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package Games::2048::Animation; |
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use 5.012; |
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use Moo; |
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use POSIX qw/floor ceil/; |
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has cur_frame => is => 'rw', default => 0; |
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has duration => is => 'rw', default => 0; |
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has first_value => is => 'rw', default => 0; |
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has last_value => is => 'rw', default => 1; |
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sub value { |
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my $self = shift; |
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my $value = $self->cur_frame / ($self->frame_count - 1); |
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my $range = $self->last_value - $self->first_value; |
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return $value * $range + $self->first_value; |
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} |
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sub update { |
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my $self = shift; |
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return if $self->cur_frame >= $self->frame_count; |
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$self->cur_frame($self->cur_frame + 1); |
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return 1; |
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} |
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sub frame_count { |
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my $self = shift; |
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return floor($self->duration / Games::2048::FRAME_TIME); |
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} |
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1; |