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package Game::WordBrain::Prefix; |
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use strict; |
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use warnings; |
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use Game::WordBrain::WordList; |
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our $VERSION = '0.2.2'; # VERSION |
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# ABSTRACT: Creates a Cache of Valid Word Prefixes |
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=head1 NAME |
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Game::WordBrain::Prefix - Creates a Cache of Valid Word Prefixes |
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=head1 SYNOPSIS |
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# Create new Prefix Cache |
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my $prefix = Game::WordBrain::Prefix->new({ |
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max_prefix_length => 5, # Optional |
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word_list => '/path/to/wordlist', # Optional |
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}); |
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# Test if a string could be the start of a word |
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my $start_of_word = 'fla'; |
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if( $prefix->is_start_of_word( $start_of_word ) ) { |
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print "Could be a word..."; |
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} |
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else { |
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print "Nope, no way this is going to be a word."; |
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} |
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=head1 DESCRIPTION |
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L is the largest speedup afforded to the L->solve method. It works by reading in a wordlist and using it to construct a hash of valid word prefixes. As an example, let's take the word "flag" |
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{ |
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'f' => 1, |
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'fl' => 1, |
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'fla' => 1, |
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'flag' => 1, |
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} |
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By creating this L is able to check if the current path being walked ( collection of Ls ) could possibly ever be a real word. By leverage the fact that, for example, no word in the english language starts with 'flaga' we can short circuit and abandon a path that will not lead to a solution sa fast as possible. |
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=head1 ATTRIBUTES |
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=head2 max_prefix_length |
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The length of the prefixes to build. This should equal the max L->{num_letters}. If not provided, it defaults to 8. |
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Keep in mind, the larger this value the longer the I time needed in order to run the solver. |
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=head2 word_list |
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Path to a new line delimited word_list. If not provided, the wordlist provided with this distrubtion will be used. |
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=head1 METHODS |
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=head2 new |
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my $prefix = Game::WordBrain::Prefix->new({ |
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max_prefix_length => 5, # Optional |
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word_list => '/path/to/wordlist', # Optional |
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}); |
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If the max_prefix length is not specified it will default to 8. If no word_list is specified then the bundled wordlist will be used. |
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Returns an instance of L |
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=cut |
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sub new { |
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my $class = shift; |
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my $args = shift; |
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if( !exists $args->{max_prefix_length} ) { |
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$args->{max_prefix_length} = 8; |
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} |
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if( !exists $args->{word_list} ) { |
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$args->{word_list} = 'Game::WordBrain::WordList'; |
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} |
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$args->{_prefix_cache} = _load_words( $args ); |
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return bless $args, $class; |
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} |
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sub _load_words { |
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my $args = shift; |
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my $prefix_cache = { }; |
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# Cheaper to just copy the code for the load then create a _load_word. |
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# Saves us the stackin' |
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if( $args->{word_list} eq 'Game::WordBrain::WordList' ) { |
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my $data_start = tell Game::WordBrain::WordList::DATA; |
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while( my $word = ) { |
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chomp $word; |
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for( my $length = 1; $length <= $args->{max_prefix_length}; $length++ ) { |
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if( length( $word ) >= $length ) { |
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$prefix_cache->{ substr( $word, 0, $length ) } = 1; |
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} |
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else { |
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last; |
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} |
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} |
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} |
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seek Game::WordBrain::WordList::DATA, $data_start, 0; |
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} |
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else { |
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open( my $words_fh, "<", $args->{word_list} ) or die "Unable to open words file"; |
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while( my $word = <$words_fh> ) { |
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chomp $word; |
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for( my $length = 1; $length <= $args->{max_prefix_length}; $length++ ) { |
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if( length( $word ) >= $length ) { |
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$prefix_cache->{ substr( $word, 0, $length ) } = 1; |
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} |
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else { |
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last; |
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} |
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} |
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} |
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} |
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return $prefix_cache; |
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} |
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=head2 is_start_of_word |
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my $prefix = Game::WordBrain::Prefix->...; |
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my $start_of_word = 'fla'; |
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if( $prefix->is_start_of_word( $start_of_word ) ) { |
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print "Could be a word..."; |
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} |
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else { |
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print "Nope, no way this is going to be a word."; |
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} |
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Given a string, will check to seeif there are any words in the provided word_list that start with this string. If there are ( meaning this could become a real word at some point ) a truthy value is returned. If not, a falsey value is returned. |
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=cut |
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sub is_start_of_word { |
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my $self = shift; |
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my $prefix = shift; |
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return exists $self->{_prefix_cache}{ substr( $prefix, 0, $self->{max_prefix_length} ) }; |
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} |
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1; |