = shift; |
|
202
|
|
|
|
|
|
|
} |
|
203
|
4
|
|
|
|
|
15
|
$self->{count}; |
|
204
|
|
|
|
|
|
|
} |
|
205
|
|
|
|
|
|
|
|
|
206
|
|
|
|
|
|
|
sub once |
|
207
|
|
|
|
|
|
|
{ |
|
208
|
1
|
|
|
1
|
1
|
2
|
my $self = shift; |
|
209
|
|
|
|
|
|
|
|
|
210
|
1
|
0
|
|
|
|
3
|
$self->{once} = ($_[0] ? 1 : 0) if @_ > 0; |
|
|
|
50
|
|
|
|
|
|
|
211
|
1
|
|
|
|
|
4
|
$self->{once}; |
|
212
|
|
|
|
|
|
|
} |
|
213
|
|
|
|
|
|
|
|
|
214
|
|
|
|
|
|
|
sub invert |
|
215
|
|
|
|
|
|
|
{ |
|
216
|
1
|
|
|
1
|
1
|
2
|
my $self = shift; |
|
217
|
|
|
|
|
|
|
|
|
218
|
1
|
0
|
|
|
|
3
|
$self->{invert} = $_[0] ? 1 : 0 if @_ > 0; |
|
|
|
50
|
|
|
|
|
|
|
219
|
1
|
|
|
|
|
8
|
$self->{invert}; |
|
220
|
|
|
|
|
|
|
} |
|
221
|
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
sub fixed_output |
|
223
|
|
|
|
|
|
|
{ |
|
224
|
1
|
|
|
1
|
1
|
2
|
my $self = shift; |
|
225
|
|
|
|
|
|
|
|
|
226
|
1
|
50
|
|
|
|
5
|
$self->{fixed_output} = shift if @_ > 0; |
|
227
|
1
|
|
|
|
|
5
|
$self->{fixed_output}; |
|
228
|
|
|
|
|
|
|
} |
|
229
|
|
|
|
|
|
|
|
|
230
|
|
|
|
|
|
|
sub and_gate |
|
231
|
|
|
|
|
|
|
{ |
|
232
|
3
|
|
|
3
|
1
|
6
|
my $self = shift; |
|
233
|
|
|
|
|
|
|
|
|
234
|
3
|
100
|
|
|
|
9
|
if (@_ > 0) |
|
235
|
|
|
|
|
|
|
{ |
|
236
|
2
|
100
|
|
|
|
6
|
$self->{and} = $_[0] ? 1 : 0; |
|
237
|
|
|
|
|
|
|
} |
|
238
|
3
|
|
|
|
|
9
|
$self->{and}; |
|
239
|
|
|
|
|
|
|
} |
|
240
|
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
1; |
|
242
|
|
|
|
|
|
|
|
|
243
|
|
|
|
|
|
|
__END__ |