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# Link - link two objects together and allow sending signal(s) between them |
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package Games::3D::Link; |
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# (C) by Tels |
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39601
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use strict; |
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require Exporter; |
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use Games::3D::Signal qw/ |
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SIG_FLIP SIG_OFF SIG_DIE |
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SIG_ACTIVATE SIG_DEACTIVATE |
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signal_name |
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/; |
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use Games::3D::Thingy; |
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use vars qw/@ISA $VERSION/; |
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@ISA = qw/Exporter Games::3D::Thingy/; |
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$VERSION = '0.03'; |
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sub DEBUG () { 0; } |
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############################################################################## |
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# protected class vars |
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{ |
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0
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sub add_timer { die ("You need to set a timer callback first.") }; |
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my $timer = 'Games::3D::Link'; # make it point to our add_timer() |
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sub timer_provider |
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{ |
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0
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$timer = shift if @_ > 0; |
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$timer; |
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} |
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} |
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############################################################################## |
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# methods |
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sub _init |
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{ |
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3
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my $self = shift; |
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3
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$self->SUPER::_init(@_); |
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3
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$self->{input_states} = {}; # for AND gates |
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3
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$self->{inputs} = {}; |
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3
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$self->{outputs} = {}; |
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3
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$self->{count} = 1; # send signal only once |
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3
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$self->{delay} = 0; # immidiately |
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$self->{repeat} = 2000; # 2 seconds if count != 1 |
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$self->{rand} = 0; # exactly |
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3
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$self->{once} = 0; # not once |
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3
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$self->{fixed_output} = undef; # none (just releay) |
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3
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6
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$self->{invert} = 0; # not |
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3
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$self->{and} = 0; # act as OR gate |
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$self; |
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} |
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61
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# override signal() to be more complex than Thingy's default |
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63
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sub signal |
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{ |
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9
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9
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1
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48
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my ($self,$input,$sig) = @_; |
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67
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# my $id = $input; $id = $input->{id} if ref($id); |
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# print "# ",$self->name()," received signal $sig from $id\n"; |
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70
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9
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50
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23
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die ("Unregistered input $input tried to send signal to link $self->{id}") |
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if !exists $self->{inputs}->{$input}; |
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73
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# if the signal is DIE, DESTROY yourself |
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9
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50
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27
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if ($sig == SIG_DIE) |
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{ |
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0
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0
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$self->kill(); |
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0
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0
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return; |
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} |
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# if the signal is ACTIVATE or DEACTIVATE, (in)activate yourself |
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9
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50
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24
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if ($sig == SIG_ACTIVATE) |
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100
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81
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{ |
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0
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0
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$self->activate(); |
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0
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0
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return; # don't relay this signal |
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} |
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elsif ($sig == SIG_DEACTIVATE) |
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{ |
87
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1
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7
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$self->deactivate(); |
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1
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4
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return; # don't relay this signal |
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} |
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91
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# AND gate: all inputs must be in the same state to send the signal |
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8
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50
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66
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19
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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6
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21
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93
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{ |
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# store the signal at the input (for AND gate) |
95
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0
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0
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$self->{input_states}->{$input} = $sig; |
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# and check the others |
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0
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0
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my $in = $self->{input_states}; |
98
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0
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0
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foreach my $i (keys %$in) |
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{ |
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# if not all match yet, don't send signal |
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0
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0
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return if ($in->{$i} != $sig); |
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} |
103
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} |
104
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8
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100
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24
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return unless $self->{active} == 1; # inactive links don't send signals |
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106
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# if we need to always send the same signal, do so |
107
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7
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100
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22
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if (defined $self->{fixed_output}) |
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50
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108
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{ |
109
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1
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2
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$sig = $self->{fixed_output}; |
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} |
111
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# otherwise we might need to invert the signal to be sent |
112
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elsif ($self->{invert}) |
113
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{ |
114
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0
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0
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$sig = Games::3D::Signal::invert($sig); # invert() |
115
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} |
116
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117
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# need to delay sending, or send more than one time |
118
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7
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50
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33
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30
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if ($self->{count} != 1 || $self->{delay} != 0) |
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{ |
120
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timer()->add_timer( |
121
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$self->{delay}, $self->{count}, $self->{repeat}, $self->{rand}, |
122
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sub |
123
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{ |
124
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0
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0
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0
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$self->output($input,$sig); |
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}, |
126
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0
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0
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); |
127
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} |
128
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else |
129
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{ |
130
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7
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36
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print '# ',$self->name()," relays ",signal_name($sig), |
131
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" from $input to outputs.\n" if DEBUG; |
132
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# Send signal straight away. |
133
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7
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$self->output($input,$sig); # send $sig to all outputs |
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} |
135
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7
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50
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37
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$self->deactivate() if $self->{once}; |
136
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} |
137
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138
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sub link |
139
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{ |
140
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5
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5
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1
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16
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my ($self,$src,$dst) = @_; |
141
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142
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5
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13
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$self->{inputs}->{$src->{id}} = $src; |
143
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5
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100
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100
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20
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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3
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24
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144
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{ |
145
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1
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2
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$self->{input_states}->{$src->{id}} = SIG_OFF; |
146
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} |
147
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5
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11
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$self->{outputs}->{$dst->{id}} = $dst; |
148
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5
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22
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$src->add_output($self); # the link appears as output |
149
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5
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14
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$dst->add_input($self); # and input at both ends |
150
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} |
151
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152
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sub unlink |
153
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{ |
154
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# unlink all inputs and outputs from ourself |
155
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1
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1
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1
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4
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my $self = shift; |
156
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157
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1
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9
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$self->SUPER::unlink(); |
158
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159
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1
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2
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$self->{input_states} = {}; |
160
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1
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2
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$self; |
161
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} |
162
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163
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# override input() to also add the input state |
164
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sub add_input |
165
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{ |
166
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0
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0
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1
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0
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my ($self,$src) = @_; |
167
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168
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0
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0
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$self->{inputs}->{$src->{id}} = $src; |
169
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0
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0
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0
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0
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if ($self->{and} && scalar keys %{$self->{inputs}} > 1) |
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0
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0
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170
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{ |
171
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0
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0
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$self->{input_states}->{$src->{id}} = SIG_OFF; |
172
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} |
173
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0
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0
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$self; |
174
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} |
175
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176
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sub delay |
177
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{ |
178
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# Sets the initial delay of the link, the delay for each consecutive signal, |
179
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# and the randomized offset for these times. |
180
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# Note that the second delay only comes into play if the |
181
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# count() was set to a value different than 1, otherwise each firing of the |
182
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# link will use the first delay again. |
183
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1
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1
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1
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2
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my ($self,$delay,$rand,$repeat) = @_; |
184
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185
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1
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50
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4
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$self->{delay} = abs($delay) if defined $delay; |
186
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1
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50
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3
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$self->{repeat} = abs($repeat) if defined $repeat; |
187
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1
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50
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3
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$self->{rand} = abs($rand) if defined $rand; |
188
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1
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7
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($self->{delay},$self->{repeat},$self->{rand}); |
189
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} |
190
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191
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sub count |
192
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{ |
193
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# Sets the count. If != 1, the outgoing signal will be resent coun() times, |
194
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# each time delayed by a bit specified with delay(). A count of -1 means |
195
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# infinitely. |
196
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197
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4
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4
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1
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9
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my $self = shift; |
198
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199
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4
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100
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14
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if (defined $_[0]) |
200
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{ |
201
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3
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6
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$self->{count} = shift; |
202
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} |
203
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4
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15
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$self->{count}; |
204
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} |
205
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206
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sub once |
207
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{ |
208
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1
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1
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1
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2
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my $self = shift; |
209
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210
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1
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0
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3
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$self->{once} = ($_[0] ? 1 : 0) if @_ > 0; |
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50
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211
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1
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4
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$self->{once}; |
212
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} |
213
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214
|
|
|
|
|
|
|
sub invert |
215
|
|
|
|
|
|
|
{ |
216
|
1
|
|
|
1
|
1
|
2
|
my $self = shift; |
217
|
|
|
|
|
|
|
|
218
|
1
|
0
|
|
|
|
3
|
$self->{invert} = $_[0] ? 1 : 0 if @_ > 0; |
|
|
50
|
|
|
|
|
|
219
|
1
|
|
|
|
|
8
|
$self->{invert}; |
220
|
|
|
|
|
|
|
} |
221
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
sub fixed_output |
223
|
|
|
|
|
|
|
{ |
224
|
1
|
|
|
1
|
1
|
2
|
my $self = shift; |
225
|
|
|
|
|
|
|
|
226
|
1
|
50
|
|
|
|
5
|
$self->{fixed_output} = shift if @_ > 0; |
227
|
1
|
|
|
|
|
5
|
$self->{fixed_output}; |
228
|
|
|
|
|
|
|
} |
229
|
|
|
|
|
|
|
|
230
|
|
|
|
|
|
|
sub and_gate |
231
|
|
|
|
|
|
|
{ |
232
|
3
|
|
|
3
|
1
|
6
|
my $self = shift; |
233
|
|
|
|
|
|
|
|
234
|
3
|
100
|
|
|
|
9
|
if (@_ > 0) |
235
|
|
|
|
|
|
|
{ |
236
|
2
|
100
|
|
|
|
6
|
$self->{and} = $_[0] ? 1 : 0; |
237
|
|
|
|
|
|
|
} |
238
|
3
|
|
|
|
|
9
|
$self->{and}; |
239
|
|
|
|
|
|
|
} |
240
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
1; |
242
|
|
|
|
|
|
|
|
243
|
|
|
|
|
|
|
__END__ |